Remove the concept of push constants
BUG=dawn:14 Change-Id: I20587081ec806034ce4f90457c3d475a6fbe834d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7180 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
parent
839053b90c
commit
8dfc593eb7
2
BUILD.gn
2
BUILD.gn
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@ -573,7 +573,6 @@ test("dawn_unittests") {
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"src/tests/unittests/validation/DebugMarkerValidationTests.cpp",
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"src/tests/unittests/validation/DynamicStateCommandValidationTests.cpp",
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"src/tests/unittests/validation/FenceValidationTests.cpp",
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"src/tests/unittests/validation/PushConstantsValidationTests.cpp",
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"src/tests/unittests/validation/QueueSubmitValidationTests.cpp",
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"src/tests/unittests/validation/RenderPassDescriptorValidationTests.cpp",
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"src/tests/unittests/validation/RenderPassValidationTests.cpp",
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@ -647,7 +646,6 @@ test("dawn_end2end_tests") {
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"src/tests/end2end/NonzeroTextureCreationTests.cpp",
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"src/tests/end2end/ObjectCachingTests.cpp",
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"src/tests/end2end/PrimitiveTopologyTests.cpp",
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"src/tests/end2end/PushConstantTests.cpp",
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"src/tests/end2end/RenderPassLoadOpTests.cpp",
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"src/tests/end2end/RenderPassTests.cpp",
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"src/tests/end2end/SamplerTests.cpp",
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26
dawn.json
26
dawn.json
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@ -336,19 +336,6 @@
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{"name": "pipeline", "type": "compute pipeline"}
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]
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},
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{
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"name": "set push constants",
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"TODO": [
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"data should be void*",
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"TODO Vulkan has an additional stage mask"
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],
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"args": [
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{"name": "stages", "type": "shader stage bit"},
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{"name": "offset", "type": "uint32_t"},
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{"name": "count", "type": "uint32_t"},
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{"name": "data", "type": "uint32_t", "annotation": "const*", "length": "count"}
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]
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},
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{
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"name": "set bind group",
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"args": [
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@ -751,19 +738,6 @@
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{"name": "pipeline", "type": "render pipeline"}
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]
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},
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{
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"name": "set push constants",
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"TODO": [
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"data should be void*",
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"TODO Vulkan has an additional stage mask"
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],
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"args": [
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{"name": "stages", "type": "shader stage bit"},
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{"name": "offset", "type": "uint32_t"},
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{"name": "count", "type": "uint32_t"},
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{"name": "data", "type": "uint32_t", "annotation": "const*", "length": "count"}
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]
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},
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{
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"name": "set bind group",
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"args": [
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@ -25,15 +25,18 @@
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dawn::Device device;
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dawn::Queue queue;
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dawn::SwapChain swapchain;
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dawn::TextureView depthStencilView;
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dawn::RenderPipeline pipeline;
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dawn::BindGroup bindGroup;
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dawn::Buffer ubo;
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float RandomFloat(float min, float max) {
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float zeroOne = rand() / float(RAND_MAX);
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return zeroOne * (max - min) + min;
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}
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struct ShaderData {
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constexpr size_t kNumTriangles = 10000;
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struct alignas(kMinDynamicBufferOffsetAlignment) ShaderData {
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float scale;
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float time;
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float offsetX;
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@ -55,7 +58,7 @@ void init() {
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dawn::ShaderModule vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
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#version 450
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layout(push_constant) uniform ConstantsBlock {
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layout(std140, set = 0, binding = 0) uniform Constants {
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float scale;
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float time;
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float offsetX;
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@ -97,8 +100,7 @@ void init() {
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ypos = yrot + c.offsetY;
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v_color = vec4(fade, 1.0 - fade, 0.0, 1.0) + color;
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gl_Position = vec4(xpos, ypos, 0.0, 1.0);
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})"
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);
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})");
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dawn::ShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
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#version 450
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@ -108,18 +110,18 @@ void init() {
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fragColor = v_color;
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})");
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depthStencilView = CreateDefaultDepthStencilView(device);
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dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::DynamicUniformBuffer}});
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utils::ComboRenderPipelineDescriptor descriptor(device);
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descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);
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descriptor.cVertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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descriptor.depthStencilState = &descriptor.cDepthStencilState;
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descriptor.cDepthStencilState.format = dawn::TextureFormat::D32FloatS8Uint;
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descriptor.cColorStates[0]->format = GetPreferredSwapChainTextureFormat();
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pipeline = device.CreateRenderPipeline(&descriptor);
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shaderData.resize(10000);
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shaderData.resize(kNumTriangles);
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for (auto& data : shaderData) {
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data.scale = RandomFloat(0.2f, 0.4f);
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data.time = 0.0;
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@ -128,6 +130,14 @@ void init() {
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data.scalar = RandomFloat(0.5f, 2.0f);
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data.scalarOffset = RandomFloat(0.0f, 10.0f);
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}
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dawn::BufferDescriptor bufferDesc;
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bufferDesc.size = kNumTriangles * sizeof(ShaderData);
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bufferDesc.usage = dawn::BufferUsageBit::TransferDst | dawn::BufferUsageBit::Uniform;
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ubo = device.CreateBuffer(&bufferDesc);
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bindGroup =
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utils::MakeBindGroup(device, bgl, {{0, ubo, 0, kNumTriangles * sizeof(ShaderData)}});
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}
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void frame() {
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@ -135,21 +145,22 @@ void frame() {
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static int f = 0;
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f++;
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for (auto& data : shaderData) {
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data.time = f / 60.0f;
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}
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ubo.SetSubData(0, kNumTriangles * sizeof(ShaderData),
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reinterpret_cast<const uint8_t*>(shaderData.data()));
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size_t i = 0;
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utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultView()},
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depthStencilView);
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utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateDefaultView()});
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetPipeline(pipeline);
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for (int k = 0; k < 10000; k++) {
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shaderData[i].time = f / 60.0f;
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pass.SetPushConstants(dawn::ShaderStageBit::Vertex, 0, 6, reinterpret_cast<uint32_t*>(&shaderData[i]));
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for (size_t i = 0; i < kNumTriangles; i++) {
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uint64_t offset = i * sizeof(ShaderData);
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pass.SetBindGroup(0, bindGroup, 1, &offset);
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pass.Draw(3, 1, 0, 0);
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i++;
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}
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pass.EndPass();
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@ -17,7 +17,6 @@
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#include <cstdint>
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static constexpr uint32_t kMaxPushConstants = 32u;
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static constexpr uint32_t kMaxBindGroups = 4u;
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// TODO(cwallez@chromium.org): investigate bindgroup limits
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static constexpr uint32_t kMaxBindingsPerGroup = 16u;
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@ -1016,18 +1016,6 @@ namespace dawn_native {
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persistentState.SetComputePipeline(pipeline);
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} break;
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case Command::SetPushConstants: {
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SetPushConstantsCmd* cmd = mIterator.NextCommand<SetPushConstantsCmd>();
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mIterator.NextData<uint32_t>(cmd->count);
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// Validation of count and offset has already been done when the command was
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// recorded because it impacts the size of an allocation in the
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// CommandAllocator.
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if (cmd->stages & ~dawn::ShaderStageBit::Compute) {
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return DAWN_VALIDATION_ERROR(
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"SetPushConstants stage must be compute or 0 in compute passes");
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}
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} break;
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case Command::SetBindGroup: {
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SetBindGroupCmd* cmd = mIterator.NextCommand<SetBindGroupCmd>();
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if (cmd->dynamicOffsetCount > 0) {
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@ -1120,20 +1108,6 @@ namespace dawn_native {
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persistentState.SetRenderPipeline(pipeline);
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} break;
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case Command::SetPushConstants: {
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SetPushConstantsCmd* cmd = mIterator.NextCommand<SetPushConstantsCmd>();
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mIterator.NextData<uint32_t>(cmd->count);
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// Validation of count and offset has already been done when the command was
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// recorded because it impacts the size of an allocation in the
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// CommandAllocator.
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if (cmd->stages &
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~(dawn::ShaderStageBit::Vertex | dawn::ShaderStageBit::Fragment)) {
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return DAWN_VALIDATION_ERROR(
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"SetPushConstants stage must be a subset of (vertex|fragment) in "
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"render passes");
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}
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} break;
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case Command::SetStencilReference: {
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mIterator.NextCommand<SetStencilReferenceCmd>();
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} break;
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@ -96,11 +96,6 @@ namespace dawn_native {
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SetRenderPipelineCmd* cmd = commands->NextCommand<SetRenderPipelineCmd>();
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cmd->~SetRenderPipelineCmd();
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} break;
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case Command::SetPushConstants: {
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SetPushConstantsCmd* cmd = commands->NextCommand<SetPushConstantsCmd>();
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commands->NextData<uint32_t>(cmd->count);
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cmd->~SetPushConstantsCmd();
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} break;
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case Command::SetStencilReference: {
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SetStencilReferenceCmd* cmd = commands->NextCommand<SetStencilReferenceCmd>();
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cmd->~SetStencilReferenceCmd();
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@ -206,11 +201,6 @@ namespace dawn_native {
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commands->NextCommand<SetRenderPipelineCmd>();
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break;
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case Command::SetPushConstants: {
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auto* cmd = commands->NextCommand<SetPushConstantsCmd>();
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commands->NextData<uint32_t>(cmd->count);
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} break;
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case Command::SetStencilReference:
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commands->NextCommand<SetStencilReferenceCmd>();
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break;
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@ -47,7 +47,6 @@ namespace dawn_native {
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PushDebugGroup,
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SetComputePipeline,
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SetRenderPipeline,
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SetPushConstants,
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SetStencilReference,
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SetScissorRect,
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SetBlendColor,
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@ -169,12 +168,6 @@ namespace dawn_native {
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Ref<RenderPipelineBase> pipeline;
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};
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struct SetPushConstantsCmd {
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dawn::ShaderStageBit stages;
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uint32_t offset;
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uint32_t count;
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};
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struct SetStencilReferenceCmd {
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uint32_t reference;
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};
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@ -40,7 +40,6 @@ namespace dawn_native {
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mModule(descriptor->computeStage->module),
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mEntryPoint(descriptor->computeStage->entryPoint),
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mIsBlueprint(blueprint) {
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ExtractModuleData(dawn::ShaderStage::Compute, descriptor->computeStage->module);
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}
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ComputePipelineBase::ComputePipelineBase(DeviceBase* device, ObjectBase::ErrorTag tag)
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@ -48,8 +48,6 @@ namespace dawn_native {
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template <typename T>
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class PerStage;
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enum PushConstantType : uint8_t;
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} // namespace dawn_native
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#endif // DAWNNATIVE_FORWARD_H_
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@ -50,33 +50,6 @@ namespace dawn_native {
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: ObjectBase(device, tag) {
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}
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void PipelineBase::ExtractModuleData(dawn::ShaderStage stage, ShaderModuleBase* module) {
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ASSERT(!IsError());
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PushConstantInfo* info = &mPushConstants[stage];
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const auto& moduleInfo = module->GetPushConstants();
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info->mask = moduleInfo.mask;
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for (uint32_t i = 0; i < moduleInfo.names.size(); i++) {
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uint32_t size = moduleInfo.sizes[i];
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if (size == 0) {
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continue;
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}
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for (uint32_t offset = 0; offset < size; offset++) {
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info->types[i + offset] = moduleInfo.types[i];
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}
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i += size - 1;
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}
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}
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const PipelineBase::PushConstantInfo& PipelineBase::GetPushConstants(
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dawn::ShaderStage stage) const {
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ASSERT(!IsError());
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return mPushConstants[stage];
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}
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dawn::ShaderStageBit PipelineBase::GetStageMask() const {
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ASSERT(!IsError());
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return mStageMask;
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@ -28,12 +28,6 @@
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namespace dawn_native {
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enum PushConstantType : uint8_t {
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Int,
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UInt,
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Float,
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};
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MaybeError ValidatePipelineStageDescriptor(DeviceBase* device,
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const PipelineStageDescriptor* descriptor,
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const PipelineLayoutBase* layout,
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@ -41,11 +35,6 @@ namespace dawn_native {
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class PipelineBase : public ObjectBase {
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public:
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struct PushConstantInfo {
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std::bitset<kMaxPushConstants> mask;
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std::array<PushConstantType, kMaxPushConstants> types;
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};
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const PushConstantInfo& GetPushConstants(dawn::ShaderStage stage) const;
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dawn::ShaderStageBit GetStageMask() const;
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PipelineLayoutBase* GetLayout();
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const PipelineLayoutBase* GetLayout() const;
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@ -54,12 +43,9 @@ namespace dawn_native {
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PipelineBase(DeviceBase* device, PipelineLayoutBase* layout, dawn::ShaderStageBit stages);
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PipelineBase(DeviceBase* device, ObjectBase::ErrorTag tag);
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void ExtractModuleData(dawn::ShaderStage stage, ShaderModuleBase* module);
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private:
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dawn::ShaderStageBit mStageMask;
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Ref<PipelineLayoutBase> mLayout;
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PerStage<PushConstantInfo> mPushConstants;
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};
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} // namespace dawn_native
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@ -124,34 +124,6 @@ namespace dawn_native {
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}
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}
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void ProgrammablePassEncoder::SetPushConstants(dawn::ShaderStageBit stages,
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uint32_t offset,
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uint32_t count,
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const void* data) {
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if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands())) {
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return;
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}
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if (mTopLevelEncoder->ConsumedError(ValidateShaderStageBit(stages))) {
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return;
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}
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// TODO(cwallez@chromium.org): check for overflows
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if (offset + count > kMaxPushConstants) {
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mTopLevelEncoder->HandleError("Setting too many push constants");
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return;
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}
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SetPushConstantsCmd* cmd =
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mAllocator->Allocate<SetPushConstantsCmd>(Command::SetPushConstants);
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cmd->stages = stages;
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cmd->offset = offset;
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cmd->count = count;
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uint32_t* values = mAllocator->AllocateData<uint32_t>(count);
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memcpy(values, data, count * sizeof(uint32_t));
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}
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MaybeError ProgrammablePassEncoder::ValidateCanRecordCommands() const {
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if (mAllocator == nullptr) {
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return DAWN_VALIDATION_ERROR("Recording in an error or already ended pass encoder");
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@ -43,10 +43,6 @@ namespace dawn_native {
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BindGroupBase* group,
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uint32_t dynamicOffsetCount,
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const uint64_t* dynamicOffsets);
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void SetPushConstants(dawn::ShaderStageBit stages,
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uint32_t offset,
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uint32_t count,
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const void* data);
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protected:
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// Construct an "error" programmable pass encoder.
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@ -377,8 +377,6 @@ namespace dawn_native {
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mDepthStencilState.stencilReadMask = 0xff;
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mDepthStencilState.stencilWriteMask = 0xff;
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}
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ExtractModuleData(dawn::ShaderStage::Vertex, descriptor->vertexStage->module);
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ExtractModuleData(dawn::ShaderStage::Fragment, descriptor->fragmentStage->module);
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for (uint32_t i = 0; i < descriptor->colorStateCount; ++i) {
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mColorAttachmentsSet.set(i);
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@ -125,56 +125,8 @@ namespace dawn_native {
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UNREACHABLE();
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}
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// Extract push constants
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mPushConstants.mask.reset();
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mPushConstants.sizes.fill(0);
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mPushConstants.types.fill(PushConstantType::Int);
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if (resources.push_constant_buffers.size() > 0) {
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auto interfaceBlock = resources.push_constant_buffers[0];
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const auto& blockType = compiler.get_type(interfaceBlock.type_id);
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ASSERT(blockType.basetype == spirv_cross::SPIRType::Struct);
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for (uint32_t i = 0; i < blockType.member_types.size(); i++) {
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ASSERT(compiler.get_member_decoration_bitset(blockType.self, i)
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.get(spv::DecorationOffset));
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uint32_t offset =
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compiler.get_member_decoration(blockType.self, i, spv::DecorationOffset);
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ASSERT(offset % 4 == 0);
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offset /= 4;
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auto memberType = compiler.get_type(blockType.member_types[i]);
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PushConstantType constantType;
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if (memberType.basetype == spirv_cross::SPIRType::Int) {
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constantType = PushConstantType::Int;
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} else if (memberType.basetype == spirv_cross::SPIRType::UInt) {
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constantType = PushConstantType::UInt;
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} else {
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ASSERT(memberType.basetype == spirv_cross::SPIRType::Float);
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constantType = PushConstantType::Float;
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}
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// TODO(cwallez@chromium.org): check for overflows and make the logic better take
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// into account things like the array of types with padding.
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uint32_t size = memberType.vecsize * memberType.columns;
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// Handle unidimensional arrays
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if (!memberType.array.empty()) {
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size *= memberType.array[0];
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}
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if (offset + size > kMaxPushConstants) {
|
||||
device->HandleError("Push constant block too big in the SPIRV");
|
||||
return;
|
||||
}
|
||||
|
||||
mPushConstants.mask.set(offset);
|
||||
mPushConstants.names[offset] =
|
||||
interfaceBlock.name + "." + compiler.get_member_name(blockType.self, i);
|
||||
mPushConstants.sizes[offset] = size;
|
||||
mPushConstants.types[offset] = constantType;
|
||||
}
|
||||
GetDevice()->HandleError("Push constants aren't supported.");
|
||||
}
|
||||
|
||||
// Fill in bindingInfo with the SPIRV bindings
|
||||
|
@ -247,11 +199,6 @@ namespace dawn_native {
|
|||
}
|
||||
}
|
||||
|
||||
const ShaderModuleBase::PushConstantInfo& ShaderModuleBase::GetPushConstants() const {
|
||||
ASSERT(!IsError());
|
||||
return mPushConstants;
|
||||
}
|
||||
|
||||
const ShaderModuleBase::ModuleBindingInfo& ShaderModuleBase::GetBindingInfo() const {
|
||||
ASSERT(!IsError());
|
||||
return mBindingInfo;
|
||||
|
|
|
@ -46,14 +46,6 @@ namespace dawn_native {
|
|||
|
||||
void ExtractSpirvInfo(const spirv_cross::Compiler& compiler);
|
||||
|
||||
struct PushConstantInfo {
|
||||
std::bitset<kMaxPushConstants> mask;
|
||||
|
||||
std::array<std::string, kMaxPushConstants> names;
|
||||
std::array<uint32_t, kMaxPushConstants> sizes;
|
||||
std::array<PushConstantType, kMaxPushConstants> types;
|
||||
};
|
||||
|
||||
struct BindingInfo {
|
||||
// The SPIRV ID of the resource.
|
||||
uint32_t id;
|
||||
|
@ -64,7 +56,6 @@ namespace dawn_native {
|
|||
using ModuleBindingInfo =
|
||||
std::array<std::array<BindingInfo, kMaxBindingsPerGroup>, kMaxBindGroups>;
|
||||
|
||||
const PushConstantInfo& GetPushConstants() const;
|
||||
const ModuleBindingInfo& GetBindingInfo() const;
|
||||
const std::bitset<kMaxVertexAttributes>& GetUsedVertexAttributes() const;
|
||||
dawn::ShaderStage GetExecutionModel() const;
|
||||
|
@ -89,7 +80,6 @@ namespace dawn_native {
|
|||
std::vector<uint32_t> mCode;
|
||||
bool mIsBlueprint = false;
|
||||
|
||||
PushConstantInfo mPushConstants = {};
|
||||
ModuleBindingInfo mBindingInfo;
|
||||
std::bitset<kMaxVertexAttributes> mUsedVertexAttributes;
|
||||
dawn::ShaderStage mExecutionModel;
|
||||
|
|
|
@ -628,15 +628,10 @@ namespace dawn_native { namespace metal {
|
|||
|
||||
void CommandBuffer::EncodeComputePass(id<MTLCommandBuffer> commandBuffer) {
|
||||
ComputePipeline* lastPipeline = nullptr;
|
||||
std::array<uint32_t, kMaxPushConstants> pushConstants;
|
||||
|
||||
// Will be autoreleased
|
||||
id<MTLComputeCommandEncoder> encoder = [commandBuffer computeCommandEncoder];
|
||||
|
||||
// Set default values for push constants
|
||||
pushConstants.fill(0);
|
||||
[encoder setBytes:&pushConstants length:sizeof(uint32_t) * kMaxPushConstants atIndex:0];
|
||||
|
||||
Command type;
|
||||
while (mCommands.NextCommandId(&type)) {
|
||||
switch (type) {
|
||||
|
@ -659,19 +654,6 @@ namespace dawn_native { namespace metal {
|
|||
lastPipeline->Encode(encoder);
|
||||
} break;
|
||||
|
||||
case Command::SetPushConstants: {
|
||||
SetPushConstantsCmd* cmd = mCommands.NextCommand<SetPushConstantsCmd>();
|
||||
uint32_t* values = mCommands.NextData<uint32_t>(cmd->count);
|
||||
|
||||
if (cmd->stages & dawn::ShaderStageBit::Compute) {
|
||||
memcpy(&pushConstants[cmd->offset], values, cmd->count * sizeof(uint32_t));
|
||||
|
||||
[encoder setBytes:&pushConstants
|
||||
length:sizeof(uint32_t) * kMaxPushConstants
|
||||
atIndex:0];
|
||||
}
|
||||
} break;
|
||||
|
||||
case Command::SetBindGroup: {
|
||||
SetBindGroupCmd* cmd = mCommands.NextCommand<SetBindGroupCmd>();
|
||||
uint64_t* dynamicOffsets = nullptr;
|
||||
|
@ -792,24 +774,10 @@ namespace dawn_native { namespace metal {
|
|||
id<MTLBuffer> indexBuffer = nil;
|
||||
uint32_t indexBufferBaseOffset = 0;
|
||||
|
||||
std::array<uint32_t, kMaxPushConstants> vertexPushConstants;
|
||||
std::array<uint32_t, kMaxPushConstants> fragmentPushConstants;
|
||||
|
||||
// This will be autoreleased
|
||||
id<MTLRenderCommandEncoder> encoder =
|
||||
[commandBuffer renderCommandEncoderWithDescriptor:mtlRenderPass];
|
||||
|
||||
// Set default values for push constants
|
||||
vertexPushConstants.fill(0);
|
||||
fragmentPushConstants.fill(0);
|
||||
|
||||
[encoder setVertexBytes:&vertexPushConstants
|
||||
length:sizeof(uint32_t) * kMaxPushConstants
|
||||
atIndex:0];
|
||||
[encoder setFragmentBytes:&fragmentPushConstants
|
||||
length:sizeof(uint32_t) * kMaxPushConstants
|
||||
atIndex:0];
|
||||
|
||||
Command type;
|
||||
while (mCommands.NextCommandId(&type)) {
|
||||
switch (type) {
|
||||
|
@ -885,27 +853,6 @@ namespace dawn_native { namespace metal {
|
|||
lastPipeline->Encode(encoder);
|
||||
} break;
|
||||
|
||||
case Command::SetPushConstants: {
|
||||
SetPushConstantsCmd* cmd = mCommands.NextCommand<SetPushConstantsCmd>();
|
||||
uint32_t* values = mCommands.NextData<uint32_t>(cmd->count);
|
||||
|
||||
if (cmd->stages & dawn::ShaderStageBit::Vertex) {
|
||||
memcpy(&vertexPushConstants[cmd->offset], values,
|
||||
cmd->count * sizeof(uint32_t));
|
||||
[encoder setVertexBytes:&vertexPushConstants
|
||||
length:sizeof(uint32_t) * kMaxPushConstants
|
||||
atIndex:0];
|
||||
}
|
||||
|
||||
if (cmd->stages & dawn::ShaderStageBit::Fragment) {
|
||||
memcpy(&fragmentPushConstants[cmd->offset], values,
|
||||
cmd->count * sizeof(uint32_t));
|
||||
[encoder setFragmentBytes:&fragmentPushConstants
|
||||
length:sizeof(uint32_t) * kMaxPushConstants
|
||||
atIndex:0];
|
||||
}
|
||||
} break;
|
||||
|
||||
case Command::SetStencilReference: {
|
||||
SetStencilReferenceCmd* cmd = mCommands.NextCommand<SetStencilReferenceCmd>();
|
||||
[encoder setStencilReferenceValue:cmd->reference];
|
||||
|
|
|
@ -138,77 +138,6 @@ namespace dawn_native { namespace opengl {
|
|||
}
|
||||
}
|
||||
|
||||
// Push constants are implemented using OpenGL uniforms, however they aren't part of the
|
||||
// global OpenGL state but are part of the program state instead. This means that we have to
|
||||
// reapply push constants on pipeline change.
|
||||
//
|
||||
// This structure tracks the current values of push constants as well as dirty bits for push
|
||||
// constants that should be applied before the next draw or dispatch.
|
||||
class PushConstantTracker {
|
||||
public:
|
||||
PushConstantTracker() {
|
||||
for (auto stage : IterateStages(kAllStages)) {
|
||||
mValues[stage].fill(0);
|
||||
// No need to set dirty bits as a pipeline will be set before the next operation
|
||||
// using push constants.
|
||||
}
|
||||
}
|
||||
|
||||
void OnSetPushConstants(dawn::ShaderStageBit stages,
|
||||
uint32_t count,
|
||||
uint32_t offset,
|
||||
const uint32_t* data) {
|
||||
for (auto stage : IterateStages(stages)) {
|
||||
memcpy(&mValues[stage][offset], data, count * sizeof(uint32_t));
|
||||
|
||||
// Use 64 bit masks and make sure there are no shift UB
|
||||
static_assert(kMaxPushConstants <= 8 * sizeof(unsigned long long) - 1, "");
|
||||
mDirtyBits[stage] |= ((1ull << count) - 1ull) << offset;
|
||||
}
|
||||
}
|
||||
|
||||
void OnSetPipeline(PipelineBase* pipeline) {
|
||||
for (auto stage : IterateStages(kAllStages)) {
|
||||
mDirtyBits[stage] = pipeline->GetPushConstants(stage).mask;
|
||||
}
|
||||
}
|
||||
|
||||
void Apply(PipelineBase* pipeline, PipelineGL* glPipeline) {
|
||||
for (auto stage : IterateStages(kAllStages)) {
|
||||
const auto& pushConstants = pipeline->GetPushConstants(stage);
|
||||
const auto& glPushConstants = glPipeline->GetGLPushConstants(stage);
|
||||
|
||||
for (uint32_t constant :
|
||||
IterateBitSet(mDirtyBits[stage] & pushConstants.mask)) {
|
||||
GLint location = glPushConstants[constant];
|
||||
switch (pushConstants.types[constant]) {
|
||||
case PushConstantType::Int:
|
||||
glUniform1i(location,
|
||||
*reinterpret_cast<GLint*>(&mValues[stage][constant]));
|
||||
break;
|
||||
case PushConstantType::UInt:
|
||||
glUniform1ui(location,
|
||||
*reinterpret_cast<GLuint*>(&mValues[stage][constant]));
|
||||
break;
|
||||
case PushConstantType::Float:
|
||||
float value;
|
||||
// Use a memcpy to avoid strict-aliasing warnings, even if it is
|
||||
// still technically undefined behavior.
|
||||
memcpy(&value, &mValues[stage][constant], sizeof(value));
|
||||
glUniform1f(location, value);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
mDirtyBits[stage].reset();
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
PerStage<std::array<uint32_t, kMaxPushConstants>> mValues;
|
||||
PerStage<std::bitset<kMaxPushConstants>> mDirtyBits;
|
||||
};
|
||||
|
||||
// Vertex buffers and index buffers are implemented as part of an OpenGL VAO that
|
||||
// corresponds to an VertexInput. On the contrary in Dawn they are part of the global state.
|
||||
// This means that we have to re-apply these buffers on an VertexInput change.
|
||||
|
@ -555,7 +484,6 @@ namespace dawn_native { namespace opengl {
|
|||
}
|
||||
|
||||
void CommandBuffer::ExecuteComputePass() {
|
||||
PushConstantTracker pushConstants;
|
||||
ComputePipeline* lastPipeline = nullptr;
|
||||
|
||||
Command type;
|
||||
|
@ -568,7 +496,6 @@ namespace dawn_native { namespace opengl {
|
|||
|
||||
case Command::Dispatch: {
|
||||
DispatchCmd* dispatch = mCommands.NextCommand<DispatchCmd>();
|
||||
pushConstants.Apply(lastPipeline, lastPipeline);
|
||||
glDispatchCompute(dispatch->x, dispatch->y, dispatch->z);
|
||||
// TODO(cwallez@chromium.org): add barriers to the API
|
||||
glMemoryBarrier(GL_ALL_BARRIER_BITS);
|
||||
|
@ -577,15 +504,7 @@ namespace dawn_native { namespace opengl {
|
|||
case Command::SetComputePipeline: {
|
||||
SetComputePipelineCmd* cmd = mCommands.NextCommand<SetComputePipelineCmd>();
|
||||
lastPipeline = ToBackend(cmd->pipeline).Get();
|
||||
|
||||
lastPipeline->ApplyNow();
|
||||
pushConstants.OnSetPipeline(lastPipeline);
|
||||
} break;
|
||||
|
||||
case Command::SetPushConstants: {
|
||||
SetPushConstantsCmd* cmd = mCommands.NextCommand<SetPushConstantsCmd>();
|
||||
uint32_t* data = mCommands.NextData<uint32_t>(cmd->count);
|
||||
pushConstants.OnSetPushConstants(cmd->stages, cmd->count, cmd->offset, data);
|
||||
} break;
|
||||
|
||||
case Command::SetBindGroup: {
|
||||
|
@ -732,7 +651,6 @@ namespace dawn_native { namespace opengl {
|
|||
RenderPipeline* lastPipeline = nullptr;
|
||||
uint64_t indexBufferBaseOffset = 0;
|
||||
|
||||
PushConstantTracker pushConstants;
|
||||
InputBufferTracker inputBuffers;
|
||||
|
||||
Command type;
|
||||
|
@ -751,7 +669,6 @@ namespace dawn_native { namespace opengl {
|
|||
|
||||
case Command::Draw: {
|
||||
DrawCmd* draw = mCommands.NextCommand<DrawCmd>();
|
||||
pushConstants.Apply(lastPipeline, lastPipeline);
|
||||
inputBuffers.Apply();
|
||||
|
||||
if (draw->firstInstance > 0) {
|
||||
|
@ -768,7 +685,6 @@ namespace dawn_native { namespace opengl {
|
|||
|
||||
case Command::DrawIndexed: {
|
||||
DrawIndexedCmd* draw = mCommands.NextCommand<DrawIndexedCmd>();
|
||||
pushConstants.Apply(lastPipeline, lastPipeline);
|
||||
inputBuffers.Apply();
|
||||
|
||||
dawn::IndexFormat indexFormat =
|
||||
|
@ -805,16 +721,9 @@ namespace dawn_native { namespace opengl {
|
|||
lastPipeline = ToBackend(cmd->pipeline).Get();
|
||||
lastPipeline->ApplyNow(persistentPipelineState);
|
||||
|
||||
pushConstants.OnSetPipeline(lastPipeline);
|
||||
inputBuffers.OnSetPipeline(lastPipeline);
|
||||
} break;
|
||||
|
||||
case Command::SetPushConstants: {
|
||||
SetPushConstantsCmd* cmd = mCommands.NextCommand<SetPushConstantsCmd>();
|
||||
uint32_t* data = mCommands.NextData<uint32_t>(cmd->count);
|
||||
pushConstants.OnSetPushConstants(cmd->stages, cmd->count, cmd->offset, data);
|
||||
} break;
|
||||
|
||||
case Command::SetStencilReference: {
|
||||
SetStencilReferenceCmd* cmd = mCommands.NextCommand<SetStencilReferenceCmd>();
|
||||
persistentPipelineState.SetStencilReference(cmd->reference);
|
||||
|
|
|
@ -70,29 +70,6 @@ namespace dawn_native { namespace opengl {
|
|||
return shader;
|
||||
};
|
||||
|
||||
auto FillPushConstants = [](const ShaderModule* module, GLPushConstantInfo* info,
|
||||
GLuint program) {
|
||||
const auto& moduleInfo = module->GetPushConstants();
|
||||
for (uint32_t i = 0; i < moduleInfo.names.size(); i++) {
|
||||
(*info)[i] = -1;
|
||||
|
||||
unsigned int size = moduleInfo.sizes[i];
|
||||
if (size == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
GLint location = glGetUniformLocation(program, moduleInfo.names[i].c_str());
|
||||
if (location == -1) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (uint32_t offset = 0; offset < size; offset++) {
|
||||
(*info)[i + offset] = location + offset;
|
||||
}
|
||||
i += size - 1;
|
||||
}
|
||||
};
|
||||
|
||||
mProgram = glCreateProgram();
|
||||
|
||||
dawn::ShaderStageBit activeStages = dawn::ShaderStageBit::None;
|
||||
|
@ -123,10 +100,6 @@ namespace dawn_native { namespace opengl {
|
|||
}
|
||||
}
|
||||
|
||||
for (dawn::ShaderStage stage : IterateStages(activeStages)) {
|
||||
FillPushConstants(modules[stage], &mGlPushConstants[stage], mProgram);
|
||||
}
|
||||
|
||||
glUseProgram(mProgram);
|
||||
|
||||
// The uniforms are part of the program state so we can pre-bind buffer units, texture units
|
||||
|
@ -200,11 +173,6 @@ namespace dawn_native { namespace opengl {
|
|||
}
|
||||
}
|
||||
|
||||
const PipelineGL::GLPushConstantInfo& PipelineGL::GetGLPushConstants(
|
||||
dawn::ShaderStage stage) const {
|
||||
return mGlPushConstants[stage];
|
||||
}
|
||||
|
||||
const std::vector<GLuint>& PipelineGL::GetTextureUnitsForSampler(GLuint index) const {
|
||||
ASSERT(index < mUnitsForSamplers.size());
|
||||
return mUnitsForSamplers[index];
|
||||
|
|
|
@ -34,11 +34,9 @@ namespace dawn_native { namespace opengl {
|
|||
|
||||
void Initialize(const PipelineLayout* layout, const PerStage<const ShaderModule*>& modules);
|
||||
|
||||
using GLPushConstantInfo = std::array<GLint, kMaxPushConstants>;
|
||||
using BindingLocations =
|
||||
std::array<std::array<GLint, kMaxBindingsPerGroup>, kMaxBindGroups>;
|
||||
|
||||
const GLPushConstantInfo& GetGLPushConstants(dawn::ShaderStage stage) const;
|
||||
const std::vector<GLuint>& GetTextureUnitsForSampler(GLuint index) const;
|
||||
const std::vector<GLuint>& GetTextureUnitsForTextureView(GLuint index) const;
|
||||
GLuint GetProgramHandle() const;
|
||||
|
@ -47,7 +45,6 @@ namespace dawn_native { namespace opengl {
|
|||
|
||||
private:
|
||||
GLuint mProgram;
|
||||
PerStage<GLPushConstantInfo> mGlPushConstants;
|
||||
std::vector<std::vector<GLuint>> mUnitsForSamplers;
|
||||
std::vector<std::vector<GLuint>> mUnitsForTextures;
|
||||
};
|
||||
|
|
|
@ -34,21 +34,14 @@ namespace dawn_native { namespace vulkan {
|
|||
numSetLayouts++;
|
||||
}
|
||||
|
||||
// Specify Dawn's push constant range on all pipeline layouts because we don't know which
|
||||
// pipelines might use it.
|
||||
VkPushConstantRange pushConstantRange;
|
||||
pushConstantRange.stageFlags = VK_SHADER_STAGE_ALL;
|
||||
pushConstantRange.offset = 0;
|
||||
pushConstantRange.size = 4 * kMaxPushConstants;
|
||||
|
||||
VkPipelineLayoutCreateInfo createInfo;
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
||||
createInfo.pNext = nullptr;
|
||||
createInfo.flags = 0;
|
||||
createInfo.setLayoutCount = numSetLayouts;
|
||||
createInfo.pSetLayouts = setLayouts.data();
|
||||
createInfo.pushConstantRangeCount = 1;
|
||||
createInfo.pPushConstantRanges = &pushConstantRange;
|
||||
createInfo.pushConstantRangeCount = 0;
|
||||
createInfo.pPushConstantRanges = nullptr;
|
||||
|
||||
if (device->fn.CreatePipelineLayout(device->GetVkDevice(), &createInfo, nullptr,
|
||||
&mHandle) != VK_SUCCESS) {
|
||||
|
|
|
@ -1,416 +0,0 @@
|
|||
// Copyright 2017 The Dawn Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "tests/DawnTest.h"
|
||||
|
||||
#include "common/Assert.h"
|
||||
#include "common/Constants.h"
|
||||
#include "utils/ComboRenderPipelineDescriptor.h"
|
||||
#include "utils/DawnHelpers.h"
|
||||
|
||||
#include <array>
|
||||
|
||||
class PushConstantTest: public DawnTest {
|
||||
protected:
|
||||
// Layout, bind group and friends to store results for compute tests, can have an extra buffer
|
||||
// so that two different pipeline layout can be created.
|
||||
struct TestBindings {
|
||||
dawn::PipelineLayout layout;
|
||||
dawn::BindGroup bindGroup;
|
||||
dawn::Buffer resultBuffer;
|
||||
};
|
||||
TestBindings MakeTestBindings(bool extraBuffer) {
|
||||
uint32_t one = 1;
|
||||
dawn::Buffer buf1 = utils::CreateBufferFromData(device, &one, 4, dawn::BufferUsageBit::Storage |
|
||||
dawn::BufferUsageBit::TransferSrc |
|
||||
dawn::BufferUsageBit::TransferDst);
|
||||
dawn::BufferDescriptor buf2Desc;
|
||||
buf2Desc.size = 4;
|
||||
buf2Desc.usage = dawn::BufferUsageBit::Storage;
|
||||
dawn::Buffer buf2 = device.CreateBuffer(&buf2Desc);
|
||||
|
||||
dawn::ShaderStageBit kAllStages = dawn::ShaderStageBit::Compute | dawn::ShaderStageBit::Fragment | dawn::ShaderStageBit::Vertex;
|
||||
constexpr dawn::ShaderStageBit kNoStages{};
|
||||
|
||||
dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{
|
||||
{0, kAllStages, dawn::BindingType::StorageBuffer},
|
||||
{1, extraBuffer ? kAllStages : kNoStages, dawn::BindingType::StorageBuffer},
|
||||
});
|
||||
|
||||
dawn::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
|
||||
|
||||
dawn::BindGroup bg;
|
||||
if (extraBuffer) {
|
||||
bg = utils::MakeBindGroup(device, bgl, {
|
||||
{0, buf1, 0, 4},
|
||||
{1, buf2, 0, 4},
|
||||
});
|
||||
} else {
|
||||
bg = utils::MakeBindGroup(device, bgl, {
|
||||
{0, buf1, 0, 4},
|
||||
});
|
||||
}
|
||||
|
||||
return {std::move(pl), std::move(bg), std::move(buf1)};
|
||||
}
|
||||
|
||||
// A test spec is a bunch of push constant types and expected values
|
||||
enum PushConstantType {
|
||||
Float,
|
||||
Int,
|
||||
UInt,
|
||||
};
|
||||
struct PushConstantSpecItem {
|
||||
PushConstantType type;
|
||||
int value;
|
||||
};
|
||||
using PushConstantSpec = std::vector<PushConstantSpecItem>;
|
||||
|
||||
PushConstantSpec MakeAllZeroSpec() const {
|
||||
PushConstantSpec allZeros;
|
||||
for (uint32_t i = 0; i < kMaxPushConstants; ++i) {
|
||||
allZeros.push_back({Int, 0});
|
||||
}
|
||||
return allZeros;
|
||||
}
|
||||
|
||||
// The GLSL code to define the push constant block for a given test spec
|
||||
std::string MakePushConstantBlock(PushConstantSpec spec) {
|
||||
std::string block = "layout(push_constant) uniform ConstantsBlock {\n";
|
||||
for (size_t i = 0; i < spec.size(); ++i) {
|
||||
block += " ";
|
||||
switch (spec[i].type) {
|
||||
case Float:
|
||||
block += "float";
|
||||
break;
|
||||
case Int:
|
||||
block += "int";
|
||||
break;
|
||||
case UInt:
|
||||
block += "uint";
|
||||
break;
|
||||
}
|
||||
block += " val" + std::to_string(i) + ";\n";
|
||||
}
|
||||
block += "} c;\n";
|
||||
return block;
|
||||
}
|
||||
|
||||
// The GLSL code to define the push constant test for a given test spec
|
||||
std::string MakePushConstantTest(PushConstantSpec spec, std::string varName) {
|
||||
std::string test = "bool " + varName + " = true;\n";
|
||||
for (size_t i = 0; i < spec.size(); ++i) {
|
||||
test += varName + " = " + varName + " && (c.val" + std::to_string(i) + " == ";
|
||||
switch (spec[i].type) {
|
||||
case Float:
|
||||
test += "float";
|
||||
break;
|
||||
case Int:
|
||||
test += "int";
|
||||
break;
|
||||
case UInt:
|
||||
test += "uint";
|
||||
break;
|
||||
}
|
||||
test += "(" + std::to_string(spec[i].value) + "));\n";
|
||||
}
|
||||
return test;
|
||||
}
|
||||
|
||||
// The compute pipeline ANDs the result of the test in the SSBO
|
||||
dawn::ComputePipeline MakeTestComputePipeline(const dawn::PipelineLayout& pl, PushConstantSpec spec) {
|
||||
dawn::ShaderModule module = utils::CreateShaderModule(device, dawn::ShaderStage::Compute, (R"(
|
||||
#version 450
|
||||
layout(set = 0, binding = 0) buffer Result {
|
||||
int success;
|
||||
} result;
|
||||
)" + MakePushConstantBlock(spec) + R"(
|
||||
void main() {
|
||||
)" + MakePushConstantTest(spec, "success") + R"(
|
||||
if (success && result.success == 1) {
|
||||
result.success = 1;
|
||||
} else {
|
||||
result.success = 0;
|
||||
}
|
||||
})").c_str()
|
||||
);
|
||||
|
||||
dawn::ComputePipelineDescriptor descriptor;
|
||||
descriptor.layout = pl;
|
||||
|
||||
dawn::PipelineStageDescriptor computeStage;
|
||||
computeStage.module = module;
|
||||
computeStage.entryPoint = "main";
|
||||
descriptor.computeStage = &computeStage;
|
||||
|
||||
return device.CreateComputePipeline(&descriptor);
|
||||
}
|
||||
|
||||
dawn::PipelineLayout MakeEmptyLayout() {
|
||||
return utils::MakeBasicPipelineLayout(device, nullptr);
|
||||
}
|
||||
|
||||
// The render pipeline adds one to the red channel for successful vertex push constant test
|
||||
// and adds one to green for the frgament test.
|
||||
dawn::RenderPipeline MakeTestRenderPipeline(dawn::PipelineLayout& layout, PushConstantSpec vsSpec, PushConstantSpec fsSpec) {
|
||||
dawn::ShaderModule vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, (R"(
|
||||
#version 450
|
||||
)" + MakePushConstantBlock(vsSpec) + R"(
|
||||
layout(location = 0) out float red;
|
||||
void main() {
|
||||
red = 0.0f;
|
||||
)" + MakePushConstantTest(vsSpec, "success") + R"(
|
||||
if (success) {red = 1.0f / 255.0f;}
|
||||
gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
})").c_str()
|
||||
);
|
||||
dawn::ShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, (R"(
|
||||
#version 450
|
||||
)" + MakePushConstantBlock(fsSpec) + R"(
|
||||
layout(location = 0) out vec4 color;
|
||||
layout(location = 0) in float red;
|
||||
void main() {
|
||||
color = vec4(red, 0.0f, 0.0f, 0.0f);
|
||||
)" + MakePushConstantTest(fsSpec, "success") + R"(
|
||||
if (success) {color.g = 1.0f / 255.0f;}
|
||||
})").c_str()
|
||||
);
|
||||
|
||||
utils::ComboRenderPipelineDescriptor descriptor(device);
|
||||
descriptor.layout = layout;
|
||||
descriptor.cVertexStage.module = vsModule;
|
||||
descriptor.cFragmentStage.module = fsModule;
|
||||
descriptor.primitiveTopology = dawn::PrimitiveTopology::PointList;
|
||||
|
||||
return device.CreateRenderPipeline(&descriptor);
|
||||
}
|
||||
};
|
||||
|
||||
// Test that push constants default to zero at the beginning of every compute passes.
|
||||
TEST_P(PushConstantTest, ComputePassDefaultsToZero) {
|
||||
auto binding = MakeTestBindings(false);
|
||||
|
||||
// Expect push constants to be zero in all dispatches of this test.
|
||||
dawn::ComputePipeline pipeline = MakeTestComputePipeline(binding.layout, MakeAllZeroSpec());
|
||||
|
||||
uint32_t notZero = 42;
|
||||
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
{
|
||||
dawn::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
|
||||
// Test compute push constants are set to zero by default.
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, binding.bindGroup, 0, nullptr);
|
||||
pass.Dispatch(1, 1, 1);
|
||||
// Set push constants to non-zero value to check they will be reset to zero
|
||||
// on the next BeginComputePass
|
||||
pass.SetPushConstants(dawn::ShaderStageBit::Compute, 0, 1, ¬Zero);
|
||||
|
||||
pass.EndPass();
|
||||
}
|
||||
{
|
||||
dawn::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, binding.bindGroup, 0, nullptr);
|
||||
pass.Dispatch(1, 1, 1);
|
||||
|
||||
pass.EndPass();
|
||||
}
|
||||
|
||||
dawn::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
EXPECT_BUFFER_U32_EQ(1, binding.resultBuffer, 0);
|
||||
}
|
||||
|
||||
// Test that push constants default to zero at the beginning of render passes.
|
||||
TEST_P(PushConstantTest, RenderPassDefaultsToZero) {
|
||||
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
|
||||
|
||||
// Expect push constants to be zero in all draws of this test.
|
||||
PushConstantSpec allZeros = MakeAllZeroSpec();
|
||||
dawn::PipelineLayout layout = MakeEmptyLayout();
|
||||
dawn::RenderPipeline pipeline = MakeTestRenderPipeline(layout, MakeAllZeroSpec(), MakeAllZeroSpec());
|
||||
|
||||
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
{
|
||||
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
// Test render push constants are set to zero by default.
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.Draw(1, 1, 0, 0);
|
||||
pass.EndPass();
|
||||
}
|
||||
|
||||
dawn::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 1, 0, 0), renderPass.color, 0, 0);
|
||||
}
|
||||
|
||||
// Test setting push constants of various 32bit types.
|
||||
TEST_P(PushConstantTest, VariousConstantTypes) {
|
||||
|
||||
struct {
|
||||
int32_t v1;
|
||||
uint32_t v2;
|
||||
float v3;
|
||||
} values = {-1, 3, 4.0f};
|
||||
static_assert(sizeof(values) == 3 * sizeof(uint32_t), "");
|
||||
|
||||
auto binding = MakeTestBindings(false);
|
||||
PushConstantSpec spec = {{Int, -1}, {UInt, 3}, {Float, 4}};
|
||||
dawn::ComputePipeline pipeline = MakeTestComputePipeline(binding.layout, spec);
|
||||
|
||||
|
||||
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
{
|
||||
dawn::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
|
||||
pass.SetPushConstants(dawn::ShaderStageBit::Compute, 0, 3, reinterpret_cast<uint32_t*>(&values));
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, binding.bindGroup, 0, nullptr);
|
||||
pass.Dispatch(1, 1, 1);
|
||||
|
||||
pass.EndPass();
|
||||
}
|
||||
|
||||
dawn::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
EXPECT_BUFFER_U32_EQ(1, binding.resultBuffer, 0);
|
||||
}
|
||||
|
||||
// Test that the push constants stay in between pipeline layout changes.
|
||||
TEST_P(PushConstantTest, InheritThroughPipelineLayoutChange) {
|
||||
// These bindings will have a different pipeline layout because binding 2 has an extra buffer.
|
||||
auto binding1 = MakeTestBindings(false);
|
||||
auto binding2 = MakeTestBindings(true);
|
||||
PushConstantSpec spec1 = {{Int, 1}};
|
||||
PushConstantSpec spec2 = {{Int, 2}};
|
||||
dawn::ComputePipeline pipeline1 = MakeTestComputePipeline(binding1.layout, spec1);
|
||||
dawn::ComputePipeline pipeline2 = MakeTestComputePipeline(binding2.layout, spec2);
|
||||
|
||||
uint32_t one = 1;
|
||||
uint32_t two = 2;
|
||||
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
{
|
||||
dawn::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
|
||||
// Set Push constant before there is a pipeline set
|
||||
pass.SetPushConstants(dawn::ShaderStageBit::Compute, 0, 1, &one);
|
||||
pass.SetPipeline(pipeline1);
|
||||
pass.SetBindGroup(0, binding1.bindGroup, 0, nullptr);
|
||||
pass.Dispatch(1, 1, 1);
|
||||
// Change the push constant before changing pipeline layout
|
||||
pass.SetPushConstants(dawn::ShaderStageBit::Compute, 0, 1, &two);
|
||||
pass.SetPipeline(pipeline2);
|
||||
pass.SetBindGroup(0, binding2.bindGroup, 0, nullptr);
|
||||
pass.Dispatch(1, 1, 1);
|
||||
|
||||
pass.EndPass();
|
||||
}
|
||||
|
||||
dawn::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
EXPECT_BUFFER_U32_EQ(1, binding1.resultBuffer, 0);
|
||||
EXPECT_BUFFER_U32_EQ(1, binding2.resultBuffer, 0);
|
||||
}
|
||||
|
||||
// Try setting all push constants
|
||||
TEST_P(PushConstantTest, SetAllConstantsToNonZero) {
|
||||
PushConstantSpec spec;
|
||||
std::array<uint32_t, kMaxPushConstants> values;
|
||||
for (uint32_t i = 0; i < kMaxPushConstants; ++i) {
|
||||
spec.push_back({Int, static_cast<int>(i + 1)});
|
||||
values[i] = i + 1;
|
||||
}
|
||||
|
||||
auto binding = MakeTestBindings(false);
|
||||
dawn::ComputePipeline pipeline = MakeTestComputePipeline(binding.layout, spec);
|
||||
|
||||
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
{
|
||||
dawn::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
|
||||
pass.SetPushConstants(dawn::ShaderStageBit::Compute, 0, kMaxPushConstants, &values[0]);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, binding.bindGroup, 0, nullptr);
|
||||
pass.Dispatch(1, 1, 1);
|
||||
|
||||
pass.EndPass();
|
||||
}
|
||||
|
||||
dawn::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
EXPECT_BUFFER_U32_EQ(1, binding.resultBuffer, 0);
|
||||
}
|
||||
|
||||
// Try setting separate push constants for vertex and fragment stage
|
||||
TEST_P(PushConstantTest, SeparateVertexAndFragmentConstants) {
|
||||
PushConstantSpec vsSpec = {{Int, 1}};
|
||||
PushConstantSpec fsSpec = {{Int, 2}};
|
||||
|
||||
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
|
||||
|
||||
dawn::PipelineLayout layout = MakeEmptyLayout();
|
||||
dawn::RenderPipeline pipeline = MakeTestRenderPipeline(layout, vsSpec, fsSpec);
|
||||
|
||||
uint32_t one = 1;
|
||||
uint32_t two = 2;
|
||||
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
{
|
||||
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass.SetPushConstants(dawn::ShaderStageBit::Vertex, 0, 1, &one);
|
||||
pass.SetPushConstants(dawn::ShaderStageBit::Fragment, 0, 1, &two);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.Draw(1, 1, 0, 0);
|
||||
pass.EndPass();
|
||||
}
|
||||
|
||||
dawn::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 1, 0, 0), renderPass.color, 0, 0);
|
||||
}
|
||||
|
||||
// Try setting push constants for vertex and fragment stage simulteanously
|
||||
TEST_P(PushConstantTest, SimultaneousVertexAndFragmentConstants) {
|
||||
PushConstantSpec spec = {{Int, 2}};
|
||||
|
||||
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
|
||||
|
||||
dawn::PipelineLayout layout = MakeEmptyLayout();
|
||||
dawn::RenderPipeline pipeline = MakeTestRenderPipeline(layout, spec, spec);
|
||||
|
||||
uint32_t two = 2;
|
||||
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
{
|
||||
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass.SetPushConstants(dawn::ShaderStageBit::Vertex | dawn::ShaderStageBit::Fragment, 0, 1, &two);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.Draw(1, 1, 0, 0);
|
||||
pass.EndPass();
|
||||
}
|
||||
|
||||
dawn::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 1, 0, 0), renderPass.color, 0, 0);
|
||||
}
|
||||
DAWN_INSTANTIATE_TEST(PushConstantTest, MetalBackend, OpenGLBackend);
|
|
@ -1,244 +0,0 @@
|
|||
// Copyright 2017 The Dawn Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "tests/unittests/validation/ValidationTest.h"
|
||||
|
||||
#include "common/Constants.h"
|
||||
#include "utils/DawnHelpers.h"
|
||||
|
||||
#include <gmock/gmock.h>
|
||||
|
||||
using namespace testing;
|
||||
|
||||
class PushConstantTest : public ValidationTest {
|
||||
protected:
|
||||
dawn::Queue queue;
|
||||
uint32_t constants[kMaxPushConstants] = {0};
|
||||
|
||||
void TestCreateShaderModule(bool success, std::string vertexSource) {
|
||||
dawn::ShaderModule module;
|
||||
if (success) {
|
||||
module = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, vertexSource.c_str());
|
||||
} else {
|
||||
ASSERT_DEVICE_ERROR(module = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, vertexSource.c_str()));
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
void SetUp() override {
|
||||
ValidationTest::SetUp();
|
||||
queue = device.CreateQueue();
|
||||
}
|
||||
};
|
||||
|
||||
// Test valid usage of the parameters to SetPushConstants
|
||||
TEST_F(PushConstantTest, Success) {
|
||||
DummyRenderPass renderpassData(device);
|
||||
|
||||
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
// PushConstants in a compute pass
|
||||
{
|
||||
dawn::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
pass.SetPushConstants(dawn::ShaderStageBit::Compute, 0, 1, constants);
|
||||
pass.EndPass();
|
||||
}
|
||||
|
||||
// PushConstants in a render pass
|
||||
{
|
||||
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderpassData);
|
||||
pass.SetPushConstants(dawn::ShaderStageBit::Vertex | dawn::ShaderStageBit::Fragment, 0, 1, constants);
|
||||
pass.EndPass();
|
||||
}
|
||||
|
||||
// Setting all constants
|
||||
{
|
||||
dawn::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
pass.SetPushConstants(dawn::ShaderStageBit::Compute, 0, kMaxPushConstants, constants);
|
||||
pass.EndPass();
|
||||
}
|
||||
|
||||
// Setting constants at an offset
|
||||
{
|
||||
dawn::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
pass.SetPushConstants(dawn::ShaderStageBit::Compute, kMaxPushConstants - 1, 1, constants);
|
||||
pass.EndPass();
|
||||
}
|
||||
|
||||
encoder.Finish();
|
||||
}
|
||||
|
||||
// Test check for constants being set out of bounds
|
||||
TEST_F(PushConstantTest, SetPushConstantsOOB) {
|
||||
uint32_t constants[kMaxPushConstants] = {0};
|
||||
|
||||
// Control case: setting all constants
|
||||
{
|
||||
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
dawn::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
pass.SetPushConstants(dawn::ShaderStageBit::Compute, 0, kMaxPushConstants, constants);
|
||||
pass.EndPass();
|
||||
encoder.Finish();
|
||||
}
|
||||
|
||||
// OOB because count is too big.
|
||||
{
|
||||
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
dawn::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
pass.SetPushConstants(dawn::ShaderStageBit::Compute, 0, kMaxPushConstants + 1, constants);
|
||||
pass.EndPass();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
||||
// OOB because of the offset.
|
||||
{
|
||||
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
dawn::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
pass.SetPushConstants(dawn::ShaderStageBit::Compute, 1, kMaxPushConstants, constants);
|
||||
pass.EndPass();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
}
|
||||
|
||||
// Test valid stages for compute pass
|
||||
TEST_F(PushConstantTest, StageForComputePass) {
|
||||
// Control case: setting to the compute stage in compute passes
|
||||
{
|
||||
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
dawn::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
pass.SetPushConstants(dawn::ShaderStageBit::Compute, 0, 1, constants);
|
||||
pass.EndPass();
|
||||
encoder.Finish();
|
||||
}
|
||||
|
||||
// Graphics stages are disallowed
|
||||
{
|
||||
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
dawn::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
pass.SetPushConstants(dawn::ShaderStageBit::Vertex, 0, 1, constants);
|
||||
pass.EndPass();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
||||
// A None shader stage mask is valid.
|
||||
{
|
||||
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
dawn::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
pass.SetPushConstants(dawn::ShaderStageBit::None, 0, 1, constants);
|
||||
pass.EndPass();
|
||||
encoder.Finish();
|
||||
}
|
||||
}
|
||||
|
||||
// Test valid stages for render passes
|
||||
TEST_F(PushConstantTest, StageForRenderPass) {
|
||||
DummyRenderPass renderpassData(device);
|
||||
|
||||
// Control case: setting to vertex and fragment in render pass
|
||||
{
|
||||
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderpassData);
|
||||
pass.SetPushConstants(dawn::ShaderStageBit::Vertex | dawn::ShaderStageBit::Fragment, 0, 1, constants);
|
||||
pass.EndPass();
|
||||
encoder.Finish();
|
||||
}
|
||||
|
||||
// Compute stage is disallowed
|
||||
{
|
||||
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderpassData);
|
||||
pass.SetPushConstants(dawn::ShaderStageBit::Compute, 0, 1, constants);
|
||||
pass.EndPass();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
||||
// A None shader stage mask is valid.
|
||||
{
|
||||
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderpassData);
|
||||
pass.SetPushConstants(dawn::ShaderStageBit::None, 0, 1, constants);
|
||||
pass.EndPass();
|
||||
encoder.Finish();
|
||||
}
|
||||
}
|
||||
|
||||
// Valid shaders that use pushconstants
|
||||
TEST_F(PushConstantTest, ShaderCompilationSuccess) {
|
||||
// Test shader module not using any push constants
|
||||
TestCreateShaderModule(true, R"(
|
||||
#version 450
|
||||
void main() {
|
||||
gl_Position = vec4(0.0);
|
||||
}
|
||||
)");
|
||||
|
||||
// Test one push constant
|
||||
TestCreateShaderModule(true, R"(
|
||||
#version 450
|
||||
layout(push_constant) uniform ConstantsBlock {
|
||||
float a;
|
||||
} c;
|
||||
void main() {
|
||||
gl_Position = vec4(0.0);
|
||||
}
|
||||
)");
|
||||
|
||||
// Test one push constant with an offset
|
||||
TestCreateShaderModule(true, R"(
|
||||
#version 450
|
||||
layout(push_constant) uniform ConstantsBlock {
|
||||
float a;
|
||||
} c;
|
||||
void main() {
|
||||
gl_Position = vec4(0.0);
|
||||
}
|
||||
)");
|
||||
|
||||
// Test max push constants
|
||||
TestCreateShaderModule(true, R"(
|
||||
#version 450
|
||||
layout(push_constant) uniform ConstantsBlock {
|
||||
float a[)" + std::to_string(kMaxPushConstants) + R"(];
|
||||
} c;
|
||||
void main() {
|
||||
gl_Position = vec4(0.0);
|
||||
}
|
||||
)");
|
||||
}
|
||||
|
||||
// Test that shaders using a push constant block too big fail compilation
|
||||
// TODO(cwallez@chromium.org): Currently disabled because ShaderModule error handling needs refactoring
|
||||
TEST_F(PushConstantTest, DISABLED_ShaderCompilationOOB) {
|
||||
// Test one push constant over the max
|
||||
TestCreateShaderModule(false, R"(
|
||||
#version 450
|
||||
layout(push_constant) uniform ConstantsBlock {
|
||||
float a[)" + std::to_string(kMaxPushConstants + 1) + R"(];
|
||||
} c;
|
||||
void main() {
|
||||
gl_Position = vec4(0.0);
|
||||
}
|
||||
)");
|
||||
|
||||
// Test two variables in the push constant block that together overflow
|
||||
TestCreateShaderModule(false, R"(
|
||||
#version 450
|
||||
layout(push_constant) uniform ConstantsBlock {
|
||||
float a[)" + std::to_string(kMaxPushConstants) + R"(];
|
||||
float b;
|
||||
} c;
|
||||
void main() {
|
||||
gl_Position = vec4(0.0);
|
||||
}
|
||||
)");
|
||||
}
|
|
@ -16,6 +16,8 @@
|
|||
|
||||
#include "common/Constants.h"
|
||||
|
||||
#include <array>
|
||||
|
||||
using namespace testing;
|
||||
using namespace dawn_wire;
|
||||
|
||||
|
@ -44,22 +46,33 @@ TEST_F(WireArgumentTests, ValueArgument) {
|
|||
}
|
||||
|
||||
// Test that the wire is able to send arrays of numerical values
|
||||
static constexpr uint32_t testPushConstantValues[4] = {0, 42, 0xDEADBEEFu, 0xFFFFFFFFu};
|
||||
|
||||
bool CheckPushConstantValues(const uint32_t* values) {
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
if (values[i] != testPushConstantValues[i]) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
TEST_F(WireArgumentTests, ValueArrayArgument) {
|
||||
// Create a bindgroup.
|
||||
DawnBindGroupLayoutDescriptor bglDescriptor;
|
||||
bglDescriptor.nextInChain = nullptr;
|
||||
bglDescriptor.bindingCount = 0;
|
||||
bglDescriptor.bindings = nullptr;
|
||||
|
||||
DawnBindGroupLayout bgl = dawnDeviceCreateBindGroupLayout(device, &bglDescriptor);
|
||||
DawnBindGroupLayout apiBgl = api.GetNewBindGroupLayout();
|
||||
EXPECT_CALL(api, DeviceCreateBindGroupLayout(apiDevice, _)).WillOnce(Return(apiBgl));
|
||||
|
||||
DawnBindGroupDescriptor bindGroupDescriptor;
|
||||
bindGroupDescriptor.nextInChain = nullptr;
|
||||
bindGroupDescriptor.layout = bgl;
|
||||
bindGroupDescriptor.bindingCount = 0;
|
||||
bindGroupDescriptor.bindings = nullptr;
|
||||
|
||||
DawnBindGroup bindGroup = dawnDeviceCreateBindGroup(device, &bindGroupDescriptor);
|
||||
DawnBindGroup apiBindGroup = api.GetNewBindGroup();
|
||||
EXPECT_CALL(api, DeviceCreateBindGroup(apiDevice, _)).WillOnce(Return(apiBindGroup));
|
||||
|
||||
// Use the bindgroup in SetBindGroup that takes an array of value offsets.
|
||||
DawnCommandEncoder encoder = dawnDeviceCreateCommandEncoder(device);
|
||||
DawnComputePassEncoder pass = dawnCommandEncoderBeginComputePass(encoder);
|
||||
dawnComputePassEncoderSetPushConstants(pass, DAWN_SHADER_STAGE_BIT_VERTEX, 0, 4,
|
||||
testPushConstantValues);
|
||||
|
||||
std::array<uint64_t, 4> testOffsets = {0, 42, 0xDEAD'BEEF'DEAD'BEEFu, 0xFFFF'FFFF'FFFF'FFFFu};
|
||||
dawnComputePassEncoderSetBindGroup(pass, 0, bindGroup, testOffsets.size(), testOffsets.data());
|
||||
|
||||
DawnCommandEncoder apiEncoder = api.GetNewCommandEncoder();
|
||||
EXPECT_CALL(api, DeviceCreateCommandEncoder(apiDevice)).WillOnce(Return(apiEncoder));
|
||||
|
@ -67,9 +80,16 @@ TEST_F(WireArgumentTests, ValueArrayArgument) {
|
|||
DawnComputePassEncoder apiPass = api.GetNewComputePassEncoder();
|
||||
EXPECT_CALL(api, CommandEncoderBeginComputePass(apiEncoder)).WillOnce(Return(apiPass));
|
||||
|
||||
EXPECT_CALL(api,
|
||||
ComputePassEncoderSetPushConstants(apiPass, DAWN_SHADER_STAGE_BIT_VERTEX, 0, 4,
|
||||
ResultOf(CheckPushConstantValues, Eq(true))));
|
||||
EXPECT_CALL(api, ComputePassEncoderSetBindGroup(
|
||||
apiPass, 0, apiBindGroup, testOffsets.size(),
|
||||
MatchesLambda([testOffsets](const uint64_t* offsets) -> bool {
|
||||
for (size_t i = 0; i < testOffsets.size(); i++) {
|
||||
if (offsets[i] != testOffsets[i]) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
})));
|
||||
|
||||
FlushClient();
|
||||
}
|
||||
|
@ -280,6 +300,7 @@ TEST_F(WireArgumentTests, StructureOfValuesArgument) {
|
|||
// Test that the wire is able to send structures that contain objects
|
||||
TEST_F(WireArgumentTests, StructureOfObjectArrayArgument) {
|
||||
DawnBindGroupLayoutDescriptor bglDescriptor;
|
||||
bglDescriptor.nextInChain = nullptr;
|
||||
bglDescriptor.bindingCount = 0;
|
||||
bglDescriptor.bindings = nullptr;
|
||||
|
||||
|
|
Loading…
Reference in New Issue