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Support multisampled rendering on D3D12
This patch adds the basic support of multisampled rendering on D3D12 backends and enables the related end2end test on D3D12 backends. D3D12 render pass is not used in this patch. We plan to make use of it in the future. BUG=dawn:56 TEST=dawn_end2end_tests Change-Id: I63759431654ec0abe9d21157f679d4c971cd92a8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6200 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
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@@ -466,4 +466,4 @@ TEST_P(MultisampledRenderingTest, ResolveInto2DArrayTexture) {
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}
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// TODO(jiawei.shao@intel.com): enable multisampled rendering on all Dawn backends.
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DAWN_INSTANTIATE_TEST(MultisampledRenderingTest, OpenGLBackend);
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DAWN_INSTANTIATE_TEST(MultisampledRenderingTest, D3D12Backend, OpenGLBackend);
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