tint: Resolve empty loop continuing blocks
Otherwise, calling `Sem().Get()` on an empty loop continuing block will return nullptr, which causes issues when inspecting the semantic information of ast::BlockStatement nodes generically. Change-Id: Ib3665b750c96eda02355fa879cf6300b8d69293a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/89721 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
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@ -144,6 +144,35 @@ TEST_F(ResolverCompoundStatementTest, Loop) {
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}
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}
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}
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}
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TEST_F(ResolverCompoundStatementTest, Loop_EmptyContinuing) {
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// fn F() {
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// loop {
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// break;
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// continuing {
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// }
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// }
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// }
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auto* brk = Break();
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auto* loop = Loop(Block(brk), Block());
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Func("F", {}, ty.void_(), {loop});
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ASSERT_TRUE(r()->Resolve()) << r()->error();
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{
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auto* s = Sem().Get(loop);
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ASSERT_NE(s, nullptr);
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EXPECT_TRUE(s->Is<sem::LoopStatement>());
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EXPECT_EQ(s->Parent(), s->FindFirstParent<sem::FunctionBlockStatement>());
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EXPECT_EQ(s->Parent(), s->Block());
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}
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{
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auto* s = Sem().Get(loop->continuing);
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ASSERT_NE(s, nullptr);
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EXPECT_TRUE(Is<sem::LoopContinuingBlockStatement>(s));
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EXPECT_TRUE(Is<sem::LoopStatement>(s->Parent()->Parent()));
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}
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}
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TEST_F(ResolverCompoundStatementTest, ForLoop) {
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TEST_F(ResolverCompoundStatementTest, ForLoop) {
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// fn F() {
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// fn F() {
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// for (var i : u32; true; i = i + 1u) {
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// for (var i : u32; true; i = i + 1u) {
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@ -935,7 +935,6 @@ sem::LoopStatement* Resolver::LoopStatement(const ast::LoopStatement* stmt) {
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if (stmt->continuing) {
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if (stmt->continuing) {
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Mark(stmt->continuing);
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Mark(stmt->continuing);
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if (!stmt->continuing->Empty()) {
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auto* continuing = StatementScope(
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auto* continuing = StatementScope(
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stmt->continuing,
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stmt->continuing,
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builder_->create<sem::LoopContinuingBlockStatement>(
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builder_->create<sem::LoopContinuingBlockStatement>(
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@ -946,7 +945,6 @@ sem::LoopStatement* Resolver::LoopStatement(const ast::LoopStatement* stmt) {
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}
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}
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behaviors.Add(continuing->Behaviors());
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behaviors.Add(continuing->Behaviors());
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}
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}
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}
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if (behaviors.Contains(sem::Behavior::kBreak)) { // Does the loop exit?
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if (behaviors.Contains(sem::Behavior::kBreak)) { // Does the loop exit?
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behaviors.Add(sem::Behavior::kNext);
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behaviors.Add(sem::Behavior::kNext);
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