Recording timing info in trace events when D3D12 queue submit
Add a toggle RecordDetailedTimingInTraceEvents. When this toggle is enabled, record detailed timing information in trace events right before calling ExecuteCommandLists on a D3D12 command queue, and the information includes system time, CPU timestamp, GPU timestamp, and their frequency. Bug: dawn:1264 Change-Id: Ie06d3f2b7eb25c641ee00476334bd276227c3678 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/77381 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
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@ -230,6 +230,13 @@ namespace dawn::native {
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"Enable optimizations when compiling with FXC. Disabled by default because FXC "
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"miscompiles in many cases when optimizations are enabled.",
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"https://crbug.com/dawn/1203"}},
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{Toggle::RecordDetailedTimingInTraceEvents,
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{"record_detailed_timing_in_trace_events",
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"Record detailed timing information in trace events at certain point. Currently the "
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"timing information is recorded right before calling ExecuteCommandLists on a D3D12 "
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"command queue, and the information includes system time, CPU timestamp, GPU "
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"timestamp, and their frequency.",
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"https://crbug.com/dawn/1264"}},
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// Dummy comment to separate the }} so it is clearer what to copy-paste to add a toggle.
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}};
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@ -61,6 +61,7 @@ namespace dawn::native {
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DisableR8RG8Mipmaps,
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UseDummyFragmentInVertexOnlyPipeline,
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FxcOptimizations,
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RecordDetailedTimingInTraceEvents,
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EnumCount,
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InvalidEnum = EnumCount,
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@ -12,11 +12,18 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/d3d12/CommandRecordingContext.h"
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#include "dawn_native/d3d12/CommandAllocatorManager.h"
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#include "dawn_native/d3d12/D3D12Error.h"
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#include "dawn_native/d3d12/DeviceD3D12.h"
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#include "dawn_native/d3d12/HeapD3D12.h"
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#include "dawn_native/d3d12/ResidencyManagerD3D12.h"
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#include "dawn_platform/DawnPlatform.h"
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#include "dawn_platform/tracing/TraceEvent.h"
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#include <profileapi.h>
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#include <sysinfoapi.h>
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#include <timezoneapi.h>
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namespace dawn::native::d3d12 {
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@ -74,6 +81,42 @@ namespace dawn::native::d3d12 {
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DAWN_TRY(device->GetResidencyManager()->EnsureHeapsAreResident(
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mHeapsPendingUsage.data(), mHeapsPendingUsage.size()));
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if (device->IsToggleEnabled(Toggle::RecordDetailedTimingInTraceEvents)) {
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// We assume that all WIN32 APIs used here are available. Windows 8 or above support
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// all of them, and using D3D12 requires Windows 10 or above, so it should be safe.
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FILETIME systemTimePrecise;
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uint64_t gpuTimestamp;
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uint64_t cpuTimestamp;
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GetSystemTimePreciseAsFileTime(&systemTimePrecise);
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device->GetCommandQueue()->GetClockCalibration(&gpuTimestamp, &cpuTimestamp);
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uint64_t gpuFrequency;
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uint64_t cpuFrequency;
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LARGE_INTEGER cpuFrequencyLargeInteger;
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device->GetCommandQueue()->GetTimestampFrequency(&gpuFrequency);
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QueryPerformanceFrequency(&cpuFrequencyLargeInteger);
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cpuFrequency = cpuFrequencyLargeInteger.QuadPart;
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SYSTEMTIME systemTime;
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FileTimeToSystemTime(&systemTimePrecise, &systemTime);
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std::string timingInfo = absl::StrFormat(
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"Time of Day: %u/%u/%u %02u:%02u:%02u.%03u, Precise System Time: %u, CPU "
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"Timestamp: %u, GPU Timestamp: %u, CPU Tick Frequency: %u, GPU Tick Frequency: "
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"%u",
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systemTime.wYear, systemTime.wMonth, systemTime.wDay, systemTime.wHour,
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systemTime.wMinute, systemTime.wSecond, systemTime.wMilliseconds,
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(static_cast<uint64_t>(systemTimePrecise.dwHighDateTime) << 32) +
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systemTimePrecise.dwLowDateTime,
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cpuTimestamp, gpuTimestamp, cpuFrequency, gpuFrequency);
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TRACE_EVENT_INSTANT1(
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device->GetPlatform(), General,
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"d3d12::CommandRecordingContext::ExecuteCommandList Detailed Timing", "Timing",
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timingInfo.c_str());
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}
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ID3D12CommandList* d3d12CommandList = GetCommandList();
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device->GetCommandQueue()->ExecuteCommandLists(1, &d3d12CommandList);
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