Recording timing info in trace events when D3D12 queue submit

Add a toggle RecordDetailedTimingInTraceEvents. When this toggle is
enabled, record detailed timing information in trace events right
before calling ExecuteCommandLists on a D3D12 command queue, and the
information includes system time, CPU timestamp, GPU timestamp, and
their frequency.

Bug: dawn:1264
Change-Id: Ie06d3f2b7eb25c641ee00476334bd276227c3678
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/77381
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
This commit is contained in:
Zhaoming Jiang 2022-01-25 01:40:44 +00:00 committed by Dawn LUCI CQ
parent 778cf04126
commit 8e9fbbe7ca
3 changed files with 51 additions and 0 deletions

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@ -230,6 +230,13 @@ namespace dawn::native {
"Enable optimizations when compiling with FXC. Disabled by default because FXC "
"miscompiles in many cases when optimizations are enabled.",
"https://crbug.com/dawn/1203"}},
{Toggle::RecordDetailedTimingInTraceEvents,
{"record_detailed_timing_in_trace_events",
"Record detailed timing information in trace events at certain point. Currently the "
"timing information is recorded right before calling ExecuteCommandLists on a D3D12 "
"command queue, and the information includes system time, CPU timestamp, GPU "
"timestamp, and their frequency.",
"https://crbug.com/dawn/1264"}},
// Dummy comment to separate the }} so it is clearer what to copy-paste to add a toggle.
}};

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@ -61,6 +61,7 @@ namespace dawn::native {
DisableR8RG8Mipmaps,
UseDummyFragmentInVertexOnlyPipeline,
FxcOptimizations,
RecordDetailedTimingInTraceEvents,
EnumCount,
InvalidEnum = EnumCount,

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@ -12,11 +12,18 @@
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/d3d12/CommandRecordingContext.h"
#include "dawn_native/d3d12/CommandAllocatorManager.h"
#include "dawn_native/d3d12/D3D12Error.h"
#include "dawn_native/d3d12/DeviceD3D12.h"
#include "dawn_native/d3d12/HeapD3D12.h"
#include "dawn_native/d3d12/ResidencyManagerD3D12.h"
#include "dawn_platform/DawnPlatform.h"
#include "dawn_platform/tracing/TraceEvent.h"
#include <profileapi.h>
#include <sysinfoapi.h>
#include <timezoneapi.h>
namespace dawn::native::d3d12 {
@ -74,6 +81,42 @@ namespace dawn::native::d3d12 {
DAWN_TRY(device->GetResidencyManager()->EnsureHeapsAreResident(
mHeapsPendingUsage.data(), mHeapsPendingUsage.size()));
if (device->IsToggleEnabled(Toggle::RecordDetailedTimingInTraceEvents)) {
// We assume that all WIN32 APIs used here are available. Windows 8 or above support
// all of them, and using D3D12 requires Windows 10 or above, so it should be safe.
FILETIME systemTimePrecise;
uint64_t gpuTimestamp;
uint64_t cpuTimestamp;
GetSystemTimePreciseAsFileTime(&systemTimePrecise);
device->GetCommandQueue()->GetClockCalibration(&gpuTimestamp, &cpuTimestamp);
uint64_t gpuFrequency;
uint64_t cpuFrequency;
LARGE_INTEGER cpuFrequencyLargeInteger;
device->GetCommandQueue()->GetTimestampFrequency(&gpuFrequency);
QueryPerformanceFrequency(&cpuFrequencyLargeInteger);
cpuFrequency = cpuFrequencyLargeInteger.QuadPart;
SYSTEMTIME systemTime;
FileTimeToSystemTime(&systemTimePrecise, &systemTime);
std::string timingInfo = absl::StrFormat(
"Time of Day: %u/%u/%u %02u:%02u:%02u.%03u, Precise System Time: %u, CPU "
"Timestamp: %u, GPU Timestamp: %u, CPU Tick Frequency: %u, GPU Tick Frequency: "
"%u",
systemTime.wYear, systemTime.wMonth, systemTime.wDay, systemTime.wHour,
systemTime.wMinute, systemTime.wSecond, systemTime.wMilliseconds,
(static_cast<uint64_t>(systemTimePrecise.dwHighDateTime) << 32) +
systemTimePrecise.dwLowDateTime,
cpuTimestamp, gpuTimestamp, cpuFrequency, gpuFrequency);
TRACE_EVENT_INSTANT1(
device->GetPlatform(), General,
"d3d12::CommandRecordingContext::ExecuteCommandList Detailed Timing", "Timing",
timingInfo.c_str());
}
ID3D12CommandList* d3d12CommandList = GetCommandList();
device->GetCommandQueue()->ExecuteCommandLists(1, &d3d12CommandList);