Add more tests to RequiredBufferSizeInCopyTests
The new tests reveal that this incorrect calculation of buffer size requirement on D3D12 exist only when: - the texture dimension is 3D, and - there are rowsPerImage paddings (imageLayout.rowsPerImage > copySize.height), and - it's copying multiple depth images (copySize.depthOrArrayLayers > 1). The new tests can guide and narrow down the workaround for this issue. Bug: dawn:1289 Change-Id: I4136d6e3aa3680a65739bfdd402dc0d46debfd8d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87162 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>
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@ -17,11 +17,9 @@
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#include "dawn/utils/TestUtils.h"
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#include "dawn/utils/TestUtils.h"
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#include "dawn/utils/WGPUHelpers.h"
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#include "dawn/utils/WGPUHelpers.h"
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constexpr static wgpu::Extent3D kCopySize = {1, 1, 2};
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constexpr static wgpu::Extent3D kCopySize = {1, 1};
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constexpr static uint64_t kOffset = 0;
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constexpr static uint64_t kOffset = 0;
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constexpr static uint64_t kBytesPerRow = 256;
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constexpr static uint64_t kBytesPerRow = 256;
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constexpr static uint64_t kRowsPerImagePadding = 1;
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constexpr static uint64_t kRowsPerImage = kRowsPerImagePadding + kCopySize.height;
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constexpr static wgpu::TextureFormat kFormat = wgpu::TextureFormat::RGBA8Unorm;
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constexpr static wgpu::TextureFormat kFormat = wgpu::TextureFormat::RGBA8Unorm;
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constexpr static uint32_t kBytesPerBlock = 4;
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constexpr static uint32_t kBytesPerBlock = 4;
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@ -40,7 +38,14 @@ namespace {
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return o;
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return o;
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}
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}
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DAWN_TEST_PARAM_STRUCT(RequiredBufferSizeInCopyTestsParams, Type);
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using TextureDimension = wgpu::TextureDimension;
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using CopyDepth = uint32_t;
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using ExtraRowsPerImage = uint64_t;
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DAWN_TEST_PARAM_STRUCT(RequiredBufferSizeInCopyTestsParams,
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Type,
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TextureDimension,
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CopyDepth,
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ExtraRowsPerImage);
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} // namespace
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} // namespace
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// Tests in this file are used to expose an error on D3D12 about required minimum buffer size.
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// Tests in this file are used to expose an error on D3D12 about required minimum buffer size.
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@ -67,19 +72,24 @@ namespace {
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// It looks like D3D12 requires unnecessary buffer storage for rowsPerImagePadding in the last
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// It looks like D3D12 requires unnecessary buffer storage for rowsPerImagePadding in the last
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// image. It does respect bytesPerRowPadding in the last row and doesn't require storage for
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// image. It does respect bytesPerRowPadding in the last row and doesn't require storage for
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// that part, though.
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// that part, though.
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//
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// Further tests reveal that this incorrect calculation exist only when the texture dimension
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// is 3D, and there are rowsPerImage paddings, and there are multiple depth images.
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class RequiredBufferSizeInCopyTests
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class RequiredBufferSizeInCopyTests
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: public DawnTestWithParams<RequiredBufferSizeInCopyTestsParams> {
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: public DawnTestWithParams<RequiredBufferSizeInCopyTestsParams> {
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protected:
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protected:
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void DoTest(const uint64_t bufferSize) {
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void DoTest(const uint64_t bufferSize,
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const wgpu::Extent3D copySize,
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const uint64_t rowsPerImage) {
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wgpu::BufferDescriptor descriptor;
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wgpu::BufferDescriptor descriptor;
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descriptor.size = bufferSize;
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descriptor.size = bufferSize;
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descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
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descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
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wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
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wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
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wgpu::TextureDescriptor texDesc = {};
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wgpu::TextureDescriptor texDesc = {};
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texDesc.dimension = wgpu::TextureDimension::e3D;
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texDesc.dimension = GetParam().mTextureDimension;
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texDesc.size = kCopySize;
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texDesc.size = copySize;
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texDesc.format = kFormat;
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texDesc.format = kFormat;
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texDesc.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc;
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texDesc.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc;
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wgpu::Texture texture = device.CreateTexture(&texDesc);
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wgpu::Texture texture = device.CreateTexture(&texDesc);
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@ -87,19 +97,19 @@ class RequiredBufferSizeInCopyTests
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wgpu::ImageCopyTexture imageCopyTexture =
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wgpu::ImageCopyTexture imageCopyTexture =
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utils::CreateImageCopyTexture(texture, 0, {0, 0, 0});
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utils::CreateImageCopyTexture(texture, 0, {0, 0, 0});
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wgpu::ImageCopyBuffer imageCopyBuffer =
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wgpu::ImageCopyBuffer imageCopyBuffer =
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utils::CreateImageCopyBuffer(buffer, kOffset, kBytesPerRow, kRowsPerImage);
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utils::CreateImageCopyBuffer(buffer, kOffset, kBytesPerRow, rowsPerImage);
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// Initialize copied data and set expected data for buffer and texture.
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// Initialize copied data and set expected data for buffer and texture.
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ASSERT(sizeof(uint32_t) == kBytesPerBlock);
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ASSERT(sizeof(uint32_t) == kBytesPerBlock);
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uint32_t numOfBufferElements = bufferSize / kBytesPerBlock;
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uint32_t numOfBufferElements = bufferSize / kBytesPerBlock;
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std::vector<uint32_t> data(numOfBufferElements, 1);
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std::vector<uint32_t> data(numOfBufferElements, 1);
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std::vector<uint32_t> expectedBufferData(numOfBufferElements, 0);
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std::vector<uint32_t> expectedBufferData(numOfBufferElements, 0);
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std::vector<uint32_t> expectedTextureData(kCopySize.depthOrArrayLayers, 0);
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std::vector<uint32_t> expectedTextureData(copySize.depthOrArrayLayers, 0);
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// Initialize the first element on every image to be 0x80808080
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// Initialize the first element on every image to be 0x80808080
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uint64_t imageSize = kBytesPerRow * kRowsPerImage;
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uint64_t imageSize = kBytesPerRow * rowsPerImage;
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ASSERT(bufferSize >= (imageSize * (kCopySize.depthOrArrayLayers - 1) + kBytesPerBlock));
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ASSERT(bufferSize >= (imageSize * (copySize.depthOrArrayLayers - 1) + kBytesPerBlock));
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uint32_t numOfImageElements = imageSize / kBytesPerBlock;
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uint32_t numOfImageElements = imageSize / kBytesPerBlock;
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for (uint32_t i = 0; i < kCopySize.depthOrArrayLayers; ++i) {
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for (uint32_t i = 0; i < copySize.depthOrArrayLayers; ++i) {
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data[i * numOfImageElements] = 0x80808080;
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data[i * numOfImageElements] = 0x80808080;
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expectedBufferData[i * numOfImageElements] = 0x80808080;
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expectedBufferData[i * numOfImageElements] = 0x80808080;
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expectedTextureData[i] = 0x80808080;
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expectedTextureData[i] = 0x80808080;
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@ -110,17 +120,17 @@ class RequiredBufferSizeInCopyTests
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switch (GetParam().mType) {
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switch (GetParam().mType) {
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case Type::T2BCopy: {
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case Type::T2BCopy: {
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wgpu::TextureDataLayout textureDataLayout =
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wgpu::TextureDataLayout textureDataLayout =
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utils::CreateTextureDataLayout(kOffset, kBytesPerRow, kRowsPerImage);
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utils::CreateTextureDataLayout(kOffset, kBytesPerRow, rowsPerImage);
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queue.WriteTexture(&imageCopyTexture, data.data(), bufferSize, &textureDataLayout,
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queue.WriteTexture(&imageCopyTexture, data.data(), bufferSize, &textureDataLayout,
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&kCopySize);
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©Size);
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encoder.CopyTextureToBuffer(&imageCopyTexture, &imageCopyBuffer, &kCopySize);
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encoder.CopyTextureToBuffer(&imageCopyTexture, &imageCopyBuffer, ©Size);
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break;
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break;
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}
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}
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case Type::B2TCopy:
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case Type::B2TCopy:
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queue.WriteBuffer(buffer, 0, data.data(), bufferSize);
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queue.WriteBuffer(buffer, 0, data.data(), bufferSize);
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encoder.CopyBufferToTexture(&imageCopyBuffer, &imageCopyTexture, &kCopySize);
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encoder.CopyBufferToTexture(&imageCopyBuffer, &imageCopyTexture, ©Size);
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break;
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break;
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}
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}
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wgpu::CommandBuffer commands = encoder.Finish();
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wgpu::CommandBuffer commands = encoder.Finish();
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@ -132,7 +142,7 @@ class RequiredBufferSizeInCopyTests
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EXPECT_BUFFER_U32_RANGE_EQ(expectedBufferData.data(), buffer, 0, bufferSize / 4);
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EXPECT_BUFFER_U32_RANGE_EQ(expectedBufferData.data(), buffer, 0, bufferSize / 4);
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break;
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break;
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case Type::B2TCopy:
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case Type::B2TCopy:
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EXPECT_TEXTURE_EQ(expectedTextureData.data(), texture, {0, 0, 0}, kCopySize);
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EXPECT_TEXTURE_EQ(expectedTextureData.data(), texture, {0, 0, 0}, copySize);
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break;
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break;
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}
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}
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}
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}
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@ -140,36 +150,63 @@ class RequiredBufferSizeInCopyTests
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// The buffer contains full data on the last image and has storage for all kinds of paddings.
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// The buffer contains full data on the last image and has storage for all kinds of paddings.
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TEST_P(RequiredBufferSizeInCopyTests, AbundantBufferSize) {
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TEST_P(RequiredBufferSizeInCopyTests, AbundantBufferSize) {
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uint64_t size = kOffset + kBytesPerRow * kRowsPerImage * kCopySize.depthOrArrayLayers;
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wgpu::Extent3D copySize = kCopySize;
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DoTest(size);
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copySize.depthOrArrayLayers = GetParam().mCopyDepth;
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const uint64_t extraRowsPerImage = GetParam().mExtraRowsPerImage;
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const uint64_t rowsPerImage = extraRowsPerImage + copySize.height;
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uint64_t size = kOffset + kBytesPerRow * rowsPerImage * copySize.depthOrArrayLayers;
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DoTest(size, copySize, rowsPerImage);
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}
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}
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// The buffer has storage for rowsPerImage paddings on the last image but not bytesPerRow
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// The buffer has storage for rowsPerImage paddings on the last image but not bytesPerRow
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// paddings on the last row, which is exactly what D3D12 requires. See the comments at the
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// paddings on the last row, which is exactly what D3D12 requires. See the comments at the
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// beginning of class RequiredBufferSizeInCopyTests for details.
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// beginning of class RequiredBufferSizeInCopyTests for details.
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TEST_P(RequiredBufferSizeInCopyTests, BufferSizeOnBoundary) {
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TEST_P(RequiredBufferSizeInCopyTests, BufferSizeOnBoundary) {
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uint64_t size = kOffset + kBytesPerRow * kRowsPerImage * (kCopySize.depthOrArrayLayers - 1) +
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wgpu::Extent3D copySize = kCopySize;
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kBytesPerRow * (kRowsPerImage - 1) + kBytesPerBlock * kCopySize.width;
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copySize.depthOrArrayLayers = GetParam().mCopyDepth;
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DoTest(size);
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const uint64_t extraRowsPerImage = GetParam().mExtraRowsPerImage;
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// If there are no rowsPerImage paddings, buffer size required by D3D12 will be exactly the
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// same with the minimum size required by WebGPU spec, which can be covered by tests below
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// at MinimunBufferSize.
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if (extraRowsPerImage > 0) {
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const uint64_t rowsPerImage = extraRowsPerImage + copySize.height;
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// TODO(crbug.com/dawn/1278, 1288, 1289): Required buffer size for copy is wrong on D3D12.
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uint64_t size = kOffset + kBytesPerRow * rowsPerImage * (copySize.depthOrArrayLayers - 1) +
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DAWN_SUPPRESS_TEST_IF(IsD3D12());
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kBytesPerRow * (rowsPerImage - 1) + kBytesPerBlock * copySize.width;
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size -= kBytesPerBlock;
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DoTest(size, copySize, rowsPerImage);
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DoTest(size);
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// TODO(crbug.com/dawn/1278, 1288, 1289): Required buffer size for copy is wrong on D3D12.
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bool mayNeedWorkaround = GetParam().mTextureDimension == wgpu::TextureDimension::e3D &&
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extraRowsPerImage > 0 && copySize.depthOrArrayLayers > 1;
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DAWN_SUPPRESS_TEST_IF(IsD3D12() && mayNeedWorkaround);
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size -= kBytesPerBlock;
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DoTest(size, copySize, rowsPerImage);
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}
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}
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}
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// The buffer doesn't have storage for any paddings on the last image. WebGPU spec doesn't require
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// The buffer doesn't have storage for any paddings on the last image. WebGPU spec doesn't require
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// storage for these paddings, and the copy operation will never access to these paddings. So it
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// storage for these paddings, and the copy operation will never access to these paddings. So it
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// should work.
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// should work.
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TEST_P(RequiredBufferSizeInCopyTests, MininumBufferSize) {
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TEST_P(RequiredBufferSizeInCopyTests, MininumBufferSize) {
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wgpu::Extent3D copySize = kCopySize;
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copySize.depthOrArrayLayers = GetParam().mCopyDepth;
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const uint64_t extraRowsPerImage = GetParam().mExtraRowsPerImage;
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const uint64_t rowsPerImage = extraRowsPerImage + copySize.height;
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// TODO(crbug.com/dawn/1278, 1288, 1289): Required buffer size for copy is wrong on D3D12.
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// TODO(crbug.com/dawn/1278, 1288, 1289): Required buffer size for copy is wrong on D3D12.
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DAWN_SUPPRESS_TEST_IF(IsD3D12());
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bool mayNeedWorkaround = GetParam().mTextureDimension == wgpu::TextureDimension::e3D &&
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extraRowsPerImage > 0 && copySize.depthOrArrayLayers > 1;
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DAWN_SUPPRESS_TEST_IF(IsD3D12() && mayNeedWorkaround);
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uint64_t size =
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uint64_t size =
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kOffset + utils::RequiredBytesInCopy(kBytesPerRow, kRowsPerImage, kCopySize, kFormat);
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kOffset + utils::RequiredBytesInCopy(kBytesPerRow, rowsPerImage, copySize, kFormat);
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DoTest(size);
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DoTest(size, copySize, rowsPerImage);
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}
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}
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DAWN_INSTANTIATE_TEST_P(RequiredBufferSizeInCopyTests,
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DAWN_INSTANTIATE_TEST_P(RequiredBufferSizeInCopyTests,
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{D3D12Backend(), MetalBackend(), OpenGLBackend(), OpenGLESBackend(),
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{D3D12Backend(), MetalBackend(), OpenGLBackend(), OpenGLESBackend(),
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VulkanBackend()},
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VulkanBackend()},
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{Type::T2BCopy, Type::B2TCopy});
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{Type::T2BCopy, Type::B2TCopy},
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{wgpu::TextureDimension::e3D, wgpu::TextureDimension::e2D},
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{2u, 1u},
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{1u, 0u});
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