Add support for multisampled sampling

This CL adds support for multisampled sampling on the D3D12 backend.
This was already working on other backends. It also adds tests that all
of the sample locations are correct.

Bug: dawn:431
Change-Id: I6849e5e2d708ad4824e6db2665d668d43a4ef5ea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23245
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Austin Eng
2020-06-19 16:21:33 +00:00
committed by Commit Bot service account
parent 4e4ebe87ad
commit 8f9523eb38
15 changed files with 605 additions and 72 deletions

View File

@@ -727,6 +727,50 @@ TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) {
}
}
TEST_F(BindGroupLayoutValidationTest, MultisampledTextures) {
// Multisampled 2D texture works.
utils::MakeBindGroupLayout(
device, {
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, true,
wgpu::TextureViewDimension::e2D},
});
// Multisampled 2D (defaulted) texture works.
utils::MakeBindGroupLayout(
device, {
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, true,
wgpu::TextureViewDimension::Undefined},
});
// Multisampled 2D array texture is invalid.
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
device, {
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, true,
wgpu::TextureViewDimension::e2DArray},
}));
// Multisampled cube texture is invalid.
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
device, {
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, true,
wgpu::TextureViewDimension::Cube},
}));
// Multisampled cube array texture is invalid.
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
device, {
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, true,
wgpu::TextureViewDimension::CubeArray},
}));
// Multisampled 3D texture is invalid.
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
device, {
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, true,
wgpu::TextureViewDimension::e3D},
}));
}
constexpr uint64_t kBufferSize = 3 * kMinDynamicBufferOffsetAlignment + 8;
constexpr uint32_t kBindingSize = 9;
@@ -1364,7 +1408,10 @@ class BindGroupLayoutCompatibilityTest : public ValidationTest {
return device.CreateBuffer(&bufferDescriptor);
}
wgpu::RenderPipeline CreateRenderPipeline(std::vector<wgpu::BindGroupLayout> bindGroupLayout) {
wgpu::RenderPipeline CreateFSRenderPipeline(
const char* fsShader,
std::vector<wgpu::BindGroupLayout> bindGroupLayout) {
wgpu::ShaderModule vsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
#version 450
@@ -1372,17 +1419,7 @@ class BindGroupLayoutCompatibilityTest : public ValidationTest {
})");
wgpu::ShaderModule fsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
#version 450
layout(std140, set = 0, binding = 0) buffer SBuffer {
vec2 value2;
} sBuffer;
layout(std140, set = 1, binding = 0) readonly buffer RBuffer {
vec2 value3;
} rBuffer;
layout(location = 0) out vec4 fragColor;
void main() {
})");
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fsShader);
wgpu::PipelineLayoutDescriptor descriptor;
descriptor.bindGroupLayoutCount = bindGroupLayout.size();
@@ -1395,23 +1432,26 @@ class BindGroupLayoutCompatibilityTest : public ValidationTest {
return device.CreateRenderPipeline(&pipelineDescriptor);
}
wgpu::RenderPipeline CreateRenderPipeline(std::vector<wgpu::BindGroupLayout> bindGroupLayout) {
return CreateFSRenderPipeline(R"(
#version 450
layout(std140, set = 0, binding = 0) buffer SBuffer {
vec2 value2;
} sBuffer;
layout(std140, set = 1, binding = 0) readonly buffer RBuffer {
vec2 value3;
} rBuffer;
layout(location = 0) out vec4 fragColor;
void main() {
})",
std::move(bindGroupLayout));
}
wgpu::ComputePipeline CreateComputePipeline(
const char* shader,
std::vector<wgpu::BindGroupLayout> bindGroupLayout) {
wgpu::ShaderModule csModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
#version 450
const uint kTileSize = 4;
const uint kInstances = 11;
layout(local_size_x = kTileSize, local_size_y = kTileSize, local_size_z = 1) in;
layout(std140, set = 0, binding = 0) buffer SBuffer {
float value2;
} dst;
layout(std140, set = 1, binding = 0) readonly buffer RBuffer {
readonly float value3;
} rdst;
void main() {
})");
utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, shader);
wgpu::PipelineLayoutDescriptor descriptor;
descriptor.bindGroupLayoutCount = bindGroupLayout.size();
@@ -1425,6 +1465,25 @@ class BindGroupLayoutCompatibilityTest : public ValidationTest {
return device.CreateComputePipeline(&csDesc);
}
wgpu::ComputePipeline CreateComputePipeline(
std::vector<wgpu::BindGroupLayout> bindGroupLayout) {
return CreateComputePipeline(R"(
#version 450
const uint kTileSize = 4;
const uint kInstances = 11;
layout(local_size_x = kTileSize, local_size_y = kTileSize, local_size_z = 1) in;
layout(std140, set = 0, binding = 0) buffer SBuffer {
float value2;
} dst;
layout(std140, set = 1, binding = 0) readonly buffer RBuffer {
readonly float value3;
} rdst;
void main() {
})",
std::move(bindGroupLayout));
}
};
// Test that it is valid to pass a writable storage buffer in the pipeline layout when the shader
@@ -1459,6 +1518,76 @@ TEST_F(BindGroupLayoutCompatibilityTest, ROStorageInBGLWithRWStorageInShader) {
ASSERT_DEVICE_ERROR(CreateComputePipeline({bgl0, bgl1}));
}
TEST_F(BindGroupLayoutCompatibilityTest, TextureViewDimension) {
constexpr char kTexture2DShader[] = R"(
#version 450
layout(set = 0, binding = 0) uniform texture2D texture;
void main() {
})";
// Render: Test that 2D texture with 2D view dimension works
CreateFSRenderPipeline(
kTexture2DShader,
{utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false,
false, wgpu::TextureViewDimension::e2D}})});
// Render: Test that 2D texture with 2D array view dimension is invalid
ASSERT_DEVICE_ERROR(CreateFSRenderPipeline(
kTexture2DShader,
{utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false,
false, wgpu::TextureViewDimension::e2DArray}})}));
// Compute: Test that 2D texture with 2D view dimension works
CreateComputePipeline(
kTexture2DShader,
{utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false,
false, wgpu::TextureViewDimension::e2D}})});
// Compute: Test that 2D texture with 2D array view dimension is invalid
ASSERT_DEVICE_ERROR(CreateComputePipeline(
kTexture2DShader,
{utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false,
false, wgpu::TextureViewDimension::e2DArray}})}));
constexpr char kTexture2DArrayShader[] = R"(
#version 450
layout(set = 0, binding = 0) uniform texture2DArray texture;
void main() {
})";
// Render: Test that 2D texture array with 2D array view dimension works
CreateFSRenderPipeline(
kTexture2DArrayShader,
{utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false,
false, wgpu::TextureViewDimension::e2DArray}})});
// Render: Test that 2D texture array with 2D view dimension is invalid
ASSERT_DEVICE_ERROR(CreateFSRenderPipeline(
kTexture2DArrayShader,
{utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false,
false, wgpu::TextureViewDimension::e2D}})}));
// Compute: Test that 2D texture array with 2D array view dimension works
CreateComputePipeline(
kTexture2DArrayShader,
{utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false,
false, wgpu::TextureViewDimension::e2DArray}})});
// Compute: Test that 2D texture array with 2D view dimension is invalid
ASSERT_DEVICE_ERROR(CreateComputePipeline(
kTexture2DArrayShader,
{utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false,
false, wgpu::TextureViewDimension::e2D}})}));
}
class BindingsValidationTest : public BindGroupLayoutCompatibilityTest {
public:
void TestRenderPassBindings(const wgpu::BindGroup* bg,

View File

@@ -256,9 +256,6 @@ TEST_F(GetBindGroupLayoutTests, Multisampled) {
EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get());
}
// TODO: Support multisampling
GTEST_SKIP() << "Multisampling unimplemented";
#if 0
{
binding.multisampled = true;
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
@@ -268,7 +265,6 @@ TEST_F(GetBindGroupLayoutTests, Multisampled) {
void main() {})");
EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get());
}
#endif
}
// Test that texture view dimension matches the shader.

View File

@@ -486,3 +486,29 @@ TEST_F(RenderPipelineValidationTest, StorageBufferInVertexShaderNoLayout) {
descriptor.cFragmentStage.module = fsModule;
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}
// Test that a pipeline with defaulted layout may not have multisampled array textures
// TODO(enga): Also test multisampled cube, cube array, and 3D. These have no GLSL keywords.
TEST_F(RenderPipelineValidationTest, MultisampledTexture) {
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.layout = nullptr;
descriptor.cFragmentStage.module = fsModule;
// Base case works.
descriptor.vertexStage.module =
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
#version 450
layout(set = 0, binding = 0) uniform texture2DMS texture;
void main() {
})");
device.CreateRenderPipeline(&descriptor);
// texture2DMSArray invalid
descriptor.vertexStage.module =
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
#version 450
layout(set = 0, binding = 0) uniform texture2DMSArray texture;
void main() {
})");
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}