D3D12: Disable NV12SampleYUVtoRGB on NV bot
Test is flaky on the NV bot so it's being disabled as I investigate. BUG=dawn:733 Change-Id: I9b721f05665cefe8a6eee53fe691f83071484965 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47260 Reviewed-by: Corentin Wallez <cwallez@google.com> Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
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@ -388,6 +388,10 @@ TEST_P(D3D12VideoViewsTests, NV12SampleUVtoRG) {
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// Renders a NV12 "checkerboard" texture into a RGB quad then checks the color at specific
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// Renders a NV12 "checkerboard" texture into a RGB quad then checks the color at specific
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// points to ensure the image has not been flipped.
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// points to ensure the image has not been flipped.
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TEST_P(D3D12VideoViewsTests, NV12SampleYUVtoRGB) {
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TEST_P(D3D12VideoViewsTests, NV12SampleYUVtoRGB) {
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// TODO(https://crbug.com/dawn/733): Figure out why Nvidia bot occasionally fails testing all
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// four corners.
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DAWN_SKIP_TEST_IF(IsNvidia());
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wgpu::Texture wgpuTexture;
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wgpu::Texture wgpuTexture;
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CreateVideoTextureForTest(wgpu::TextureFormat::R8BG8Biplanar420Unorm,
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CreateVideoTextureForTest(wgpu::TextureFormat::R8BG8Biplanar420Unorm,
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wgpu::TextureUsage::Sampled, /*isCheckerboard*/ true, &wgpuTexture);
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wgpu::TextureUsage::Sampled, /*isCheckerboard*/ true, &wgpuTexture);
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