D3D12: Disable NV12SampleYUVtoRGB on NV bot

Test is flaky on the NV bot so it's being disabled
as I investigate.

BUG=dawn:733

Change-Id: I9b721f05665cefe8a6eee53fe691f83071484965
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47260
Reviewed-by: Corentin Wallez <cwallez@google.com>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
This commit is contained in:
Bryan Bernhart 2021-04-08 16:54:07 +00:00 committed by Commit Bot service account
parent 0da94c3d66
commit 9002c67ab4
1 changed files with 4 additions and 0 deletions

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@ -388,6 +388,10 @@ TEST_P(D3D12VideoViewsTests, NV12SampleUVtoRG) {
// Renders a NV12 "checkerboard" texture into a RGB quad then checks the color at specific
// points to ensure the image has not been flipped.
TEST_P(D3D12VideoViewsTests, NV12SampleYUVtoRGB) {
// TODO(https://crbug.com/dawn/733): Figure out why Nvidia bot occasionally fails testing all
// four corners.
DAWN_SKIP_TEST_IF(IsNvidia());
wgpu::Texture wgpuTexture;
CreateVideoTextureForTest(wgpu::TextureFormat::R8BG8Biplanar420Unorm,
wgpu::TextureUsage::Sampled, /*isCheckerboard*/ true, &wgpuTexture);