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Remove the dependency on shaderc and glslang.
With all tests converted to WGSL we only use shaderc to assemble SPIRV assembly to binary. shaderc requires glslang but we don't use it at all. By using SPIRV-Tools directly to assemble SPIR-V, we can remove both the shaderc and glslang dependencies. Bug: dawn:572 Bug: chromium:1150045 Change-Id: I1588428dfb9478e7b724478bec662d002ee920e0 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45765 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Ryan Harrison <rharrison@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
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@@ -16,7 +16,6 @@ third_party/jinja2/
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third_party/jsoncpp/
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third_party/llvm-build
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third_party/markupsafe/
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third_party/shaderc/
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third_party/swiftshader/
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third_party/tint/
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third_party/vulkan-deps/
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