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Change setVertexBuffers to setVertexBuffer
Following WebGPU spec change at https://github.com/gpuweb/gpuweb/pull/468, this CL changes all occurrences of setVertexBuffers to setVertexBuffer. Bug: dawn:22 Change-Id: I48b551a89dc0934dfa61e661e9546a2b7eafd2fc Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12020 Commit-Queue: François Beaufort <beaufort.francois@gmail.com> Reviewed-by: Austin Eng <enga@chromium.org>
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@@ -262,7 +262,6 @@ void initSim() {
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}
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dawn::CommandBuffer createCommandBuffer(const dawn::Texture backbuffer, size_t i) {
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static const uint64_t zeroOffsets[1] = {0};
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auto& bufferDst = particleBuffers[(i + 1) % 2];
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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@@ -278,8 +277,8 @@ dawn::CommandBuffer createCommandBuffer(const dawn::Texture backbuffer, size_t i
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utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateView()}, depthStencilView);
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetPipeline(renderPipeline);
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pass.SetVertexBuffers(0, 1, &bufferDst, zeroOffsets);
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pass.SetVertexBuffers(1, 1, &modelBuffer, zeroOffsets);
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pass.SetVertexBuffer(0, bufferDst);
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pass.SetVertexBuffer(1, modelBuffer);
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pass.Draw(3, kNumParticles, 0, 0);
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pass.EndPass();
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}
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