Change setVertexBuffers to setVertexBuffer

Following WebGPU spec change at
https://github.com/gpuweb/gpuweb/pull/468, this CL changes all
occurrences of setVertexBuffers to setVertexBuffer.

Bug: dawn:22
Change-Id: I48b551a89dc0934dfa61e661e9546a2b7eafd2fc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12020
Commit-Queue: François Beaufort <beaufort.francois@gmail.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
François Beaufort
2019-10-10 07:29:58 +00:00
committed by Commit Bot service account
parent e16a901fb8
commit 91b2142ee4
28 changed files with 137 additions and 234 deletions

View File

@@ -262,7 +262,6 @@ void initSim() {
}
dawn::CommandBuffer createCommandBuffer(const dawn::Texture backbuffer, size_t i) {
static const uint64_t zeroOffsets[1] = {0};
auto& bufferDst = particleBuffers[(i + 1) % 2];
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
@@ -278,8 +277,8 @@ dawn::CommandBuffer createCommandBuffer(const dawn::Texture backbuffer, size_t i
utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateView()}, depthStencilView);
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetPipeline(renderPipeline);
pass.SetVertexBuffers(0, 1, &bufferDst, zeroOffsets);
pass.SetVertexBuffers(1, 1, &modelBuffer, zeroOffsets);
pass.SetVertexBuffer(0, bufferDst);
pass.SetVertexBuffer(1, modelBuffer);
pass.Draw(3, kNumParticles, 0, 0);
pass.EndPass();
}