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https://github.com/encounter/dawn-cmake.git
synced 2025-12-17 17:05:31 +00:00
Change setVertexBuffers to setVertexBuffer
Following WebGPU spec change at https://github.com/gpuweb/gpuweb/pull/468, this CL changes all occurrences of setVertexBuffers to setVertexBuffer. Bug: dawn:22 Change-Id: I48b551a89dc0934dfa61e661e9546a2b7eafd2fc Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12020 Commit-Queue: François Beaufort <beaufort.francois@gmail.com> Reviewed-by: Austin Eng <enga@chromium.org>
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@@ -191,12 +191,11 @@ TEST_F(CommandBufferValidationTest, BufferWithMultipleReadUsage) {
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dawn::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
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// Use the buffer as both index and vertex in the same pass
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uint64_t zero = 0;
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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DummyRenderPass dummyRenderPass(device);
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
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pass.SetIndexBuffer(buffer, 0);
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pass.SetVertexBuffers(0, 1, &buffer, &zero);
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pass.SetVertexBuffer(0, buffer);
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pass.EndPass();
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encoder.Finish();
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}
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@@ -111,7 +111,6 @@ namespace {
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dawn::RenderPipeline pipeline;
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dawn::Buffer vertexBuffer;
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dawn::Buffer vertexStorageBuffer;
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const uint64_t zeroOffset = 0;
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dawn::BindGroup bg0;
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dawn::BindGroup bg1;
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dawn::BindGroup bg1Vertex;
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@@ -160,7 +159,7 @@ TEST_F(RenderBundleValidationTest, SimpleSuccess) {
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renderBundleEncoder.SetPipeline(pipeline);
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renderBundleEncoder.SetBindGroup(0, bg0);
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renderBundleEncoder.SetBindGroup(1, bg1);
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renderBundleEncoder.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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renderBundleEncoder.SetVertexBuffer(0, vertexBuffer);
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renderBundleEncoder.Draw(3, 0, 0, 0);
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dawn::RenderBundle renderBundle = renderBundleEncoder.Finish();
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@@ -248,7 +247,7 @@ TEST_F(RenderBundleValidationTest, StateInheritance) {
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renderBundleEncoder.SetBindGroup(0, bg0);
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renderBundleEncoder.SetBindGroup(1, bg1);
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renderBundleEncoder.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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renderBundleEncoder.SetVertexBuffer(0, vertexBuffer);
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renderBundleEncoder.Draw(3, 0, 0, 0);
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ASSERT_DEVICE_ERROR(dawn::RenderBundle renderBundle = renderBundleEncoder.Finish());
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@@ -267,7 +266,7 @@ TEST_F(RenderBundleValidationTest, StateInheritance) {
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pass.SetBindGroup(1, bg1);
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renderBundleEncoder.SetPipeline(pipeline);
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renderBundleEncoder.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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renderBundleEncoder.SetVertexBuffer(0, vertexBuffer);
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renderBundleEncoder.Draw(3, 0, 0, 0);
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ASSERT_DEVICE_ERROR(dawn::RenderBundle renderBundle = renderBundleEncoder.Finish());
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@@ -286,7 +285,7 @@ TEST_F(RenderBundleValidationTest, StateInheritance) {
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pass.SetBindGroup(0, bg0);
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pass.SetBindGroup(1, bg1);
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renderBundleEncoder.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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renderBundleEncoder.SetVertexBuffer(0, vertexBuffer);
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renderBundleEncoder.Draw(3, 0, 0, 0);
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ASSERT_DEVICE_ERROR(dawn::RenderBundle renderBundle = renderBundleEncoder.Finish());
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@@ -301,7 +300,7 @@ TEST_F(RenderBundleValidationTest, StateInheritance) {
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dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
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dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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pass.SetVertexBuffer(0, vertexBuffer);
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renderBundleEncoder.SetPipeline(pipeline);
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renderBundleEncoder.SetBindGroup(0, bg0);
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@@ -335,7 +334,7 @@ TEST_F(RenderBundleValidationTest, StatePersistence) {
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pass.ExecuteBundles(1, &renderBundle);
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pass.SetBindGroup(0, bg0);
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pass.SetBindGroup(1, bg1);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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pass.SetVertexBuffer(0, vertexBuffer);
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pass.Draw(3, 0, 0, 0);
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pass.EndPass();
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@@ -354,7 +353,7 @@ TEST_F(RenderBundleValidationTest, StatePersistence) {
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pass.ExecuteBundles(1, &renderBundle);
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pass.SetPipeline(pipeline);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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pass.SetVertexBuffer(0, vertexBuffer);
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pass.Draw(3, 0, 0, 0);
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pass.EndPass();
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@@ -373,7 +372,7 @@ TEST_F(RenderBundleValidationTest, StatePersistence) {
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dawn::RenderBundle renderBundle = renderBundleEncoder.Finish();
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pass.ExecuteBundles(1, &renderBundle);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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pass.SetVertexBuffer(0, vertexBuffer);
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pass.Draw(3, 0, 0, 0);
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pass.EndPass();
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@@ -386,7 +385,7 @@ TEST_F(RenderBundleValidationTest, StatePersistence) {
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dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
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dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
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renderBundleEncoder.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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renderBundleEncoder.SetVertexBuffer(0, vertexBuffer);
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dawn::RenderBundle renderBundle = renderBundleEncoder.Finish();
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pass.ExecuteBundles(1, &renderBundle);
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@@ -420,7 +419,7 @@ TEST_F(RenderBundleValidationTest, ClearsState) {
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pass.ExecuteBundles(1, &renderBundle);
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pass.SetBindGroup(0, bg0);
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pass.SetBindGroup(1, bg1);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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pass.SetVertexBuffer(0, vertexBuffer);
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pass.Draw(3, 0, 0, 0);
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pass.EndPass();
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@@ -436,7 +435,7 @@ TEST_F(RenderBundleValidationTest, ClearsState) {
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pass.SetBindGroup(1, bg1);
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pass.ExecuteBundles(1, &renderBundle);
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pass.SetPipeline(pipeline);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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pass.SetVertexBuffer(0, vertexBuffer);
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pass.Draw(3, 0, 0, 0);
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pass.EndPass();
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@@ -452,7 +451,7 @@ TEST_F(RenderBundleValidationTest, ClearsState) {
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pass.SetBindGroup(0, bg0);
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pass.SetBindGroup(1, bg1);
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pass.ExecuteBundles(1, &renderBundle);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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pass.SetVertexBuffer(0, vertexBuffer);
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pass.Draw(3, 0, 0, 0);
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pass.EndPass();
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@@ -464,7 +463,7 @@ TEST_F(RenderBundleValidationTest, ClearsState) {
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dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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pass.SetVertexBuffer(0, vertexBuffer);
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pass.ExecuteBundles(1, &renderBundle);
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bg0);
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@@ -483,7 +482,7 @@ TEST_F(RenderBundleValidationTest, ClearsState) {
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bg0);
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pass.SetBindGroup(1, bg1);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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pass.SetVertexBuffer(0, vertexBuffer);
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pass.ExecuteBundles(0, nullptr);
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pass.Draw(3, 0, 0, 0);
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@@ -506,7 +505,7 @@ TEST_F(RenderBundleValidationTest, MultipleBundles) {
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renderBundleEncoder0.SetPipeline(pipeline);
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renderBundleEncoder0.SetBindGroup(0, bg0);
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renderBundleEncoder0.SetBindGroup(1, bg1);
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renderBundleEncoder0.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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renderBundleEncoder0.SetVertexBuffer(0, vertexBuffer);
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renderBundleEncoder0.Draw(3, 1, 0, 0);
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renderBundles[0] = renderBundleEncoder0.Finish();
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@@ -514,7 +513,7 @@ TEST_F(RenderBundleValidationTest, MultipleBundles) {
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renderBundleEncoder1.SetPipeline(pipeline);
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renderBundleEncoder1.SetBindGroup(0, bg0);
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renderBundleEncoder1.SetBindGroup(1, bg1);
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renderBundleEncoder1.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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renderBundleEncoder1.SetVertexBuffer(0, vertexBuffer);
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renderBundleEncoder1.Draw(3, 1, 0, 0);
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renderBundles[1] = renderBundleEncoder1.Finish();
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@@ -537,7 +536,7 @@ TEST_F(RenderBundleValidationTest, ExecuteMultipleTimes) {
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renderBundleEncoder.SetPipeline(pipeline);
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renderBundleEncoder.SetBindGroup(0, bg0);
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renderBundleEncoder.SetBindGroup(1, bg1);
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renderBundleEncoder.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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renderBundleEncoder.SetVertexBuffer(0, vertexBuffer);
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renderBundleEncoder.Draw(3, 1, 0, 0);
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dawn::RenderBundle renderBundle = renderBundleEncoder.Finish();
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@@ -617,7 +616,7 @@ TEST_F(RenderBundleValidationTest, UsageTracking) {
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renderBundleEncoder.SetPipeline(pipeline);
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renderBundleEncoder.SetBindGroup(0, bg0);
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renderBundleEncoder.SetBindGroup(1, bg1Vertex);
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renderBundleEncoder.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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renderBundleEncoder.SetVertexBuffer(0, vertexBuffer);
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renderBundleEncoder.Draw(3, 0, 0, 0);
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renderBundle0 = renderBundleEncoder.Finish();
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}
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@@ -628,7 +627,7 @@ TEST_F(RenderBundleValidationTest, UsageTracking) {
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renderBundleEncoder.SetPipeline(pipeline);
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renderBundleEncoder.SetBindGroup(0, bg0);
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renderBundleEncoder.SetBindGroup(1, bg1);
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renderBundleEncoder.SetVertexBuffers(0, 1, &vertexStorageBuffer, &zeroOffset);
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renderBundleEncoder.SetVertexBuffer(0, vertexStorageBuffer);
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renderBundleEncoder.Draw(3, 0, 0, 0);
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renderBundle1 = renderBundleEncoder.Finish();
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}
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@@ -640,7 +639,7 @@ TEST_F(RenderBundleValidationTest, UsageTracking) {
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renderBundleEncoder.SetPipeline(pipeline);
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renderBundleEncoder.SetBindGroup(0, bg0);
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renderBundleEncoder.SetBindGroup(1, bg1Vertex);
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renderBundleEncoder.SetVertexBuffers(0, 1, &vertexStorageBuffer, &zeroOffset);
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renderBundleEncoder.SetVertexBuffer(0, vertexStorageBuffer);
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renderBundleEncoder.Draw(3, 0, 0, 0);
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ASSERT_DEVICE_ERROR(renderBundleEncoder.Finish());
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}
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@@ -668,7 +667,7 @@ TEST_F(RenderBundleValidationTest, UsageTracking) {
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bg0);
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pass.SetBindGroup(1, bg1Vertex);
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pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
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pass.SetVertexBuffer(0, vertexBuffer);
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pass.Draw(3, 0, 0, 0);
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pass.ExecuteBundles(1, &renderBundle1);
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@@ -688,7 +687,7 @@ TEST_F(RenderBundleValidationTest, UsageTracking) {
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bg0);
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pass.SetBindGroup(1, bg1);
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pass.SetVertexBuffers(0, 1, &vertexStorageBuffer, &zeroOffset);
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pass.SetVertexBuffer(0, vertexStorageBuffer);
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pass.Draw(3, 0, 0, 0);
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pass.EndPass();
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@@ -32,17 +32,12 @@ class VertexBufferValidationTest : public ValidationTest {
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})");
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}
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template <unsigned int N>
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std::array<dawn::Buffer, N> MakeVertexBuffers() {
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std::array<dawn::Buffer, N> buffers;
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for (auto& buffer : buffers) {
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dawn::BufferDescriptor descriptor;
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descriptor.size = 256;
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descriptor.usage = dawn::BufferUsage::Vertex;
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dawn::Buffer MakeVertexBuffer() {
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dawn::BufferDescriptor descriptor;
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descriptor.size = 256;
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descriptor.usage = dawn::BufferUsage::Vertex;
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buffer = device.CreateBuffer(&descriptor);
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}
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return buffers;
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return device.CreateBuffer(&descriptor);
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}
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dawn::ShaderModule MakeVertexShader(unsigned int bufferCount) {
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@@ -97,8 +92,8 @@ TEST_F(VertexBufferValidationTest, VertexBuffersInheritedBetweenPipelines) {
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auto pipeline2 = MakeRenderPipeline(vsModule2, 2);
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auto pipeline1 = MakeRenderPipeline(vsModule1, 1);
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auto vertexBuffers = MakeVertexBuffers<2>();
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uint64_t offsets[] = { 0, 0 };
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auto vertexBuffer1 = MakeVertexBuffer();
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auto vertexBuffer2 = MakeVertexBuffer();
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// Check failure when vertex buffer is not set
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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@@ -115,7 +110,8 @@ TEST_F(VertexBufferValidationTest, VertexBuffersInheritedBetweenPipelines) {
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{
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetPipeline(pipeline2);
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pass.SetVertexBuffers(0, 2, vertexBuffers.data(), offsets);
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pass.SetVertexBuffer(0, vertexBuffer1);
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pass.SetVertexBuffer(1, vertexBuffer2);
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pass.Draw(3, 1, 0, 0);
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pass.SetPipeline(pipeline1);
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pass.Draw(3, 1, 0, 0);
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@@ -132,22 +128,23 @@ TEST_F(VertexBufferValidationTest, VertexBuffersNotInheritedBetweenRendePasses)
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auto pipeline2 = MakeRenderPipeline(vsModule2, 2);
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auto pipeline1 = MakeRenderPipeline(vsModule1, 1);
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auto vertexBuffers = MakeVertexBuffers<2>();
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uint64_t offsets[] = { 0, 0 };
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auto vertexBuffer1 = MakeVertexBuffer();
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auto vertexBuffer2 = MakeVertexBuffer();
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// Check success when vertex buffer is set for each render pass
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetPipeline(pipeline2);
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pass.SetVertexBuffers(0, 2, vertexBuffers.data(), offsets);
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pass.SetVertexBuffer(0, vertexBuffer1);
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pass.SetVertexBuffer(1, vertexBuffer2);
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pass.Draw(3, 1, 0, 0);
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pass.EndPass();
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}
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{
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetPipeline(pipeline1);
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pass.SetVertexBuffers(0, 1, vertexBuffers.data(), offsets);
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pass.SetVertexBuffer(0, vertexBuffer1);
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pass.Draw(3, 1, 0, 0);
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pass.EndPass();
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}
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@@ -158,7 +155,8 @@ TEST_F(VertexBufferValidationTest, VertexBuffersNotInheritedBetweenRendePasses)
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{
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetPipeline(pipeline2);
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pass.SetVertexBuffers(0, 2, vertexBuffers.data(), offsets);
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pass.SetVertexBuffer(0, vertexBuffer1);
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pass.SetVertexBuffer(1, vertexBuffer2);
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pass.Draw(3, 1, 0, 0);
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pass.EndPass();
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}
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