d3d11: fix and enable some BufferZeroInitTests & Compute tests
Bug: dawn:1755 Bug: dawn:1798 Bug: dawn:1721 Change-Id: I7e5d4964bd248b4429cb393168b0e7dbe119c08c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132001 Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Peng Huang <penghuang@chromium.org>
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@ -246,7 +246,20 @@ MaybeError BindGroupTracker::ApplyBindGroup(BindGroupIndex index) {
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}
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case BindingInfoType::StorageTexture: {
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return DAWN_UNIMPLEMENTED_ERROR("Storage textures are not supported");
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ASSERT(bindingInfo.storageTexture.access == wgpu::StorageTextureAccess::WriteOnly);
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ComPtr<ID3D11UnorderedAccessView> d3d11UAV;
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TextureView* view = ToBackend(group->GetBindingAsTextureView(bindingIndex));
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DAWN_TRY_ASSIGN(d3d11UAV, view->CreateD3D11UnorderedAccessView());
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if (bindingInfo.visibility & wgpu::ShaderStage::Fragment) {
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deviceContext1->OMSetRenderTargetsAndUnorderedAccessViews(
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D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL, nullptr, nullptr, bindingSlot,
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1, d3d11UAV.GetAddressOf(), nullptr);
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}
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if (bindingInfo.visibility & wgpu::ShaderStage::Compute) {
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deviceContext1->CSSetUnorderedAccessViews(bindingSlot, 1,
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d3d11UAV.GetAddressOf(), nullptr);
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}
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break;
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}
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case BindingInfoType::ExternalTexture: {
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@ -350,8 +363,16 @@ void BindGroupTracker::UnApplyBindGroup(BindGroupIndex index) {
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}
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case BindingInfoType::StorageTexture: {
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// TODO(dawn:1798): Support storage textures.
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UNREACHABLE();
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ASSERT(bindingInfo.storageTexture.access == wgpu::StorageTextureAccess::WriteOnly);
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ID3D11UnorderedAccessView* nullUAV = nullptr;
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if (bindingInfo.visibility & wgpu::ShaderStage::Fragment) {
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deviceContext1->OMSetRenderTargetsAndUnorderedAccessViews(
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D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL, nullptr, nullptr, bindingSlot,
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1, &nullUAV, nullptr);
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}
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if (bindingInfo.visibility & wgpu::ShaderStage::Compute) {
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deviceContext1->CSSetUnorderedAccessViews(bindingSlot, 1, &nullUAV, nullptr);
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}
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break;
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}
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@ -34,7 +34,6 @@ MaybeError PipelineLayout::Initialize() {
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unsigned int samplerIndex = 0;
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unsigned int shaderResourceViewIndex = 0;
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unsigned int unorderedAccessViewIndex = 0;
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unsigned int storageTextureIndex = 0;
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for (BindGroupIndex group : IterateBitSet(GetBindGroupLayoutsMask())) {
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const BindGroupLayoutBase* bgl = GetBindGroupLayout(group);
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@ -70,7 +69,7 @@ MaybeError PipelineLayout::Initialize() {
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break;
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case BindingInfoType::StorageTexture:
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mIndexInfo[group][bindingIndex] = storageTextureIndex++;
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mIndexInfo[group][bindingIndex] = unorderedAccessViewIndex++;
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break;
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}
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}
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@ -877,6 +877,9 @@ ResultOrError<ComPtr<ID3D11UnorderedAccessView>> TextureView::CreateD3D11Unorder
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uavDesc.Texture1D.MipSlice = GetBaseMipLevel();
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break;
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case wgpu::TextureViewDimension::e2D:
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uavDesc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
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uavDesc.Texture2D.MipSlice = GetBaseMipLevel();
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break;
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case wgpu::TextureViewDimension::e2DArray:
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uavDesc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2DARRAY;
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uavDesc.Texture2DArray.FirstArraySlice = GetBaseArrayLayer();
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@ -169,9 +169,6 @@ class BufferZeroInitTest : public DawnTest {
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uint64_t bufferOffset,
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uint64_t boundBufferSize,
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const std::vector<uint32_t>& expectedBufferData) {
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// TODO(dawn:1755): Buffer usage can't be both uniform and other accelerated usages with
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// D3D11.
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DAWN_SUPPRESS_TEST_IF(IsD3D11());
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wgpu::ComputePipelineDescriptor pipelineDescriptor;
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pipelineDescriptor.layout = nullptr;
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pipelineDescriptor.compute.module = module;
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@ -427,9 +424,6 @@ class BufferZeroInitTest : public DawnTest {
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}
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void TestBufferZeroInitAsIndirectBufferForDispatchIndirect(uint64_t indirectBufferOffset) {
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// TODO(dawn:1798): Support storage textures.
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DAWN_SUPPRESS_TEST_IF(IsD3D11());
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constexpr wgpu::TextureFormat kColorAttachmentFormat = wgpu::TextureFormat::RGBA8Unorm;
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constexpr wgpu::Color kClearColorGreen = {0.f, 1.f, 0.f, 1.f};
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@ -1145,9 +1139,6 @@ TEST_P(BufferZeroInitTest, PaddingInitialized) {
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DAWN_SUPPRESS_TEST_IF(IsANGLE()); // TODO(crbug.com/dawn/1084)
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DAWN_SUPPRESS_TEST_IF(IsLinux() && IsVulkan() && IsNvidia()); // TODO(crbug.com/dawn/1214)
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// TODO(dawn:1755): Buffer usage can't be both uniform and other accelerated usages with D3D11.
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DAWN_SUPPRESS_TEST_IF(IsD3D11());
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constexpr wgpu::TextureFormat kColorAttachmentFormat = wgpu::TextureFormat::RGBA8Unorm;
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// A small sub-4-byte format means a single vertex can fit entirely within the padded buffer,
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// touching some of the padding. Test a small format, as well as larger formats.
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@ -530,10 +530,6 @@ TEST_P(ComputeLayoutMemoryBufferTests, StructMember) {
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const bool isUniform = GetParam().mAddressSpace == AddressSpace::Uniform;
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// D3D11 doesn't support storage buffer with uniform address space
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// TODO(dawn:1792): figure how to support it on D3D11
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DAWN_SUPPRESS_TEST_IF(IsD3D11() && isUniform);
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// Sentinel value markers codes used to check that the start and end of
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// structures are correctly aligned. Each of these codes are distinct and
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// are not likely to be confused with data.
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@ -705,10 +701,6 @@ TEST_P(ComputeLayoutMemoryBufferTests, NonStructMember) {
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const bool isUniform = GetParam().mAddressSpace == AddressSpace::Uniform;
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// D3D11 doesn't support storage buffer with uniform address space
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// TODO(dawn:1792): figure how to support it on D3D11
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DAWN_SUPPRESS_TEST_IF(IsD3D11() && isUniform);
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auto params = GetParam();
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Field& field = params.mField;
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@ -202,9 +202,6 @@ TEST_P(ComputeStorageBufferBarrierTests, StorageAndReadonlyStoragePingPongInOneP
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// Test that Storage to Uniform buffer transitions work and synchronize correctly
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// by ping-ponging between Storage/Uniform usage in sequential compute passes.
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TEST_P(ComputeStorageBufferBarrierTests, UniformToStorageAddPingPong) {
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// TODO(dawn:1721): D3D11 buffer cannot be uniform and storage at the same time.
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DAWN_SUPPRESS_TEST_IF(IsD3D11());
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std::vector<uint32_t> data(kNumValues, 0);
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std::vector<uint32_t> expectedA(kNumValues, 0x1234 * kIterations);
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std::vector<uint32_t> expectedB(kNumValues, 0x1234 * (kIterations - 1));
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@ -273,9 +270,6 @@ TEST_P(ComputeStorageBufferBarrierTests, UniformToStorageAddPingPong) {
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// Test that Storage to Uniform buffer transitions work and synchronize correctly
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// by ping-ponging between Storage/Uniform usage in one compute pass.
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TEST_P(ComputeStorageBufferBarrierTests, UniformToStorageAddPingPongInOnePass) {
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// TODO(dawn:1721): D3D11 buffer cannot be uniform and storage at the same time.
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DAWN_SUPPRESS_TEST_IF(IsD3D11());
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std::vector<uint32_t> data(kNumValues, 0);
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std::vector<uint32_t> expectedA(kNumValues, 0x1234 * kIterations);
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std::vector<uint32_t> expectedB(kNumValues, 0x1234 * (kIterations - 1));
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@ -326,9 +320,9 @@ TEST_P(ComputeStorageBufferBarrierTests, UniformToStorageAddPingPongInOnePass) {
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
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for (uint32_t i = 0, b = 0; i < kIterations; ++i, b = 1 - b) {
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for (uint32_t i = 0; i < kIterations; ++i) {
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bindGroups[b]);
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pass.SetBindGroup(0, bindGroups[i % 2]);
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pass.DispatchWorkgroups(kNumValues / 4);
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}
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pass.End();
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