remove initialUsage from SwapChain::Configure
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8e587e8b42
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921fb5e1ce
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@ -49,7 +49,7 @@ void init() {
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queue = device.CreateQueueBuilder().GetResult();
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swapchain = GetSwapChain(device);
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swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, nxt::TextureUsageBit::OutputAttachment, nxt::TextureUsageBit::OutputAttachment, 640, 480);
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swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, nxt::TextureUsageBit::OutputAttachment, 640, 480);
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nxt::ShaderModule vsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Vertex, R"(
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#version 450
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@ -39,7 +39,7 @@ void init() {
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swapchain = nxtSwapChainBuilderGetResult(builder);
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nxtSwapChainBuilderRelease(builder);
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}
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nxtSwapChainConfigure(swapchain, NXT_TEXTURE_FORMAT_R8_G8_B8_A8_UNORM, NXT_TEXTURE_USAGE_BIT_OUTPUT_ATTACHMENT, NXT_TEXTURE_USAGE_BIT_OUTPUT_ATTACHMENT, 640, 480);
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nxtSwapChainConfigure(swapchain, NXT_TEXTURE_FORMAT_R8_G8_B8_A8_UNORM, NXT_TEXTURE_USAGE_BIT_OUTPUT_ATTACHMENT, 640, 480);
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const char* vs =
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"#version 450\n"
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@ -291,7 +291,7 @@ void init() {
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queue = device.CreateQueueBuilder().GetResult();
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swapchain = GetSwapChain(device);
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swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, nxt::TextureUsageBit::OutputAttachment, nxt::TextureUsageBit::OutputAttachment, 640, 480);
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swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, nxt::TextureUsageBit::OutputAttachment, 640, 480);
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initBuffers();
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initRender();
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@ -35,7 +35,7 @@ void init() {
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queue = device.CreateQueueBuilder().GetResult();
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swapchain = GetSwapChain(device);
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swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, nxt::TextureUsageBit::OutputAttachment, nxt::TextureUsageBit::OutputAttachment, 640, 480);
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swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, nxt::TextureUsageBit::OutputAttachment, 640, 480);
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struct {uint32_t a; float b;} s;
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memset(&s, 0, sizeof(s));
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@ -116,7 +116,7 @@ void init() {
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queue = device.CreateQueueBuilder().GetResult();
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swapchain = GetSwapChain(device);
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swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, nxt::TextureUsageBit::OutputAttachment, nxt::TextureUsageBit::OutputAttachment, 640, 480);
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swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, nxt::TextureUsageBit::OutputAttachment, 640, 480);
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initBuffers();
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@ -49,7 +49,7 @@ void init() {
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queue = device.CreateQueueBuilder().GetResult();
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swapchain = GetSwapChain(device);
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swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, nxt::TextureUsageBit::OutputAttachment, nxt::TextureUsageBit::OutputAttachment, 640, 480);
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swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, nxt::TextureUsageBit::OutputAttachment, 640, 480);
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initBuffers();
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@ -52,7 +52,7 @@ void init() {
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queue = device.CreateQueueBuilder().GetResult();
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swapchain = GetSwapChain(device);
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swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, nxt::TextureUsageBit::OutputAttachment, nxt::TextureUsageBit::OutputAttachment, 640, 480);
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swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, nxt::TextureUsageBit::OutputAttachment, 640, 480);
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initBuffers();
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@ -83,7 +83,7 @@ void init() {
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queue = device.CreateQueueBuilder().GetResult();
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swapchain = GetSwapChain(device);
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swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, nxt::TextureUsageBit::OutputAttachment, nxt::TextureUsageBit::OutputAttachment, 640, 480);
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swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, nxt::TextureUsageBit::OutputAttachment, 640, 480);
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initBuffers();
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initTextures();
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@ -33,7 +33,7 @@ void init() {
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queue = device.CreateQueueBuilder().GetResult();
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swapchain = GetSwapChain(device);
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swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, nxt::TextureUsageBit::OutputAttachment, nxt::TextureUsageBit::OutputAttachment, 640, 480);
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swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, nxt::TextureUsageBit::OutputAttachment, 640, 480);
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nxt::ShaderModule vsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Vertex, R"(
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#version 450
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@ -43,7 +43,7 @@ void init() {
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queue = device.CreateQueueBuilder().GetResult();
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swapchain = GetSwapChain(device);
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swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, nxt::TextureUsageBit::OutputAttachment, nxt::TextureUsageBit::OutputAttachment, 640, 480);
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swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, nxt::TextureUsageBit::OutputAttachment, 640, 480);
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initBuffers();
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@ -167,7 +167,7 @@ void init() {
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queue = device.CreateQueueBuilder().GetResult();
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swapchain = GetSwapChain(device);
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swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, nxt::TextureUsageBit::OutputAttachment, nxt::TextureUsageBit::OutputAttachment, 640, 480);
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swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, nxt::TextureUsageBit::OutputAttachment, 640, 480);
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initBuffers();
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initTextures();
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@ -464,7 +464,7 @@ namespace {
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queue = device.CreateQueueBuilder().GetResult();
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swapchain = GetSwapChain(device);
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swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, nxt::TextureUsageBit::OutputAttachment, nxt::TextureUsageBit::OutputAttachment, 640, 480);
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swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, nxt::TextureUsageBit::OutputAttachment, 640, 480);
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renderpass = CreateDefaultRenderPass(device);
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depthStencilView = CreateDefaultDepthStencilView(device);
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@ -1051,7 +1051,6 @@
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"args": [
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{"name": "format", "type": "texture format"},
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{"name": "allowedUsage", "type": "texture usage bit"},
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{"name": "initialUsage", "type": "texture usage bit"},
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{"name": "width", "type": "uint32_t"},
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{"name": "height", "type": "uint32_t"}
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]
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@ -34,24 +34,19 @@ namespace backend {
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return device;
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}
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void SwapChainBase::Configure(nxt::TextureFormat format, nxt::TextureUsageBit allowedUsage, nxt::TextureUsageBit initialUsage, uint32_t width, uint32_t height) {
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void SwapChainBase::Configure(nxt::TextureFormat format, nxt::TextureUsageBit allowedUsage, uint32_t width, uint32_t height) {
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if (width == 0 || height == 0) {
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device->HandleError("Swap chain cannot be configured to zero size");
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return;
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}
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allowedUsage |= nxt::TextureUsageBit::Present;
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if (!(HasZeroOrOneBits(initialUsage) && (initialUsage & allowedUsage))) {
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device->HandleError("Swap chain configured with invalid texture usage");
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return;
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}
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this->format = format;
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this->allowedUsage = allowedUsage;
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this->initialUsage = initialUsage;
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this->width = width;
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this->height = height;
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implementation.Configure(implementation.userData,
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static_cast<nxtTextureFormat>(format), static_cast<nxtTextureUsageBit>(allowedUsage), static_cast<nxtTextureUsageBit>(initialUsage), width, height);
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static_cast<nxtTextureFormat>(format), static_cast<nxtTextureUsageBit>(allowedUsage), width, height);
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}
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TextureBase* SwapChainBase::GetNextTexture() {
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@ -67,7 +62,6 @@ namespace backend {
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builder->SetFormat(format);
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builder->SetMipLevels(1);
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builder->SetAllowedUsage(allowedUsage);
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builder->SetInitialUsage(initialUsage);
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auto* texture = GetNextTextureImpl(builder);
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lastNextTexture = texture;
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@ -32,7 +32,7 @@ namespace backend {
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DeviceBase* GetDevice();
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// NXT API
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void Configure(nxt::TextureFormat format, nxt::TextureUsageBit allowedUsage, nxt::TextureUsageBit initialUsage, uint32_t width, uint32_t height);
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void Configure(nxt::TextureFormat format, nxt::TextureUsageBit allowedUsage, uint32_t width, uint32_t height);
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TextureBase* GetNextTexture();
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void Present(TextureBase* texture);
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@ -45,7 +45,6 @@ namespace backend {
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nxtSwapChainImplementation implementation = {};
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nxt::TextureFormat format = {};
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nxt::TextureUsageBit allowedUsage;
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nxt::TextureUsageBit initialUsage;
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uint32_t width = 0;
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uint32_t height = 0;
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TextureBase* lastNextTexture = nullptr;
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@ -35,7 +35,7 @@ typedef struct {
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void (*Destroy)(void* userData);
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/// Configure/reconfigure the swap chain.
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nxtSwapChainError (*Configure)(void* userData, nxtTextureFormat format, nxtTextureUsageBit allowedUsage, nxtTextureUsageBit initialUsage, uint32_t width, uint32_t height);
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nxtSwapChainError (*Configure)(void* userData, nxtTextureFormat format, nxtTextureUsageBit allowedUsage, uint32_t width, uint32_t height);
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/// Acquire the next texture from the swap chain.
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nxtSwapChainError (*GetNextTexture)(void* userData, nxtSwapChainNextTexture* nextTexture);
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@ -142,7 +142,7 @@ void NXTTest::SetUp() {
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swapchain = device.CreateSwapChainBuilder()
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.SetImplementation(binding->GetSwapChainImplementation())
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.GetResult();
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swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, nxt::TextureUsageBit::OutputAttachment, nxt::TextureUsageBit::OutputAttachment, 400, 400);
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swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, nxt::TextureUsageBit::OutputAttachment, 400, 400);
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device.SetErrorCallback(DeviceErrorCauseTestFailure, 0);
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}
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@ -156,7 +156,7 @@ namespace utils {
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commandQueue = backend::d3d12::GetCommandQueue(backendDevice);
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}
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nxtSwapChainError Configure(nxtTextureFormat format, nxtTextureUsageBit allowedUsage, nxtTextureUsageBit initialUsage,
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nxtSwapChainError Configure(nxtTextureFormat format, nxtTextureUsageBit allowedUsage,
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uint32_t width, uint32_t height) {
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if (format != NXT_TEXTURE_FORMAT_R8_G8_B8_A8_UNORM) {
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return "unsupported format";
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@ -199,25 +199,6 @@ namespace utils {
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lastSerialRenderTargetWasUsed[n] = initialSerial;
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}
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renderTargetResourceState = D3D12ResourceState(initialUsage);
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// Transition the first frame. Resources are initially created in PRESENT state
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if (renderTargetResourceState != D3D12_RESOURCE_STATE_PRESENT) {
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ComPtr<ID3D12GraphicsCommandList> commandList = {};
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backend::d3d12::OpenCommandList(backendDevice, &commandList);
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D3D12_RESOURCE_BARRIER resourceBarrier;
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resourceBarrier.Transition.pResource = renderTargetResources[renderTargetIndex].Get();
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resourceBarrier.Transition.StateBefore = D3D12_RESOURCE_STATE_PRESENT;
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resourceBarrier.Transition.StateAfter = renderTargetResourceState;
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resourceBarrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
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resourceBarrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
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resourceBarrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
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commandList->ResourceBarrier(1, &resourceBarrier);
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ASSERT_SUCCESS(commandList->Close());
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backend::d3d12::ExecuteCommandLists(backendDevice, { commandList.Get() });
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}
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return NXT_SWAP_CHAIN_NO_ERROR;
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}
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@ -68,7 +68,7 @@ namespace utils {
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commandQueue = [mtlDevice newCommandQueue];
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}
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nxtSwapChainError Configure(nxtTextureFormat format, nxtTextureUsageBit, nxtTextureUsageBit,
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nxtSwapChainError Configure(nxtTextureFormat format, nxtTextureUsageBit,
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uint32_t width, uint32_t height) {
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if (format != NXT_TEXTURE_FORMAT_R8_G8_B8_A8_UNORM) {
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return "unsupported format";
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@ -69,7 +69,7 @@ namespace utils {
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GL_TEXTURE_2D, backTexture, 0);
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}
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nxtSwapChainError Configure(nxtTextureFormat format, nxtTextureUsageBit, nxtTextureUsageBit,
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nxtSwapChainError Configure(nxtTextureFormat format, nxtTextureUsageBit,
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uint32_t width, uint32_t height) {
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if (format != NXT_TEXTURE_FORMAT_R8_G8_B8_A8_UNORM) {
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return "unsupported format";
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@ -28,9 +28,8 @@ namespace utils {
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impl.Destroy = [](void* userData) {
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delete reinterpret_cast<TImpl*>(userData);
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};
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impl.Configure = [](void* userData, nxtTextureFormat format, nxtTextureUsageBit allowedUsage, nxtTextureUsageBit initialUsage, uint32_t width, uint32_t height) {
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return reinterpret_cast<TImpl*>(userData)->Configure(
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format, allowedUsage, initialUsage, width, height);
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impl.Configure = [](void* userData, nxtTextureFormat format, nxtTextureUsageBit allowedUsage, uint32_t width, uint32_t height) {
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return reinterpret_cast<TImpl*>(userData)->Configure(format, allowedUsage, width, height);
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};
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impl.GetNextTexture = [](void* userData, nxtSwapChainNextTexture* nextTexture) {
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return reinterpret_cast<TImpl*>(userData)->GetNextTexture(
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