d3d11: enable d3d11 by default if it is not built with chromium
Bug: dawn:1705 Bug: dawn:1778 Change-Id: I8d84582f6f9e84676572ecb9c174d0117468888b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130580 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
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@ -77,6 +77,7 @@ function (set_if_not_defined name value description)
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endfunction()
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# Default values for the backend-enabling options
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set(ENABLE_D3D11 OFF)
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set(ENABLE_D3D12 OFF)
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set(ENABLE_METAL OFF)
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set(ENABLE_OPENGLES OFF)
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@ -86,6 +87,7 @@ set(USE_WAYLAND OFF)
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set(USE_X11 OFF)
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set(BUILD_SAMPLES OFF)
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if (WIN32)
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set(ENABLE_D3D11 ON)
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set(ENABLE_D3D12 ON)
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if (NOT WINDOWS_STORE)
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# Enable Vulkan in win32 compilation only
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@ -55,7 +55,7 @@ declare_args() {
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dawn_complete_static_libs = false
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# Enables the compilation of Dawn's D3D11 backend
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dawn_enable_d3d11 = false
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dawn_enable_d3d11 = is_win && !build_with_chromium
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# Enables the compilation of Dawn's D3D12 backend
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dawn_enable_d3d12 = is_win
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@ -24,6 +24,7 @@
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#include "dawn/native/DynamicUploader.h"
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#include "dawn/native/Instance.h"
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#include "dawn/native/d3d/D3DError.h"
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#include "dawn/native/d3d/ExternalImageDXGIImpl.h"
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#include "dawn/native/d3d11/AdapterD3D11.h"
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#include "dawn/native/d3d11/BackendD3D11.h"
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#include "dawn/native/d3d11/BindGroupD3D11.h"
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