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Replace BlendState builder via BlendState descriptor.
This change also removes BlendState object. Bug=dawn:32 Change-Id: I8bf4ff7531e7504efb17b6bae3ca01f1f2b4131e Reviewed-on: https://dawn-review.googlesource.com/c/3042 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>
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@@ -326,16 +326,17 @@ TEST_F(WireTests, CStringArgument) {
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EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _))
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.WillOnce(Return(apiVsModule));
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// Create the blend state
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dawnBlendStateBuilder blendStateBuilder = dawnDeviceCreateBlendStateBuilder(device);
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dawnBlendStateBuilder apiBlendStateBuilder = api.GetNewBlendStateBuilder();
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EXPECT_CALL(api, DeviceCreateBlendStateBuilder(apiDevice))
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.WillOnce(Return(apiBlendStateBuilder));
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dawnBlendState blendState = dawnBlendStateBuilderGetResult(blendStateBuilder);
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dawnBlendState apiBlendState = api.GetNewBlendState();
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EXPECT_CALL(api, BlendStateBuilderGetResult(apiBlendStateBuilder))
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.WillOnce(Return(apiBlendState));
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// Create the blend state descriptor
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dawnBlendDescriptor blendDescriptor;
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blendDescriptor.operation = DAWN_BLEND_OPERATION_ADD;
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blendDescriptor.srcFactor = DAWN_BLEND_FACTOR_ONE;
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blendDescriptor.dstFactor = DAWN_BLEND_FACTOR_ONE;
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dawnBlendStateDescriptor blendStateDescriptor;
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blendStateDescriptor.nextInChain = nullptr;
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blendStateDescriptor.blendEnabled = false;
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blendStateDescriptor.alphaBlend = blendDescriptor;
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blendStateDescriptor.colorBlend = blendDescriptor;
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blendStateDescriptor.colorWriteMask = DAWN_COLOR_WRITE_MASK_ALL;
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// Create the input state
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dawnInputStateBuilder inputStateBuilder = dawnDeviceCreateInputStateBuilder(device);
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@@ -397,7 +398,7 @@ TEST_F(WireTests, CStringArgument) {
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pipelineDescriptor.attachmentsState = &attachmentsState;
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pipelineDescriptor.numBlendStates = 1;
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pipelineDescriptor.blendStates = &blendState;
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pipelineDescriptor.blendStates = &blendStateDescriptor;
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pipelineDescriptor.sampleCount = 1;
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pipelineDescriptor.layout = layout;
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@@ -1,88 +0,0 @@
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// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/unittests/validation/ValidationTest.h"
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class BlendStateValidationTest : public ValidationTest {
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};
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// Test cases where creation should succeed
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TEST_F(BlendStateValidationTest, CreationSuccess) {
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// Success for setting all properties
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{
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dawn::BlendDescriptor blend;
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blend.operation = dawn::BlendOperation::Add;
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blend.srcFactor = dawn::BlendFactor::One;
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blend.dstFactor = dawn::BlendFactor::One;
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dawn::BlendState state = AssertWillBeSuccess(device.CreateBlendStateBuilder())
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.SetBlendEnabled(true)
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.SetAlphaBlend(&blend)
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.SetColorBlend(&blend)
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.SetColorWriteMask(dawn::ColorWriteMask::Red)
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.GetResult();
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}
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// Success for empty builder
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{
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dawn::BlendState state = AssertWillBeSuccess(device.CreateBlendStateBuilder())
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.GetResult();
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}
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}
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// Test creation failure when specifying properties multiple times
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TEST_F(BlendStateValidationTest, CreationDuplicates) {
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// Test failure when specifying blend enabled multiple times
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{
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dawn::BlendState state = AssertWillBeError(device.CreateBlendStateBuilder())
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.SetBlendEnabled(true)
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.SetBlendEnabled(false)
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.GetResult();
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}
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dawn::BlendDescriptor blend1;
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blend1.operation = dawn::BlendOperation::Add;
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blend1.srcFactor = dawn::BlendFactor::One;
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blend1.dstFactor = dawn::BlendFactor::One;
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dawn::BlendDescriptor blend2;
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blend2.operation = dawn::BlendOperation::Add;
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blend2.srcFactor = dawn::BlendFactor::Zero;
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blend2.dstFactor = dawn::BlendFactor::Zero;
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// Test failure when specifying alpha blend multiple times
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{
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dawn::BlendState state = AssertWillBeError(device.CreateBlendStateBuilder())
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.SetAlphaBlend(&blend1)
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.SetAlphaBlend(&blend2)
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.GetResult();
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}
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// Test failure when specifying color blend multiple times
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{
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dawn::BlendState state = AssertWillBeError(device.CreateBlendStateBuilder())
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.SetColorBlend(&blend1)
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.SetColorBlend(&blend2)
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.GetResult();
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}
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// Test failure when specifying color write mask multiple times
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{
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dawn::BlendState state = AssertWillBeError(device.CreateBlendStateBuilder())
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.SetColorWriteMask(dawn::ColorWriteMask::Red)
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.SetColorWriteMask(dawn::ColorWriteMask::Green)
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.GetResult();
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}
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}
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