Fixup readability/check issues.

This CL fixes a few readability/check issues and enables the lint.

Bug: dawn:1339
Change-Id: I09950e8c3822d77a4ddaea6629b35b8fed4232cc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86869
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
dan sinclair 2022-04-19 07:32:44 +00:00 committed by Dawn LUCI CQ
parent 9676fc66e8
commit 92bef59295
3 changed files with 8 additions and 7 deletions

View File

@ -2,7 +2,6 @@ filter=-build/include_order
filter=-build/include_what_you_use
filter=-build/namespaces
filter=-readability/casting
filter=-readability/check
filter=-readability/namespace
filter=-readability/todo
filter=-runtime/arrays

View File

@ -142,7 +142,7 @@ namespace {
// Check that the union of the copy regions exactly covers the texture region
void ValidateTextureBounds(const TextureSpec& textureSpec,
const TextureCopySubresource& copySplit) {
ASSERT_TRUE(copySplit.count > 0);
ASSERT_GT(copySplit.count, 0u);
uint32_t minX = copySplit.copies[0].textureOffset.x;
uint32_t minY = copySplit.copies[0].textureOffset.y;
@ -190,7 +190,7 @@ namespace {
const BufferSpec& bufferSpec,
const TextureCopySubresource& copySplit,
wgpu::TextureDimension dimension) {
ASSERT_TRUE(copySplit.count > 0);
ASSERT_GT(copySplit.count, 0u);
uint32_t texelsPerBlock = textureSpec.blockWidth * textureSpec.blockHeight;
for (uint32_t i = 0; i < copySplit.count; ++i) {

View File

@ -88,8 +88,9 @@ TEST_P(D3D12ResourceHeapTests, AlignUBO) {
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
Buffer* d3dBuffer = reinterpret_cast<Buffer*>(buffer.Get());
EXPECT_TRUE((d3dBuffer->GetD3D12Resource()->GetDesc().Width %
static_cast<uint64_t>(D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT)) == 0u);
EXPECT_EQ((d3dBuffer->GetD3D12Resource()->GetDesc().Width %
static_cast<uint64_t>(D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT)),
0u);
// Create a larger UBO
descriptor.size = (4 * 1024 * 1024) + 255;
@ -98,8 +99,9 @@ TEST_P(D3D12ResourceHeapTests, AlignUBO) {
buffer = device.CreateBuffer(&descriptor);
d3dBuffer = reinterpret_cast<Buffer*>(buffer.Get());
EXPECT_TRUE((d3dBuffer->GetD3D12Resource()->GetDesc().Width %
static_cast<uint64_t>(D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT)) == 0u);
EXPECT_EQ((d3dBuffer->GetD3D12Resource()->GetDesc().Width %
static_cast<uint64_t>(D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT)),
0u);
}
DAWN_INSTANTIATE_TEST(D3D12ResourceHeapTests, D3D12Backend());