Make CHelloTriangle in C++ to simplify Utils
The point of CHelloTriangle is to use the C version of NXT, so having the code C++ is still ok.
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@ -21,7 +21,7 @@ nxtRenderPass renderpass;
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nxtFramebuffer framebuffer;
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void init() {
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device = CreateNXTDevice();
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device = CreateCppNXTDevice().Release();
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{
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nxtQueueBuilder builder = nxtDeviceCreateQueueBuilder(device);
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@ -35,7 +35,7 @@ void init() {
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"void main() {\n"
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" gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);\n"
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"}\n";
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nxtShaderModule vsModule = CreateShaderModule(device, NXT_SHADER_STAGE_VERTEX, vs);
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nxtShaderModule vsModule = CreateShaderModule(nxt::Device(device), nxt::ShaderStage::Vertex, vs).Release();
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const char* fs =
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"#version 450\n"
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@ -43,7 +43,7 @@ void init() {
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"void main() {\n"
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" fragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
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"}\n";
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nxtShaderModule fsModule = CreateShaderModule(device, NXT_SHADER_STAGE_FRAGMENT, fs);
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nxtShaderModule fsModule = CreateShaderModule(device, nxt::ShaderStage::Fragment, fs).Release();
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{
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nxtRenderPassBuilder builder = nxtDeviceCreateRenderPassBuilder(device);
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@ -34,8 +34,9 @@ add_library(utils STATIC ${UTILS_SOURCES})
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target_link_libraries(utils nxt_backend nxt_wire shaderc nxtcpp nxt)
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SetCXX14(utils)
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add_executable(CHelloTriangle HelloTriangle.c)
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add_executable(CHelloTriangle CHelloTriangle.cpp)
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target_link_libraries(CHelloTriangle utils)
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SetCXX14(CHelloTriangle)
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add_executable(CppHelloTriangle HelloTriangle.cpp)
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target_link_libraries(CppHelloTriangle utils)
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@ -271,7 +271,6 @@ nxt::Buffer CreateFrozenBufferFromData(const nxt::Device& device, const void* da
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return buffer;
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}
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extern "C" {
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bool InitUtils(int argc, const char** argv) {
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for (int i = 0; i < argc; i++) {
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if (std::string("-b") == argv[i] || std::string("--backend") == argv[i]) {
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@ -318,14 +317,6 @@ extern "C" {
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return true;
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}
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nxtDevice CreateNXTDevice() {
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return CreateCppNXTDevice().Release();
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}
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nxtShaderModule CreateShaderModule(nxtDevice device, nxtShaderStage stage, const char* source) {
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return CreateShaderModule(device, static_cast<nxt::ShaderStage>(stage), source).Release();
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}
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void DoSwapBuffers() {
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if (cmdBufType == CmdBufType::Terrible) {
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c2sBuf->Flush();
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@ -352,4 +343,3 @@ extern "C" {
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GLFWwindow* GetGLFWWindow() {
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return window;
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}
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}
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@ -12,11 +12,8 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <nxt/nxt.h>
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#include <nxt/nxtcpp.h>
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#if defined(__cplusplus)
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extern "C" {
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#endif
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bool InitUtils(int argc, const char** argv);
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void DoSwapBuffers();
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bool ShouldQuit();
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@ -24,18 +21,8 @@ extern "C" {
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struct GLFWwindow;
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struct GLFWwindow* GetGLFWWindow();
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#if defined(__cplusplus)
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}
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#endif
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// Yuck
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#if defined(__cplusplus)
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#include <nxt/nxtcpp.h>
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nxt::Device CreateCppNXTDevice();
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nxt::ShaderModule CreateShaderModule(const nxt::Device& device, nxt::ShaderStage stage, const char* source);
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void CreateDefaultRenderPass(const nxt::Device& device, nxt::RenderPass* renderPass, nxt::Framebuffer* framebuffer);
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nxt::Buffer CreateFrozenBufferFromData(const nxt::Device& device, const void* data, uint32_t size, nxt::BufferUsageBit usage);
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#else
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nxtDevice CreateNXTDevice();
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nxtShaderModule CreateShaderModule(nxtDevice device, nxtShaderStage stage, const char* source);
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#endif
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