[inspector] Remove check that uniform buffers have an access wrapper
BUG=tint:641 Change-Id: I49c2e59e1555c839665cde9d30bb8181c4b28814 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/44802 Commit-Queue: Ryan Harrison <rharrison@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com> Auto-Submit: Ryan Harrison <rharrison@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com>
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@ -366,11 +366,7 @@ std::vector<ResourceBinding> Inspector::GetUniformBufferResourceBindings(
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auto* decl = var->Declaration();
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auto binding_info = ruv.second;
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if (!decl->type()->Is<type::AccessControl>()) {
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continue;
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}
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auto* unwrapped_type = decl->type()->UnwrapIfNeeded();
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auto* str = unwrapped_type->As<type::Struct>();
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if (str == nullptr) {
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continue;
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@ -215,16 +215,11 @@ class InspectorHelper : public ProgramBuilder {
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/// Generates types appropriate for using in an uniform buffer
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/// @param name name for the type
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/// @param member_types a vector of member types
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/// @returns a tuple {struct type, access control type}, where the struct has
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/// the layout for an uniform buffer, and the control type wraps the
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/// struct.
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std::tuple<type::Struct*, type::AccessControl*> MakeUniformBufferTypes(
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const std::string& name,
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std::vector<type::Type*> member_types) {
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/// @returns a struct type that has the layout for an uniform buffer.
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type::Struct* MakeUniformBufferType(const std::string& name,
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std::vector<type::Type*> member_types) {
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auto* struct_type = MakeStructType(name, member_types, true);
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auto* access_type =
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create<type::AccessControl>(ast::AccessControl::kReadOnly, struct_type);
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return {struct_type, std::move(access_type)};
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return struct_type;
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}
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/// Generates types appropriate for using in a storage buffer
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@ -1392,11 +1387,8 @@ TEST_F(InspectorGetResourceBindingsTest, Empty) {
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}
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TEST_F(InspectorGetResourceBindingsTest, Simple) {
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type::Struct* ub_struct_type;
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type::AccessControl* ub_control_type;
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std::tie(ub_struct_type, ub_control_type) =
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MakeUniformBufferTypes("ub_type", {ty.i32()});
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AddUniformBuffer("ub_var", ub_control_type, 0, 0);
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type::Struct* ub_struct_type = MakeUniformBufferType("ub_type", {ty.i32()});
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AddUniformBuffer("ub_var", ub_struct_type, 0, 0);
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MakeStructVariableReferenceBodyFunction("ub_func", "ub_var", {{0, ty.i32()}});
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type::Struct* sb_struct_type;
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@ -1487,11 +1479,8 @@ TEST_F(InspectorGetUniformBufferResourceBindingsTest, MissingEntryPoint) {
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}
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TEST_F(InspectorGetUniformBufferResourceBindingsTest, NonEntryPointFunc) {
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type::Struct* foo_struct_type;
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type::AccessControl* foo_control_type;
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std::tie(foo_struct_type, foo_control_type) =
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MakeUniformBufferTypes("foo_type", {ty.i32()});
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AddUniformBuffer("foo_ub", foo_control_type, 0, 0);
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type::Struct* foo_struct_type = MakeUniformBufferType("foo_type", {ty.i32()});
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AddUniformBuffer("foo_ub", foo_struct_type, 0, 0);
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MakeStructVariableReferenceBodyFunction("ub_func", "foo_ub", {{0, ty.i32()}});
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@ -1533,11 +1522,8 @@ TEST_F(InspectorGetUniformBufferResourceBindingsTest, MissingBlockDeco) {
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}
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TEST_F(InspectorGetUniformBufferResourceBindingsTest, Simple) {
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type::Struct* foo_struct_type;
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type::AccessControl* foo_control_type;
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std::tie(foo_struct_type, foo_control_type) =
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MakeUniformBufferTypes("foo_type", {ty.i32()});
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AddUniformBuffer("foo_ub", foo_control_type, 0, 0);
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type::Struct* foo_struct_type = MakeUniformBufferType("foo_type", {ty.i32()});
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AddUniformBuffer("foo_ub", foo_struct_type, 0, 0);
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MakeStructVariableReferenceBodyFunction("ub_func", "foo_ub", {{0, ty.i32()}});
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@ -1561,11 +1547,9 @@ TEST_F(InspectorGetUniformBufferResourceBindingsTest, Simple) {
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}
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TEST_F(InspectorGetUniformBufferResourceBindingsTest, MultipleMembers) {
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type::Struct* foo_struct_type;
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type::AccessControl* foo_control_type;
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std::tie(foo_struct_type, foo_control_type) =
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MakeUniformBufferTypes("foo_type", {ty.i32(), ty.u32(), ty.f32()});
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AddUniformBuffer("foo_ub", foo_control_type, 0, 0);
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type::Struct* foo_struct_type =
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MakeUniformBufferType("foo_type", {ty.i32(), ty.u32(), ty.f32()});
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AddUniformBuffer("foo_ub", foo_struct_type, 0, 0);
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MakeStructVariableReferenceBodyFunction(
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"ub_func", "foo_ub", {{0, ty.i32()}, {1, ty.u32()}, {2, ty.f32()}});
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@ -1590,13 +1574,11 @@ TEST_F(InspectorGetUniformBufferResourceBindingsTest, MultipleMembers) {
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}
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TEST_F(InspectorGetUniformBufferResourceBindingsTest, MultipleUniformBuffers) {
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type::Struct* ub_struct_type;
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type::AccessControl* ub_control_type;
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std::tie(ub_struct_type, ub_control_type) =
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MakeUniformBufferTypes("ub_type", {ty.i32(), ty.u32(), ty.f32()});
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AddUniformBuffer("ub_foo", ub_control_type, 0, 0);
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AddUniformBuffer("ub_bar", ub_control_type, 0, 1);
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AddUniformBuffer("ub_baz", ub_control_type, 2, 0);
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type::Struct* ub_struct_type =
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MakeUniformBufferType("ub_type", {ty.i32(), ty.u32(), ty.f32()});
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AddUniformBuffer("ub_foo", ub_struct_type, 0, 0);
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AddUniformBuffer("ub_bar", ub_struct_type, 0, 1);
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AddUniformBuffer("ub_baz", ub_struct_type, 2, 0);
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auto AddReferenceFunc = [this](const std::string& func_name,
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const std::string& var_name) {
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@ -1645,14 +1627,12 @@ TEST_F(InspectorGetUniformBufferResourceBindingsTest, MultipleUniformBuffers) {
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}
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TEST_F(InspectorGetUniformBufferResourceBindingsTest, ContainingArray) {
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type::Struct* foo_struct_type;
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type::AccessControl* foo_control_type;
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// TODO(bclayton) - This is not a legal structure layout for uniform buffer
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// usage. Once crbug.com/tint/628 is implemented, this will fail validation
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// and will need to be fixed.
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std::tie(foo_struct_type, foo_control_type) =
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MakeUniformBufferTypes("foo_type", {ty.i32(), u32_array_type(4)});
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AddUniformBuffer("foo_ub", foo_control_type, 0, 0);
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type::Struct* foo_struct_type =
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MakeUniformBufferType("foo_type", {ty.i32(), u32_array_type(4)});
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AddUniformBuffer("foo_ub", foo_struct_type, 0, 0);
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MakeStructVariableReferenceBodyFunction("ub_func", "foo_ub", {{0, ty.i32()}});
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