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Use const*const* to annotate color state descriptors
Color state descriptors are a sequence of descriptors embedded in RenderPipeline descriptor. We should use const*const* to annotate them for supporting potential extended features added in color state descriptors in future. BUG=dawn:77 Change-Id: Id755569fa5076668c3db7b219b699845bc2a1d69 Reviewed-on: https://dawn-review.googlesource.com/c/4880 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>
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@@ -142,7 +142,7 @@ void init() {
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descriptor.inputState = inputState;
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descriptor.depthStencilState = &descriptor.cDepthStencilState;
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descriptor.cDepthStencilState.format = dawn::TextureFormat::D32FloatS8Uint;
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descriptor.cColorStates[0].format = GetPreferredSwapChainTextureFormat();
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descriptor.cColorStates[0]->format = GetPreferredSwapChainTextureFormat();
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pipeline = device.CreateRenderPipeline(&descriptor);
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