Use const*const* to annotate color state descriptors

Color state descriptors are a sequence of descriptors embedded
in RenderPipeline descriptor. We should use const*const* to
annotate them for supporting potential extended features added
in color state descriptors in future.

BUG=dawn:77

Change-Id: Id755569fa5076668c3db7b219b699845bc2a1d69
Reviewed-on: https://dawn-review.googlesource.com/c/4880
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This commit is contained in:
Yunchao He
2019-02-20 13:00:36 +00:00
committed by Commit Bot service account
parent f20f5b9493
commit 938811eef9
26 changed files with 54 additions and 49 deletions

View File

@@ -142,7 +142,7 @@ void init() {
descriptor.inputState = inputState;
descriptor.depthStencilState = &descriptor.cDepthStencilState;
descriptor.cDepthStencilState.format = dawn::TextureFormat::D32FloatS8Uint;
descriptor.cColorStates[0].format = GetPreferredSwapChainTextureFormat();
descriptor.cColorStates[0]->format = GetPreferredSwapChainTextureFormat();
pipeline = device.CreateRenderPipeline(&descriptor);