Use const*const* to annotate color state descriptors

Color state descriptors are a sequence of descriptors embedded
in RenderPipeline descriptor. We should use const*const* to
annotate them for supporting potential extended features added
in color state descriptors in future.

BUG=dawn:77

Change-Id: Id755569fa5076668c3db7b219b699845bc2a1d69
Reviewed-on: https://dawn-review.googlesource.com/c/4880
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This commit is contained in:
Yunchao He
2019-02-20 13:00:36 +00:00
committed by Commit Bot service account
parent f20f5b9493
commit 938811eef9
26 changed files with 54 additions and 49 deletions

View File

@@ -39,7 +39,7 @@ class InputStateTest : public ValidationTest {
descriptor.cVertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.inputState = inputState;
descriptor.cColorStates[0].format = dawn::TextureFormat::R8G8B8A8Unorm;
descriptor.cColorStates[0]->format = dawn::TextureFormat::R8G8B8A8Unorm;
if (!success) {
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));

View File

@@ -154,7 +154,8 @@ TEST_F(WireArgumentTests, CStringArgument) {
pipelineDescriptor.fragmentStage = &fragmentStage;
pipelineDescriptor.numColorStates = 1;
pipelineDescriptor.colorStates = &colorStateDescriptor;
dawnColorStateDescriptor* colorStatesPtr[] = {&colorStateDescriptor};
pipelineDescriptor.colorStates = colorStatesPtr;
pipelineDescriptor.sampleCount = 1;
pipelineDescriptor.layout = layout;

View File

@@ -139,7 +139,8 @@ TEST_F(WireOptionalTests, OptionalStructPointer) {
pipelineDescriptor.fragmentStage = &fragmentStage;
pipelineDescriptor.numColorStates = 1;
pipelineDescriptor.colorStates = &colorStateDescriptor;
dawnColorStateDescriptor* colorStatesPtr[] = {&colorStateDescriptor};
pipelineDescriptor.colorStates = colorStatesPtr;
pipelineDescriptor.sampleCount = 1;
pipelineDescriptor.layout = layout;