transform/VertexPulling: Use SymbolTable::New()
And clean up some code in the process. Avoids potential symbol collisions. Simplifies the logic. Bug: tint:712 Change-Id: Ibce5ccbd4c7fd45d5bf29906b5a83b3637b6cdcc Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/47633 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Reviewed-by: James Price <jrprice@google.com>
This commit is contained in:
parent
bd1597a545
commit
93cd23c01b
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@ -22,6 +22,7 @@
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#include "src/ast/variable_decl_statement.h"
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#include "src/program_builder.h"
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#include "src/semantic/variable.h"
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#include "src/utils/get_or_create.h"
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TINT_INSTANTIATE_TYPEINFO(tint::transform::VertexPulling::Config);
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@ -29,12 +30,360 @@ namespace tint {
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namespace transform {
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namespace {
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static const char kVertexBufferNamePrefix[] = "_tint_pulling_vertex_buffer_";
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static const char kStructBufferName[] = "_tint_vertex_data";
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static const char kStructName[] = "TintVertexData";
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static const char kPullingPosVarName[] = "_tint_pulling_pos";
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static const char kDefaultVertexIndexName[] = "_tint_pulling_vertex_index";
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static const char kDefaultInstanceIndexName[] = "_tint_pulling_instance_index";
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struct State {
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State(CloneContext& context, const VertexPulling::Config& c)
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: ctx(context), cfg(c) {}
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State(const State&) = default;
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~State() = default;
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/// LocationReplacement describes an ast::Variable replacement for a
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/// location input.
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struct LocationReplacement {
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/// The variable to replace in the source Program
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ast::Variable* from;
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/// The replacement to use in the target ProgramBuilder
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ast::Variable* to;
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};
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CloneContext& ctx;
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VertexPulling::Config const cfg;
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std::unordered_map<uint32_t, ast::Variable*> location_to_var;
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std::vector<LocationReplacement> location_replacements;
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Symbol vertex_index_name;
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Symbol instance_index_name;
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Symbol pulling_position_name;
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Symbol struct_buffer_name;
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std::unordered_map<uint32_t, Symbol> vertex_buffer_names;
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/// Generate the vertex buffer binding name
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/// @param index index to append to buffer name
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Symbol GetVertexBufferName(uint32_t index) {
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return utils::GetOrCreate(vertex_buffer_names, index, [&] {
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static const char kVertexBufferNamePrefix[] =
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"_tint_pulling_vertex_buffer_";
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return ctx.dst->Symbols().New(kVertexBufferNamePrefix +
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std::to_string(index));
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});
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}
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/// Lazily generates the pulling position symbol
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Symbol GetPullingPositionName() {
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if (!pulling_position_name.IsValid()) {
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static const char kPullingPosVarName[] = "_tint_pulling_pos";
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pulling_position_name = ctx.dst->Symbols().New(kPullingPosVarName);
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}
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return pulling_position_name;
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}
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/// Lazily generates the structure buffer symbol
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Symbol GetStructBufferName() {
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if (!struct_buffer_name.IsValid()) {
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static const char kStructBufferName[] = "_tint_vertex_data";
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struct_buffer_name = ctx.dst->Symbols().New(kStructBufferName);
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}
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return struct_buffer_name;
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}
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/// Inserts vertex_index binding, or finds the existing one
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void FindOrInsertVertexIndexIfUsed() {
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bool uses_vertex_step_mode = false;
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for (const VertexBufferLayoutDescriptor& buffer_layout : cfg.vertex_state) {
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if (buffer_layout.step_mode == InputStepMode::kVertex) {
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uses_vertex_step_mode = true;
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break;
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}
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}
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if (!uses_vertex_step_mode) {
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return;
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}
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// Look for an existing vertex index builtin
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for (auto* v : ctx.src->AST().GlobalVariables()) {
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auto* sem = ctx.src->Sem().Get(v);
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if (sem->StorageClass() != ast::StorageClass::kInput) {
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continue;
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}
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for (auto* d : v->decorations()) {
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if (auto* builtin = d->As<ast::BuiltinDecoration>()) {
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if (builtin->value() == ast::Builtin::kVertexIndex) {
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vertex_index_name = ctx.Clone(v->symbol());
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return;
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}
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}
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}
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}
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// We didn't find a vertex index builtin, so create one
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static const char kDefaultVertexIndexName[] = "_tint_pulling_vertex_index";
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vertex_index_name = ctx.dst->Symbols().New(kDefaultVertexIndexName);
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ctx.dst->Global(
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vertex_index_name, ctx.dst->ty.u32(), ast::StorageClass::kInput,
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nullptr,
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ast::DecorationList{
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ctx.dst->create<ast::BuiltinDecoration>(ast::Builtin::kVertexIndex),
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});
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}
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/// Inserts instance_index binding, or finds the existing one
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void FindOrInsertInstanceIndexIfUsed() {
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bool uses_instance_step_mode = false;
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for (const VertexBufferLayoutDescriptor& buffer_layout : cfg.vertex_state) {
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if (buffer_layout.step_mode == InputStepMode::kInstance) {
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uses_instance_step_mode = true;
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break;
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}
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}
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if (!uses_instance_step_mode) {
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return;
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}
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// Look for an existing instance index builtin
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for (auto* v : ctx.src->AST().GlobalVariables()) {
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auto* sem = ctx.src->Sem().Get(v);
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if (sem->StorageClass() != ast::StorageClass::kInput) {
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continue;
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}
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for (auto* d : v->decorations()) {
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if (auto* builtin = d->As<ast::BuiltinDecoration>()) {
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if (builtin->value() == ast::Builtin::kInstanceIndex) {
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instance_index_name = ctx.Clone(v->symbol());
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return;
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}
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}
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}
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}
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// We didn't find an instance index builtin, so create one
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static const char kDefaultInstanceIndexName[] =
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"_tint_pulling_instance_index";
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instance_index_name = ctx.dst->Symbols().New(kDefaultInstanceIndexName);
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ctx.dst->Global(instance_index_name, ctx.dst->ty.u32(),
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ast::StorageClass::kInput, nullptr,
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ast::DecorationList{
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ctx.dst->create<ast::BuiltinDecoration>(
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ast::Builtin::kInstanceIndex),
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});
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}
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/// Converts var<in> with a location decoration to var<private>
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void ConvertVertexInputVariablesToPrivate() {
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for (auto* v : ctx.src->AST().GlobalVariables()) {
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auto* sem = ctx.src->Sem().Get(v);
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if (sem->StorageClass() != ast::StorageClass::kInput) {
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continue;
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}
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for (auto* d : v->decorations()) {
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if (auto* l = d->As<ast::LocationDecoration>()) {
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uint32_t location = l->value();
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// This is where the replacement is created. Expressions use
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// identifier strings instead of pointers, so we don't need to update
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// any other place in the AST.
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auto* replacement = ctx.dst->Var(ctx.Clone(v->symbol()),
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ctx.Clone(v->declared_type()),
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ast::StorageClass::kPrivate);
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location_to_var[location] = replacement;
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location_replacements.emplace_back(
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LocationReplacement{v, replacement});
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break;
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}
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}
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}
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}
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/// Adds storage buffer decorated variables for the vertex buffers
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void AddVertexStorageBuffers() {
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// TODO(idanr): Make this readonly
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// https://github.com/gpuweb/gpuweb/issues/935
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// Creating the struct type
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static const char kStructName[] = "TintVertexData";
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auto* struct_type = ctx.dst->Structure(
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ctx.dst->Symbols().New(kStructName),
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{
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ctx.dst->Member(GetStructBufferName(),
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ctx.dst->ty.array<ProgramBuilder::u32, 0>(4)),
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},
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{
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ctx.dst->create<ast::StructBlockDecoration>(),
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});
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for (uint32_t i = 0; i < cfg.vertex_state.size(); ++i) {
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// The decorated variable with struct type
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ctx.dst->Global(
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GetVertexBufferName(i), struct_type, ast::StorageClass::kStorage,
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nullptr,
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ast::DecorationList{
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ctx.dst->create<ast::BindingDecoration>(i),
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ctx.dst->create<ast::GroupDecoration>(cfg.pulling_group),
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});
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}
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}
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/// Creates and returns the assignment to the variables from the buffers
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ast::BlockStatement* CreateVertexPullingPreamble() {
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// Assign by looking at the vertex descriptor to find attributes with
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// matching location.
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ast::StatementList stmts;
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// Declare the pulling position variable in the shader
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stmts.emplace_back(ctx.dst->create<ast::VariableDeclStatement>(
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ctx.dst->Var(GetPullingPositionName(), ctx.dst->ty.u32(),
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ast::StorageClass::kFunction)));
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for (uint32_t i = 0; i < cfg.vertex_state.size(); ++i) {
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const VertexBufferLayoutDescriptor& buffer_layout = cfg.vertex_state[i];
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for (const VertexAttributeDescriptor& attribute_desc :
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buffer_layout.attributes) {
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auto it = location_to_var.find(attribute_desc.shader_location);
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if (it == location_to_var.end()) {
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continue;
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}
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auto* v = it->second;
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auto name = buffer_layout.step_mode == InputStepMode::kVertex
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? vertex_index_name
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: instance_index_name;
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// An expression for the start of the read in the buffer in bytes
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auto* pos_value = ctx.dst->Add(
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ctx.dst->Mul(name,
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static_cast<uint32_t>(buffer_layout.array_stride)),
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static_cast<uint32_t>(attribute_desc.offset));
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// Update position of the read
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auto* set_pos_expr = ctx.dst->create<ast::AssignmentStatement>(
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ctx.dst->Expr(GetPullingPositionName()), pos_value);
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stmts.emplace_back(set_pos_expr);
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stmts.emplace_back(ctx.dst->create<ast::AssignmentStatement>(
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ctx.dst->create<ast::IdentifierExpression>(v->symbol()),
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AccessByFormat(i, attribute_desc.format)));
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}
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}
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return ctx.dst->create<ast::BlockStatement>(stmts);
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}
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/// Generates an expression reading from a buffer a specific format.
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/// This reads the value wherever `kPullingPosVarName` points to at the time
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/// of the read.
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/// @param buffer the index of the vertex buffer
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/// @param format the format to read
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ast::Expression* AccessByFormat(uint32_t buffer, VertexFormat format) {
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// TODO(idanr): this doesn't account for the format of the attribute in the
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// shader. ex: vec<u32> in shader, and attribute claims VertexFormat::Float4
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// right now, we would try to assign a vec4<f32> to this attribute, but we
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// really need to assign a vec4<u32> by casting.
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// We could split this function to first do memory accesses and unpacking
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// into int/uint/float1-4/etc, then convert that variable to a var<in> with
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// the conversion defined in the WebGPU spec.
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switch (format) {
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case VertexFormat::kU32:
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return AccessU32(buffer, ctx.dst->Expr(GetPullingPositionName()));
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case VertexFormat::kI32:
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return AccessI32(buffer, ctx.dst->Expr(GetPullingPositionName()));
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case VertexFormat::kF32:
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return AccessF32(buffer, ctx.dst->Expr(GetPullingPositionName()));
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case VertexFormat::kVec2F32:
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return AccessVec(buffer, 4, ctx.dst->ty.f32(), VertexFormat::kF32, 2);
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case VertexFormat::kVec3F32:
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return AccessVec(buffer, 4, ctx.dst->ty.f32(), VertexFormat::kF32, 3);
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case VertexFormat::kVec4F32:
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return AccessVec(buffer, 4, ctx.dst->ty.f32(), VertexFormat::kF32, 4);
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default:
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return nullptr;
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}
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}
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/// Generates an expression reading a uint32 from a vertex buffer
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/// @param buffer the index of the vertex buffer
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/// @param pos an expression for the position of the access, in bytes
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ast::Expression* AccessU32(uint32_t buffer, ast::Expression* pos) {
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// Here we divide by 4, since the buffer is uint32 not uint8. The input
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// buffer has byte offsets for each attribute, and we will convert it to u32
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// indexes by dividing. Then, that element is going to be read, and if
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// needed, unpacked into an appropriate variable. All reads should end up
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// here as a base case.
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return ctx.dst->create<ast::ArrayAccessorExpression>(
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ctx.dst->MemberAccessor(GetVertexBufferName(buffer),
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GetStructBufferName()),
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ctx.dst->Div(pos, 4u));
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}
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/// Generates an expression reading an int32 from a vertex buffer
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/// @param buffer the index of the vertex buffer
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/// @param pos an expression for the position of the access, in bytes
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ast::Expression* AccessI32(uint32_t buffer, ast::Expression* pos) {
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// as<T> reinterprets bits
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return ctx.dst->create<ast::BitcastExpression>(ctx.dst->ty.i32(),
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AccessU32(buffer, pos));
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}
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/// Generates an expression reading a float from a vertex buffer
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/// @param buffer the index of the vertex buffer
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/// @param pos an expression for the position of the access, in bytes
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ast::Expression* AccessF32(uint32_t buffer, ast::Expression* pos) {
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// as<T> reinterprets bits
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return ctx.dst->create<ast::BitcastExpression>(ctx.dst->ty.f32(),
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AccessU32(buffer, pos));
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}
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/// Generates an expression reading a basic type (u32, i32, f32) from a
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/// vertex buffer
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/// @param buffer the index of the vertex buffer
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/// @param pos an expression for the position of the access, in bytes
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/// @param format the underlying vertex format
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ast::Expression* AccessPrimitive(uint32_t buffer,
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ast::Expression* pos,
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VertexFormat format) {
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// This function uses a position expression to read, rather than using the
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// position variable. This allows us to read from offset positions relative
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// to |kPullingPosVarName|. We can't call AccessByFormat because it reads
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// only from the position variable.
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switch (format) {
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case VertexFormat::kU32:
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return AccessU32(buffer, pos);
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case VertexFormat::kI32:
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return AccessI32(buffer, pos);
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case VertexFormat::kF32:
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return AccessF32(buffer, pos);
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default:
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return nullptr;
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}
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}
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/// Generates an expression reading a vec2/3/4 from a vertex buffer.
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/// This reads the value wherever `kPullingPosVarName` points to at the time
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/// of the read.
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/// @param buffer the index of the vertex buffer
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/// @param element_stride stride between elements, in bytes
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/// @param base_type underlying AST type
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/// @param base_format underlying vertex format
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/// @param count how many elements the vector has
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ast::Expression* AccessVec(uint32_t buffer,
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uint32_t element_stride,
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type::Type* base_type,
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VertexFormat base_format,
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uint32_t count) {
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ast::ExpressionList expr_list;
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for (uint32_t i = 0; i < count; ++i) {
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// Offset read position by element_stride for each component
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auto* cur_pos =
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ctx.dst->Add(GetPullingPositionName(), element_stride * i);
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expr_list.push_back(AccessPrimitive(buffer, cur_pos, base_format));
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}
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return ctx.dst->create<ast::TypeConstructorExpression>(
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ctx.dst->create<type::Vector>(base_type, count), std::move(expr_list));
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}
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};
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} // namespace
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@ -93,367 +442,6 @@ VertexPulling::Config::~Config() = default;
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VertexPulling::Config& VertexPulling::Config::operator=(const Config&) =
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default;
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VertexPulling::State::State(CloneContext& context, const Config& c)
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: ctx(context), cfg(c) {}
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VertexPulling::State::State(const State&) = default;
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VertexPulling::State::~State() = default;
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std::string VertexPulling::State::GetVertexBufferName(uint32_t index) const {
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return kVertexBufferNamePrefix + std::to_string(index);
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}
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void VertexPulling::State::FindOrInsertVertexIndexIfUsed() {
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bool uses_vertex_step_mode = false;
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for (const VertexBufferLayoutDescriptor& buffer_layout : cfg.vertex_state) {
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if (buffer_layout.step_mode == InputStepMode::kVertex) {
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uses_vertex_step_mode = true;
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break;
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}
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}
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if (!uses_vertex_step_mode) {
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return;
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}
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// Look for an existing vertex index builtin
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for (auto* v : ctx.src->AST().GlobalVariables()) {
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auto* sem = ctx.src->Sem().Get(v);
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if (sem->StorageClass() != ast::StorageClass::kInput) {
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continue;
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}
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for (auto* d : v->decorations()) {
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if (auto* builtin = d->As<ast::BuiltinDecoration>()) {
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if (builtin->value() == ast::Builtin::kVertexIndex) {
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vertex_index_name = ctx.src->Symbols().NameFor(v->symbol());
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return;
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}
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}
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}
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}
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// We didn't find a vertex index builtin, so create one
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vertex_index_name = kDefaultVertexIndexName;
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auto* var = ctx.dst->create<ast::Variable>(
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Source{}, // source
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ctx.dst->Symbols().Register(vertex_index_name), // symbol
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ast::StorageClass::kInput, // storage_class
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GetU32Type(), // type
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false, // is_const
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nullptr, // constructor
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ast::DecorationList{
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ctx.dst->create<ast::BuiltinDecoration>(Source{},
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ast::Builtin::kVertexIndex),
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});
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ctx.dst->AST().AddGlobalVariable(var);
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}
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void VertexPulling::State::FindOrInsertInstanceIndexIfUsed() {
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bool uses_instance_step_mode = false;
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for (const VertexBufferLayoutDescriptor& buffer_layout : cfg.vertex_state) {
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if (buffer_layout.step_mode == InputStepMode::kInstance) {
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uses_instance_step_mode = true;
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break;
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}
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}
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if (!uses_instance_step_mode) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Look for an existing instance index builtin
|
||||
for (auto* v : ctx.src->AST().GlobalVariables()) {
|
||||
auto* sem = ctx.src->Sem().Get(v);
|
||||
if (sem->StorageClass() != ast::StorageClass::kInput) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (auto* d : v->decorations()) {
|
||||
if (auto* builtin = d->As<ast::BuiltinDecoration>()) {
|
||||
if (builtin->value() == ast::Builtin::kInstanceIndex) {
|
||||
instance_index_name = ctx.src->Symbols().NameFor(v->symbol());
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// We didn't find an instance index builtin, so create one
|
||||
instance_index_name = kDefaultInstanceIndexName;
|
||||
|
||||
auto* var = ctx.dst->create<ast::Variable>(
|
||||
Source{}, // source
|
||||
ctx.dst->Symbols().Register(instance_index_name), // symbol
|
||||
ast::StorageClass::kInput, // storage_class
|
||||
GetU32Type(), // type
|
||||
false, // is_const
|
||||
nullptr, // constructor
|
||||
ast::DecorationList{
|
||||
ctx.dst->create<ast::BuiltinDecoration>(Source{},
|
||||
ast::Builtin::kInstanceIndex),
|
||||
});
|
||||
ctx.dst->AST().AddGlobalVariable(var);
|
||||
}
|
||||
|
||||
void VertexPulling::State::ConvertVertexInputVariablesToPrivate() {
|
||||
for (auto* v : ctx.src->AST().GlobalVariables()) {
|
||||
auto* sem = ctx.src->Sem().Get(v);
|
||||
if (sem->StorageClass() != ast::StorageClass::kInput) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (auto* d : v->decorations()) {
|
||||
if (auto* l = d->As<ast::LocationDecoration>()) {
|
||||
uint32_t location = l->value();
|
||||
// This is where the replacement is created. Expressions use identifier
|
||||
// strings instead of pointers, so we don't need to update any other
|
||||
// place in the AST.
|
||||
auto name = ctx.src->Symbols().NameFor(v->symbol());
|
||||
auto* replacement = ctx.dst->create<ast::Variable>(
|
||||
Source{}, // source
|
||||
ctx.dst->Symbols().Register(name), // symbol
|
||||
ast::StorageClass::kPrivate, // storage_class
|
||||
ctx.Clone(v->declared_type()), // type
|
||||
false, // is_const
|
||||
nullptr, // constructor
|
||||
ast::DecorationList{}); // decorations
|
||||
location_to_var[location] = replacement;
|
||||
location_replacements.emplace_back(LocationReplacement{v, replacement});
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VertexPulling::State::AddVertexStorageBuffers() {
|
||||
// TODO(idanr): Make this readonly https://github.com/gpuweb/gpuweb/issues/935
|
||||
// The array inside the struct definition
|
||||
auto* internal_array_type = ctx.dst->create<type::Array>(
|
||||
GetU32Type(), 0,
|
||||
ast::DecorationList{
|
||||
ctx.dst->create<ast::StrideDecoration>(Source{}, 4u),
|
||||
});
|
||||
|
||||
// Creating the struct type
|
||||
ast::StructMemberList members;
|
||||
members.push_back(ctx.dst->create<ast::StructMember>(
|
||||
Source{}, ctx.dst->Symbols().Register(kStructBufferName),
|
||||
internal_array_type, ast::DecorationList{}));
|
||||
|
||||
ast::DecorationList decos;
|
||||
decos.push_back(ctx.dst->create<ast::StructBlockDecoration>(Source{}));
|
||||
|
||||
auto* struct_type = ctx.dst->create<type::Struct>(
|
||||
ctx.dst->Symbols().Register(kStructName),
|
||||
ctx.dst->create<ast::Struct>(Source{}, std::move(members),
|
||||
std::move(decos)));
|
||||
|
||||
for (uint32_t i = 0; i < cfg.vertex_state.size(); ++i) {
|
||||
// The decorated variable with struct type
|
||||
std::string name = GetVertexBufferName(i);
|
||||
auto* var = ctx.dst->create<ast::Variable>(
|
||||
Source{}, // source
|
||||
ctx.dst->Symbols().Register(name), // symbol
|
||||
ast::StorageClass::kStorage, // storage_class
|
||||
struct_type, // type
|
||||
false, // is_const
|
||||
nullptr, // constructor
|
||||
ast::DecorationList{
|
||||
ctx.dst->create<ast::BindingDecoration>(Source{}, i),
|
||||
ctx.dst->create<ast::GroupDecoration>(Source{}, cfg.pulling_group),
|
||||
});
|
||||
ctx.dst->AST().AddGlobalVariable(var);
|
||||
}
|
||||
ctx.dst->AST().AddConstructedType(struct_type);
|
||||
}
|
||||
|
||||
ast::BlockStatement* VertexPulling::State::CreateVertexPullingPreamble() const {
|
||||
// Assign by looking at the vertex descriptor to find attributes with matching
|
||||
// location.
|
||||
|
||||
ast::StatementList stmts;
|
||||
|
||||
// Declare the |kPullingPosVarName| variable in the shader
|
||||
auto* pos_declaration = ctx.dst->create<ast::VariableDeclStatement>(
|
||||
Source{}, ctx.dst->create<ast::Variable>(
|
||||
Source{}, // source
|
||||
ctx.dst->Symbols().Register(kPullingPosVarName), // symbol
|
||||
ast::StorageClass::kFunction, // storage_class
|
||||
GetU32Type(), // type
|
||||
false, // is_const
|
||||
nullptr, // constructor
|
||||
ast::DecorationList{})); // decorations
|
||||
|
||||
// |kPullingPosVarName| refers to the byte location of the current read. We
|
||||
// declare a variable in the shader to avoid having to reuse Expression
|
||||
// objects.
|
||||
stmts.emplace_back(pos_declaration);
|
||||
|
||||
for (uint32_t i = 0; i < cfg.vertex_state.size(); ++i) {
|
||||
const VertexBufferLayoutDescriptor& buffer_layout = cfg.vertex_state[i];
|
||||
|
||||
for (const VertexAttributeDescriptor& attribute_desc :
|
||||
buffer_layout.attributes) {
|
||||
auto it = location_to_var.find(attribute_desc.shader_location);
|
||||
if (it == location_to_var.end()) {
|
||||
continue;
|
||||
}
|
||||
auto* v = it->second;
|
||||
|
||||
auto name = buffer_layout.step_mode == InputStepMode::kVertex
|
||||
? vertex_index_name
|
||||
: instance_index_name;
|
||||
// Identifier to index by
|
||||
auto* index_identifier = ctx.dst->create<ast::IdentifierExpression>(
|
||||
Source{}, ctx.dst->Symbols().Register(name));
|
||||
|
||||
// An expression for the start of the read in the buffer in bytes
|
||||
auto* pos_value = ctx.dst->create<ast::BinaryExpression>(
|
||||
Source{}, ast::BinaryOp::kAdd,
|
||||
ctx.dst->create<ast::BinaryExpression>(
|
||||
Source{}, ast::BinaryOp::kMultiply, index_identifier,
|
||||
GenUint(static_cast<uint32_t>(buffer_layout.array_stride))),
|
||||
GenUint(static_cast<uint32_t>(attribute_desc.offset)));
|
||||
|
||||
// Update position of the read
|
||||
auto* set_pos_expr = ctx.dst->create<ast::AssignmentStatement>(
|
||||
Source{}, CreatePullingPositionIdent(), pos_value);
|
||||
stmts.emplace_back(set_pos_expr);
|
||||
|
||||
stmts.emplace_back(ctx.dst->create<ast::AssignmentStatement>(
|
||||
Source{},
|
||||
ctx.dst->create<ast::IdentifierExpression>(Source{}, v->symbol()),
|
||||
AccessByFormat(i, attribute_desc.format)));
|
||||
}
|
||||
}
|
||||
|
||||
return ctx.dst->create<ast::BlockStatement>(Source{}, stmts);
|
||||
}
|
||||
|
||||
ast::Expression* VertexPulling::State::GenUint(uint32_t value) const {
|
||||
return ctx.dst->create<ast::ScalarConstructorExpression>(
|
||||
Source{},
|
||||
ctx.dst->create<ast::UintLiteral>(Source{}, GetU32Type(), value));
|
||||
}
|
||||
|
||||
ast::Expression* VertexPulling::State::CreatePullingPositionIdent() const {
|
||||
return ctx.dst->create<ast::IdentifierExpression>(
|
||||
Source{}, ctx.dst->Symbols().Register(kPullingPosVarName));
|
||||
}
|
||||
|
||||
ast::Expression* VertexPulling::State::AccessByFormat(
|
||||
uint32_t buffer,
|
||||
VertexFormat format) const {
|
||||
// TODO(idanr): this doesn't account for the format of the attribute in the
|
||||
// shader. ex: vec<u32> in shader, and attribute claims VertexFormat::Float4
|
||||
// right now, we would try to assign a vec4<f32> to this attribute, but we
|
||||
// really need to assign a vec4<u32> by casting.
|
||||
// We could split this function to first do memory accesses and unpacking into
|
||||
// int/uint/float1-4/etc, then convert that variable to a var<in> with the
|
||||
// conversion defined in the WebGPU spec.
|
||||
switch (format) {
|
||||
case VertexFormat::kU32:
|
||||
return AccessU32(buffer, CreatePullingPositionIdent());
|
||||
case VertexFormat::kI32:
|
||||
return AccessI32(buffer, CreatePullingPositionIdent());
|
||||
case VertexFormat::kF32:
|
||||
return AccessF32(buffer, CreatePullingPositionIdent());
|
||||
case VertexFormat::kVec2F32:
|
||||
return AccessVec(buffer, 4, GetF32Type(), VertexFormat::kF32, 2);
|
||||
case VertexFormat::kVec3F32:
|
||||
return AccessVec(buffer, 4, GetF32Type(), VertexFormat::kF32, 3);
|
||||
case VertexFormat::kVec4F32:
|
||||
return AccessVec(buffer, 4, GetF32Type(), VertexFormat::kF32, 4);
|
||||
default:
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
ast::Expression* VertexPulling::State::AccessU32(uint32_t buffer,
|
||||
ast::Expression* pos) const {
|
||||
// Here we divide by 4, since the buffer is uint32 not uint8. The input buffer
|
||||
// has byte offsets for each attribute, and we will convert it to u32 indexes
|
||||
// by dividing. Then, that element is going to be read, and if needed,
|
||||
// unpacked into an appropriate variable. All reads should end up here as a
|
||||
// base case.
|
||||
auto vbuf_name = GetVertexBufferName(buffer);
|
||||
return ctx.dst->create<ast::ArrayAccessorExpression>(
|
||||
Source{},
|
||||
ctx.dst->create<ast::MemberAccessorExpression>(
|
||||
Source{},
|
||||
ctx.dst->create<ast::IdentifierExpression>(
|
||||
Source{}, ctx.dst->Symbols().Register(vbuf_name)),
|
||||
ctx.dst->create<ast::IdentifierExpression>(
|
||||
Source{}, ctx.dst->Symbols().Register(kStructBufferName))),
|
||||
ctx.dst->create<ast::BinaryExpression>(Source{}, ast::BinaryOp::kDivide,
|
||||
pos, GenUint(4)));
|
||||
}
|
||||
|
||||
ast::Expression* VertexPulling::State::AccessI32(uint32_t buffer,
|
||||
ast::Expression* pos) const {
|
||||
// as<T> reinterprets bits
|
||||
return ctx.dst->create<ast::BitcastExpression>(Source{}, GetI32Type(),
|
||||
AccessU32(buffer, pos));
|
||||
}
|
||||
|
||||
ast::Expression* VertexPulling::State::AccessF32(uint32_t buffer,
|
||||
ast::Expression* pos) const {
|
||||
// as<T> reinterprets bits
|
||||
return ctx.dst->create<ast::BitcastExpression>(Source{}, GetF32Type(),
|
||||
AccessU32(buffer, pos));
|
||||
}
|
||||
|
||||
ast::Expression* VertexPulling::State::AccessPrimitive(
|
||||
uint32_t buffer,
|
||||
ast::Expression* pos,
|
||||
VertexFormat format) const {
|
||||
// This function uses a position expression to read, rather than using the
|
||||
// position variable. This allows us to read from offset positions relative to
|
||||
// |kPullingPosVarName|. We can't call AccessByFormat because it reads only
|
||||
// from the position variable.
|
||||
switch (format) {
|
||||
case VertexFormat::kU32:
|
||||
return AccessU32(buffer, pos);
|
||||
case VertexFormat::kI32:
|
||||
return AccessI32(buffer, pos);
|
||||
case VertexFormat::kF32:
|
||||
return AccessF32(buffer, pos);
|
||||
default:
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
ast::Expression* VertexPulling::State::AccessVec(uint32_t buffer,
|
||||
uint32_t element_stride,
|
||||
type::Type* base_type,
|
||||
VertexFormat base_format,
|
||||
uint32_t count) const {
|
||||
ast::ExpressionList expr_list;
|
||||
for (uint32_t i = 0; i < count; ++i) {
|
||||
// Offset read position by element_stride for each component
|
||||
auto* cur_pos = ctx.dst->create<ast::BinaryExpression>(
|
||||
Source{}, ast::BinaryOp::kAdd, CreatePullingPositionIdent(),
|
||||
GenUint(element_stride * i));
|
||||
expr_list.push_back(AccessPrimitive(buffer, cur_pos, base_format));
|
||||
}
|
||||
|
||||
return ctx.dst->create<ast::TypeConstructorExpression>(
|
||||
Source{}, ctx.dst->create<type::Vector>(base_type, count),
|
||||
std::move(expr_list));
|
||||
}
|
||||
|
||||
type::Type* VertexPulling::State::GetU32Type() const {
|
||||
return ctx.dst->create<type::U32>();
|
||||
}
|
||||
|
||||
type::Type* VertexPulling::State::GetI32Type() const {
|
||||
return ctx.dst->create<type::I32>();
|
||||
}
|
||||
|
||||
type::Type* VertexPulling::State::GetF32Type() const {
|
||||
return ctx.dst->create<type::F32>();
|
||||
}
|
||||
|
||||
VertexBufferLayoutDescriptor::VertexBufferLayoutDescriptor() = default;
|
||||
|
||||
VertexBufferLayoutDescriptor::VertexBufferLayoutDescriptor(
|
||||
|
|
|
@ -176,105 +176,6 @@ class VertexPulling : public Transform {
|
|||
|
||||
private:
|
||||
Config cfg_;
|
||||
|
||||
struct State {
|
||||
State(CloneContext& ctx, const Config& c);
|
||||
explicit State(const State&);
|
||||
~State();
|
||||
|
||||
/// Generate the vertex buffer binding name
|
||||
/// @param index index to append to buffer name
|
||||
std::string GetVertexBufferName(uint32_t index) const;
|
||||
|
||||
/// Inserts vertex_index binding, or finds the existing one
|
||||
void FindOrInsertVertexIndexIfUsed();
|
||||
|
||||
/// Inserts instance_index binding, or finds the existing one
|
||||
void FindOrInsertInstanceIndexIfUsed();
|
||||
|
||||
/// Converts var<in> with a location decoration to var<private>
|
||||
void ConvertVertexInputVariablesToPrivate();
|
||||
|
||||
/// Adds storage buffer decorated variables for the vertex buffers
|
||||
void AddVertexStorageBuffers();
|
||||
|
||||
/// Creates and returns the assignment to the variables from the buffers
|
||||
ast::BlockStatement* CreateVertexPullingPreamble() const;
|
||||
|
||||
/// Generates an expression holding a constant uint
|
||||
/// @param value uint value
|
||||
ast::Expression* GenUint(uint32_t value) const;
|
||||
|
||||
/// Generates an expression to read the shader value `kPullingPosVarName`
|
||||
ast::Expression* CreatePullingPositionIdent() const;
|
||||
|
||||
/// Generates an expression reading from a buffer a specific format.
|
||||
/// This reads the value wherever `kPullingPosVarName` points to at the time
|
||||
/// of the read.
|
||||
/// @param buffer the index of the vertex buffer
|
||||
/// @param format the format to read
|
||||
ast::Expression* AccessByFormat(uint32_t buffer, VertexFormat format) const;
|
||||
|
||||
/// Generates an expression reading a uint32 from a vertex buffer
|
||||
/// @param buffer the index of the vertex buffer
|
||||
/// @param pos an expression for the position of the access, in bytes
|
||||
ast::Expression* AccessU32(uint32_t buffer, ast::Expression* pos) const;
|
||||
|
||||
/// Generates an expression reading an int32 from a vertex buffer
|
||||
/// @param buffer the index of the vertex buffer
|
||||
/// @param pos an expression for the position of the access, in bytes
|
||||
ast::Expression* AccessI32(uint32_t buffer, ast::Expression* pos) const;
|
||||
|
||||
/// Generates an expression reading a float from a vertex buffer
|
||||
/// @param buffer the index of the vertex buffer
|
||||
/// @param pos an expression for the position of the access, in bytes
|
||||
ast::Expression* AccessF32(uint32_t buffer, ast::Expression* pos) const;
|
||||
|
||||
/// Generates an expression reading a basic type (u32, i32, f32) from a
|
||||
/// vertex buffer
|
||||
/// @param buffer the index of the vertex buffer
|
||||
/// @param pos an expression for the position of the access, in bytes
|
||||
/// @param format the underlying vertex format
|
||||
ast::Expression* AccessPrimitive(uint32_t buffer,
|
||||
ast::Expression* pos,
|
||||
VertexFormat format) const;
|
||||
|
||||
/// Generates an expression reading a vec2/3/4 from a vertex buffer.
|
||||
/// This reads the value wherever `kPullingPosVarName` points to at the time
|
||||
/// of the read.
|
||||
/// @param buffer the index of the vertex buffer
|
||||
/// @param element_stride stride between elements, in bytes
|
||||
/// @param base_type underlying AST type
|
||||
/// @param base_format underlying vertex format
|
||||
/// @param count how many elements the vector has
|
||||
ast::Expression* AccessVec(uint32_t buffer,
|
||||
uint32_t element_stride,
|
||||
type::Type* base_type,
|
||||
VertexFormat base_format,
|
||||
uint32_t count) const;
|
||||
|
||||
// Used to grab corresponding types from the type manager
|
||||
type::Type* GetU32Type() const;
|
||||
type::Type* GetI32Type() const;
|
||||
type::Type* GetF32Type() const;
|
||||
|
||||
CloneContext& ctx;
|
||||
Config const cfg;
|
||||
|
||||
/// LocationReplacement describes an ast::Variable replacement for a
|
||||
/// location input.
|
||||
struct LocationReplacement {
|
||||
/// The variable to replace in the source Program
|
||||
ast::Variable* from;
|
||||
/// The replacement to use in the target ProgramBuilder
|
||||
ast::Variable* to;
|
||||
};
|
||||
|
||||
std::unordered_map<uint32_t, ast::Variable*> location_to_var;
|
||||
std::vector<LocationReplacement> location_replacements;
|
||||
std::string vertex_index_name;
|
||||
std::string instance_index_name;
|
||||
};
|
||||
};
|
||||
|
||||
} // namespace transform
|
||||
|
|
|
@ -113,13 +113,13 @@ fn main() {}
|
|||
auto* expect = R"(
|
||||
[[builtin(vertex_index)]] var<in> _tint_pulling_vertex_index : u32;
|
||||
|
||||
[[binding(0), group(4)]] var<storage> _tint_pulling_vertex_buffer_0 : TintVertexData;
|
||||
|
||||
[[block]]
|
||||
struct TintVertexData {
|
||||
_tint_vertex_data : [[stride(4)]] array<u32>;
|
||||
};
|
||||
|
||||
[[binding(0), group(4)]] var<storage> _tint_pulling_vertex_buffer_0 : TintVertexData;
|
||||
|
||||
var<private> var_a : f32;
|
||||
|
||||
[[stage(vertex)]]
|
||||
|
@ -155,13 +155,13 @@ fn main() {}
|
|||
auto* expect = R"(
|
||||
[[builtin(instance_index)]] var<in> _tint_pulling_instance_index : u32;
|
||||
|
||||
[[binding(0), group(4)]] var<storage> _tint_pulling_vertex_buffer_0 : TintVertexData;
|
||||
|
||||
[[block]]
|
||||
struct TintVertexData {
|
||||
_tint_vertex_data : [[stride(4)]] array<u32>;
|
||||
};
|
||||
|
||||
[[binding(0), group(4)]] var<storage> _tint_pulling_vertex_buffer_0 : TintVertexData;
|
||||
|
||||
var<private> var_a : f32;
|
||||
|
||||
[[stage(vertex)]]
|
||||
|
@ -197,13 +197,13 @@ fn main() {}
|
|||
auto* expect = R"(
|
||||
[[builtin(vertex_index)]] var<in> _tint_pulling_vertex_index : u32;
|
||||
|
||||
[[binding(0), group(5)]] var<storage> _tint_pulling_vertex_buffer_0 : TintVertexData;
|
||||
|
||||
[[block]]
|
||||
struct TintVertexData {
|
||||
_tint_vertex_data : [[stride(4)]] array<u32>;
|
||||
};
|
||||
|
||||
[[binding(0), group(5)]] var<storage> _tint_pulling_vertex_buffer_0 : TintVertexData;
|
||||
|
||||
var<private> var_a : f32;
|
||||
|
||||
[[stage(vertex)]]
|
||||
|
@ -242,15 +242,15 @@ fn main() {}
|
|||
)";
|
||||
|
||||
auto* expect = R"(
|
||||
[[binding(0), group(4)]] var<storage> _tint_pulling_vertex_buffer_0 : TintVertexData;
|
||||
|
||||
[[binding(1), group(4)]] var<storage> _tint_pulling_vertex_buffer_1 : TintVertexData;
|
||||
|
||||
[[block]]
|
||||
struct TintVertexData {
|
||||
_tint_vertex_data : [[stride(4)]] array<u32>;
|
||||
};
|
||||
|
||||
[[binding(0), group(4)]] var<storage> _tint_pulling_vertex_buffer_0 : TintVertexData;
|
||||
|
||||
[[binding(1), group(4)]] var<storage> _tint_pulling_vertex_buffer_1 : TintVertexData;
|
||||
|
||||
var<private> var_a : f32;
|
||||
|
||||
var<private> var_b : f32;
|
||||
|
@ -305,13 +305,13 @@ fn main() {}
|
|||
auto* expect = R"(
|
||||
[[builtin(vertex_index)]] var<in> _tint_pulling_vertex_index : u32;
|
||||
|
||||
[[binding(0), group(4)]] var<storage> _tint_pulling_vertex_buffer_0 : TintVertexData;
|
||||
|
||||
[[block]]
|
||||
struct TintVertexData {
|
||||
_tint_vertex_data : [[stride(4)]] array<u32>;
|
||||
};
|
||||
|
||||
[[binding(0), group(4)]] var<storage> _tint_pulling_vertex_buffer_0 : TintVertexData;
|
||||
|
||||
var<private> var_a : f32;
|
||||
|
||||
var<private> var_b : vec4<f32>;
|
||||
|
@ -355,17 +355,17 @@ fn main() {}
|
|||
auto* expect = R"(
|
||||
[[builtin(vertex_index)]] var<in> _tint_pulling_vertex_index : u32;
|
||||
|
||||
[[block]]
|
||||
struct TintVertexData {
|
||||
_tint_vertex_data : [[stride(4)]] array<u32>;
|
||||
};
|
||||
|
||||
[[binding(0), group(4)]] var<storage> _tint_pulling_vertex_buffer_0 : TintVertexData;
|
||||
|
||||
[[binding(1), group(4)]] var<storage> _tint_pulling_vertex_buffer_1 : TintVertexData;
|
||||
|
||||
[[binding(2), group(4)]] var<storage> _tint_pulling_vertex_buffer_2 : TintVertexData;
|
||||
|
||||
[[block]]
|
||||
struct TintVertexData {
|
||||
_tint_vertex_data : [[stride(4)]] array<u32>;
|
||||
};
|
||||
|
||||
var<private> var_a : vec2<f32>;
|
||||
|
||||
var<private> var_b : vec3<f32>;
|
||||
|
|
Loading…
Reference in New Issue