dawn_native: deduplicate render pipelines

BUG=dawn:143

Change-Id: I2f66387f95bcb44dc20f308b4a582b878803dbe8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6864
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez
2019-05-02 15:30:56 +00:00
committed by Commit Bot service account
parent 00f6b1af41
commit 94274b63fb
5 changed files with 369 additions and 14 deletions

View File

@@ -14,6 +14,7 @@
#include "tests/DawnTest.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
class ObjectCachingTest : public DawnTest {};
@@ -165,4 +166,124 @@ TEST_P(ObjectCachingTest, ComputePipelineDeduplicationOnLayout) {
EXPECT_EQ(pipeline.Get() == samePipeline.Get(), !UsesWire());
}
// Test that RenderPipelines are correctly deduplicated wrt. their layout
TEST_P(ObjectCachingTest, RenderPipelineDeduplicationOnLayout) {
dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device, {{1, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer}});
dawn::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
device, {{1, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer}});
dawn::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
dawn::PipelineLayout samePl = utils::MakeBasicPipelineLayout(device, &bgl);
dawn::PipelineLayout otherPl = utils::MakeBasicPipelineLayout(device, nullptr);
EXPECT_NE(pl.Get(), otherPl.Get());
EXPECT_EQ(pl.Get() == samePl.Get(), !UsesWire());
utils::ComboRenderPipelineDescriptor desc(device);
desc.cVertexStage.module = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
#version 450
void main() {
gl_Position = vec4(0.0);
})");
desc.cFragmentStage.module = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
#version 450
void main() {
})");
desc.layout = pl;
dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
desc.layout = samePl;
dawn::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc);
desc.layout = otherPl;
dawn::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc);
EXPECT_NE(pipeline.Get(), otherPipeline.Get());
EXPECT_EQ(pipeline.Get() == samePipeline.Get(), !UsesWire());
}
// Test that RenderPipelines are correctly deduplicated wrt. their vertex module
TEST_P(ObjectCachingTest, RenderPipelineDeduplicationOnVertexModule) {
dawn::ShaderModule module = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
#version 450
void main() {
gl_Position = vec4(0.0);
})");
dawn::ShaderModule sameModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
#version 450
void main() {
gl_Position = vec4(0.0);
})");
dawn::ShaderModule otherModule =
utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
#version 450
void main() {
gl_Position = vec4(1.0);
})");
EXPECT_NE(module.Get(), otherModule.Get());
EXPECT_EQ(module.Get() == sameModule.Get(), !UsesWire());
utils::ComboRenderPipelineDescriptor desc(device);
desc.cFragmentStage.module = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
#version 450
void main() {
})");
desc.cVertexStage.module = module;
dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
desc.cVertexStage.module = sameModule;
dawn::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc);
desc.cVertexStage.module = otherModule;
dawn::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc);
EXPECT_NE(pipeline.Get(), otherPipeline.Get());
EXPECT_EQ(pipeline.Get() == samePipeline.Get(), !UsesWire());
}
// Test that RenderPipelines are correctly deduplicated wrt. their fragment module
TEST_P(ObjectCachingTest, RenderPipelineDeduplicationOnFragmentModule) {
dawn::ShaderModule module = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
#version 450
void main() {
})");
dawn::ShaderModule sameModule =
utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
#version 450
void main() {
})");
dawn::ShaderModule otherModule =
utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
#version 450
void main() {
int i = 0;
})");
EXPECT_NE(module.Get(), otherModule.Get());
EXPECT_EQ(module.Get() == sameModule.Get(), !UsesWire());
utils::ComboRenderPipelineDescriptor desc(device);
desc.cVertexStage.module = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
#version 450
void main() {
gl_Position = vec4(0.0);
})");
desc.cFragmentStage.module = module;
dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
desc.cFragmentStage.module = sameModule;
dawn::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc);
desc.cFragmentStage.module = otherModule;
dawn::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc);
EXPECT_NE(pipeline.Get(), otherPipeline.Get());
EXPECT_EQ(pipeline.Get() == samePipeline.Get(), !UsesWire());
}
DAWN_INSTANTIATE_TEST(ObjectCachingTest, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend);