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Make ShaderModuleBase use its own spirv_cross for reflection.
Bug: dawn:216 Change-Id: Ie79aaeb3a878960606e8c09a4969bf7a1dbe1b13 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28240 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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@@ -95,8 +95,6 @@ namespace dawn_native { namespace opengl {
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spirv_cross::CompilerGLSL compiler(spirv);
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compiler.set_common_options(options);
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DAWN_TRY(ExtractSpirvInfo(compiler));
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// Extract bindings names so that it can be used to get its location in program.
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// Now translate the separate sampler / textures into combined ones and store their info.
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// We need to do this before removing the set and binding decorations.
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