Add BlendState to NXT API

This commit is contained in:
Austin Eng 2017-07-26 16:59:53 -04:00 committed by Austin Eng
parent fc9775f7df
commit 94bebe517d
28 changed files with 526 additions and 6 deletions

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@ -105,6 +105,78 @@
{"value": 3, "name": "storage buffer"}
]
},
"blend factor": {
"category": "enum",
"values": [
{"value": 0, "name": "zero"},
{"value": 1, "name": "one"},
{"value": 2, "name": "src color"},
{"value": 3, "name": "one minus src color"},
{"value": 4, "name": "src alpha"},
{"value": 5, "name": "one minus src alpha"},
{"value": 6, "name": "dst color"},
{"value": 7, "name": "one minus dst color"},
{"value": 8, "name": "dst alpha"},
{"value": 9, "name": "one minus dst alpha"},
{"value": 10, "name": "src alpha saturated"},
{"value": 11, "name": "blend color"},
{"value": 12, "name": "one minus blend color"},
{"value": 13, "name": "src1 color"},
{"value": 14, "name": "one minus src1 color"},
{"value": 15, "name": "src1 alpha"},
{"value": 16, "name": "one minus src1 alpha"}
]
},
"blend operation": {
"category": "enum",
"values": [
{"value": 0, "name": "add"},
{"value": 1, "name": "subtract"},
{"value": 2, "name": "reverse subtract"},
{"value": 3, "name": "min"},
{"value": 4, "name": "max"}
]
},
"blend state": {
"category": "object"
},
"blend state builder": {
"category": "object",
"methods": [
{
"name": "get result",
"returns": "blend state"
},
{
"name": "set blend enabled",
"args": [
{"name": "blend enabled", "type": "bool"}
]
},
{
"name": "set alpha blend",
"args": [
{"name": "blend operation", "type": "blend operation"},
{"name": "src factor", "type": "blend factor"},
{"name": "dst factor", "type": "blend factor"}
]
},
{
"name": "set color blend",
"args": [
{"name": "blend operation", "type": "blend operation"},
{"name": "src factor", "type": "blend factor"},
{"name": "dst factor", "type": "blend factor"}
]
},
{
"name": "set color write mask",
"args": [
{"name": "color write mask", "type": "color write mask"}
]
}
]
},
"builder error status": {
"category": "enum",
"values": [
@ -237,6 +309,17 @@
"char": {
"category": "native"
},
"color write mask": {
"category": "bitmask",
"values": [
{"value": 0, "name": "none"},
{"value": 1, "name": "red"},
{"value": 2, "name": "green"},
{"value": 4, "name": "blue"},
{"value": 8, "name": "alpha"},
{"value": 15, "name": "all"}
]
},
"command buffer": {
"category": "object"
},
@ -473,6 +556,10 @@
"name": "create bind group layout builder",
"returns": "bind group layout builder"
},
{
"name": "create blend state builder",
"returns": "blend state builder"
},
{
"name": "create buffer builder",
"returns": "buffer builder"
@ -787,6 +874,13 @@
"name": "get result",
"returns": "render pipeline"
},
{
"name": "set color attachment blend state",
"args": [
{"name": "attachment slot", "type": "uint32_t"},
{"name": "blend state", "type": "blend state"}
]
},
{
"name": "set depth stencil state",
"args": [

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@ -0,0 +1,89 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "backend/BlendState.h"
#include "backend/Device.h"
namespace backend {
// BlendStateBase
BlendStateBase::BlendStateBase(BlendStateBuilder* builder) : blendInfo(builder->blendInfo) {
}
const BlendStateBase::BlendInfo& BlendStateBase::GetBlendInfo() const {
return blendInfo;
}
// BlendStateBuilder
enum BlendStateSetProperties {
BLEND_STATE_PROPERTY_BLEND_ENABLED = 0x1,
BLEND_STATE_PROPERTY_ALPHA_BLEND = 0x2,
BLEND_STATE_PROPERTY_COLOR_BLEND = 0x4,
BLEND_STATE_PROPERTY_COLOR_WRITE_MASK = 0x08,
};
BlendStateBuilder::BlendStateBuilder(DeviceBase* device) : Builder(device) {
}
BlendStateBase* BlendStateBuilder::GetResultImpl() {
return device->CreateBlendState(this);
}
void BlendStateBuilder::SetBlendEnabled(bool blendEnabled) {
if ((propertiesSet & BLEND_STATE_PROPERTY_BLEND_ENABLED) != 0) {
HandleError("Blend enabled property set multiple times");
return;
}
propertiesSet |= BLEND_STATE_PROPERTY_BLEND_ENABLED;
blendInfo.blendEnabled = blendEnabled;
}
void BlendStateBuilder::SetAlphaBlend(nxt::BlendOperation blendOperation, nxt::BlendFactor srcFactor, nxt::BlendFactor dstFactor) {
if ((propertiesSet & BLEND_STATE_PROPERTY_ALPHA_BLEND) != 0) {
HandleError("Alpha blend property set multiple times");
return;
}
propertiesSet |= BLEND_STATE_PROPERTY_ALPHA_BLEND;
blendInfo.alphaBlend = { blendOperation, srcFactor, dstFactor };
}
void BlendStateBuilder::SetColorBlend(nxt::BlendOperation blendOperation, nxt::BlendFactor srcFactor, nxt::BlendFactor dstFactor) {
if ((propertiesSet & BLEND_STATE_PROPERTY_COLOR_BLEND) != 0) {
HandleError("Color blend property set multiple times");
return;
}
propertiesSet |= BLEND_STATE_PROPERTY_COLOR_BLEND;
blendInfo.colorBlend = { blendOperation, srcFactor, dstFactor };
}
void BlendStateBuilder::SetColorWriteMask(nxt::ColorWriteMask colorWriteMask) {
if ((propertiesSet & BLEND_STATE_PROPERTY_COLOR_WRITE_MASK) != 0) {
HandleError("Color write mask property set multiple times");
return;
}
propertiesSet |= BLEND_STATE_PROPERTY_COLOR_WRITE_MASK;
blendInfo.colorWriteMask = colorWriteMask;
}
}

72
src/backend/BlendState.h Normal file
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@ -0,0 +1,72 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BACKEND_BLENDSTATE_H_
#define BACKEND_BLENDSTATE_H_
#include "backend/Forward.h"
#include "backend/Builder.h"
#include "backend/RefCounted.h"
#include "nxt/nxtcpp.h"
namespace backend {
class BlendStateBase : public RefCounted {
public:
BlendStateBase(BlendStateBuilder* builder);
struct BlendInfo {
struct BlendOpFactor {
nxt::BlendOperation operation = nxt::BlendOperation::Add;
nxt::BlendFactor srcFactor = nxt::BlendFactor::One;
nxt::BlendFactor dstFactor = nxt::BlendFactor::Zero;
};
bool blendEnabled = false;
BlendOpFactor alphaBlend;
BlendOpFactor colorBlend;
nxt::ColorWriteMask colorWriteMask = nxt::ColorWriteMask::All;
};
const BlendInfo& GetBlendInfo() const;
private:
BlendInfo blendInfo;
};
class BlendStateBuilder : public Builder<BlendStateBase> {
public:
BlendStateBuilder(DeviceBase* device);
// NXT API
void SetBlendEnabled(bool blendEnabled);
void SetAlphaBlend(nxt::BlendOperation blendOperation, nxt::BlendFactor srcFactor, nxt::BlendFactor dstFactor);
void SetColorBlend(nxt::BlendOperation blendOperation, nxt::BlendFactor srcFactor, nxt::BlendFactor dstFactor);
void SetColorWriteMask(nxt::ColorWriteMask colorWriteMask);
private:
friend class BlendStateBase;
BlendStateBase* GetResultImpl() override;
int propertiesSet = 0;
BlendStateBase::BlendInfo blendInfo;
};
}
#endif // BACKEND_BLENDSTATE_H_

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@ -38,6 +38,8 @@ if (NXT_ENABLE_OPENGL)
target_include_directories(opengl_autogen PUBLIC ${GENERATED_DIR})
list(APPEND BACKEND_SOURCES
${OPENGL_DIR}/BlendStateGL.cpp
${OPENGL_DIR}/BlendStateGL.h
${OPENGL_DIR}/BufferGL.cpp
${OPENGL_DIR}/BufferGL.h
${OPENGL_DIR}/CommandBufferGL.cpp
@ -110,6 +112,8 @@ if (NXT_ENABLE_METAL)
target_include_directories(metal_autogen PUBLIC ${GENERATED_DIR})
list(APPEND BACKEND_SOURCES
${METAL_DIR}/BlendStateMTL.mm
${METAL_DIR}/BlendStateMTL.h
${METAL_DIR}/BufferMTL.mm
${METAL_DIR}/BufferMTL.h
${METAL_DIR}/CommandBufferMTL.mm
@ -218,6 +222,8 @@ if (NXT_ENABLE_D3D12)
${D3D12_DIR}/BindGroupD3D12.h
${D3D12_DIR}/BindGroupLayoutD3D12.cpp
${D3D12_DIR}/BindGroupLayoutD3D12.h
${D3D12_DIR}/BlendStateD3D12.cpp
${D3D12_DIR}/BlendStateD3D12.h
${D3D12_DIR}/BufferD3D12.cpp
${D3D12_DIR}/BufferD3D12.h
${D3D12_DIR}/CommandAllocatorManager.cpp
@ -268,6 +274,8 @@ list(APPEND BACKEND_SOURCES
${BACKEND_DIR}/BindGroup.h
${BACKEND_DIR}/BindGroupLayout.cpp
${BACKEND_DIR}/BindGroupLayout.h
${BACKEND_DIR}/BlendState.cpp
${BACKEND_DIR}/BlendState.h
${BACKEND_DIR}/Builder.cpp
${BACKEND_DIR}/Builder.h
${BACKEND_DIR}/Buffer.cpp

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@ -16,6 +16,7 @@
#include "backend/BindGroup.h"
#include "backend/BindGroupLayout.h"
#include "backend/BlendState.h"
#include "backend/Buffer.h"
#include "backend/CommandBuffer.h"
#include "backend/ComputePipeline.h"
@ -95,6 +96,9 @@ namespace backend {
BindGroupLayoutBuilder* DeviceBase::CreateBindGroupLayoutBuilder() {
return new BindGroupLayoutBuilder(this);
}
BlendStateBuilder* DeviceBase::CreateBlendStateBuilder() {
return new BlendStateBuilder(this);
}
BufferBuilder* DeviceBase::CreateBufferBuilder() {
return new BufferBuilder(this);
}

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@ -36,6 +36,7 @@ namespace backend {
virtual BindGroupBase* CreateBindGroup(BindGroupBuilder* builder) = 0;
virtual BindGroupLayoutBase* CreateBindGroupLayout(BindGroupLayoutBuilder* builder) = 0;
virtual BlendStateBase* CreateBlendState(BlendStateBuilder* builder) = 0;
virtual BufferBase* CreateBuffer(BufferBuilder* builder) = 0;
virtual BufferViewBase* CreateBufferView(BufferViewBuilder* builder) = 0;
virtual CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) = 0;
@ -75,6 +76,7 @@ namespace backend {
// NXT API
BindGroupBuilder* CreateBindGroupBuilder();
BindGroupLayoutBuilder* CreateBindGroupLayoutBuilder();
BlendStateBuilder* CreateBlendStateBuilder();
BufferBuilder* CreateBufferBuilder();
BufferViewBuilder* CreateBufferViewBuilder();
CommandBufferBuilder* CreateCommandBufferBuilder();

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@ -23,6 +23,8 @@ namespace backend {
class BindGroupBuilder;
class BindGroupLayoutBase;
class BindGroupLayoutBuilder;
class BlendStateBase;
class BlendStateBuilder;
class BufferBase;
class BufferBuilder;
class BufferViewBase;

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@ -68,12 +68,14 @@ namespace backend {
HandleError("Render pass missing properties");
return nullptr;
}
for (const auto& prop : attachmentProperties) {
if (!prop.all()) {
HandleError("A render pass attachment is missing some property");
return nullptr;
}
}
return device->CreateRenderPass(this);
}
@ -88,7 +90,6 @@ namespace backend {
propertiesSet |= RENDERPASS_PROPERTY_ATTACHMENT_COUNT;
}
void RenderPassBuilder::AttachmentSetFormat(uint32_t attachmentSlot, nxt::TextureFormat format) {
if ((propertiesSet & RENDERPASS_PROPERTY_ATTACHMENT_COUNT) == 0) {
HandleError("Render pass attachment count not set yet");

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@ -14,10 +14,12 @@
#include "backend/RenderPipeline.h"
#include "backend/BlendState.h"
#include "backend/Device.h"
#include "backend/DepthStencilState.h"
#include "backend/InputState.h"
#include "backend/RenderPass.h"
#include "common/BitSetIterator.h"
namespace backend {
@ -28,6 +30,7 @@ namespace backend {
depthStencilState(std::move(builder->depthStencilState)),
inputState(std::move(builder->inputState)),
primitiveTopology(builder->primitiveTopology),
blendStates(builder->blendStates),
renderPass(std::move(builder->renderPass)), subpass(builder->subpass) {
if (GetStageMask() != (nxt::ShaderStageBit::Vertex | nxt::ShaderStageBit::Fragment)) {
@ -35,11 +38,6 @@ namespace backend {
return;
}
if (!renderPass) {
builder->HandleError("Pipeline render pass not set");
return;
}
// TODO(kainino@chromium.org): Need to verify the pipeline against its render subpass.
if ((builder->GetStageInfo(nxt::ShaderStage::Vertex).module->GetUsedVertexAttributes() & ~inputState->GetAttributesSetMask()).any()) {
@ -48,6 +46,11 @@ namespace backend {
}
}
BlendStateBase* RenderPipelineBase::GetBlendState(uint32_t attachmentSlot) {
ASSERT(attachmentSlot < blendStates.size());
return blendStates[attachmentSlot].Get();
}
DepthStencilStateBase* RenderPipelineBase::GetDepthStencilState() {
return depthStencilState.Get();
}
@ -82,10 +85,39 @@ namespace backend {
if (!depthStencilState) {
depthStencilState = device->CreateDepthStencilStateBuilder()->GetResult();
}
if (!renderPass) {
HandleError("Pipeline render pass not set");
return nullptr;
}
const auto& subpassInfo = renderPass->GetSubpassInfo(subpass);
if ((blendStatesSet | subpassInfo.colorAttachmentsSet) != subpassInfo.colorAttachmentsSet) {
HandleError("Blend state set on unset color attachment");
return nullptr;
}
// Assign all color attachments without a blend state the default state
// TODO(enga@google.com): Put the default objects in the device
for (uint32_t attachmentSlot : IterateBitSet(subpassInfo.colorAttachmentsSet & ~blendStatesSet)) {
blendStates[attachmentSlot] = device->CreateBlendStateBuilder()->GetResult();
}
return device->CreateRenderPipeline(this);
}
void RenderPipelineBuilder::SetColorAttachmentBlendState(uint32_t attachmentSlot, BlendStateBase* blendState) {
if (attachmentSlot > blendStates.size()) {
HandleError("Attachment index out of bounds");
return;
}
if (blendStatesSet[attachmentSlot]) {
HandleError("Attachment blend state already set");
return;
}
blendStatesSet.set(attachmentSlot);
blendStates[attachmentSlot] = blendState;
}
void RenderPipelineBuilder::SetDepthStencilState(DepthStencilStateBase* depthStencilState) {
this->depthStencilState = depthStencilState;
}

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@ -19,12 +19,16 @@
#include "nxt/nxtcpp.h"
#include <array>
#include <bitset>
namespace backend {
class RenderPipelineBase : public RefCounted, public PipelineBase {
public:
RenderPipelineBase(RenderPipelineBuilder* builder);
BlendStateBase* GetBlendState(uint32_t attachmentSlot);
DepthStencilStateBase* GetDepthStencilState();
InputStateBase* GetInputState();
nxt::PrimitiveTopology GetPrimitiveTopology() const;
@ -35,6 +39,7 @@ namespace backend {
Ref<DepthStencilStateBase> depthStencilState;
Ref<InputStateBase> inputState;
nxt::PrimitiveTopology primitiveTopology;
std::array<Ref<BlendStateBase>, kMaxColorAttachments> blendStates;
Ref<RenderPassBase> renderPass;
uint32_t subpass;
};
@ -44,6 +49,7 @@ namespace backend {
RenderPipelineBuilder(DeviceBase* device);
// NXT API
void SetColorAttachmentBlendState(uint32_t attachmentSlot, BlendStateBase* blendState);
void SetDepthStencilState(DepthStencilStateBase* depthStencilState);
void SetPrimitiveTopology(nxt::PrimitiveTopology primitiveTopology);
void SetInputState(InputStateBase* inputState);
@ -58,6 +64,8 @@ namespace backend {
Ref<InputStateBase> inputState;
// TODO(enga@google.com): Remove default when we validate that all required properties are set
nxt::PrimitiveTopology primitiveTopology = nxt::PrimitiveTopology::TriangleList;
std::bitset<kMaxColorAttachments> blendStatesSet;
std::array<Ref<BlendStateBase>, kMaxColorAttachments> blendStates;
Ref<RenderPassBase> renderPass;
uint32_t subpass;
};

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@ -33,6 +33,11 @@ namespace backend {
using BackendType = typename BackendTraits::BindGroupLayoutType;
};
template<typename BackendTraits>
struct ToBackendTraits<BlendStateBase, BackendTraits> {
using BackendType = typename BackendTraits::BlendStateType;
};
template<typename BackendTraits>
struct ToBackendTraits<BufferBase, BackendTraits> {
using BackendType = typename BackendTraits::BufferType;

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@ -0,0 +1,26 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "backend/d3d12/BlendStateD3D12.h"
#include "backend/d3d12/D3D12Backend.h"
namespace backend {
namespace d3d12 {
BlendState::BlendState(BlendStateBuilder* builder) : BlendStateBase(builder) {
}
}
}

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@ -0,0 +1,31 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BACKEND_D3D12_BLENDSTATED3D12_H_
#define BACKEND_D3D12_BLENDSTATED3D12_H_
#include "backend/BlendState.h"
namespace backend {
namespace d3d12 {
class BlendState : public BlendStateBase {
public:
BlendState(BlendStateBuilder* builder);
};
}
}
#endif // BACKEND_D3D12_BLENDSTATED3D12_H_

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@ -16,6 +16,7 @@
#include "backend/d3d12/BindGroupD3D12.h"
#include "backend/d3d12/BindGroupLayoutD3D12.h"
#include "backend/d3d12/BlendStateD3D12.h"
#include "backend/d3d12/BufferD3D12.h"
#include "backend/d3d12/CommandAllocatorManager.h"
#include "backend/d3d12/CommandBufferD3D12.h"
@ -209,6 +210,9 @@ namespace d3d12 {
BindGroupLayoutBase* Device::CreateBindGroupLayout(BindGroupLayoutBuilder* builder) {
return new BindGroupLayout(this, builder);
}
BlendStateBase* Device::CreateBlendState(BlendStateBuilder* builder) {
return new BlendState(builder);
}
BufferBase* Device::CreateBuffer(BufferBuilder* builder) {
return new Buffer(this, builder);
}

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@ -29,6 +29,7 @@ namespace d3d12 {
class BindGroup;
class BindGroupLayout;
class BlendState;
class Buffer;
class BufferView;
class CommandBuffer;
@ -56,6 +57,7 @@ namespace d3d12 {
struct D3D12BackendTraits {
using BindGroupType = BindGroup;
using BindGroupLayoutType = BindGroupLayout;
using BlendStateType = BlendState;
using BufferType = Buffer;
using BufferViewType = BufferView;
using CommandBufferType = CommandBuffer;
@ -90,6 +92,7 @@ namespace d3d12 {
BindGroupBase* CreateBindGroup(BindGroupBuilder* builder) override;
BindGroupLayoutBase* CreateBindGroupLayout(BindGroupLayoutBuilder* builder) override;
BlendStateBase* CreateBlendState(BlendStateBuilder* builder) override;
BufferBase* CreateBuffer(BufferBuilder* builder) override;
BufferViewBase* CreateBufferView(BufferViewBuilder* builder) override;
CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override;

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@ -15,6 +15,7 @@
#include "backend/d3d12/D3D12Backend.h"
#include "backend/d3d12/BindGroupD3D12.h"
#include "backend/d3d12/BindGroupLayoutD3D12.h"
#include "backend/d3d12/BlendStateD3D12.h"
#include "backend/d3d12/BufferD3D12.h"
#include "backend/d3d12/CommandBufferD3D12.h"
#include "backend/d3d12/ComputePipelineD3D12.h"

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@ -0,0 +1,31 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BACKEND_METAL_BLENDSTATEMTL_H_
#define BACKEND_METAL_BLENDSTATEMTL_H_
#include "backend/BlendState.h"
namespace backend {
namespace metal {
class BlendState : public BlendStateBase {
public:
BlendState(BlendStateBuilder* builder);
};
}
}
#endif // BACKEND_METAL_BLENDSTATEMTL_H_

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@ -0,0 +1,26 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "backend/metal/BlendStateMTL.h"
#include "backend/metal/MetalBackend.h"
namespace backend {
namespace metal {
BlendState::BlendState(BlendStateBuilder* builder) : BlendStateBase(builder) {
}
}
}

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@ -13,6 +13,7 @@
// limitations under the License.
#include "backend/metal/MetalBackend.h"
#include "backend/metal/BlendStateMTL.h"
#include "backend/metal/BufferMTL.h"
#include "backend/metal/CommandBufferMTL.h"
#include "backend/metal/ComputePipelineMTL.h"

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@ -35,6 +35,7 @@ namespace metal {
class BindGroup;
class BindGroupLayout;
class BlendState;
class Buffer;
class BufferView;
class CommandBuffer;
@ -56,6 +57,7 @@ namespace metal {
struct MetalBackendTraits {
using BindGroupType = BindGroup;
using BindGroupLayoutType = BindGroupLayout;
using BlendStateType = BlendState;
using BufferType = Buffer;
using BufferViewType = BufferView;
using CommandBufferType = CommandBuffer;
@ -90,6 +92,7 @@ namespace metal {
BindGroupBase* CreateBindGroup(BindGroupBuilder* builder) override;
BindGroupLayoutBase* CreateBindGroupLayout(BindGroupLayoutBuilder* builder) override;
BlendStateBase* CreateBlendState(BlendStateBuilder* builder) override;
BufferBase* CreateBuffer(BufferBuilder* builder) override;
BufferViewBase* CreateBufferView(BufferViewBuilder* builder) override;
CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override;

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@ -14,6 +14,7 @@
#include "backend/metal/MetalBackend.h"
#include "backend/metal/BlendStateMTL.h"
#include "backend/metal/BufferMTL.h"
#include "backend/metal/CommandBufferMTL.h"
#include "backend/metal/ComputePipelineMTL.h"
@ -84,6 +85,9 @@ namespace metal {
BindGroupLayoutBase* Device::CreateBindGroupLayout(BindGroupLayoutBuilder* builder) {
return new BindGroupLayout(builder);
}
BlendStateBase* Device::CreateBlendState(BlendStateBuilder* builder) {
return new BlendState(builder);
}
BufferBase* Device::CreateBuffer(BufferBuilder* builder) {
return new Buffer(builder);
}

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@ -43,6 +43,9 @@ namespace null {
BindGroupLayoutBase* Device::CreateBindGroupLayout(BindGroupLayoutBuilder* builder) {
return new BindGroupLayout(builder);
}
BlendStateBase* Device::CreateBlendState(BlendStateBuilder* builder) {
return new BlendState(builder);
}
BufferBase* Device::CreateBuffer(BufferBuilder* builder) {
return new Buffer(builder);
}

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@ -20,6 +20,7 @@
#include "backend/Buffer.h"
#include "backend/BindGroup.h"
#include "backend/BindGroupLayout.h"
#include "backend/BlendState.h"
#include "backend/Device.h"
#include "backend/CommandBuffer.h"
#include "backend/ComputePipeline.h"
@ -41,6 +42,7 @@ namespace null {
using BindGroup = BindGroupBase;
using BindGroupLayout = BindGroupLayoutBase;
using BlendState = BlendStateBase;
class Buffer;
using BufferView = BufferViewBase;
class CommandBuffer;
@ -62,6 +64,7 @@ namespace null {
struct NullBackendTraits {
using BindGroupType = BindGroup;
using BindGroupLayoutType = BindGroupLayout;
using BlendStateType = BlendState;
using BufferType = Buffer;
using BufferViewType = BufferView;
using CommandBufferType = CommandBuffer;
@ -98,6 +101,7 @@ namespace null {
BindGroupBase* CreateBindGroup(BindGroupBuilder* builder) override;
BindGroupLayoutBase* CreateBindGroupLayout(BindGroupLayoutBuilder* builder) override;
BlendStateBase* CreateBlendState(BlendStateBuilder* builder) override;
BufferBase* CreateBuffer(BufferBuilder* builder) override;
BufferViewBase* CreateBufferView(BufferViewBuilder* builder) override;
CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override;

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@ -0,0 +1,26 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "backend/opengl/BlendStateGL.h"
#include "backend/opengl/OpenGLBackend.h"
namespace backend {
namespace opengl {
BlendState::BlendState(BlendStateBuilder* builder) : BlendStateBase(builder) {
}
}
}

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@ -0,0 +1,31 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BACKEND_OPENGL_BLENDSTATED3D12_H_
#define BACKEND_OPENGL_BLENDSTATED3D12_H_
#include "backend/BlendState.h"
namespace backend {
namespace opengl {
class BlendState : public BlendStateBase {
public:
BlendState(BlendStateBuilder* builder);
};
}
}
#endif // BACKEND_OPENGL_BLENDSTATED3D12_H_

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@ -13,6 +13,7 @@
// limitations under the License.
#include "backend/opengl/OpenGLBackend.h"
#include "backend/opengl/BlendStateGL.h"
#include "backend/opengl/BufferGL.h"
#include "backend/opengl/CommandBufferGL.h"
#include "backend/opengl/ComputePipelineGL.h"

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@ -14,6 +14,7 @@
#include "backend/opengl/OpenGLBackend.h"
#include "backend/opengl/BlendStateGL.h"
#include "backend/opengl/BufferGL.h"
#include "backend/opengl/CommandBufferGL.h"
#include "backend/opengl/ComputePipelineGL.h"
@ -49,6 +50,9 @@ namespace opengl {
BindGroupLayoutBase* Device::CreateBindGroupLayout(BindGroupLayoutBuilder* builder) {
return new BindGroupLayout(builder);
}
BlendStateBase* Device::CreateBlendState(BlendStateBuilder* builder) {
return new BlendState(builder);
}
BufferBase* Device::CreateBuffer(BufferBuilder* builder) {
return new Buffer(builder);
}

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@ -18,6 +18,7 @@
#include "nxt/nxtcpp.h"
#include "backend/Buffer.h"
#include "backend/BlendState.h"
#include "backend/BindGroup.h"
#include "backend/BindGroupLayout.h"
#include "backend/Device.h"
@ -35,6 +36,7 @@ namespace opengl {
class BindGroup;
class BindGroupLayout;
class BlendState;
class Buffer;
class BufferView;
class CommandBuffer;
@ -57,6 +59,7 @@ namespace opengl {
struct OpenGLBackendTraits {
using BindGroupType = BindGroup;
using BindGroupLayoutType = BindGroupLayout;
using BlendStateType = BlendState;
using BufferType = Buffer;
using BufferViewType = BufferView;
using CommandBufferType = CommandBuffer;
@ -86,6 +89,7 @@ namespace opengl {
public:
BindGroupBase* CreateBindGroup(BindGroupBuilder* builder) override;
BindGroupLayoutBase* CreateBindGroupLayout(BindGroupLayoutBuilder* builder) override;
BlendStateBase* CreateBlendState(BlendStateBuilder* builder) override;
BufferBase* CreateBuffer(BufferBuilder* builder) override;
BufferViewBase* CreateBufferView(BufferViewBuilder* builder) override;
CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override;