Support multisampled rendering on Vulkan

MultisampledRenderingTest/MultisampledRenderingWithDepthTest is skipped
temporarily on Intel Windows Vulkan drivers due to the failure of that
case on the try bots.

BUG=dawn:56
TEST=dawn_end2end_tests

Change-Id: Ibcf4a07198e4ebad304170e8df9778dc965349df
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6300
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This commit is contained in:
Jiawei Shao 2019-04-05 03:06:38 +00:00 committed by Commit Bot service account
parent cfea934e2b
commit 952860bf9f
7 changed files with 148 additions and 41 deletions

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@ -154,7 +154,9 @@ namespace dawn_native { namespace vulkan {
for (uint32_t i : IterateBitSet(renderPass->colorAttachmentsSet)) {
const auto& attachmentInfo = renderPass->colorAttachments[i];
query.SetColor(i, attachmentInfo.view->GetFormat(), attachmentInfo.loadOp);
bool hasResolveTarget = attachmentInfo.resolveTarget.Get() != nullptr;
query.SetColor(i, attachmentInfo.view->GetFormat(), attachmentInfo.loadOp,
hasResolveTarget);
}
if (renderPass->hasDepthStencilAttachment) {
@ -163,6 +165,8 @@ namespace dawn_native { namespace vulkan {
attachmentInfo.depthLoadOp, attachmentInfo.stencilLoadOp);
}
query.SetSampleCount(renderPass->sampleCount);
renderPassVK = device->GetRenderPassCache()->GetRenderPass(query);
}
@ -173,7 +177,7 @@ namespace dawn_native { namespace vulkan {
uint32_t attachmentCount = 0;
{
// Fill in the attachment info that will be chained in the framebuffer create info.
std::array<VkImageView, kMaxColorAttachments + 1> attachments;
std::array<VkImageView, kMaxColorAttachments * 2 + 1> attachments;
for (uint32_t i : IterateBitSet(renderPass->colorAttachmentsSet)) {
auto& attachmentInfo = renderPass->colorAttachments[i];
@ -201,6 +205,17 @@ namespace dawn_native { namespace vulkan {
attachmentCount++;
}
for (uint32_t i : IterateBitSet(renderPass->colorAttachmentsSet)) {
if (renderPass->colorAttachments[i].resolveTarget.Get() != nullptr) {
TextureView* view =
ToBackend(renderPass->colorAttachments[i].resolveTarget.Get());
attachments[attachmentCount] = view->GetHandle();
attachmentCount++;
}
}
// Chain attachments and create the framebuffer
VkFramebufferCreateInfo createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;

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@ -38,10 +38,12 @@ namespace dawn_native { namespace vulkan {
void RenderPassCacheQuery::SetColor(uint32_t index,
dawn::TextureFormat format,
dawn::LoadOp loadOp) {
dawn::LoadOp loadOp,
bool hasResolveTarget) {
colorMask.set(index);
colorFormats[index] = format;
colorLoadOp[index] = loadOp;
resolveTargetMask[index] = hasResolveTarget;
}
void RenderPassCacheQuery::SetDepthStencil(dawn::TextureFormat format,
@ -53,6 +55,10 @@ namespace dawn_native { namespace vulkan {
this->stencilLoadOp = stencilLoadOp;
}
void RenderPassCacheQuery::SetSampleCount(uint32_t sampleCount) {
this->sampleCount = sampleCount;
}
// RenderPassCache
RenderPassCache::RenderPassCache(Device* device) : mDevice(device) {
@ -80,14 +86,62 @@ namespace dawn_native { namespace vulkan {
const RenderPassCacheQuery& query) const {
// The Vulkan subpasses want to know the layout of the attachments with VkAttachmentRef.
// Precompute them as they must be pointer-chained in VkSubpassDescription
std::array<VkAttachmentReference, kMaxColorAttachments + 1> attachmentRefs;
std::array<VkAttachmentReference, kMaxColorAttachments> colorAttachmentRefs;
std::array<VkAttachmentReference, kMaxColorAttachments> resolveAttachmentRefs;
VkAttachmentReference depthStencilAttachmentRef;
// Contains the attachment description that will be chained in the create info
std::array<VkAttachmentDescription, kMaxColorAttachments + 1> attachmentDescs = {};
// The order of all attachments in attachmentDescs is "color-depthstencil-resolve".
constexpr uint32_t kMaxAttachmentCount = kMaxColorAttachments * 2 + 1;
std::array<VkAttachmentDescription, kMaxAttachmentCount> attachmentDescs = {};
uint32_t attachmentCount = 0;
VkSampleCountFlagBits vkSampleCount = VulkanSampleCount(query.sampleCount);
uint32_t colorAttachmentIndex = 0;
for (uint32_t i : IterateBitSet(query.colorMask)) {
auto& attachmentRef = attachmentRefs[attachmentCount];
auto& attachmentRef = colorAttachmentRefs[colorAttachmentIndex];
auto& attachmentDesc = attachmentDescs[colorAttachmentIndex];
attachmentRef.attachment = colorAttachmentIndex;
attachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDesc.flags = 0;
attachmentDesc.format = VulkanImageFormat(query.colorFormats[i]);
attachmentDesc.samples = vkSampleCount;
attachmentDesc.loadOp = VulkanAttachmentLoadOp(query.colorLoadOp[i]);
attachmentDesc.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachmentDesc.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDesc.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
++colorAttachmentIndex;
}
uint32_t attachmentCount = colorAttachmentIndex;
VkAttachmentReference* depthStencilAttachment = nullptr;
if (query.hasDepthStencil) {
auto& attachmentDesc = attachmentDescs[attachmentCount];
depthStencilAttachment = &depthStencilAttachmentRef;
depthStencilAttachmentRef.attachment = attachmentCount;
depthStencilAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attachmentDesc.flags = 0;
attachmentDesc.format = VulkanImageFormat(query.depthStencilFormat);
attachmentDesc.samples = vkSampleCount;
attachmentDesc.loadOp = VulkanAttachmentLoadOp(query.depthLoadOp);
attachmentDesc.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachmentDesc.stencilLoadOp = VulkanAttachmentLoadOp(query.stencilLoadOp);
attachmentDesc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
attachmentDesc.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attachmentDesc.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
++attachmentCount;
}
uint32_t resolveAttachmentIndex = 0;
for (uint32_t i : IterateBitSet(query.resolveTargetMask)) {
auto& attachmentRef = resolveAttachmentRefs[resolveAttachmentIndex];
auto& attachmentDesc = attachmentDescs[attachmentCount];
attachmentRef.attachment = attachmentCount;
@ -96,37 +150,17 @@ namespace dawn_native { namespace vulkan {
attachmentDesc.flags = 0;
attachmentDesc.format = VulkanImageFormat(query.colorFormats[i]);
attachmentDesc.samples = VK_SAMPLE_COUNT_1_BIT;
attachmentDesc.loadOp = VulkanAttachmentLoadOp(query.colorLoadOp[i]);
attachmentDesc.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachmentDesc.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachmentDesc.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDesc.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentCount++;
++attachmentCount;
++resolveAttachmentIndex;
}
uint32_t colorAttachmentCount = attachmentCount;
VkAttachmentReference* depthStencilAttachment = nullptr;
if (query.hasDepthStencil) {
auto& attachmentRef = attachmentRefs[attachmentCount];
auto& attachmentDesc = attachmentDescs[attachmentCount];
depthStencilAttachment = &attachmentRefs[attachmentCount];
attachmentRef.attachment = attachmentCount;
attachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attachmentDesc.flags = 0;
attachmentDesc.format = VulkanImageFormat(query.depthStencilFormat);
attachmentDesc.samples = VK_SAMPLE_COUNT_1_BIT;
attachmentDesc.loadOp = VulkanAttachmentLoadOp(query.depthLoadOp);
attachmentDesc.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachmentDesc.stencilLoadOp = VulkanAttachmentLoadOp(query.stencilLoadOp);
attachmentDesc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
attachmentDesc.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attachmentDesc.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attachmentCount++;
}
VkAttachmentReference* resolveTargetAttachmentRefs =
query.resolveTargetMask.any() ? resolveAttachmentRefs.data() : nullptr;
// Create the VkSubpassDescription that will be chained in the VkRenderPassCreateInfo
VkSubpassDescription subpassDesc;
@ -134,9 +168,9 @@ namespace dawn_native { namespace vulkan {
subpassDesc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpassDesc.inputAttachmentCount = 0;
subpassDesc.pInputAttachments = nullptr;
subpassDesc.colorAttachmentCount = colorAttachmentCount;
subpassDesc.pColorAttachments = attachmentRefs.data();
subpassDesc.pResolveAttachments = nullptr;
subpassDesc.colorAttachmentCount = colorAttachmentIndex;
subpassDesc.pColorAttachments = colorAttachmentRefs.data();
subpassDesc.pResolveAttachments = resolveTargetAttachmentRefs;
subpassDesc.pDepthStencilAttachment = depthStencilAttachment;
subpassDesc.preserveAttachmentCount = 0;
subpassDesc.pPreserveAttachments = nullptr;
@ -168,6 +202,8 @@ namespace dawn_native { namespace vulkan {
size_t RenderPassCache::CacheFuncs::operator()(const RenderPassCacheQuery& query) const {
size_t hash = Hash(query.colorMask);
HashCombine(&hash, Hash(query.resolveTargetMask));
for (uint32_t i : IterateBitSet(query.colorMask)) {
HashCombine(&hash, query.colorFormats[i], query.colorLoadOp[i]);
}
@ -177,6 +213,8 @@ namespace dawn_native { namespace vulkan {
HashCombine(&hash, query.depthStencilFormat, query.depthLoadOp, query.stencilLoadOp);
}
HashCombine(&hash, query.sampleCount);
return hash;
}
@ -186,6 +224,14 @@ namespace dawn_native { namespace vulkan {
return false;
}
if (a.resolveTargetMask != b.resolveTargetMask) {
return false;
}
if (a.sampleCount != b.sampleCount) {
return false;
}
for (uint32_t i : IterateBitSet(a.colorMask)) {
if ((a.colorFormats[i] != b.colorFormats[i]) ||
(a.colorLoadOp[i] != b.colorLoadOp[i])) {

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@ -34,12 +34,17 @@ namespace dawn_native { namespace vulkan {
struct RenderPassCacheQuery {
// Use these helpers to build the query, they make sure all relevant data is initialized and
// masks set.
void SetColor(uint32_t index, dawn::TextureFormat format, dawn::LoadOp loadOp);
void SetColor(uint32_t index,
dawn::TextureFormat format,
dawn::LoadOp loadOp,
bool hasResolveTarget);
void SetDepthStencil(dawn::TextureFormat format,
dawn::LoadOp depthLoadOp,
dawn::LoadOp stencilLoadOp);
void SetSampleCount(uint32_t sampleCount);
std::bitset<kMaxColorAttachments> colorMask;
std::bitset<kMaxColorAttachments> resolveTargetMask;
std::array<dawn::TextureFormat, kMaxColorAttachments> colorFormats;
std::array<dawn::LoadOp, kMaxColorAttachments> colorLoadOp;
@ -47,10 +52,14 @@ namespace dawn_native { namespace vulkan {
dawn::TextureFormat depthStencilFormat;
dawn::LoadOp depthLoadOp;
dawn::LoadOp stencilLoadOp;
uint32_t sampleCount;
};
// Caches VkRenderPasses so that we don't create duplicate ones for every RenderPipeline or
// render pass.
// render pass. We always arrange the order of attachments in "color-depthstencil-resolve" order
// when creating render pass and framebuffer so that we can always make sure the order of
// attachments in the rendering pipeline matches the one of the framebuffer.
// TODO(cwallez@chromium.org): Make it an LRU cache somehow?
class RenderPassCache {
public:

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@ -19,6 +19,7 @@
#include "dawn_native/vulkan/PipelineLayoutVk.h"
#include "dawn_native/vulkan/RenderPassCache.h"
#include "dawn_native/vulkan/ShaderModuleVk.h"
#include "dawn_native/vulkan/TextureVk.h"
#include "dawn_native/vulkan/UtilsVulkan.h"
namespace dawn_native { namespace vulkan {
@ -351,7 +352,7 @@ namespace dawn_native { namespace vulkan {
multisample.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
multisample.pNext = nullptr;
multisample.flags = 0;
multisample.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
multisample.rasterizationSamples = VulkanSampleCount(GetSampleCount());
multisample.sampleShadingEnable = VK_FALSE;
multisample.minSampleShading = 0.0f;
multisample.pSampleMask = nullptr;
@ -405,7 +406,7 @@ namespace dawn_native { namespace vulkan {
RenderPassCacheQuery query;
for (uint32_t i : IterateBitSet(GetColorAttachmentsMask())) {
query.SetColor(i, GetColorAttachmentFormat(i), dawn::LoadOp::Load);
query.SetColor(i, GetColorAttachmentFormat(i), dawn::LoadOp::Load, false);
}
if (HasDepthStencilAttachment()) {
@ -413,6 +414,8 @@ namespace dawn_native { namespace vulkan {
dawn::LoadOp::Load);
}
query.SetSampleCount(GetSampleCount());
renderPass = device->GetRenderPassCache()->GetRenderPass(query);
}

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@ -14,6 +14,7 @@
#include "dawn_native/vulkan/TextureVk.h"
#include "dawn_native/vulkan/AdapterVk.h"
#include "dawn_native/vulkan/DeviceVk.h"
#include "dawn_native/vulkan/FencedDeleter.h"
@ -191,6 +192,22 @@ namespace dawn_native { namespace vulkan {
return {extent.width, extent.height, extent.depth};
}
bool IsSampleCountSupported(const dawn_native::vulkan::Device* device,
const VkImageCreateInfo& imageCreateInfo) {
ASSERT(device);
VkPhysicalDevice physicalDevice = ToBackend(device->GetAdapter())->GetPhysicalDevice();
VkImageFormatProperties properties;
if (device->fn.GetPhysicalDeviceImageFormatProperties(
physicalDevice, imageCreateInfo.format, imageCreateInfo.imageType,
imageCreateInfo.tiling, imageCreateInfo.usage, imageCreateInfo.flags,
&properties) != VK_SUCCESS) {
UNREACHABLE();
}
return properties.sampleCounts & imageCreateInfo.samples;
}
} // namespace
// Converts Dawn texture format to Vulkan formats.
@ -245,6 +262,17 @@ namespace dawn_native { namespace vulkan {
return flags;
}
VkSampleCountFlagBits VulkanSampleCount(uint32_t sampleCount) {
switch (sampleCount) {
case 1:
return VK_SAMPLE_COUNT_1_BIT;
case 4:
return VK_SAMPLE_COUNT_4_BIT;
default:
UNREACHABLE();
}
}
Texture::Texture(Device* device, const TextureDescriptor* descriptor)
: TextureBase(device, descriptor, TextureState::OwnedInternal) {
// Create the Vulkan image "container". We don't need to check that the format supports the
@ -259,7 +287,7 @@ namespace dawn_native { namespace vulkan {
createInfo.extent = VulkanExtent3D(GetSize());
createInfo.mipLevels = GetNumMipLevels();
createInfo.arrayLayers = GetArrayLayers();
createInfo.samples = VK_SAMPLE_COUNT_1_BIT;
createInfo.samples = VulkanSampleCount(GetSampleCount());
createInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
createInfo.usage = VulkanImageUsage(GetUsage(), GetFormat());
createInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
@ -267,6 +295,8 @@ namespace dawn_native { namespace vulkan {
createInfo.pQueueFamilyIndices = nullptr;
createInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
ASSERT(IsSampleCountSupported(device, createInfo));
if (GetArrayLayers() >= 6 && GetSize().width == GetSize().height) {
createInfo.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
}

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@ -24,6 +24,7 @@ namespace dawn_native { namespace vulkan {
VkFormat VulkanImageFormat(dawn::TextureFormat format);
VkImageUsageFlags VulkanImageUsage(dawn::TextureUsageBit usage, dawn::TextureFormat format);
VkSampleCountFlagBits VulkanSampleCount(uint32_t sampleCount);
class Texture : public TextureBase {
public:

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@ -255,6 +255,9 @@ TEST_P(MultisampledRenderingTest, ResolveInto2DTexture) {
// Test multisampled rendering with depth test works correctly.
TEST_P(MultisampledRenderingTest, MultisampledRenderingWithDepthTest) {
// TODO(jiawei.shao@intel.com): find out why this test fails on Intel Windows Vulkan drivers.
DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows());
constexpr bool kTestDepth = true;
dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
dawn::RenderPipeline pipeline = CreateRenderPipelineWithOneOutputForTest(kTestDepth);
@ -466,4 +469,4 @@ TEST_P(MultisampledRenderingTest, ResolveInto2DArrayTexture) {
}
// TODO(jiawei.shao@intel.com): enable multisampled rendering on all Dawn backends.
DAWN_INSTANTIATE_TEST(MultisampledRenderingTest, D3D12Backend, OpenGLBackend);
DAWN_INSTANTIATE_TEST(MultisampledRenderingTest, D3D12Backend, OpenGLBackend, VulkanBackend);