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Add Log.h to replace all uses of iostream
On Android iostream doesn't appear in logcat, the system log that's often used for printf debugging. Introduce Chromium/ANGLE like logging that looks like the following: InfoLog() << stuff << stuff; This makes sure the message is put in logcat on Android and removes static initializers from <iostream> BUG=dawn:286 Change-Id: Ie0d018f49bcac1a7b740739a6e59d45ae6728638 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14102 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: David Turner <digit@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
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@@ -15,12 +15,12 @@
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#include "dawn_native/opengl/BackendGL.h"
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#include "common/Constants.h"
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#include "common/Log.h"
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#include "dawn_native/Instance.h"
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#include "dawn_native/OpenGLBackend.h"
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#include "dawn_native/opengl/DeviceGL.h"
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#include <cstring>
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#include <iostream>
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namespace dawn_native { namespace opengl {
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@@ -102,11 +102,11 @@ namespace dawn_native { namespace opengl {
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}
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if (type == GL_DEBUG_TYPE_ERROR) {
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std::cout << "OpenGL error:" << std::endl;
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std::cout << " Source: " << sourceText << std::endl;
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std::cout << " ID: " << id << std::endl;
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std::cout << " Severity: " << severityText << std::endl;
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std::cout << " Message: " << message << std::endl;
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WarningLog() << "OpenGL error:"
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<< "\n Source: " << sourceText //
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<< "\n ID: " << id //
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<< "\n Severity: " << severityText //
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<< "\n Message: " << message;
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// Abort on an error when in Debug mode.
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UNREACHABLE();
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@@ -15,13 +15,13 @@
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#include "dawn_native/opengl/PipelineGL.h"
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#include "common/BitSetIterator.h"
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#include "common/Log.h"
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#include "dawn_native/BindGroupLayout.h"
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#include "dawn_native/opengl/Forward.h"
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#include "dawn_native/opengl/OpenGLFunctions.h"
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#include "dawn_native/opengl/PipelineLayoutGL.h"
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#include "dawn_native/opengl/ShaderModuleGL.h"
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#include <iostream>
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#include <set>
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namespace dawn_native { namespace opengl {
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@@ -64,9 +64,7 @@ namespace dawn_native { namespace opengl {
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if (infoLogLength > 1) {
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std::vector<char> buffer(infoLogLength);
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gl.GetShaderInfoLog(shader, infoLogLength, nullptr, &buffer[0]);
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std::cout << source << std::endl;
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std::cout << "Program compilation failed:\n";
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std::cout << buffer.data() << std::endl;
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ErrorLog() << source << "\nProgram compilation failed:\n" << buffer.data();
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}
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}
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return shader;
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@@ -97,8 +95,7 @@ namespace dawn_native { namespace opengl {
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if (infoLogLength > 1) {
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std::vector<char> buffer(infoLogLength);
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gl.GetProgramInfoLog(mProgram, infoLogLength, nullptr, &buffer[0]);
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std::cout << "Program link failed:\n";
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std::cout << buffer.data() << std::endl;
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ErrorLog() << "Program link failed:\n" << buffer.data();
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}
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}
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