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OpenGL: Simplify lazy clear of render pass attachments
Bug: dawn:145 Change-Id: Ia175ebc5a74f7cc15584b9132e00f9089d5dc5b6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14983 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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@@ -299,14 +299,18 @@ namespace dawn_native { namespace opengl {
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gl.BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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}
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}
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if (clearValue == TextureBase::ClearValue::Zero) {
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SetIsSubresourceContentInitialized(true, baseMipLevel, levelCount, baseArrayLayer,
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layerCount);
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device->IncrementLazyClearCountForTesting();
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}
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return {};
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}
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void Texture::EnsureSubresourceContentInitialized(uint32_t baseMipLevel,
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uint32_t levelCount,
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uint32_t baseArrayLayer,
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uint32_t layerCount,
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bool isLazyClear) {
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uint32_t layerCount) {
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if (!GetDevice()->IsToggleEnabled(Toggle::LazyClearResourceOnFirstUse)) {
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return;
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}
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@@ -314,11 +318,6 @@ namespace dawn_native { namespace opengl {
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layerCount)) {
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GetDevice()->ConsumedError(ClearTexture(baseMipLevel, levelCount, baseArrayLayer,
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layerCount, TextureBase::ClearValue::Zero));
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if (isLazyClear) {
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GetDevice()->IncrementLazyClearCountForTesting();
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}
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SetIsSubresourceContentInitialized(true, baseMipLevel, levelCount, baseArrayLayer,
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layerCount);
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}
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}
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