Slab-allocate VkDescriptorSets

This introduces a slab allocator for VkDescriptorSets which creates
a VkDescriptorPool pre-allocated with multiple VkDescriptorSets per
BindGroupLayout. In the future, we can deduplicate pools that have
the same, or roughly the same, descriptor counts.

This CL also removes the old DescriptorSetService and moves most of
the functionality onto the DescriptorSetAllocator itself to keep
the tracking logic in one place.

Bug: dawn:340
Change-Id: I785b17f4353fb3d40c9ccc33746600d6794efe7c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19320
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This commit is contained in:
Austin Eng 2020-04-22 23:22:40 +00:00 committed by Commit Bot service account
parent f56f19059b
commit 96c4019214
14 changed files with 318 additions and 214 deletions

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@ -474,8 +474,9 @@ source_set("dawn_native_sources") {
"vulkan/CommandRecordingContext.h",
"vulkan/ComputePipelineVk.cpp",
"vulkan/ComputePipelineVk.h",
"vulkan/DescriptorSetService.cpp",
"vulkan/DescriptorSetService.h",
"vulkan/DescriptorSetAllocation.h",
"vulkan/DescriptorSetAllocator.cpp",
"vulkan/DescriptorSetAllocator.h",
"vulkan/DeviceVk.cpp",
"vulkan/DeviceVk.h",
"vulkan/ExternalHandle.h",

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@ -367,8 +367,9 @@ if (DAWN_ENABLE_VULKAN)
"vulkan/CommandRecordingContext.h"
"vulkan/ComputePipelineVk.cpp"
"vulkan/ComputePipelineVk.h"
"vulkan/DescriptorSetService.cpp"
"vulkan/DescriptorSetService.h"
"vulkan/DescriptorSetAllocation.h"
"vulkan/DescriptorSetAllocator.cpp"
"vulkan/DescriptorSetAllocator.h"
"vulkan/DeviceVk.cpp"
"vulkan/DeviceVk.h"
"vulkan/ExternalHandle.h"

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@ -16,7 +16,7 @@
#include "common/BitSetIterator.h"
#include "dawn_native/vulkan/BindGroupVk.h"
#include "dawn_native/vulkan/DescriptorSetService.h"
#include "dawn_native/vulkan/DescriptorSetAllocator.h"
#include "dawn_native/vulkan/DeviceVk.h"
#include "dawn_native/vulkan/FencedDeleter.h"
#include "dawn_native/vulkan/VulkanError.h"
@ -127,11 +127,10 @@ namespace dawn_native { namespace vulkan {
descriptorCountPerType[vulkanType]++;
}
mPoolSizes.reserve(descriptorCountPerType.size());
for (const auto& it : descriptorCountPerType) {
mPoolSizes.push_back(VkDescriptorPoolSize{it.first, it.second});
}
// TODO(enga): Consider deduping allocators for layouts with the same descriptor type
// counts.
mDescriptorSetAllocator =
std::make_unique<DescriptorSetAllocator>(this, std::move(descriptorCountPerType));
return {};
}
@ -145,17 +144,15 @@ namespace dawn_native { namespace vulkan {
Device* device = ToBackend(GetDevice());
// DescriptorSetLayout aren't used by execution on the GPU and can be deleted at any time,
// so we destroy mHandle immediately instead of using the FencedDeleter
// so we can destroy mHandle immediately instead of using the FencedDeleter.
// (Swiftshader implements this wrong b/154522740).
// In practice, the GPU is done with all descriptor sets because bind group deallocation
// refs the bind group layout so that once the bind group is finished being used, we can
// recycle its descriptor set.
if (mHandle != VK_NULL_HANDLE) {
device->fn.DestroyDescriptorSetLayout(device->GetVkDevice(), mHandle, nullptr);
mHandle = VK_NULL_HANDLE;
}
FencedDeleter* deleter = device->GetFencedDeleter();
for (const SingleDescriptorSetAllocation& allocation : mAllocations) {
deleter->DeleteWhenUnused(allocation.pool);
}
mAllocations.clear();
}
VkDescriptorSetLayout BindGroupLayout::GetHandle() const {
@ -166,79 +163,19 @@ namespace dawn_native { namespace vulkan {
Device* device,
const BindGroupDescriptor* descriptor) {
DescriptorSetAllocation descriptorSetAllocation;
DAWN_TRY_ASSIGN(descriptorSetAllocation, AllocateOneDescriptorSet());
DAWN_TRY_ASSIGN(descriptorSetAllocation, mDescriptorSetAllocator->Allocate());
return mBindGroupAllocator.Allocate(device, descriptor, descriptorSetAllocation);
}
void BindGroupLayout::DeallocateBindGroup(BindGroup* bindGroup) {
void BindGroupLayout::DeallocateBindGroup(BindGroup* bindGroup,
DescriptorSetAllocation* descriptorSetAllocation) {
mDescriptorSetAllocator->Deallocate(descriptorSetAllocation);
mBindGroupAllocator.Deallocate(bindGroup);
}
ResultOrError<DescriptorSetAllocation> BindGroupLayout::AllocateOneDescriptorSet() {
Device* device = ToBackend(GetDevice());
// Reuse a previous allocation if available.
if (!mAvailableAllocations.empty()) {
size_t index = mAvailableAllocations.back();
mAvailableAllocations.pop_back();
return {{index, mAllocations[index].set}};
}
// Create a pool to hold our descriptor set.
// TODO(cwallez@chromium.org): This horribly inefficient, have more than one descriptor
// set per pool.
VkDescriptorPoolCreateInfo createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
createInfo.pNext = nullptr;
createInfo.flags = 0;
createInfo.maxSets = 1;
createInfo.poolSizeCount = static_cast<uint32_t>(mPoolSizes.size());
createInfo.pPoolSizes = mPoolSizes.data();
VkDescriptorPool descriptorPool;
DAWN_TRY(CheckVkSuccess(device->fn.CreateDescriptorPool(device->GetVkDevice(), &createInfo,
nullptr, &*descriptorPool),
"CreateDescriptorPool"));
// Allocate our single set.
VkDescriptorSetAllocateInfo allocateInfo;
allocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
allocateInfo.pNext = nullptr;
allocateInfo.descriptorPool = descriptorPool;
allocateInfo.descriptorSetCount = 1;
allocateInfo.pSetLayouts = &*mHandle;
VkDescriptorSet descriptorSet;
MaybeError result =
CheckVkSuccess(device->fn.AllocateDescriptorSets(device->GetVkDevice(), &allocateInfo,
&*descriptorSet),
"AllocateDescriptorSets");
if (result.IsError()) {
// On an error we can destroy the pool immediately because no command references it.
device->fn.DestroyDescriptorPool(device->GetVkDevice(), descriptorPool, nullptr);
return result.AcquireError();
}
mAllocations.push_back({descriptorPool, descriptorSet});
return {{mAllocations.size() - 1, descriptorSet}};
}
void BindGroupLayout::DeallocateDescriptorSet(
DescriptorSetAllocation* descriptorSetAllocation) {
// We can't reuse the descriptor set right away because the Vulkan spec says in the
// documentation for vkCmdBindDescriptorSets that the set may be consumed any time between
// host execution of the command and the end of the draw/dispatch.
ToBackend(GetDevice())
->GetDescriptorSetService()
->AddDeferredDeallocation(this, descriptorSetAllocation->index);
// Clear the content of allocation so that use after frees are more visible.
*descriptorSetAllocation = {};
}
void BindGroupLayout::FinishDeallocation(size_t index) {
mAvailableAllocations.push_back(index);
void BindGroupLayout::FinishDeallocation(Serial completedSerial) {
mDescriptorSetAllocator->FinishDeallocation(completedSerial);
}
}} // namespace dawn_native::vulkan

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@ -17,6 +17,7 @@
#include "dawn_native/BindGroupLayout.h"
#include "common/Serial.h"
#include "common/SlabAllocator.h"
#include "common/vulkan_platform.h"
@ -25,16 +26,12 @@
namespace dawn_native { namespace vulkan {
class BindGroup;
struct DescriptorSetAllocation;
class DescriptorSetAllocator;
class Device;
VkDescriptorType VulkanDescriptorType(wgpu::BindingType type, bool isDynamic);
// Contains a descriptor set along with data necessary to track its allocation.
struct DescriptorSetAllocation {
size_t index = 0;
VkDescriptorSet set = VK_NULL_HANDLE;
};
// In Vulkan descriptor pools have to be sized to an exact number of descriptors. This means
// it's hard to have something where we can mix different types of descriptor sets because
// we don't know if their vector of number of descriptors will be similar.
@ -58,31 +55,18 @@ namespace dawn_native { namespace vulkan {
ResultOrError<BindGroup*> AllocateBindGroup(Device* device,
const BindGroupDescriptor* descriptor);
void DeallocateBindGroup(BindGroup* bindGroup);
ResultOrError<DescriptorSetAllocation> AllocateOneDescriptorSet();
void DeallocateDescriptorSet(DescriptorSetAllocation* descriptorSetAllocation);
// Interaction with the DescriptorSetService.
void FinishDeallocation(size_t index);
void DeallocateBindGroup(BindGroup* bindGroup,
DescriptorSetAllocation* descriptorSetAllocation);
void FinishDeallocation(Serial completedSerial);
private:
~BindGroupLayout() override;
MaybeError Initialize();
std::vector<VkDescriptorPoolSize> mPoolSizes;
struct SingleDescriptorSetAllocation {
VkDescriptorPool pool = VK_NULL_HANDLE;
// Descriptor sets are freed when the pool is destroyed.
VkDescriptorSet set = VK_NULL_HANDLE;
};
std::vector<SingleDescriptorSetAllocation> mAllocations;
std::vector<size_t> mAvailableAllocations;
VkDescriptorSetLayout mHandle = VK_NULL_HANDLE;
SlabAllocator<BindGroup> mBindGroupAllocator;
std::unique_ptr<DescriptorSetAllocator> mDescriptorSetAllocator;
};
}} // namespace dawn_native::vulkan

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@ -115,8 +115,7 @@ namespace dawn_native { namespace vulkan {
}
BindGroup::~BindGroup() {
ToBackend(GetLayout())->DeallocateDescriptorSet(&mDescriptorSetAllocation);
ToBackend(GetLayout())->DeallocateBindGroup(this);
ToBackend(GetLayout())->DeallocateBindGroup(this, &mDescriptorSetAllocation);
}
VkDescriptorSet BindGroup::GetHandle() const {

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@ -20,6 +20,7 @@
#include "common/PlacementAllocated.h"
#include "common/vulkan_platform.h"
#include "dawn_native/vulkan/BindGroupLayoutVk.h"
#include "dawn_native/vulkan/DescriptorSetAllocation.h"
namespace dawn_native { namespace vulkan {

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@ -0,0 +1,29 @@
// Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_VULKAN_DESCRIPTORSETALLOCATION_H_
#define DAWNNATIVE_VULKAN_DESCRIPTORSETALLOCATION_H_
namespace dawn_native { namespace vulkan {
// Contains a descriptor set along with data necessary to track its allocation.
struct DescriptorSetAllocation {
VkDescriptorSet set = VK_NULL_HANDLE;
uint32_t poolIndex;
uint16_t setIndex;
};
}} // namespace dawn_native::vulkan
#endif // DAWNNATIVE_VULKAN_DESCRIPTORSETALLOCATION_H_

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@ -0,0 +1,169 @@
// Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/vulkan/DescriptorSetAllocator.h"
#include "dawn_native/vulkan/BindGroupLayoutVk.h"
#include "dawn_native/vulkan/DeviceVk.h"
#include "dawn_native/vulkan/FencedDeleter.h"
#include "dawn_native/vulkan/VulkanError.h"
namespace dawn_native { namespace vulkan {
// TODO(enga): Figure out this value.
static constexpr uint32_t kMaxDescriptorsPerPool = 512;
DescriptorSetAllocator::DescriptorSetAllocator(
BindGroupLayout* layout,
std::map<VkDescriptorType, uint32_t> descriptorCountPerType)
: mLayout(layout) {
ASSERT(layout != nullptr);
// Compute the total number of descriptors for this layout.
uint32_t totalDescriptorCount = 0;
mPoolSizes.reserve(descriptorCountPerType.size());
for (const auto& it : descriptorCountPerType) {
totalDescriptorCount += it.second;
mPoolSizes.push_back(VkDescriptorPoolSize{it.first, it.second});
}
ASSERT(totalDescriptorCount <= kMaxBindingsPerGroup);
ASSERT(totalDescriptorCount > 0);
// Compute the total number of descriptors sets that fits given the max.
mMaxSets = kMaxDescriptorsPerPool / totalDescriptorCount;
ASSERT(mMaxSets > 0);
// Grow the number of desciptors in the pool to fit the computed |mMaxSets|.
for (auto& poolSize : mPoolSizes) {
poolSize.descriptorCount *= mMaxSets;
}
}
DescriptorSetAllocator::~DescriptorSetAllocator() {
for (auto& pool : mDescriptorPools) {
ASSERT(pool.freeSetIndices.size() == mMaxSets);
if (pool.vkPool != VK_NULL_HANDLE) {
Device* device = ToBackend(mLayout->GetDevice());
device->GetFencedDeleter()->DeleteWhenUnused(pool.vkPool);
}
}
}
ResultOrError<DescriptorSetAllocation> DescriptorSetAllocator::Allocate() {
if (mAvailableDescriptorPoolIndices.empty()) {
DAWN_TRY(AllocateDescriptorPool());
}
ASSERT(!mAvailableDescriptorPoolIndices.empty());
const PoolIndex poolIndex = mAvailableDescriptorPoolIndices.back();
DescriptorPool* pool = &mDescriptorPools[poolIndex];
ASSERT(!pool->freeSetIndices.empty());
SetIndex setIndex = pool->freeSetIndices.back();
pool->freeSetIndices.pop_back();
if (pool->freeSetIndices.empty()) {
mAvailableDescriptorPoolIndices.pop_back();
}
return DescriptorSetAllocation{pool->sets[setIndex], poolIndex, setIndex};
}
void DescriptorSetAllocator::Deallocate(DescriptorSetAllocation* allocationInfo) {
ASSERT(allocationInfo != nullptr);
ASSERT(allocationInfo->set != VK_NULL_HANDLE);
// We can't reuse the descriptor set right away because the Vulkan spec says in the
// documentation for vkCmdBindDescriptorSets that the set may be consumed any time between
// host execution of the command and the end of the draw/dispatch.
Device* device = ToBackend(mLayout->GetDevice());
const Serial serial = device->GetPendingCommandSerial();
mPendingDeallocations.Enqueue({allocationInfo->poolIndex, allocationInfo->setIndex},
serial);
if (mLastDeallocationSerial != serial) {
device->EnqueueDeferredDeallocation(mLayout);
mLastDeallocationSerial = serial;
}
// Clear the content of allocation so that use after frees are more visible.
*allocationInfo = {};
}
void DescriptorSetAllocator::FinishDeallocation(Serial completedSerial) {
for (const Deallocation& dealloc : mPendingDeallocations.IterateUpTo(completedSerial)) {
ASSERT(dealloc.poolIndex < mDescriptorPools.size());
auto& freeSetIndices = mDescriptorPools[dealloc.poolIndex].freeSetIndices;
if (freeSetIndices.empty()) {
mAvailableDescriptorPoolIndices.emplace_back(dealloc.poolIndex);
}
freeSetIndices.emplace_back(dealloc.setIndex);
}
mPendingDeallocations.ClearUpTo(completedSerial);
}
MaybeError DescriptorSetAllocator::AllocateDescriptorPool() {
VkDescriptorPoolCreateInfo createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
createInfo.pNext = nullptr;
createInfo.flags = 0;
createInfo.maxSets = mMaxSets;
createInfo.poolSizeCount = static_cast<PoolIndex>(mPoolSizes.size());
createInfo.pPoolSizes = mPoolSizes.data();
Device* device = ToBackend(mLayout->GetDevice());
VkDescriptorPool descriptorPool;
DAWN_TRY(CheckVkSuccess(device->fn.CreateDescriptorPool(device->GetVkDevice(), &createInfo,
nullptr, &*descriptorPool),
"CreateDescriptorPool"));
std::vector<VkDescriptorSetLayout> layouts(mMaxSets, mLayout->GetHandle());
VkDescriptorSetAllocateInfo allocateInfo;
allocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
allocateInfo.pNext = nullptr;
allocateInfo.descriptorPool = descriptorPool;
allocateInfo.descriptorSetCount = mMaxSets;
allocateInfo.pSetLayouts = AsVkArray(layouts.data());
std::vector<VkDescriptorSet> sets(mMaxSets);
MaybeError result =
CheckVkSuccess(device->fn.AllocateDescriptorSets(device->GetVkDevice(), &allocateInfo,
AsVkArray(sets.data())),
"AllocateDescriptorSets");
if (result.IsError()) {
// On an error we can destroy the pool immediately because no command references it.
device->fn.DestroyDescriptorPool(device->GetVkDevice(), descriptorPool, nullptr);
DAWN_TRY(std::move(result));
}
std::vector<SetIndex> freeSetIndices;
freeSetIndices.reserve(mMaxSets);
for (SetIndex i = 0; i < mMaxSets; ++i) {
freeSetIndices.push_back(i);
}
mAvailableDescriptorPoolIndices.push_back(mDescriptorPools.size());
mDescriptorPools.emplace_back(
DescriptorPool{descriptorPool, std::move(sets), std::move(freeSetIndices)});
return {};
}
}} // namespace dawn_native::vulkan

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@ -0,0 +1,70 @@
// Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_VULKAN_DESCRIPTORSETALLOCATOR_H_
#define DAWNNATIVE_VULKAN_DESCRIPTORSETALLOCATOR_H_
#include "common/SerialQueue.h"
#include "common/vulkan_platform.h"
#include "dawn_native/Error.h"
#include "dawn_native/vulkan/DescriptorSetAllocation.h"
#include <map>
#include <vector>
namespace dawn_native { namespace vulkan {
class BindGroupLayout;
class DescriptorSetAllocator {
using PoolIndex = uint32_t;
using SetIndex = uint16_t;
public:
DescriptorSetAllocator(BindGroupLayout* layout,
std::map<VkDescriptorType, uint32_t> descriptorCountPerType);
~DescriptorSetAllocator();
ResultOrError<DescriptorSetAllocation> Allocate();
void Deallocate(DescriptorSetAllocation* allocationInfo);
void FinishDeallocation(Serial completedSerial);
private:
MaybeError AllocateDescriptorPool();
BindGroupLayout* mLayout;
std::vector<VkDescriptorPoolSize> mPoolSizes;
SetIndex mMaxSets;
struct DescriptorPool {
VkDescriptorPool vkPool;
std::vector<VkDescriptorSet> sets;
std::vector<SetIndex> freeSetIndices;
};
std::vector<PoolIndex> mAvailableDescriptorPoolIndices;
std::vector<DescriptorPool> mDescriptorPools;
struct Deallocation {
PoolIndex poolIndex;
SetIndex setIndex;
};
SerialQueue<Deallocation> mPendingDeallocations;
Serial mLastDeallocationSerial = 0;
};
}} // namespace dawn_native::vulkan
#endif // DAWNNATIVE_VULKAN_DESCRIPTORSETALLOCATOR_H_

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@ -1,41 +0,0 @@
// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/vulkan/DescriptorSetService.h"
#include "dawn_native/vulkan/BindGroupLayoutVk.h"
#include "dawn_native/vulkan/DeviceVk.h"
namespace dawn_native { namespace vulkan {
DescriptorSetService::DescriptorSetService(Device* device) : mDevice(device) {
}
DescriptorSetService::~DescriptorSetService() {
ASSERT(mDeallocations.Empty());
}
void DescriptorSetService::AddDeferredDeallocation(BindGroupLayout* layout, size_t index) {
mDeallocations.Enqueue({layout, index}, mDevice->GetPendingCommandSerial());
}
void DescriptorSetService::Tick(Serial completedSerial) {
for (Deallocation& dealloc : mDeallocations.IterateUpTo(completedSerial)) {
dealloc.layout->FinishDeallocation(dealloc.index);
}
mDeallocations.ClearUpTo(completedSerial);
}
}} // namespace dawn_native::vulkan

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@ -1,53 +0,0 @@
// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_VULKAN_DESCRIPTORSETSERVICE_H_
#define DAWNNATIVE_VULKAN_DESCRIPTORSETSERVICE_H_
#include "common/SerialQueue.h"
#include "dawn_native/vulkan/BindGroupLayoutVk.h"
#include <vector>
namespace dawn_native { namespace vulkan {
class BindGroupLayout;
class Device;
// Handles everything related to descriptor sets that isn't tied to a particular
// BindGroupLayout.
class DescriptorSetService {
public:
DescriptorSetService(Device* device);
~DescriptorSetService();
// Will call layout->FinishDeallocation when the serial is passed.
void AddDeferredDeallocation(BindGroupLayout* layout, size_t index);
void Tick(Serial completedSerial);
private:
Device* mDevice;
struct Deallocation {
Ref<BindGroupLayout> layout;
size_t index;
};
SerialQueue<Deallocation> mDeallocations;
};
}} // namespace dawn_native::vulkan
#endif // DAWNNATIVE_VULKAN_DESCRIPTORSETSERVICE_H_

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@ -27,7 +27,6 @@
#include "dawn_native/vulkan/BufferVk.h"
#include "dawn_native/vulkan/CommandBufferVk.h"
#include "dawn_native/vulkan/ComputePipelineVk.h"
#include "dawn_native/vulkan/DescriptorSetService.h"
#include "dawn_native/vulkan/FencedDeleter.h"
#include "dawn_native/vulkan/PipelineLayoutVk.h"
#include "dawn_native/vulkan/QueueVk.h"
@ -83,7 +82,6 @@ namespace dawn_native { namespace vulkan {
mDeleter = std::make_unique<FencedDeleter>(this);
}
mDescriptorSetService = std::make_unique<DescriptorSetService>(this);
mMapRequestTracker = std::make_unique<MapRequestTracker>(this);
mRenderPassCache = std::make_unique<RenderPassCache>(this);
mResourceMemoryAllocator = std::make_unique<ResourceMemoryAllocator>(this);
@ -173,7 +171,12 @@ namespace dawn_native { namespace vulkan {
CheckPassedFences();
RecycleCompletedCommands();
mDescriptorSetService->Tick(mCompletedSerial);
for (Ref<BindGroupLayout>& bgl :
mBindGroupLayoutsPendingDeallocation.IterateUpTo(mCompletedSerial)) {
bgl->FinishDeallocation(mCompletedSerial);
}
mBindGroupLayoutsPendingDeallocation.ClearUpTo(mCompletedSerial);
mMapRequestTracker->Tick(mCompletedSerial);
mResourceMemoryAllocator->Tick(mCompletedSerial);
mDeleter->Tick(mCompletedSerial);
@ -213,10 +216,6 @@ namespace dawn_native { namespace vulkan {
return mMapRequestTracker.get();
}
DescriptorSetService* Device::GetDescriptorSetService() const {
return mDescriptorSetService.get();
}
FencedDeleter* Device::GetFencedDeleter() const {
return mDeleter.get();
}
@ -225,6 +224,10 @@ namespace dawn_native { namespace vulkan {
return mRenderPassCache.get();
}
void Device::EnqueueDeferredDeallocation(BindGroupLayout* bindGroupLayout) {
mBindGroupLayoutsPendingDeallocation.Enqueue(bindGroupLayout, GetPendingCommandSerial());
}
CommandRecordingContext* Device::GetPendingRecordingContext() {
ASSERT(mRecordingContext.commandBuffer != VK_NULL_HANDLE);
mRecordingContext.used = true;
@ -808,7 +811,6 @@ namespace dawn_native { namespace vulkan {
mDeleter->Tick(mCompletedSerial);
mMapRequestTracker = nullptr;
mDescriptorSetService = nullptr;
// The VkRenderPasses in the cache can be destroyed immediately since all commands referring
// to them are guaranteed to be finished executing.

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@ -34,8 +34,8 @@
namespace dawn_native { namespace vulkan {
class Adapter;
class BindGroupLayout;
class BufferUploader;
class DescriptorSetService;
class FencedDeleter;
class MapRequestTracker;
class RenderPassCache;
@ -58,7 +58,6 @@ namespace dawn_native { namespace vulkan {
VkQueue GetQueue() const;
BufferUploader* GetBufferUploader() const;
DescriptorSetService* GetDescriptorSetService() const;
FencedDeleter* GetFencedDeleter() const;
MapRequestTracker* GetMapRequestTracker() const;
RenderPassCache* GetRenderPassCache() const;
@ -67,6 +66,8 @@ namespace dawn_native { namespace vulkan {
Serial GetPendingCommandSerial() const override;
MaybeError SubmitPendingCommands();
void EnqueueDeferredDeallocation(BindGroupLayout* bindGroupLayout);
// Dawn Native API
TextureBase* CreateTextureWrappingVulkanImage(
@ -146,7 +147,7 @@ namespace dawn_native { namespace vulkan {
uint32_t mQueueFamily = 0;
VkQueue mQueue = VK_NULL_HANDLE;
std::unique_ptr<DescriptorSetService> mDescriptorSetService;
SerialQueue<Ref<BindGroupLayout>> mBindGroupLayoutsPendingDeallocation;
std::unique_ptr<FencedDeleter> mDeleter;
std::unique_ptr<MapRequestTracker> mMapRequestTracker;
std::unique_ptr<ResourceMemoryAllocator> mResourceMemoryAllocator;

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@ -288,6 +288,10 @@ TEST_P(DeprecationTests, BGDescBindingAndEntriesBothZeroEmitsNoWarning) {
// Test that creating a BG with bindings still does correct state tracking
TEST_P(DeprecationTests, BGDescBindingStateTracking) {
// TODO(cwallez@chromium.org): In Vulkan it is disallowed to create 0-sized descriptor pools
// but the Vulkan backend doesn't special case it yet.
DAWN_SKIP_TEST_IF(IsVulkan());
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {});
// Test a case where if |bindings| wasn't taken into account, no validation error would happen