Improve D3D12 adapter initialization.

Gather device info at device initialization rather than adapter initialization.

BUG=dawn:144

Change-Id: I07e114731a37f3738daa585afa99675f2fd36289
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7700
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Bryan Bernhart 2019-06-12 18:54:57 +00:00 committed by Commit Bot service account
parent 0e646e95e0
commit 970101a102
8 changed files with 143 additions and 39 deletions

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@ -176,6 +176,8 @@ source_set("libdawn_native_sources") {
"src/dawn_native/d3d12/CommandBufferD3D12.h",
"src/dawn_native/d3d12/ComputePipelineD3D12.cpp",
"src/dawn_native/d3d12/ComputePipelineD3D12.h",
"src/dawn_native/d3d12/D3D12Info.cpp",
"src/dawn_native/d3d12/D3D12Info.h",
"src/dawn_native/d3d12/DescriptorHeapAllocator.cpp",
"src/dawn_native/d3d12/DescriptorHeapAllocator.h",
"src/dawn_native/d3d12/DeviceD3D12.cpp",

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@ -38,6 +38,36 @@ namespace dawn_native { namespace d3d12 {
: AdapterBase(backend->GetInstance(), BackendType::D3D12),
mHardwareAdapter(hardwareAdapter),
mBackend(backend) {
}
const D3D12DeviceInfo& Adapter::GetDeviceInfo() const {
return mDeviceInfo;
}
IDXGIAdapter1* Adapter::GetHardwareAdapter() const {
return mHardwareAdapter.Get();
}
Backend* Adapter::GetBackend() const {
return mBackend;
}
ComPtr<ID3D12Device> Adapter::GetDevice() const {
return mD3d12Device;
}
MaybeError Adapter::Initialize() {
// D3D12 cannot check for feature support without a device.
// Create the device to populate the adapter properties then reuse it when needed for actual
// rendering.
const PlatformFunctions* functions = GetBackend()->GetFunctions();
if (FAILED(functions->d3d12CreateDevice(GetHardwareAdapter(), D3D_FEATURE_LEVEL_11_0,
_uuidof(ID3D12Device), &mD3d12Device))) {
return DAWN_CONTEXT_LOST_ERROR("D3D12CreateDevice failed");
}
DAWN_TRY_ASSIGN(mDeviceInfo, GatherDeviceInfo(*this));
DXGI_ADAPTER_DESC1 adapterDesc;
mHardwareAdapter->GetDesc1(&adapterDesc);
@ -47,43 +77,20 @@ namespace dawn_native { namespace d3d12 {
if (adapterDesc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE) {
mDeviceType = DeviceType::CPU;
} else {
// Using DXGI_ADAPTER_DESC1 approach to determine integrated vs dedicated is
// vendor-specific.
switch (mPCIInfo.vendorId) {
case kVendorID_Intel: {
// On Intel GPUs, dedicated video memory is always set to 128MB when the GPU is
// integrated.
static constexpr uint64_t kDedicatedVideoMemory = 128 * 1024 * 1024;
mDeviceType = (adapterDesc.DedicatedVideoMemory == kDedicatedVideoMemory)
? DeviceType::IntegratedGPU
: DeviceType::DiscreteGPU;
break;
}
default:
// TODO: Support additional GPU vendors.
mDeviceType = DeviceType::Unknown;
break;
}
mDeviceType = (mDeviceInfo.isUMA) ? DeviceType::IntegratedGPU : DeviceType::DiscreteGPU;
}
std::wstring_convert<DeletableFacet<std::codecvt<wchar_t, char, std::mbstate_t>>> converter(
"Error converting");
mPCIInfo.name = converter.to_bytes(adapterDesc.Description);
}
Backend* Adapter::GetBackend() const {
return mBackend;
return {};
}
ResultOrError<DeviceBase*> Adapter::CreateDeviceImpl(const DeviceDescriptor* descriptor) {
ComPtr<ID3D12Device> d3d12Device;
if (FAILED(mBackend->GetFunctions()->d3d12CreateDevice(
mHardwareAdapter.Get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&d3d12Device)))) {
return DAWN_CONTEXT_LOST_ERROR("D3D12CreateDevice failed");
}
ASSERT(d3d12Device != nullptr);
return new Device(this, d3d12Device, descriptor);
std::unique_ptr<Device> device = std::make_unique<Device>(this, descriptor);
DAWN_TRY(device->Initialize());
return device.release();
}
}} // namespace dawn_native::d3d12

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@ -17,6 +17,7 @@
#include "dawn_native/Adapter.h"
#include "dawn_native/d3d12/D3D12Info.h"
#include "dawn_native/d3d12/d3d12_platform.h"
namespace dawn_native { namespace d3d12 {
@ -28,13 +29,21 @@ namespace dawn_native { namespace d3d12 {
Adapter(Backend* backend, ComPtr<IDXGIAdapter1> hardwareAdapter);
virtual ~Adapter() = default;
const D3D12DeviceInfo& GetDeviceInfo() const;
IDXGIAdapter1* GetHardwareAdapter() const;
Backend* GetBackend() const;
ComPtr<ID3D12Device> GetDevice() const;
MaybeError Initialize();
private:
ResultOrError<DeviceBase*> CreateDeviceImpl(const DeviceDescriptor* descriptor) override;
ComPtr<IDXGIAdapter1> mHardwareAdapter;
ComPtr<ID3D12Device> mD3d12Device;
Backend* mBackend;
D3D12DeviceInfo mDeviceInfo = {};
};
}} // namespace dawn_native::d3d12

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@ -92,10 +92,13 @@ namespace dawn_native { namespace d3d12 {
}
ASSERT(dxgiAdapter != nullptr);
if (SUCCEEDED(mFunctions->d3d12CreateDevice(dxgiAdapter.Get(), D3D_FEATURE_LEVEL_11_0,
_uuidof(ID3D12Device), nullptr))) {
adapters.push_back(std::make_unique<Adapter>(this, dxgiAdapter));
std::unique_ptr<Adapter> adapter = std::make_unique<Adapter>(this, dxgiAdapter);
if (GetInstance()->ConsumedError(adapter->Initialize())) {
continue;
}
adapters.push_back(std::move(adapter));
}
return adapters;

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@ -0,0 +1,44 @@
// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/d3d12/D3D12Info.h"
#include "dawn_native/D3D12/AdapterD3D12.h"
#include "dawn_native/D3D12/BackendD3D12.h"
#include "dawn_native/d3d12/PlatformFunctions.h"
namespace dawn_native { namespace d3d12 {
ResultOrError<D3D12DeviceInfo> GatherDeviceInfo(const Adapter& adapter) {
D3D12DeviceInfo info = {};
// Gather info about device memory
{
// Newer builds replace D3D_FEATURE_DATA_ARCHITECTURE with
// D3D_FEATURE_DATA_ARCHITECTURE1. However, D3D_FEATURE_DATA_ARCHITECTURE can be used
// for backwards compat.
// https://docs.microsoft.com/en-us/windows/desktop/api/d3d12/ne-d3d12-d3d12_feature
D3D12_FEATURE_DATA_ARCHITECTURE arch = {};
if (FAILED(adapter.GetDevice()->CheckFeatureSupport(D3D12_FEATURE_ARCHITECTURE, &arch,
sizeof(arch)))) {
return DAWN_CONTEXT_LOST_ERROR("CheckFeatureSupport failed");
}
info.isUMA = arch.UMA;
}
return info;
}
}} // namespace dawn_native::d3d12

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@ -0,0 +1,32 @@
// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_D3D12_D3D12INFO_H_
#define DAWNNATIVE_D3D12_D3D12INFO_H_
#include "dawn_native/Error.h"
#include "dawn_native/d3d12/d3d12_platform.h"
namespace dawn_native { namespace d3d12 {
class Adapter;
struct D3D12DeviceInfo {
bool isUMA;
};
ResultOrError<D3D12DeviceInfo> GatherDeviceInfo(const Adapter& adapter);
}} // namespace dawn_native::d3d12
#endif // DAWNNATIVE_D3D12_D3D12INFO_H_

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@ -43,13 +43,18 @@ namespace dawn_native { namespace d3d12 {
ASSERT(SUCCEEDED(hr));
}
Device::Device(Adapter* adapter,
ComPtr<ID3D12Device> d3d12Device,
const DeviceDescriptor* descriptor)
: DeviceBase(adapter, descriptor), mD3d12Device(d3d12Device) {
Device::Device(Adapter* adapter, const DeviceDescriptor* descriptor)
: DeviceBase(adapter, descriptor) {
if (descriptor != nullptr) {
ApplyToggleOverrides(descriptor);
}
}
MaybeError Device::Initialize() {
mD3d12Device = ToBackend(GetAdapter())->GetDevice();
ASSERT(mD3d12Device != nullptr);
// Create device-global objects
D3D12_COMMAND_QUEUE_DESC queueDesc = {};
queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
@ -96,6 +101,8 @@ namespace dawn_native { namespace d3d12 {
->GetD3D12Device()
->CreateCommandSignature(&programDesc, NULL,
IID_PPV_ARGS(&mDrawIndexedIndirectSignature));
return {};
}
Device::~Device() {

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@ -37,11 +37,11 @@ namespace dawn_native { namespace d3d12 {
// Definition of backend types
class Device : public DeviceBase {
public:
Device(Adapter* adapter,
ComPtr<ID3D12Device> d3d12Device,
const DeviceDescriptor* descriptor);
Device(Adapter* adapter, const DeviceDescriptor* descriptor);
~Device();
MaybeError Initialize();
CommandBufferBase* CreateCommandBuffer(CommandEncoderBase* encoder) override;
Serial GetCompletedCommandSerial() const final override;
@ -108,7 +108,7 @@ namespace dawn_native { namespace d3d12 {
ComPtr<ID3D12Fence> mFence;
HANDLE mFenceEvent;
ComPtr<ID3D12Device> mD3d12Device;
ComPtr<ID3D12Device> mD3d12Device; // Device is owned by adapter and will not be outlived.
ComPtr<ID3D12CommandQueue> mCommandQueue;
ComPtr<ID3D12CommandSignature> mDispatchIndirectSignature;