Update tests and examples to follow copy row pitch alignment constraints

This commit is contained in:
Austin Eng 2017-07-13 13:50:16 -04:00 committed by Austin Eng
parent 3f47729df6
commit 972a1e59a7
3 changed files with 65 additions and 29 deletions

View File

@ -21,6 +21,8 @@
#include "SampleUtils.h"
#include "utils/NXTHelpers.h"
#include "common/Math.h"
#include "common/Constants.h"
#include <bitset>
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
@ -410,29 +412,48 @@ namespace {
.GetResult();
// TODO: release this texture
uint32_t numPixels = iImage.width * iImage.height;
const uint8_t* origData = iImage.image.data();
const uint8_t* data = nullptr;
std::vector<uint8_t> newData;
if (iImage.component == 4) {
data = origData;
} else if (iImage.component == 3) {
newData.resize(numPixels * 4);
for (size_t i = 0; i < numPixels; ++i) {
newData[4 * i + 0] = origData[3 * i + 0];
newData[4 * i + 1] = origData[3 * i + 1];
newData[4 * i + 2] = origData[3 * i + 2];
newData[4 * i + 3] = 255;
uint32_t width = static_cast<uint32_t>(iImage.width);
uint32_t height = static_cast<uint32_t>(iImage.height);
uint32_t rowSize = width * 4;
uint32_t rowPitch = Align(rowSize, kTextureRowPitchAlignment);
if (iImage.component == 3 || iImage.component == 4) {
if (rowSize != rowPitch || iImage.component == 3) {
newData.resize(rowPitch * height);
uint32_t pixelsPerRow = rowPitch / 4;
for (uint32_t y = 0; y < height; ++y) {
for (uint32_t x = 0; x < width; ++x) {
size_t oldIndex = x + y * height;
size_t newIndex = x + y * pixelsPerRow;
if (iImage.component == 4) {
newData[4 * newIndex + 0] = origData[4 * oldIndex + 0];
newData[4 * newIndex + 1] = origData[4 * oldIndex + 1];
newData[4 * newIndex + 2] = origData[4 * oldIndex + 2];
newData[4 * newIndex + 3] = origData[4 * oldIndex + 3];
} else if (iImage.component == 3) {
newData[4 * newIndex + 0] = origData[3 * oldIndex + 0];
newData[4 * newIndex + 1] = origData[3 * oldIndex + 1];
newData[4 * newIndex + 2] = origData[3 * oldIndex + 2];
newData[4 * newIndex + 3] = 255;
}
}
}
data = newData.data();
} else {
data = origData;
}
data = newData.data();
} else {
fprintf(stderr, "unsupported image.component %d\n", iImage.component);
}
nxt::Buffer staging = utils::CreateFrozenBufferFromData(device, data, numPixels * 4, nxt::BufferUsageBit::TransferSrc);
nxt::Buffer staging = utils::CreateFrozenBufferFromData(device, data, rowPitch * iImage.height, nxt::BufferUsageBit::TransferSrc);
auto cmdbuf = device.CreateCommandBufferBuilder()
.TransitionTextureUsage(oTexture, nxt::TextureUsageBit::TransferDst)
.CopyBufferToTexture(staging, 0, 0, oTexture, 0, 0, 0, iImage.width, iImage.height, 1, 0)
.CopyBufferToTexture(staging, 0, rowPitch, oTexture, 0, 0, 0, iImage.width, iImage.height, 1, 0)
.GetResult();
queue.Submit(1, &cmdbuf);
oTexture.FreezeUsage(nxt::TextureUsageBit::Sampled);

View File

@ -48,7 +48,7 @@ TEST_P(BasicTests, ReadPixelsTest) {
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
.TransitionTextureUsage(texture, nxt::TextureUsageBit::TransferDst)
.CopyBufferToTexture(buffer, 0, 0, texture, 0, 0, 0, 1, 1, 1, 0)
.CopyBufferToTexture(buffer, 0, 256, texture, 0, 0, 0, 1, 1, 1, 0)
.GetResult();
queue.Submit(1, &commands);

View File

@ -12,6 +12,8 @@
// See the License for the specific language governing permissions and
// limitations under the License.
#include "common/Constants.h"
#include "common/Math.h"
#include "tests/unittests/validation/ValidationTest.h"
class CopyCommandTest : public ValidationTest {
@ -37,6 +39,11 @@ class CopyCommandTest : public ValidationTest {
tex.FreezeUsage(usage);
return tex;
}
uint32_t BufferSizeForTextureCopy(uint32_t width, uint32_t height, uint32_t depth) {
uint32_t rowPitch = Align(width * 4, kTextureRowPitchAlignment);
return (rowPitch * (height - 1) + width) * depth;
}
};
class CopyCommandTest_B2B : public CopyCommandTest {
@ -114,7 +121,8 @@ class CopyCommandTest_B2T : public CopyCommandTest {
// Test a successfull B2T copy
TEST_F(CopyCommandTest_B2T, Success) {
nxt::Buffer source = CreateFrozenBuffer(16 * 4, nxt::BufferUsageBit::TransferSrc);
uint32_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
nxt::Buffer source = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferSrc);
nxt::Texture destination = CreateFrozen2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
nxt::TextureUsageBit::TransferDst);
@ -128,7 +136,7 @@ TEST_F(CopyCommandTest_B2T, Success) {
// Copy 4x4 block in the 4x4 mip.
.CopyBufferToTexture(source, 0, 0, destination, 0, 0, 0, 4, 4, 1, 2)
// Copy with a buffer offset
.CopyBufferToTexture(source, 15 * 4, 0, destination, 0, 0, 0, 1, 1, 1, 4)
.CopyBufferToTexture(source, bufferSize - 4, 0, destination, 0, 0, 0, 1, 1, 1, 4)
.GetResult();
}
@ -138,7 +146,7 @@ TEST_F(CopyCommandTest_B2T, Success) {
// An empty copy
.CopyBufferToTexture(source, 0, 0, destination, 0, 0, 0, 0, 0, 1, 0)
// An empty copy touching the end of the buffer
.CopyBufferToTexture(source, 16 * 4, 0, destination, 0, 0, 0, 0, 0, 1, 0)
.CopyBufferToTexture(source, bufferSize, 0, destination, 0, 0, 0, 0, 0, 1, 0)
// An empty copy touching the side of the texture
.CopyBufferToTexture(source, 0, 0, destination, 16, 16, 0, 0, 0, 1, 0)
.GetResult();
@ -147,7 +155,8 @@ TEST_F(CopyCommandTest_B2T, Success) {
// Test OOB conditions on the buffer
TEST_F(CopyCommandTest_B2T, OutOfBoundsOnBuffer) {
nxt::Buffer source = CreateFrozenBuffer(16 * 4, nxt::BufferUsageBit::TransferSrc);
uint32_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
nxt::Buffer source = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferSrc);
nxt::Texture destination = CreateFrozen2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
nxt::TextureUsageBit::TransferDst);
@ -168,7 +177,8 @@ TEST_F(CopyCommandTest_B2T, OutOfBoundsOnBuffer) {
// Test OOB conditions on the texture
TEST_F(CopyCommandTest_B2T, OutOfBoundsOnTexture) {
nxt::Buffer source = CreateFrozenBuffer(16 * 4, nxt::BufferUsageBit::TransferSrc);
uint32_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
nxt::Buffer source = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferSrc);
nxt::Texture destination = CreateFrozen2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
nxt::TextureUsageBit::TransferDst);
@ -222,7 +232,7 @@ TEST_F(CopyCommandTest_B2T, ZDepthConstraintFor2DTextures) {
}
}
// Test B2B copies with incorrect buffer usage
// Test B2T copies with incorrect buffer usage
TEST_F(CopyCommandTest_B2T, IncorrectUsage) {
nxt::Buffer source = CreateFrozenBuffer(16 * 4, nxt::BufferUsageBit::TransferSrc);
nxt::Buffer vertex = CreateFrozenBuffer(16 * 4, nxt::BufferUsageBit::Vertex);
@ -251,9 +261,10 @@ class CopyCommandTest_T2B : public CopyCommandTest {
// Test a successfull T2B copy
TEST_F(CopyCommandTest_T2B, Success) {
uint32_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
nxt::Texture source = CreateFrozen2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
nxt::TextureUsageBit::TransferSrc);
nxt::Buffer destination = CreateFrozenBuffer(16 * 4, nxt::BufferUsageBit::TransferDst);
nxt::Buffer destination = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferDst);
// Different copies, including some that touch the OOB condition
{
@ -265,7 +276,7 @@ TEST_F(CopyCommandTest_T2B, Success) {
// Copy from 4x4 block in the 4x4 mip.
.CopyTextureToBuffer(source, 0, 0, 0, 4, 4, 1, 2, destination, 0, 0)
// Copy with a buffer offset
.CopyTextureToBuffer(source, 0, 0, 0, 1, 1, 1, 4, destination, 15 * 4, 0)
.CopyTextureToBuffer(source, 0, 0, 0, 1, 1, 1, 4, destination, bufferSize - 4, 0)
.GetResult();
}
@ -275,7 +286,7 @@ TEST_F(CopyCommandTest_T2B, Success) {
// An empty copy
.CopyTextureToBuffer(source, 0, 0, 0, 0, 0, 1, 0, destination, 0, 0)
// An empty copy touching the end of the buffer
.CopyTextureToBuffer(source, 0, 0, 0, 0, 0, 1, 0, destination, 16 * 4, 0)
.CopyTextureToBuffer(source, 0, 0, 0, 0, 0, 1, 0, destination, bufferSize, 0)
// An empty copy touching the side of the texture
.CopyTextureToBuffer(source, 16, 16, 0, 0, 0, 1, 0, destination, 0, 0)
.GetResult();
@ -284,9 +295,10 @@ TEST_F(CopyCommandTest_T2B, Success) {
// Test OOB conditions on the texture
TEST_F(CopyCommandTest_T2B, OutOfBoundsOnTexture) {
uint32_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
nxt::Texture source = CreateFrozen2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
nxt::TextureUsageBit::TransferSrc);
nxt::Buffer destination = CreateFrozenBuffer(16 * 4, nxt::BufferUsageBit::TransferDst);
nxt::Buffer destination = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferDst);
// OOB on the texture because x + width overflows
{
@ -319,9 +331,10 @@ TEST_F(CopyCommandTest_T2B, OutOfBoundsOnTexture) {
// Test OOB conditions on the buffer
TEST_F(CopyCommandTest_T2B, OutOfBoundsOnBuffer) {
uint32_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
nxt::Texture source = CreateFrozen2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
nxt::TextureUsageBit::TransferSrc);
nxt::Buffer destination = CreateFrozenBuffer(16 * 4, nxt::BufferUsageBit::TransferDst);
nxt::Buffer destination = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferDst);
// OOB on the buffer because we copy too many pixels
{
@ -340,9 +353,10 @@ TEST_F(CopyCommandTest_T2B, OutOfBoundsOnBuffer) {
// Test that we force Z=0 and Depth=1 on copies from to 2D textures
TEST_F(CopyCommandTest_T2B, ZDepthConstraintFor2DTextures) {
uint32_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
nxt::Texture source = CreateFrozen2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
nxt::TextureUsageBit::TransferSrc);
nxt::Buffer destination = CreateFrozenBuffer(16 * 4, nxt::BufferUsageBit::TransferDst);
nxt::Buffer destination = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferDst);
// Z=1 on an empty copy still errors
{
@ -359,14 +373,15 @@ TEST_F(CopyCommandTest_T2B, ZDepthConstraintFor2DTextures) {
}
}
// Test B2B copies with incorrect buffer usage
// Test T2B copies with incorrect buffer usage
TEST_F(CopyCommandTest_T2B, IncorrectUsage) {
uint32_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
nxt::Texture source = CreateFrozen2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
nxt::TextureUsageBit::TransferSrc);
nxt::Texture sampled = CreateFrozen2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
nxt::TextureUsageBit::Sampled);
nxt::Buffer destination = CreateFrozenBuffer(16 * 4, nxt::BufferUsageBit::TransferDst);
nxt::Buffer vertex = CreateFrozenBuffer(16 * 4, nxt::BufferUsageBit::Vertex);
nxt::Buffer destination = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferDst);
nxt::Buffer vertex = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::Vertex);
// Incorrect source usage
{