Update tests and examples to follow copy row pitch alignment constraints
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3f47729df6
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972a1e59a7
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@ -21,6 +21,8 @@
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#include "SampleUtils.h"
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#include "utils/NXTHelpers.h"
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#include "common/Math.h"
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#include "common/Constants.h"
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#include <bitset>
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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@ -410,29 +412,48 @@ namespace {
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.GetResult();
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// TODO: release this texture
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uint32_t numPixels = iImage.width * iImage.height;
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const uint8_t* origData = iImage.image.data();
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const uint8_t* data = nullptr;
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std::vector<uint8_t> newData;
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if (iImage.component == 4) {
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data = origData;
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} else if (iImage.component == 3) {
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newData.resize(numPixels * 4);
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for (size_t i = 0; i < numPixels; ++i) {
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newData[4 * i + 0] = origData[3 * i + 0];
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newData[4 * i + 1] = origData[3 * i + 1];
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newData[4 * i + 2] = origData[3 * i + 2];
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newData[4 * i + 3] = 255;
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uint32_t width = static_cast<uint32_t>(iImage.width);
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uint32_t height = static_cast<uint32_t>(iImage.height);
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uint32_t rowSize = width * 4;
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uint32_t rowPitch = Align(rowSize, kTextureRowPitchAlignment);
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if (iImage.component == 3 || iImage.component == 4) {
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if (rowSize != rowPitch || iImage.component == 3) {
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newData.resize(rowPitch * height);
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uint32_t pixelsPerRow = rowPitch / 4;
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for (uint32_t y = 0; y < height; ++y) {
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for (uint32_t x = 0; x < width; ++x) {
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size_t oldIndex = x + y * height;
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size_t newIndex = x + y * pixelsPerRow;
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if (iImage.component == 4) {
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newData[4 * newIndex + 0] = origData[4 * oldIndex + 0];
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newData[4 * newIndex + 1] = origData[4 * oldIndex + 1];
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newData[4 * newIndex + 2] = origData[4 * oldIndex + 2];
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newData[4 * newIndex + 3] = origData[4 * oldIndex + 3];
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} else if (iImage.component == 3) {
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newData[4 * newIndex + 0] = origData[3 * oldIndex + 0];
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newData[4 * newIndex + 1] = origData[3 * oldIndex + 1];
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newData[4 * newIndex + 2] = origData[3 * oldIndex + 2];
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newData[4 * newIndex + 3] = 255;
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}
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}
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}
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data = newData.data();
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} else {
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data = origData;
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}
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data = newData.data();
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} else {
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fprintf(stderr, "unsupported image.component %d\n", iImage.component);
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}
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nxt::Buffer staging = utils::CreateFrozenBufferFromData(device, data, numPixels * 4, nxt::BufferUsageBit::TransferSrc);
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nxt::Buffer staging = utils::CreateFrozenBufferFromData(device, data, rowPitch * iImage.height, nxt::BufferUsageBit::TransferSrc);
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auto cmdbuf = device.CreateCommandBufferBuilder()
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.TransitionTextureUsage(oTexture, nxt::TextureUsageBit::TransferDst)
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.CopyBufferToTexture(staging, 0, 0, oTexture, 0, 0, 0, iImage.width, iImage.height, 1, 0)
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.CopyBufferToTexture(staging, 0, rowPitch, oTexture, 0, 0, 0, iImage.width, iImage.height, 1, 0)
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.GetResult();
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queue.Submit(1, &cmdbuf);
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oTexture.FreezeUsage(nxt::TextureUsageBit::Sampled);
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@ -48,7 +48,7 @@ TEST_P(BasicTests, ReadPixelsTest) {
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nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
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.TransitionTextureUsage(texture, nxt::TextureUsageBit::TransferDst)
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.CopyBufferToTexture(buffer, 0, 0, texture, 0, 0, 0, 1, 1, 1, 0)
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.CopyBufferToTexture(buffer, 0, 256, texture, 0, 0, 0, 1, 1, 1, 0)
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.GetResult();
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queue.Submit(1, &commands);
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@ -12,6 +12,8 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "common/Constants.h"
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#include "common/Math.h"
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#include "tests/unittests/validation/ValidationTest.h"
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class CopyCommandTest : public ValidationTest {
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@ -37,6 +39,11 @@ class CopyCommandTest : public ValidationTest {
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tex.FreezeUsage(usage);
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return tex;
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}
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uint32_t BufferSizeForTextureCopy(uint32_t width, uint32_t height, uint32_t depth) {
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uint32_t rowPitch = Align(width * 4, kTextureRowPitchAlignment);
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return (rowPitch * (height - 1) + width) * depth;
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}
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};
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class CopyCommandTest_B2B : public CopyCommandTest {
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@ -114,7 +121,8 @@ class CopyCommandTest_B2T : public CopyCommandTest {
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// Test a successfull B2T copy
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TEST_F(CopyCommandTest_B2T, Success) {
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nxt::Buffer source = CreateFrozenBuffer(16 * 4, nxt::BufferUsageBit::TransferSrc);
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uint32_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
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nxt::Buffer source = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferSrc);
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nxt::Texture destination = CreateFrozen2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
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nxt::TextureUsageBit::TransferDst);
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@ -128,7 +136,7 @@ TEST_F(CopyCommandTest_B2T, Success) {
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// Copy 4x4 block in the 4x4 mip.
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.CopyBufferToTexture(source, 0, 0, destination, 0, 0, 0, 4, 4, 1, 2)
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// Copy with a buffer offset
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.CopyBufferToTexture(source, 15 * 4, 0, destination, 0, 0, 0, 1, 1, 1, 4)
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.CopyBufferToTexture(source, bufferSize - 4, 0, destination, 0, 0, 0, 1, 1, 1, 4)
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.GetResult();
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}
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@ -138,7 +146,7 @@ TEST_F(CopyCommandTest_B2T, Success) {
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// An empty copy
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.CopyBufferToTexture(source, 0, 0, destination, 0, 0, 0, 0, 0, 1, 0)
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// An empty copy touching the end of the buffer
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.CopyBufferToTexture(source, 16 * 4, 0, destination, 0, 0, 0, 0, 0, 1, 0)
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.CopyBufferToTexture(source, bufferSize, 0, destination, 0, 0, 0, 0, 0, 1, 0)
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// An empty copy touching the side of the texture
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.CopyBufferToTexture(source, 0, 0, destination, 16, 16, 0, 0, 0, 1, 0)
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.GetResult();
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@ -147,7 +155,8 @@ TEST_F(CopyCommandTest_B2T, Success) {
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// Test OOB conditions on the buffer
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TEST_F(CopyCommandTest_B2T, OutOfBoundsOnBuffer) {
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nxt::Buffer source = CreateFrozenBuffer(16 * 4, nxt::BufferUsageBit::TransferSrc);
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uint32_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
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nxt::Buffer source = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferSrc);
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nxt::Texture destination = CreateFrozen2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
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nxt::TextureUsageBit::TransferDst);
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@ -168,7 +177,8 @@ TEST_F(CopyCommandTest_B2T, OutOfBoundsOnBuffer) {
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// Test OOB conditions on the texture
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TEST_F(CopyCommandTest_B2T, OutOfBoundsOnTexture) {
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nxt::Buffer source = CreateFrozenBuffer(16 * 4, nxt::BufferUsageBit::TransferSrc);
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uint32_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
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nxt::Buffer source = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferSrc);
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nxt::Texture destination = CreateFrozen2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
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nxt::TextureUsageBit::TransferDst);
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@ -222,7 +232,7 @@ TEST_F(CopyCommandTest_B2T, ZDepthConstraintFor2DTextures) {
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}
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}
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// Test B2B copies with incorrect buffer usage
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// Test B2T copies with incorrect buffer usage
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TEST_F(CopyCommandTest_B2T, IncorrectUsage) {
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nxt::Buffer source = CreateFrozenBuffer(16 * 4, nxt::BufferUsageBit::TransferSrc);
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nxt::Buffer vertex = CreateFrozenBuffer(16 * 4, nxt::BufferUsageBit::Vertex);
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@ -251,9 +261,10 @@ class CopyCommandTest_T2B : public CopyCommandTest {
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// Test a successfull T2B copy
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TEST_F(CopyCommandTest_T2B, Success) {
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uint32_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
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nxt::Texture source = CreateFrozen2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
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nxt::TextureUsageBit::TransferSrc);
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nxt::Buffer destination = CreateFrozenBuffer(16 * 4, nxt::BufferUsageBit::TransferDst);
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nxt::Buffer destination = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferDst);
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// Different copies, including some that touch the OOB condition
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{
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@ -265,7 +276,7 @@ TEST_F(CopyCommandTest_T2B, Success) {
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// Copy from 4x4 block in the 4x4 mip.
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.CopyTextureToBuffer(source, 0, 0, 0, 4, 4, 1, 2, destination, 0, 0)
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// Copy with a buffer offset
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.CopyTextureToBuffer(source, 0, 0, 0, 1, 1, 1, 4, destination, 15 * 4, 0)
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.CopyTextureToBuffer(source, 0, 0, 0, 1, 1, 1, 4, destination, bufferSize - 4, 0)
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.GetResult();
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}
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@ -275,7 +286,7 @@ TEST_F(CopyCommandTest_T2B, Success) {
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// An empty copy
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.CopyTextureToBuffer(source, 0, 0, 0, 0, 0, 1, 0, destination, 0, 0)
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// An empty copy touching the end of the buffer
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.CopyTextureToBuffer(source, 0, 0, 0, 0, 0, 1, 0, destination, 16 * 4, 0)
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.CopyTextureToBuffer(source, 0, 0, 0, 0, 0, 1, 0, destination, bufferSize, 0)
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// An empty copy touching the side of the texture
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.CopyTextureToBuffer(source, 16, 16, 0, 0, 0, 1, 0, destination, 0, 0)
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.GetResult();
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@ -284,9 +295,10 @@ TEST_F(CopyCommandTest_T2B, Success) {
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// Test OOB conditions on the texture
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TEST_F(CopyCommandTest_T2B, OutOfBoundsOnTexture) {
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uint32_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
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nxt::Texture source = CreateFrozen2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
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nxt::TextureUsageBit::TransferSrc);
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nxt::Buffer destination = CreateFrozenBuffer(16 * 4, nxt::BufferUsageBit::TransferDst);
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nxt::Buffer destination = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferDst);
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// OOB on the texture because x + width overflows
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{
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@ -319,9 +331,10 @@ TEST_F(CopyCommandTest_T2B, OutOfBoundsOnTexture) {
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// Test OOB conditions on the buffer
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TEST_F(CopyCommandTest_T2B, OutOfBoundsOnBuffer) {
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uint32_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
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nxt::Texture source = CreateFrozen2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
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nxt::TextureUsageBit::TransferSrc);
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nxt::Buffer destination = CreateFrozenBuffer(16 * 4, nxt::BufferUsageBit::TransferDst);
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nxt::Buffer destination = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferDst);
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// OOB on the buffer because we copy too many pixels
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{
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@ -340,9 +353,10 @@ TEST_F(CopyCommandTest_T2B, OutOfBoundsOnBuffer) {
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// Test that we force Z=0 and Depth=1 on copies from to 2D textures
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TEST_F(CopyCommandTest_T2B, ZDepthConstraintFor2DTextures) {
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uint32_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
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nxt::Texture source = CreateFrozen2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
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nxt::TextureUsageBit::TransferSrc);
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nxt::Buffer destination = CreateFrozenBuffer(16 * 4, nxt::BufferUsageBit::TransferDst);
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nxt::Buffer destination = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferDst);
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// Z=1 on an empty copy still errors
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{
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@ -359,14 +373,15 @@ TEST_F(CopyCommandTest_T2B, ZDepthConstraintFor2DTextures) {
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}
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}
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// Test B2B copies with incorrect buffer usage
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// Test T2B copies with incorrect buffer usage
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TEST_F(CopyCommandTest_T2B, IncorrectUsage) {
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uint32_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
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nxt::Texture source = CreateFrozen2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
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nxt::TextureUsageBit::TransferSrc);
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nxt::Texture sampled = CreateFrozen2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
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nxt::TextureUsageBit::Sampled);
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nxt::Buffer destination = CreateFrozenBuffer(16 * 4, nxt::BufferUsageBit::TransferDst);
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nxt::Buffer vertex = CreateFrozenBuffer(16 * 4, nxt::BufferUsageBit::Vertex);
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nxt::Buffer destination = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferDst);
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nxt::Buffer vertex = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::Vertex);
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// Incorrect source usage
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{
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