Transform textureLoad calls for texture_external
Adds a transform that adds an additional 'level' parameter to textureLoad calls when used with a texture_external. Adds a test for the textureLoad transform. Additionally adds a test for calls to textureDimensions with a texture_external. Bug: dawn:728 Change-Id: I613ce8185e9a4c49529fd8e48323e586c95dde04 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/50420 Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
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@ -13,7 +13,10 @@
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// limitations under the License.
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#include "src/transform/external_texture_transform.h"
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#include "src/program_builder.h"
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#include "src/sem/call.h"
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#include "src/sem/variable.h"
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namespace tint {
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namespace transform {
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@ -24,6 +27,57 @@ ExternalTextureTransform::~ExternalTextureTransform() = default;
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Output ExternalTextureTransform::Run(const Program* in, const DataMap&) {
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ProgramBuilder out;
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CloneContext ctx(&out, in);
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auto& sem = ctx.src->Sem();
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// Within this transform, usages of texture_external are replaced with a
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// texture_2d<f32>, which will allow us perform operations on a
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// texture_external without maintaining texture_external-specific code
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// generation paths in the backends.
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// When replacing instances of texture_external with texture_2d<f32> we must
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// also modify calls to the texture_external overload of textureLoad, which
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// unlike its texture_2d<f32> overload does not require a level parameter.
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// To do this we identify calls to textureLoad that use texture_external as
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// the first parameter and add a parameter for the level (which is always 0).
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// Scan the AST nodes for calls to textureLoad.
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for (auto* node : ctx.src->ASTNodes().Objects()) {
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if (auto* call_expr = node->As<ast::CallExpression>()) {
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if (auto* intrinsic =
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sem.Get(call_expr)->Target()->As<sem::Intrinsic>()) {
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if (intrinsic->Type() == sem::IntrinsicType::kTextureLoad) {
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// When a textureLoad has been identified, check if the first
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// parameter is an external texture.
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if (auto* var =
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sem.Get(call_expr->params()[0])->As<sem::VariableUser>()) {
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if (var->Variable()->Type()->Is<sem::ExternalTexture>()) {
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if (call_expr->params().size() != 2) {
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TINT_ICE(ctx.dst->Diagnostics())
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<< "expected TextureLoad call with a texture_external to "
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"have 2 parameters, found "
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<< call_expr->params().size() << " parameters";
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}
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// Replace the textureLoad call with another that has the same
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// parameters in addition to a signed integer literal for the
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// level parameter.
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auto* exp = ctx.Clone(call_expr->func());
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auto* externalTextureParam = ctx.Clone(call_expr->params()[0]);
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auto* coordsParam = ctx.Clone(call_expr->params()[1]);
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// Level is always 0 for an external texture.
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auto* levelParam = ctx.dst->Expr(0);
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ast::ExpressionList params = {externalTextureParam, coordsParam,
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levelParam};
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auto* newCall = ctx.dst->create<ast::CallExpression>(exp, params);
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ctx.Replace(call_expr, newCall);
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}
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}
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}
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}
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}
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}
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// Scan the AST nodes for external texture declarations.
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for (auto* node : ctx.src->ASTNodes().Objects()) {
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@ -22,7 +22,7 @@ namespace {
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using ExternalTextureTransformTest = TransformTest;
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TEST_F(ExternalTextureTransformTest, SinglePlane) {
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TEST_F(ExternalTextureTransformTest, SampleSinglePlane) {
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auto* src = R"(
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[[group(0), binding(0)]] var s : sampler;
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@ -50,6 +50,58 @@ fn main([[builtin(position)]] coord : vec4<f32>) -> [[location(0)]] vec4<f32> {
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(ExternalTextureTransformTest, LoadSinglePlane) {
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auto* src = R"(
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[[group(0), binding(0)]] var t : texture_external;
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[[stage(fragment)]]
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fn main([[builtin(position)]] coord : vec4<f32>) -> [[location(0)]] vec4<f32> {
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return textureLoad(t, vec2<i32>(1, 1));
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}
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)";
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auto* expect = R"(
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[[group(0), binding(0)]] var t : texture_2d<f32>;
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[[stage(fragment)]]
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fn main([[builtin(position)]] coord : vec4<f32>) -> [[location(0)]] vec4<f32> {
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return textureLoad(t, vec2<i32>(1, 1), 0);
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}
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)";
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auto got = Run<ExternalTextureTransform>(src);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(ExternalTextureTransformTest, DimensionsSinglePlane) {
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auto* src = R"(
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[[group(0), binding(0)]] var t : texture_external;
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[[stage(fragment)]]
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fn main([[builtin(position)]] coord : vec4<f32>) -> [[location(0)]] vec4<f32> {
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var dim : vec2<i32>;
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dim = textureDimensions(t);
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return vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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)";
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auto* expect = R"(
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[[group(0), binding(0)]] var t : texture_2d<f32>;
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[[stage(fragment)]]
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fn main([[builtin(position)]] coord : vec4<f32>) -> [[location(0)]] vec4<f32> {
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var dim : vec2<i32>;
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dim = textureDimensions(t);
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return vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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)";
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auto got = Run<ExternalTextureTransform>(src);
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EXPECT_EQ(expect, str(got));
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}
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} // namespace
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} // namespace transform
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} // namespace tint
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