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Update VertexInput (InputState) to match the spec - Part 2
This patch changed the front end code and tests and examples. BUG=dawn:80, dawn:107 Change-Id: Ia6c60232c04a1bfb862263766eb28e9afc3bc8db Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7620 Commit-Queue: Yunchao He <yunchao.he@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@@ -157,7 +157,7 @@ void init() {
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})");
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utils::ComboVertexInputDescriptor vertexInput;
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vertexInput.numAttributes = 2;
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vertexInput.cBuffers[0].numAttributes = 2;
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vertexInput.cAttributes[0].format = dawn::VertexFormat::Float3;
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vertexInput.cAttributes[1].shaderLocation = 1;
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vertexInput.cAttributes[1].offset = 3 * sizeof(float);
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