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Update VertexInput (InputState) to match the spec - Part 2
This patch changed the front end code and tests and examples. BUG=dawn:80, dawn:107 Change-Id: Ia6c60232c04a1bfb862263766eb28e9afc3bc8db Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7620 Commit-Queue: Yunchao He <yunchao.he@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@@ -22,29 +22,28 @@ namespace utils {
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dawn::VertexInputDescriptor* descriptor = this;
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descriptor->indexFormat = dawn::IndexFormat::Uint32;
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// Fill the default values for vertexBuffer.
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descriptor->numBuffers = 0;
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dawn::VertexBufferDescriptor vertexBuffer;
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vertexBuffer.inputSlot = 0;
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vertexBuffer.stride = 0;
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vertexBuffer.stepMode = dawn::InputStepMode::Vertex;
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for (uint32_t i = 0; i < kMaxVertexBuffers; ++i) {
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cBuffers[i] = vertexBuffer;
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}
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descriptor->buffers = &cBuffers[0];
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// Fill the default values for vertexAttribute.
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descriptor->numAttributes = 0;
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// Fill the default values for vertexBuffers and vertexAttributes in buffers.
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dawn::VertexAttributeDescriptor vertexAttribute;
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vertexAttribute.shaderLocation = 0;
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vertexAttribute.inputSlot = 0;
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vertexAttribute.offset = 0;
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vertexAttribute.format = dawn::VertexFormat::Float;
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for (uint32_t i = 0; i < kMaxVertexAttributes; ++i) {
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cAttributes[i] = vertexAttribute;
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}
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descriptor->attributes = &cAttributes[0];
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for (uint32_t i = 0; i < kMaxVertexBuffers; ++i) {
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cBuffers[i].stride = 0;
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cBuffers[i].stepMode = dawn::InputStepMode::Vertex;
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cBuffers[i].numAttributes = 0;
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cBuffers[i].attributes = nullptr;
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}
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// cBuffers[i].attributes points to somewhere in cAttributes. cBuffers[0].attributes
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// points to &cAttributes[0] by default. Assuming cBuffers[0] has two attributes, then
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// cBuffers[1].attributes should point to &cAttributes[2]. Likewise, if cBuffers[1]
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// has 3 attributes, then cBuffers[2].attributes should point to &cAttributes[5].
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cBuffers[0].attributes = &cAttributes[0];
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descriptor->buffers = &cBuffers[0];
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}
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ComboRenderPipelineDescriptor::ComboRenderPipelineDescriptor(const dawn::Device& device) {
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