dawn_native: define exported functions in their own files.
This adds a new FooBackend.cpp file for each backend that defines exactly the symbols that are exported by libdawn_native's headers. THis will allow factoring most of the compilation of dawn_native between the shared and static library variants. BUG=dawn:85 Change-Id: I69c808dac2fe5e8bb08356117e3997677787b08a Reviewed-on: https://dawn-review.googlesource.com/c/3760 Reviewed-by: Stephen White <senorblanco@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
parent
5236eb2057
commit
97d2a71684
7
BUILD.gn
7
BUILD.gn
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@ -447,6 +447,7 @@ source_set("libdawn_native_sources") {
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"src/dawn_native/d3d12/CommandBufferD3D12.h",
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"src/dawn_native/d3d12/ComputePipelineD3D12.cpp",
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"src/dawn_native/d3d12/ComputePipelineD3D12.h",
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"src/dawn_native/d3d12/D3D12Backend.cpp",
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"src/dawn_native/d3d12/DescriptorHeapAllocator.cpp",
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"src/dawn_native/d3d12/DescriptorHeapAllocator.h",
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"src/dawn_native/d3d12/DeviceD3D12.cpp",
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@ -504,6 +505,7 @@ source_set("libdawn_native_sources") {
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"src/dawn_native/metal/Forward.h",
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"src/dawn_native/metal/InputStateMTL.h",
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"src/dawn_native/metal/InputStateMTL.mm",
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"src/dawn_native/metal/MetalBackend.mm",
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"src/dawn_native/metal/PipelineLayoutMTL.h",
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"src/dawn_native/metal/PipelineLayoutMTL.mm",
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"src/dawn_native/metal/QueueMTL.h",
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@ -527,8 +529,9 @@ source_set("libdawn_native_sources") {
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if (dawn_enable_null) {
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sources += [
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"src/dawn_native/null/DeviceNull.cpp",
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"src/dawn_native/null/DeviceNull.h",
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"src/dawn_native/null/NullBackend.cpp",
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"src/dawn_native/null/NullBackend.h",
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]
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}
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@ -548,6 +551,7 @@ source_set("libdawn_native_sources") {
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"src/dawn_native/opengl/Forward.h",
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"src/dawn_native/opengl/InputStateGL.cpp",
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"src/dawn_native/opengl/InputStateGL.h",
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"src/dawn_native/opengl/OpenGLBackend.cpp",
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"src/dawn_native/opengl/PersistentPipelineStateGL.cpp",
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"src/dawn_native/opengl/PersistentPipelineStateGL.h",
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"src/dawn_native/opengl/PipelineGL.cpp",
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@ -617,6 +621,7 @@ source_set("libdawn_native_sources") {
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"src/dawn_native/vulkan/TextureVk.h",
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"src/dawn_native/vulkan/UtilsVulkan.cpp",
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"src/dawn_native/vulkan/UtilsVulkan.h",
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"src/dawn_native/vulkan/VulkanBackend.cpp",
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"src/dawn_native/vulkan/VulkanError.cpp",
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"src/dawn_native/vulkan/VulkanError.h",
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"src/dawn_native/vulkan/VulkanFunctions.cpp",
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@ -0,0 +1,46 @@
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// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// D3D12Backend.cpp: contains the definition of symbols exported by D3D12Backend.h so that they
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// can be compiled twice: once export (shared library), once not exported (static library)
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#include "dawn_native/D3D12Backend.h"
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#include "common/SwapChainUtils.h"
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#include "dawn_native/d3d12/DeviceD3D12.h"
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#include "dawn_native/d3d12/NativeSwapChainImplD3D12.h"
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namespace dawn_native { namespace d3d12 {
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dawnDevice CreateDevice() {
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return reinterpret_cast<dawnDevice>(new Device());
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}
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dawnSwapChainImplementation CreateNativeSwapChainImpl(dawnDevice device, HWND window) {
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Device* backendDevice = reinterpret_cast<Device*>(device);
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dawnSwapChainImplementation impl;
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impl = CreateSwapChainImplementation(new NativeSwapChainImpl(backendDevice, window));
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impl.textureUsage = DAWN_TEXTURE_USAGE_BIT_PRESENT;
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return impl;
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}
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dawnTextureFormat GetNativeSwapChainPreferredFormat(
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const dawnSwapChainImplementation* swapChain) {
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NativeSwapChainImpl* impl = reinterpret_cast<NativeSwapChainImpl*>(swapChain->userData);
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return static_cast<dawnTextureFormat>(impl->GetPreferredFormat());
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}
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}} // namespace dawn_native::d3d12
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@ -15,9 +15,7 @@
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#include "dawn_native/d3d12/DeviceD3D12.h"
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#include "common/Assert.h"
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#include "common/SwapChainUtils.h"
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#include "dawn_native/BackendConnection.h"
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#include "dawn_native/D3D12Backend.h"
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#include "dawn_native/d3d12/BindGroupD3D12.h"
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#include "dawn_native/d3d12/BindGroupLayoutD3D12.h"
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#include "dawn_native/d3d12/BufferD3D12.h"
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@ -26,7 +24,6 @@
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#include "dawn_native/d3d12/ComputePipelineD3D12.h"
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#include "dawn_native/d3d12/DescriptorHeapAllocator.h"
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#include "dawn_native/d3d12/InputStateD3D12.h"
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#include "dawn_native/d3d12/NativeSwapChainImplD3D12.h"
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#include "dawn_native/d3d12/PipelineLayoutD3D12.h"
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#include "dawn_native/d3d12/PlatformFunctions.h"
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#include "dawn_native/d3d12/QueueD3D12.h"
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@ -43,26 +40,6 @@
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namespace dawn_native { namespace d3d12 {
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dawnDevice CreateDevice() {
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return reinterpret_cast<dawnDevice>(new Device());
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}
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dawnSwapChainImplementation CreateNativeSwapChainImpl(dawnDevice device, HWND window) {
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Device* backendDevice = reinterpret_cast<Device*>(device);
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dawnSwapChainImplementation impl;
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impl = CreateSwapChainImplementation(new NativeSwapChainImpl(backendDevice, window));
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impl.textureUsage = DAWN_TEXTURE_USAGE_BIT_PRESENT;
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return impl;
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}
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dawnTextureFormat GetNativeSwapChainPreferredFormat(
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const dawnSwapChainImplementation* swapChain) {
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NativeSwapChainImpl* impl = reinterpret_cast<NativeSwapChainImpl*>(swapChain->userData);
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return static_cast<dawnTextureFormat>(impl->GetPreferredFormat());
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}
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void ASSERT_SUCCESS(HRESULT hr) {
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ASSERT(SUCCEEDED(hr));
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}
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@ -17,7 +17,6 @@
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#include "dawn_native/BackendConnection.h"
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#include "dawn_native/BindGroup.h"
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#include "dawn_native/BindGroupLayout.h"
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#include "dawn_native/MetalBackend.h"
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#include "dawn_native/RenderPassDescriptor.h"
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#include "dawn_native/metal/BufferMTL.h"
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#include "dawn_native/metal/CommandBufferMTL.h"
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@ -122,15 +121,6 @@ namespace dawn_native { namespace metal {
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}
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} // anonymous namespace
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dawnDevice CreateDevice() {
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return reinterpret_cast<dawnDevice>(new Device());
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}
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id<MTLDevice> GetMetalDevice(dawnDevice cDevice) {
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Device* device = reinterpret_cast<Device*>(cDevice);
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return device->GetMTLDevice();
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}
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BackendConnection* Connect(InstanceBase* instance) {
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return nullptr;
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}
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@ -0,0 +1,33 @@
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// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// MetalBackend.cpp: contains the definition of symbols exported by MetalBackend.h so that they
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// can be compiled twice: once export (shared library), once not exported (static library)
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#include "dawn_native/MetalBackend.h"
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#include "dawn_native/metal/DeviceMTL.h"
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namespace dawn_native { namespace metal {
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dawnDevice CreateDevice() {
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return reinterpret_cast<dawnDevice>(new Device());
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}
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id<MTLDevice> GetMetalDevice(dawnDevice cDevice) {
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Device* device = reinterpret_cast<Device*>(cDevice);
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return device->GetMTLDevice();
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}
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}} // namespace dawn_native::metal
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@ -0,0 +1,283 @@
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// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/null/DeviceNull.h"
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#include "dawn_native/BackendConnection.h"
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#include "dawn_native/Commands.h"
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#include <spirv-cross/spirv_cross.hpp>
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namespace dawn_native { namespace null {
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// Implementation of pre-Device objects: the null adapter, null backend connection and Connect()
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class Adapter : public AdapterBase {
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public:
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Adapter(InstanceBase* instance) : AdapterBase(instance, BackendType::Null) {
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}
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virtual ~Adapter() = default;
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private:
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ResultOrError<DeviceBase*> CreateDeviceImpl() override {
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return {new Device};
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}
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};
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class Backend : public BackendConnection {
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public:
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Backend(InstanceBase* instance) : BackendConnection(instance, BackendType::Null) {
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}
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std::vector<std::unique_ptr<AdapterBase>> DiscoverDefaultAdapters() override {
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// There is always a single Null adapter because it is purely CPU based and doesn't
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// depend on the system.
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std::vector<std::unique_ptr<AdapterBase>> adapters;
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adapters.push_back(std::make_unique<Adapter>(GetInstance()));
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return adapters;
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}
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};
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BackendConnection* Connect(InstanceBase* instance) {
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return new Backend(instance);
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}
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// Device
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Device::Device() {
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InitFakePCIInfo();
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}
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Device::~Device() {
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}
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ResultOrError<BindGroupBase*> Device::CreateBindGroupImpl(
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const BindGroupDescriptor* descriptor) {
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return new BindGroup(this, descriptor);
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}
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ResultOrError<BindGroupLayoutBase*> Device::CreateBindGroupLayoutImpl(
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const BindGroupLayoutDescriptor* descriptor) {
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return new BindGroupLayout(this, descriptor);
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}
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ResultOrError<BufferBase*> Device::CreateBufferImpl(const BufferDescriptor* descriptor) {
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return new Buffer(this, descriptor);
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}
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CommandBufferBase* Device::CreateCommandBuffer(CommandBufferBuilder* builder) {
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return new CommandBuffer(builder);
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}
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ResultOrError<ComputePipelineBase*> Device::CreateComputePipelineImpl(
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const ComputePipelineDescriptor* descriptor) {
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return new ComputePipeline(this, descriptor);
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}
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InputStateBase* Device::CreateInputState(InputStateBuilder* builder) {
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return new InputState(builder);
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}
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ResultOrError<PipelineLayoutBase*> Device::CreatePipelineLayoutImpl(
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const PipelineLayoutDescriptor* descriptor) {
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return new PipelineLayout(this, descriptor);
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}
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ResultOrError<QueueBase*> Device::CreateQueueImpl() {
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return new Queue(this);
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}
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RenderPassDescriptorBase* Device::CreateRenderPassDescriptor(
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RenderPassDescriptorBuilder* builder) {
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return new RenderPassDescriptor(builder);
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}
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ResultOrError<RenderPipelineBase*> Device::CreateRenderPipelineImpl(
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const RenderPipelineDescriptor* descriptor) {
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return new RenderPipeline(this, descriptor);
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}
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ResultOrError<SamplerBase*> Device::CreateSamplerImpl(const SamplerDescriptor* descriptor) {
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return new Sampler(this, descriptor);
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}
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ResultOrError<ShaderModuleBase*> Device::CreateShaderModuleImpl(
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const ShaderModuleDescriptor* descriptor) {
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auto module = new ShaderModule(this, descriptor);
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spirv_cross::Compiler compiler(descriptor->code, descriptor->codeSize);
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module->ExtractSpirvInfo(compiler);
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return module;
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}
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SwapChainBase* Device::CreateSwapChain(SwapChainBuilder* builder) {
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return new SwapChain(builder);
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}
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ResultOrError<TextureBase*> Device::CreateTextureImpl(const TextureDescriptor* descriptor) {
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return new Texture(this, descriptor);
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}
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ResultOrError<TextureViewBase*> Device::CreateTextureViewImpl(
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TextureBase* texture,
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const TextureViewDescriptor* descriptor) {
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return new TextureView(texture, descriptor);
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}
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void Device::InitFakePCIInfo() {
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mPCIInfo.name = "Null backend";
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}
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const dawn_native::PCIInfo& Device::GetPCIInfo() const {
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return mPCIInfo;
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}
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Serial Device::GetCompletedCommandSerial() const {
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return mCompletedSerial;
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}
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Serial Device::GetLastSubmittedCommandSerial() const {
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return mLastSubmittedSerial;
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}
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void Device::TickImpl() {
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SubmitPendingOperations();
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}
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void Device::AddPendingOperation(std::unique_ptr<PendingOperation> operation) {
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mPendingOperations.emplace_back(std::move(operation));
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}
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void Device::SubmitPendingOperations() {
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for (auto& operation : mPendingOperations) {
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operation->Execute();
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}
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mPendingOperations.clear();
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mCompletedSerial = mLastSubmittedSerial;
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mLastSubmittedSerial++;
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}
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// Buffer
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struct BufferMapReadOperation : PendingOperation {
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virtual void Execute() {
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buffer->MapReadOperationCompleted(serial, ptr, isWrite);
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}
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Ref<Buffer> buffer;
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void* ptr;
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uint32_t serial;
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bool isWrite;
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};
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Buffer::Buffer(Device* device, const BufferDescriptor* descriptor)
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: BufferBase(device, descriptor) {
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if (GetUsage() & (dawn::BufferUsageBit::TransferDst | dawn::BufferUsageBit::MapRead |
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dawn::BufferUsageBit::MapWrite)) {
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mBackingData = std::unique_ptr<char[]>(new char[GetSize()]);
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}
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}
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Buffer::~Buffer() {
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}
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void Buffer::MapReadOperationCompleted(uint32_t serial, void* ptr, bool isWrite) {
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if (isWrite) {
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CallMapWriteCallback(serial, DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, ptr);
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} else {
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CallMapReadCallback(serial, DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, ptr);
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}
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}
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void Buffer::SetSubDataImpl(uint32_t start, uint32_t count, const uint8_t* data) {
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ASSERT(start + count <= GetSize());
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ASSERT(mBackingData);
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memcpy(mBackingData.get() + start, data, count);
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}
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void Buffer::MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) {
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MapAsyncImplCommon(serial, start, count, false);
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}
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void Buffer::MapWriteAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) {
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MapAsyncImplCommon(serial, start, count, true);
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}
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void Buffer::MapAsyncImplCommon(uint32_t serial, uint32_t start, uint32_t count, bool isWrite) {
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ASSERT(start + count <= GetSize());
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ASSERT(mBackingData);
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auto operation = new BufferMapReadOperation;
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operation->buffer = this;
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operation->ptr = mBackingData.get() + start;
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operation->serial = serial;
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operation->isWrite = isWrite;
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ToBackend(GetDevice())->AddPendingOperation(std::unique_ptr<PendingOperation>(operation));
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}
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void Buffer::UnmapImpl() {
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}
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// CommandBuffer
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CommandBuffer::CommandBuffer(CommandBufferBuilder* builder)
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: CommandBufferBase(builder), mCommands(builder->AcquireCommands()) {
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}
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CommandBuffer::~CommandBuffer() {
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FreeCommands(&mCommands);
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}
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// Queue
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Queue::Queue(Device* device) : QueueBase(device) {
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}
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Queue::~Queue() {
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}
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void Queue::SubmitImpl(uint32_t, CommandBufferBase* const*) {
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ToBackend(GetDevice())->SubmitPendingOperations();
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}
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// SwapChain
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SwapChain::SwapChain(SwapChainBuilder* builder) : SwapChainBase(builder) {
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const auto& im = GetImplementation();
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im.Init(im.userData, nullptr);
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}
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SwapChain::~SwapChain() {
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}
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TextureBase* SwapChain::GetNextTextureImpl(const TextureDescriptor* descriptor) {
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return GetDevice()->CreateTexture(descriptor);
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||||
}
|
||||
|
||||
void SwapChain::OnBeforePresent(TextureBase*) {
|
||||
}
|
||||
|
||||
// NativeSwapChainImpl
|
||||
|
||||
void NativeSwapChainImpl::Init(WSIContext* context) {
|
||||
}
|
||||
|
||||
dawnSwapChainError NativeSwapChainImpl::Configure(dawnTextureFormat format,
|
||||
dawnTextureUsageBit,
|
||||
uint32_t width,
|
||||
uint32_t height) {
|
||||
return DAWN_SWAP_CHAIN_NO_ERROR;
|
||||
}
|
||||
|
||||
dawnSwapChainError NativeSwapChainImpl::GetNextTexture(dawnSwapChainNextTexture* nextTexture) {
|
||||
return DAWN_SWAP_CHAIN_NO_ERROR;
|
||||
}
|
||||
|
||||
dawnSwapChainError NativeSwapChainImpl::Present() {
|
||||
return DAWN_SWAP_CHAIN_NO_ERROR;
|
||||
}
|
||||
|
||||
dawn::TextureFormat NativeSwapChainImpl::GetPreferredFormat() const {
|
||||
return dawn::TextureFormat::R8G8B8A8Unorm;
|
||||
}
|
||||
|
||||
}} // namespace dawn_native::null
|
|
@ -12,10 +12,8 @@
|
|||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#ifndef DAWNNATIVE_NULL_NULLBACKEND_H_
|
||||
#define DAWNNATIVE_NULL_NULLBACKEND_H_
|
||||
|
||||
#include "dawn_native/dawn_platform.h"
|
||||
#ifndef DAWNNATIVE_NULL_DEVICENULL_H_
|
||||
#define DAWNNATIVE_NULL_DEVICENULL_H_
|
||||
|
||||
#include "dawn_native/BindGroup.h"
|
||||
#include "dawn_native/BindGroupLayout.h"
|
||||
|
@ -33,6 +31,7 @@
|
|||
#include "dawn_native/SwapChain.h"
|
||||
#include "dawn_native/Texture.h"
|
||||
#include "dawn_native/ToBackend.h"
|
||||
#include "dawn_native/dawn_platform.h"
|
||||
|
||||
namespace dawn_native { namespace null {
|
||||
|
||||
|
@ -176,6 +175,19 @@ namespace dawn_native { namespace null {
|
|||
void OnBeforePresent(TextureBase*) override;
|
||||
};
|
||||
|
||||
class NativeSwapChainImpl {
|
||||
public:
|
||||
using WSIContext = struct {};
|
||||
void Init(WSIContext* context);
|
||||
dawnSwapChainError Configure(dawnTextureFormat format,
|
||||
dawnTextureUsageBit,
|
||||
uint32_t width,
|
||||
uint32_t height);
|
||||
dawnSwapChainError GetNextTexture(dawnSwapChainNextTexture* nextTexture);
|
||||
dawnSwapChainError Present();
|
||||
dawn::TextureFormat GetPreferredFormat() const;
|
||||
};
|
||||
|
||||
}} // namespace dawn_native::null
|
||||
|
||||
#endif // DAWNNATIVE_NULL_NULLBACKEND_H_
|
||||
#endif // DAWNNATIVE_NULL_DEVICENULL_H_
|
|
@ -1,4 +1,4 @@
|
|||
// Copyright 2017 The Dawn Authors
|
||||
// Copyright 2019 The Dawn Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
|
@ -12,281 +12,21 @@
|
|||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "dawn_native/null/NullBackend.h"
|
||||
// NullBackend.cpp: contains the definition of symbols exported by NullBackend.h so that they
|
||||
// can be compiled twice: once export (shared library), once not exported (static library)
|
||||
|
||||
#include "common/SwapChainUtils.h"
|
||||
#include "dawn_native/BackendConnection.h"
|
||||
#include "dawn_native/Commands.h"
|
||||
#include "dawn_native/NullBackend.h"
|
||||
|
||||
#include <spirv-cross/spirv_cross.hpp>
|
||||
#include "common/SwapChainUtils.h"
|
||||
#include "dawn_native/null/DeviceNull.h"
|
||||
|
||||
namespace dawn_native { namespace null {
|
||||
|
||||
// Implementation of pre-Device objects: the null adapter, null backend connection and Connect()
|
||||
|
||||
class Adapter : public AdapterBase {
|
||||
public:
|
||||
Adapter(InstanceBase* instance) : AdapterBase(instance, BackendType::Null) {
|
||||
}
|
||||
virtual ~Adapter() = default;
|
||||
|
||||
private:
|
||||
ResultOrError<DeviceBase*> CreateDeviceImpl() override {
|
||||
return {new Device};
|
||||
}
|
||||
};
|
||||
|
||||
class Backend : public BackendConnection {
|
||||
public:
|
||||
Backend(InstanceBase* instance) : BackendConnection(instance, BackendType::Null) {
|
||||
}
|
||||
|
||||
std::vector<std::unique_ptr<AdapterBase>> DiscoverDefaultAdapters() override {
|
||||
// There is always a single Null adapter because it is purely CPU based and doesn't
|
||||
// depend on the system.
|
||||
std::vector<std::unique_ptr<AdapterBase>> adapters;
|
||||
adapters.push_back(std::make_unique<Adapter>(GetInstance()));
|
||||
return adapters;
|
||||
}
|
||||
};
|
||||
|
||||
dawnDevice CreateDevice() {
|
||||
return reinterpret_cast<dawnDevice>(new Device);
|
||||
}
|
||||
|
||||
BackendConnection* Connect(InstanceBase* instance) {
|
||||
return new Backend(instance);
|
||||
}
|
||||
|
||||
// Device
|
||||
|
||||
Device::Device() {
|
||||
InitFakePCIInfo();
|
||||
}
|
||||
|
||||
Device::~Device() {
|
||||
}
|
||||
|
||||
ResultOrError<BindGroupBase*> Device::CreateBindGroupImpl(
|
||||
const BindGroupDescriptor* descriptor) {
|
||||
return new BindGroup(this, descriptor);
|
||||
}
|
||||
ResultOrError<BindGroupLayoutBase*> Device::CreateBindGroupLayoutImpl(
|
||||
const BindGroupLayoutDescriptor* descriptor) {
|
||||
return new BindGroupLayout(this, descriptor);
|
||||
}
|
||||
ResultOrError<BufferBase*> Device::CreateBufferImpl(const BufferDescriptor* descriptor) {
|
||||
return new Buffer(this, descriptor);
|
||||
}
|
||||
CommandBufferBase* Device::CreateCommandBuffer(CommandBufferBuilder* builder) {
|
||||
return new CommandBuffer(builder);
|
||||
}
|
||||
ResultOrError<ComputePipelineBase*> Device::CreateComputePipelineImpl(
|
||||
const ComputePipelineDescriptor* descriptor) {
|
||||
return new ComputePipeline(this, descriptor);
|
||||
}
|
||||
InputStateBase* Device::CreateInputState(InputStateBuilder* builder) {
|
||||
return new InputState(builder);
|
||||
}
|
||||
ResultOrError<PipelineLayoutBase*> Device::CreatePipelineLayoutImpl(
|
||||
const PipelineLayoutDescriptor* descriptor) {
|
||||
return new PipelineLayout(this, descriptor);
|
||||
}
|
||||
ResultOrError<QueueBase*> Device::CreateQueueImpl() {
|
||||
return new Queue(this);
|
||||
}
|
||||
RenderPassDescriptorBase* Device::CreateRenderPassDescriptor(
|
||||
RenderPassDescriptorBuilder* builder) {
|
||||
return new RenderPassDescriptor(builder);
|
||||
}
|
||||
ResultOrError<RenderPipelineBase*> Device::CreateRenderPipelineImpl(
|
||||
const RenderPipelineDescriptor* descriptor) {
|
||||
return new RenderPipeline(this, descriptor);
|
||||
}
|
||||
ResultOrError<SamplerBase*> Device::CreateSamplerImpl(const SamplerDescriptor* descriptor) {
|
||||
return new Sampler(this, descriptor);
|
||||
}
|
||||
ResultOrError<ShaderModuleBase*> Device::CreateShaderModuleImpl(
|
||||
const ShaderModuleDescriptor* descriptor) {
|
||||
auto module = new ShaderModule(this, descriptor);
|
||||
|
||||
spirv_cross::Compiler compiler(descriptor->code, descriptor->codeSize);
|
||||
module->ExtractSpirvInfo(compiler);
|
||||
|
||||
return module;
|
||||
}
|
||||
SwapChainBase* Device::CreateSwapChain(SwapChainBuilder* builder) {
|
||||
return new SwapChain(builder);
|
||||
}
|
||||
ResultOrError<TextureBase*> Device::CreateTextureImpl(const TextureDescriptor* descriptor) {
|
||||
return new Texture(this, descriptor);
|
||||
}
|
||||
ResultOrError<TextureViewBase*> Device::CreateTextureViewImpl(
|
||||
TextureBase* texture,
|
||||
const TextureViewDescriptor* descriptor) {
|
||||
return new TextureView(texture, descriptor);
|
||||
}
|
||||
|
||||
void Device::InitFakePCIInfo() {
|
||||
mPCIInfo.name = "Null backend";
|
||||
}
|
||||
|
||||
const dawn_native::PCIInfo& Device::GetPCIInfo() const {
|
||||
return mPCIInfo;
|
||||
}
|
||||
|
||||
Serial Device::GetCompletedCommandSerial() const {
|
||||
return mCompletedSerial;
|
||||
}
|
||||
|
||||
Serial Device::GetLastSubmittedCommandSerial() const {
|
||||
return mLastSubmittedSerial;
|
||||
}
|
||||
|
||||
void Device::TickImpl() {
|
||||
SubmitPendingOperations();
|
||||
}
|
||||
|
||||
void Device::AddPendingOperation(std::unique_ptr<PendingOperation> operation) {
|
||||
mPendingOperations.emplace_back(std::move(operation));
|
||||
}
|
||||
void Device::SubmitPendingOperations() {
|
||||
for (auto& operation : mPendingOperations) {
|
||||
operation->Execute();
|
||||
}
|
||||
mPendingOperations.clear();
|
||||
|
||||
mCompletedSerial = mLastSubmittedSerial;
|
||||
mLastSubmittedSerial++;
|
||||
}
|
||||
|
||||
// Buffer
|
||||
|
||||
struct BufferMapReadOperation : PendingOperation {
|
||||
virtual void Execute() {
|
||||
buffer->MapReadOperationCompleted(serial, ptr, isWrite);
|
||||
}
|
||||
|
||||
Ref<Buffer> buffer;
|
||||
void* ptr;
|
||||
uint32_t serial;
|
||||
bool isWrite;
|
||||
};
|
||||
|
||||
Buffer::Buffer(Device* device, const BufferDescriptor* descriptor)
|
||||
: BufferBase(device, descriptor) {
|
||||
if (GetUsage() & (dawn::BufferUsageBit::TransferDst | dawn::BufferUsageBit::MapRead |
|
||||
dawn::BufferUsageBit::MapWrite)) {
|
||||
mBackingData = std::unique_ptr<char[]>(new char[GetSize()]);
|
||||
}
|
||||
}
|
||||
|
||||
Buffer::~Buffer() {
|
||||
}
|
||||
|
||||
void Buffer::MapReadOperationCompleted(uint32_t serial, void* ptr, bool isWrite) {
|
||||
if (isWrite) {
|
||||
CallMapWriteCallback(serial, DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, ptr);
|
||||
} else {
|
||||
CallMapReadCallback(serial, DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, ptr);
|
||||
}
|
||||
}
|
||||
|
||||
void Buffer::SetSubDataImpl(uint32_t start, uint32_t count, const uint8_t* data) {
|
||||
ASSERT(start + count <= GetSize());
|
||||
ASSERT(mBackingData);
|
||||
memcpy(mBackingData.get() + start, data, count);
|
||||
}
|
||||
|
||||
void Buffer::MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) {
|
||||
MapAsyncImplCommon(serial, start, count, false);
|
||||
}
|
||||
|
||||
void Buffer::MapWriteAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) {
|
||||
MapAsyncImplCommon(serial, start, count, true);
|
||||
}
|
||||
|
||||
void Buffer::MapAsyncImplCommon(uint32_t serial, uint32_t start, uint32_t count, bool isWrite) {
|
||||
ASSERT(start + count <= GetSize());
|
||||
ASSERT(mBackingData);
|
||||
|
||||
auto operation = new BufferMapReadOperation;
|
||||
operation->buffer = this;
|
||||
operation->ptr = mBackingData.get() + start;
|
||||
operation->serial = serial;
|
||||
operation->isWrite = isWrite;
|
||||
|
||||
ToBackend(GetDevice())->AddPendingOperation(std::unique_ptr<PendingOperation>(operation));
|
||||
}
|
||||
|
||||
void Buffer::UnmapImpl() {
|
||||
}
|
||||
|
||||
// CommandBuffer
|
||||
|
||||
CommandBuffer::CommandBuffer(CommandBufferBuilder* builder)
|
||||
: CommandBufferBase(builder), mCommands(builder->AcquireCommands()) {
|
||||
}
|
||||
|
||||
CommandBuffer::~CommandBuffer() {
|
||||
FreeCommands(&mCommands);
|
||||
}
|
||||
|
||||
// Queue
|
||||
|
||||
Queue::Queue(Device* device) : QueueBase(device) {
|
||||
}
|
||||
|
||||
Queue::~Queue() {
|
||||
}
|
||||
|
||||
void Queue::SubmitImpl(uint32_t, CommandBufferBase* const*) {
|
||||
ToBackend(GetDevice())->SubmitPendingOperations();
|
||||
}
|
||||
|
||||
// SwapChain
|
||||
|
||||
SwapChain::SwapChain(SwapChainBuilder* builder) : SwapChainBase(builder) {
|
||||
const auto& im = GetImplementation();
|
||||
im.Init(im.userData, nullptr);
|
||||
}
|
||||
|
||||
SwapChain::~SwapChain() {
|
||||
}
|
||||
|
||||
TextureBase* SwapChain::GetNextTextureImpl(const TextureDescriptor* descriptor) {
|
||||
return GetDevice()->CreateTexture(descriptor);
|
||||
}
|
||||
|
||||
void SwapChain::OnBeforePresent(TextureBase*) {
|
||||
}
|
||||
|
||||
// CreateNativeSwapChainImpl
|
||||
|
||||
class NativeSwapChainImpl {
|
||||
public:
|
||||
using WSIContext = struct {};
|
||||
void Init(WSIContext* context) {
|
||||
}
|
||||
dawnSwapChainError Configure(dawnTextureFormat format,
|
||||
dawnTextureUsageBit,
|
||||
uint32_t width,
|
||||
uint32_t height) {
|
||||
return DAWN_SWAP_CHAIN_NO_ERROR;
|
||||
}
|
||||
dawnSwapChainError GetNextTexture(dawnSwapChainNextTexture* nextTexture) {
|
||||
return DAWN_SWAP_CHAIN_NO_ERROR;
|
||||
}
|
||||
dawnSwapChainError Present() {
|
||||
return DAWN_SWAP_CHAIN_NO_ERROR;
|
||||
}
|
||||
dawn::TextureFormat GetPreferredFormat() const {
|
||||
return dawn::TextureFormat::R8G8B8A8Unorm;
|
||||
}
|
||||
};
|
||||
|
||||
DAWN_NATIVE_EXPORT dawnSwapChainImplementation CreateNativeSwapChainImpl() {
|
||||
dawnSwapChainImplementation CreateNativeSwapChainImpl() {
|
||||
dawnSwapChainImplementation impl;
|
||||
impl = CreateSwapChainImplementation(new NativeSwapChainImpl());
|
||||
impl.textureUsage = DAWN_TEXTURE_USAGE_BIT_PRESENT;
|
||||
|
|
|
@ -19,12 +19,6 @@
|
|||
|
||||
namespace dawn_native { namespace opengl {
|
||||
|
||||
// Implementation of OpenGLBackend.h
|
||||
|
||||
AdapterDiscoveryOptions::AdapterDiscoveryOptions()
|
||||
: AdapterDiscoveryOptionsBase(BackendType::OpenGL) {
|
||||
}
|
||||
|
||||
// The OpenGL backend's Adapter.
|
||||
|
||||
class Adapter : public AdapterBase {
|
||||
|
|
|
@ -17,7 +17,6 @@
|
|||
#include "dawn_native/BackendConnection.h"
|
||||
#include "dawn_native/BindGroup.h"
|
||||
#include "dawn_native/BindGroupLayout.h"
|
||||
#include "dawn_native/OpenGLBackend.h"
|
||||
#include "dawn_native/RenderPassDescriptor.h"
|
||||
#include "dawn_native/opengl/BufferGL.h"
|
||||
#include "dawn_native/opengl/CommandBufferGL.h"
|
||||
|
|
|
@ -0,0 +1,28 @@
|
|||
// Copyright 2019 The Dawn Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
// OpenGLBackend.cpp: contains the definition of symbols exported by OpenGLBackend.h so that they
|
||||
// can be compiled twice: once export (shared library), once not exported (static library)
|
||||
|
||||
#include "dawn_native/OpenGLBackend.h"
|
||||
|
||||
#include "dawn_native/opengl/DeviceGL.h"
|
||||
|
||||
namespace dawn_native { namespace opengl {
|
||||
|
||||
AdapterDiscoveryOptions::AdapterDiscoveryOptions()
|
||||
: AdapterDiscoveryOptionsBase(BackendType::OpenGL) {
|
||||
}
|
||||
|
||||
}} // namespace dawn_native::opengl
|
|
@ -15,11 +15,9 @@
|
|||
#include "dawn_native/vulkan/DeviceVk.h"
|
||||
|
||||
#include "common/Platform.h"
|
||||
#include "common/SwapChainUtils.h"
|
||||
#include "dawn_native/BackendConnection.h"
|
||||
#include "dawn_native/Commands.h"
|
||||
#include "dawn_native/ErrorData.h"
|
||||
#include "dawn_native/VulkanBackend.h"
|
||||
#include "dawn_native/vulkan/BindGroupLayoutVk.h"
|
||||
#include "dawn_native/vulkan/BindGroupVk.h"
|
||||
#include "dawn_native/vulkan/BufferUploader.h"
|
||||
|
@ -28,7 +26,6 @@
|
|||
#include "dawn_native/vulkan/ComputePipelineVk.h"
|
||||
#include "dawn_native/vulkan/FencedDeleter.h"
|
||||
#include "dawn_native/vulkan/InputStateVk.h"
|
||||
#include "dawn_native/vulkan/NativeSwapChainImplVk.h"
|
||||
#include "dawn_native/vulkan/PipelineLayoutVk.h"
|
||||
#include "dawn_native/vulkan/QueueVk.h"
|
||||
#include "dawn_native/vulkan/RenderPassCache.h"
|
||||
|
@ -54,33 +51,6 @@ const char kVulkanLibName[] = "vulkan-1.dll";
|
|||
|
||||
namespace dawn_native { namespace vulkan {
|
||||
|
||||
dawnDevice CreateDevice() {
|
||||
return reinterpret_cast<dawnDevice>(new Device());
|
||||
}
|
||||
|
||||
VkInstance GetInstance(dawnDevice device) {
|
||||
Device* backendDevice = reinterpret_cast<Device*>(device);
|
||||
return backendDevice->GetInstance();
|
||||
}
|
||||
|
||||
DAWN_NATIVE_EXPORT dawnSwapChainImplementation
|
||||
CreateNativeSwapChainImpl(dawnDevice device, VkSurfaceKHRNative surfaceNative) {
|
||||
Device* backendDevice = reinterpret_cast<Device*>(device);
|
||||
VkSurfaceKHR surface = VkSurfaceKHR::CreateFromHandle(surfaceNative);
|
||||
|
||||
dawnSwapChainImplementation impl;
|
||||
impl = CreateSwapChainImplementation(new NativeSwapChainImpl(backendDevice, surface));
|
||||
impl.textureUsage = DAWN_TEXTURE_USAGE_BIT_PRESENT;
|
||||
|
||||
return impl;
|
||||
}
|
||||
|
||||
dawnTextureFormat GetNativeSwapChainPreferredFormat(
|
||||
const dawnSwapChainImplementation* swapChain) {
|
||||
NativeSwapChainImpl* impl = reinterpret_cast<NativeSwapChainImpl*>(swapChain->userData);
|
||||
return static_cast<dawnTextureFormat>(impl->GetPreferredFormat());
|
||||
}
|
||||
|
||||
BackendConnection* Connect(InstanceBase* instance) {
|
||||
return nullptr;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,57 @@
|
|||
// Copyright 2019 The Dawn Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
// VulkanBackend.cpp: contains the definition of symbols exported by VulkanBackend.h so that they
|
||||
// can be compiled twice: once export (shared library), once not exported (static library)
|
||||
|
||||
// Include vulkan_platform.h before VulkanBackend.h includes vulkan.h so that we use our version
|
||||
// of the non-dispatchable handles.
|
||||
#include "common/vulkan_platform.h"
|
||||
|
||||
#include "dawn_native/VulkanBackend.h"
|
||||
|
||||
#include "common/SwapChainUtils.h"
|
||||
#include "dawn_native/vulkan/DeviceVk.h"
|
||||
#include "dawn_native/vulkan/NativeSwapChainImplVk.h"
|
||||
|
||||
namespace dawn_native { namespace vulkan {
|
||||
|
||||
dawnDevice CreateDevice() {
|
||||
return reinterpret_cast<dawnDevice>(new Device());
|
||||
}
|
||||
|
||||
VkInstance GetInstance(dawnDevice device) {
|
||||
Device* backendDevice = reinterpret_cast<Device*>(device);
|
||||
return backendDevice->GetInstance();
|
||||
}
|
||||
|
||||
DAWN_NATIVE_EXPORT dawnSwapChainImplementation
|
||||
CreateNativeSwapChainImpl(dawnDevice device, VkSurfaceKHRNative surfaceNative) {
|
||||
Device* backendDevice = reinterpret_cast<Device*>(device);
|
||||
VkSurfaceKHR surface = VkSurfaceKHR::CreateFromHandle(surfaceNative);
|
||||
|
||||
dawnSwapChainImplementation impl;
|
||||
impl = CreateSwapChainImplementation(new NativeSwapChainImpl(backendDevice, surface));
|
||||
impl.textureUsage = DAWN_TEXTURE_USAGE_BIT_PRESENT;
|
||||
|
||||
return impl;
|
||||
}
|
||||
|
||||
dawnTextureFormat GetNativeSwapChainPreferredFormat(
|
||||
const dawnSwapChainImplementation* swapChain) {
|
||||
NativeSwapChainImpl* impl = reinterpret_cast<NativeSwapChainImpl*>(swapChain->userData);
|
||||
return static_cast<dawnTextureFormat>(impl->GetPreferredFormat());
|
||||
}
|
||||
|
||||
}} // namespace dawn_native::vulkan
|
Loading…
Reference in New Issue