dawn_native: define exported functions in their own files.
This adds a new FooBackend.cpp file for each backend that defines exactly the symbols that are exported by libdawn_native's headers. THis will allow factoring most of the compilation of dawn_native between the shared and static library variants. BUG=dawn:85 Change-Id: I69c808dac2fe5e8bb08356117e3997677787b08a Reviewed-on: https://dawn-review.googlesource.com/c/3760 Reviewed-by: Stephen White <senorblanco@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
parent
5236eb2057
commit
97d2a71684
7
BUILD.gn
7
BUILD.gn
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@ -447,6 +447,7 @@ source_set("libdawn_native_sources") {
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"src/dawn_native/d3d12/CommandBufferD3D12.h",
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"src/dawn_native/d3d12/CommandBufferD3D12.h",
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"src/dawn_native/d3d12/ComputePipelineD3D12.cpp",
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"src/dawn_native/d3d12/ComputePipelineD3D12.cpp",
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"src/dawn_native/d3d12/ComputePipelineD3D12.h",
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"src/dawn_native/d3d12/ComputePipelineD3D12.h",
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"src/dawn_native/d3d12/D3D12Backend.cpp",
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"src/dawn_native/d3d12/DescriptorHeapAllocator.cpp",
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"src/dawn_native/d3d12/DescriptorHeapAllocator.cpp",
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"src/dawn_native/d3d12/DescriptorHeapAllocator.h",
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"src/dawn_native/d3d12/DescriptorHeapAllocator.h",
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"src/dawn_native/d3d12/DeviceD3D12.cpp",
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"src/dawn_native/d3d12/DeviceD3D12.cpp",
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@ -504,6 +505,7 @@ source_set("libdawn_native_sources") {
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"src/dawn_native/metal/Forward.h",
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"src/dawn_native/metal/Forward.h",
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"src/dawn_native/metal/InputStateMTL.h",
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"src/dawn_native/metal/InputStateMTL.h",
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"src/dawn_native/metal/InputStateMTL.mm",
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"src/dawn_native/metal/InputStateMTL.mm",
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"src/dawn_native/metal/MetalBackend.mm",
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"src/dawn_native/metal/PipelineLayoutMTL.h",
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"src/dawn_native/metal/PipelineLayoutMTL.h",
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"src/dawn_native/metal/PipelineLayoutMTL.mm",
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"src/dawn_native/metal/PipelineLayoutMTL.mm",
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"src/dawn_native/metal/QueueMTL.h",
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"src/dawn_native/metal/QueueMTL.h",
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@ -527,8 +529,9 @@ source_set("libdawn_native_sources") {
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if (dawn_enable_null) {
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if (dawn_enable_null) {
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sources += [
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sources += [
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"src/dawn_native/null/DeviceNull.cpp",
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"src/dawn_native/null/DeviceNull.h",
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"src/dawn_native/null/NullBackend.cpp",
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"src/dawn_native/null/NullBackend.cpp",
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"src/dawn_native/null/NullBackend.h",
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]
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]
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}
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}
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@ -548,6 +551,7 @@ source_set("libdawn_native_sources") {
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"src/dawn_native/opengl/Forward.h",
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"src/dawn_native/opengl/Forward.h",
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"src/dawn_native/opengl/InputStateGL.cpp",
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"src/dawn_native/opengl/InputStateGL.cpp",
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"src/dawn_native/opengl/InputStateGL.h",
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"src/dawn_native/opengl/InputStateGL.h",
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"src/dawn_native/opengl/OpenGLBackend.cpp",
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"src/dawn_native/opengl/PersistentPipelineStateGL.cpp",
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"src/dawn_native/opengl/PersistentPipelineStateGL.cpp",
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"src/dawn_native/opengl/PersistentPipelineStateGL.h",
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"src/dawn_native/opengl/PersistentPipelineStateGL.h",
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"src/dawn_native/opengl/PipelineGL.cpp",
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"src/dawn_native/opengl/PipelineGL.cpp",
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@ -617,6 +621,7 @@ source_set("libdawn_native_sources") {
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"src/dawn_native/vulkan/TextureVk.h",
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"src/dawn_native/vulkan/TextureVk.h",
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"src/dawn_native/vulkan/UtilsVulkan.cpp",
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"src/dawn_native/vulkan/UtilsVulkan.cpp",
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"src/dawn_native/vulkan/UtilsVulkan.h",
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"src/dawn_native/vulkan/UtilsVulkan.h",
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"src/dawn_native/vulkan/VulkanBackend.cpp",
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"src/dawn_native/vulkan/VulkanError.cpp",
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"src/dawn_native/vulkan/VulkanError.cpp",
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"src/dawn_native/vulkan/VulkanError.h",
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"src/dawn_native/vulkan/VulkanError.h",
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"src/dawn_native/vulkan/VulkanFunctions.cpp",
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"src/dawn_native/vulkan/VulkanFunctions.cpp",
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@ -0,0 +1,46 @@
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// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// D3D12Backend.cpp: contains the definition of symbols exported by D3D12Backend.h so that they
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// can be compiled twice: once export (shared library), once not exported (static library)
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#include "dawn_native/D3D12Backend.h"
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#include "common/SwapChainUtils.h"
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#include "dawn_native/d3d12/DeviceD3D12.h"
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#include "dawn_native/d3d12/NativeSwapChainImplD3D12.h"
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namespace dawn_native { namespace d3d12 {
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dawnDevice CreateDevice() {
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return reinterpret_cast<dawnDevice>(new Device());
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}
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dawnSwapChainImplementation CreateNativeSwapChainImpl(dawnDevice device, HWND window) {
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Device* backendDevice = reinterpret_cast<Device*>(device);
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dawnSwapChainImplementation impl;
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impl = CreateSwapChainImplementation(new NativeSwapChainImpl(backendDevice, window));
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impl.textureUsage = DAWN_TEXTURE_USAGE_BIT_PRESENT;
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return impl;
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}
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dawnTextureFormat GetNativeSwapChainPreferredFormat(
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const dawnSwapChainImplementation* swapChain) {
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NativeSwapChainImpl* impl = reinterpret_cast<NativeSwapChainImpl*>(swapChain->userData);
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return static_cast<dawnTextureFormat>(impl->GetPreferredFormat());
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}
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}} // namespace dawn_native::d3d12
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@ -15,9 +15,7 @@
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#include "dawn_native/d3d12/DeviceD3D12.h"
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#include "dawn_native/d3d12/DeviceD3D12.h"
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#include "common/Assert.h"
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#include "common/Assert.h"
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#include "common/SwapChainUtils.h"
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#include "dawn_native/BackendConnection.h"
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#include "dawn_native/BackendConnection.h"
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#include "dawn_native/D3D12Backend.h"
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#include "dawn_native/d3d12/BindGroupD3D12.h"
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#include "dawn_native/d3d12/BindGroupD3D12.h"
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#include "dawn_native/d3d12/BindGroupLayoutD3D12.h"
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#include "dawn_native/d3d12/BindGroupLayoutD3D12.h"
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#include "dawn_native/d3d12/BufferD3D12.h"
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#include "dawn_native/d3d12/BufferD3D12.h"
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@ -26,7 +24,6 @@
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#include "dawn_native/d3d12/ComputePipelineD3D12.h"
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#include "dawn_native/d3d12/ComputePipelineD3D12.h"
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#include "dawn_native/d3d12/DescriptorHeapAllocator.h"
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#include "dawn_native/d3d12/DescriptorHeapAllocator.h"
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#include "dawn_native/d3d12/InputStateD3D12.h"
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#include "dawn_native/d3d12/InputStateD3D12.h"
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#include "dawn_native/d3d12/NativeSwapChainImplD3D12.h"
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#include "dawn_native/d3d12/PipelineLayoutD3D12.h"
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#include "dawn_native/d3d12/PipelineLayoutD3D12.h"
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#include "dawn_native/d3d12/PlatformFunctions.h"
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#include "dawn_native/d3d12/PlatformFunctions.h"
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#include "dawn_native/d3d12/QueueD3D12.h"
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#include "dawn_native/d3d12/QueueD3D12.h"
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@ -43,26 +40,6 @@
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namespace dawn_native { namespace d3d12 {
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namespace dawn_native { namespace d3d12 {
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dawnDevice CreateDevice() {
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return reinterpret_cast<dawnDevice>(new Device());
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}
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dawnSwapChainImplementation CreateNativeSwapChainImpl(dawnDevice device, HWND window) {
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Device* backendDevice = reinterpret_cast<Device*>(device);
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dawnSwapChainImplementation impl;
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impl = CreateSwapChainImplementation(new NativeSwapChainImpl(backendDevice, window));
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impl.textureUsage = DAWN_TEXTURE_USAGE_BIT_PRESENT;
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return impl;
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}
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dawnTextureFormat GetNativeSwapChainPreferredFormat(
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const dawnSwapChainImplementation* swapChain) {
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NativeSwapChainImpl* impl = reinterpret_cast<NativeSwapChainImpl*>(swapChain->userData);
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return static_cast<dawnTextureFormat>(impl->GetPreferredFormat());
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}
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void ASSERT_SUCCESS(HRESULT hr) {
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void ASSERT_SUCCESS(HRESULT hr) {
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ASSERT(SUCCEEDED(hr));
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ASSERT(SUCCEEDED(hr));
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}
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}
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@ -17,7 +17,6 @@
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#include "dawn_native/BackendConnection.h"
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#include "dawn_native/BackendConnection.h"
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#include "dawn_native/BindGroup.h"
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#include "dawn_native/BindGroup.h"
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#include "dawn_native/BindGroupLayout.h"
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#include "dawn_native/BindGroupLayout.h"
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#include "dawn_native/MetalBackend.h"
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#include "dawn_native/RenderPassDescriptor.h"
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#include "dawn_native/RenderPassDescriptor.h"
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#include "dawn_native/metal/BufferMTL.h"
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#include "dawn_native/metal/BufferMTL.h"
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#include "dawn_native/metal/CommandBufferMTL.h"
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#include "dawn_native/metal/CommandBufferMTL.h"
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@ -122,15 +121,6 @@ namespace dawn_native { namespace metal {
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}
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}
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} // anonymous namespace
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} // anonymous namespace
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dawnDevice CreateDevice() {
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return reinterpret_cast<dawnDevice>(new Device());
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}
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id<MTLDevice> GetMetalDevice(dawnDevice cDevice) {
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Device* device = reinterpret_cast<Device*>(cDevice);
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return device->GetMTLDevice();
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}
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BackendConnection* Connect(InstanceBase* instance) {
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BackendConnection* Connect(InstanceBase* instance) {
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return nullptr;
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return nullptr;
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}
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}
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@ -0,0 +1,33 @@
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// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// MetalBackend.cpp: contains the definition of symbols exported by MetalBackend.h so that they
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// can be compiled twice: once export (shared library), once not exported (static library)
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#include "dawn_native/MetalBackend.h"
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#include "dawn_native/metal/DeviceMTL.h"
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namespace dawn_native { namespace metal {
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dawnDevice CreateDevice() {
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return reinterpret_cast<dawnDevice>(new Device());
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}
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id<MTLDevice> GetMetalDevice(dawnDevice cDevice) {
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Device* device = reinterpret_cast<Device*>(cDevice);
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return device->GetMTLDevice();
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}
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}} // namespace dawn_native::metal
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@ -0,0 +1,283 @@
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// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
|
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// limitations under the License.
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#include "dawn_native/null/DeviceNull.h"
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#include "dawn_native/BackendConnection.h"
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#include "dawn_native/Commands.h"
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#include <spirv-cross/spirv_cross.hpp>
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namespace dawn_native { namespace null {
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// Implementation of pre-Device objects: the null adapter, null backend connection and Connect()
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class Adapter : public AdapterBase {
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public:
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Adapter(InstanceBase* instance) : AdapterBase(instance, BackendType::Null) {
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}
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virtual ~Adapter() = default;
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private:
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ResultOrError<DeviceBase*> CreateDeviceImpl() override {
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return {new Device};
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}
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};
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class Backend : public BackendConnection {
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public:
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Backend(InstanceBase* instance) : BackendConnection(instance, BackendType::Null) {
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}
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std::vector<std::unique_ptr<AdapterBase>> DiscoverDefaultAdapters() override {
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// There is always a single Null adapter because it is purely CPU based and doesn't
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// depend on the system.
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std::vector<std::unique_ptr<AdapterBase>> adapters;
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adapters.push_back(std::make_unique<Adapter>(GetInstance()));
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return adapters;
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}
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};
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BackendConnection* Connect(InstanceBase* instance) {
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return new Backend(instance);
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}
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// Device
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Device::Device() {
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InitFakePCIInfo();
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}
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Device::~Device() {
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}
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ResultOrError<BindGroupBase*> Device::CreateBindGroupImpl(
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const BindGroupDescriptor* descriptor) {
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return new BindGroup(this, descriptor);
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}
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ResultOrError<BindGroupLayoutBase*> Device::CreateBindGroupLayoutImpl(
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const BindGroupLayoutDescriptor* descriptor) {
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return new BindGroupLayout(this, descriptor);
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}
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ResultOrError<BufferBase*> Device::CreateBufferImpl(const BufferDescriptor* descriptor) {
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return new Buffer(this, descriptor);
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}
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CommandBufferBase* Device::CreateCommandBuffer(CommandBufferBuilder* builder) {
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return new CommandBuffer(builder);
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}
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ResultOrError<ComputePipelineBase*> Device::CreateComputePipelineImpl(
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const ComputePipelineDescriptor* descriptor) {
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return new ComputePipeline(this, descriptor);
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}
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InputStateBase* Device::CreateInputState(InputStateBuilder* builder) {
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return new InputState(builder);
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}
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ResultOrError<PipelineLayoutBase*> Device::CreatePipelineLayoutImpl(
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const PipelineLayoutDescriptor* descriptor) {
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return new PipelineLayout(this, descriptor);
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}
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ResultOrError<QueueBase*> Device::CreateQueueImpl() {
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return new Queue(this);
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}
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RenderPassDescriptorBase* Device::CreateRenderPassDescriptor(
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RenderPassDescriptorBuilder* builder) {
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return new RenderPassDescriptor(builder);
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||||||
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}
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ResultOrError<RenderPipelineBase*> Device::CreateRenderPipelineImpl(
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const RenderPipelineDescriptor* descriptor) {
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return new RenderPipeline(this, descriptor);
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}
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ResultOrError<SamplerBase*> Device::CreateSamplerImpl(const SamplerDescriptor* descriptor) {
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return new Sampler(this, descriptor);
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}
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ResultOrError<ShaderModuleBase*> Device::CreateShaderModuleImpl(
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const ShaderModuleDescriptor* descriptor) {
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auto module = new ShaderModule(this, descriptor);
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|
|
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spirv_cross::Compiler compiler(descriptor->code, descriptor->codeSize);
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module->ExtractSpirvInfo(compiler);
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|
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return module;
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}
|
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SwapChainBase* Device::CreateSwapChain(SwapChainBuilder* builder) {
|
||||||
|
return new SwapChain(builder);
|
||||||
|
}
|
||||||
|
ResultOrError<TextureBase*> Device::CreateTextureImpl(const TextureDescriptor* descriptor) {
|
||||||
|
return new Texture(this, descriptor);
|
||||||
|
}
|
||||||
|
ResultOrError<TextureViewBase*> Device::CreateTextureViewImpl(
|
||||||
|
TextureBase* texture,
|
||||||
|
const TextureViewDescriptor* descriptor) {
|
||||||
|
return new TextureView(texture, descriptor);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Device::InitFakePCIInfo() {
|
||||||
|
mPCIInfo.name = "Null backend";
|
||||||
|
}
|
||||||
|
|
||||||
|
const dawn_native::PCIInfo& Device::GetPCIInfo() const {
|
||||||
|
return mPCIInfo;
|
||||||
|
}
|
||||||
|
|
||||||
|
Serial Device::GetCompletedCommandSerial() const {
|
||||||
|
return mCompletedSerial;
|
||||||
|
}
|
||||||
|
|
||||||
|
Serial Device::GetLastSubmittedCommandSerial() const {
|
||||||
|
return mLastSubmittedSerial;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Device::TickImpl() {
|
||||||
|
SubmitPendingOperations();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Device::AddPendingOperation(std::unique_ptr<PendingOperation> operation) {
|
||||||
|
mPendingOperations.emplace_back(std::move(operation));
|
||||||
|
}
|
||||||
|
void Device::SubmitPendingOperations() {
|
||||||
|
for (auto& operation : mPendingOperations) {
|
||||||
|
operation->Execute();
|
||||||
|
}
|
||||||
|
mPendingOperations.clear();
|
||||||
|
|
||||||
|
mCompletedSerial = mLastSubmittedSerial;
|
||||||
|
mLastSubmittedSerial++;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Buffer
|
||||||
|
|
||||||
|
struct BufferMapReadOperation : PendingOperation {
|
||||||
|
virtual void Execute() {
|
||||||
|
buffer->MapReadOperationCompleted(serial, ptr, isWrite);
|
||||||
|
}
|
||||||
|
|
||||||
|
Ref<Buffer> buffer;
|
||||||
|
void* ptr;
|
||||||
|
uint32_t serial;
|
||||||
|
bool isWrite;
|
||||||
|
};
|
||||||
|
|
||||||
|
Buffer::Buffer(Device* device, const BufferDescriptor* descriptor)
|
||||||
|
: BufferBase(device, descriptor) {
|
||||||
|
if (GetUsage() & (dawn::BufferUsageBit::TransferDst | dawn::BufferUsageBit::MapRead |
|
||||||
|
dawn::BufferUsageBit::MapWrite)) {
|
||||||
|
mBackingData = std::unique_ptr<char[]>(new char[GetSize()]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Buffer::~Buffer() {
|
||||||
|
}
|
||||||
|
|
||||||
|
void Buffer::MapReadOperationCompleted(uint32_t serial, void* ptr, bool isWrite) {
|
||||||
|
if (isWrite) {
|
||||||
|
CallMapWriteCallback(serial, DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, ptr);
|
||||||
|
} else {
|
||||||
|
CallMapReadCallback(serial, DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, ptr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Buffer::SetSubDataImpl(uint32_t start, uint32_t count, const uint8_t* data) {
|
||||||
|
ASSERT(start + count <= GetSize());
|
||||||
|
ASSERT(mBackingData);
|
||||||
|
memcpy(mBackingData.get() + start, data, count);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Buffer::MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) {
|
||||||
|
MapAsyncImplCommon(serial, start, count, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Buffer::MapWriteAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) {
|
||||||
|
MapAsyncImplCommon(serial, start, count, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Buffer::MapAsyncImplCommon(uint32_t serial, uint32_t start, uint32_t count, bool isWrite) {
|
||||||
|
ASSERT(start + count <= GetSize());
|
||||||
|
ASSERT(mBackingData);
|
||||||
|
|
||||||
|
auto operation = new BufferMapReadOperation;
|
||||||
|
operation->buffer = this;
|
||||||
|
operation->ptr = mBackingData.get() + start;
|
||||||
|
operation->serial = serial;
|
||||||
|
operation->isWrite = isWrite;
|
||||||
|
|
||||||
|
ToBackend(GetDevice())->AddPendingOperation(std::unique_ptr<PendingOperation>(operation));
|
||||||
|
}
|
||||||
|
|
||||||
|
void Buffer::UnmapImpl() {
|
||||||
|
}
|
||||||
|
|
||||||
|
// CommandBuffer
|
||||||
|
|
||||||
|
CommandBuffer::CommandBuffer(CommandBufferBuilder* builder)
|
||||||
|
: CommandBufferBase(builder), mCommands(builder->AcquireCommands()) {
|
||||||
|
}
|
||||||
|
|
||||||
|
CommandBuffer::~CommandBuffer() {
|
||||||
|
FreeCommands(&mCommands);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Queue
|
||||||
|
|
||||||
|
Queue::Queue(Device* device) : QueueBase(device) {
|
||||||
|
}
|
||||||
|
|
||||||
|
Queue::~Queue() {
|
||||||
|
}
|
||||||
|
|
||||||
|
void Queue::SubmitImpl(uint32_t, CommandBufferBase* const*) {
|
||||||
|
ToBackend(GetDevice())->SubmitPendingOperations();
|
||||||
|
}
|
||||||
|
|
||||||
|
// SwapChain
|
||||||
|
|
||||||
|
SwapChain::SwapChain(SwapChainBuilder* builder) : SwapChainBase(builder) {
|
||||||
|
const auto& im = GetImplementation();
|
||||||
|
im.Init(im.userData, nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
SwapChain::~SwapChain() {
|
||||||
|
}
|
||||||
|
|
||||||
|
TextureBase* SwapChain::GetNextTextureImpl(const TextureDescriptor* descriptor) {
|
||||||
|
return GetDevice()->CreateTexture(descriptor);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SwapChain::OnBeforePresent(TextureBase*) {
|
||||||
|
}
|
||||||
|
|
||||||
|
// NativeSwapChainImpl
|
||||||
|
|
||||||
|
void NativeSwapChainImpl::Init(WSIContext* context) {
|
||||||
|
}
|
||||||
|
|
||||||
|
dawnSwapChainError NativeSwapChainImpl::Configure(dawnTextureFormat format,
|
||||||
|
dawnTextureUsageBit,
|
||||||
|
uint32_t width,
|
||||||
|
uint32_t height) {
|
||||||
|
return DAWN_SWAP_CHAIN_NO_ERROR;
|
||||||
|
}
|
||||||
|
|
||||||
|
dawnSwapChainError NativeSwapChainImpl::GetNextTexture(dawnSwapChainNextTexture* nextTexture) {
|
||||||
|
return DAWN_SWAP_CHAIN_NO_ERROR;
|
||||||
|
}
|
||||||
|
|
||||||
|
dawnSwapChainError NativeSwapChainImpl::Present() {
|
||||||
|
return DAWN_SWAP_CHAIN_NO_ERROR;
|
||||||
|
}
|
||||||
|
|
||||||
|
dawn::TextureFormat NativeSwapChainImpl::GetPreferredFormat() const {
|
||||||
|
return dawn::TextureFormat::R8G8B8A8Unorm;
|
||||||
|
}
|
||||||
|
|
||||||
|
}} // namespace dawn_native::null
|
|
@ -12,10 +12,8 @@
|
||||||
// See the License for the specific language governing permissions and
|
// See the License for the specific language governing permissions and
|
||||||
// limitations under the License.
|
// limitations under the License.
|
||||||
|
|
||||||
#ifndef DAWNNATIVE_NULL_NULLBACKEND_H_
|
#ifndef DAWNNATIVE_NULL_DEVICENULL_H_
|
||||||
#define DAWNNATIVE_NULL_NULLBACKEND_H_
|
#define DAWNNATIVE_NULL_DEVICENULL_H_
|
||||||
|
|
||||||
#include "dawn_native/dawn_platform.h"
|
|
||||||
|
|
||||||
#include "dawn_native/BindGroup.h"
|
#include "dawn_native/BindGroup.h"
|
||||||
#include "dawn_native/BindGroupLayout.h"
|
#include "dawn_native/BindGroupLayout.h"
|
||||||
|
@ -33,6 +31,7 @@
|
||||||
#include "dawn_native/SwapChain.h"
|
#include "dawn_native/SwapChain.h"
|
||||||
#include "dawn_native/Texture.h"
|
#include "dawn_native/Texture.h"
|
||||||
#include "dawn_native/ToBackend.h"
|
#include "dawn_native/ToBackend.h"
|
||||||
|
#include "dawn_native/dawn_platform.h"
|
||||||
|
|
||||||
namespace dawn_native { namespace null {
|
namespace dawn_native { namespace null {
|
||||||
|
|
||||||
|
@ -176,6 +175,19 @@ namespace dawn_native { namespace null {
|
||||||
void OnBeforePresent(TextureBase*) override;
|
void OnBeforePresent(TextureBase*) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class NativeSwapChainImpl {
|
||||||
|
public:
|
||||||
|
using WSIContext = struct {};
|
||||||
|
void Init(WSIContext* context);
|
||||||
|
dawnSwapChainError Configure(dawnTextureFormat format,
|
||||||
|
dawnTextureUsageBit,
|
||||||
|
uint32_t width,
|
||||||
|
uint32_t height);
|
||||||
|
dawnSwapChainError GetNextTexture(dawnSwapChainNextTexture* nextTexture);
|
||||||
|
dawnSwapChainError Present();
|
||||||
|
dawn::TextureFormat GetPreferredFormat() const;
|
||||||
|
};
|
||||||
|
|
||||||
}} // namespace dawn_native::null
|
}} // namespace dawn_native::null
|
||||||
|
|
||||||
#endif // DAWNNATIVE_NULL_NULLBACKEND_H_
|
#endif // DAWNNATIVE_NULL_DEVICENULL_H_
|
|
@ -1,4 +1,4 @@
|
||||||
// Copyright 2017 The Dawn Authors
|
// Copyright 2019 The Dawn Authors
|
||||||
//
|
//
|
||||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
// you may not use this file except in compliance with the License.
|
// you may not use this file except in compliance with the License.
|
||||||
|
@ -12,281 +12,21 @@
|
||||||
// See the License for the specific language governing permissions and
|
// See the License for the specific language governing permissions and
|
||||||
// limitations under the License.
|
// limitations under the License.
|
||||||
|
|
||||||
#include "dawn_native/null/NullBackend.h"
|
// NullBackend.cpp: contains the definition of symbols exported by NullBackend.h so that they
|
||||||
|
// can be compiled twice: once export (shared library), once not exported (static library)
|
||||||
|
|
||||||
#include "common/SwapChainUtils.h"
|
|
||||||
#include "dawn_native/BackendConnection.h"
|
|
||||||
#include "dawn_native/Commands.h"
|
|
||||||
#include "dawn_native/NullBackend.h"
|
#include "dawn_native/NullBackend.h"
|
||||||
|
|
||||||
#include <spirv-cross/spirv_cross.hpp>
|
#include "common/SwapChainUtils.h"
|
||||||
|
#include "dawn_native/null/DeviceNull.h"
|
||||||
|
|
||||||
namespace dawn_native { namespace null {
|
namespace dawn_native { namespace null {
|
||||||
|
|
||||||
// Implementation of pre-Device objects: the null adapter, null backend connection and Connect()
|
|
||||||
|
|
||||||
class Adapter : public AdapterBase {
|
|
||||||
public:
|
|
||||||
Adapter(InstanceBase* instance) : AdapterBase(instance, BackendType::Null) {
|
|
||||||
}
|
|
||||||
virtual ~Adapter() = default;
|
|
||||||
|
|
||||||
private:
|
|
||||||
ResultOrError<DeviceBase*> CreateDeviceImpl() override {
|
|
||||||
return {new Device};
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
class Backend : public BackendConnection {
|
|
||||||
public:
|
|
||||||
Backend(InstanceBase* instance) : BackendConnection(instance, BackendType::Null) {
|
|
||||||
}
|
|
||||||
|
|
||||||
std::vector<std::unique_ptr<AdapterBase>> DiscoverDefaultAdapters() override {
|
|
||||||
// There is always a single Null adapter because it is purely CPU based and doesn't
|
|
||||||
// depend on the system.
|
|
||||||
std::vector<std::unique_ptr<AdapterBase>> adapters;
|
|
||||||
adapters.push_back(std::make_unique<Adapter>(GetInstance()));
|
|
||||||
return adapters;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
dawnDevice CreateDevice() {
|
dawnDevice CreateDevice() {
|
||||||
return reinterpret_cast<dawnDevice>(new Device);
|
return reinterpret_cast<dawnDevice>(new Device);
|
||||||
}
|
}
|
||||||
|
|
||||||
BackendConnection* Connect(InstanceBase* instance) {
|
dawnSwapChainImplementation CreateNativeSwapChainImpl() {
|
||||||
return new Backend(instance);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Device
|
|
||||||
|
|
||||||
Device::Device() {
|
|
||||||
InitFakePCIInfo();
|
|
||||||
}
|
|
||||||
|
|
||||||
Device::~Device() {
|
|
||||||
}
|
|
||||||
|
|
||||||
ResultOrError<BindGroupBase*> Device::CreateBindGroupImpl(
|
|
||||||
const BindGroupDescriptor* descriptor) {
|
|
||||||
return new BindGroup(this, descriptor);
|
|
||||||
}
|
|
||||||
ResultOrError<BindGroupLayoutBase*> Device::CreateBindGroupLayoutImpl(
|
|
||||||
const BindGroupLayoutDescriptor* descriptor) {
|
|
||||||
return new BindGroupLayout(this, descriptor);
|
|
||||||
}
|
|
||||||
ResultOrError<BufferBase*> Device::CreateBufferImpl(const BufferDescriptor* descriptor) {
|
|
||||||
return new Buffer(this, descriptor);
|
|
||||||
}
|
|
||||||
CommandBufferBase* Device::CreateCommandBuffer(CommandBufferBuilder* builder) {
|
|
||||||
return new CommandBuffer(builder);
|
|
||||||
}
|
|
||||||
ResultOrError<ComputePipelineBase*> Device::CreateComputePipelineImpl(
|
|
||||||
const ComputePipelineDescriptor* descriptor) {
|
|
||||||
return new ComputePipeline(this, descriptor);
|
|
||||||
}
|
|
||||||
InputStateBase* Device::CreateInputState(InputStateBuilder* builder) {
|
|
||||||
return new InputState(builder);
|
|
||||||
}
|
|
||||||
ResultOrError<PipelineLayoutBase*> Device::CreatePipelineLayoutImpl(
|
|
||||||
const PipelineLayoutDescriptor* descriptor) {
|
|
||||||
return new PipelineLayout(this, descriptor);
|
|
||||||
}
|
|
||||||
ResultOrError<QueueBase*> Device::CreateQueueImpl() {
|
|
||||||
return new Queue(this);
|
|
||||||
}
|
|
||||||
RenderPassDescriptorBase* Device::CreateRenderPassDescriptor(
|
|
||||||
RenderPassDescriptorBuilder* builder) {
|
|
||||||
return new RenderPassDescriptor(builder);
|
|
||||||
}
|
|
||||||
ResultOrError<RenderPipelineBase*> Device::CreateRenderPipelineImpl(
|
|
||||||
const RenderPipelineDescriptor* descriptor) {
|
|
||||||
return new RenderPipeline(this, descriptor);
|
|
||||||
}
|
|
||||||
ResultOrError<SamplerBase*> Device::CreateSamplerImpl(const SamplerDescriptor* descriptor) {
|
|
||||||
return new Sampler(this, descriptor);
|
|
||||||
}
|
|
||||||
ResultOrError<ShaderModuleBase*> Device::CreateShaderModuleImpl(
|
|
||||||
const ShaderModuleDescriptor* descriptor) {
|
|
||||||
auto module = new ShaderModule(this, descriptor);
|
|
||||||
|
|
||||||
spirv_cross::Compiler compiler(descriptor->code, descriptor->codeSize);
|
|
||||||
module->ExtractSpirvInfo(compiler);
|
|
||||||
|
|
||||||
return module;
|
|
||||||
}
|
|
||||||
SwapChainBase* Device::CreateSwapChain(SwapChainBuilder* builder) {
|
|
||||||
return new SwapChain(builder);
|
|
||||||
}
|
|
||||||
ResultOrError<TextureBase*> Device::CreateTextureImpl(const TextureDescriptor* descriptor) {
|
|
||||||
return new Texture(this, descriptor);
|
|
||||||
}
|
|
||||||
ResultOrError<TextureViewBase*> Device::CreateTextureViewImpl(
|
|
||||||
TextureBase* texture,
|
|
||||||
const TextureViewDescriptor* descriptor) {
|
|
||||||
return new TextureView(texture, descriptor);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Device::InitFakePCIInfo() {
|
|
||||||
mPCIInfo.name = "Null backend";
|
|
||||||
}
|
|
||||||
|
|
||||||
const dawn_native::PCIInfo& Device::GetPCIInfo() const {
|
|
||||||
return mPCIInfo;
|
|
||||||
}
|
|
||||||
|
|
||||||
Serial Device::GetCompletedCommandSerial() const {
|
|
||||||
return mCompletedSerial;
|
|
||||||
}
|
|
||||||
|
|
||||||
Serial Device::GetLastSubmittedCommandSerial() const {
|
|
||||||
return mLastSubmittedSerial;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Device::TickImpl() {
|
|
||||||
SubmitPendingOperations();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Device::AddPendingOperation(std::unique_ptr<PendingOperation> operation) {
|
|
||||||
mPendingOperations.emplace_back(std::move(operation));
|
|
||||||
}
|
|
||||||
void Device::SubmitPendingOperations() {
|
|
||||||
for (auto& operation : mPendingOperations) {
|
|
||||||
operation->Execute();
|
|
||||||
}
|
|
||||||
mPendingOperations.clear();
|
|
||||||
|
|
||||||
mCompletedSerial = mLastSubmittedSerial;
|
|
||||||
mLastSubmittedSerial++;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Buffer
|
|
||||||
|
|
||||||
struct BufferMapReadOperation : PendingOperation {
|
|
||||||
virtual void Execute() {
|
|
||||||
buffer->MapReadOperationCompleted(serial, ptr, isWrite);
|
|
||||||
}
|
|
||||||
|
|
||||||
Ref<Buffer> buffer;
|
|
||||||
void* ptr;
|
|
||||||
uint32_t serial;
|
|
||||||
bool isWrite;
|
|
||||||
};
|
|
||||||
|
|
||||||
Buffer::Buffer(Device* device, const BufferDescriptor* descriptor)
|
|
||||||
: BufferBase(device, descriptor) {
|
|
||||||
if (GetUsage() & (dawn::BufferUsageBit::TransferDst | dawn::BufferUsageBit::MapRead |
|
|
||||||
dawn::BufferUsageBit::MapWrite)) {
|
|
||||||
mBackingData = std::unique_ptr<char[]>(new char[GetSize()]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Buffer::~Buffer() {
|
|
||||||
}
|
|
||||||
|
|
||||||
void Buffer::MapReadOperationCompleted(uint32_t serial, void* ptr, bool isWrite) {
|
|
||||||
if (isWrite) {
|
|
||||||
CallMapWriteCallback(serial, DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, ptr);
|
|
||||||
} else {
|
|
||||||
CallMapReadCallback(serial, DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, ptr);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void Buffer::SetSubDataImpl(uint32_t start, uint32_t count, const uint8_t* data) {
|
|
||||||
ASSERT(start + count <= GetSize());
|
|
||||||
ASSERT(mBackingData);
|
|
||||||
memcpy(mBackingData.get() + start, data, count);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Buffer::MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) {
|
|
||||||
MapAsyncImplCommon(serial, start, count, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Buffer::MapWriteAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) {
|
|
||||||
MapAsyncImplCommon(serial, start, count, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Buffer::MapAsyncImplCommon(uint32_t serial, uint32_t start, uint32_t count, bool isWrite) {
|
|
||||||
ASSERT(start + count <= GetSize());
|
|
||||||
ASSERT(mBackingData);
|
|
||||||
|
|
||||||
auto operation = new BufferMapReadOperation;
|
|
||||||
operation->buffer = this;
|
|
||||||
operation->ptr = mBackingData.get() + start;
|
|
||||||
operation->serial = serial;
|
|
||||||
operation->isWrite = isWrite;
|
|
||||||
|
|
||||||
ToBackend(GetDevice())->AddPendingOperation(std::unique_ptr<PendingOperation>(operation));
|
|
||||||
}
|
|
||||||
|
|
||||||
void Buffer::UnmapImpl() {
|
|
||||||
}
|
|
||||||
|
|
||||||
// CommandBuffer
|
|
||||||
|
|
||||||
CommandBuffer::CommandBuffer(CommandBufferBuilder* builder)
|
|
||||||
: CommandBufferBase(builder), mCommands(builder->AcquireCommands()) {
|
|
||||||
}
|
|
||||||
|
|
||||||
CommandBuffer::~CommandBuffer() {
|
|
||||||
FreeCommands(&mCommands);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Queue
|
|
||||||
|
|
||||||
Queue::Queue(Device* device) : QueueBase(device) {
|
|
||||||
}
|
|
||||||
|
|
||||||
Queue::~Queue() {
|
|
||||||
}
|
|
||||||
|
|
||||||
void Queue::SubmitImpl(uint32_t, CommandBufferBase* const*) {
|
|
||||||
ToBackend(GetDevice())->SubmitPendingOperations();
|
|
||||||
}
|
|
||||||
|
|
||||||
// SwapChain
|
|
||||||
|
|
||||||
SwapChain::SwapChain(SwapChainBuilder* builder) : SwapChainBase(builder) {
|
|
||||||
const auto& im = GetImplementation();
|
|
||||||
im.Init(im.userData, nullptr);
|
|
||||||
}
|
|
||||||
|
|
||||||
SwapChain::~SwapChain() {
|
|
||||||
}
|
|
||||||
|
|
||||||
TextureBase* SwapChain::GetNextTextureImpl(const TextureDescriptor* descriptor) {
|
|
||||||
return GetDevice()->CreateTexture(descriptor);
|
|
||||||
}
|
|
||||||
|
|
||||||
void SwapChain::OnBeforePresent(TextureBase*) {
|
|
||||||
}
|
|
||||||
|
|
||||||
// CreateNativeSwapChainImpl
|
|
||||||
|
|
||||||
class NativeSwapChainImpl {
|
|
||||||
public:
|
|
||||||
using WSIContext = struct {};
|
|
||||||
void Init(WSIContext* context) {
|
|
||||||
}
|
|
||||||
dawnSwapChainError Configure(dawnTextureFormat format,
|
|
||||||
dawnTextureUsageBit,
|
|
||||||
uint32_t width,
|
|
||||||
uint32_t height) {
|
|
||||||
return DAWN_SWAP_CHAIN_NO_ERROR;
|
|
||||||
}
|
|
||||||
dawnSwapChainError GetNextTexture(dawnSwapChainNextTexture* nextTexture) {
|
|
||||||
return DAWN_SWAP_CHAIN_NO_ERROR;
|
|
||||||
}
|
|
||||||
dawnSwapChainError Present() {
|
|
||||||
return DAWN_SWAP_CHAIN_NO_ERROR;
|
|
||||||
}
|
|
||||||
dawn::TextureFormat GetPreferredFormat() const {
|
|
||||||
return dawn::TextureFormat::R8G8B8A8Unorm;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
DAWN_NATIVE_EXPORT dawnSwapChainImplementation CreateNativeSwapChainImpl() {
|
|
||||||
dawnSwapChainImplementation impl;
|
dawnSwapChainImplementation impl;
|
||||||
impl = CreateSwapChainImplementation(new NativeSwapChainImpl());
|
impl = CreateSwapChainImplementation(new NativeSwapChainImpl());
|
||||||
impl.textureUsage = DAWN_TEXTURE_USAGE_BIT_PRESENT;
|
impl.textureUsage = DAWN_TEXTURE_USAGE_BIT_PRESENT;
|
||||||
|
|
|
@ -19,12 +19,6 @@
|
||||||
|
|
||||||
namespace dawn_native { namespace opengl {
|
namespace dawn_native { namespace opengl {
|
||||||
|
|
||||||
// Implementation of OpenGLBackend.h
|
|
||||||
|
|
||||||
AdapterDiscoveryOptions::AdapterDiscoveryOptions()
|
|
||||||
: AdapterDiscoveryOptionsBase(BackendType::OpenGL) {
|
|
||||||
}
|
|
||||||
|
|
||||||
// The OpenGL backend's Adapter.
|
// The OpenGL backend's Adapter.
|
||||||
|
|
||||||
class Adapter : public AdapterBase {
|
class Adapter : public AdapterBase {
|
||||||
|
|
|
@ -17,7 +17,6 @@
|
||||||
#include "dawn_native/BackendConnection.h"
|
#include "dawn_native/BackendConnection.h"
|
||||||
#include "dawn_native/BindGroup.h"
|
#include "dawn_native/BindGroup.h"
|
||||||
#include "dawn_native/BindGroupLayout.h"
|
#include "dawn_native/BindGroupLayout.h"
|
||||||
#include "dawn_native/OpenGLBackend.h"
|
|
||||||
#include "dawn_native/RenderPassDescriptor.h"
|
#include "dawn_native/RenderPassDescriptor.h"
|
||||||
#include "dawn_native/opengl/BufferGL.h"
|
#include "dawn_native/opengl/BufferGL.h"
|
||||||
#include "dawn_native/opengl/CommandBufferGL.h"
|
#include "dawn_native/opengl/CommandBufferGL.h"
|
||||||
|
|
|
@ -0,0 +1,28 @@
|
||||||
|
// Copyright 2019 The Dawn Authors
|
||||||
|
//
|
||||||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
// you may not use this file except in compliance with the License.
|
||||||
|
// You may obtain a copy of the License at
|
||||||
|
//
|
||||||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
//
|
||||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
// See the License for the specific language governing permissions and
|
||||||
|
// limitations under the License.
|
||||||
|
|
||||||
|
// OpenGLBackend.cpp: contains the definition of symbols exported by OpenGLBackend.h so that they
|
||||||
|
// can be compiled twice: once export (shared library), once not exported (static library)
|
||||||
|
|
||||||
|
#include "dawn_native/OpenGLBackend.h"
|
||||||
|
|
||||||
|
#include "dawn_native/opengl/DeviceGL.h"
|
||||||
|
|
||||||
|
namespace dawn_native { namespace opengl {
|
||||||
|
|
||||||
|
AdapterDiscoveryOptions::AdapterDiscoveryOptions()
|
||||||
|
: AdapterDiscoveryOptionsBase(BackendType::OpenGL) {
|
||||||
|
}
|
||||||
|
|
||||||
|
}} // namespace dawn_native::opengl
|
|
@ -15,11 +15,9 @@
|
||||||
#include "dawn_native/vulkan/DeviceVk.h"
|
#include "dawn_native/vulkan/DeviceVk.h"
|
||||||
|
|
||||||
#include "common/Platform.h"
|
#include "common/Platform.h"
|
||||||
#include "common/SwapChainUtils.h"
|
|
||||||
#include "dawn_native/BackendConnection.h"
|
#include "dawn_native/BackendConnection.h"
|
||||||
#include "dawn_native/Commands.h"
|
#include "dawn_native/Commands.h"
|
||||||
#include "dawn_native/ErrorData.h"
|
#include "dawn_native/ErrorData.h"
|
||||||
#include "dawn_native/VulkanBackend.h"
|
|
||||||
#include "dawn_native/vulkan/BindGroupLayoutVk.h"
|
#include "dawn_native/vulkan/BindGroupLayoutVk.h"
|
||||||
#include "dawn_native/vulkan/BindGroupVk.h"
|
#include "dawn_native/vulkan/BindGroupVk.h"
|
||||||
#include "dawn_native/vulkan/BufferUploader.h"
|
#include "dawn_native/vulkan/BufferUploader.h"
|
||||||
|
@ -28,7 +26,6 @@
|
||||||
#include "dawn_native/vulkan/ComputePipelineVk.h"
|
#include "dawn_native/vulkan/ComputePipelineVk.h"
|
||||||
#include "dawn_native/vulkan/FencedDeleter.h"
|
#include "dawn_native/vulkan/FencedDeleter.h"
|
||||||
#include "dawn_native/vulkan/InputStateVk.h"
|
#include "dawn_native/vulkan/InputStateVk.h"
|
||||||
#include "dawn_native/vulkan/NativeSwapChainImplVk.h"
|
|
||||||
#include "dawn_native/vulkan/PipelineLayoutVk.h"
|
#include "dawn_native/vulkan/PipelineLayoutVk.h"
|
||||||
#include "dawn_native/vulkan/QueueVk.h"
|
#include "dawn_native/vulkan/QueueVk.h"
|
||||||
#include "dawn_native/vulkan/RenderPassCache.h"
|
#include "dawn_native/vulkan/RenderPassCache.h"
|
||||||
|
@ -54,33 +51,6 @@ const char kVulkanLibName[] = "vulkan-1.dll";
|
||||||
|
|
||||||
namespace dawn_native { namespace vulkan {
|
namespace dawn_native { namespace vulkan {
|
||||||
|
|
||||||
dawnDevice CreateDevice() {
|
|
||||||
return reinterpret_cast<dawnDevice>(new Device());
|
|
||||||
}
|
|
||||||
|
|
||||||
VkInstance GetInstance(dawnDevice device) {
|
|
||||||
Device* backendDevice = reinterpret_cast<Device*>(device);
|
|
||||||
return backendDevice->GetInstance();
|
|
||||||
}
|
|
||||||
|
|
||||||
DAWN_NATIVE_EXPORT dawnSwapChainImplementation
|
|
||||||
CreateNativeSwapChainImpl(dawnDevice device, VkSurfaceKHRNative surfaceNative) {
|
|
||||||
Device* backendDevice = reinterpret_cast<Device*>(device);
|
|
||||||
VkSurfaceKHR surface = VkSurfaceKHR::CreateFromHandle(surfaceNative);
|
|
||||||
|
|
||||||
dawnSwapChainImplementation impl;
|
|
||||||
impl = CreateSwapChainImplementation(new NativeSwapChainImpl(backendDevice, surface));
|
|
||||||
impl.textureUsage = DAWN_TEXTURE_USAGE_BIT_PRESENT;
|
|
||||||
|
|
||||||
return impl;
|
|
||||||
}
|
|
||||||
|
|
||||||
dawnTextureFormat GetNativeSwapChainPreferredFormat(
|
|
||||||
const dawnSwapChainImplementation* swapChain) {
|
|
||||||
NativeSwapChainImpl* impl = reinterpret_cast<NativeSwapChainImpl*>(swapChain->userData);
|
|
||||||
return static_cast<dawnTextureFormat>(impl->GetPreferredFormat());
|
|
||||||
}
|
|
||||||
|
|
||||||
BackendConnection* Connect(InstanceBase* instance) {
|
BackendConnection* Connect(InstanceBase* instance) {
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,57 @@
|
||||||
|
// Copyright 2019 The Dawn Authors
|
||||||
|
//
|
||||||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
// you may not use this file except in compliance with the License.
|
||||||
|
// You may obtain a copy of the License at
|
||||||
|
//
|
||||||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
//
|
||||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
// See the License for the specific language governing permissions and
|
||||||
|
// limitations under the License.
|
||||||
|
|
||||||
|
// VulkanBackend.cpp: contains the definition of symbols exported by VulkanBackend.h so that they
|
||||||
|
// can be compiled twice: once export (shared library), once not exported (static library)
|
||||||
|
|
||||||
|
// Include vulkan_platform.h before VulkanBackend.h includes vulkan.h so that we use our version
|
||||||
|
// of the non-dispatchable handles.
|
||||||
|
#include "common/vulkan_platform.h"
|
||||||
|
|
||||||
|
#include "dawn_native/VulkanBackend.h"
|
||||||
|
|
||||||
|
#include "common/SwapChainUtils.h"
|
||||||
|
#include "dawn_native/vulkan/DeviceVk.h"
|
||||||
|
#include "dawn_native/vulkan/NativeSwapChainImplVk.h"
|
||||||
|
|
||||||
|
namespace dawn_native { namespace vulkan {
|
||||||
|
|
||||||
|
dawnDevice CreateDevice() {
|
||||||
|
return reinterpret_cast<dawnDevice>(new Device());
|
||||||
|
}
|
||||||
|
|
||||||
|
VkInstance GetInstance(dawnDevice device) {
|
||||||
|
Device* backendDevice = reinterpret_cast<Device*>(device);
|
||||||
|
return backendDevice->GetInstance();
|
||||||
|
}
|
||||||
|
|
||||||
|
DAWN_NATIVE_EXPORT dawnSwapChainImplementation
|
||||||
|
CreateNativeSwapChainImpl(dawnDevice device, VkSurfaceKHRNative surfaceNative) {
|
||||||
|
Device* backendDevice = reinterpret_cast<Device*>(device);
|
||||||
|
VkSurfaceKHR surface = VkSurfaceKHR::CreateFromHandle(surfaceNative);
|
||||||
|
|
||||||
|
dawnSwapChainImplementation impl;
|
||||||
|
impl = CreateSwapChainImplementation(new NativeSwapChainImpl(backendDevice, surface));
|
||||||
|
impl.textureUsage = DAWN_TEXTURE_USAGE_BIT_PRESENT;
|
||||||
|
|
||||||
|
return impl;
|
||||||
|
}
|
||||||
|
|
||||||
|
dawnTextureFormat GetNativeSwapChainPreferredFormat(
|
||||||
|
const dawnSwapChainImplementation* swapChain) {
|
||||||
|
NativeSwapChainImpl* impl = reinterpret_cast<NativeSwapChainImpl*>(swapChain->userData);
|
||||||
|
return static_cast<dawnTextureFormat>(impl->GetPreferredFormat());
|
||||||
|
}
|
||||||
|
|
||||||
|
}} // namespace dawn_native::vulkan
|
Loading…
Reference in New Issue