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dawn/node: fix binding for GPUBufferMapState
This fixes a linking problem. The conversion function should be a member of the Convert class, not a freestanding function. Change-Id: Ifa351e4ba6fb0e95fed311a11e9dc56e13eb1a0b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129260 Reviewed-by: Ben Clayton <bclayton@google.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Kokoro: Kokoro <noreply+kokoro@google.com>
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@ -1724,7 +1724,7 @@ bool Converter::Convert(interop::GPUQueryType& out, wgpu::QueryType in) {
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return false;
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return false;
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}
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}
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bool Convert(interop::GPUBufferMapState& out, wgpu::BufferMapState in) {
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bool Converter::Convert(interop::GPUBufferMapState& out, wgpu::BufferMapState in) {
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switch (in) {
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switch (in) {
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case wgpu::BufferMapState::Unmapped:
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case wgpu::BufferMapState::Unmapped:
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out = interop::GPUBufferMapState::kUnmapped;
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out = interop::GPUBufferMapState::kUnmapped;
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