Disable DepthStencilStateTest tests on D3D12 + WARP
Bug: dawn:737 Change-Id: I55d22ad54fe3983bbae67572a428d01a64e634e3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46362 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
parent
955146e9ac
commit
98028718e1
|
@ -25,6 +25,9 @@ class DepthStencilStateTest : public DawnTest {
|
||||||
void SetUp() override {
|
void SetUp() override {
|
||||||
DawnTest::SetUp();
|
DawnTest::SetUp();
|
||||||
|
|
||||||
|
// TODO(crbug.com/dawn/737): Test output is wrong with D3D12 + WARP.
|
||||||
|
DAWN_SKIP_TEST_IF(IsD3D12() && IsWARP());
|
||||||
|
|
||||||
wgpu::TextureDescriptor renderTargetDescriptor;
|
wgpu::TextureDescriptor renderTargetDescriptor;
|
||||||
renderTargetDescriptor.dimension = wgpu::TextureDimension::e2D;
|
renderTargetDescriptor.dimension = wgpu::TextureDimension::e2D;
|
||||||
renderTargetDescriptor.size.width = kRTSize;
|
renderTargetDescriptor.size.width = kRTSize;
|
||||||
|
|
Loading…
Reference in New Issue