Disable DepthStencilStateTest tests on D3D12 + WARP

Bug: dawn:737
Change-Id: I55d22ad54fe3983bbae67572a428d01a64e634e3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46362
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Ben Clayton 2021-03-30 12:55:17 +00:00 committed by Commit Bot service account
parent 955146e9ac
commit 98028718e1
1 changed files with 3 additions and 0 deletions

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@ -25,6 +25,9 @@ class DepthStencilStateTest : public DawnTest {
void SetUp() override { void SetUp() override {
DawnTest::SetUp(); DawnTest::SetUp();
// TODO(crbug.com/dawn/737): Test output is wrong with D3D12 + WARP.
DAWN_SKIP_TEST_IF(IsD3D12() && IsWARP());
wgpu::TextureDescriptor renderTargetDescriptor; wgpu::TextureDescriptor renderTargetDescriptor;
renderTargetDescriptor.dimension = wgpu::TextureDimension::e2D; renderTargetDescriptor.dimension = wgpu::TextureDimension::e2D;
renderTargetDescriptor.size.width = kRTSize; renderTargetDescriptor.size.width = kRTSize;