Update GLSL test results.

Change-Id: I3e2d0f4e00e10ea221c1a760775550f4a0374b3b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114420
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White 2022-12-15 16:42:28 +00:00 committed by Dawn LUCI CQ
parent b53b8cf5be
commit 987902e795
212 changed files with 744 additions and 719 deletions

View File

@ -7,12 +7,16 @@ layout(location = 1) in vec4 color_1;
layout(location = 2) in vec2 quad_pos_1; layout(location = 2) in vec2 quad_pos_1;
layout(location = 0) out vec4 color_2; layout(location = 0) out vec4 color_2;
layout(location = 1) out vec2 quad_pos_2; layout(location = 1) out vec2 quad_pos_2;
layout(binding = 0, std140) uniform RenderParams_ubo { struct RenderParams {
mat4 modelViewProjectionMatrix; mat4 modelViewProjectionMatrix;
vec3 right; vec3 right;
uint pad; uint pad;
vec3 up; vec3 up;
uint pad_1; uint pad_1;
};
layout(binding = 0, std140) uniform render_params_block_ubo {
RenderParams inner;
} render_params; } render_params;
struct VertexInput { struct VertexInput {
@ -44,10 +48,10 @@ struct UBO {
}; };
VertexOutput vs_main(VertexInput tint_symbol) { VertexOutput vs_main(VertexInput tint_symbol) {
vec3 quad_pos = (mat2x3(render_params.right, render_params.up) * tint_symbol.quad_pos); vec3 quad_pos = (mat2x3(render_params.inner.right, render_params.inner.up) * tint_symbol.quad_pos);
vec3 position = (tint_symbol.position + (quad_pos * 0.01f)); vec3 position = (tint_symbol.position + (quad_pos * 0.01f));
VertexOutput tint_symbol_1 = VertexOutput(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec2(0.0f, 0.0f)); VertexOutput tint_symbol_1 = VertexOutput(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec2(0.0f, 0.0f));
tint_symbol_1.position = (render_params.modelViewProjectionMatrix * vec4(position, 1.0f)); tint_symbol_1.position = (render_params.inner.modelViewProjectionMatrix * vec4(position, 1.0f));
tint_symbol_1.color = tint_symbol.color; tint_symbol_1.color = tint_symbol.color;
tint_symbol_1.quad_pos = tint_symbol.quad_pos; tint_symbol_1.quad_pos = tint_symbol.quad_pos;
return tint_symbol_1; return tint_symbol_1;
@ -143,6 +147,14 @@ struct VertexOutput {
vec2 quad_pos; vec2 quad_pos;
}; };
struct SimulationParams {
float deltaTime;
uint pad;
uint pad_1;
uint pad_2;
vec4 seed;
};
struct Particle { struct Particle {
vec3 position; vec3 position;
float lifetime; float lifetime;
@ -151,12 +163,8 @@ struct Particle {
uint pad_3; uint pad_3;
}; };
layout(binding = 0, std140) uniform SimulationParams_ubo { layout(binding = 0, std140) uniform sim_params_block_ubo {
float deltaTime; SimulationParams inner;
uint pad;
uint pad_1;
uint pad_2;
vec4 seed;
} sim_params; } sim_params;
layout(binding = 1, std430) buffer Particles_ssbo { layout(binding = 1, std430) buffer Particles_ssbo {
@ -167,20 +175,27 @@ struct UBO {
uint width; uint width;
}; };
uniform highp sampler2D tint_symbol_6; void assign_and_preserve_padding_data_particles_X(uint dest[1], Particle value) {
data.particles[dest[0]].position = value.position;
data.particles[dest[0]].lifetime = value.lifetime;
data.particles[dest[0]].color = value.color;
data.particles[dest[0]].velocity = value.velocity;
}
uniform highp sampler2D tint_symbol_2_1;
void simulate(uvec3 GlobalInvocationID) { void simulate(uvec3 GlobalInvocationID) {
rand_seed = ((sim_params.seed.xy + vec2(GlobalInvocationID.xy)) * sim_params.seed.zw); rand_seed = ((sim_params.inner.seed.xy + vec2(GlobalInvocationID.xy)) * sim_params.inner.seed.zw);
uint idx = GlobalInvocationID.x; uint idx = GlobalInvocationID.x;
Particle particle = data.particles[idx]; Particle particle = data.particles[idx];
particle.velocity.z = (particle.velocity.z - (sim_params.deltaTime * 0.5f)); particle.velocity.z = (particle.velocity.z - (sim_params.inner.deltaTime * 0.5f));
particle.position = (particle.position + (sim_params.deltaTime * particle.velocity)); particle.position = (particle.position + (sim_params.inner.deltaTime * particle.velocity));
particle.lifetime = (particle.lifetime - sim_params.deltaTime); particle.lifetime = (particle.lifetime - sim_params.inner.deltaTime);
particle.color.a = smoothstep(0.0f, 0.5f, particle.lifetime); particle.color.a = smoothstep(0.0f, 0.5f, particle.lifetime);
if ((particle.lifetime < 0.0f)) { if ((particle.lifetime < 0.0f)) {
uvec2 coord = uvec2(0u); uvec2 coord = uvec2(0u);
{ {
for(uint level = (uint(textureQueryLevels(tint_symbol_6)) - 1u); (level > 0u); level = (level - 1u)) { for(uint level = (uint(textureQueryLevels(tint_symbol_2_1)) - 1u); (level > 0u); level = (level - 1u)) {
vec4 probabilites = texelFetch(tint_symbol_6, ivec2(coord), int(level)); vec4 probabilites = texelFetch(tint_symbol_2_1, ivec2(coord), int(level));
float tint_symbol_5 = rand(); float tint_symbol_5 = rand();
vec4 value = vec4(tint_symbol_5); vec4 value = vec4(tint_symbol_5);
bvec4 mask = bvec4(uvec4(greaterThanEqual(value, vec4(0.0f, probabilites.xyz))) & uvec4(lessThan(value, probabilites))); bvec4 mask = bvec4(uvec4(greaterThanEqual(value, vec4(0.0f, probabilites.xyz))) & uvec4(lessThan(value, probabilites)));
@ -189,19 +204,20 @@ void simulate(uvec3 GlobalInvocationID) {
coord.y = (coord.y + (any(mask.zw) ? 1u : 0u)); coord.y = (coord.y + (any(mask.zw) ? 1u : 0u));
} }
} }
vec2 uv = (vec2(coord) / vec2(uvec2(textureSize(tint_symbol_6, 0)))); vec2 uv = (vec2(coord) / vec2(uvec2(textureSize(tint_symbol_2_1, 0))));
particle.position = vec3((((uv - 0.5f) * 3.0f) * vec2(1.0f, -1.0f)), 0.0f); particle.position = vec3((((uv - 0.5f) * 3.0f) * vec2(1.0f, -1.0f)), 0.0f);
particle.color = texelFetch(tint_symbol_6, ivec2(coord), 0); particle.color = texelFetch(tint_symbol_2_1, ivec2(coord), 0);
float tint_symbol = rand();
particle.velocity.x = ((tint_symbol - 0.5f) * 0.100000001f);
float tint_symbol_1 = rand(); float tint_symbol_1 = rand();
particle.velocity.x = ((tint_symbol_1 - 0.5f) * 0.100000001f); particle.velocity.y = ((tint_symbol_1 - 0.5f) * 0.100000001f);
float tint_symbol_2 = rand();
particle.velocity.y = ((tint_symbol_2 - 0.5f) * 0.100000001f);
float tint_symbol_3 = rand(); float tint_symbol_3 = rand();
particle.velocity.z = (tint_symbol_3 * 0.300000012f); particle.velocity.z = (tint_symbol_3 * 0.300000012f);
float tint_symbol_4 = rand(); float tint_symbol_4 = rand();
particle.lifetime = (0.5f + (tint_symbol_4 * 2.0f)); particle.lifetime = (0.5f + (tint_symbol_4 * 2.0f));
} }
data.particles[idx] = particle; uint tint_symbol_6[1] = uint[1](idx);
assign_and_preserve_padding_data_particles_X(tint_symbol_6, particle);
} }
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
@ -210,8 +226,8 @@ void main() {
return; return;
} }
Error parsing GLSL shader: Error parsing GLSL shader:
ERROR: 0:64: 'textureQueryLevels' : no matching overloaded function found ERROR: 0:75: 'textureQueryLevels' : no matching overloaded function found
ERROR: 0:64: '' : compilation terminated ERROR: 0:75: '' : compilation terminated
ERROR: 2 compilation errors. No code generated. ERROR: 2 compilation errors. No code generated.
@ -248,11 +264,15 @@ struct Particle {
vec3 velocity; vec3 velocity;
}; };
layout(binding = 3, std140) uniform UBO_ubo { struct UBO {
uint width; uint width;
uint pad; uint pad;
uint pad_1; uint pad_1;
uint pad_2; uint pad_2;
};
layout(binding = 3, std140) uniform ubo_block_ubo {
UBO inner;
} ubo; } ubo;
layout(binding = 4, std430) buffer Buffer_ssbo { layout(binding = 4, std430) buffer Buffer_ssbo {
@ -265,7 +285,7 @@ layout(binding = 5, std430) buffer Buffer_ssbo_1 {
uniform highp sampler2D tex_in_1; uniform highp sampler2D tex_in_1;
void import_level(uvec3 coord) { void import_level(uvec3 coord) {
uint offset = (coord.x + (coord.y * ubo.width)); uint offset = (coord.x + (coord.y * ubo.inner.width));
buf_out.weights[offset] = texelFetch(tex_in_1, ivec2(coord.xy), 0).w; buf_out.weights[offset] = texelFetch(tex_in_1, ivec2(coord.xy), 0).w;
} }
@ -306,11 +326,15 @@ struct Particle {
vec3 velocity; vec3 velocity;
}; };
layout(binding = 3, std140) uniform UBO_ubo { struct UBO {
uint width; uint width;
uint pad; uint pad;
uint pad_1; uint pad_1;
uint pad_2; uint pad_2;
};
layout(binding = 3, std140) uniform ubo_block_ubo {
UBO inner;
} ubo; } ubo;
layout(binding = 4, std430) buffer Buffer_ssbo { layout(binding = 4, std430) buffer Buffer_ssbo {
@ -324,15 +348,15 @@ layout(binding = 5, std430) buffer Buffer_ssbo_1 {
layout(rgba8) uniform highp writeonly image2D tex_out; layout(rgba8) uniform highp writeonly image2D tex_out;
void export_level(uvec3 coord) { void export_level(uvec3 coord) {
if (all(lessThan(coord.xy, uvec2(uvec2(imageSize(tex_out)))))) { if (all(lessThan(coord.xy, uvec2(uvec2(imageSize(tex_out)))))) {
uint dst_offset = (coord.x + (coord.y * ubo.width)); uint dst_offset = (coord.x + (coord.y * ubo.inner.width));
uint src_offset = ((coord.x * 2u) + ((coord.y * 2u) * ubo.width)); uint src_offset = ((coord.x * 2u) + ((coord.y * 2u) * ubo.inner.width));
float a = buf_in.weights[(src_offset + 0u)]; float a_1 = buf_in.weights[(src_offset + 0u)];
float b = buf_in.weights[(src_offset + 1u)]; float b = buf_in.weights[(src_offset + 1u)];
float c = buf_in.weights[((src_offset + 0u) + ubo.width)]; float c = buf_in.weights[((src_offset + 0u) + ubo.inner.width)];
float d = buf_in.weights[((src_offset + 1u) + ubo.width)]; float d = buf_in.weights[((src_offset + 1u) + ubo.inner.width)];
float sum = dot(vec4(a, b, c, d), vec4(1.0f)); float sum = dot(vec4(a_1, b, c, d), vec4(1.0f));
buf_out.weights[dst_offset] = (sum / 4.0f); buf_out.weights[dst_offset] = (sum / 4.0f);
vec4 probabilities = (vec4(a, (a + b), ((a + b) + c), sum) / max(sum, 0.0001f)); vec4 probabilities = (vec4(a_1, (a_1 + b), ((a_1 + b) + c), sum) / max(sum, 0.0001f));
imageStore(tex_out, ivec2(coord.xy), probabilities); imageStore(tex_out, ivec2(coord.xy), probabilities);
} }
} }

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@ -6,6 +6,7 @@ struct QuicksortObject {
} }
struct buf0 { struct buf0 {
/* @offset(0) */
resolution : vec2<f32>, resolution : vec2<f32>,
} }

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@ -5,7 +5,7 @@ SKIP: FAILED
uniform highp isamplerCubeArray arg_1_arg_2; uniform highp isamplerCubeArray arg_1_arg_2;
void textureGather_04fa78() { void textureGather_04fa78() {
ivec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1u)), int(1u)); ivec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), int(1u));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -34,7 +34,7 @@ precision mediump float;
uniform highp isamplerCubeArray arg_1_arg_2; uniform highp isamplerCubeArray arg_1_arg_2;
void textureGather_04fa78() { void textureGather_04fa78() {
ivec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1u)), int(1u)); ivec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), int(1u));
} }
void fragment_main() { void fragment_main() {
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp isamplerCubeArray arg_1_arg_2; uniform highp isamplerCubeArray arg_1_arg_2;
void textureGather_04fa78() { void textureGather_04fa78() {
ivec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1u)), int(1u)); ivec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), int(1u));
} }
void compute_main() { void compute_main() {

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@ -5,7 +5,7 @@ SKIP: FAILED
uniform highp samplerCubeArrayShadow arg_0_arg_1; uniform highp samplerCubeArrayShadow arg_0_arg_1;
void textureGather_43025d() { void textureGather_43025d() {
vec4 res = textureGather(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), 0.0); vec4 res = textureGather(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 0.0);
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -34,7 +34,7 @@ precision mediump float;
uniform highp samplerCubeArrayShadow arg_0_arg_1; uniform highp samplerCubeArrayShadow arg_0_arg_1;
void textureGather_43025d() { void textureGather_43025d() {
vec4 res = textureGather(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), 0.0); vec4 res = textureGather(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 0.0);
} }
void fragment_main() { void fragment_main() {
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp samplerCubeArrayShadow arg_0_arg_1; uniform highp samplerCubeArrayShadow arg_0_arg_1;
void textureGather_43025d() { void textureGather_43025d() {
vec4 res = textureGather(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), 0.0); vec4 res = textureGather(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 0.0);
} }
void compute_main() { void compute_main() {

View File

@ -5,7 +5,7 @@ SKIP: FAILED
uniform highp samplerCubeArray arg_1_arg_2; uniform highp samplerCubeArray arg_1_arg_2;
void textureGather_751f8a() { void textureGather_751f8a() {
vec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), 1); vec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), 1);
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -34,7 +34,7 @@ precision mediump float;
uniform highp samplerCubeArray arg_1_arg_2; uniform highp samplerCubeArray arg_1_arg_2;
void textureGather_751f8a() { void textureGather_751f8a() {
vec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), 1); vec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), 1);
} }
void fragment_main() { void fragment_main() {
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp samplerCubeArray arg_1_arg_2; uniform highp samplerCubeArray arg_1_arg_2;
void textureGather_751f8a() { void textureGather_751f8a() {
vec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), 1); vec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), 1);
} }
void compute_main() { void compute_main() {

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@ -5,7 +5,7 @@ SKIP: FAILED
uniform highp isamplerCubeArray arg_1_arg_2; uniform highp isamplerCubeArray arg_1_arg_2;
void textureGather_788010() { void textureGather_788010() {
ivec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1); ivec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), 1);
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -34,7 +34,7 @@ precision mediump float;
uniform highp isamplerCubeArray arg_1_arg_2; uniform highp isamplerCubeArray arg_1_arg_2;
void textureGather_788010() { void textureGather_788010() {
ivec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1); ivec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), 1);
} }
void fragment_main() { void fragment_main() {
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp isamplerCubeArray arg_1_arg_2; uniform highp isamplerCubeArray arg_1_arg_2;
void textureGather_788010() { void textureGather_788010() {
ivec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1); ivec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), 1);
} }
void compute_main() { void compute_main() {

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@ -5,7 +5,7 @@ SKIP: FAILED
uniform highp samplerCubeArrayShadow arg_0_arg_1; uniform highp samplerCubeArrayShadow arg_0_arg_1;
void textureGather_7dd226() { void textureGather_7dd226() {
vec4 res = textureGather(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), 0.0); vec4 res = textureGather(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 0.0);
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -34,7 +34,7 @@ precision mediump float;
uniform highp samplerCubeArrayShadow arg_0_arg_1; uniform highp samplerCubeArrayShadow arg_0_arg_1;
void textureGather_7dd226() { void textureGather_7dd226() {
vec4 res = textureGather(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), 0.0); vec4 res = textureGather(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 0.0);
} }
void fragment_main() { void fragment_main() {
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp samplerCubeArrayShadow arg_0_arg_1; uniform highp samplerCubeArrayShadow arg_0_arg_1;
void textureGather_7dd226() { void textureGather_7dd226() {
vec4 res = textureGather(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), 0.0); vec4 res = textureGather(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 0.0);
} }
void compute_main() { void compute_main() {

View File

@ -5,7 +5,7 @@ SKIP: FAILED
uniform highp samplerCubeArray arg_1_arg_2; uniform highp samplerCubeArray arg_1_arg_2;
void textureGather_829357() { void textureGather_829357() {
vec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1); vec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), 1);
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -34,7 +34,7 @@ precision mediump float;
uniform highp samplerCubeArray arg_1_arg_2; uniform highp samplerCubeArray arg_1_arg_2;
void textureGather_829357() { void textureGather_829357() {
vec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1); vec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), 1);
} }
void fragment_main() { void fragment_main() {
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp samplerCubeArray arg_1_arg_2; uniform highp samplerCubeArray arg_1_arg_2;
void textureGather_829357() { void textureGather_829357() {
vec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1); vec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), 1);
} }
void compute_main() { void compute_main() {

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@ -5,7 +5,7 @@ SKIP: FAILED
uniform highp samplerCubeArray arg_1_arg_2; uniform highp samplerCubeArray arg_1_arg_2;
void textureGather_8578bc() { void textureGather_8578bc() {
vec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1u)), int(1u)); vec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), int(1u));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -34,7 +34,7 @@ precision mediump float;
uniform highp samplerCubeArray arg_1_arg_2; uniform highp samplerCubeArray arg_1_arg_2;
void textureGather_8578bc() { void textureGather_8578bc() {
vec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1u)), int(1u)); vec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), int(1u));
} }
void fragment_main() { void fragment_main() {
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp samplerCubeArray arg_1_arg_2; uniform highp samplerCubeArray arg_1_arg_2;
void textureGather_8578bc() { void textureGather_8578bc() {
vec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1u)), int(1u)); vec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), int(1u));
} }
void compute_main() { void compute_main() {

View File

@ -5,7 +5,7 @@ SKIP: FAILED
uniform highp isamplerCubeArray arg_1_arg_2; uniform highp isamplerCubeArray arg_1_arg_2;
void textureGather_aaf6bd() { void textureGather_aaf6bd() {
ivec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), int(1u)); ivec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), int(1u));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -34,7 +34,7 @@ precision mediump float;
uniform highp isamplerCubeArray arg_1_arg_2; uniform highp isamplerCubeArray arg_1_arg_2;
void textureGather_aaf6bd() { void textureGather_aaf6bd() {
ivec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), int(1u)); ivec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), int(1u));
} }
void fragment_main() { void fragment_main() {
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp isamplerCubeArray arg_1_arg_2; uniform highp isamplerCubeArray arg_1_arg_2;
void textureGather_aaf6bd() { void textureGather_aaf6bd() {
ivec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), int(1u)); ivec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), int(1u));
} }
void compute_main() { void compute_main() {

View File

@ -5,7 +5,7 @@ SKIP: FAILED
uniform highp usamplerCubeArray arg_1_arg_2; uniform highp usamplerCubeArray arg_1_arg_2;
void textureGather_be276f() { void textureGather_be276f() {
uvec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1); uvec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), 1);
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -34,7 +34,7 @@ precision mediump float;
uniform highp usamplerCubeArray arg_1_arg_2; uniform highp usamplerCubeArray arg_1_arg_2;
void textureGather_be276f() { void textureGather_be276f() {
uvec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1); uvec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), 1);
} }
void fragment_main() { void fragment_main() {
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp usamplerCubeArray arg_1_arg_2; uniform highp usamplerCubeArray arg_1_arg_2;
void textureGather_be276f() { void textureGather_be276f() {
uvec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1); uvec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), 1);
} }
void compute_main() { void compute_main() {

View File

@ -5,7 +5,7 @@ SKIP: FAILED
uniform highp isamplerCubeArray arg_1_arg_2; uniform highp isamplerCubeArray arg_1_arg_2;
void textureGather_c0640c() { void textureGather_c0640c() {
ivec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), 1); ivec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), 1);
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -34,7 +34,7 @@ precision mediump float;
uniform highp isamplerCubeArray arg_1_arg_2; uniform highp isamplerCubeArray arg_1_arg_2;
void textureGather_c0640c() { void textureGather_c0640c() {
ivec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), 1); ivec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), 1);
} }
void fragment_main() { void fragment_main() {
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp isamplerCubeArray arg_1_arg_2; uniform highp isamplerCubeArray arg_1_arg_2;
void textureGather_c0640c() { void textureGather_c0640c() {
ivec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), 1); ivec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), 1);
} }
void compute_main() { void compute_main() {

View File

@ -5,7 +5,7 @@ SKIP: FAILED
uniform highp usamplerCubeArray arg_1_arg_2; uniform highp usamplerCubeArray arg_1_arg_2;
void textureGather_d4b5c6() { void textureGather_d4b5c6() {
uvec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), int(1u)); uvec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), int(1u));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -34,7 +34,7 @@ precision mediump float;
uniform highp usamplerCubeArray arg_1_arg_2; uniform highp usamplerCubeArray arg_1_arg_2;
void textureGather_d4b5c6() { void textureGather_d4b5c6() {
uvec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), int(1u)); uvec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), int(1u));
} }
void fragment_main() { void fragment_main() {
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp usamplerCubeArray arg_1_arg_2; uniform highp usamplerCubeArray arg_1_arg_2;
void textureGather_d4b5c6() { void textureGather_d4b5c6() {
uvec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), int(1u)); uvec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), int(1u));
} }
void compute_main() { void compute_main() {

View File

@ -5,7 +5,7 @@ SKIP: FAILED
uniform highp samplerCubeArray arg_1_arg_2; uniform highp samplerCubeArray arg_1_arg_2;
void textureGather_d98d59() { void textureGather_d98d59() {
vec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), int(1u)); vec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), int(1u));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -34,7 +34,7 @@ precision mediump float;
uniform highp samplerCubeArray arg_1_arg_2; uniform highp samplerCubeArray arg_1_arg_2;
void textureGather_d98d59() { void textureGather_d98d59() {
vec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), int(1u)); vec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), int(1u));
} }
void fragment_main() { void fragment_main() {
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp samplerCubeArray arg_1_arg_2; uniform highp samplerCubeArray arg_1_arg_2;
void textureGather_d98d59() { void textureGather_d98d59() {
vec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), int(1u)); vec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), int(1u));
} }
void compute_main() { void compute_main() {

View File

@ -5,7 +5,7 @@ SKIP: FAILED
uniform highp usamplerCubeArray arg_1_arg_2; uniform highp usamplerCubeArray arg_1_arg_2;
void textureGather_e2acac() { void textureGather_e2acac() {
uvec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1u)), int(1u)); uvec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), int(1u));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -34,7 +34,7 @@ precision mediump float;
uniform highp usamplerCubeArray arg_1_arg_2; uniform highp usamplerCubeArray arg_1_arg_2;
void textureGather_e2acac() { void textureGather_e2acac() {
uvec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1u)), int(1u)); uvec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), int(1u));
} }
void fragment_main() { void fragment_main() {
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp usamplerCubeArray arg_1_arg_2; uniform highp usamplerCubeArray arg_1_arg_2;
void textureGather_e2acac() { void textureGather_e2acac() {
uvec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1u)), int(1u)); uvec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), int(1u));
} }
void compute_main() { void compute_main() {

View File

@ -5,7 +5,7 @@ SKIP: FAILED
uniform highp usamplerCubeArray arg_1_arg_2; uniform highp usamplerCubeArray arg_1_arg_2;
void textureGather_f2c6e3() { void textureGather_f2c6e3() {
uvec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), 1); uvec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), 1);
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -34,7 +34,7 @@ precision mediump float;
uniform highp usamplerCubeArray arg_1_arg_2; uniform highp usamplerCubeArray arg_1_arg_2;
void textureGather_f2c6e3() { void textureGather_f2c6e3() {
uvec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), 1); uvec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), 1);
} }
void fragment_main() { void fragment_main() {
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp usamplerCubeArray arg_1_arg_2; uniform highp usamplerCubeArray arg_1_arg_2;
void textureGather_f2c6e3() { void textureGather_f2c6e3() {
uvec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), 1); uvec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), 1);
} }
void compute_main() { void compute_main() {

View File

@ -5,7 +5,7 @@ SKIP: FAILED
uniform highp samplerCubeArrayShadow arg_0_arg_1; uniform highp samplerCubeArrayShadow arg_0_arg_1;
void textureGatherCompare_2e409c() { void textureGatherCompare_2e409c() {
vec4 res = textureGather(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1.0f); vec4 res = textureGather(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -34,7 +34,7 @@ precision mediump float;
uniform highp samplerCubeArrayShadow arg_0_arg_1; uniform highp samplerCubeArrayShadow arg_0_arg_1;
void textureGatherCompare_2e409c() { void textureGatherCompare_2e409c() {
vec4 res = textureGather(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1.0f); vec4 res = textureGather(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
} }
void fragment_main() { void fragment_main() {
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp samplerCubeArrayShadow arg_0_arg_1; uniform highp samplerCubeArrayShadow arg_0_arg_1;
void textureGatherCompare_2e409c() { void textureGatherCompare_2e409c() {
vec4 res = textureGather(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1.0f); vec4 res = textureGather(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
} }
void compute_main() { void compute_main() {

View File

@ -5,7 +5,7 @@ SKIP: FAILED
uniform highp samplerCubeArrayShadow arg_0_arg_1; uniform highp samplerCubeArrayShadow arg_0_arg_1;
void textureGatherCompare_60d2d1() { void textureGatherCompare_60d2d1() {
vec4 res = textureGather(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), 1.0f); vec4 res = textureGather(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -34,7 +34,7 @@ precision mediump float;
uniform highp samplerCubeArrayShadow arg_0_arg_1; uniform highp samplerCubeArrayShadow arg_0_arg_1;
void textureGatherCompare_60d2d1() { void textureGatherCompare_60d2d1() {
vec4 res = textureGather(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), 1.0f); vec4 res = textureGather(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
} }
void fragment_main() { void fragment_main() {
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp samplerCubeArrayShadow arg_0_arg_1; uniform highp samplerCubeArrayShadow arg_0_arg_1;
void textureGatherCompare_60d2d1() { void textureGatherCompare_60d2d1() {
vec4 res = textureGather(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), 1.0f); vec4 res = textureGather(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
} }
void compute_main() { void compute_main() {

View File

@ -6,7 +6,7 @@ precision mediump float;
uniform highp sampler2DArrayShadow arg_0_arg_1; uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSample_4703d0() { void textureSample_4703d0() {
float res = textureOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1u), 0.0f), ivec2(0)); float res = textureOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 0.0f), ivec2(1));
} }
void fragment_main() { void fragment_main() {

View File

@ -6,7 +6,7 @@ precision mediump float;
uniform highp samplerCubeArray arg_0_arg_1; uniform highp samplerCubeArray arg_0_arg_1;
void textureSample_4dd1bf() { void textureSample_4dd1bf() {
vec4 res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1))); vec4 res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1)));
} }
void fragment_main() { void fragment_main() {

View File

@ -6,7 +6,7 @@ precision mediump float;
uniform highp sampler2DArrayShadow arg_0_arg_1; uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSample_60bf45() { void textureSample_60bf45() {
float res = textureOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 0.0f), ivec2(0)); float res = textureOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1)), 0.0f), ivec2(1));
} }
void fragment_main() { void fragment_main() {

View File

@ -6,7 +6,7 @@ precision mediump float;
uniform highp samplerCubeArrayShadow arg_0_arg_1; uniform highp samplerCubeArrayShadow arg_0_arg_1;
void textureSample_7fd8cb() { void textureSample_7fd8cb() {
float res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), 0.0f); float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 0.0f);
} }
void fragment_main() { void fragment_main() {

View File

@ -6,7 +6,7 @@ precision mediump float;
uniform highp samplerCubeArray arg_0_arg_1; uniform highp samplerCubeArray arg_0_arg_1;
void textureSample_bc7477() { void textureSample_bc7477() {
vec4 res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u))); vec4 res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1u)));
} }
void fragment_main() { void fragment_main() {

View File

@ -6,7 +6,7 @@ precision mediump float;
uniform highp samplerCubeArrayShadow arg_0_arg_1; uniform highp samplerCubeArrayShadow arg_0_arg_1;
void textureSample_c2f4e8() { void textureSample_c2f4e8() {
float res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), 0.0f); float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 0.0f);
} }
void fragment_main() { void fragment_main() {

View File

@ -6,7 +6,7 @@ precision mediump float;
uniform highp samplerCubeArray arg_0_arg_1; uniform highp samplerCubeArray arg_0_arg_1;
void textureSampleBias_c6953d() { void textureSampleBias_c6953d() {
vec4 res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1.0f); vec4 res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
} }
void fragment_main() { void fragment_main() {

View File

@ -6,7 +6,7 @@ precision mediump float;
uniform highp samplerCubeArray arg_0_arg_1; uniform highp samplerCubeArray arg_0_arg_1;
void textureSampleBias_eed7c4() { void textureSampleBias_eed7c4() {
vec4 res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), 1.0f); vec4 res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
} }
void fragment_main() { void fragment_main() {

View File

@ -6,7 +6,7 @@ precision mediump float;
uniform highp samplerCubeArrayShadow arg_0_arg_1; uniform highp samplerCubeArrayShadow arg_0_arg_1;
void textureSampleCompare_1912e5() { void textureSampleCompare_1912e5() {
float res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1.0f); float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
} }
void fragment_main() { void fragment_main() {

View File

@ -6,7 +6,7 @@ precision mediump float;
uniform highp sampler2DArrayShadow arg_0_arg_1; uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleCompare_7b5025() { void textureSampleCompare_7b5025() {
float res = textureOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1u), 1.0f), ivec2(0)); float res = textureOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 1.0f), ivec2(1));
} }
void fragment_main() { void fragment_main() {

View File

@ -6,7 +6,7 @@ precision mediump float;
uniform highp samplerCubeArrayShadow arg_0_arg_1; uniform highp samplerCubeArrayShadow arg_0_arg_1;
void textureSampleCompare_a3ca7e() { void textureSampleCompare_a3ca7e() {
float res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), 1.0f); float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
} }
void fragment_main() { void fragment_main() {

View File

@ -6,7 +6,7 @@ precision mediump float;
uniform highp sampler2DArrayShadow arg_0_arg_1; uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleCompare_af1051() { void textureSampleCompare_af1051() {
float res = textureOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 1.0f), ivec2(0)); float res = textureOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1)), 1.0f), ivec2(1));
} }
void fragment_main() { void fragment_main() {

View File

@ -5,7 +5,7 @@ SKIP: FAILED
uniform highp samplerCubeArrayShadow arg_0_arg_1; uniform highp samplerCubeArrayShadow arg_0_arg_1;
void textureSampleCompareLevel_4cf3a2() { void textureSampleCompareLevel_4cf3a2() {
float res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), 1.0f); float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -34,7 +34,7 @@ precision mediump float;
uniform highp samplerCubeArrayShadow arg_0_arg_1; uniform highp samplerCubeArrayShadow arg_0_arg_1;
void textureSampleCompareLevel_4cf3a2() { void textureSampleCompareLevel_4cf3a2() {
float res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), 1.0f); float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
} }
void fragment_main() { void fragment_main() {
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp samplerCubeArrayShadow arg_0_arg_1; uniform highp samplerCubeArrayShadow arg_0_arg_1;
void textureSampleCompareLevel_4cf3a2() { void textureSampleCompareLevel_4cf3a2() {
float res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), 1.0f); float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
} }
void compute_main() { void compute_main() {

View File

@ -5,7 +5,7 @@ SKIP: FAILED
uniform highp samplerCubeArrayShadow arg_0_arg_1; uniform highp samplerCubeArrayShadow arg_0_arg_1;
void textureSampleCompareLevel_958c87() { void textureSampleCompareLevel_958c87() {
float res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1.0f); float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -34,7 +34,7 @@ precision mediump float;
uniform highp samplerCubeArrayShadow arg_0_arg_1; uniform highp samplerCubeArrayShadow arg_0_arg_1;
void textureSampleCompareLevel_958c87() { void textureSampleCompareLevel_958c87() {
float res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1.0f); float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
} }
void fragment_main() { void fragment_main() {
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp samplerCubeArrayShadow arg_0_arg_1; uniform highp samplerCubeArrayShadow arg_0_arg_1;
void textureSampleCompareLevel_958c87() { void textureSampleCompareLevel_958c87() {
float res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1.0f); float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
} }
void compute_main() { void compute_main() {

View File

@ -5,7 +5,7 @@ SKIP: FAILED
uniform highp sampler2DArrayShadow arg_0_arg_1; uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleCompareLevel_b6e47c() { void textureSampleCompareLevel_b6e47c() {
float res = textureOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 1.0f), ivec2(0)); float res = textureOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1)), 1.0f), ivec2(1));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -34,7 +34,7 @@ precision mediump float;
uniform highp sampler2DArrayShadow arg_0_arg_1; uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleCompareLevel_b6e47c() { void textureSampleCompareLevel_b6e47c() {
float res = textureOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 1.0f), ivec2(0)); float res = textureOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1)), 1.0f), ivec2(1));
} }
void fragment_main() { void fragment_main() {
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp sampler2DArrayShadow arg_0_arg_1; uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleCompareLevel_b6e47c() { void textureSampleCompareLevel_b6e47c() {
float res = textureOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 1.0f), ivec2(0)); float res = textureOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1)), 1.0f), ivec2(1));
} }
void compute_main() { void compute_main() {

View File

@ -5,7 +5,7 @@ SKIP: FAILED
uniform highp sampler2DArrayShadow arg_0_arg_1; uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleCompareLevel_bcb3dd() { void textureSampleCompareLevel_bcb3dd() {
float res = textureOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1u), 1.0f), ivec2(0)); float res = textureOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 1.0f), ivec2(1));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -34,7 +34,7 @@ precision mediump float;
uniform highp sampler2DArrayShadow arg_0_arg_1; uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleCompareLevel_bcb3dd() { void textureSampleCompareLevel_bcb3dd() {
float res = textureOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1u), 1.0f), ivec2(0)); float res = textureOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 1.0f), ivec2(1));
} }
void fragment_main() { void fragment_main() {
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp sampler2DArrayShadow arg_0_arg_1; uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleCompareLevel_bcb3dd() { void textureSampleCompareLevel_bcb3dd() {
float res = textureOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1u), 1.0f), ivec2(0)); float res = textureOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 1.0f), ivec2(1));
} }
void compute_main() { void compute_main() {

View File

@ -5,7 +5,7 @@ SKIP: FAILED
uniform highp samplerCubeArray arg_0_arg_1; uniform highp samplerCubeArray arg_0_arg_1;
void textureSampleGrad_bbb58f() { void textureSampleGrad_bbb58f() {
vec4 res = textureGrad(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), vec3(0.0f), vec3(0.0f)); vec4 res = textureGrad(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), vec3(1.0f), vec3(1.0f));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -34,7 +34,7 @@ precision mediump float;
uniform highp samplerCubeArray arg_0_arg_1; uniform highp samplerCubeArray arg_0_arg_1;
void textureSampleGrad_bbb58f() { void textureSampleGrad_bbb58f() {
vec4 res = textureGrad(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), vec3(0.0f), vec3(0.0f)); vec4 res = textureGrad(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), vec3(1.0f), vec3(1.0f));
} }
void fragment_main() { void fragment_main() {
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp samplerCubeArray arg_0_arg_1; uniform highp samplerCubeArray arg_0_arg_1;
void textureSampleGrad_bbb58f() { void textureSampleGrad_bbb58f() {
vec4 res = textureGrad(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), vec3(0.0f), vec3(0.0f)); vec4 res = textureGrad(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), vec3(1.0f), vec3(1.0f));
} }
void compute_main() { void compute_main() {

View File

@ -5,7 +5,7 @@ SKIP: FAILED
uniform highp samplerCubeArray arg_0_arg_1; uniform highp samplerCubeArray arg_0_arg_1;
void textureSampleGrad_e383db() { void textureSampleGrad_e383db() {
vec4 res = textureGrad(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), vec3(0.0f), vec3(0.0f)); vec4 res = textureGrad(arg_0_arg_1, vec4(vec3(1.0f), float(1)), vec3(1.0f), vec3(1.0f));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -34,7 +34,7 @@ precision mediump float;
uniform highp samplerCubeArray arg_0_arg_1; uniform highp samplerCubeArray arg_0_arg_1;
void textureSampleGrad_e383db() { void textureSampleGrad_e383db() {
vec4 res = textureGrad(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), vec3(0.0f), vec3(0.0f)); vec4 res = textureGrad(arg_0_arg_1, vec4(vec3(1.0f), float(1)), vec3(1.0f), vec3(1.0f));
} }
void fragment_main() { void fragment_main() {
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp samplerCubeArray arg_0_arg_1; uniform highp samplerCubeArray arg_0_arg_1;
void textureSampleGrad_e383db() { void textureSampleGrad_e383db() {
vec4 res = textureGrad(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), vec3(0.0f), vec3(0.0f)); vec4 res = textureGrad(arg_0_arg_1, vec4(vec3(1.0f), float(1)), vec3(1.0f), vec3(1.0f));
} }
void compute_main() { void compute_main() {

View File

@ -5,7 +5,7 @@ SKIP: FAILED
uniform highp samplerCubeArray arg_0_arg_1; uniform highp samplerCubeArray arg_0_arg_1;
void textureSampleLevel_0bdd9a() { void textureSampleLevel_0bdd9a() {
vec4 res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), 1.0f); vec4 res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -34,7 +34,7 @@ precision mediump float;
uniform highp samplerCubeArray arg_0_arg_1; uniform highp samplerCubeArray arg_0_arg_1;
void textureSampleLevel_0bdd9a() { void textureSampleLevel_0bdd9a() {
vec4 res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), 1.0f); vec4 res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
} }
void fragment_main() { void fragment_main() {
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp samplerCubeArray arg_0_arg_1; uniform highp samplerCubeArray arg_0_arg_1;
void textureSampleLevel_0bdd9a() { void textureSampleLevel_0bdd9a() {
vec4 res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), 1.0f); vec4 res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
} }
void compute_main() { void compute_main() {

View File

@ -5,7 +5,7 @@ SKIP: FAILED
uniform highp samplerCubeShadow arg_0_arg_1; uniform highp samplerCubeShadow arg_0_arg_1;
void textureSampleLevel_1b0291() { void textureSampleLevel_1b0291() {
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, 0.0f), float(1)); float res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), 0.0f), float(1));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -34,7 +34,7 @@ precision mediump float;
uniform highp samplerCubeShadow arg_0_arg_1; uniform highp samplerCubeShadow arg_0_arg_1;
void textureSampleLevel_1b0291() { void textureSampleLevel_1b0291() {
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, 0.0f), float(1)); float res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), 0.0f), float(1));
} }
void fragment_main() { void fragment_main() {
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp samplerCubeShadow arg_0_arg_1; uniform highp samplerCubeShadow arg_0_arg_1;
void textureSampleLevel_1b0291() { void textureSampleLevel_1b0291() {
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, 0.0f), float(1)); float res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), 0.0f), float(1));
} }
void compute_main() { void compute_main() {

View File

@ -5,7 +5,7 @@ SKIP: FAILED
uniform highp sampler2DArrayShadow arg_0_arg_1; uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleLevel_1bf73e() { void textureSampleLevel_1bf73e() {
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 0.0f), float(1)); float res = textureLod(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1)), 0.0f), float(1));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -34,7 +34,7 @@ precision mediump float;
uniform highp sampler2DArrayShadow arg_0_arg_1; uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleLevel_1bf73e() { void textureSampleLevel_1bf73e() {
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 0.0f), float(1)); float res = textureLod(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1)), 0.0f), float(1));
} }
void fragment_main() { void fragment_main() {
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp sampler2DArrayShadow arg_0_arg_1; uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleLevel_1bf73e() { void textureSampleLevel_1bf73e() {
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 0.0f), float(1)); float res = textureLod(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1)), 0.0f), float(1));
} }
void compute_main() { void compute_main() {

View File

@ -5,7 +5,7 @@ SKIP: FAILED
uniform highp sampler2DArrayShadow arg_0_arg_1; uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleLevel_2974eb() { void textureSampleLevel_2974eb() {
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 0.0f), float(1u)); float res = textureLod(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1)), 0.0f), float(1u));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -34,7 +34,7 @@ precision mediump float;
uniform highp sampler2DArrayShadow arg_0_arg_1; uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleLevel_2974eb() { void textureSampleLevel_2974eb() {
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 0.0f), float(1u)); float res = textureLod(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1)), 0.0f), float(1u));
} }
void fragment_main() { void fragment_main() {
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp sampler2DArrayShadow arg_0_arg_1; uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleLevel_2974eb() { void textureSampleLevel_2974eb() {
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 0.0f), float(1u)); float res = textureLod(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1)), 0.0f), float(1u));
} }
void compute_main() { void compute_main() {

View File

@ -5,7 +5,7 @@ SKIP: FAILED
uniform highp sampler2DArrayShadow arg_0_arg_1; uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleLevel_36780e() { void textureSampleLevel_36780e() {
float res = textureLodOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 0.0f), float(1), ivec2(0)); float res = textureLodOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1)), 0.0f), float(1), ivec2(1));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -34,7 +34,7 @@ precision mediump float;
uniform highp sampler2DArrayShadow arg_0_arg_1; uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleLevel_36780e() { void textureSampleLevel_36780e() {
float res = textureLodOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 0.0f), float(1), ivec2(0)); float res = textureLodOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1)), 0.0f), float(1), ivec2(1));
} }
void fragment_main() { void fragment_main() {
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp sampler2DArrayShadow arg_0_arg_1; uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleLevel_36780e() { void textureSampleLevel_36780e() {
float res = textureLodOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 0.0f), float(1), ivec2(0)); float res = textureLodOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1)), 0.0f), float(1), ivec2(1));
} }
void compute_main() { void compute_main() {

View File

@ -5,7 +5,7 @@ SKIP: FAILED
uniform highp sampler2DArrayShadow arg_0_arg_1; uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleLevel_36f0d3() { void textureSampleLevel_36f0d3() {
float res = textureLodOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 0.0f), float(1u), ivec2(0)); float res = textureLodOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1)), 0.0f), float(1u), ivec2(1));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -34,7 +34,7 @@ precision mediump float;
uniform highp sampler2DArrayShadow arg_0_arg_1; uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleLevel_36f0d3() { void textureSampleLevel_36f0d3() {
float res = textureLodOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 0.0f), float(1u), ivec2(0)); float res = textureLodOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1)), 0.0f), float(1u), ivec2(1));
} }
void fragment_main() { void fragment_main() {
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp sampler2DArrayShadow arg_0_arg_1; uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleLevel_36f0d3() { void textureSampleLevel_36f0d3() {
float res = textureLodOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 0.0f), float(1u), ivec2(0)); float res = textureLodOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1)), 0.0f), float(1u), ivec2(1));
} }
void compute_main() { void compute_main() {

View File

@ -5,7 +5,7 @@ SKIP: FAILED
uniform highp sampler2DArrayShadow arg_0_arg_1; uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleLevel_3c3442() { void textureSampleLevel_3c3442() {
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, float(1u), 0.0f), float(1)); float res = textureLod(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 0.0f), float(1));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -34,7 +34,7 @@ precision mediump float;
uniform highp sampler2DArrayShadow arg_0_arg_1; uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleLevel_3c3442() { void textureSampleLevel_3c3442() {
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, float(1u), 0.0f), float(1)); float res = textureLod(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 0.0f), float(1));
} }
void fragment_main() { void fragment_main() {
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp sampler2DArrayShadow arg_0_arg_1; uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleLevel_3c3442() { void textureSampleLevel_3c3442() {
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, float(1u), 0.0f), float(1)); float res = textureLod(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 0.0f), float(1));
} }
void compute_main() { void compute_main() {

View File

@ -5,7 +5,7 @@ SKIP: FAILED
uniform highp sampler2DArrayShadow arg_0_arg_1; uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleLevel_615583() { void textureSampleLevel_615583() {
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, float(1u), 0.0f), float(1u)); float res = textureLod(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 0.0f), float(1u));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -34,7 +34,7 @@ precision mediump float;
uniform highp sampler2DArrayShadow arg_0_arg_1; uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleLevel_615583() { void textureSampleLevel_615583() {
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, float(1u), 0.0f), float(1u)); float res = textureLod(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 0.0f), float(1u));
} }
void fragment_main() { void fragment_main() {
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp sampler2DArrayShadow arg_0_arg_1; uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleLevel_615583() { void textureSampleLevel_615583() {
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, float(1u), 0.0f), float(1u)); float res = textureLod(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 0.0f), float(1u));
} }
void compute_main() { void compute_main() {

View File

@ -5,7 +5,7 @@ SKIP: FAILED
uniform highp samplerCubeArrayShadow arg_0_arg_1; uniform highp samplerCubeArrayShadow arg_0_arg_1;
void textureSampleLevel_941a53() { void textureSampleLevel_941a53() {
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), float(1u)); float res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), float(1u));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -34,7 +34,7 @@ precision mediump float;
uniform highp samplerCubeArrayShadow arg_0_arg_1; uniform highp samplerCubeArrayShadow arg_0_arg_1;
void textureSampleLevel_941a53() { void textureSampleLevel_941a53() {
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), float(1u)); float res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), float(1u));
} }
void fragment_main() { void fragment_main() {
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp samplerCubeArrayShadow arg_0_arg_1; uniform highp samplerCubeArrayShadow arg_0_arg_1;
void textureSampleLevel_941a53() { void textureSampleLevel_941a53() {
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), float(1u)); float res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), float(1u));
} }
void compute_main() { void compute_main() {

View File

@ -5,7 +5,7 @@ SKIP: FAILED
uniform highp samplerCubeArrayShadow arg_0_arg_1; uniform highp samplerCubeArrayShadow arg_0_arg_1;
void textureSampleLevel_a12142() { void textureSampleLevel_a12142() {
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), float(1u)); float res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1)), float(1u));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -34,7 +34,7 @@ precision mediump float;
uniform highp samplerCubeArrayShadow arg_0_arg_1; uniform highp samplerCubeArrayShadow arg_0_arg_1;
void textureSampleLevel_a12142() { void textureSampleLevel_a12142() {
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), float(1u)); float res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1)), float(1u));
} }
void fragment_main() { void fragment_main() {
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp samplerCubeArrayShadow arg_0_arg_1; uniform highp samplerCubeArrayShadow arg_0_arg_1;
void textureSampleLevel_a12142() { void textureSampleLevel_a12142() {
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), float(1u)); float res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1)), float(1u));
} }
void compute_main() { void compute_main() {

View File

@ -5,7 +5,7 @@ SKIP: FAILED
uniform highp samplerCubeArray arg_0_arg_1; uniform highp samplerCubeArray arg_0_arg_1;
void textureSampleLevel_aab3b9() { void textureSampleLevel_aab3b9() {
vec4 res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1.0f); vec4 res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -34,7 +34,7 @@ precision mediump float;
uniform highp samplerCubeArray arg_0_arg_1; uniform highp samplerCubeArray arg_0_arg_1;
void textureSampleLevel_aab3b9() { void textureSampleLevel_aab3b9() {
vec4 res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1.0f); vec4 res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
} }
void fragment_main() { void fragment_main() {
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp samplerCubeArray arg_0_arg_1; uniform highp samplerCubeArray arg_0_arg_1;
void textureSampleLevel_aab3b9() { void textureSampleLevel_aab3b9() {
vec4 res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1.0f); vec4 res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
} }
void compute_main() { void compute_main() {

View File

@ -5,7 +5,7 @@ SKIP: FAILED
uniform highp samplerCubeArrayShadow arg_0_arg_1; uniform highp samplerCubeArrayShadow arg_0_arg_1;
void textureSampleLevel_ae5e39() { void textureSampleLevel_ae5e39() {
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), float(1)); float res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1)), float(1));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -34,7 +34,7 @@ precision mediump float;
uniform highp samplerCubeArrayShadow arg_0_arg_1; uniform highp samplerCubeArrayShadow arg_0_arg_1;
void textureSampleLevel_ae5e39() { void textureSampleLevel_ae5e39() {
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), float(1)); float res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1)), float(1));
} }
void fragment_main() { void fragment_main() {
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp samplerCubeArrayShadow arg_0_arg_1; uniform highp samplerCubeArrayShadow arg_0_arg_1;
void textureSampleLevel_ae5e39() { void textureSampleLevel_ae5e39() {
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), float(1)); float res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1)), float(1));
} }
void compute_main() { void compute_main() {

View File

@ -5,7 +5,7 @@ SKIP: FAILED
uniform highp samplerCubeShadow arg_0_arg_1; uniform highp samplerCubeShadow arg_0_arg_1;
void textureSampleLevel_ae92a2() { void textureSampleLevel_ae92a2() {
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, 0.0f), float(1u)); float res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), 0.0f), float(1u));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -34,7 +34,7 @@ precision mediump float;
uniform highp samplerCubeShadow arg_0_arg_1; uniform highp samplerCubeShadow arg_0_arg_1;
void textureSampleLevel_ae92a2() { void textureSampleLevel_ae92a2() {
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, 0.0f), float(1u)); float res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), 0.0f), float(1u));
} }
void fragment_main() { void fragment_main() {
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp samplerCubeShadow arg_0_arg_1; uniform highp samplerCubeShadow arg_0_arg_1;
void textureSampleLevel_ae92a2() { void textureSampleLevel_ae92a2() {
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, 0.0f), float(1u)); float res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), 0.0f), float(1u));
} }
void compute_main() { void compute_main() {

View File

@ -5,7 +5,7 @@ SKIP: FAILED
uniform highp sampler2DArrayShadow arg_0_arg_1; uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleLevel_cdfe0f() { void textureSampleLevel_cdfe0f() {
float res = textureLodOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1u), 0.0f), float(1u), ivec2(0)); float res = textureLodOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 0.0f), float(1u), ivec2(1));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -34,7 +34,7 @@ precision mediump float;
uniform highp sampler2DArrayShadow arg_0_arg_1; uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleLevel_cdfe0f() { void textureSampleLevel_cdfe0f() {
float res = textureLodOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1u), 0.0f), float(1u), ivec2(0)); float res = textureLodOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 0.0f), float(1u), ivec2(1));
} }
void fragment_main() { void fragment_main() {
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp sampler2DArrayShadow arg_0_arg_1; uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleLevel_cdfe0f() { void textureSampleLevel_cdfe0f() {
float res = textureLodOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1u), 0.0f), float(1u), ivec2(0)); float res = textureLodOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 0.0f), float(1u), ivec2(1));
} }
void compute_main() { void compute_main() {

View File

@ -5,7 +5,7 @@ SKIP: FAILED
uniform highp sampler2DArrayShadow arg_0_arg_1; uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleLevel_e6ce9e() { void textureSampleLevel_e6ce9e() {
float res = textureLodOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1u), 0.0f), float(1), ivec2(0)); float res = textureLodOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 0.0f), float(1), ivec2(1));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -34,7 +34,7 @@ precision mediump float;
uniform highp sampler2DArrayShadow arg_0_arg_1; uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleLevel_e6ce9e() { void textureSampleLevel_e6ce9e() {
float res = textureLodOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1u), 0.0f), float(1), ivec2(0)); float res = textureLodOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 0.0f), float(1), ivec2(1));
} }
void fragment_main() { void fragment_main() {
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp sampler2DArrayShadow arg_0_arg_1; uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleLevel_e6ce9e() { void textureSampleLevel_e6ce9e() {
float res = textureLodOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1u), 0.0f), float(1), ivec2(0)); float res = textureLodOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 0.0f), float(1), ivec2(1));
} }
void compute_main() { void compute_main() {

View File

@ -5,7 +5,7 @@ SKIP: FAILED
uniform highp samplerCubeArrayShadow arg_0_arg_1; uniform highp samplerCubeArrayShadow arg_0_arg_1;
void textureSampleLevel_ff11bc() { void textureSampleLevel_ff11bc() {
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), float(1)); float res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), float(1));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -34,7 +34,7 @@ precision mediump float;
uniform highp samplerCubeArrayShadow arg_0_arg_1; uniform highp samplerCubeArrayShadow arg_0_arg_1;
void textureSampleLevel_ff11bc() { void textureSampleLevel_ff11bc() {
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), float(1)); float res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), float(1));
} }
void fragment_main() { void fragment_main() {
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp samplerCubeArrayShadow arg_0_arg_1; uniform highp samplerCubeArrayShadow arg_0_arg_1;
void textureSampleLevel_ff11bc() { void textureSampleLevel_ff11bc() {
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), float(1)); float res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), float(1));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rg32f) uniform highp writeonly image2D arg_0; layout(rg32f) uniform highp writeonly image2D arg_0;
void textureStore_064c7f() { void textureStore_064c7f() {
imageStore(arg_0, ivec2(0), vec4(0.0f)); imageStore(arg_0, ivec2(1), vec4(1.0f));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
layout(rg32f) uniform highp writeonly image2D arg_0; layout(rg32f) uniform highp writeonly image2D arg_0;
void textureStore_064c7f() { void textureStore_064c7f() {
imageStore(arg_0, ivec2(0), vec4(0.0f)); imageStore(arg_0, ivec2(1), vec4(1.0f));
} }
void fragment_main() { void fragment_main() {
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rg32f) uniform highp writeonly image2D arg_0; layout(rg32f) uniform highp writeonly image2D arg_0;
void textureStore_064c7f() { void textureStore_064c7f() {
imageStore(arg_0, ivec2(0), vec4(0.0f)); imageStore(arg_0, ivec2(1), vec4(1.0f));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(r32ui) uniform highp writeonly uimage1D arg_0; layout(r32ui) uniform highp writeonly uimage1D arg_0;
void textureStore_102722() { void textureStore_102722() {
imageStore(arg_0, 1, uvec4(0u)); imageStore(arg_0, 1, uvec4(1u));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -33,7 +33,7 @@ precision mediump float;
layout(r32ui) uniform highp writeonly uimage1D arg_0; layout(r32ui) uniform highp writeonly uimage1D arg_0;
void textureStore_102722() { void textureStore_102722() {
imageStore(arg_0, 1, uvec4(0u)); imageStore(arg_0, 1, uvec4(1u));
} }
void fragment_main() { void fragment_main() {
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
layout(r32ui) uniform highp writeonly uimage1D arg_0; layout(r32ui) uniform highp writeonly uimage1D arg_0;
void textureStore_102722() { void textureStore_102722() {
imageStore(arg_0, 1, uvec4(0u)); imageStore(arg_0, 1, uvec4(1u));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rgba32i) uniform highp writeonly iimage1D arg_0; layout(rgba32i) uniform highp writeonly iimage1D arg_0;
void textureStore_1dc954() { void textureStore_1dc954() {
imageStore(arg_0, int(1u), ivec4(0)); imageStore(arg_0, int(1u), ivec4(1));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -33,7 +33,7 @@ precision mediump float;
layout(rgba32i) uniform highp writeonly iimage1D arg_0; layout(rgba32i) uniform highp writeonly iimage1D arg_0;
void textureStore_1dc954() { void textureStore_1dc954() {
imageStore(arg_0, int(1u), ivec4(0)); imageStore(arg_0, int(1u), ivec4(1));
} }
void fragment_main() { void fragment_main() {
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rgba32i) uniform highp writeonly iimage1D arg_0; layout(rgba32i) uniform highp writeonly iimage1D arg_0;
void textureStore_1dc954() { void textureStore_1dc954() {
imageStore(arg_0, int(1u), ivec4(0)); imageStore(arg_0, int(1u), ivec4(1));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rg32i) uniform highp writeonly iimage3D arg_0; layout(rg32i) uniform highp writeonly iimage3D arg_0;
void textureStore_2796b4() { void textureStore_2796b4() {
imageStore(arg_0, ivec3(0), ivec4(0)); imageStore(arg_0, ivec3(1), ivec4(1));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
layout(rg32i) uniform highp writeonly iimage3D arg_0; layout(rg32i) uniform highp writeonly iimage3D arg_0;
void textureStore_2796b4() { void textureStore_2796b4() {
imageStore(arg_0, ivec3(0), ivec4(0)); imageStore(arg_0, ivec3(1), ivec4(1));
} }
void fragment_main() { void fragment_main() {
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rg32i) uniform highp writeonly iimage3D arg_0; layout(rg32i) uniform highp writeonly iimage3D arg_0;
void textureStore_2796b4() { void textureStore_2796b4() {
imageStore(arg_0, ivec3(0), ivec4(0)); imageStore(arg_0, ivec3(1), ivec4(1));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rgba32f) uniform highp writeonly image1D arg_0; layout(rgba32f) uniform highp writeonly image1D arg_0;
void textureStore_285218() { void textureStore_285218() {
imageStore(arg_0, int(1u), vec4(0.0f)); imageStore(arg_0, int(1u), vec4(1.0f));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -33,7 +33,7 @@ precision mediump float;
layout(rgba32f) uniform highp writeonly image1D arg_0; layout(rgba32f) uniform highp writeonly image1D arg_0;
void textureStore_285218() { void textureStore_285218() {
imageStore(arg_0, int(1u), vec4(0.0f)); imageStore(arg_0, int(1u), vec4(1.0f));
} }
void fragment_main() { void fragment_main() {
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rgba32f) uniform highp writeonly image1D arg_0; layout(rgba32f) uniform highp writeonly image1D arg_0;
void textureStore_285218() { void textureStore_285218() {
imageStore(arg_0, int(1u), vec4(0.0f)); imageStore(arg_0, int(1u), vec4(1.0f));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(r32f) uniform highp writeonly image1D arg_0; layout(r32f) uniform highp writeonly image1D arg_0;
void textureStore_2ac6c7() { void textureStore_2ac6c7() {
imageStore(arg_0, 1, vec4(0.0f)); imageStore(arg_0, 1, vec4(1.0f));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -33,7 +33,7 @@ precision mediump float;
layout(r32f) uniform highp writeonly image1D arg_0; layout(r32f) uniform highp writeonly image1D arg_0;
void textureStore_2ac6c7() { void textureStore_2ac6c7() {
imageStore(arg_0, 1, vec4(0.0f)); imageStore(arg_0, 1, vec4(1.0f));
} }
void fragment_main() { void fragment_main() {
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
layout(r32f) uniform highp writeonly image1D arg_0; layout(r32f) uniform highp writeonly image1D arg_0;
void textureStore_2ac6c7() { void textureStore_2ac6c7() {
imageStore(arg_0, 1, vec4(0.0f)); imageStore(arg_0, 1, vec4(1.0f));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rg32f) uniform highp writeonly image2DArray arg_0; layout(rg32f) uniform highp writeonly image2DArray arg_0;
void textureStore_2d2835() { void textureStore_2d2835() {
imageStore(arg_0, ivec3(uvec3(0u, 0u, 1u)), vec4(0.0f)); imageStore(arg_0, ivec3(uvec3(uvec2(1u), 1u)), vec4(1.0f));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
layout(rg32f) uniform highp writeonly image2DArray arg_0; layout(rg32f) uniform highp writeonly image2DArray arg_0;
void textureStore_2d2835() { void textureStore_2d2835() {
imageStore(arg_0, ivec3(uvec3(0u, 0u, 1u)), vec4(0.0f)); imageStore(arg_0, ivec3(uvec3(uvec2(1u), 1u)), vec4(1.0f));
} }
void fragment_main() { void fragment_main() {
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rg32f) uniform highp writeonly image2DArray arg_0; layout(rg32f) uniform highp writeonly image2DArray arg_0;
void textureStore_2d2835() { void textureStore_2d2835() {
imageStore(arg_0, ivec3(uvec3(0u, 0u, 1u)), vec4(0.0f)); imageStore(arg_0, ivec3(uvec3(uvec2(1u), 1u)), vec4(1.0f));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rgba16ui) uniform highp writeonly uimage1D arg_0; layout(rgba16ui) uniform highp writeonly uimage1D arg_0;
void textureStore_2eb2a4() { void textureStore_2eb2a4() {
imageStore(arg_0, 1, uvec4(0u)); imageStore(arg_0, 1, uvec4(1u));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -33,7 +33,7 @@ precision mediump float;
layout(rgba16ui) uniform highp writeonly uimage1D arg_0; layout(rgba16ui) uniform highp writeonly uimage1D arg_0;
void textureStore_2eb2a4() { void textureStore_2eb2a4() {
imageStore(arg_0, 1, uvec4(0u)); imageStore(arg_0, 1, uvec4(1u));
} }
void fragment_main() { void fragment_main() {
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rgba16ui) uniform highp writeonly uimage1D arg_0; layout(rgba16ui) uniform highp writeonly uimage1D arg_0;
void textureStore_2eb2a4() { void textureStore_2eb2a4() {
imageStore(arg_0, 1, uvec4(0u)); imageStore(arg_0, 1, uvec4(1u));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rgba8_snorm) uniform highp writeonly image1D arg_0; layout(rgba8_snorm) uniform highp writeonly image1D arg_0;
void textureStore_2ed2a3() { void textureStore_2ed2a3() {
imageStore(arg_0, 1, vec4(0.0f)); imageStore(arg_0, 1, vec4(1.0f));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -33,7 +33,7 @@ precision mediump float;
layout(rgba8_snorm) uniform highp writeonly image1D arg_0; layout(rgba8_snorm) uniform highp writeonly image1D arg_0;
void textureStore_2ed2a3() { void textureStore_2ed2a3() {
imageStore(arg_0, 1, vec4(0.0f)); imageStore(arg_0, 1, vec4(1.0f));
} }
void fragment_main() { void fragment_main() {
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rgba8_snorm) uniform highp writeonly image1D arg_0; layout(rgba8_snorm) uniform highp writeonly image1D arg_0;
void textureStore_2ed2a3() { void textureStore_2ed2a3() {
imageStore(arg_0, 1, vec4(0.0f)); imageStore(arg_0, 1, vec4(1.0f));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rg32i) uniform highp writeonly iimage2D arg_0; layout(rg32i) uniform highp writeonly iimage2D arg_0;
void textureStore_31745b() { void textureStore_31745b() {
imageStore(arg_0, ivec2(0), ivec4(0)); imageStore(arg_0, ivec2(1), ivec4(1));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
layout(rg32i) uniform highp writeonly iimage2D arg_0; layout(rg32i) uniform highp writeonly iimage2D arg_0;
void textureStore_31745b() { void textureStore_31745b() {
imageStore(arg_0, ivec2(0), ivec4(0)); imageStore(arg_0, ivec2(1), ivec4(1));
} }
void fragment_main() { void fragment_main() {
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rg32i) uniform highp writeonly iimage2D arg_0; layout(rg32i) uniform highp writeonly iimage2D arg_0;
void textureStore_31745b() { void textureStore_31745b() {
imageStore(arg_0, ivec2(0), ivec4(0)); imageStore(arg_0, ivec2(1), ivec4(1));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rgba8ui) uniform highp writeonly uimage1D arg_0; layout(rgba8ui) uniform highp writeonly uimage1D arg_0;
void textureStore_3bec15() { void textureStore_3bec15() {
imageStore(arg_0, 1, uvec4(0u)); imageStore(arg_0, 1, uvec4(1u));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -33,7 +33,7 @@ precision mediump float;
layout(rgba8ui) uniform highp writeonly uimage1D arg_0; layout(rgba8ui) uniform highp writeonly uimage1D arg_0;
void textureStore_3bec15() { void textureStore_3bec15() {
imageStore(arg_0, 1, uvec4(0u)); imageStore(arg_0, 1, uvec4(1u));
} }
void fragment_main() { void fragment_main() {
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rgba8ui) uniform highp writeonly uimage1D arg_0; layout(rgba8ui) uniform highp writeonly uimage1D arg_0;
void textureStore_3bec15() { void textureStore_3bec15() {
imageStore(arg_0, 1, uvec4(0u)); imageStore(arg_0, 1, uvec4(1u));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rgba8ui) uniform highp writeonly uimage1D arg_0; layout(rgba8ui) uniform highp writeonly uimage1D arg_0;
void textureStore_3c1937() { void textureStore_3c1937() {
imageStore(arg_0, int(1u), uvec4(0u)); imageStore(arg_0, int(1u), uvec4(1u));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -33,7 +33,7 @@ precision mediump float;
layout(rgba8ui) uniform highp writeonly uimage1D arg_0; layout(rgba8ui) uniform highp writeonly uimage1D arg_0;
void textureStore_3c1937() { void textureStore_3c1937() {
imageStore(arg_0, int(1u), uvec4(0u)); imageStore(arg_0, int(1u), uvec4(1u));
} }
void fragment_main() { void fragment_main() {
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rgba8ui) uniform highp writeonly uimage1D arg_0; layout(rgba8ui) uniform highp writeonly uimage1D arg_0;
void textureStore_3c1937() { void textureStore_3c1937() {
imageStore(arg_0, int(1u), uvec4(0u)); imageStore(arg_0, int(1u), uvec4(1u));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rg32i) uniform highp writeonly iimage1D arg_0; layout(rg32i) uniform highp writeonly iimage1D arg_0;
void textureStore_3d6f01() { void textureStore_3d6f01() {
imageStore(arg_0, int(1u), ivec4(0)); imageStore(arg_0, int(1u), ivec4(1));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
layout(rg32i) uniform highp writeonly iimage1D arg_0; layout(rg32i) uniform highp writeonly iimage1D arg_0;
void textureStore_3d6f01() { void textureStore_3d6f01() {
imageStore(arg_0, int(1u), ivec4(0)); imageStore(arg_0, int(1u), ivec4(1));
} }
void fragment_main() { void fragment_main() {
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rg32i) uniform highp writeonly iimage1D arg_0; layout(rg32i) uniform highp writeonly iimage1D arg_0;
void textureStore_3d6f01() { void textureStore_3d6f01() {
imageStore(arg_0, int(1u), ivec4(0)); imageStore(arg_0, int(1u), ivec4(1));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rg32i) uniform highp writeonly iimage2DArray arg_0; layout(rg32i) uniform highp writeonly iimage2DArray arg_0;
void textureStore_4c454f() { void textureStore_4c454f() {
imageStore(arg_0, ivec3(uvec3(0u, 0u, 1u)), ivec4(0)); imageStore(arg_0, ivec3(uvec3(uvec2(1u), 1u)), ivec4(1));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
layout(rg32i) uniform highp writeonly iimage2DArray arg_0; layout(rg32i) uniform highp writeonly iimage2DArray arg_0;
void textureStore_4c454f() { void textureStore_4c454f() {
imageStore(arg_0, ivec3(uvec3(0u, 0u, 1u)), ivec4(0)); imageStore(arg_0, ivec3(uvec3(uvec2(1u), 1u)), ivec4(1));
} }
void fragment_main() { void fragment_main() {
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rg32i) uniform highp writeonly iimage2DArray arg_0; layout(rg32i) uniform highp writeonly iimage2DArray arg_0;
void textureStore_4c454f() { void textureStore_4c454f() {
imageStore(arg_0, ivec3(uvec3(0u, 0u, 1u)), ivec4(0)); imageStore(arg_0, ivec3(uvec3(uvec2(1u), 1u)), ivec4(1));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0; layout(rg32ui) uniform highp writeonly uimage2DArray arg_0;
void textureStore_4d359d() { void textureStore_4d359d() {
imageStore(arg_0, ivec3(uvec3(0u, 0u, uint(1))), uvec4(0u)); imageStore(arg_0, ivec3(uvec3(uvec2(1u), uint(1))), uvec4(1u));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0; layout(rg32ui) uniform highp writeonly uimage2DArray arg_0;
void textureStore_4d359d() { void textureStore_4d359d() {
imageStore(arg_0, ivec3(uvec3(0u, 0u, uint(1))), uvec4(0u)); imageStore(arg_0, ivec3(uvec3(uvec2(1u), uint(1))), uvec4(1u));
} }
void fragment_main() { void fragment_main() {
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0; layout(rg32ui) uniform highp writeonly uimage2DArray arg_0;
void textureStore_4d359d() { void textureStore_4d359d() {
imageStore(arg_0, ivec3(uvec3(0u, 0u, uint(1))), uvec4(0u)); imageStore(arg_0, ivec3(uvec3(uvec2(1u), uint(1))), uvec4(1u));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rg32ui) uniform highp writeonly uimage2D arg_0; layout(rg32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_506a71() { void textureStore_506a71() {
imageStore(arg_0, ivec2(uvec2(0u)), uvec4(0u)); imageStore(arg_0, ivec2(uvec2(1u)), uvec4(1u));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
layout(rg32ui) uniform highp writeonly uimage2D arg_0; layout(rg32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_506a71() { void textureStore_506a71() {
imageStore(arg_0, ivec2(uvec2(0u)), uvec4(0u)); imageStore(arg_0, ivec2(uvec2(1u)), uvec4(1u));
} }
void fragment_main() { void fragment_main() {
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rg32ui) uniform highp writeonly uimage2D arg_0; layout(rg32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_506a71() { void textureStore_506a71() {
imageStore(arg_0, ivec2(uvec2(0u)), uvec4(0u)); imageStore(arg_0, ivec2(uvec2(1u)), uvec4(1u));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rgba16i) uniform highp writeonly iimage1D arg_0; layout(rgba16i) uniform highp writeonly iimage1D arg_0;
void textureStore_5a2f8f() { void textureStore_5a2f8f() {
imageStore(arg_0, 1, ivec4(0)); imageStore(arg_0, 1, ivec4(1));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -33,7 +33,7 @@ precision mediump float;
layout(rgba16i) uniform highp writeonly iimage1D arg_0; layout(rgba16i) uniform highp writeonly iimage1D arg_0;
void textureStore_5a2f8f() { void textureStore_5a2f8f() {
imageStore(arg_0, 1, ivec4(0)); imageStore(arg_0, 1, ivec4(1));
} }
void fragment_main() { void fragment_main() {
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rgba16i) uniform highp writeonly iimage1D arg_0; layout(rgba16i) uniform highp writeonly iimage1D arg_0;
void textureStore_5a2f8f() { void textureStore_5a2f8f() {
imageStore(arg_0, 1, ivec4(0)); imageStore(arg_0, 1, ivec4(1));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0; layout(rg32ui) uniform highp writeonly uimage2DArray arg_0;
void textureStore_5bc4f3() { void textureStore_5bc4f3() {
imageStore(arg_0, ivec3(uvec3(0u, 0u, 1u)), uvec4(0u)); imageStore(arg_0, ivec3(uvec3(uvec2(1u), 1u)), uvec4(1u));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0; layout(rg32ui) uniform highp writeonly uimage2DArray arg_0;
void textureStore_5bc4f3() { void textureStore_5bc4f3() {
imageStore(arg_0, ivec3(uvec3(0u, 0u, 1u)), uvec4(0u)); imageStore(arg_0, ivec3(uvec3(uvec2(1u), 1u)), uvec4(1u));
} }
void fragment_main() { void fragment_main() {
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0; layout(rg32ui) uniform highp writeonly uimage2DArray arg_0;
void textureStore_5bc4f3() { void textureStore_5bc4f3() {
imageStore(arg_0, ivec3(uvec3(0u, 0u, 1u)), uvec4(0u)); imageStore(arg_0, ivec3(uvec3(uvec2(1u), 1u)), uvec4(1u));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rg32f) uniform highp writeonly image1D arg_0; layout(rg32f) uniform highp writeonly image1D arg_0;
void textureStore_602b5a() { void textureStore_602b5a() {
imageStore(arg_0, int(1u), vec4(0.0f)); imageStore(arg_0, int(1u), vec4(1.0f));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
layout(rg32f) uniform highp writeonly image1D arg_0; layout(rg32f) uniform highp writeonly image1D arg_0;
void textureStore_602b5a() { void textureStore_602b5a() {
imageStore(arg_0, int(1u), vec4(0.0f)); imageStore(arg_0, int(1u), vec4(1.0f));
} }
void fragment_main() { void fragment_main() {
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rg32f) uniform highp writeonly image1D arg_0; layout(rg32f) uniform highp writeonly image1D arg_0;
void textureStore_602b5a() { void textureStore_602b5a() {
imageStore(arg_0, int(1u), vec4(0.0f)); imageStore(arg_0, int(1u), vec4(1.0f));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rg32f) uniform highp writeonly image2DArray arg_0; layout(rg32f) uniform highp writeonly image2DArray arg_0;
void textureStore_658a74() { void textureStore_658a74() {
imageStore(arg_0, ivec3(0, 0, int(1u)), vec4(0.0f)); imageStore(arg_0, ivec3(ivec2(1), int(1u)), vec4(1.0f));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
layout(rg32f) uniform highp writeonly image2DArray arg_0; layout(rg32f) uniform highp writeonly image2DArray arg_0;
void textureStore_658a74() { void textureStore_658a74() {
imageStore(arg_0, ivec3(0, 0, int(1u)), vec4(0.0f)); imageStore(arg_0, ivec3(ivec2(1), int(1u)), vec4(1.0f));
} }
void fragment_main() { void fragment_main() {
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rg32f) uniform highp writeonly image2DArray arg_0; layout(rg32f) uniform highp writeonly image2DArray arg_0;
void textureStore_658a74() { void textureStore_658a74() {
imageStore(arg_0, ivec3(0, 0, int(1u)), vec4(0.0f)); imageStore(arg_0, ivec3(ivec2(1), int(1u)), vec4(1.0f));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rg32ui) uniform highp writeonly uimage2D arg_0; layout(rg32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_682fd6() { void textureStore_682fd6() {
imageStore(arg_0, ivec2(0), uvec4(0u)); imageStore(arg_0, ivec2(1), uvec4(1u));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
layout(rg32ui) uniform highp writeonly uimage2D arg_0; layout(rg32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_682fd6() { void textureStore_682fd6() {
imageStore(arg_0, ivec2(0), uvec4(0u)); imageStore(arg_0, ivec2(1), uvec4(1u));
} }
void fragment_main() { void fragment_main() {
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rg32ui) uniform highp writeonly uimage2D arg_0; layout(rg32ui) uniform highp writeonly uimage2D arg_0;
void textureStore_682fd6() { void textureStore_682fd6() {
imageStore(arg_0, ivec2(0), uvec4(0u)); imageStore(arg_0, ivec2(1), uvec4(1u));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rgba32f) uniform highp writeonly image1D arg_0; layout(rgba32f) uniform highp writeonly image1D arg_0;
void textureStore_6b75c3() { void textureStore_6b75c3() {
imageStore(arg_0, 1, vec4(0.0f)); imageStore(arg_0, 1, vec4(1.0f));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -33,7 +33,7 @@ precision mediump float;
layout(rgba32f) uniform highp writeonly image1D arg_0; layout(rgba32f) uniform highp writeonly image1D arg_0;
void textureStore_6b75c3() { void textureStore_6b75c3() {
imageStore(arg_0, 1, vec4(0.0f)); imageStore(arg_0, 1, vec4(1.0f));
} }
void fragment_main() { void fragment_main() {
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rgba32f) uniform highp writeonly image1D arg_0; layout(rgba32f) uniform highp writeonly image1D arg_0;
void textureStore_6b75c3() { void textureStore_6b75c3() {
imageStore(arg_0, 1, vec4(0.0f)); imageStore(arg_0, 1, vec4(1.0f));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(r32i) uniform highp writeonly iimage1D arg_0; layout(r32i) uniform highp writeonly iimage1D arg_0;
void textureStore_6b80d2() { void textureStore_6b80d2() {
imageStore(arg_0, 1, ivec4(0)); imageStore(arg_0, 1, ivec4(1));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -33,7 +33,7 @@ precision mediump float;
layout(r32i) uniform highp writeonly iimage1D arg_0; layout(r32i) uniform highp writeonly iimage1D arg_0;
void textureStore_6b80d2() { void textureStore_6b80d2() {
imageStore(arg_0, 1, ivec4(0)); imageStore(arg_0, 1, ivec4(1));
} }
void fragment_main() { void fragment_main() {
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
layout(r32i) uniform highp writeonly iimage1D arg_0; layout(r32i) uniform highp writeonly iimage1D arg_0;
void textureStore_6b80d2() { void textureStore_6b80d2() {
imageStore(arg_0, 1, ivec4(0)); imageStore(arg_0, 1, ivec4(1));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rg32f) uniform highp writeonly image2D arg_0; layout(rg32f) uniform highp writeonly image2D arg_0;
void textureStore_726472() { void textureStore_726472() {
imageStore(arg_0, ivec2(uvec2(0u)), vec4(0.0f)); imageStore(arg_0, ivec2(uvec2(1u)), vec4(1.0f));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
layout(rg32f) uniform highp writeonly image2D arg_0; layout(rg32f) uniform highp writeonly image2D arg_0;
void textureStore_726472() { void textureStore_726472() {
imageStore(arg_0, ivec2(uvec2(0u)), vec4(0.0f)); imageStore(arg_0, ivec2(uvec2(1u)), vec4(1.0f));
} }
void fragment_main() { void fragment_main() {
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rg32f) uniform highp writeonly image2D arg_0; layout(rg32f) uniform highp writeonly image2D arg_0;
void textureStore_726472() { void textureStore_726472() {
imageStore(arg_0, ivec2(uvec2(0u)), vec4(0.0f)); imageStore(arg_0, ivec2(uvec2(1u)), vec4(1.0f));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rg32i) uniform highp writeonly iimage2DArray arg_0; layout(rg32i) uniform highp writeonly iimage2DArray arg_0;
void textureStore_72fa64() { void textureStore_72fa64() {
imageStore(arg_0, ivec3(uvec3(0u, 0u, uint(1))), ivec4(0)); imageStore(arg_0, ivec3(uvec3(uvec2(1u), uint(1))), ivec4(1));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
layout(rg32i) uniform highp writeonly iimage2DArray arg_0; layout(rg32i) uniform highp writeonly iimage2DArray arg_0;
void textureStore_72fa64() { void textureStore_72fa64() {
imageStore(arg_0, ivec3(uvec3(0u, 0u, uint(1))), ivec4(0)); imageStore(arg_0, ivec3(uvec3(uvec2(1u), uint(1))), ivec4(1));
} }
void fragment_main() { void fragment_main() {
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rg32i) uniform highp writeonly iimage2DArray arg_0; layout(rg32i) uniform highp writeonly iimage2DArray arg_0;
void textureStore_72fa64() { void textureStore_72fa64() {
imageStore(arg_0, ivec3(uvec3(0u, 0u, uint(1))), ivec4(0)); imageStore(arg_0, ivec3(uvec3(uvec2(1u), uint(1))), ivec4(1));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rg32i) uniform highp writeonly iimage2DArray arg_0; layout(rg32i) uniform highp writeonly iimage2DArray arg_0;
void textureStore_7bb211() { void textureStore_7bb211() {
imageStore(arg_0, ivec3(0, 0, int(1u)), ivec4(0)); imageStore(arg_0, ivec3(ivec2(1), int(1u)), ivec4(1));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
layout(rg32i) uniform highp writeonly iimage2DArray arg_0; layout(rg32i) uniform highp writeonly iimage2DArray arg_0;
void textureStore_7bb211() { void textureStore_7bb211() {
imageStore(arg_0, ivec3(0, 0, int(1u)), ivec4(0)); imageStore(arg_0, ivec3(ivec2(1), int(1u)), ivec4(1));
} }
void fragment_main() { void fragment_main() {
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rg32i) uniform highp writeonly iimage2DArray arg_0; layout(rg32i) uniform highp writeonly iimage2DArray arg_0;
void textureStore_7bb211() { void textureStore_7bb211() {
imageStore(arg_0, ivec3(0, 0, int(1u)), ivec4(0)); imageStore(arg_0, ivec3(ivec2(1), int(1u)), ivec4(1));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rgba8) uniform highp writeonly image1D arg_0; layout(rgba8) uniform highp writeonly image1D arg_0;
void textureStore_7f7fae() { void textureStore_7f7fae() {
imageStore(arg_0, 1, vec4(0.0f)); imageStore(arg_0, 1, vec4(1.0f));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -33,7 +33,7 @@ precision mediump float;
layout(rgba8) uniform highp writeonly image1D arg_0; layout(rgba8) uniform highp writeonly image1D arg_0;
void textureStore_7f7fae() { void textureStore_7f7fae() {
imageStore(arg_0, 1, vec4(0.0f)); imageStore(arg_0, 1, vec4(1.0f));
} }
void fragment_main() { void fragment_main() {
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rgba8) uniform highp writeonly image1D arg_0; layout(rgba8) uniform highp writeonly image1D arg_0;
void textureStore_7f7fae() { void textureStore_7f7fae() {
imageStore(arg_0, 1, vec4(0.0f)); imageStore(arg_0, 1, vec4(1.0f));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rg32ui) uniform highp writeonly uimage1D arg_0; layout(rg32ui) uniform highp writeonly uimage1D arg_0;
void textureStore_83bcc1() { void textureStore_83bcc1() {
imageStore(arg_0, 1, uvec4(0u)); imageStore(arg_0, 1, uvec4(1u));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
layout(rg32ui) uniform highp writeonly uimage1D arg_0; layout(rg32ui) uniform highp writeonly uimage1D arg_0;
void textureStore_83bcc1() { void textureStore_83bcc1() {
imageStore(arg_0, 1, uvec4(0u)); imageStore(arg_0, 1, uvec4(1u));
} }
void fragment_main() { void fragment_main() {
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rg32ui) uniform highp writeonly uimage1D arg_0; layout(rg32ui) uniform highp writeonly uimage1D arg_0;
void textureStore_83bcc1() { void textureStore_83bcc1() {
imageStore(arg_0, 1, uvec4(0u)); imageStore(arg_0, 1, uvec4(1u));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rg32f) uniform highp writeonly image1D arg_0; layout(rg32f) uniform highp writeonly image1D arg_0;
void textureStore_872747() { void textureStore_872747() {
imageStore(arg_0, 1, vec4(0.0f)); imageStore(arg_0, 1, vec4(1.0f));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
layout(rg32f) uniform highp writeonly image1D arg_0; layout(rg32f) uniform highp writeonly image1D arg_0;
void textureStore_872747() { void textureStore_872747() {
imageStore(arg_0, 1, vec4(0.0f)); imageStore(arg_0, 1, vec4(1.0f));
} }
void fragment_main() { void fragment_main() {
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rg32f) uniform highp writeonly image1D arg_0; layout(rg32f) uniform highp writeonly image1D arg_0;
void textureStore_872747() { void textureStore_872747() {
imageStore(arg_0, 1, vec4(0.0f)); imageStore(arg_0, 1, vec4(1.0f));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rgba16i) uniform highp writeonly iimage1D arg_0; layout(rgba16i) uniform highp writeonly iimage1D arg_0;
void textureStore_8c76e9() { void textureStore_8c76e9() {
imageStore(arg_0, int(1u), ivec4(0)); imageStore(arg_0, int(1u), ivec4(1));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -33,7 +33,7 @@ precision mediump float;
layout(rgba16i) uniform highp writeonly iimage1D arg_0; layout(rgba16i) uniform highp writeonly iimage1D arg_0;
void textureStore_8c76e9() { void textureStore_8c76e9() {
imageStore(arg_0, int(1u), ivec4(0)); imageStore(arg_0, int(1u), ivec4(1));
} }
void fragment_main() { void fragment_main() {
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rgba16i) uniform highp writeonly iimage1D arg_0; layout(rgba16i) uniform highp writeonly iimage1D arg_0;
void textureStore_8c76e9() { void textureStore_8c76e9() {
imageStore(arg_0, int(1u), ivec4(0)); imageStore(arg_0, int(1u), ivec4(1));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rgba8i) uniform highp writeonly iimage1D arg_0; layout(rgba8i) uniform highp writeonly iimage1D arg_0;
void textureStore_958353() { void textureStore_958353() {
imageStore(arg_0, int(1u), ivec4(0)); imageStore(arg_0, int(1u), ivec4(1));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -33,7 +33,7 @@ precision mediump float;
layout(rgba8i) uniform highp writeonly iimage1D arg_0; layout(rgba8i) uniform highp writeonly iimage1D arg_0;
void textureStore_958353() { void textureStore_958353() {
imageStore(arg_0, int(1u), ivec4(0)); imageStore(arg_0, int(1u), ivec4(1));
} }
void fragment_main() { void fragment_main() {
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rgba8i) uniform highp writeonly iimage1D arg_0; layout(rgba8i) uniform highp writeonly iimage1D arg_0;
void textureStore_958353() { void textureStore_958353() {
imageStore(arg_0, int(1u), ivec4(0)); imageStore(arg_0, int(1u), ivec4(1));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rgba8_snorm) uniform highp writeonly image1D arg_0; layout(rgba8_snorm) uniform highp writeonly image1D arg_0;
void textureStore_959d94() { void textureStore_959d94() {
imageStore(arg_0, int(1u), vec4(0.0f)); imageStore(arg_0, int(1u), vec4(1.0f));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -33,7 +33,7 @@ precision mediump float;
layout(rgba8_snorm) uniform highp writeonly image1D arg_0; layout(rgba8_snorm) uniform highp writeonly image1D arg_0;
void textureStore_959d94() { void textureStore_959d94() {
imageStore(arg_0, int(1u), vec4(0.0f)); imageStore(arg_0, int(1u), vec4(1.0f));
} }
void fragment_main() { void fragment_main() {
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rgba8_snorm) uniform highp writeonly image1D arg_0; layout(rgba8_snorm) uniform highp writeonly image1D arg_0;
void textureStore_959d94() { void textureStore_959d94() {
imageStore(arg_0, int(1u), vec4(0.0f)); imageStore(arg_0, int(1u), vec4(1.0f));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rgba32i) uniform highp writeonly iimage1D arg_0; layout(rgba32i) uniform highp writeonly iimage1D arg_0;
void textureStore_969534() { void textureStore_969534() {
imageStore(arg_0, 1, ivec4(0)); imageStore(arg_0, 1, ivec4(1));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -33,7 +33,7 @@ precision mediump float;
layout(rgba32i) uniform highp writeonly iimage1D arg_0; layout(rgba32i) uniform highp writeonly iimage1D arg_0;
void textureStore_969534() { void textureStore_969534() {
imageStore(arg_0, 1, ivec4(0)); imageStore(arg_0, 1, ivec4(1));
} }
void fragment_main() { void fragment_main() {
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rgba32i) uniform highp writeonly iimage1D arg_0; layout(rgba32i) uniform highp writeonly iimage1D arg_0;
void textureStore_969534() { void textureStore_969534() {
imageStore(arg_0, 1, ivec4(0)); imageStore(arg_0, 1, ivec4(1));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rg32i) uniform highp writeonly iimage2D arg_0; layout(rg32i) uniform highp writeonly iimage2D arg_0;
void textureStore_9f5318() { void textureStore_9f5318() {
imageStore(arg_0, ivec2(uvec2(0u)), ivec4(0)); imageStore(arg_0, ivec2(uvec2(1u)), ivec4(1));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
layout(rg32i) uniform highp writeonly iimage2D arg_0; layout(rg32i) uniform highp writeonly iimage2D arg_0;
void textureStore_9f5318() { void textureStore_9f5318() {
imageStore(arg_0, ivec2(uvec2(0u)), ivec4(0)); imageStore(arg_0, ivec2(uvec2(1u)), ivec4(1));
} }
void fragment_main() { void fragment_main() {
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rg32i) uniform highp writeonly iimage2D arg_0; layout(rg32i) uniform highp writeonly iimage2D arg_0;
void textureStore_9f5318() { void textureStore_9f5318() {
imageStore(arg_0, ivec2(uvec2(0u)), ivec4(0)); imageStore(arg_0, ivec2(uvec2(1u)), ivec4(1));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rgba16f) uniform highp writeonly image1D arg_0; layout(rgba16f) uniform highp writeonly image1D arg_0;
void textureStore_a4c338() { void textureStore_a4c338() {
imageStore(arg_0, int(1u), vec4(0.0f)); imageStore(arg_0, int(1u), vec4(1.0f));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -33,7 +33,7 @@ precision mediump float;
layout(rgba16f) uniform highp writeonly image1D arg_0; layout(rgba16f) uniform highp writeonly image1D arg_0;
void textureStore_a4c338() { void textureStore_a4c338() {
imageStore(arg_0, int(1u), vec4(0.0f)); imageStore(arg_0, int(1u), vec4(1.0f));
} }
void fragment_main() { void fragment_main() {
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rgba16f) uniform highp writeonly image1D arg_0; layout(rgba16f) uniform highp writeonly image1D arg_0;
void textureStore_a4c338() { void textureStore_a4c338() {
imageStore(arg_0, int(1u), vec4(0.0f)); imageStore(arg_0, int(1u), vec4(1.0f));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(r32ui) uniform highp writeonly uimage1D arg_0; layout(r32ui) uniform highp writeonly uimage1D arg_0;
void textureStore_a6e78f() { void textureStore_a6e78f() {
imageStore(arg_0, int(1u), uvec4(0u)); imageStore(arg_0, int(1u), uvec4(1u));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -33,7 +33,7 @@ precision mediump float;
layout(r32ui) uniform highp writeonly uimage1D arg_0; layout(r32ui) uniform highp writeonly uimage1D arg_0;
void textureStore_a6e78f() { void textureStore_a6e78f() {
imageStore(arg_0, int(1u), uvec4(0u)); imageStore(arg_0, int(1u), uvec4(1u));
} }
void fragment_main() { void fragment_main() {
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
layout(r32ui) uniform highp writeonly uimage1D arg_0; layout(r32ui) uniform highp writeonly uimage1D arg_0;
void textureStore_a6e78f() { void textureStore_a6e78f() {
imageStore(arg_0, int(1u), uvec4(0u)); imageStore(arg_0, int(1u), uvec4(1u));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rg32ui) uniform highp writeonly uimage3D arg_0; layout(rg32ui) uniform highp writeonly uimage3D arg_0;
void textureStore_ac67aa() { void textureStore_ac67aa() {
imageStore(arg_0, ivec3(0), uvec4(0u)); imageStore(arg_0, ivec3(1), uvec4(1u));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
layout(rg32ui) uniform highp writeonly uimage3D arg_0; layout(rg32ui) uniform highp writeonly uimage3D arg_0;
void textureStore_ac67aa() { void textureStore_ac67aa() {
imageStore(arg_0, ivec3(0), uvec4(0u)); imageStore(arg_0, ivec3(1), uvec4(1u));
} }
void fragment_main() { void fragment_main() {
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rg32ui) uniform highp writeonly uimage3D arg_0; layout(rg32ui) uniform highp writeonly uimage3D arg_0;
void textureStore_ac67aa() { void textureStore_ac67aa() {
imageStore(arg_0, ivec3(0), uvec4(0u)); imageStore(arg_0, ivec3(1), uvec4(1u));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rgba16ui) uniform highp writeonly uimage1D arg_0; layout(rgba16ui) uniform highp writeonly uimage1D arg_0;
void textureStore_b70ded() { void textureStore_b70ded() {
imageStore(arg_0, int(1u), uvec4(0u)); imageStore(arg_0, int(1u), uvec4(1u));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -33,7 +33,7 @@ precision mediump float;
layout(rgba16ui) uniform highp writeonly uimage1D arg_0; layout(rgba16ui) uniform highp writeonly uimage1D arg_0;
void textureStore_b70ded() { void textureStore_b70ded() {
imageStore(arg_0, int(1u), uvec4(0u)); imageStore(arg_0, int(1u), uvec4(1u));
} }
void fragment_main() { void fragment_main() {
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rgba16ui) uniform highp writeonly uimage1D arg_0; layout(rgba16ui) uniform highp writeonly uimage1D arg_0;
void textureStore_b70ded() { void textureStore_b70ded() {
imageStore(arg_0, int(1u), uvec4(0u)); imageStore(arg_0, int(1u), uvec4(1u));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rg32ui) uniform highp writeonly uimage1D arg_0; layout(rg32ui) uniform highp writeonly uimage1D arg_0;
void textureStore_b77161() { void textureStore_b77161() {
imageStore(arg_0, int(1u), uvec4(0u)); imageStore(arg_0, int(1u), uvec4(1u));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
layout(rg32ui) uniform highp writeonly uimage1D arg_0; layout(rg32ui) uniform highp writeonly uimage1D arg_0;
void textureStore_b77161() { void textureStore_b77161() {
imageStore(arg_0, int(1u), uvec4(0u)); imageStore(arg_0, int(1u), uvec4(1u));
} }
void fragment_main() { void fragment_main() {
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rg32ui) uniform highp writeonly uimage1D arg_0; layout(rg32ui) uniform highp writeonly uimage1D arg_0;
void textureStore_b77161() { void textureStore_b77161() {
imageStore(arg_0, int(1u), uvec4(0u)); imageStore(arg_0, int(1u), uvec4(1u));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rgba8i) uniform highp writeonly iimage1D arg_0; layout(rgba8i) uniform highp writeonly iimage1D arg_0;
void textureStore_bf775c() { void textureStore_bf775c() {
imageStore(arg_0, 1, ivec4(0)); imageStore(arg_0, 1, ivec4(1));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -33,7 +33,7 @@ precision mediump float;
layout(rgba8i) uniform highp writeonly iimage1D arg_0; layout(rgba8i) uniform highp writeonly iimage1D arg_0;
void textureStore_bf775c() { void textureStore_bf775c() {
imageStore(arg_0, 1, ivec4(0)); imageStore(arg_0, 1, ivec4(1));
} }
void fragment_main() { void fragment_main() {
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rgba8i) uniform highp writeonly iimage1D arg_0; layout(rgba8i) uniform highp writeonly iimage1D arg_0;
void textureStore_bf775c() { void textureStore_bf775c() {
imageStore(arg_0, 1, ivec4(0)); imageStore(arg_0, 1, ivec4(1));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(r32f) uniform highp writeonly image1D arg_0; layout(r32f) uniform highp writeonly image1D arg_0;
void textureStore_c1f29e() { void textureStore_c1f29e() {
imageStore(arg_0, int(1u), vec4(0.0f)); imageStore(arg_0, int(1u), vec4(1.0f));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -33,7 +33,7 @@ precision mediump float;
layout(r32f) uniform highp writeonly image1D arg_0; layout(r32f) uniform highp writeonly image1D arg_0;
void textureStore_c1f29e() { void textureStore_c1f29e() {
imageStore(arg_0, int(1u), vec4(0.0f)); imageStore(arg_0, int(1u), vec4(1.0f));
} }
void fragment_main() { void fragment_main() {
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
layout(r32f) uniform highp writeonly image1D arg_0; layout(r32f) uniform highp writeonly image1D arg_0;
void textureStore_c1f29e() { void textureStore_c1f29e() {
imageStore(arg_0, int(1u), vec4(0.0f)); imageStore(arg_0, int(1u), vec4(1.0f));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rg32f) uniform highp writeonly image2DArray arg_0; layout(rg32f) uniform highp writeonly image2DArray arg_0;
void textureStore_c863be() { void textureStore_c863be() {
imageStore(arg_0, ivec3(0, 0, 1), vec4(0.0f)); imageStore(arg_0, ivec3(ivec2(1), 1), vec4(1.0f));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
layout(rg32f) uniform highp writeonly image2DArray arg_0; layout(rg32f) uniform highp writeonly image2DArray arg_0;
void textureStore_c863be() { void textureStore_c863be() {
imageStore(arg_0, ivec3(0, 0, 1), vec4(0.0f)); imageStore(arg_0, ivec3(ivec2(1), 1), vec4(1.0f));
} }
void fragment_main() { void fragment_main() {
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rg32f) uniform highp writeonly image2DArray arg_0; layout(rg32f) uniform highp writeonly image2DArray arg_0;
void textureStore_c863be() { void textureStore_c863be() {
imageStore(arg_0, ivec3(0, 0, 1), vec4(0.0f)); imageStore(arg_0, ivec3(ivec2(1), 1), vec4(1.0f));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rgba32ui) uniform highp writeonly uimage1D arg_0; layout(rgba32ui) uniform highp writeonly uimage1D arg_0;
void textureStore_d26166() { void textureStore_d26166() {
imageStore(arg_0, int(1u), uvec4(0u)); imageStore(arg_0, int(1u), uvec4(1u));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -33,7 +33,7 @@ precision mediump float;
layout(rgba32ui) uniform highp writeonly uimage1D arg_0; layout(rgba32ui) uniform highp writeonly uimage1D arg_0;
void textureStore_d26166() { void textureStore_d26166() {
imageStore(arg_0, int(1u), uvec4(0u)); imageStore(arg_0, int(1u), uvec4(1u));
} }
void fragment_main() { void fragment_main() {
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rgba32ui) uniform highp writeonly uimage1D arg_0; layout(rgba32ui) uniform highp writeonly uimage1D arg_0;
void textureStore_d26166() { void textureStore_d26166() {
imageStore(arg_0, int(1u), uvec4(0u)); imageStore(arg_0, int(1u), uvec4(1u));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rg32i) uniform highp writeonly iimage1D arg_0; layout(rg32i) uniform highp writeonly iimage1D arg_0;
void textureStore_d73b5c() { void textureStore_d73b5c() {
imageStore(arg_0, 1, ivec4(0)); imageStore(arg_0, 1, ivec4(1));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
layout(rg32i) uniform highp writeonly iimage1D arg_0; layout(rg32i) uniform highp writeonly iimage1D arg_0;
void textureStore_d73b5c() { void textureStore_d73b5c() {
imageStore(arg_0, 1, ivec4(0)); imageStore(arg_0, 1, ivec4(1));
} }
void fragment_main() { void fragment_main() {
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rg32i) uniform highp writeonly iimage1D arg_0; layout(rg32i) uniform highp writeonly iimage1D arg_0;
void textureStore_d73b5c() { void textureStore_d73b5c() {
imageStore(arg_0, 1, ivec4(0)); imageStore(arg_0, 1, ivec4(1));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rg32i) uniform highp writeonly iimage3D arg_0; layout(rg32i) uniform highp writeonly iimage3D arg_0;
void textureStore_d82b0a() { void textureStore_d82b0a() {
imageStore(arg_0, ivec3(uvec3(0u)), ivec4(0)); imageStore(arg_0, ivec3(uvec3(1u)), ivec4(1));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
layout(rg32i) uniform highp writeonly iimage3D arg_0; layout(rg32i) uniform highp writeonly iimage3D arg_0;
void textureStore_d82b0a() { void textureStore_d82b0a() {
imageStore(arg_0, ivec3(uvec3(0u)), ivec4(0)); imageStore(arg_0, ivec3(uvec3(1u)), ivec4(1));
} }
void fragment_main() { void fragment_main() {
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rg32i) uniform highp writeonly iimage3D arg_0; layout(rg32i) uniform highp writeonly iimage3D arg_0;
void textureStore_d82b0a() { void textureStore_d82b0a() {
imageStore(arg_0, ivec3(uvec3(0u)), ivec4(0)); imageStore(arg_0, ivec3(uvec3(1u)), ivec4(1));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0; layout(rg32ui) uniform highp writeonly uimage2DArray arg_0;
void textureStore_dde364() { void textureStore_dde364() {
imageStore(arg_0, ivec3(0, 0, 1), uvec4(0u)); imageStore(arg_0, ivec3(ivec2(1), 1), uvec4(1u));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0; layout(rg32ui) uniform highp writeonly uimage2DArray arg_0;
void textureStore_dde364() { void textureStore_dde364() {
imageStore(arg_0, ivec3(0, 0, 1), uvec4(0u)); imageStore(arg_0, ivec3(ivec2(1), 1), uvec4(1u));
} }
void fragment_main() { void fragment_main() {
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0; layout(rg32ui) uniform highp writeonly uimage2DArray arg_0;
void textureStore_dde364() { void textureStore_dde364() {
imageStore(arg_0, ivec3(0, 0, 1), uvec4(0u)); imageStore(arg_0, ivec3(ivec2(1), 1), uvec4(1u));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(r32i) uniform highp writeonly iimage1D arg_0; layout(r32i) uniform highp writeonly iimage1D arg_0;
void textureStore_de4b94() { void textureStore_de4b94() {
imageStore(arg_0, int(1u), ivec4(0)); imageStore(arg_0, int(1u), ivec4(1));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -33,7 +33,7 @@ precision mediump float;
layout(r32i) uniform highp writeonly iimage1D arg_0; layout(r32i) uniform highp writeonly iimage1D arg_0;
void textureStore_de4b94() { void textureStore_de4b94() {
imageStore(arg_0, int(1u), ivec4(0)); imageStore(arg_0, int(1u), ivec4(1));
} }
void fragment_main() { void fragment_main() {
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
layout(r32i) uniform highp writeonly iimage1D arg_0; layout(r32i) uniform highp writeonly iimage1D arg_0;
void textureStore_de4b94() { void textureStore_de4b94() {
imageStore(arg_0, int(1u), ivec4(0)); imageStore(arg_0, int(1u), ivec4(1));
} }
void compute_main() { void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
layout(rg32f) uniform highp writeonly image2DArray arg_0; layout(rg32f) uniform highp writeonly image2DArray arg_0;
void textureStore_dfa9a1() { void textureStore_dfa9a1() {
imageStore(arg_0, ivec3(uvec3(0u, 0u, uint(1))), vec4(0.0f)); imageStore(arg_0, ivec3(uvec3(uvec2(1u), uint(1))), vec4(1.0f));
} }
vec4 vertex_main() { vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
layout(rg32f) uniform highp writeonly image2DArray arg_0; layout(rg32f) uniform highp writeonly image2DArray arg_0;
void textureStore_dfa9a1() { void textureStore_dfa9a1() {
imageStore(arg_0, ivec3(uvec3(0u, 0u, uint(1))), vec4(0.0f)); imageStore(arg_0, ivec3(uvec3(uvec2(1u), uint(1))), vec4(1.0f));
} }
void fragment_main() { void fragment_main() {
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
layout(rg32f) uniform highp writeonly image2DArray arg_0; layout(rg32f) uniform highp writeonly image2DArray arg_0;
void textureStore_dfa9a1() { void textureStore_dfa9a1() {
imageStore(arg_0, ivec3(uvec3(0u, 0u, uint(1))), vec4(0.0f)); imageStore(arg_0, ivec3(uvec3(uvec2(1u), uint(1))), vec4(1.0f));
} }
void compute_main() { void compute_main() {

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