Update GLSL test results.
Change-Id: I3e2d0f4e00e10ea221c1a760775550f4a0374b3b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114420 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
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commit
987902e795
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@ -7,12 +7,16 @@ layout(location = 1) in vec4 color_1;
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layout(location = 2) in vec2 quad_pos_1;
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layout(location = 2) in vec2 quad_pos_1;
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layout(location = 0) out vec4 color_2;
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layout(location = 0) out vec4 color_2;
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layout(location = 1) out vec2 quad_pos_2;
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layout(location = 1) out vec2 quad_pos_2;
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layout(binding = 0, std140) uniform RenderParams_ubo {
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struct RenderParams {
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mat4 modelViewProjectionMatrix;
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mat4 modelViewProjectionMatrix;
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vec3 right;
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vec3 right;
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uint pad;
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uint pad;
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vec3 up;
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vec3 up;
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uint pad_1;
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uint pad_1;
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};
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layout(binding = 0, std140) uniform render_params_block_ubo {
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RenderParams inner;
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} render_params;
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} render_params;
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struct VertexInput {
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struct VertexInput {
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@ -44,10 +48,10 @@ struct UBO {
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};
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};
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VertexOutput vs_main(VertexInput tint_symbol) {
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VertexOutput vs_main(VertexInput tint_symbol) {
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vec3 quad_pos = (mat2x3(render_params.right, render_params.up) * tint_symbol.quad_pos);
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vec3 quad_pos = (mat2x3(render_params.inner.right, render_params.inner.up) * tint_symbol.quad_pos);
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vec3 position = (tint_symbol.position + (quad_pos * 0.01f));
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vec3 position = (tint_symbol.position + (quad_pos * 0.01f));
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VertexOutput tint_symbol_1 = VertexOutput(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec2(0.0f, 0.0f));
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VertexOutput tint_symbol_1 = VertexOutput(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec2(0.0f, 0.0f));
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tint_symbol_1.position = (render_params.modelViewProjectionMatrix * vec4(position, 1.0f));
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tint_symbol_1.position = (render_params.inner.modelViewProjectionMatrix * vec4(position, 1.0f));
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tint_symbol_1.color = tint_symbol.color;
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tint_symbol_1.color = tint_symbol.color;
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tint_symbol_1.quad_pos = tint_symbol.quad_pos;
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tint_symbol_1.quad_pos = tint_symbol.quad_pos;
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return tint_symbol_1;
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return tint_symbol_1;
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@ -143,6 +147,14 @@ struct VertexOutput {
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vec2 quad_pos;
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vec2 quad_pos;
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};
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};
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struct SimulationParams {
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float deltaTime;
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uint pad;
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uint pad_1;
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uint pad_2;
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vec4 seed;
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};
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struct Particle {
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struct Particle {
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vec3 position;
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vec3 position;
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float lifetime;
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float lifetime;
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@ -151,12 +163,8 @@ struct Particle {
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uint pad_3;
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uint pad_3;
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};
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};
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layout(binding = 0, std140) uniform SimulationParams_ubo {
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layout(binding = 0, std140) uniform sim_params_block_ubo {
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float deltaTime;
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SimulationParams inner;
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uint pad;
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uint pad_1;
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uint pad_2;
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vec4 seed;
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} sim_params;
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} sim_params;
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layout(binding = 1, std430) buffer Particles_ssbo {
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layout(binding = 1, std430) buffer Particles_ssbo {
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@ -167,20 +175,27 @@ struct UBO {
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uint width;
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uint width;
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};
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};
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uniform highp sampler2D tint_symbol_6;
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void assign_and_preserve_padding_data_particles_X(uint dest[1], Particle value) {
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data.particles[dest[0]].position = value.position;
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data.particles[dest[0]].lifetime = value.lifetime;
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data.particles[dest[0]].color = value.color;
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data.particles[dest[0]].velocity = value.velocity;
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}
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uniform highp sampler2D tint_symbol_2_1;
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void simulate(uvec3 GlobalInvocationID) {
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void simulate(uvec3 GlobalInvocationID) {
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rand_seed = ((sim_params.seed.xy + vec2(GlobalInvocationID.xy)) * sim_params.seed.zw);
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rand_seed = ((sim_params.inner.seed.xy + vec2(GlobalInvocationID.xy)) * sim_params.inner.seed.zw);
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uint idx = GlobalInvocationID.x;
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uint idx = GlobalInvocationID.x;
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Particle particle = data.particles[idx];
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Particle particle = data.particles[idx];
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particle.velocity.z = (particle.velocity.z - (sim_params.deltaTime * 0.5f));
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particle.velocity.z = (particle.velocity.z - (sim_params.inner.deltaTime * 0.5f));
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particle.position = (particle.position + (sim_params.deltaTime * particle.velocity));
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particle.position = (particle.position + (sim_params.inner.deltaTime * particle.velocity));
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particle.lifetime = (particle.lifetime - sim_params.deltaTime);
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particle.lifetime = (particle.lifetime - sim_params.inner.deltaTime);
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particle.color.a = smoothstep(0.0f, 0.5f, particle.lifetime);
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particle.color.a = smoothstep(0.0f, 0.5f, particle.lifetime);
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if ((particle.lifetime < 0.0f)) {
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if ((particle.lifetime < 0.0f)) {
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uvec2 coord = uvec2(0u);
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uvec2 coord = uvec2(0u);
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{
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{
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for(uint level = (uint(textureQueryLevels(tint_symbol_6)) - 1u); (level > 0u); level = (level - 1u)) {
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for(uint level = (uint(textureQueryLevels(tint_symbol_2_1)) - 1u); (level > 0u); level = (level - 1u)) {
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vec4 probabilites = texelFetch(tint_symbol_6, ivec2(coord), int(level));
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vec4 probabilites = texelFetch(tint_symbol_2_1, ivec2(coord), int(level));
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float tint_symbol_5 = rand();
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float tint_symbol_5 = rand();
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vec4 value = vec4(tint_symbol_5);
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vec4 value = vec4(tint_symbol_5);
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bvec4 mask = bvec4(uvec4(greaterThanEqual(value, vec4(0.0f, probabilites.xyz))) & uvec4(lessThan(value, probabilites)));
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bvec4 mask = bvec4(uvec4(greaterThanEqual(value, vec4(0.0f, probabilites.xyz))) & uvec4(lessThan(value, probabilites)));
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@ -189,19 +204,20 @@ void simulate(uvec3 GlobalInvocationID) {
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coord.y = (coord.y + (any(mask.zw) ? 1u : 0u));
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coord.y = (coord.y + (any(mask.zw) ? 1u : 0u));
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}
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}
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}
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}
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vec2 uv = (vec2(coord) / vec2(uvec2(textureSize(tint_symbol_6, 0))));
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vec2 uv = (vec2(coord) / vec2(uvec2(textureSize(tint_symbol_2_1, 0))));
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particle.position = vec3((((uv - 0.5f) * 3.0f) * vec2(1.0f, -1.0f)), 0.0f);
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particle.position = vec3((((uv - 0.5f) * 3.0f) * vec2(1.0f, -1.0f)), 0.0f);
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particle.color = texelFetch(tint_symbol_6, ivec2(coord), 0);
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particle.color = texelFetch(tint_symbol_2_1, ivec2(coord), 0);
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float tint_symbol = rand();
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particle.velocity.x = ((tint_symbol - 0.5f) * 0.100000001f);
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float tint_symbol_1 = rand();
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float tint_symbol_1 = rand();
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particle.velocity.x = ((tint_symbol_1 - 0.5f) * 0.100000001f);
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particle.velocity.y = ((tint_symbol_1 - 0.5f) * 0.100000001f);
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float tint_symbol_2 = rand();
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particle.velocity.y = ((tint_symbol_2 - 0.5f) * 0.100000001f);
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float tint_symbol_3 = rand();
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float tint_symbol_3 = rand();
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particle.velocity.z = (tint_symbol_3 * 0.300000012f);
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particle.velocity.z = (tint_symbol_3 * 0.300000012f);
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float tint_symbol_4 = rand();
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float tint_symbol_4 = rand();
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particle.lifetime = (0.5f + (tint_symbol_4 * 2.0f));
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particle.lifetime = (0.5f + (tint_symbol_4 * 2.0f));
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}
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}
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data.particles[idx] = particle;
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uint tint_symbol_6[1] = uint[1](idx);
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assign_and_preserve_padding_data_particles_X(tint_symbol_6, particle);
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}
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}
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layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
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layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
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@ -210,8 +226,8 @@ void main() {
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return;
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return;
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}
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}
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Error parsing GLSL shader:
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Error parsing GLSL shader:
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ERROR: 0:64: 'textureQueryLevels' : no matching overloaded function found
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ERROR: 0:75: 'textureQueryLevels' : no matching overloaded function found
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ERROR: 0:64: '' : compilation terminated
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ERROR: 0:75: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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ERROR: 2 compilation errors. No code generated.
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@ -248,11 +264,15 @@ struct Particle {
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vec3 velocity;
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vec3 velocity;
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};
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};
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layout(binding = 3, std140) uniform UBO_ubo {
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struct UBO {
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uint width;
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uint width;
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uint pad;
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uint pad;
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uint pad_1;
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uint pad_1;
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uint pad_2;
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uint pad_2;
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};
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layout(binding = 3, std140) uniform ubo_block_ubo {
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UBO inner;
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} ubo;
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} ubo;
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layout(binding = 4, std430) buffer Buffer_ssbo {
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layout(binding = 4, std430) buffer Buffer_ssbo {
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@ -265,7 +285,7 @@ layout(binding = 5, std430) buffer Buffer_ssbo_1 {
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uniform highp sampler2D tex_in_1;
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uniform highp sampler2D tex_in_1;
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void import_level(uvec3 coord) {
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void import_level(uvec3 coord) {
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uint offset = (coord.x + (coord.y * ubo.width));
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uint offset = (coord.x + (coord.y * ubo.inner.width));
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buf_out.weights[offset] = texelFetch(tex_in_1, ivec2(coord.xy), 0).w;
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buf_out.weights[offset] = texelFetch(tex_in_1, ivec2(coord.xy), 0).w;
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}
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}
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@ -306,11 +326,15 @@ struct Particle {
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vec3 velocity;
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vec3 velocity;
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};
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};
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layout(binding = 3, std140) uniform UBO_ubo {
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struct UBO {
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uint width;
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uint width;
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uint pad;
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uint pad;
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uint pad_1;
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uint pad_1;
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uint pad_2;
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uint pad_2;
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};
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layout(binding = 3, std140) uniform ubo_block_ubo {
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UBO inner;
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} ubo;
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} ubo;
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layout(binding = 4, std430) buffer Buffer_ssbo {
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layout(binding = 4, std430) buffer Buffer_ssbo {
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@ -324,15 +348,15 @@ layout(binding = 5, std430) buffer Buffer_ssbo_1 {
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layout(rgba8) uniform highp writeonly image2D tex_out;
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layout(rgba8) uniform highp writeonly image2D tex_out;
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void export_level(uvec3 coord) {
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void export_level(uvec3 coord) {
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if (all(lessThan(coord.xy, uvec2(uvec2(imageSize(tex_out)))))) {
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if (all(lessThan(coord.xy, uvec2(uvec2(imageSize(tex_out)))))) {
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uint dst_offset = (coord.x + (coord.y * ubo.width));
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uint dst_offset = (coord.x + (coord.y * ubo.inner.width));
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uint src_offset = ((coord.x * 2u) + ((coord.y * 2u) * ubo.width));
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uint src_offset = ((coord.x * 2u) + ((coord.y * 2u) * ubo.inner.width));
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float a = buf_in.weights[(src_offset + 0u)];
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float a_1 = buf_in.weights[(src_offset + 0u)];
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float b = buf_in.weights[(src_offset + 1u)];
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float b = buf_in.weights[(src_offset + 1u)];
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float c = buf_in.weights[((src_offset + 0u) + ubo.width)];
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float c = buf_in.weights[((src_offset + 0u) + ubo.inner.width)];
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float d = buf_in.weights[((src_offset + 1u) + ubo.width)];
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float d = buf_in.weights[((src_offset + 1u) + ubo.inner.width)];
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float sum = dot(vec4(a, b, c, d), vec4(1.0f));
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float sum = dot(vec4(a_1, b, c, d), vec4(1.0f));
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buf_out.weights[dst_offset] = (sum / 4.0f);
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buf_out.weights[dst_offset] = (sum / 4.0f);
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vec4 probabilities = (vec4(a, (a + b), ((a + b) + c), sum) / max(sum, 0.0001f));
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vec4 probabilities = (vec4(a_1, (a_1 + b), ((a_1 + b) + c), sum) / max(sum, 0.0001f));
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imageStore(tex_out, ivec2(coord.xy), probabilities);
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imageStore(tex_out, ivec2(coord.xy), probabilities);
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}
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}
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}
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}
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@ -6,6 +6,7 @@ struct QuicksortObject {
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}
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}
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struct buf0 {
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struct buf0 {
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/* @offset(0) */
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resolution : vec2<f32>,
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resolution : vec2<f32>,
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}
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}
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@ -5,7 +5,7 @@ SKIP: FAILED
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uniform highp isamplerCubeArray arg_1_arg_2;
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uniform highp isamplerCubeArray arg_1_arg_2;
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void textureGather_04fa78() {
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void textureGather_04fa78() {
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ivec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1u)), int(1u));
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ivec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), int(1u));
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}
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}
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vec4 vertex_main() {
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vec4 vertex_main() {
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@ -34,7 +34,7 @@ precision mediump float;
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uniform highp isamplerCubeArray arg_1_arg_2;
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uniform highp isamplerCubeArray arg_1_arg_2;
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void textureGather_04fa78() {
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void textureGather_04fa78() {
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ivec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1u)), int(1u));
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ivec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), int(1u));
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}
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}
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void fragment_main() {
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void fragment_main() {
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uniform highp isamplerCubeArray arg_1_arg_2;
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uniform highp isamplerCubeArray arg_1_arg_2;
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void textureGather_04fa78() {
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void textureGather_04fa78() {
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ivec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1u)), int(1u));
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ivec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), int(1u));
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}
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}
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void compute_main() {
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void compute_main() {
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@ -5,7 +5,7 @@ SKIP: FAILED
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uniform highp samplerCubeArrayShadow arg_0_arg_1;
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uniform highp samplerCubeArrayShadow arg_0_arg_1;
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void textureGather_43025d() {
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void textureGather_43025d() {
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vec4 res = textureGather(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), 0.0);
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vec4 res = textureGather(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 0.0);
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}
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}
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vec4 vertex_main() {
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vec4 vertex_main() {
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@ -34,7 +34,7 @@ precision mediump float;
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uniform highp samplerCubeArrayShadow arg_0_arg_1;
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uniform highp samplerCubeArrayShadow arg_0_arg_1;
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void textureGather_43025d() {
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void textureGather_43025d() {
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vec4 res = textureGather(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), 0.0);
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vec4 res = textureGather(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 0.0);
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}
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}
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void fragment_main() {
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void fragment_main() {
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@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
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uniform highp samplerCubeArrayShadow arg_0_arg_1;
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uniform highp samplerCubeArrayShadow arg_0_arg_1;
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void textureGather_43025d() {
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void textureGather_43025d() {
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vec4 res = textureGather(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), 0.0);
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vec4 res = textureGather(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 0.0);
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}
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}
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void compute_main() {
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void compute_main() {
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@ -5,7 +5,7 @@ SKIP: FAILED
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uniform highp samplerCubeArray arg_1_arg_2;
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uniform highp samplerCubeArray arg_1_arg_2;
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void textureGather_751f8a() {
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void textureGather_751f8a() {
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vec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), 1);
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vec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), 1);
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}
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}
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vec4 vertex_main() {
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vec4 vertex_main() {
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|
||||||
uniform highp samplerCubeArray arg_1_arg_2;
|
uniform highp samplerCubeArray arg_1_arg_2;
|
||||||
|
|
||||||
void textureGather_751f8a() {
|
void textureGather_751f8a() {
|
||||||
vec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), 1);
|
vec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
uniform highp samplerCubeArray arg_1_arg_2;
|
uniform highp samplerCubeArray arg_1_arg_2;
|
||||||
|
|
||||||
void textureGather_751f8a() {
|
void textureGather_751f8a() {
|
||||||
vec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), 1);
|
vec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -5,7 +5,7 @@ SKIP: FAILED
|
||||||
uniform highp isamplerCubeArray arg_1_arg_2;
|
uniform highp isamplerCubeArray arg_1_arg_2;
|
||||||
|
|
||||||
void textureGather_788010() {
|
void textureGather_788010() {
|
||||||
ivec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1);
|
ivec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -34,7 +34,7 @@ precision mediump float;
|
||||||
uniform highp isamplerCubeArray arg_1_arg_2;
|
uniform highp isamplerCubeArray arg_1_arg_2;
|
||||||
|
|
||||||
void textureGather_788010() {
|
void textureGather_788010() {
|
||||||
ivec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1);
|
ivec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
uniform highp isamplerCubeArray arg_1_arg_2;
|
uniform highp isamplerCubeArray arg_1_arg_2;
|
||||||
|
|
||||||
void textureGather_788010() {
|
void textureGather_788010() {
|
||||||
ivec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1);
|
ivec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -5,7 +5,7 @@ SKIP: FAILED
|
||||||
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureGather_7dd226() {
|
void textureGather_7dd226() {
|
||||||
vec4 res = textureGather(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), 0.0);
|
vec4 res = textureGather(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 0.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -34,7 +34,7 @@ precision mediump float;
|
||||||
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureGather_7dd226() {
|
void textureGather_7dd226() {
|
||||||
vec4 res = textureGather(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), 0.0);
|
vec4 res = textureGather(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 0.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureGather_7dd226() {
|
void textureGather_7dd226() {
|
||||||
vec4 res = textureGather(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), 0.0);
|
vec4 res = textureGather(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 0.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -5,7 +5,7 @@ SKIP: FAILED
|
||||||
uniform highp samplerCubeArray arg_1_arg_2;
|
uniform highp samplerCubeArray arg_1_arg_2;
|
||||||
|
|
||||||
void textureGather_829357() {
|
void textureGather_829357() {
|
||||||
vec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1);
|
vec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -34,7 +34,7 @@ precision mediump float;
|
||||||
uniform highp samplerCubeArray arg_1_arg_2;
|
uniform highp samplerCubeArray arg_1_arg_2;
|
||||||
|
|
||||||
void textureGather_829357() {
|
void textureGather_829357() {
|
||||||
vec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1);
|
vec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
uniform highp samplerCubeArray arg_1_arg_2;
|
uniform highp samplerCubeArray arg_1_arg_2;
|
||||||
|
|
||||||
void textureGather_829357() {
|
void textureGather_829357() {
|
||||||
vec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1);
|
vec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -5,7 +5,7 @@ SKIP: FAILED
|
||||||
uniform highp samplerCubeArray arg_1_arg_2;
|
uniform highp samplerCubeArray arg_1_arg_2;
|
||||||
|
|
||||||
void textureGather_8578bc() {
|
void textureGather_8578bc() {
|
||||||
vec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1u)), int(1u));
|
vec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), int(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -34,7 +34,7 @@ precision mediump float;
|
||||||
uniform highp samplerCubeArray arg_1_arg_2;
|
uniform highp samplerCubeArray arg_1_arg_2;
|
||||||
|
|
||||||
void textureGather_8578bc() {
|
void textureGather_8578bc() {
|
||||||
vec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1u)), int(1u));
|
vec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), int(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
uniform highp samplerCubeArray arg_1_arg_2;
|
uniform highp samplerCubeArray arg_1_arg_2;
|
||||||
|
|
||||||
void textureGather_8578bc() {
|
void textureGather_8578bc() {
|
||||||
vec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1u)), int(1u));
|
vec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), int(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -5,7 +5,7 @@ SKIP: FAILED
|
||||||
uniform highp isamplerCubeArray arg_1_arg_2;
|
uniform highp isamplerCubeArray arg_1_arg_2;
|
||||||
|
|
||||||
void textureGather_aaf6bd() {
|
void textureGather_aaf6bd() {
|
||||||
ivec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), int(1u));
|
ivec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), int(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -34,7 +34,7 @@ precision mediump float;
|
||||||
uniform highp isamplerCubeArray arg_1_arg_2;
|
uniform highp isamplerCubeArray arg_1_arg_2;
|
||||||
|
|
||||||
void textureGather_aaf6bd() {
|
void textureGather_aaf6bd() {
|
||||||
ivec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), int(1u));
|
ivec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), int(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
uniform highp isamplerCubeArray arg_1_arg_2;
|
uniform highp isamplerCubeArray arg_1_arg_2;
|
||||||
|
|
||||||
void textureGather_aaf6bd() {
|
void textureGather_aaf6bd() {
|
||||||
ivec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), int(1u));
|
ivec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), int(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -5,7 +5,7 @@ SKIP: FAILED
|
||||||
uniform highp usamplerCubeArray arg_1_arg_2;
|
uniform highp usamplerCubeArray arg_1_arg_2;
|
||||||
|
|
||||||
void textureGather_be276f() {
|
void textureGather_be276f() {
|
||||||
uvec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1);
|
uvec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -34,7 +34,7 @@ precision mediump float;
|
||||||
uniform highp usamplerCubeArray arg_1_arg_2;
|
uniform highp usamplerCubeArray arg_1_arg_2;
|
||||||
|
|
||||||
void textureGather_be276f() {
|
void textureGather_be276f() {
|
||||||
uvec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1);
|
uvec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
uniform highp usamplerCubeArray arg_1_arg_2;
|
uniform highp usamplerCubeArray arg_1_arg_2;
|
||||||
|
|
||||||
void textureGather_be276f() {
|
void textureGather_be276f() {
|
||||||
uvec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1);
|
uvec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -5,7 +5,7 @@ SKIP: FAILED
|
||||||
uniform highp isamplerCubeArray arg_1_arg_2;
|
uniform highp isamplerCubeArray arg_1_arg_2;
|
||||||
|
|
||||||
void textureGather_c0640c() {
|
void textureGather_c0640c() {
|
||||||
ivec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), 1);
|
ivec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -34,7 +34,7 @@ precision mediump float;
|
||||||
uniform highp isamplerCubeArray arg_1_arg_2;
|
uniform highp isamplerCubeArray arg_1_arg_2;
|
||||||
|
|
||||||
void textureGather_c0640c() {
|
void textureGather_c0640c() {
|
||||||
ivec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), 1);
|
ivec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
uniform highp isamplerCubeArray arg_1_arg_2;
|
uniform highp isamplerCubeArray arg_1_arg_2;
|
||||||
|
|
||||||
void textureGather_c0640c() {
|
void textureGather_c0640c() {
|
||||||
ivec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), 1);
|
ivec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -5,7 +5,7 @@ SKIP: FAILED
|
||||||
uniform highp usamplerCubeArray arg_1_arg_2;
|
uniform highp usamplerCubeArray arg_1_arg_2;
|
||||||
|
|
||||||
void textureGather_d4b5c6() {
|
void textureGather_d4b5c6() {
|
||||||
uvec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), int(1u));
|
uvec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), int(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -34,7 +34,7 @@ precision mediump float;
|
||||||
uniform highp usamplerCubeArray arg_1_arg_2;
|
uniform highp usamplerCubeArray arg_1_arg_2;
|
||||||
|
|
||||||
void textureGather_d4b5c6() {
|
void textureGather_d4b5c6() {
|
||||||
uvec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), int(1u));
|
uvec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), int(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
uniform highp usamplerCubeArray arg_1_arg_2;
|
uniform highp usamplerCubeArray arg_1_arg_2;
|
||||||
|
|
||||||
void textureGather_d4b5c6() {
|
void textureGather_d4b5c6() {
|
||||||
uvec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), int(1u));
|
uvec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), int(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -5,7 +5,7 @@ SKIP: FAILED
|
||||||
uniform highp samplerCubeArray arg_1_arg_2;
|
uniform highp samplerCubeArray arg_1_arg_2;
|
||||||
|
|
||||||
void textureGather_d98d59() {
|
void textureGather_d98d59() {
|
||||||
vec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), int(1u));
|
vec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), int(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -34,7 +34,7 @@ precision mediump float;
|
||||||
uniform highp samplerCubeArray arg_1_arg_2;
|
uniform highp samplerCubeArray arg_1_arg_2;
|
||||||
|
|
||||||
void textureGather_d98d59() {
|
void textureGather_d98d59() {
|
||||||
vec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), int(1u));
|
vec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), int(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
uniform highp samplerCubeArray arg_1_arg_2;
|
uniform highp samplerCubeArray arg_1_arg_2;
|
||||||
|
|
||||||
void textureGather_d98d59() {
|
void textureGather_d98d59() {
|
||||||
vec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), int(1u));
|
vec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), int(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -5,7 +5,7 @@ SKIP: FAILED
|
||||||
uniform highp usamplerCubeArray arg_1_arg_2;
|
uniform highp usamplerCubeArray arg_1_arg_2;
|
||||||
|
|
||||||
void textureGather_e2acac() {
|
void textureGather_e2acac() {
|
||||||
uvec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1u)), int(1u));
|
uvec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), int(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -34,7 +34,7 @@ precision mediump float;
|
||||||
uniform highp usamplerCubeArray arg_1_arg_2;
|
uniform highp usamplerCubeArray arg_1_arg_2;
|
||||||
|
|
||||||
void textureGather_e2acac() {
|
void textureGather_e2acac() {
|
||||||
uvec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1u)), int(1u));
|
uvec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), int(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
uniform highp usamplerCubeArray arg_1_arg_2;
|
uniform highp usamplerCubeArray arg_1_arg_2;
|
||||||
|
|
||||||
void textureGather_e2acac() {
|
void textureGather_e2acac() {
|
||||||
uvec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1u)), int(1u));
|
uvec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1u)), int(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -5,7 +5,7 @@ SKIP: FAILED
|
||||||
uniform highp usamplerCubeArray arg_1_arg_2;
|
uniform highp usamplerCubeArray arg_1_arg_2;
|
||||||
|
|
||||||
void textureGather_f2c6e3() {
|
void textureGather_f2c6e3() {
|
||||||
uvec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), 1);
|
uvec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -34,7 +34,7 @@ precision mediump float;
|
||||||
uniform highp usamplerCubeArray arg_1_arg_2;
|
uniform highp usamplerCubeArray arg_1_arg_2;
|
||||||
|
|
||||||
void textureGather_f2c6e3() {
|
void textureGather_f2c6e3() {
|
||||||
uvec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), 1);
|
uvec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
uniform highp usamplerCubeArray arg_1_arg_2;
|
uniform highp usamplerCubeArray arg_1_arg_2;
|
||||||
|
|
||||||
void textureGather_f2c6e3() {
|
void textureGather_f2c6e3() {
|
||||||
uvec4 res = textureGather(arg_1_arg_2, vec4(0.0f, 0.0f, 0.0f, float(1)), 1);
|
uvec4 res = textureGather(arg_1_arg_2, vec4(vec3(1.0f), float(1)), 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -5,7 +5,7 @@ SKIP: FAILED
|
||||||
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureGatherCompare_2e409c() {
|
void textureGatherCompare_2e409c() {
|
||||||
vec4 res = textureGather(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1.0f);
|
vec4 res = textureGather(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -34,7 +34,7 @@ precision mediump float;
|
||||||
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureGatherCompare_2e409c() {
|
void textureGatherCompare_2e409c() {
|
||||||
vec4 res = textureGather(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1.0f);
|
vec4 res = textureGather(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureGatherCompare_2e409c() {
|
void textureGatherCompare_2e409c() {
|
||||||
vec4 res = textureGather(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1.0f);
|
vec4 res = textureGather(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -5,7 +5,7 @@ SKIP: FAILED
|
||||||
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureGatherCompare_60d2d1() {
|
void textureGatherCompare_60d2d1() {
|
||||||
vec4 res = textureGather(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), 1.0f);
|
vec4 res = textureGather(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -34,7 +34,7 @@ precision mediump float;
|
||||||
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureGatherCompare_60d2d1() {
|
void textureGatherCompare_60d2d1() {
|
||||||
vec4 res = textureGather(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), 1.0f);
|
vec4 res = textureGather(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureGatherCompare_60d2d1() {
|
void textureGatherCompare_60d2d1() {
|
||||||
vec4 res = textureGather(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), 1.0f);
|
vec4 res = textureGather(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -6,7 +6,7 @@ precision mediump float;
|
||||||
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSample_4703d0() {
|
void textureSample_4703d0() {
|
||||||
float res = textureOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1u), 0.0f), ivec2(0));
|
float res = textureOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 0.0f), ivec2(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
|
|
@ -6,7 +6,7 @@ precision mediump float;
|
||||||
uniform highp samplerCubeArray arg_0_arg_1;
|
uniform highp samplerCubeArray arg_0_arg_1;
|
||||||
|
|
||||||
void textureSample_4dd1bf() {
|
void textureSample_4dd1bf() {
|
||||||
vec4 res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)));
|
vec4 res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1)));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
|
|
@ -6,7 +6,7 @@ precision mediump float;
|
||||||
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSample_60bf45() {
|
void textureSample_60bf45() {
|
||||||
float res = textureOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 0.0f), ivec2(0));
|
float res = textureOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1)), 0.0f), ivec2(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
|
|
@ -6,7 +6,7 @@ precision mediump float;
|
||||||
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSample_7fd8cb() {
|
void textureSample_7fd8cb() {
|
||||||
float res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), 0.0f);
|
float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 0.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
|
|
@ -6,7 +6,7 @@ precision mediump float;
|
||||||
uniform highp samplerCubeArray arg_0_arg_1;
|
uniform highp samplerCubeArray arg_0_arg_1;
|
||||||
|
|
||||||
void textureSample_bc7477() {
|
void textureSample_bc7477() {
|
||||||
vec4 res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)));
|
vec4 res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1u)));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
|
|
@ -6,7 +6,7 @@ precision mediump float;
|
||||||
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSample_c2f4e8() {
|
void textureSample_c2f4e8() {
|
||||||
float res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), 0.0f);
|
float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 0.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
|
|
@ -6,7 +6,7 @@ precision mediump float;
|
||||||
uniform highp samplerCubeArray arg_0_arg_1;
|
uniform highp samplerCubeArray arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleBias_c6953d() {
|
void textureSampleBias_c6953d() {
|
||||||
vec4 res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1.0f);
|
vec4 res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
|
|
@ -6,7 +6,7 @@ precision mediump float;
|
||||||
uniform highp samplerCubeArray arg_0_arg_1;
|
uniform highp samplerCubeArray arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleBias_eed7c4() {
|
void textureSampleBias_eed7c4() {
|
||||||
vec4 res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), 1.0f);
|
vec4 res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
|
|
@ -6,7 +6,7 @@ precision mediump float;
|
||||||
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleCompare_1912e5() {
|
void textureSampleCompare_1912e5() {
|
||||||
float res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1.0f);
|
float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
|
|
@ -6,7 +6,7 @@ precision mediump float;
|
||||||
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleCompare_7b5025() {
|
void textureSampleCompare_7b5025() {
|
||||||
float res = textureOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1u), 1.0f), ivec2(0));
|
float res = textureOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 1.0f), ivec2(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
|
|
@ -6,7 +6,7 @@ precision mediump float;
|
||||||
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleCompare_a3ca7e() {
|
void textureSampleCompare_a3ca7e() {
|
||||||
float res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), 1.0f);
|
float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
|
|
@ -6,7 +6,7 @@ precision mediump float;
|
||||||
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleCompare_af1051() {
|
void textureSampleCompare_af1051() {
|
||||||
float res = textureOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 1.0f), ivec2(0));
|
float res = textureOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1)), 1.0f), ivec2(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
|
|
@ -5,7 +5,7 @@ SKIP: FAILED
|
||||||
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleCompareLevel_4cf3a2() {
|
void textureSampleCompareLevel_4cf3a2() {
|
||||||
float res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), 1.0f);
|
float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -34,7 +34,7 @@ precision mediump float;
|
||||||
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleCompareLevel_4cf3a2() {
|
void textureSampleCompareLevel_4cf3a2() {
|
||||||
float res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), 1.0f);
|
float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleCompareLevel_4cf3a2() {
|
void textureSampleCompareLevel_4cf3a2() {
|
||||||
float res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), 1.0f);
|
float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -5,7 +5,7 @@ SKIP: FAILED
|
||||||
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleCompareLevel_958c87() {
|
void textureSampleCompareLevel_958c87() {
|
||||||
float res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1.0f);
|
float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -34,7 +34,7 @@ precision mediump float;
|
||||||
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleCompareLevel_958c87() {
|
void textureSampleCompareLevel_958c87() {
|
||||||
float res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1.0f);
|
float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleCompareLevel_958c87() {
|
void textureSampleCompareLevel_958c87() {
|
||||||
float res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1.0f);
|
float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -5,7 +5,7 @@ SKIP: FAILED
|
||||||
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleCompareLevel_b6e47c() {
|
void textureSampleCompareLevel_b6e47c() {
|
||||||
float res = textureOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 1.0f), ivec2(0));
|
float res = textureOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1)), 1.0f), ivec2(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -34,7 +34,7 @@ precision mediump float;
|
||||||
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleCompareLevel_b6e47c() {
|
void textureSampleCompareLevel_b6e47c() {
|
||||||
float res = textureOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 1.0f), ivec2(0));
|
float res = textureOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1)), 1.0f), ivec2(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleCompareLevel_b6e47c() {
|
void textureSampleCompareLevel_b6e47c() {
|
||||||
float res = textureOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 1.0f), ivec2(0));
|
float res = textureOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1)), 1.0f), ivec2(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -5,7 +5,7 @@ SKIP: FAILED
|
||||||
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleCompareLevel_bcb3dd() {
|
void textureSampleCompareLevel_bcb3dd() {
|
||||||
float res = textureOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1u), 1.0f), ivec2(0));
|
float res = textureOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 1.0f), ivec2(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -34,7 +34,7 @@ precision mediump float;
|
||||||
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleCompareLevel_bcb3dd() {
|
void textureSampleCompareLevel_bcb3dd() {
|
||||||
float res = textureOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1u), 1.0f), ivec2(0));
|
float res = textureOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 1.0f), ivec2(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleCompareLevel_bcb3dd() {
|
void textureSampleCompareLevel_bcb3dd() {
|
||||||
float res = textureOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1u), 1.0f), ivec2(0));
|
float res = textureOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 1.0f), ivec2(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -5,7 +5,7 @@ SKIP: FAILED
|
||||||
uniform highp samplerCubeArray arg_0_arg_1;
|
uniform highp samplerCubeArray arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleGrad_bbb58f() {
|
void textureSampleGrad_bbb58f() {
|
||||||
vec4 res = textureGrad(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), vec3(0.0f), vec3(0.0f));
|
vec4 res = textureGrad(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), vec3(1.0f), vec3(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -34,7 +34,7 @@ precision mediump float;
|
||||||
uniform highp samplerCubeArray arg_0_arg_1;
|
uniform highp samplerCubeArray arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleGrad_bbb58f() {
|
void textureSampleGrad_bbb58f() {
|
||||||
vec4 res = textureGrad(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), vec3(0.0f), vec3(0.0f));
|
vec4 res = textureGrad(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), vec3(1.0f), vec3(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
uniform highp samplerCubeArray arg_0_arg_1;
|
uniform highp samplerCubeArray arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleGrad_bbb58f() {
|
void textureSampleGrad_bbb58f() {
|
||||||
vec4 res = textureGrad(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), vec3(0.0f), vec3(0.0f));
|
vec4 res = textureGrad(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), vec3(1.0f), vec3(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -5,7 +5,7 @@ SKIP: FAILED
|
||||||
uniform highp samplerCubeArray arg_0_arg_1;
|
uniform highp samplerCubeArray arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleGrad_e383db() {
|
void textureSampleGrad_e383db() {
|
||||||
vec4 res = textureGrad(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), vec3(0.0f), vec3(0.0f));
|
vec4 res = textureGrad(arg_0_arg_1, vec4(vec3(1.0f), float(1)), vec3(1.0f), vec3(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -34,7 +34,7 @@ precision mediump float;
|
||||||
uniform highp samplerCubeArray arg_0_arg_1;
|
uniform highp samplerCubeArray arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleGrad_e383db() {
|
void textureSampleGrad_e383db() {
|
||||||
vec4 res = textureGrad(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), vec3(0.0f), vec3(0.0f));
|
vec4 res = textureGrad(arg_0_arg_1, vec4(vec3(1.0f), float(1)), vec3(1.0f), vec3(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
uniform highp samplerCubeArray arg_0_arg_1;
|
uniform highp samplerCubeArray arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleGrad_e383db() {
|
void textureSampleGrad_e383db() {
|
||||||
vec4 res = textureGrad(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), vec3(0.0f), vec3(0.0f));
|
vec4 res = textureGrad(arg_0_arg_1, vec4(vec3(1.0f), float(1)), vec3(1.0f), vec3(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -5,7 +5,7 @@ SKIP: FAILED
|
||||||
uniform highp samplerCubeArray arg_0_arg_1;
|
uniform highp samplerCubeArray arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_0bdd9a() {
|
void textureSampleLevel_0bdd9a() {
|
||||||
vec4 res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), 1.0f);
|
vec4 res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -34,7 +34,7 @@ precision mediump float;
|
||||||
uniform highp samplerCubeArray arg_0_arg_1;
|
uniform highp samplerCubeArray arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_0bdd9a() {
|
void textureSampleLevel_0bdd9a() {
|
||||||
vec4 res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), 1.0f);
|
vec4 res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
uniform highp samplerCubeArray arg_0_arg_1;
|
uniform highp samplerCubeArray arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_0bdd9a() {
|
void textureSampleLevel_0bdd9a() {
|
||||||
vec4 res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), 1.0f);
|
vec4 res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -5,7 +5,7 @@ SKIP: FAILED
|
||||||
uniform highp samplerCubeShadow arg_0_arg_1;
|
uniform highp samplerCubeShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_1b0291() {
|
void textureSampleLevel_1b0291() {
|
||||||
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, 0.0f), float(1));
|
float res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), 0.0f), float(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -34,7 +34,7 @@ precision mediump float;
|
||||||
uniform highp samplerCubeShadow arg_0_arg_1;
|
uniform highp samplerCubeShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_1b0291() {
|
void textureSampleLevel_1b0291() {
|
||||||
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, 0.0f), float(1));
|
float res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), 0.0f), float(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
uniform highp samplerCubeShadow arg_0_arg_1;
|
uniform highp samplerCubeShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_1b0291() {
|
void textureSampleLevel_1b0291() {
|
||||||
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, 0.0f), float(1));
|
float res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), 0.0f), float(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -5,7 +5,7 @@ SKIP: FAILED
|
||||||
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_1bf73e() {
|
void textureSampleLevel_1bf73e() {
|
||||||
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 0.0f), float(1));
|
float res = textureLod(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1)), 0.0f), float(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -34,7 +34,7 @@ precision mediump float;
|
||||||
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_1bf73e() {
|
void textureSampleLevel_1bf73e() {
|
||||||
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 0.0f), float(1));
|
float res = textureLod(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1)), 0.0f), float(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_1bf73e() {
|
void textureSampleLevel_1bf73e() {
|
||||||
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 0.0f), float(1));
|
float res = textureLod(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1)), 0.0f), float(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -5,7 +5,7 @@ SKIP: FAILED
|
||||||
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_2974eb() {
|
void textureSampleLevel_2974eb() {
|
||||||
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 0.0f), float(1u));
|
float res = textureLod(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1)), 0.0f), float(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -34,7 +34,7 @@ precision mediump float;
|
||||||
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_2974eb() {
|
void textureSampleLevel_2974eb() {
|
||||||
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 0.0f), float(1u));
|
float res = textureLod(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1)), 0.0f), float(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_2974eb() {
|
void textureSampleLevel_2974eb() {
|
||||||
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 0.0f), float(1u));
|
float res = textureLod(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1)), 0.0f), float(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -5,7 +5,7 @@ SKIP: FAILED
|
||||||
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_36780e() {
|
void textureSampleLevel_36780e() {
|
||||||
float res = textureLodOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 0.0f), float(1), ivec2(0));
|
float res = textureLodOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1)), 0.0f), float(1), ivec2(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -34,7 +34,7 @@ precision mediump float;
|
||||||
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_36780e() {
|
void textureSampleLevel_36780e() {
|
||||||
float res = textureLodOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 0.0f), float(1), ivec2(0));
|
float res = textureLodOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1)), 0.0f), float(1), ivec2(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_36780e() {
|
void textureSampleLevel_36780e() {
|
||||||
float res = textureLodOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 0.0f), float(1), ivec2(0));
|
float res = textureLodOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1)), 0.0f), float(1), ivec2(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -5,7 +5,7 @@ SKIP: FAILED
|
||||||
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_36f0d3() {
|
void textureSampleLevel_36f0d3() {
|
||||||
float res = textureLodOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 0.0f), float(1u), ivec2(0));
|
float res = textureLodOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1)), 0.0f), float(1u), ivec2(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -34,7 +34,7 @@ precision mediump float;
|
||||||
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_36f0d3() {
|
void textureSampleLevel_36f0d3() {
|
||||||
float res = textureLodOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 0.0f), float(1u), ivec2(0));
|
float res = textureLodOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1)), 0.0f), float(1u), ivec2(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_36f0d3() {
|
void textureSampleLevel_36f0d3() {
|
||||||
float res = textureLodOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1), 0.0f), float(1u), ivec2(0));
|
float res = textureLodOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1)), 0.0f), float(1u), ivec2(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -5,7 +5,7 @@ SKIP: FAILED
|
||||||
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_3c3442() {
|
void textureSampleLevel_3c3442() {
|
||||||
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, float(1u), 0.0f), float(1));
|
float res = textureLod(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 0.0f), float(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -34,7 +34,7 @@ precision mediump float;
|
||||||
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_3c3442() {
|
void textureSampleLevel_3c3442() {
|
||||||
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, float(1u), 0.0f), float(1));
|
float res = textureLod(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 0.0f), float(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_3c3442() {
|
void textureSampleLevel_3c3442() {
|
||||||
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, float(1u), 0.0f), float(1));
|
float res = textureLod(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 0.0f), float(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -5,7 +5,7 @@ SKIP: FAILED
|
||||||
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_615583() {
|
void textureSampleLevel_615583() {
|
||||||
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, float(1u), 0.0f), float(1u));
|
float res = textureLod(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 0.0f), float(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -34,7 +34,7 @@ precision mediump float;
|
||||||
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_615583() {
|
void textureSampleLevel_615583() {
|
||||||
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, float(1u), 0.0f), float(1u));
|
float res = textureLod(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 0.0f), float(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_615583() {
|
void textureSampleLevel_615583() {
|
||||||
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, float(1u), 0.0f), float(1u));
|
float res = textureLod(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 0.0f), float(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -5,7 +5,7 @@ SKIP: FAILED
|
||||||
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_941a53() {
|
void textureSampleLevel_941a53() {
|
||||||
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), float(1u));
|
float res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), float(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -34,7 +34,7 @@ precision mediump float;
|
||||||
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_941a53() {
|
void textureSampleLevel_941a53() {
|
||||||
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), float(1u));
|
float res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), float(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_941a53() {
|
void textureSampleLevel_941a53() {
|
||||||
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), float(1u));
|
float res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), float(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -5,7 +5,7 @@ SKIP: FAILED
|
||||||
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_a12142() {
|
void textureSampleLevel_a12142() {
|
||||||
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), float(1u));
|
float res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1)), float(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -34,7 +34,7 @@ precision mediump float;
|
||||||
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_a12142() {
|
void textureSampleLevel_a12142() {
|
||||||
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), float(1u));
|
float res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1)), float(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_a12142() {
|
void textureSampleLevel_a12142() {
|
||||||
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), float(1u));
|
float res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1)), float(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -5,7 +5,7 @@ SKIP: FAILED
|
||||||
uniform highp samplerCubeArray arg_0_arg_1;
|
uniform highp samplerCubeArray arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_aab3b9() {
|
void textureSampleLevel_aab3b9() {
|
||||||
vec4 res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1.0f);
|
vec4 res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -34,7 +34,7 @@ precision mediump float;
|
||||||
uniform highp samplerCubeArray arg_0_arg_1;
|
uniform highp samplerCubeArray arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_aab3b9() {
|
void textureSampleLevel_aab3b9() {
|
||||||
vec4 res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1.0f);
|
vec4 res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
uniform highp samplerCubeArray arg_0_arg_1;
|
uniform highp samplerCubeArray arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_aab3b9() {
|
void textureSampleLevel_aab3b9() {
|
||||||
vec4 res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), 1.0f);
|
vec4 res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -5,7 +5,7 @@ SKIP: FAILED
|
||||||
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_ae5e39() {
|
void textureSampleLevel_ae5e39() {
|
||||||
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), float(1));
|
float res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1)), float(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -34,7 +34,7 @@ precision mediump float;
|
||||||
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_ae5e39() {
|
void textureSampleLevel_ae5e39() {
|
||||||
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), float(1));
|
float res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1)), float(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_ae5e39() {
|
void textureSampleLevel_ae5e39() {
|
||||||
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)), float(1));
|
float res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1)), float(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -5,7 +5,7 @@ SKIP: FAILED
|
||||||
uniform highp samplerCubeShadow arg_0_arg_1;
|
uniform highp samplerCubeShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_ae92a2() {
|
void textureSampleLevel_ae92a2() {
|
||||||
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, 0.0f), float(1u));
|
float res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), 0.0f), float(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -34,7 +34,7 @@ precision mediump float;
|
||||||
uniform highp samplerCubeShadow arg_0_arg_1;
|
uniform highp samplerCubeShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_ae92a2() {
|
void textureSampleLevel_ae92a2() {
|
||||||
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, 0.0f), float(1u));
|
float res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), 0.0f), float(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
uniform highp samplerCubeShadow arg_0_arg_1;
|
uniform highp samplerCubeShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_ae92a2() {
|
void textureSampleLevel_ae92a2() {
|
||||||
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, 0.0f), float(1u));
|
float res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), 0.0f), float(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -5,7 +5,7 @@ SKIP: FAILED
|
||||||
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_cdfe0f() {
|
void textureSampleLevel_cdfe0f() {
|
||||||
float res = textureLodOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1u), 0.0f), float(1u), ivec2(0));
|
float res = textureLodOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 0.0f), float(1u), ivec2(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -34,7 +34,7 @@ precision mediump float;
|
||||||
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_cdfe0f() {
|
void textureSampleLevel_cdfe0f() {
|
||||||
float res = textureLodOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1u), 0.0f), float(1u), ivec2(0));
|
float res = textureLodOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 0.0f), float(1u), ivec2(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_cdfe0f() {
|
void textureSampleLevel_cdfe0f() {
|
||||||
float res = textureLodOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1u), 0.0f), float(1u), ivec2(0));
|
float res = textureLodOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 0.0f), float(1u), ivec2(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -5,7 +5,7 @@ SKIP: FAILED
|
||||||
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_e6ce9e() {
|
void textureSampleLevel_e6ce9e() {
|
||||||
float res = textureLodOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1u), 0.0f), float(1), ivec2(0));
|
float res = textureLodOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 0.0f), float(1), ivec2(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -34,7 +34,7 @@ precision mediump float;
|
||||||
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_e6ce9e() {
|
void textureSampleLevel_e6ce9e() {
|
||||||
float res = textureLodOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1u), 0.0f), float(1), ivec2(0));
|
float res = textureLodOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 0.0f), float(1), ivec2(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_e6ce9e() {
|
void textureSampleLevel_e6ce9e() {
|
||||||
float res = textureLodOffset(arg_0_arg_1, vec4(0.0f, 0.0f, float(1u), 0.0f), float(1), ivec2(0));
|
float res = textureLodOffset(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 0.0f), float(1), ivec2(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -5,7 +5,7 @@ SKIP: FAILED
|
||||||
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_ff11bc() {
|
void textureSampleLevel_ff11bc() {
|
||||||
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), float(1));
|
float res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), float(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -34,7 +34,7 @@ precision mediump float;
|
||||||
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_ff11bc() {
|
void textureSampleLevel_ff11bc() {
|
||||||
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), float(1));
|
float res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), float(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -57,7 +57,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
||||||
|
|
||||||
void textureSampleLevel_ff11bc() {
|
void textureSampleLevel_ff11bc() {
|
||||||
float res = textureLod(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1u)), float(1));
|
float res = textureLod(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), float(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rg32f) uniform highp writeonly image2D arg_0;
|
layout(rg32f) uniform highp writeonly image2D arg_0;
|
||||||
void textureStore_064c7f() {
|
void textureStore_064c7f() {
|
||||||
imageStore(arg_0, ivec2(0), vec4(0.0f));
|
imageStore(arg_0, ivec2(1), vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -32,7 +32,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rg32f) uniform highp writeonly image2D arg_0;
|
layout(rg32f) uniform highp writeonly image2D arg_0;
|
||||||
void textureStore_064c7f() {
|
void textureStore_064c7f() {
|
||||||
imageStore(arg_0, ivec2(0), vec4(0.0f));
|
imageStore(arg_0, ivec2(1), vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rg32f) uniform highp writeonly image2D arg_0;
|
layout(rg32f) uniform highp writeonly image2D arg_0;
|
||||||
void textureStore_064c7f() {
|
void textureStore_064c7f() {
|
||||||
imageStore(arg_0, ivec2(0), vec4(0.0f));
|
imageStore(arg_0, ivec2(1), vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(r32ui) uniform highp writeonly uimage1D arg_0;
|
layout(r32ui) uniform highp writeonly uimage1D arg_0;
|
||||||
void textureStore_102722() {
|
void textureStore_102722() {
|
||||||
imageStore(arg_0, 1, uvec4(0u));
|
imageStore(arg_0, 1, uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -33,7 +33,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(r32ui) uniform highp writeonly uimage1D arg_0;
|
layout(r32ui) uniform highp writeonly uimage1D arg_0;
|
||||||
void textureStore_102722() {
|
void textureStore_102722() {
|
||||||
imageStore(arg_0, 1, uvec4(0u));
|
imageStore(arg_0, 1, uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(r32ui) uniform highp writeonly uimage1D arg_0;
|
layout(r32ui) uniform highp writeonly uimage1D arg_0;
|
||||||
void textureStore_102722() {
|
void textureStore_102722() {
|
||||||
imageStore(arg_0, 1, uvec4(0u));
|
imageStore(arg_0, 1, uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rgba32i) uniform highp writeonly iimage1D arg_0;
|
layout(rgba32i) uniform highp writeonly iimage1D arg_0;
|
||||||
void textureStore_1dc954() {
|
void textureStore_1dc954() {
|
||||||
imageStore(arg_0, int(1u), ivec4(0));
|
imageStore(arg_0, int(1u), ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -33,7 +33,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rgba32i) uniform highp writeonly iimage1D arg_0;
|
layout(rgba32i) uniform highp writeonly iimage1D arg_0;
|
||||||
void textureStore_1dc954() {
|
void textureStore_1dc954() {
|
||||||
imageStore(arg_0, int(1u), ivec4(0));
|
imageStore(arg_0, int(1u), ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rgba32i) uniform highp writeonly iimage1D arg_0;
|
layout(rgba32i) uniform highp writeonly iimage1D arg_0;
|
||||||
void textureStore_1dc954() {
|
void textureStore_1dc954() {
|
||||||
imageStore(arg_0, int(1u), ivec4(0));
|
imageStore(arg_0, int(1u), ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rg32i) uniform highp writeonly iimage3D arg_0;
|
layout(rg32i) uniform highp writeonly iimage3D arg_0;
|
||||||
void textureStore_2796b4() {
|
void textureStore_2796b4() {
|
||||||
imageStore(arg_0, ivec3(0), ivec4(0));
|
imageStore(arg_0, ivec3(1), ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -32,7 +32,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rg32i) uniform highp writeonly iimage3D arg_0;
|
layout(rg32i) uniform highp writeonly iimage3D arg_0;
|
||||||
void textureStore_2796b4() {
|
void textureStore_2796b4() {
|
||||||
imageStore(arg_0, ivec3(0), ivec4(0));
|
imageStore(arg_0, ivec3(1), ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rg32i) uniform highp writeonly iimage3D arg_0;
|
layout(rg32i) uniform highp writeonly iimage3D arg_0;
|
||||||
void textureStore_2796b4() {
|
void textureStore_2796b4() {
|
||||||
imageStore(arg_0, ivec3(0), ivec4(0));
|
imageStore(arg_0, ivec3(1), ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rgba32f) uniform highp writeonly image1D arg_0;
|
layout(rgba32f) uniform highp writeonly image1D arg_0;
|
||||||
void textureStore_285218() {
|
void textureStore_285218() {
|
||||||
imageStore(arg_0, int(1u), vec4(0.0f));
|
imageStore(arg_0, int(1u), vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -33,7 +33,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rgba32f) uniform highp writeonly image1D arg_0;
|
layout(rgba32f) uniform highp writeonly image1D arg_0;
|
||||||
void textureStore_285218() {
|
void textureStore_285218() {
|
||||||
imageStore(arg_0, int(1u), vec4(0.0f));
|
imageStore(arg_0, int(1u), vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rgba32f) uniform highp writeonly image1D arg_0;
|
layout(rgba32f) uniform highp writeonly image1D arg_0;
|
||||||
void textureStore_285218() {
|
void textureStore_285218() {
|
||||||
imageStore(arg_0, int(1u), vec4(0.0f));
|
imageStore(arg_0, int(1u), vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(r32f) uniform highp writeonly image1D arg_0;
|
layout(r32f) uniform highp writeonly image1D arg_0;
|
||||||
void textureStore_2ac6c7() {
|
void textureStore_2ac6c7() {
|
||||||
imageStore(arg_0, 1, vec4(0.0f));
|
imageStore(arg_0, 1, vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -33,7 +33,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(r32f) uniform highp writeonly image1D arg_0;
|
layout(r32f) uniform highp writeonly image1D arg_0;
|
||||||
void textureStore_2ac6c7() {
|
void textureStore_2ac6c7() {
|
||||||
imageStore(arg_0, 1, vec4(0.0f));
|
imageStore(arg_0, 1, vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(r32f) uniform highp writeonly image1D arg_0;
|
layout(r32f) uniform highp writeonly image1D arg_0;
|
||||||
void textureStore_2ac6c7() {
|
void textureStore_2ac6c7() {
|
||||||
imageStore(arg_0, 1, vec4(0.0f));
|
imageStore(arg_0, 1, vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rg32f) uniform highp writeonly image2DArray arg_0;
|
layout(rg32f) uniform highp writeonly image2DArray arg_0;
|
||||||
void textureStore_2d2835() {
|
void textureStore_2d2835() {
|
||||||
imageStore(arg_0, ivec3(uvec3(0u, 0u, 1u)), vec4(0.0f));
|
imageStore(arg_0, ivec3(uvec3(uvec2(1u), 1u)), vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -32,7 +32,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rg32f) uniform highp writeonly image2DArray arg_0;
|
layout(rg32f) uniform highp writeonly image2DArray arg_0;
|
||||||
void textureStore_2d2835() {
|
void textureStore_2d2835() {
|
||||||
imageStore(arg_0, ivec3(uvec3(0u, 0u, 1u)), vec4(0.0f));
|
imageStore(arg_0, ivec3(uvec3(uvec2(1u), 1u)), vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rg32f) uniform highp writeonly image2DArray arg_0;
|
layout(rg32f) uniform highp writeonly image2DArray arg_0;
|
||||||
void textureStore_2d2835() {
|
void textureStore_2d2835() {
|
||||||
imageStore(arg_0, ivec3(uvec3(0u, 0u, 1u)), vec4(0.0f));
|
imageStore(arg_0, ivec3(uvec3(uvec2(1u), 1u)), vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rgba16ui) uniform highp writeonly uimage1D arg_0;
|
layout(rgba16ui) uniform highp writeonly uimage1D arg_0;
|
||||||
void textureStore_2eb2a4() {
|
void textureStore_2eb2a4() {
|
||||||
imageStore(arg_0, 1, uvec4(0u));
|
imageStore(arg_0, 1, uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -33,7 +33,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rgba16ui) uniform highp writeonly uimage1D arg_0;
|
layout(rgba16ui) uniform highp writeonly uimage1D arg_0;
|
||||||
void textureStore_2eb2a4() {
|
void textureStore_2eb2a4() {
|
||||||
imageStore(arg_0, 1, uvec4(0u));
|
imageStore(arg_0, 1, uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rgba16ui) uniform highp writeonly uimage1D arg_0;
|
layout(rgba16ui) uniform highp writeonly uimage1D arg_0;
|
||||||
void textureStore_2eb2a4() {
|
void textureStore_2eb2a4() {
|
||||||
imageStore(arg_0, 1, uvec4(0u));
|
imageStore(arg_0, 1, uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rgba8_snorm) uniform highp writeonly image1D arg_0;
|
layout(rgba8_snorm) uniform highp writeonly image1D arg_0;
|
||||||
void textureStore_2ed2a3() {
|
void textureStore_2ed2a3() {
|
||||||
imageStore(arg_0, 1, vec4(0.0f));
|
imageStore(arg_0, 1, vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -33,7 +33,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rgba8_snorm) uniform highp writeonly image1D arg_0;
|
layout(rgba8_snorm) uniform highp writeonly image1D arg_0;
|
||||||
void textureStore_2ed2a3() {
|
void textureStore_2ed2a3() {
|
||||||
imageStore(arg_0, 1, vec4(0.0f));
|
imageStore(arg_0, 1, vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rgba8_snorm) uniform highp writeonly image1D arg_0;
|
layout(rgba8_snorm) uniform highp writeonly image1D arg_0;
|
||||||
void textureStore_2ed2a3() {
|
void textureStore_2ed2a3() {
|
||||||
imageStore(arg_0, 1, vec4(0.0f));
|
imageStore(arg_0, 1, vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rg32i) uniform highp writeonly iimage2D arg_0;
|
layout(rg32i) uniform highp writeonly iimage2D arg_0;
|
||||||
void textureStore_31745b() {
|
void textureStore_31745b() {
|
||||||
imageStore(arg_0, ivec2(0), ivec4(0));
|
imageStore(arg_0, ivec2(1), ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -32,7 +32,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rg32i) uniform highp writeonly iimage2D arg_0;
|
layout(rg32i) uniform highp writeonly iimage2D arg_0;
|
||||||
void textureStore_31745b() {
|
void textureStore_31745b() {
|
||||||
imageStore(arg_0, ivec2(0), ivec4(0));
|
imageStore(arg_0, ivec2(1), ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rg32i) uniform highp writeonly iimage2D arg_0;
|
layout(rg32i) uniform highp writeonly iimage2D arg_0;
|
||||||
void textureStore_31745b() {
|
void textureStore_31745b() {
|
||||||
imageStore(arg_0, ivec2(0), ivec4(0));
|
imageStore(arg_0, ivec2(1), ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rgba8ui) uniform highp writeonly uimage1D arg_0;
|
layout(rgba8ui) uniform highp writeonly uimage1D arg_0;
|
||||||
void textureStore_3bec15() {
|
void textureStore_3bec15() {
|
||||||
imageStore(arg_0, 1, uvec4(0u));
|
imageStore(arg_0, 1, uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -33,7 +33,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rgba8ui) uniform highp writeonly uimage1D arg_0;
|
layout(rgba8ui) uniform highp writeonly uimage1D arg_0;
|
||||||
void textureStore_3bec15() {
|
void textureStore_3bec15() {
|
||||||
imageStore(arg_0, 1, uvec4(0u));
|
imageStore(arg_0, 1, uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rgba8ui) uniform highp writeonly uimage1D arg_0;
|
layout(rgba8ui) uniform highp writeonly uimage1D arg_0;
|
||||||
void textureStore_3bec15() {
|
void textureStore_3bec15() {
|
||||||
imageStore(arg_0, 1, uvec4(0u));
|
imageStore(arg_0, 1, uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rgba8ui) uniform highp writeonly uimage1D arg_0;
|
layout(rgba8ui) uniform highp writeonly uimage1D arg_0;
|
||||||
void textureStore_3c1937() {
|
void textureStore_3c1937() {
|
||||||
imageStore(arg_0, int(1u), uvec4(0u));
|
imageStore(arg_0, int(1u), uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -33,7 +33,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rgba8ui) uniform highp writeonly uimage1D arg_0;
|
layout(rgba8ui) uniform highp writeonly uimage1D arg_0;
|
||||||
void textureStore_3c1937() {
|
void textureStore_3c1937() {
|
||||||
imageStore(arg_0, int(1u), uvec4(0u));
|
imageStore(arg_0, int(1u), uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rgba8ui) uniform highp writeonly uimage1D arg_0;
|
layout(rgba8ui) uniform highp writeonly uimage1D arg_0;
|
||||||
void textureStore_3c1937() {
|
void textureStore_3c1937() {
|
||||||
imageStore(arg_0, int(1u), uvec4(0u));
|
imageStore(arg_0, int(1u), uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rg32i) uniform highp writeonly iimage1D arg_0;
|
layout(rg32i) uniform highp writeonly iimage1D arg_0;
|
||||||
void textureStore_3d6f01() {
|
void textureStore_3d6f01() {
|
||||||
imageStore(arg_0, int(1u), ivec4(0));
|
imageStore(arg_0, int(1u), ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -32,7 +32,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rg32i) uniform highp writeonly iimage1D arg_0;
|
layout(rg32i) uniform highp writeonly iimage1D arg_0;
|
||||||
void textureStore_3d6f01() {
|
void textureStore_3d6f01() {
|
||||||
imageStore(arg_0, int(1u), ivec4(0));
|
imageStore(arg_0, int(1u), ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rg32i) uniform highp writeonly iimage1D arg_0;
|
layout(rg32i) uniform highp writeonly iimage1D arg_0;
|
||||||
void textureStore_3d6f01() {
|
void textureStore_3d6f01() {
|
||||||
imageStore(arg_0, int(1u), ivec4(0));
|
imageStore(arg_0, int(1u), ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rg32i) uniform highp writeonly iimage2DArray arg_0;
|
layout(rg32i) uniform highp writeonly iimage2DArray arg_0;
|
||||||
void textureStore_4c454f() {
|
void textureStore_4c454f() {
|
||||||
imageStore(arg_0, ivec3(uvec3(0u, 0u, 1u)), ivec4(0));
|
imageStore(arg_0, ivec3(uvec3(uvec2(1u), 1u)), ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -32,7 +32,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rg32i) uniform highp writeonly iimage2DArray arg_0;
|
layout(rg32i) uniform highp writeonly iimage2DArray arg_0;
|
||||||
void textureStore_4c454f() {
|
void textureStore_4c454f() {
|
||||||
imageStore(arg_0, ivec3(uvec3(0u, 0u, 1u)), ivec4(0));
|
imageStore(arg_0, ivec3(uvec3(uvec2(1u), 1u)), ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rg32i) uniform highp writeonly iimage2DArray arg_0;
|
layout(rg32i) uniform highp writeonly iimage2DArray arg_0;
|
||||||
void textureStore_4c454f() {
|
void textureStore_4c454f() {
|
||||||
imageStore(arg_0, ivec3(uvec3(0u, 0u, 1u)), ivec4(0));
|
imageStore(arg_0, ivec3(uvec3(uvec2(1u), 1u)), ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0;
|
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0;
|
||||||
void textureStore_4d359d() {
|
void textureStore_4d359d() {
|
||||||
imageStore(arg_0, ivec3(uvec3(0u, 0u, uint(1))), uvec4(0u));
|
imageStore(arg_0, ivec3(uvec3(uvec2(1u), uint(1))), uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -32,7 +32,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0;
|
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0;
|
||||||
void textureStore_4d359d() {
|
void textureStore_4d359d() {
|
||||||
imageStore(arg_0, ivec3(uvec3(0u, 0u, uint(1))), uvec4(0u));
|
imageStore(arg_0, ivec3(uvec3(uvec2(1u), uint(1))), uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0;
|
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0;
|
||||||
void textureStore_4d359d() {
|
void textureStore_4d359d() {
|
||||||
imageStore(arg_0, ivec3(uvec3(0u, 0u, uint(1))), uvec4(0u));
|
imageStore(arg_0, ivec3(uvec3(uvec2(1u), uint(1))), uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rg32ui) uniform highp writeonly uimage2D arg_0;
|
layout(rg32ui) uniform highp writeonly uimage2D arg_0;
|
||||||
void textureStore_506a71() {
|
void textureStore_506a71() {
|
||||||
imageStore(arg_0, ivec2(uvec2(0u)), uvec4(0u));
|
imageStore(arg_0, ivec2(uvec2(1u)), uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -32,7 +32,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rg32ui) uniform highp writeonly uimage2D arg_0;
|
layout(rg32ui) uniform highp writeonly uimage2D arg_0;
|
||||||
void textureStore_506a71() {
|
void textureStore_506a71() {
|
||||||
imageStore(arg_0, ivec2(uvec2(0u)), uvec4(0u));
|
imageStore(arg_0, ivec2(uvec2(1u)), uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rg32ui) uniform highp writeonly uimage2D arg_0;
|
layout(rg32ui) uniform highp writeonly uimage2D arg_0;
|
||||||
void textureStore_506a71() {
|
void textureStore_506a71() {
|
||||||
imageStore(arg_0, ivec2(uvec2(0u)), uvec4(0u));
|
imageStore(arg_0, ivec2(uvec2(1u)), uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rgba16i) uniform highp writeonly iimage1D arg_0;
|
layout(rgba16i) uniform highp writeonly iimage1D arg_0;
|
||||||
void textureStore_5a2f8f() {
|
void textureStore_5a2f8f() {
|
||||||
imageStore(arg_0, 1, ivec4(0));
|
imageStore(arg_0, 1, ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -33,7 +33,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rgba16i) uniform highp writeonly iimage1D arg_0;
|
layout(rgba16i) uniform highp writeonly iimage1D arg_0;
|
||||||
void textureStore_5a2f8f() {
|
void textureStore_5a2f8f() {
|
||||||
imageStore(arg_0, 1, ivec4(0));
|
imageStore(arg_0, 1, ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rgba16i) uniform highp writeonly iimage1D arg_0;
|
layout(rgba16i) uniform highp writeonly iimage1D arg_0;
|
||||||
void textureStore_5a2f8f() {
|
void textureStore_5a2f8f() {
|
||||||
imageStore(arg_0, 1, ivec4(0));
|
imageStore(arg_0, 1, ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0;
|
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0;
|
||||||
void textureStore_5bc4f3() {
|
void textureStore_5bc4f3() {
|
||||||
imageStore(arg_0, ivec3(uvec3(0u, 0u, 1u)), uvec4(0u));
|
imageStore(arg_0, ivec3(uvec3(uvec2(1u), 1u)), uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -32,7 +32,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0;
|
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0;
|
||||||
void textureStore_5bc4f3() {
|
void textureStore_5bc4f3() {
|
||||||
imageStore(arg_0, ivec3(uvec3(0u, 0u, 1u)), uvec4(0u));
|
imageStore(arg_0, ivec3(uvec3(uvec2(1u), 1u)), uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0;
|
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0;
|
||||||
void textureStore_5bc4f3() {
|
void textureStore_5bc4f3() {
|
||||||
imageStore(arg_0, ivec3(uvec3(0u, 0u, 1u)), uvec4(0u));
|
imageStore(arg_0, ivec3(uvec3(uvec2(1u), 1u)), uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rg32f) uniform highp writeonly image1D arg_0;
|
layout(rg32f) uniform highp writeonly image1D arg_0;
|
||||||
void textureStore_602b5a() {
|
void textureStore_602b5a() {
|
||||||
imageStore(arg_0, int(1u), vec4(0.0f));
|
imageStore(arg_0, int(1u), vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -32,7 +32,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rg32f) uniform highp writeonly image1D arg_0;
|
layout(rg32f) uniform highp writeonly image1D arg_0;
|
||||||
void textureStore_602b5a() {
|
void textureStore_602b5a() {
|
||||||
imageStore(arg_0, int(1u), vec4(0.0f));
|
imageStore(arg_0, int(1u), vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rg32f) uniform highp writeonly image1D arg_0;
|
layout(rg32f) uniform highp writeonly image1D arg_0;
|
||||||
void textureStore_602b5a() {
|
void textureStore_602b5a() {
|
||||||
imageStore(arg_0, int(1u), vec4(0.0f));
|
imageStore(arg_0, int(1u), vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rg32f) uniform highp writeonly image2DArray arg_0;
|
layout(rg32f) uniform highp writeonly image2DArray arg_0;
|
||||||
void textureStore_658a74() {
|
void textureStore_658a74() {
|
||||||
imageStore(arg_0, ivec3(0, 0, int(1u)), vec4(0.0f));
|
imageStore(arg_0, ivec3(ivec2(1), int(1u)), vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -32,7 +32,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rg32f) uniform highp writeonly image2DArray arg_0;
|
layout(rg32f) uniform highp writeonly image2DArray arg_0;
|
||||||
void textureStore_658a74() {
|
void textureStore_658a74() {
|
||||||
imageStore(arg_0, ivec3(0, 0, int(1u)), vec4(0.0f));
|
imageStore(arg_0, ivec3(ivec2(1), int(1u)), vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rg32f) uniform highp writeonly image2DArray arg_0;
|
layout(rg32f) uniform highp writeonly image2DArray arg_0;
|
||||||
void textureStore_658a74() {
|
void textureStore_658a74() {
|
||||||
imageStore(arg_0, ivec3(0, 0, int(1u)), vec4(0.0f));
|
imageStore(arg_0, ivec3(ivec2(1), int(1u)), vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rg32ui) uniform highp writeonly uimage2D arg_0;
|
layout(rg32ui) uniform highp writeonly uimage2D arg_0;
|
||||||
void textureStore_682fd6() {
|
void textureStore_682fd6() {
|
||||||
imageStore(arg_0, ivec2(0), uvec4(0u));
|
imageStore(arg_0, ivec2(1), uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -32,7 +32,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rg32ui) uniform highp writeonly uimage2D arg_0;
|
layout(rg32ui) uniform highp writeonly uimage2D arg_0;
|
||||||
void textureStore_682fd6() {
|
void textureStore_682fd6() {
|
||||||
imageStore(arg_0, ivec2(0), uvec4(0u));
|
imageStore(arg_0, ivec2(1), uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rg32ui) uniform highp writeonly uimage2D arg_0;
|
layout(rg32ui) uniform highp writeonly uimage2D arg_0;
|
||||||
void textureStore_682fd6() {
|
void textureStore_682fd6() {
|
||||||
imageStore(arg_0, ivec2(0), uvec4(0u));
|
imageStore(arg_0, ivec2(1), uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rgba32f) uniform highp writeonly image1D arg_0;
|
layout(rgba32f) uniform highp writeonly image1D arg_0;
|
||||||
void textureStore_6b75c3() {
|
void textureStore_6b75c3() {
|
||||||
imageStore(arg_0, 1, vec4(0.0f));
|
imageStore(arg_0, 1, vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -33,7 +33,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rgba32f) uniform highp writeonly image1D arg_0;
|
layout(rgba32f) uniform highp writeonly image1D arg_0;
|
||||||
void textureStore_6b75c3() {
|
void textureStore_6b75c3() {
|
||||||
imageStore(arg_0, 1, vec4(0.0f));
|
imageStore(arg_0, 1, vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rgba32f) uniform highp writeonly image1D arg_0;
|
layout(rgba32f) uniform highp writeonly image1D arg_0;
|
||||||
void textureStore_6b75c3() {
|
void textureStore_6b75c3() {
|
||||||
imageStore(arg_0, 1, vec4(0.0f));
|
imageStore(arg_0, 1, vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(r32i) uniform highp writeonly iimage1D arg_0;
|
layout(r32i) uniform highp writeonly iimage1D arg_0;
|
||||||
void textureStore_6b80d2() {
|
void textureStore_6b80d2() {
|
||||||
imageStore(arg_0, 1, ivec4(0));
|
imageStore(arg_0, 1, ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -33,7 +33,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(r32i) uniform highp writeonly iimage1D arg_0;
|
layout(r32i) uniform highp writeonly iimage1D arg_0;
|
||||||
void textureStore_6b80d2() {
|
void textureStore_6b80d2() {
|
||||||
imageStore(arg_0, 1, ivec4(0));
|
imageStore(arg_0, 1, ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(r32i) uniform highp writeonly iimage1D arg_0;
|
layout(r32i) uniform highp writeonly iimage1D arg_0;
|
||||||
void textureStore_6b80d2() {
|
void textureStore_6b80d2() {
|
||||||
imageStore(arg_0, 1, ivec4(0));
|
imageStore(arg_0, 1, ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rg32f) uniform highp writeonly image2D arg_0;
|
layout(rg32f) uniform highp writeonly image2D arg_0;
|
||||||
void textureStore_726472() {
|
void textureStore_726472() {
|
||||||
imageStore(arg_0, ivec2(uvec2(0u)), vec4(0.0f));
|
imageStore(arg_0, ivec2(uvec2(1u)), vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -32,7 +32,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rg32f) uniform highp writeonly image2D arg_0;
|
layout(rg32f) uniform highp writeonly image2D arg_0;
|
||||||
void textureStore_726472() {
|
void textureStore_726472() {
|
||||||
imageStore(arg_0, ivec2(uvec2(0u)), vec4(0.0f));
|
imageStore(arg_0, ivec2(uvec2(1u)), vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rg32f) uniform highp writeonly image2D arg_0;
|
layout(rg32f) uniform highp writeonly image2D arg_0;
|
||||||
void textureStore_726472() {
|
void textureStore_726472() {
|
||||||
imageStore(arg_0, ivec2(uvec2(0u)), vec4(0.0f));
|
imageStore(arg_0, ivec2(uvec2(1u)), vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rg32i) uniform highp writeonly iimage2DArray arg_0;
|
layout(rg32i) uniform highp writeonly iimage2DArray arg_0;
|
||||||
void textureStore_72fa64() {
|
void textureStore_72fa64() {
|
||||||
imageStore(arg_0, ivec3(uvec3(0u, 0u, uint(1))), ivec4(0));
|
imageStore(arg_0, ivec3(uvec3(uvec2(1u), uint(1))), ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -32,7 +32,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rg32i) uniform highp writeonly iimage2DArray arg_0;
|
layout(rg32i) uniform highp writeonly iimage2DArray arg_0;
|
||||||
void textureStore_72fa64() {
|
void textureStore_72fa64() {
|
||||||
imageStore(arg_0, ivec3(uvec3(0u, 0u, uint(1))), ivec4(0));
|
imageStore(arg_0, ivec3(uvec3(uvec2(1u), uint(1))), ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rg32i) uniform highp writeonly iimage2DArray arg_0;
|
layout(rg32i) uniform highp writeonly iimage2DArray arg_0;
|
||||||
void textureStore_72fa64() {
|
void textureStore_72fa64() {
|
||||||
imageStore(arg_0, ivec3(uvec3(0u, 0u, uint(1))), ivec4(0));
|
imageStore(arg_0, ivec3(uvec3(uvec2(1u), uint(1))), ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rg32i) uniform highp writeonly iimage2DArray arg_0;
|
layout(rg32i) uniform highp writeonly iimage2DArray arg_0;
|
||||||
void textureStore_7bb211() {
|
void textureStore_7bb211() {
|
||||||
imageStore(arg_0, ivec3(0, 0, int(1u)), ivec4(0));
|
imageStore(arg_0, ivec3(ivec2(1), int(1u)), ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -32,7 +32,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rg32i) uniform highp writeonly iimage2DArray arg_0;
|
layout(rg32i) uniform highp writeonly iimage2DArray arg_0;
|
||||||
void textureStore_7bb211() {
|
void textureStore_7bb211() {
|
||||||
imageStore(arg_0, ivec3(0, 0, int(1u)), ivec4(0));
|
imageStore(arg_0, ivec3(ivec2(1), int(1u)), ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rg32i) uniform highp writeonly iimage2DArray arg_0;
|
layout(rg32i) uniform highp writeonly iimage2DArray arg_0;
|
||||||
void textureStore_7bb211() {
|
void textureStore_7bb211() {
|
||||||
imageStore(arg_0, ivec3(0, 0, int(1u)), ivec4(0));
|
imageStore(arg_0, ivec3(ivec2(1), int(1u)), ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rgba8) uniform highp writeonly image1D arg_0;
|
layout(rgba8) uniform highp writeonly image1D arg_0;
|
||||||
void textureStore_7f7fae() {
|
void textureStore_7f7fae() {
|
||||||
imageStore(arg_0, 1, vec4(0.0f));
|
imageStore(arg_0, 1, vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -33,7 +33,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rgba8) uniform highp writeonly image1D arg_0;
|
layout(rgba8) uniform highp writeonly image1D arg_0;
|
||||||
void textureStore_7f7fae() {
|
void textureStore_7f7fae() {
|
||||||
imageStore(arg_0, 1, vec4(0.0f));
|
imageStore(arg_0, 1, vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rgba8) uniform highp writeonly image1D arg_0;
|
layout(rgba8) uniform highp writeonly image1D arg_0;
|
||||||
void textureStore_7f7fae() {
|
void textureStore_7f7fae() {
|
||||||
imageStore(arg_0, 1, vec4(0.0f));
|
imageStore(arg_0, 1, vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rg32ui) uniform highp writeonly uimage1D arg_0;
|
layout(rg32ui) uniform highp writeonly uimage1D arg_0;
|
||||||
void textureStore_83bcc1() {
|
void textureStore_83bcc1() {
|
||||||
imageStore(arg_0, 1, uvec4(0u));
|
imageStore(arg_0, 1, uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -32,7 +32,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rg32ui) uniform highp writeonly uimage1D arg_0;
|
layout(rg32ui) uniform highp writeonly uimage1D arg_0;
|
||||||
void textureStore_83bcc1() {
|
void textureStore_83bcc1() {
|
||||||
imageStore(arg_0, 1, uvec4(0u));
|
imageStore(arg_0, 1, uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rg32ui) uniform highp writeonly uimage1D arg_0;
|
layout(rg32ui) uniform highp writeonly uimage1D arg_0;
|
||||||
void textureStore_83bcc1() {
|
void textureStore_83bcc1() {
|
||||||
imageStore(arg_0, 1, uvec4(0u));
|
imageStore(arg_0, 1, uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rg32f) uniform highp writeonly image1D arg_0;
|
layout(rg32f) uniform highp writeonly image1D arg_0;
|
||||||
void textureStore_872747() {
|
void textureStore_872747() {
|
||||||
imageStore(arg_0, 1, vec4(0.0f));
|
imageStore(arg_0, 1, vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -32,7 +32,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rg32f) uniform highp writeonly image1D arg_0;
|
layout(rg32f) uniform highp writeonly image1D arg_0;
|
||||||
void textureStore_872747() {
|
void textureStore_872747() {
|
||||||
imageStore(arg_0, 1, vec4(0.0f));
|
imageStore(arg_0, 1, vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rg32f) uniform highp writeonly image1D arg_0;
|
layout(rg32f) uniform highp writeonly image1D arg_0;
|
||||||
void textureStore_872747() {
|
void textureStore_872747() {
|
||||||
imageStore(arg_0, 1, vec4(0.0f));
|
imageStore(arg_0, 1, vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rgba16i) uniform highp writeonly iimage1D arg_0;
|
layout(rgba16i) uniform highp writeonly iimage1D arg_0;
|
||||||
void textureStore_8c76e9() {
|
void textureStore_8c76e9() {
|
||||||
imageStore(arg_0, int(1u), ivec4(0));
|
imageStore(arg_0, int(1u), ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -33,7 +33,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rgba16i) uniform highp writeonly iimage1D arg_0;
|
layout(rgba16i) uniform highp writeonly iimage1D arg_0;
|
||||||
void textureStore_8c76e9() {
|
void textureStore_8c76e9() {
|
||||||
imageStore(arg_0, int(1u), ivec4(0));
|
imageStore(arg_0, int(1u), ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rgba16i) uniform highp writeonly iimage1D arg_0;
|
layout(rgba16i) uniform highp writeonly iimage1D arg_0;
|
||||||
void textureStore_8c76e9() {
|
void textureStore_8c76e9() {
|
||||||
imageStore(arg_0, int(1u), ivec4(0));
|
imageStore(arg_0, int(1u), ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rgba8i) uniform highp writeonly iimage1D arg_0;
|
layout(rgba8i) uniform highp writeonly iimage1D arg_0;
|
||||||
void textureStore_958353() {
|
void textureStore_958353() {
|
||||||
imageStore(arg_0, int(1u), ivec4(0));
|
imageStore(arg_0, int(1u), ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -33,7 +33,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rgba8i) uniform highp writeonly iimage1D arg_0;
|
layout(rgba8i) uniform highp writeonly iimage1D arg_0;
|
||||||
void textureStore_958353() {
|
void textureStore_958353() {
|
||||||
imageStore(arg_0, int(1u), ivec4(0));
|
imageStore(arg_0, int(1u), ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rgba8i) uniform highp writeonly iimage1D arg_0;
|
layout(rgba8i) uniform highp writeonly iimage1D arg_0;
|
||||||
void textureStore_958353() {
|
void textureStore_958353() {
|
||||||
imageStore(arg_0, int(1u), ivec4(0));
|
imageStore(arg_0, int(1u), ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rgba8_snorm) uniform highp writeonly image1D arg_0;
|
layout(rgba8_snorm) uniform highp writeonly image1D arg_0;
|
||||||
void textureStore_959d94() {
|
void textureStore_959d94() {
|
||||||
imageStore(arg_0, int(1u), vec4(0.0f));
|
imageStore(arg_0, int(1u), vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -33,7 +33,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rgba8_snorm) uniform highp writeonly image1D arg_0;
|
layout(rgba8_snorm) uniform highp writeonly image1D arg_0;
|
||||||
void textureStore_959d94() {
|
void textureStore_959d94() {
|
||||||
imageStore(arg_0, int(1u), vec4(0.0f));
|
imageStore(arg_0, int(1u), vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rgba8_snorm) uniform highp writeonly image1D arg_0;
|
layout(rgba8_snorm) uniform highp writeonly image1D arg_0;
|
||||||
void textureStore_959d94() {
|
void textureStore_959d94() {
|
||||||
imageStore(arg_0, int(1u), vec4(0.0f));
|
imageStore(arg_0, int(1u), vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rgba32i) uniform highp writeonly iimage1D arg_0;
|
layout(rgba32i) uniform highp writeonly iimage1D arg_0;
|
||||||
void textureStore_969534() {
|
void textureStore_969534() {
|
||||||
imageStore(arg_0, 1, ivec4(0));
|
imageStore(arg_0, 1, ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -33,7 +33,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rgba32i) uniform highp writeonly iimage1D arg_0;
|
layout(rgba32i) uniform highp writeonly iimage1D arg_0;
|
||||||
void textureStore_969534() {
|
void textureStore_969534() {
|
||||||
imageStore(arg_0, 1, ivec4(0));
|
imageStore(arg_0, 1, ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rgba32i) uniform highp writeonly iimage1D arg_0;
|
layout(rgba32i) uniform highp writeonly iimage1D arg_0;
|
||||||
void textureStore_969534() {
|
void textureStore_969534() {
|
||||||
imageStore(arg_0, 1, ivec4(0));
|
imageStore(arg_0, 1, ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rg32i) uniform highp writeonly iimage2D arg_0;
|
layout(rg32i) uniform highp writeonly iimage2D arg_0;
|
||||||
void textureStore_9f5318() {
|
void textureStore_9f5318() {
|
||||||
imageStore(arg_0, ivec2(uvec2(0u)), ivec4(0));
|
imageStore(arg_0, ivec2(uvec2(1u)), ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -32,7 +32,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rg32i) uniform highp writeonly iimage2D arg_0;
|
layout(rg32i) uniform highp writeonly iimage2D arg_0;
|
||||||
void textureStore_9f5318() {
|
void textureStore_9f5318() {
|
||||||
imageStore(arg_0, ivec2(uvec2(0u)), ivec4(0));
|
imageStore(arg_0, ivec2(uvec2(1u)), ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rg32i) uniform highp writeonly iimage2D arg_0;
|
layout(rg32i) uniform highp writeonly iimage2D arg_0;
|
||||||
void textureStore_9f5318() {
|
void textureStore_9f5318() {
|
||||||
imageStore(arg_0, ivec2(uvec2(0u)), ivec4(0));
|
imageStore(arg_0, ivec2(uvec2(1u)), ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rgba16f) uniform highp writeonly image1D arg_0;
|
layout(rgba16f) uniform highp writeonly image1D arg_0;
|
||||||
void textureStore_a4c338() {
|
void textureStore_a4c338() {
|
||||||
imageStore(arg_0, int(1u), vec4(0.0f));
|
imageStore(arg_0, int(1u), vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -33,7 +33,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rgba16f) uniform highp writeonly image1D arg_0;
|
layout(rgba16f) uniform highp writeonly image1D arg_0;
|
||||||
void textureStore_a4c338() {
|
void textureStore_a4c338() {
|
||||||
imageStore(arg_0, int(1u), vec4(0.0f));
|
imageStore(arg_0, int(1u), vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rgba16f) uniform highp writeonly image1D arg_0;
|
layout(rgba16f) uniform highp writeonly image1D arg_0;
|
||||||
void textureStore_a4c338() {
|
void textureStore_a4c338() {
|
||||||
imageStore(arg_0, int(1u), vec4(0.0f));
|
imageStore(arg_0, int(1u), vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(r32ui) uniform highp writeonly uimage1D arg_0;
|
layout(r32ui) uniform highp writeonly uimage1D arg_0;
|
||||||
void textureStore_a6e78f() {
|
void textureStore_a6e78f() {
|
||||||
imageStore(arg_0, int(1u), uvec4(0u));
|
imageStore(arg_0, int(1u), uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -33,7 +33,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(r32ui) uniform highp writeonly uimage1D arg_0;
|
layout(r32ui) uniform highp writeonly uimage1D arg_0;
|
||||||
void textureStore_a6e78f() {
|
void textureStore_a6e78f() {
|
||||||
imageStore(arg_0, int(1u), uvec4(0u));
|
imageStore(arg_0, int(1u), uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(r32ui) uniform highp writeonly uimage1D arg_0;
|
layout(r32ui) uniform highp writeonly uimage1D arg_0;
|
||||||
void textureStore_a6e78f() {
|
void textureStore_a6e78f() {
|
||||||
imageStore(arg_0, int(1u), uvec4(0u));
|
imageStore(arg_0, int(1u), uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rg32ui) uniform highp writeonly uimage3D arg_0;
|
layout(rg32ui) uniform highp writeonly uimage3D arg_0;
|
||||||
void textureStore_ac67aa() {
|
void textureStore_ac67aa() {
|
||||||
imageStore(arg_0, ivec3(0), uvec4(0u));
|
imageStore(arg_0, ivec3(1), uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -32,7 +32,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rg32ui) uniform highp writeonly uimage3D arg_0;
|
layout(rg32ui) uniform highp writeonly uimage3D arg_0;
|
||||||
void textureStore_ac67aa() {
|
void textureStore_ac67aa() {
|
||||||
imageStore(arg_0, ivec3(0), uvec4(0u));
|
imageStore(arg_0, ivec3(1), uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rg32ui) uniform highp writeonly uimage3D arg_0;
|
layout(rg32ui) uniform highp writeonly uimage3D arg_0;
|
||||||
void textureStore_ac67aa() {
|
void textureStore_ac67aa() {
|
||||||
imageStore(arg_0, ivec3(0), uvec4(0u));
|
imageStore(arg_0, ivec3(1), uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rgba16ui) uniform highp writeonly uimage1D arg_0;
|
layout(rgba16ui) uniform highp writeonly uimage1D arg_0;
|
||||||
void textureStore_b70ded() {
|
void textureStore_b70ded() {
|
||||||
imageStore(arg_0, int(1u), uvec4(0u));
|
imageStore(arg_0, int(1u), uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -33,7 +33,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rgba16ui) uniform highp writeonly uimage1D arg_0;
|
layout(rgba16ui) uniform highp writeonly uimage1D arg_0;
|
||||||
void textureStore_b70ded() {
|
void textureStore_b70ded() {
|
||||||
imageStore(arg_0, int(1u), uvec4(0u));
|
imageStore(arg_0, int(1u), uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rgba16ui) uniform highp writeonly uimage1D arg_0;
|
layout(rgba16ui) uniform highp writeonly uimage1D arg_0;
|
||||||
void textureStore_b70ded() {
|
void textureStore_b70ded() {
|
||||||
imageStore(arg_0, int(1u), uvec4(0u));
|
imageStore(arg_0, int(1u), uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rg32ui) uniform highp writeonly uimage1D arg_0;
|
layout(rg32ui) uniform highp writeonly uimage1D arg_0;
|
||||||
void textureStore_b77161() {
|
void textureStore_b77161() {
|
||||||
imageStore(arg_0, int(1u), uvec4(0u));
|
imageStore(arg_0, int(1u), uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -32,7 +32,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rg32ui) uniform highp writeonly uimage1D arg_0;
|
layout(rg32ui) uniform highp writeonly uimage1D arg_0;
|
||||||
void textureStore_b77161() {
|
void textureStore_b77161() {
|
||||||
imageStore(arg_0, int(1u), uvec4(0u));
|
imageStore(arg_0, int(1u), uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rg32ui) uniform highp writeonly uimage1D arg_0;
|
layout(rg32ui) uniform highp writeonly uimage1D arg_0;
|
||||||
void textureStore_b77161() {
|
void textureStore_b77161() {
|
||||||
imageStore(arg_0, int(1u), uvec4(0u));
|
imageStore(arg_0, int(1u), uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rgba8i) uniform highp writeonly iimage1D arg_0;
|
layout(rgba8i) uniform highp writeonly iimage1D arg_0;
|
||||||
void textureStore_bf775c() {
|
void textureStore_bf775c() {
|
||||||
imageStore(arg_0, 1, ivec4(0));
|
imageStore(arg_0, 1, ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -33,7 +33,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rgba8i) uniform highp writeonly iimage1D arg_0;
|
layout(rgba8i) uniform highp writeonly iimage1D arg_0;
|
||||||
void textureStore_bf775c() {
|
void textureStore_bf775c() {
|
||||||
imageStore(arg_0, 1, ivec4(0));
|
imageStore(arg_0, 1, ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rgba8i) uniform highp writeonly iimage1D arg_0;
|
layout(rgba8i) uniform highp writeonly iimage1D arg_0;
|
||||||
void textureStore_bf775c() {
|
void textureStore_bf775c() {
|
||||||
imageStore(arg_0, 1, ivec4(0));
|
imageStore(arg_0, 1, ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(r32f) uniform highp writeonly image1D arg_0;
|
layout(r32f) uniform highp writeonly image1D arg_0;
|
||||||
void textureStore_c1f29e() {
|
void textureStore_c1f29e() {
|
||||||
imageStore(arg_0, int(1u), vec4(0.0f));
|
imageStore(arg_0, int(1u), vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -33,7 +33,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(r32f) uniform highp writeonly image1D arg_0;
|
layout(r32f) uniform highp writeonly image1D arg_0;
|
||||||
void textureStore_c1f29e() {
|
void textureStore_c1f29e() {
|
||||||
imageStore(arg_0, int(1u), vec4(0.0f));
|
imageStore(arg_0, int(1u), vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(r32f) uniform highp writeonly image1D arg_0;
|
layout(r32f) uniform highp writeonly image1D arg_0;
|
||||||
void textureStore_c1f29e() {
|
void textureStore_c1f29e() {
|
||||||
imageStore(arg_0, int(1u), vec4(0.0f));
|
imageStore(arg_0, int(1u), vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rg32f) uniform highp writeonly image2DArray arg_0;
|
layout(rg32f) uniform highp writeonly image2DArray arg_0;
|
||||||
void textureStore_c863be() {
|
void textureStore_c863be() {
|
||||||
imageStore(arg_0, ivec3(0, 0, 1), vec4(0.0f));
|
imageStore(arg_0, ivec3(ivec2(1), 1), vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -32,7 +32,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rg32f) uniform highp writeonly image2DArray arg_0;
|
layout(rg32f) uniform highp writeonly image2DArray arg_0;
|
||||||
void textureStore_c863be() {
|
void textureStore_c863be() {
|
||||||
imageStore(arg_0, ivec3(0, 0, 1), vec4(0.0f));
|
imageStore(arg_0, ivec3(ivec2(1), 1), vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rg32f) uniform highp writeonly image2DArray arg_0;
|
layout(rg32f) uniform highp writeonly image2DArray arg_0;
|
||||||
void textureStore_c863be() {
|
void textureStore_c863be() {
|
||||||
imageStore(arg_0, ivec3(0, 0, 1), vec4(0.0f));
|
imageStore(arg_0, ivec3(ivec2(1), 1), vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rgba32ui) uniform highp writeonly uimage1D arg_0;
|
layout(rgba32ui) uniform highp writeonly uimage1D arg_0;
|
||||||
void textureStore_d26166() {
|
void textureStore_d26166() {
|
||||||
imageStore(arg_0, int(1u), uvec4(0u));
|
imageStore(arg_0, int(1u), uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -33,7 +33,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rgba32ui) uniform highp writeonly uimage1D arg_0;
|
layout(rgba32ui) uniform highp writeonly uimage1D arg_0;
|
||||||
void textureStore_d26166() {
|
void textureStore_d26166() {
|
||||||
imageStore(arg_0, int(1u), uvec4(0u));
|
imageStore(arg_0, int(1u), uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rgba32ui) uniform highp writeonly uimage1D arg_0;
|
layout(rgba32ui) uniform highp writeonly uimage1D arg_0;
|
||||||
void textureStore_d26166() {
|
void textureStore_d26166() {
|
||||||
imageStore(arg_0, int(1u), uvec4(0u));
|
imageStore(arg_0, int(1u), uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rg32i) uniform highp writeonly iimage1D arg_0;
|
layout(rg32i) uniform highp writeonly iimage1D arg_0;
|
||||||
void textureStore_d73b5c() {
|
void textureStore_d73b5c() {
|
||||||
imageStore(arg_0, 1, ivec4(0));
|
imageStore(arg_0, 1, ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -32,7 +32,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rg32i) uniform highp writeonly iimage1D arg_0;
|
layout(rg32i) uniform highp writeonly iimage1D arg_0;
|
||||||
void textureStore_d73b5c() {
|
void textureStore_d73b5c() {
|
||||||
imageStore(arg_0, 1, ivec4(0));
|
imageStore(arg_0, 1, ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rg32i) uniform highp writeonly iimage1D arg_0;
|
layout(rg32i) uniform highp writeonly iimage1D arg_0;
|
||||||
void textureStore_d73b5c() {
|
void textureStore_d73b5c() {
|
||||||
imageStore(arg_0, 1, ivec4(0));
|
imageStore(arg_0, 1, ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rg32i) uniform highp writeonly iimage3D arg_0;
|
layout(rg32i) uniform highp writeonly iimage3D arg_0;
|
||||||
void textureStore_d82b0a() {
|
void textureStore_d82b0a() {
|
||||||
imageStore(arg_0, ivec3(uvec3(0u)), ivec4(0));
|
imageStore(arg_0, ivec3(uvec3(1u)), ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -32,7 +32,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rg32i) uniform highp writeonly iimage3D arg_0;
|
layout(rg32i) uniform highp writeonly iimage3D arg_0;
|
||||||
void textureStore_d82b0a() {
|
void textureStore_d82b0a() {
|
||||||
imageStore(arg_0, ivec3(uvec3(0u)), ivec4(0));
|
imageStore(arg_0, ivec3(uvec3(1u)), ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rg32i) uniform highp writeonly iimage3D arg_0;
|
layout(rg32i) uniform highp writeonly iimage3D arg_0;
|
||||||
void textureStore_d82b0a() {
|
void textureStore_d82b0a() {
|
||||||
imageStore(arg_0, ivec3(uvec3(0u)), ivec4(0));
|
imageStore(arg_0, ivec3(uvec3(1u)), ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0;
|
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0;
|
||||||
void textureStore_dde364() {
|
void textureStore_dde364() {
|
||||||
imageStore(arg_0, ivec3(0, 0, 1), uvec4(0u));
|
imageStore(arg_0, ivec3(ivec2(1), 1), uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -32,7 +32,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0;
|
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0;
|
||||||
void textureStore_dde364() {
|
void textureStore_dde364() {
|
||||||
imageStore(arg_0, ivec3(0, 0, 1), uvec4(0u));
|
imageStore(arg_0, ivec3(ivec2(1), 1), uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0;
|
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0;
|
||||||
void textureStore_dde364() {
|
void textureStore_dde364() {
|
||||||
imageStore(arg_0, ivec3(0, 0, 1), uvec4(0u));
|
imageStore(arg_0, ivec3(ivec2(1), 1), uvec4(1u));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(r32i) uniform highp writeonly iimage1D arg_0;
|
layout(r32i) uniform highp writeonly iimage1D arg_0;
|
||||||
void textureStore_de4b94() {
|
void textureStore_de4b94() {
|
||||||
imageStore(arg_0, int(1u), ivec4(0));
|
imageStore(arg_0, int(1u), ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -33,7 +33,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(r32i) uniform highp writeonly iimage1D arg_0;
|
layout(r32i) uniform highp writeonly iimage1D arg_0;
|
||||||
void textureStore_de4b94() {
|
void textureStore_de4b94() {
|
||||||
imageStore(arg_0, int(1u), ivec4(0));
|
imageStore(arg_0, int(1u), ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -56,7 +56,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(r32i) uniform highp writeonly iimage1D arg_0;
|
layout(r32i) uniform highp writeonly iimage1D arg_0;
|
||||||
void textureStore_de4b94() {
|
void textureStore_de4b94() {
|
||||||
imageStore(arg_0, int(1u), ivec4(0));
|
imageStore(arg_0, int(1u), ivec4(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
||||||
|
|
||||||
layout(rg32f) uniform highp writeonly image2DArray arg_0;
|
layout(rg32f) uniform highp writeonly image2DArray arg_0;
|
||||||
void textureStore_dfa9a1() {
|
void textureStore_dfa9a1() {
|
||||||
imageStore(arg_0, ivec3(uvec3(0u, 0u, uint(1))), vec4(0.0f));
|
imageStore(arg_0, ivec3(uvec3(uvec2(1u), uint(1))), vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 vertex_main() {
|
vec4 vertex_main() {
|
||||||
|
@ -32,7 +32,7 @@ precision mediump float;
|
||||||
|
|
||||||
layout(rg32f) uniform highp writeonly image2DArray arg_0;
|
layout(rg32f) uniform highp writeonly image2DArray arg_0;
|
||||||
void textureStore_dfa9a1() {
|
void textureStore_dfa9a1() {
|
||||||
imageStore(arg_0, ivec3(uvec3(0u, 0u, uint(1))), vec4(0.0f));
|
imageStore(arg_0, ivec3(uvec3(uvec2(1u), uint(1))), vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment_main() {
|
void fragment_main() {
|
||||||
|
@ -54,7 +54,7 @@ ERROR: 2 compilation errors. No code generated.
|
||||||
|
|
||||||
layout(rg32f) uniform highp writeonly image2DArray arg_0;
|
layout(rg32f) uniform highp writeonly image2DArray arg_0;
|
||||||
void textureStore_dfa9a1() {
|
void textureStore_dfa9a1() {
|
||||||
imageStore(arg_0, ivec3(uvec3(0u, 0u, uint(1))), vec4(0.0f));
|
imageStore(arg_0, ivec3(uvec3(uvec2(1u), uint(1))), vec4(1.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
void compute_main() {
|
void compute_main() {
|
||||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue