Update compute shaders tests to include workgroup_size

Change-Id: I97ef98c1cfc1a06c5072d1a52233100ad3d37c09
Bug: tint:884
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56142
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Sarah
2021-06-29 00:10:01 +00:00
committed by Dawn LUCI CQ
parent 1c7c088b91
commit 98ab91b474
2 changed files with 3 additions and 2 deletions

View File

@@ -171,7 +171,7 @@ void initSim() {
[[binding(2), group(0)]] var<storage, read_write> particlesB : Particles;
// https://github.com/austinEng/Project6-Vulkan-Flocking/blob/master/data/shaders/computeparticles/particle.comp
[[stage(compute)]]
[[stage(compute), workgroup_size(1)]]
fn main([[builtin(global_invocation_id)]] GlobalInvocationID : vec3<u32>) {
var index : u32 = GlobalInvocationID.x;
if (index >= params.particleCount) {