Update compute shaders tests to include workgroup_size
Change-Id: I97ef98c1cfc1a06c5072d1a52233100ad3d37c09 Bug: tint:884 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56142 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Kai Ninomiya <kainino@chromium.org>
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@ -171,7 +171,7 @@ void initSim() {
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[[binding(2), group(0)]] var<storage, read_write> particlesB : Particles;
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// https://github.com/austinEng/Project6-Vulkan-Flocking/blob/master/data/shaders/computeparticles/particle.comp
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[[stage(compute)]]
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[[stage(compute), workgroup_size(1)]]
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fn main([[builtin(global_invocation_id)]] GlobalInvocationID : vec3<u32>) {
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var index : u32 = GlobalInvocationID.x;
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if (index >= params.particleCount) {
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@ -326,10 +326,11 @@ fn IsEqualTo(pixel : vec4<f32>, expected : vec4<f32>) -> bool {
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auto* textureStore = is2DArray
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? "textureStore(storageImage0, vec2<i32>(x, y), layer, expected)"
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: "textureStore(storageImage0, vec2<i32>(x, y), expected)";
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auto workgroupSize = !strcmp(stage, "compute") ? ", workgroup_size(1)" : "";
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std::ostringstream ostream;
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ostream << GetImageDeclaration(format, "write", is2DArray, 0) << "\n";
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ostream << "[[stage(" << stage << ")]]\n";
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ostream << "[[stage(" << stage << ")" << workgroupSize << "]]\n";
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ostream << "fn main() {\n";
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ostream << " let size : vec2<i32> = textureDimensions(storageImage0);\n";
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ostream << " let layerCount : i32 = " << layerCount << ";\n";
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