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Make dawn idl support dynamic buffer offset
This patch simply added dynamic buffer offset in dawn idl and modify the shape of SetBindGroup. BUG=dawn:55 Change-Id: I516e08f3ee558ba375a87d98eaea6d60e93d4514 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5600 Commit-Queue: Shaobo Yan <shaobo.yan@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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@@ -285,7 +285,7 @@ dawn::CommandBuffer createCommandBuffer(const dawn::Texture backbuffer, size_t i
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{
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dawn::ComputePassEncoder pass = encoder.BeginComputePass();
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pass.SetPipeline(updatePipeline);
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pass.SetBindGroup(0, updateBGs[i]);
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pass.SetBindGroup(0, updateBGs[i], 0, nullptr);
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pass.Dispatch(kNumParticles, 1, 1);
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pass.EndPass();
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}
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