Unset vertex buffer: validations and unittests
If vertex buffer is null, SetVertexBuffer() actually unset that buffer slot. This is a new feature in WebGPU. This change adds validations and unittest in order to support this feature. Bug: dawn:1675 Change-Id: Ia3e5d4196423590ff5b60ea78cc1e8cdd9c67d15 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Yunchao He <yunchao.he@intel.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
parent
eb53af192f
commit
9924426c94
|
@ -1903,7 +1903,7 @@
|
|||
"name": "set vertex buffer",
|
||||
"args": [
|
||||
{"name": "slot", "type": "uint32_t"},
|
||||
{"name": "buffer", "type": "buffer"},
|
||||
{"name": "buffer", "type": "buffer", "optional": true},
|
||||
{"name": "offset", "type": "uint64_t", "default": "0"},
|
||||
{"name": "size", "type": "uint64_t", "default": "WGPU_WHOLE_SIZE"}
|
||||
]
|
||||
|
@ -2114,7 +2114,7 @@
|
|||
"name": "set vertex buffer",
|
||||
"args": [
|
||||
{"name": "slot", "type": "uint32_t"},
|
||||
{"name": "buffer", "type": "buffer"},
|
||||
{"name": "buffer", "type": "buffer", "optional": true},
|
||||
{"name": "offset", "type": "uint64_t", "default": "0"},
|
||||
{"name": "size", "type": "uint64_t", "default": "WGPU_WHOLE_SIZE"}
|
||||
]
|
||||
|
|
|
@ -682,6 +682,11 @@ void CommandBufferStateTracker::SetIndexBuffer(wgpu::IndexFormat format, uint64_
|
|||
mIndexBufferSize = size;
|
||||
}
|
||||
|
||||
void CommandBufferStateTracker::UnsetVertexBuffer(VertexBufferSlot slot) {
|
||||
mVertexBufferSlotsUsed.set(slot, false);
|
||||
mVertexBufferSizes[slot] = 0;
|
||||
}
|
||||
|
||||
void CommandBufferStateTracker::SetVertexBuffer(VertexBufferSlot slot, uint64_t size) {
|
||||
mVertexBufferSlotsUsed.set(slot);
|
||||
mVertexBufferSizes[slot] = size;
|
||||
|
|
|
@ -53,6 +53,7 @@ class CommandBufferStateTracker {
|
|||
uint32_t dynamicOffsetCount,
|
||||
const uint32_t* dynamicOffsets);
|
||||
void SetIndexBuffer(wgpu::IndexFormat format, uint64_t size);
|
||||
void UnsetVertexBuffer(VertexBufferSlot slot);
|
||||
void SetVertexBuffer(VertexBufferSlot slot, uint64_t size);
|
||||
|
||||
static constexpr size_t kNumAspects = 4;
|
||||
|
|
|
@ -381,15 +381,20 @@ void RenderEncoderBase::APISetVertexBuffer(uint32_t slot,
|
|||
this,
|
||||
[&](CommandAllocator* allocator) -> MaybeError {
|
||||
if (IsValidationEnabled()) {
|
||||
DAWN_TRY(GetDevice()->ValidateObject(buffer));
|
||||
DAWN_TRY(ValidateCanUseAs(buffer, wgpu::BufferUsage::Vertex));
|
||||
|
||||
DAWN_INVALID_IF(slot >= kMaxVertexBuffers,
|
||||
"Vertex buffer slot (%u) is larger the maximum (%u)", slot,
|
||||
kMaxVertexBuffers - 1);
|
||||
|
||||
DAWN_INVALID_IF(offset % 4 != 0, "Vertex buffer offset (%u) is not a multiple of 4",
|
||||
offset);
|
||||
if (buffer == nullptr) {
|
||||
DAWN_INVALID_IF(offset != 0, "Offset (%u) must be 0 if buffer is null", offset);
|
||||
DAWN_INVALID_IF(
|
||||
size != 0 && size != wgpu::kWholeSize,
|
||||
"Size (%u) must be either 0 or wgpu::kWholeSize if buffer is null", size);
|
||||
} else {
|
||||
DAWN_TRY(GetDevice()->ValidateObject(buffer));
|
||||
DAWN_TRY(ValidateCanUseAs(buffer, wgpu::BufferUsage::Vertex));
|
||||
DAWN_INVALID_IF(offset % 4 != 0,
|
||||
"Vertex buffer offset (%u) is not a multiple of 4", offset);
|
||||
|
||||
uint64_t bufferSize = buffer->GetSize();
|
||||
DAWN_INVALID_IF(offset > bufferSize,
|
||||
|
@ -407,24 +412,29 @@ void RenderEncoderBase::APISetVertexBuffer(uint32_t slot,
|
|||
"of %s.",
|
||||
offset, size, bufferSize, buffer);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (size == wgpu::kWholeSize) {
|
||||
if (size == wgpu::kWholeSize && buffer != nullptr) {
|
||||
DAWN_ASSERT(buffer->GetSize() >= offset);
|
||||
size = buffer->GetSize() - offset;
|
||||
}
|
||||
}
|
||||
|
||||
mCommandBufferState.SetVertexBuffer(VertexBufferSlot(uint8_t(slot)), size);
|
||||
VertexBufferSlot vbSlot = VertexBufferSlot(static_cast<uint8_t>(slot));
|
||||
if (buffer == nullptr) {
|
||||
mCommandBufferState.UnsetVertexBuffer(vbSlot);
|
||||
} else {
|
||||
mCommandBufferState.SetVertexBuffer(vbSlot, size);
|
||||
|
||||
SetVertexBufferCmd* cmd =
|
||||
allocator->Allocate<SetVertexBufferCmd>(Command::SetVertexBuffer);
|
||||
cmd->slot = VertexBufferSlot(static_cast<uint8_t>(slot));
|
||||
cmd->slot = vbSlot;
|
||||
cmd->buffer = buffer;
|
||||
cmd->offset = offset;
|
||||
cmd->size = size;
|
||||
|
||||
mUsageTracker.BufferUsedAs(buffer, wgpu::BufferUsage::Vertex);
|
||||
|
||||
}
|
||||
return {};
|
||||
},
|
||||
"encoding %s.SetVertexBuffer(%u, %s, %u, %u).", this, slot, buffer, offset, size);
|
||||
|
|
|
@ -104,6 +104,61 @@ class VertexBufferValidationTest : public ValidationTest {
|
|||
wgpu::ShaderModule fsModule;
|
||||
};
|
||||
|
||||
// Check that unset vertex buffer works.
|
||||
TEST_F(VertexBufferValidationTest, UnsetVertexBuffer) {
|
||||
PlaceholderRenderPass renderPass(device);
|
||||
wgpu::ShaderModule vsModule = MakeVertexShader(1);
|
||||
|
||||
wgpu::RenderPipeline pipeline = MakeRenderPipeline(vsModule, 1);
|
||||
|
||||
wgpu::Buffer vertexBuffer = MakeVertexBuffer();
|
||||
wgpu::Buffer vb;
|
||||
|
||||
// Control case: set the vertex buffer needed by a pipeline in render pass is valid.
|
||||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
pass.Draw(3);
|
||||
pass.End();
|
||||
encoder.Finish();
|
||||
}
|
||||
// Error case: unset the vertex buffer needed by a pipeline in render pass is an error.
|
||||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
pass.SetVertexBuffer(0, vb);
|
||||
pass.Draw(3);
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
||||
utils::ComboRenderBundleEncoderDescriptor renderBundleDesc = {};
|
||||
renderBundleDesc.colorFormatsCount = 1;
|
||||
renderBundleDesc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm;
|
||||
// Control case: set the vertex buffer needed by a pipeline in render bundle encoder is valid.
|
||||
{
|
||||
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
|
||||
encoder.SetPipeline(pipeline);
|
||||
encoder.SetVertexBuffer(0, vertexBuffer);
|
||||
encoder.Draw(3);
|
||||
encoder.Finish();
|
||||
}
|
||||
// Error case: unset the vertex buffer needed by a pipeline in render bundle encoder is an
|
||||
// error.
|
||||
{
|
||||
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
|
||||
encoder.SetPipeline(pipeline);
|
||||
encoder.SetVertexBuffer(0, vertexBuffer);
|
||||
encoder.SetVertexBuffer(0, vb);
|
||||
encoder.Draw(3);
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
}
|
||||
|
||||
// Check that vertex buffers still count as bound if we switch the pipeline.
|
||||
TEST_F(VertexBufferValidationTest, VertexBuffersInheritedBetweenPipelines) {
|
||||
PlaceholderRenderPass renderPass(device);
|
||||
|
@ -141,6 +196,55 @@ TEST_F(VertexBufferValidationTest, VertexBuffersInheritedBetweenPipelines) {
|
|||
encoder.Finish();
|
||||
}
|
||||
|
||||
// Check that inherited vertex buffers can be unset, and the unset operation does not impact
|
||||
// previous pipeline.
|
||||
TEST_F(VertexBufferValidationTest, UnsetInheritedVertexBuffers) {
|
||||
PlaceholderRenderPass renderPass(device);
|
||||
wgpu::ShaderModule vsModule2 = MakeVertexShader(2);
|
||||
wgpu::ShaderModule vsModule1 = MakeVertexShader(1);
|
||||
|
||||
wgpu::RenderPipeline pipeline2 = MakeRenderPipeline(vsModule2, 2);
|
||||
wgpu::RenderPipeline pipeline1 = MakeRenderPipeline(vsModule1, 1);
|
||||
|
||||
wgpu::Buffer vertexBuffer1 = MakeVertexBuffer();
|
||||
wgpu::Buffer vertexBuffer2 = MakeVertexBuffer();
|
||||
wgpu::Buffer vb;
|
||||
|
||||
// Control case: inherited vertex buffers can be unset, and the unset operation does not impact
|
||||
// previous pipeline.
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.SetPipeline(pipeline2);
|
||||
pass.SetVertexBuffer(0, vertexBuffer1);
|
||||
pass.SetVertexBuffer(1, vertexBuffer2);
|
||||
pass.Draw(3);
|
||||
pass.SetPipeline(pipeline1);
|
||||
pass.SetVertexBuffer(1, vb);
|
||||
pass.Draw(3);
|
||||
pass.End();
|
||||
encoder.Finish();
|
||||
}
|
||||
|
||||
// Error case: inherited vertex buffers can be unset, incorrect unset operation can make the
|
||||
// pipeline lack of vertex buffer.
|
||||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.SetPipeline(pipeline2);
|
||||
pass.SetVertexBuffer(0, vertexBuffer1);
|
||||
pass.SetVertexBuffer(1, vertexBuffer2);
|
||||
pass.Draw(3);
|
||||
pass.SetPipeline(pipeline1);
|
||||
pass.SetVertexBuffer(1, vb);
|
||||
pass.SetVertexBuffer(0, vb);
|
||||
pass.Draw(3);
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
}
|
||||
|
||||
// Check that vertex buffers that are set are reset between render passes.
|
||||
TEST_F(VertexBufferValidationTest, VertexBuffersNotInheritedBetweenRenderPasses) {
|
||||
PlaceholderRenderPass renderPass(device);
|
||||
|
@ -194,6 +298,7 @@ TEST_F(VertexBufferValidationTest, VertexBuffersNotInheritedBetweenRenderPasses)
|
|||
// Check validation of the vertex buffer slot for OOB.
|
||||
TEST_F(VertexBufferValidationTest, VertexBufferSlotValidation) {
|
||||
wgpu::Buffer buffer = MakeVertexBuffer();
|
||||
wgpu::Buffer vb;
|
||||
|
||||
PlaceholderRenderPass renderPass(device);
|
||||
|
||||
|
@ -215,6 +320,24 @@ TEST_F(VertexBufferValidationTest, VertexBufferSlotValidation) {
|
|||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
||||
// Control case: unset the last vertex buffer slot in render passes is ok.
|
||||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.SetVertexBuffer(kMaxVertexBuffers - 1, vb);
|
||||
pass.End();
|
||||
encoder.Finish();
|
||||
}
|
||||
|
||||
// Error case: unset past the last vertex buffer slot in render pass fails.
|
||||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.SetVertexBuffer(kMaxVertexBuffers, vb);
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
||||
utils::ComboRenderBundleEncoderDescriptor renderBundleDesc = {};
|
||||
renderBundleDesc.colorFormatsCount = 1;
|
||||
renderBundleDesc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm;
|
||||
|
@ -232,6 +355,32 @@ TEST_F(VertexBufferValidationTest, VertexBufferSlotValidation) {
|
|||
encoder.SetVertexBuffer(kMaxVertexBuffers, buffer, 0);
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
||||
// Control case: unset the last vertex buffer slot in render bundles is ok.
|
||||
{
|
||||
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
|
||||
encoder.SetVertexBuffer(kMaxVertexBuffers - 1, vb);
|
||||
encoder.Finish();
|
||||
}
|
||||
|
||||
// Error case: unset past the last vertex buffer slot in render bundle fails.
|
||||
{
|
||||
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
|
||||
encoder.SetVertexBuffer(kMaxVertexBuffers, vb);
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
}
|
||||
|
||||
// Test that it is valid to unset a slot which is not set before.
|
||||
TEST_F(VertexBufferValidationTest, UnsetANonSetSlot) {
|
||||
wgpu::Buffer vb;
|
||||
|
||||
PlaceholderRenderPass renderPass(device);
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.SetVertexBuffer(0, vb);
|
||||
pass.End();
|
||||
encoder.Finish();
|
||||
}
|
||||
|
||||
// Test that for OOB validation of vertex buffer offset and size.
|
||||
|
@ -306,6 +455,54 @@ TEST_F(VertexBufferValidationTest, VertexBufferOffsetOOBValidation) {
|
|||
}
|
||||
}
|
||||
|
||||
// Test that both offset and size must be 0 when unset vertex buffer.
|
||||
TEST_F(VertexBufferValidationTest, UnsetVertexBufferWithInvalidOffsetAndSize) {
|
||||
wgpu::Buffer buffer = MakeVertexBuffer();
|
||||
wgpu::Buffer vb;
|
||||
|
||||
PlaceholderRenderPass renderPass(device);
|
||||
// Control case, it valid when both offset and size are 0.
|
||||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.SetVertexBuffer(0, buffer, 0, 256);
|
||||
pass.SetVertexBuffer(0, vb, 0, 0);
|
||||
pass.End();
|
||||
encoder.Finish();
|
||||
}
|
||||
|
||||
// It's valid to set size to wgpu::kWholeSize when unset vertex buffer and offset is 0, because
|
||||
// kWholeSize of a null buffer is considered to be 0.
|
||||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.SetVertexBuffer(0, buffer, 0, 256);
|
||||
pass.SetVertexBuffer(0, vb, 0, wgpu::kWholeSize);
|
||||
pass.End();
|
||||
encoder.Finish();
|
||||
}
|
||||
|
||||
// Invalid offset
|
||||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.SetVertexBuffer(0, buffer, 0, 256);
|
||||
pass.SetVertexBuffer(0, vb, 4, 0);
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
||||
// Invalid size
|
||||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.SetVertexBuffer(0, buffer, 0, 256);
|
||||
pass.SetVertexBuffer(0, vb, 0, 256);
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
}
|
||||
|
||||
// Check that the vertex buffer must have the Vertex usage.
|
||||
TEST_F(VertexBufferValidationTest, InvalidUsage) {
|
||||
wgpu::Buffer vertexBuffer = MakeVertexBuffer();
|
||||
|
|
Loading…
Reference in New Issue