Set depth clear value to 0 if it is unused (load op load)
VVL complains if it is NaN (the default value) Fixed: dawn:1718 Include-Ci-Only-Tests: true Change-Id: I397ad15dc7d5c142d7bd29f4301de27331aa7141 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124820 Kokoro: Austin Eng <enga@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Shrek Shao <shrekshao@google.com>
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@ -890,8 +890,18 @@ Ref<RenderPassEncoder> CommandEncoder::BeginRenderPass(const RenderPassDescripto
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cmd->depthStencilAttachment.view = view;
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cmd->depthStencilAttachment.view = view;
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cmd->depthStencilAttachment.clearDepth =
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switch (descriptor->depthStencilAttachment->depthLoadOp) {
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descriptor->depthStencilAttachment->depthClearValue;
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case wgpu::LoadOp::Clear:
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cmd->depthStencilAttachment.clearDepth =
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descriptor->depthStencilAttachment->depthClearValue;
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break;
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case wgpu::LoadOp::Load:
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case wgpu::LoadOp::Undefined:
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// Set depthClearValue to 0 if it is the load op is not clear.
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// The default value NaN may be invalid in the backend.
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cmd->depthStencilAttachment.clearDepth = 0.f;
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break;
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}
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cmd->depthStencilAttachment.clearStencil =
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cmd->depthStencilAttachment.clearStencil =
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descriptor->depthStencilAttachment->stencilClearValue;
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descriptor->depthStencilAttachment->stencilClearValue;
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