test: Add more reported bug cases

Bug: tint:943
Bug: tint:948
Bug: tint:949
Change-Id: Ib511b69d9e4308b106de2c191bae91f5cade2507
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56770
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
Ben Clayton 2021-07-02 22:17:25 +00:00
parent e1f30f1049
commit 9ad49e43c1
15 changed files with 6899 additions and 0 deletions

841
test/bug/tint/943.spvasm Normal file
View File

@ -0,0 +1,841 @@
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 515
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main" %gl_LocalInvocationID %gl_GlobalInvocationID
OpExecutionMode %main LocalSize 1 64 1
OpSource GLSL 450
OpName %main "main"
OpName %coordsInBounds_vi2_vi2_ "coordsInBounds(vi2;vi2;"
OpName %coord "coord"
OpName %shape "shape"
OpName %setOutput_i1_f1_ "setOutput(i1;f1;"
OpName %flatIndex "flatIndex"
OpName %value "value"
OpName %getOutputFlatIndex_vi3_ "getOutputFlatIndex(vi3;"
OpName %coords "coords"
OpName %setOutput_i1_i1_i1_f1_ "setOutput(i1;i1;i1;f1;"
OpName %d0 "d0"
OpName %d1 "d1"
OpName %d2 "d2"
OpName %value_0 "value"
OpName %mm_matMul_i1_i1_i1_ "mm_matMul(i1;i1;i1;"
OpName %dimAOuter "dimAOuter"
OpName %dimInner "dimInner"
OpName %dimBOuter "dimBOuter"
OpName %mm_readA_i1_i1_ "mm_readA(i1;i1;"
OpName %row "row"
OpName %col "col"
OpName %mm_readB_i1_i1_ "mm_readB(i1;i1;"
OpName %row_0 "row"
OpName %col_0 "col"
OpName %mm_write_i1_i1_f1_ "mm_write(i1;i1;f1;"
OpName %row_1 "row"
OpName %col_1 "col"
OpName %value_1 "value"
OpName %dimAOuter_0 "dimAOuter"
OpName %Uniforms "Uniforms"
OpMemberName %Uniforms 0 "NAN"
OpMemberName %Uniforms 1 "aShape"
OpMemberName %Uniforms 2 "bShape"
OpMemberName %Uniforms 3 "outShape"
OpMemberName %Uniforms 4 "outShapeStrides"
OpName %_ ""
OpName %dimInner_0 "dimInner"
OpName %dimBOuter_0 "dimBOuter"
OpName %ssbOut "ssbOut"
OpMemberName %ssbOut 0 "result"
OpName %__0 ""
OpName %flatIndex_0 "flatIndex"
OpName %param "param"
OpName %param_0 "param"
OpName %param_1 "param"
OpName %tileRow "tileRow"
OpName %gl_LocalInvocationID "gl_LocalInvocationID"
OpName %tileCol "tileCol"
OpName %globalRow "globalRow"
OpName %gl_GlobalInvocationID "gl_GlobalInvocationID"
OpName %globalCol "globalCol"
OpName %numTiles "numTiles"
OpName %innerRow "innerRow"
OpName %innerCol "innerCol"
OpName %acc "acc"
OpName %tileColA "tileColA"
OpName %tileRowB "tileRowB"
OpName %t "t"
OpName %innerRow_0 "innerRow"
OpName %innerCol_0 "innerCol"
OpName %inputRow "inputRow"
OpName %inputCol "inputCol"
OpName %mm_Asub "mm_Asub"
OpName %param_2 "param"
OpName %param_3 "param"
OpName %innerRow_1 "innerRow"
OpName %innerCol_1 "innerCol"
OpName %inputRow_0 "inputRow"
OpName %inputCol_0 "inputCol"
OpName %mm_Bsub "mm_Bsub"
OpName %param_4 "param"
OpName %param_5 "param"
OpName %k "k"
OpName %inner "inner"
OpName %BCached "BCached"
OpName %innerRow_2 "innerRow"
OpName %ACached "ACached"
OpName %innerCol_2 "innerCol"
OpName %innerRow_3 "innerRow"
OpName %innerCol_3 "innerCol"
OpName %param_6 "param"
OpName %param_7 "param"
OpName %param_8 "param"
OpName %batchASize "batchASize"
OpName %param_9 "param"
OpName %param_10 "param"
OpName %ssbA "ssbA"
OpMemberName %ssbA 0 "A"
OpName %__1 ""
OpName %batch "batch"
OpName %batchBSize "batchBSize"
OpName %param_11 "param"
OpName %param_12 "param"
OpName %ssbB "ssbB"
OpMemberName %ssbB 0 "B"
OpName %__2 ""
OpName %outCoord "outCoord"
OpName %param_13 "param"
OpName %param_14 "param"
OpName %param_15 "param"
OpName %param_16 "param"
OpName %param_17 "param"
OpName %param_18 "param"
OpName %param_19 "param"
OpMemberDecorate %Uniforms 0 Offset 0
OpMemberDecorate %Uniforms 1 Offset 16
OpMemberDecorate %Uniforms 2 Offset 32
OpMemberDecorate %Uniforms 3 Offset 48
OpMemberDecorate %Uniforms 4 Offset 64
OpDecorate %Uniforms Block
OpDecorate %_ DescriptorSet 0
OpDecorate %_ Binding 3
OpDecorate %_runtimearr_float ArrayStride 4
OpMemberDecorate %ssbOut 0 NonReadable
OpMemberDecorate %ssbOut 0 Offset 0
OpDecorate %ssbOut BufferBlock
OpDecorate %__0 DescriptorSet 0
OpDecorate %__0 Binding 0
OpDecorate %gl_LocalInvocationID BuiltIn LocalInvocationId
OpDecorate %gl_GlobalInvocationID BuiltIn GlobalInvocationId
OpDecorate %_runtimearr_float_0 ArrayStride 4
OpMemberDecorate %ssbA 0 NonWritable
OpMemberDecorate %ssbA 0 Offset 0
OpDecorate %ssbA BufferBlock
OpDecorate %__1 DescriptorSet 0
OpDecorate %__1 Binding 1
OpDecorate %_runtimearr_float_1 ArrayStride 4
OpMemberDecorate %ssbB 0 NonWritable
OpMemberDecorate %ssbB 0 Offset 0
OpDecorate %ssbB BufferBlock
OpDecorate %__2 DescriptorSet 0
OpDecorate %__2 Binding 2
OpDecorate %gl_WorkGroupSize BuiltIn WorkgroupSize
%void = OpTypeVoid
%3 = OpTypeFunction %void
%int = OpTypeInt 32 1
%v2int = OpTypeVector %int 2
%_ptr_Function_v2int = OpTypePointer Function %v2int
%bool = OpTypeBool
%10 = OpTypeFunction %bool %_ptr_Function_v2int %_ptr_Function_v2int
%_ptr_Function_int = OpTypePointer Function %int
%float = OpTypeFloat 32
%_ptr_Function_float = OpTypePointer Function %float
%18 = OpTypeFunction %void %_ptr_Function_int %_ptr_Function_float
%v3int = OpTypeVector %int 3
%_ptr_Function_v3int = OpTypePointer Function %v3int
%25 = OpTypeFunction %int %_ptr_Function_v3int
%29 = OpTypeFunction %void %_ptr_Function_int %_ptr_Function_int %_ptr_Function_int %_ptr_Function_float
%36 = OpTypeFunction %void %_ptr_Function_int %_ptr_Function_int %_ptr_Function_int
%42 = OpTypeFunction %float %_ptr_Function_int %_ptr_Function_int
%51 = OpTypeFunction %void %_ptr_Function_int %_ptr_Function_int %_ptr_Function_float
%_ptr_Private_int = OpTypePointer Private %int
%dimAOuter_0 = OpVariable %_ptr_Private_int Private
%Uniforms = OpTypeStruct %float %v3int %v3int %v3int %v2int
%_ptr_Uniform_Uniforms = OpTypePointer Uniform %Uniforms
%_ = OpVariable %_ptr_Uniform_Uniforms Uniform
%int_1 = OpConstant %int 1
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%_ptr_Uniform_int = OpTypePointer Uniform %int
%dimInner_0 = OpVariable %_ptr_Private_int Private
%uint_2 = OpConstant %uint 2
%dimBOuter_0 = OpVariable %_ptr_Private_int Private
%int_2 = OpConstant %int 2
%int_0 = OpConstant %int 0
%78 = OpConstantComposite %v2int %int_0 %int_0
%v2bool = OpTypeVector %bool 2
%_runtimearr_float = OpTypeRuntimeArray %float
%ssbOut = OpTypeStruct %_runtimearr_float
%_ptr_Uniform_ssbOut = OpTypePointer Uniform %ssbOut
%__0 = OpVariable %_ptr_Uniform_ssbOut Uniform
%_ptr_Uniform_float = OpTypePointer Uniform %float
%v3float = OpTypeVector %float 3
%int_4 = OpConstant %int 4
%uint_0 = OpConstant %uint 0
%v3uint = OpTypeVector %uint 3
%_ptr_Input_v3uint = OpTypePointer Input %v3uint
%gl_LocalInvocationID = OpVariable %_ptr_Input_v3uint Input
%_ptr_Input_uint = OpTypePointer Input %uint
%gl_GlobalInvocationID = OpVariable %_ptr_Input_v3uint Input
%int_64 = OpConstant %int 64
%_arr_float_uint_1 = OpTypeArray %float %uint_1
%_arr__arr_float_uint_1_uint_1 = OpTypeArray %_arr_float_uint_1 %uint_1
%_ptr_Function__arr__arr_float_uint_1_uint_1 = OpTypePointer Function %_arr__arr_float_uint_1_uint_1
%float_0 = OpConstant %float 0
%uint_64 = OpConstant %uint 64
%_arr_float_uint_64 = OpTypeArray %float %uint_64
%_arr__arr_float_uint_64_uint_64 = OpTypeArray %_arr_float_uint_64 %uint_64
%_ptr_Workgroup__arr__arr_float_uint_64_uint_64 = OpTypePointer Workgroup %_arr__arr_float_uint_64_uint_64
%mm_Asub = OpVariable %_ptr_Workgroup__arr__arr_float_uint_64_uint_64 Workgroup
%_ptr_Workgroup_float = OpTypePointer Workgroup %float
%_arr__arr_float_uint_1_uint_64 = OpTypeArray %_arr_float_uint_1 %uint_64
%_ptr_Workgroup__arr__arr_float_uint_1_uint_64 = OpTypePointer Workgroup %_arr__arr_float_uint_1_uint_64
%mm_Bsub = OpVariable %_ptr_Workgroup__arr__arr_float_uint_1_uint_64 Workgroup
%uint_264 = OpConstant %uint 264
%_ptr_Function__arr_float_uint_1 = OpTypePointer Function %_arr_float_uint_1
%_runtimearr_float_0 = OpTypeRuntimeArray %float
%ssbA = OpTypeStruct %_runtimearr_float_0
%_ptr_Uniform_ssbA = OpTypePointer Uniform %ssbA
%__1 = OpVariable %_ptr_Uniform_ssbA Uniform
%batch = OpVariable %_ptr_Private_int Private
%_runtimearr_float_1 = OpTypeRuntimeArray %float
%ssbB = OpTypeStruct %_runtimearr_float_1
%_ptr_Uniform_ssbB = OpTypePointer Uniform %ssbB
%__2 = OpVariable %_ptr_Uniform_ssbB Uniform
%gl_WorkGroupSize = OpConstantComposite %v3uint %uint_1 %uint_64 %uint_1
%main = OpFunction %void None %3
%5 = OpLabel
%param_17 = OpVariable %_ptr_Function_int Function
%param_18 = OpVariable %_ptr_Function_int Function
%param_19 = OpVariable %_ptr_Function_int Function
%66 = OpAccessChain %_ptr_Uniform_int %_ %int_1 %uint_1
%67 = OpLoad %int %66
OpStore %dimAOuter_0 %67
%70 = OpAccessChain %_ptr_Uniform_int %_ %int_1 %uint_2
%71 = OpLoad %int %70
OpStore %dimInner_0 %71
%74 = OpAccessChain %_ptr_Uniform_int %_ %int_2 %uint_2
%75 = OpLoad %int %74
OpStore %dimBOuter_0 %75
%504 = OpAccessChain %_ptr_Input_uint %gl_GlobalInvocationID %uint_2
%505 = OpLoad %uint %504
%506 = OpBitcast %int %505
OpStore %batch %506
%508 = OpLoad %int %dimAOuter_0
OpStore %param_17 %508
%510 = OpLoad %int %dimInner_0
OpStore %param_18 %510
%512 = OpLoad %int %dimBOuter_0
OpStore %param_19 %512
%513 = OpFunctionCall %void %mm_matMul_i1_i1_i1_ %param_17 %param_18 %param_19
OpReturn
OpFunctionEnd
%coordsInBounds_vi2_vi2_ = OpFunction %bool None %10
%coord = OpFunctionParameter %_ptr_Function_v2int
%shape = OpFunctionParameter %_ptr_Function_v2int
%14 = OpLabel
%76 = OpLoad %v2int %coord
%80 = OpSGreaterThanEqual %v2bool %76 %78
%81 = OpAll %bool %80
OpSelectionMerge %83 None
OpBranchConditional %81 %82 %83
%82 = OpLabel
%84 = OpLoad %v2int %coord
%85 = OpLoad %v2int %shape
%86 = OpSLessThan %v2bool %84 %85
%87 = OpAll %bool %86
OpBranch %83
%83 = OpLabel
%88 = OpPhi %bool %81 %14 %87 %82
OpReturnValue %88
OpFunctionEnd
%setOutput_i1_f1_ = OpFunction %void None %18
%flatIndex = OpFunctionParameter %_ptr_Function_int
%value = OpFunctionParameter %_ptr_Function_float
%22 = OpLabel
%95 = OpLoad %int %flatIndex
%96 = OpLoad %float %value
%98 = OpAccessChain %_ptr_Uniform_float %__0 %int_0 %95
OpStore %98 %96
OpReturn
OpFunctionEnd
%getOutputFlatIndex_vi3_ = OpFunction %int None %25
%coords = OpFunctionParameter %_ptr_Function_v3int
%28 = OpLabel
%99 = OpLoad %v3int %coords
%101 = OpConvertSToF %v3float %99
%104 = OpAccessChain %_ptr_Uniform_int %_ %int_4 %uint_0
%105 = OpLoad %int %104
%106 = OpAccessChain %_ptr_Uniform_int %_ %int_4 %uint_1
%107 = OpLoad %int %106
%108 = OpCompositeConstruct %v3int %105 %107 %int_1
%109 = OpConvertSToF %v3float %108
%110 = OpDot %float %101 %109
%111 = OpConvertFToS %int %110
OpReturnValue %111
OpFunctionEnd
%setOutput_i1_i1_i1_f1_ = OpFunction %void None %29
%d0 = OpFunctionParameter %_ptr_Function_int
%d1 = OpFunctionParameter %_ptr_Function_int
%d2 = OpFunctionParameter %_ptr_Function_int
%value_0 = OpFunctionParameter %_ptr_Function_float
%35 = OpLabel
%flatIndex_0 = OpVariable %_ptr_Function_int Function
%param = OpVariable %_ptr_Function_v3int Function
%param_0 = OpVariable %_ptr_Function_int Function
%param_1 = OpVariable %_ptr_Function_float Function
%115 = OpLoad %int %d0
%116 = OpLoad %int %d1
%117 = OpLoad %int %d2
%118 = OpCompositeConstruct %v3int %115 %116 %117
OpStore %param %118
%120 = OpFunctionCall %int %getOutputFlatIndex_vi3_ %param
OpStore %flatIndex_0 %120
%122 = OpLoad %int %flatIndex_0
OpStore %param_0 %122
%124 = OpLoad %float %value_0
OpStore %param_1 %124
%125 = OpFunctionCall %void %setOutput_i1_f1_ %param_0 %param_1
OpReturn
OpFunctionEnd
%mm_matMul_i1_i1_i1_ = OpFunction %void None %36
%dimAOuter = OpFunctionParameter %_ptr_Function_int
%dimInner = OpFunctionParameter %_ptr_Function_int
%dimBOuter = OpFunctionParameter %_ptr_Function_int
%41 = OpLabel
%tileRow = OpVariable %_ptr_Function_int Function
%tileCol = OpVariable %_ptr_Function_int Function
%globalRow = OpVariable %_ptr_Function_int Function
%globalCol = OpVariable %_ptr_Function_int Function
%numTiles = OpVariable %_ptr_Function_int Function
%innerRow = OpVariable %_ptr_Function_int Function
%innerCol = OpVariable %_ptr_Function_int Function
%acc = OpVariable %_ptr_Function__arr__arr_float_uint_1_uint_1 Function
%tileColA = OpVariable %_ptr_Function_int Function
%tileRowB = OpVariable %_ptr_Function_int Function
%t = OpVariable %_ptr_Function_int Function
%innerRow_0 = OpVariable %_ptr_Function_int Function
%innerCol_0 = OpVariable %_ptr_Function_int Function
%inputRow = OpVariable %_ptr_Function_int Function
%inputCol = OpVariable %_ptr_Function_int Function
%param_2 = OpVariable %_ptr_Function_int Function
%param_3 = OpVariable %_ptr_Function_int Function
%innerRow_1 = OpVariable %_ptr_Function_int Function
%innerCol_1 = OpVariable %_ptr_Function_int Function
%inputRow_0 = OpVariable %_ptr_Function_int Function
%inputCol_0 = OpVariable %_ptr_Function_int Function
%param_4 = OpVariable %_ptr_Function_int Function
%param_5 = OpVariable %_ptr_Function_int Function
%k = OpVariable %_ptr_Function_int Function
%inner = OpVariable %_ptr_Function_int Function
%BCached = OpVariable %_ptr_Function__arr_float_uint_1 Function
%innerRow_2 = OpVariable %_ptr_Function_int Function
%ACached = OpVariable %_ptr_Function_float Function
%innerCol_2 = OpVariable %_ptr_Function_int Function
%innerRow_3 = OpVariable %_ptr_Function_int Function
%innerCol_3 = OpVariable %_ptr_Function_int Function
%param_6 = OpVariable %_ptr_Function_int Function
%param_7 = OpVariable %_ptr_Function_int Function
%param_8 = OpVariable %_ptr_Function_float Function
%131 = OpAccessChain %_ptr_Input_uint %gl_LocalInvocationID %uint_1
%132 = OpLoad %uint %131
%133 = OpBitcast %int %132
%134 = OpIMul %int %133 %int_1
OpStore %tileRow %134
%136 = OpAccessChain %_ptr_Input_uint %gl_LocalInvocationID %uint_0
%137 = OpLoad %uint %136
%138 = OpBitcast %int %137
%139 = OpIMul %int %138 %int_1
OpStore %tileCol %139
%142 = OpAccessChain %_ptr_Input_uint %gl_GlobalInvocationID %uint_1
%143 = OpLoad %uint %142
%144 = OpBitcast %int %143
%145 = OpIMul %int %144 %int_1
OpStore %globalRow %145
%147 = OpAccessChain %_ptr_Input_uint %gl_GlobalInvocationID %uint_0
%148 = OpLoad %uint %147
%149 = OpBitcast %int %148
%150 = OpIMul %int %149 %int_1
OpStore %globalCol %150
%152 = OpLoad %int %dimInner
%153 = OpISub %int %152 %int_1
%155 = OpSDiv %int %153 %int_64
%156 = OpIAdd %int %155 %int_1
OpStore %numTiles %156
OpStore %innerRow %int_0
OpBranch %158
%158 = OpLabel
OpLoopMerge %160 %161 None
OpBranch %162
%162 = OpLabel
%163 = OpLoad %int %innerRow
%164 = OpSLessThan %bool %163 %int_1
OpBranchConditional %164 %159 %160
%159 = OpLabel
OpStore %innerCol %int_0
OpBranch %166
%166 = OpLabel
OpLoopMerge %168 %169 None
OpBranch %170
%170 = OpLabel
%171 = OpLoad %int %innerCol
%172 = OpSLessThan %bool %171 %int_1
OpBranchConditional %172 %167 %168
%167 = OpLabel
%177 = OpLoad %int %innerRow
%178 = OpLoad %int %innerCol
%180 = OpAccessChain %_ptr_Function_float %acc %177 %178
OpStore %180 %float_0
OpBranch %169
%169 = OpLabel
%181 = OpLoad %int %innerCol
%182 = OpIAdd %int %181 %int_1
OpStore %innerCol %182
OpBranch %166
%168 = OpLabel
OpBranch %161
%161 = OpLabel
%183 = OpLoad %int %innerRow
%184 = OpIAdd %int %183 %int_1
OpStore %innerRow %184
OpBranch %158
%160 = OpLabel
%186 = OpAccessChain %_ptr_Input_uint %gl_LocalInvocationID %uint_0
%187 = OpLoad %uint %186
%188 = OpBitcast %int %187
%189 = OpIMul %int %188 %int_64
OpStore %tileColA %189
%191 = OpAccessChain %_ptr_Input_uint %gl_LocalInvocationID %uint_1
%192 = OpLoad %uint %191
%193 = OpBitcast %int %192
%194 = OpIMul %int %193 %int_1
OpStore %tileRowB %194
OpStore %t %int_0
OpBranch %196
%196 = OpLabel
OpLoopMerge %198 %199 None
OpBranch %200
%200 = OpLabel
%201 = OpLoad %int %t
%202 = OpLoad %int %numTiles
%203 = OpSLessThan %bool %201 %202
OpBranchConditional %203 %197 %198
%197 = OpLabel
OpStore %innerRow_0 %int_0
OpBranch %205
%205 = OpLabel
OpLoopMerge %207 %208 None
OpBranch %209
%209 = OpLabel
%210 = OpLoad %int %innerRow_0
%211 = OpSLessThan %bool %210 %int_1
OpBranchConditional %211 %206 %207
%206 = OpLabel
OpStore %innerCol_0 %int_0
OpBranch %213
%213 = OpLabel
OpLoopMerge %215 %216 None
OpBranch %217
%217 = OpLabel
%218 = OpLoad %int %innerCol_0
%219 = OpSLessThan %bool %218 %int_64
OpBranchConditional %219 %214 %215
%214 = OpLabel
%221 = OpLoad %int %tileRow
%222 = OpLoad %int %innerRow_0
%223 = OpIAdd %int %221 %222
OpStore %inputRow %223
%225 = OpLoad %int %tileColA
%226 = OpLoad %int %innerCol_0
%227 = OpIAdd %int %225 %226
OpStore %inputCol %227
%233 = OpLoad %int %inputRow
%234 = OpLoad %int %inputCol
%235 = OpLoad %int %globalRow
%236 = OpLoad %int %innerRow_0
%237 = OpIAdd %int %235 %236
%238 = OpLoad %int %t
%239 = OpIMul %int %238 %int_64
%240 = OpLoad %int %inputCol
%241 = OpIAdd %int %239 %240
OpStore %param_2 %237
OpStore %param_3 %241
%244 = OpFunctionCall %float %mm_readA_i1_i1_ %param_2 %param_3
%246 = OpAccessChain %_ptr_Workgroup_float %mm_Asub %233 %234
OpStore %246 %244
OpBranch %216
%216 = OpLabel
%247 = OpLoad %int %innerCol_0
%248 = OpIAdd %int %247 %int_1
OpStore %innerCol_0 %248
OpBranch %213
%215 = OpLabel
OpBranch %208
%208 = OpLabel
%249 = OpLoad %int %innerRow_0
%250 = OpIAdd %int %249 %int_1
OpStore %innerRow_0 %250
OpBranch %205
%207 = OpLabel
OpStore %innerRow_1 %int_0
OpBranch %252
%252 = OpLabel
OpLoopMerge %254 %255 None
OpBranch %256
%256 = OpLabel
%257 = OpLoad %int %innerRow_1
%258 = OpSLessThan %bool %257 %int_1
OpBranchConditional %258 %253 %254
%253 = OpLabel
OpStore %innerCol_1 %int_0
OpBranch %260
%260 = OpLabel
OpLoopMerge %262 %263 None
OpBranch %264
%264 = OpLabel
%265 = OpLoad %int %innerCol_1
%266 = OpSLessThan %bool %265 %int_1
OpBranchConditional %266 %261 %262
%261 = OpLabel
%268 = OpLoad %int %tileRowB
%269 = OpLoad %int %innerRow_1
%270 = OpIAdd %int %268 %269
OpStore %inputRow_0 %270
%272 = OpLoad %int %tileCol
%273 = OpLoad %int %innerCol_1
%274 = OpIAdd %int %272 %273
OpStore %inputCol_0 %274
%278 = OpLoad %int %inputRow_0
%279 = OpLoad %int %inputCol_0
%280 = OpLoad %int %t
%281 = OpIMul %int %280 %int_64
%282 = OpLoad %int %inputRow_0
%283 = OpIAdd %int %281 %282
%284 = OpLoad %int %globalCol
%285 = OpLoad %int %innerCol_1
%286 = OpIAdd %int %284 %285
OpStore %param_4 %283
OpStore %param_5 %286
%289 = OpFunctionCall %float %mm_readB_i1_i1_ %param_4 %param_5
%290 = OpAccessChain %_ptr_Workgroup_float %mm_Bsub %278 %279
OpStore %290 %289
OpBranch %263
%263 = OpLabel
%291 = OpLoad %int %innerCol_1
%292 = OpIAdd %int %291 %int_1
OpStore %innerCol_1 %292
OpBranch %260
%262 = OpLabel
OpBranch %255
%255 = OpLabel
%293 = OpLoad %int %innerRow_1
%294 = OpIAdd %int %293 %int_1
OpStore %innerRow_1 %294
OpBranch %252
%254 = OpLabel
OpControlBarrier %uint_2 %uint_2 %uint_264
OpStore %k %int_0
OpBranch %297
%297 = OpLabel
OpLoopMerge %299 %300 None
OpBranch %301
%301 = OpLabel
%302 = OpLoad %int %k
%303 = OpSLessThan %bool %302 %int_64
OpBranchConditional %303 %298 %299
%298 = OpLabel
OpStore %inner %int_0
OpBranch %305
%305 = OpLabel
OpLoopMerge %307 %308 None
OpBranch %309
%309 = OpLabel
%310 = OpLoad %int %inner
%311 = OpSLessThan %bool %310 %int_1
OpBranchConditional %311 %306 %307
%306 = OpLabel
%314 = OpLoad %int %inner
%315 = OpLoad %int %k
%316 = OpLoad %int %tileCol
%317 = OpLoad %int %inner
%318 = OpIAdd %int %316 %317
%319 = OpAccessChain %_ptr_Workgroup_float %mm_Bsub %315 %318
%320 = OpLoad %float %319
%321 = OpAccessChain %_ptr_Function_float %BCached %314
OpStore %321 %320
OpBranch %308
%308 = OpLabel
%322 = OpLoad %int %inner
%323 = OpIAdd %int %322 %int_1
OpStore %inner %323
OpBranch %305
%307 = OpLabel
OpStore %innerRow_2 %int_0
OpBranch %325
%325 = OpLabel
OpLoopMerge %327 %328 None
OpBranch %329
%329 = OpLabel
%330 = OpLoad %int %innerRow_2
%331 = OpSLessThan %bool %330 %int_1
OpBranchConditional %331 %326 %327
%326 = OpLabel
%333 = OpLoad %int %tileRow
%334 = OpLoad %int %innerRow_2
%335 = OpIAdd %int %333 %334
%336 = OpLoad %int %k
%337 = OpAccessChain %_ptr_Workgroup_float %mm_Asub %335 %336
%338 = OpLoad %float %337
OpStore %ACached %338
OpStore %innerCol_2 %int_0
OpBranch %340
%340 = OpLabel
OpLoopMerge %342 %343 None
OpBranch %344
%344 = OpLabel
%345 = OpLoad %int %innerCol_2
%346 = OpSLessThan %bool %345 %int_1
OpBranchConditional %346 %341 %342
%341 = OpLabel
%347 = OpLoad %int %innerRow_2
%348 = OpLoad %int %innerCol_2
%349 = OpLoad %float %ACached
%350 = OpLoad %int %innerCol_2
%351 = OpAccessChain %_ptr_Function_float %BCached %350
%352 = OpLoad %float %351
%353 = OpFMul %float %349 %352
%354 = OpAccessChain %_ptr_Function_float %acc %347 %348
%355 = OpLoad %float %354
%356 = OpFAdd %float %355 %353
%357 = OpAccessChain %_ptr_Function_float %acc %347 %348
OpStore %357 %356
OpBranch %343
%343 = OpLabel
%358 = OpLoad %int %innerCol_2
%359 = OpIAdd %int %358 %int_1
OpStore %innerCol_2 %359
OpBranch %340
%342 = OpLabel
OpBranch %328
%328 = OpLabel
%360 = OpLoad %int %innerRow_2
%361 = OpIAdd %int %360 %int_1
OpStore %innerRow_2 %361
OpBranch %325
%327 = OpLabel
OpBranch %300
%300 = OpLabel
%362 = OpLoad %int %k
%363 = OpIAdd %int %362 %int_1
OpStore %k %363
OpBranch %297
%299 = OpLabel
OpControlBarrier %uint_2 %uint_2 %uint_264
OpBranch %199
%199 = OpLabel
%364 = OpLoad %int %t
%365 = OpIAdd %int %364 %int_1
OpStore %t %365
OpBranch %196
%198 = OpLabel
OpStore %innerRow_3 %int_0
OpBranch %367
%367 = OpLabel
OpLoopMerge %369 %370 None
OpBranch %371
%371 = OpLabel
%372 = OpLoad %int %innerRow_3
%373 = OpSLessThan %bool %372 %int_1
OpBranchConditional %373 %368 %369
%368 = OpLabel
OpStore %innerCol_3 %int_0
OpBranch %375
%375 = OpLabel
OpLoopMerge %377 %378 None
OpBranch %379
%379 = OpLabel
%380 = OpLoad %int %innerCol_3
%381 = OpSLessThan %bool %380 %int_1
OpBranchConditional %381 %376 %377
%376 = OpLabel
%382 = OpLoad %int %globalCol
%383 = OpLoad %int %innerCol_3
%384 = OpIAdd %int %382 %383
%385 = OpLoad %int %dimBOuter
%386 = OpSLessThan %bool %384 %385
OpSelectionMerge %388 None
OpBranchConditional %386 %387 %388
%387 = OpLabel
%389 = OpLoad %int %globalRow
%390 = OpLoad %int %innerRow_3
%391 = OpIAdd %int %389 %390
%392 = OpLoad %int %dimAOuter
%393 = OpSLessThan %bool %391 %392
OpBranch %388
%388 = OpLabel
%394 = OpPhi %bool %386 %376 %393 %387
OpSelectionMerge %396 None
OpBranchConditional %394 %395 %396
%395 = OpLabel
%397 = OpLoad %int %globalRow
%398 = OpLoad %int %innerRow_3
%399 = OpIAdd %int %397 %398
%400 = OpLoad %int %globalCol
%401 = OpLoad %int %innerCol_3
%402 = OpIAdd %int %400 %401
%403 = OpLoad %int %innerRow_3
%404 = OpLoad %int %innerCol_3
OpStore %param_6 %399
OpStore %param_7 %402
%408 = OpAccessChain %_ptr_Function_float %acc %403 %404
%409 = OpLoad %float %408
OpStore %param_8 %409
%410 = OpFunctionCall %void %mm_write_i1_i1_f1_ %param_6 %param_7 %param_8
OpBranch %396
%396 = OpLabel
OpBranch %378
%378 = OpLabel
%411 = OpLoad %int %innerCol_3
%412 = OpIAdd %int %411 %int_1
OpStore %innerCol_3 %412
OpBranch %375
%377 = OpLabel
OpBranch %370
%370 = OpLabel
%413 = OpLoad %int %innerRow_3
%414 = OpIAdd %int %413 %int_1
OpStore %innerRow_3 %414
OpBranch %367
%369 = OpLabel
OpReturn
OpFunctionEnd
%mm_readA_i1_i1_ = OpFunction %float None %42
%row = OpFunctionParameter %_ptr_Function_int
%col = OpFunctionParameter %_ptr_Function_int
%46 = OpLabel
%batchASize = OpVariable %_ptr_Function_int Function
%param_9 = OpVariable %_ptr_Function_v2int Function
%param_10 = OpVariable %_ptr_Function_v2int Function
%430 = OpVariable %_ptr_Function_float Function
%416 = OpAccessChain %_ptr_Uniform_int %_ %int_1 %uint_1
%417 = OpLoad %int %416
%418 = OpAccessChain %_ptr_Uniform_int %_ %int_1 %uint_2
%419 = OpLoad %int %418
%420 = OpIMul %int %417 %419
OpStore %batchASize %420
%421 = OpLoad %int %row
%422 = OpLoad %int %col
%423 = OpCompositeConstruct %v2int %421 %422
%424 = OpLoad %int %dimAOuter_0
%425 = OpLoad %int %dimInner_0
%426 = OpCompositeConstruct %v2int %424 %425
OpStore %param_9 %423
OpStore %param_10 %426
%429 = OpFunctionCall %bool %coordsInBounds_vi2_vi2_ %param_9 %param_10
OpSelectionMerge %432 None
OpBranchConditional %429 %431 %449
%431 = OpLabel
%438 = OpLoad %int %batch
%439 = OpLoad %int %batchASize
%440 = OpIMul %int %438 %439
%441 = OpLoad %int %row
%442 = OpLoad %int %dimInner_0
%443 = OpIMul %int %441 %442
%444 = OpIAdd %int %440 %443
%445 = OpLoad %int %col
%446 = OpIAdd %int %444 %445
%447 = OpAccessChain %_ptr_Uniform_float %__1 %int_0 %446
%448 = OpLoad %float %447
OpStore %430 %448
OpBranch %432
%449 = OpLabel
OpStore %430 %float_0
OpBranch %432
%432 = OpLabel
%450 = OpLoad %float %430
OpReturnValue %450
OpFunctionEnd
%mm_readB_i1_i1_ = OpFunction %float None %42
%row_0 = OpFunctionParameter %_ptr_Function_int
%col_0 = OpFunctionParameter %_ptr_Function_int
%50 = OpLabel
%batchBSize = OpVariable %_ptr_Function_int Function
%param_11 = OpVariable %_ptr_Function_v2int Function
%param_12 = OpVariable %_ptr_Function_v2int Function
%468 = OpVariable %_ptr_Function_float Function
%454 = OpAccessChain %_ptr_Uniform_int %_ %int_2 %uint_1
%455 = OpLoad %int %454
%456 = OpAccessChain %_ptr_Uniform_int %_ %int_2 %uint_2
%457 = OpLoad %int %456
%458 = OpIMul %int %455 %457
OpStore %batchBSize %458
%459 = OpLoad %int %row_0
%460 = OpLoad %int %col_0
%461 = OpCompositeConstruct %v2int %459 %460
%462 = OpLoad %int %dimInner_0
%463 = OpLoad %int %dimBOuter_0
%464 = OpCompositeConstruct %v2int %462 %463
OpStore %param_11 %461
OpStore %param_12 %464
%467 = OpFunctionCall %bool %coordsInBounds_vi2_vi2_ %param_11 %param_12
OpSelectionMerge %470 None
OpBranchConditional %467 %469 %486
%469 = OpLabel
%475 = OpLoad %int %batch
%476 = OpLoad %int %batchBSize
%477 = OpIMul %int %475 %476
%478 = OpLoad %int %row_0
%479 = OpLoad %int %dimBOuter_0
%480 = OpIMul %int %478 %479
%481 = OpIAdd %int %477 %480
%482 = OpLoad %int %col_0
%483 = OpIAdd %int %481 %482
%484 = OpAccessChain %_ptr_Uniform_float %__2 %int_0 %483
%485 = OpLoad %float %484
OpStore %468 %485
OpBranch %470
%486 = OpLabel
OpStore %468 %float_0
OpBranch %470
%470 = OpLabel
%487 = OpLoad %float %468
OpReturnValue %487
OpFunctionEnd
%mm_write_i1_i1_f1_ = OpFunction %void None %51
%row_1 = OpFunctionParameter %_ptr_Function_int
%col_1 = OpFunctionParameter %_ptr_Function_int
%value_1 = OpFunctionParameter %_ptr_Function_float
%56 = OpLabel
%outCoord = OpVariable %_ptr_Function_v3int Function
%param_13 = OpVariable %_ptr_Function_int Function
%param_14 = OpVariable %_ptr_Function_int Function
%param_15 = OpVariable %_ptr_Function_int Function
%param_16 = OpVariable %_ptr_Function_float Function
%491 = OpLoad %int %batch
%492 = OpLoad %int %row_1
%493 = OpLoad %int %col_1
%494 = OpCompositeConstruct %v3int %491 %492 %493
OpStore %outCoord %494
%496 = OpLoad %int %batch
OpStore %param_13 %496
%498 = OpLoad %int %row_1
OpStore %param_14 %498
%500 = OpLoad %int %col_1
OpStore %param_15 %500
%502 = OpLoad %float %value_1
OpStore %param_16 %502
%503 = OpFunctionCall %void %setOutput_i1_i1_i1_f1_ %param_13 %param_14 %param_15 %param_16
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,512 @@
static int dimAOuter_1 = 0;
cbuffer cbuffer_x_48 : register(b3, space0) {
uint4 x_48[5];
};
static int dimInner_1 = 0;
static int dimBOuter_1 = 0;
RWByteAddressBuffer x_54 : register(u0, space0);
static uint3 gl_LocalInvocationID = uint3(0u, 0u, 0u);
static uint3 gl_GlobalInvocationID = uint3(0u, 0u, 0u);
struct tint_array_wrapper_1 {
float arr[64];
};
struct tint_array_wrapper {
tint_array_wrapper_1 arr[64];
};
groupshared tint_array_wrapper mm_Asub;
struct tint_array_wrapper_3 {
float arr[1];
};
struct tint_array_wrapper_2 {
tint_array_wrapper_3 arr[64];
};
groupshared tint_array_wrapper_2 mm_Bsub;
ByteAddressBuffer x_165 : register(t1, space0);
static int batch = 0;
ByteAddressBuffer x_185 : register(t2, space0);
bool coordsInBounds_vi2_vi2_(inout int2 coord, inout int2 shape) {
bool x_87 = false;
bool x_88_phi = false;
const int2 x_76 = coord;
const bool x_81 = all((x_76 >= int2(0, 0)));
x_88_phi = x_81;
if (x_81) {
const int2 x_84 = coord;
const int2 x_85 = shape;
x_87 = all((x_84 < x_85));
x_88_phi = x_87;
}
const bool x_88 = x_88_phi;
return x_88;
}
float mm_readA_i1_i1_(inout int row, inout int col) {
int batchASize = 0;
int2 param_10 = int2(0, 0);
int2 param_11 = int2(0, 0);
float x_430 = 0.0f;
const uint scalar_offset = (20u) / 4;
const int x_417 = asint(x_48[scalar_offset / 4][scalar_offset % 4]);
const uint scalar_offset_1 = (24u) / 4;
const int x_419 = asint(x_48[scalar_offset_1 / 4][scalar_offset_1 % 4]);
batchASize = (x_417 * x_419);
const int x_421 = row;
const int x_422 = col;
const int x_424 = dimAOuter_1;
const int x_425 = dimInner_1;
param_10 = int2(x_421, x_422);
param_11 = int2(x_424, x_425);
const bool x_429 = coordsInBounds_vi2_vi2_(param_10, param_11);
if (x_429) {
const int x_438 = batch;
const int x_439 = batchASize;
const int x_441 = row;
const int x_442 = dimInner_1;
const int x_445 = col;
const float x_448 = asfloat(x_165.Load((4u * uint((((x_438 * x_439) + (x_441 * x_442)) + x_445)))));
x_430 = x_448;
} else {
x_430 = 0.0f;
}
const float x_450 = x_430;
return x_450;
}
float mm_readB_i1_i1_(inout int row_1, inout int col_1) {
int batchBSize = 0;
int2 param_12 = int2(0, 0);
int2 param_13 = int2(0, 0);
float x_468 = 0.0f;
const uint scalar_offset_2 = (36u) / 4;
const int x_455 = asint(x_48[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const uint scalar_offset_3 = (40u) / 4;
const int x_457 = asint(x_48[scalar_offset_3 / 4][scalar_offset_3 % 4]);
batchBSize = (x_455 * x_457);
const int x_459 = row_1;
const int x_460 = col_1;
const int x_462 = dimInner_1;
const int x_463 = dimBOuter_1;
param_12 = int2(x_459, x_460);
param_13 = int2(x_462, x_463);
const bool x_467 = coordsInBounds_vi2_vi2_(param_12, param_13);
if (x_467) {
const int x_475 = batch;
const int x_476 = batchBSize;
const int x_478 = row_1;
const int x_479 = dimBOuter_1;
const int x_482 = col_1;
const float x_485 = asfloat(x_185.Load((4u * uint((((x_475 * x_476) + (x_478 * x_479)) + x_482)))));
x_468 = x_485;
} else {
x_468 = 0.0f;
}
const float x_487 = x_468;
return x_487;
}
int getOutputFlatIndex_vi3_(inout int3 coords) {
const int3 x_99 = coords;
const uint scalar_offset_4 = (64u) / 4;
const int x_105 = asint(x_48[scalar_offset_4 / 4][scalar_offset_4 % 4]);
const uint scalar_offset_5 = (68u) / 4;
const int x_107 = asint(x_48[scalar_offset_5 / 4][scalar_offset_5 % 4]);
return int(dot(float3(x_99), float3(int3(x_105, x_107, 1))));
}
void setOutput_i1_f1_(inout int flatIndex, inout float value) {
const int x_95 = flatIndex;
const float x_96 = value;
x_54.Store((4u * uint(x_95)), asuint(x_96));
return;
}
void setOutput_i1_i1_i1_f1_(inout int d0, inout int d1, inout int d2, inout float value_1) {
int flatIndex_1 = 0;
int3 param = int3(0, 0, 0);
int param_1 = 0;
float param_2 = 0.0f;
const int x_115 = d0;
const int x_116 = d1;
const int x_117 = d2;
param = int3(x_115, x_116, x_117);
const int x_120 = getOutputFlatIndex_vi3_(param);
flatIndex_1 = x_120;
const int x_122 = flatIndex_1;
param_1 = x_122;
const float x_124 = value_1;
param_2 = x_124;
setOutput_i1_f1_(param_1, param_2);
return;
}
void mm_write_i1_i1_f1_(inout int row_2, inout int col_2, inout float value_2) {
int3 outCoord = int3(0, 0, 0);
int param_14 = 0;
int param_15 = 0;
int param_16 = 0;
float param_17 = 0.0f;
const int x_491 = batch;
const int x_492 = row_2;
const int x_493 = col_2;
outCoord = int3(x_491, x_492, x_493);
const int x_496 = batch;
param_14 = x_496;
const int x_498 = row_2;
param_15 = x_498;
const int x_500 = col_2;
param_16 = x_500;
const float x_502 = value_2;
param_17 = x_502;
setOutput_i1_i1_i1_f1_(param_14, param_15, param_16, param_17);
return;
}
struct tint_array_wrapper_4 {
tint_array_wrapper_3 arr[1];
};
void mm_matMul_i1_i1_i1_(inout int dimAOuter, inout int dimInner, inout int dimBOuter) {
int tileRow = 0;
int tileCol = 0;
int globalRow = 0;
int globalCol = 0;
int numTiles = 0;
int innerRow = 0;
int innerCol = 0;
tint_array_wrapper_4 acc = (tint_array_wrapper_4)0;
int tileColA = 0;
int tileRowB = 0;
int t = 0;
int innerRow_1 = 0;
int innerCol_1 = 0;
int inputRow = 0;
int inputCol = 0;
int param_3 = 0;
int param_4 = 0;
int innerRow_2 = 0;
int innerCol_2 = 0;
int inputRow_1 = 0;
int inputCol_1 = 0;
int param_5 = 0;
int param_6 = 0;
int k = 0;
int inner = 0;
tint_array_wrapper_3 BCached = (tint_array_wrapper_3)0;
int innerRow_3 = 0;
float ACached = 0.0f;
int innerCol_3 = 0;
int innerRow_4 = 0;
int innerCol_4 = 0;
int param_7 = 0;
int param_8 = 0;
float param_9 = 0.0f;
const uint x_132 = gl_LocalInvocationID.y;
tileRow = (asint(x_132) * 1);
const uint x_137 = gl_LocalInvocationID.x;
tileCol = (asint(x_137) * 1);
const uint x_143 = gl_GlobalInvocationID.y;
globalRow = (asint(x_143) * 1);
const uint x_148 = gl_GlobalInvocationID.x;
globalCol = (asint(x_148) * 1);
const int x_152 = dimInner;
numTiles = (((x_152 - 1) / 64) + 1);
innerRow = 0;
while (true) {
const int x_163 = innerRow;
if ((x_163 < 1)) {
} else {
break;
}
innerCol = 0;
while (true) {
const int x_171 = innerCol;
if ((x_171 < 1)) {
} else {
break;
}
const int x_177 = innerRow;
const int x_178 = innerCol;
acc.arr[x_177].arr[x_178] = 0.0f;
{
const int x_181 = innerCol;
innerCol = (x_181 + 1);
}
}
{
const int x_183 = innerRow;
innerRow = (x_183 + 1);
}
}
const uint x_187 = gl_LocalInvocationID.x;
tileColA = (asint(x_187) * 64);
const uint x_192 = gl_LocalInvocationID.y;
tileRowB = (asint(x_192) * 1);
t = 0;
while (true) {
const int x_201 = t;
const int x_202 = numTiles;
if ((x_201 < x_202)) {
} else {
break;
}
innerRow_1 = 0;
while (true) {
const int x_210 = innerRow_1;
if ((x_210 < 1)) {
} else {
break;
}
innerCol_1 = 0;
while (true) {
const int x_218 = innerCol_1;
if ((x_218 < 64)) {
} else {
break;
}
const int x_221 = tileRow;
const int x_222 = innerRow_1;
inputRow = (x_221 + x_222);
const int x_225 = tileColA;
const int x_226 = innerCol_1;
inputCol = (x_225 + x_226);
const int x_233 = inputRow;
const int x_234 = inputCol;
const int x_235 = globalRow;
const int x_236 = innerRow_1;
const int x_238 = t;
const int x_240 = inputCol;
param_3 = (x_235 + x_236);
param_4 = ((x_238 * 64) + x_240);
const float x_244 = mm_readA_i1_i1_(param_3, param_4);
mm_Asub.arr[x_233].arr[x_234] = x_244;
{
const int x_247 = innerCol_1;
innerCol_1 = (x_247 + 1);
}
}
{
const int x_249 = innerRow_1;
innerRow_1 = (x_249 + 1);
}
}
innerRow_2 = 0;
while (true) {
const int x_257 = innerRow_2;
if ((x_257 < 1)) {
} else {
break;
}
innerCol_2 = 0;
while (true) {
const int x_265 = innerCol_2;
if ((x_265 < 1)) {
} else {
break;
}
const int x_268 = tileRowB;
const int x_269 = innerRow_2;
inputRow_1 = (x_268 + x_269);
const int x_272 = tileCol;
const int x_273 = innerCol_2;
inputCol_1 = (x_272 + x_273);
const int x_278 = inputRow_1;
const int x_279 = inputCol_1;
const int x_280 = t;
const int x_282 = inputRow_1;
const int x_284 = globalCol;
const int x_285 = innerCol_2;
param_5 = ((x_280 * 64) + x_282);
param_6 = (x_284 + x_285);
const float x_289 = mm_readB_i1_i1_(param_5, param_6);
mm_Bsub.arr[x_278].arr[x_279] = x_289;
{
const int x_291 = innerCol_2;
innerCol_2 = (x_291 + 1);
}
}
{
const int x_293 = innerRow_2;
innerRow_2 = (x_293 + 1);
}
}
GroupMemoryBarrierWithGroupSync();
k = 0;
while (true) {
const int x_302 = k;
if ((x_302 < 64)) {
} else {
break;
}
inner = 0;
while (true) {
const int x_310 = inner;
if ((x_310 < 1)) {
} else {
break;
}
const int x_314 = inner;
const int x_315 = k;
const int x_316 = tileCol;
const int x_317 = inner;
const float x_320 = mm_Bsub.arr[x_315].arr[(x_316 + x_317)];
BCached.arr[x_314] = x_320;
{
const int x_322 = inner;
inner = (x_322 + 1);
}
}
innerRow_3 = 0;
while (true) {
const int x_330 = innerRow_3;
if ((x_330 < 1)) {
} else {
break;
}
const int x_333 = tileRow;
const int x_334 = innerRow_3;
const int x_336 = k;
const float x_338 = mm_Asub.arr[(x_333 + x_334)].arr[x_336];
ACached = x_338;
innerCol_3 = 0;
while (true) {
const int x_345 = innerCol_3;
if ((x_345 < 1)) {
} else {
break;
}
const int x_347 = innerRow_3;
const int x_348 = innerCol_3;
const float x_349 = ACached;
const int x_350 = innerCol_3;
const float x_352 = BCached.arr[x_350];
const float x_355 = acc.arr[x_347].arr[x_348];
acc.arr[x_347].arr[x_348] = (x_355 + (x_349 * x_352));
{
const int x_358 = innerCol_3;
innerCol_3 = (x_358 + 1);
}
}
{
const int x_360 = innerRow_3;
innerRow_3 = (x_360 + 1);
}
}
{
const int x_362 = k;
k = (x_362 + 1);
}
}
GroupMemoryBarrierWithGroupSync();
{
const int x_364 = t;
t = (x_364 + 1);
}
}
innerRow_4 = 0;
while (true) {
const int x_372 = innerRow_4;
if ((x_372 < 1)) {
} else {
break;
}
innerCol_4 = 0;
while (true) {
bool x_393 = false;
bool x_394_phi = false;
const int x_380 = innerCol_4;
if ((x_380 < 1)) {
} else {
break;
}
const int x_382 = globalCol;
const int x_383 = innerCol_4;
const int x_385 = dimBOuter;
const bool x_386 = ((x_382 + x_383) < x_385);
x_394_phi = x_386;
if (x_386) {
const int x_389 = globalRow;
const int x_390 = innerRow_4;
const int x_392 = dimAOuter;
x_393 = ((x_389 + x_390) < x_392);
x_394_phi = x_393;
}
const bool x_394 = x_394_phi;
if (x_394) {
const int x_397 = globalRow;
const int x_398 = innerRow_4;
const int x_400 = globalCol;
const int x_401 = innerCol_4;
const int x_403 = innerRow_4;
const int x_404 = innerCol_4;
param_7 = (x_397 + x_398);
param_8 = (x_400 + x_401);
const float x_409 = acc.arr[x_403].arr[x_404];
param_9 = x_409;
mm_write_i1_i1_f1_(param_7, param_8, param_9);
}
{
const int x_411 = innerCol_4;
innerCol_4 = (x_411 + 1);
}
}
{
const int x_413 = innerRow_4;
innerRow_4 = (x_413 + 1);
}
}
return;
}
void main_1() {
int param_18 = 0;
int param_19 = 0;
int param_20 = 0;
const uint scalar_offset_6 = (20u) / 4;
const int x_67 = asint(x_48[scalar_offset_6 / 4][scalar_offset_6 % 4]);
dimAOuter_1 = x_67;
const uint scalar_offset_7 = (24u) / 4;
const int x_71 = asint(x_48[scalar_offset_7 / 4][scalar_offset_7 % 4]);
dimInner_1 = x_71;
const uint scalar_offset_8 = (40u) / 4;
const int x_75 = asint(x_48[scalar_offset_8 / 4][scalar_offset_8 % 4]);
dimBOuter_1 = x_75;
const uint x_505 = gl_GlobalInvocationID.z;
batch = asint(x_505);
const int x_508 = dimAOuter_1;
param_18 = x_508;
const int x_510 = dimInner_1;
param_19 = x_510;
const int x_512 = dimBOuter_1;
param_20 = x_512;
mm_matMul_i1_i1_i1_(param_18, param_19, param_20);
return;
}
struct tint_symbol_1 {
uint3 gl_LocalInvocationID_param : SV_GroupThreadID;
uint local_invocation_index : SV_GroupIndex;
uint3 gl_GlobalInvocationID_param : SV_DispatchThreadID;
};
[numthreads(1, 64, 1)]
void main(tint_symbol_1 tint_symbol) {
const uint3 gl_LocalInvocationID_param = tint_symbol.gl_LocalInvocationID_param;
const uint3 gl_GlobalInvocationID_param = tint_symbol.gl_GlobalInvocationID_param;
const uint local_invocation_index = tint_symbol.local_invocation_index;
if ((local_invocation_index == 0u)) {
const tint_array_wrapper tint_symbol_6 = {(tint_array_wrapper_1[64])0};
mm_Asub = tint_symbol_6;
const tint_array_wrapper_2 tint_symbol_7 = {(tint_array_wrapper_3[64])0};
mm_Bsub = tint_symbol_7;
}
GroupMemoryBarrierWithGroupSync();
gl_LocalInvocationID = gl_LocalInvocationID_param;
gl_GlobalInvocationID = gl_GlobalInvocationID_param;
main_1();
return;
}

View File

@ -0,0 +1,32 @@
SKIP: FAILED
Validation Failure:
Compilation failed:
program_source:5:22: error: expected parameter declarator
/* 0x0000 */ float NAN;
^
/System/Library/PrivateFrameworks/GPUCompiler.framework/Versions/31001/Libraries/lib/clang/31001.189/include/metal/metal_types:214:28: note: expanded from macro 'NAN'
#define NAN __builtin_nanf("")
^
program_source:5:22: error: expected ')'
/System/Library/PrivateFrameworks/GPUCompiler.framework/Versions/31001/Libraries/lib/clang/31001.189/include/metal/metal_types:214:28: note: expanded from macro 'NAN'
#define NAN __builtin_nanf("")
^
program_source:5:22: note: to match this '('
/System/Library/PrivateFrameworks/GPUCompiler.framework/Versions/31001/Libraries/lib/clang/31001.189/include/metal/metal_types:214:27: note: expanded from macro 'NAN'
#define NAN __builtin_nanf("")
^
program_source:494:31: warning: equality comparison with extraneous parentheses
if ((local_invocation_index == 0u)) {
~~~~~~~~~~~~~~~~~~~~~~~^~~~~
program_source:494:31: note: remove extraneous parentheses around the comparison to silence this warning
if ((local_invocation_index == 0u)) {
~ ^ ~
program_source:494:31: note: use '=' to turn this equality comparison into an assignment
if ((local_invocation_index == 0u)) {
^~
=

View File

@ -0,0 +1,960 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 609
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main" %tint_symbol_2 %tint_symbol %tint_symbol_1
OpExecutionMode %main LocalSize 1 64 1
OpName %dimAOuter_1 "dimAOuter_1"
OpName %Uniforms "Uniforms"
OpMemberName %Uniforms 0 "NAN"
OpMemberName %Uniforms 1 "aShape"
OpMemberName %Uniforms 2 "bShape"
OpMemberName %Uniforms 3 "outShape"
OpMemberName %Uniforms 4 "outShapeStrides"
OpName %x_48 "x_48"
OpName %dimInner_1 "dimInner_1"
OpName %dimBOuter_1 "dimBOuter_1"
OpName %ssbOut "ssbOut"
OpMemberName %ssbOut 0 "result"
OpName %x_54 "x_54"
OpName %gl_LocalInvocationID "gl_LocalInvocationID"
OpName %gl_GlobalInvocationID "gl_GlobalInvocationID"
OpName %mm_Asub "mm_Asub"
OpName %mm_Bsub "mm_Bsub"
OpName %ssbA "ssbA"
OpMemberName %ssbA 0 "A"
OpName %x_165 "x_165"
OpName %batch "batch"
OpName %ssbB "ssbB"
OpMemberName %ssbB 0 "B"
OpName %x_185 "x_185"
OpName %tint_symbol "tint_symbol"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %coordsInBounds_vi2_vi2_ "coordsInBounds_vi2_vi2_"
OpName %coord "coord"
OpName %shape "shape"
OpName %x_87 "x_87"
OpName %x_88_phi "x_88_phi"
OpName %mm_readA_i1_i1_ "mm_readA_i1_i1_"
OpName %row "row"
OpName %col "col"
OpName %batchASize "batchASize"
OpName %param_10 "param_10"
OpName %param_11 "param_11"
OpName %x_430 "x_430"
OpName %mm_readB_i1_i1_ "mm_readB_i1_i1_"
OpName %row_1 "row_1"
OpName %col_1 "col_1"
OpName %batchBSize "batchBSize"
OpName %param_12 "param_12"
OpName %param_13 "param_13"
OpName %x_468 "x_468"
OpName %getOutputFlatIndex_vi3_ "getOutputFlatIndex_vi3_"
OpName %coords "coords"
OpName %setOutput_i1_f1_ "setOutput_i1_f1_"
OpName %flatIndex "flatIndex"
OpName %value "value"
OpName %setOutput_i1_i1_i1_f1_ "setOutput_i1_i1_i1_f1_"
OpName %d0 "d0"
OpName %d1 "d1"
OpName %d2 "d2"
OpName %value_1 "value_1"
OpName %flatIndex_1 "flatIndex_1"
OpName %param "param"
OpName %param_1 "param_1"
OpName %param_2 "param_2"
OpName %mm_write_i1_i1_f1_ "mm_write_i1_i1_f1_"
OpName %row_2 "row_2"
OpName %col_2 "col_2"
OpName %value_2 "value_2"
OpName %outCoord "outCoord"
OpName %param_14 "param_14"
OpName %param_15 "param_15"
OpName %param_16 "param_16"
OpName %param_17 "param_17"
OpName %mm_matMul_i1_i1_i1_ "mm_matMul_i1_i1_i1_"
OpName %dimAOuter "dimAOuter"
OpName %dimInner "dimInner"
OpName %dimBOuter "dimBOuter"
OpName %tileRow "tileRow"
OpName %tileCol "tileCol"
OpName %globalRow "globalRow"
OpName %globalCol "globalCol"
OpName %numTiles "numTiles"
OpName %innerRow "innerRow"
OpName %innerCol "innerCol"
OpName %acc "acc"
OpName %tileColA "tileColA"
OpName %tileRowB "tileRowB"
OpName %t "t"
OpName %innerRow_1 "innerRow_1"
OpName %innerCol_1 "innerCol_1"
OpName %inputRow "inputRow"
OpName %inputCol "inputCol"
OpName %param_3 "param_3"
OpName %param_4 "param_4"
OpName %innerRow_2 "innerRow_2"
OpName %innerCol_2 "innerCol_2"
OpName %inputRow_1 "inputRow_1"
OpName %inputCol_1 "inputCol_1"
OpName %param_5 "param_5"
OpName %param_6 "param_6"
OpName %k "k"
OpName %inner "inner"
OpName %BCached "BCached"
OpName %innerRow_3 "innerRow_3"
OpName %ACached "ACached"
OpName %innerCol_3 "innerCol_3"
OpName %innerRow_4 "innerRow_4"
OpName %innerCol_4 "innerCol_4"
OpName %param_7 "param_7"
OpName %param_8 "param_8"
OpName %param_9 "param_9"
OpName %x_393 "x_393"
OpName %x_394_phi "x_394_phi"
OpName %main_1 "main_1"
OpName %param_18 "param_18"
OpName %param_19 "param_19"
OpName %param_20 "param_20"
OpName %main "main"
OpDecorate %Uniforms Block
OpMemberDecorate %Uniforms 0 Offset 0
OpMemberDecorate %Uniforms 1 Offset 16
OpMemberDecorate %Uniforms 2 Offset 32
OpMemberDecorate %Uniforms 3 Offset 48
OpMemberDecorate %Uniforms 4 Offset 64
OpDecorate %x_48 NonWritable
OpDecorate %x_48 DescriptorSet 0
OpDecorate %x_48 Binding 3
OpDecorate %ssbOut Block
OpMemberDecorate %ssbOut 0 Offset 0
OpDecorate %_runtimearr_float ArrayStride 4
OpDecorate %x_54 DescriptorSet 0
OpDecorate %x_54 Binding 0
OpDecorate %_arr_float_uint_64 ArrayStride 4
OpDecorate %_arr__arr_float_uint_64_uint_64 ArrayStride 256
OpDecorate %_arr_float_uint_1 ArrayStride 4
OpDecorate %_arr__arr_float_uint_1_uint_64 ArrayStride 4
OpDecorate %ssbA Block
OpMemberDecorate %ssbA 0 Offset 0
OpDecorate %x_165 NonWritable
OpDecorate %x_165 DescriptorSet 0
OpDecorate %x_165 Binding 1
OpDecorate %ssbB Block
OpMemberDecorate %ssbB 0 Offset 0
OpDecorate %x_185 NonWritable
OpDecorate %x_185 DescriptorSet 0
OpDecorate %x_185 Binding 2
OpDecorate %tint_symbol BuiltIn LocalInvocationId
OpDecorate %tint_symbol_1 BuiltIn GlobalInvocationId
OpDecorate %tint_symbol_2 BuiltIn LocalInvocationIndex
OpDecorate %_arr__arr_float_uint_1_uint_1 ArrayStride 4
%int = OpTypeInt 32 1
%_ptr_Private_int = OpTypePointer Private %int
%4 = OpConstantNull %int
%dimAOuter_1 = OpVariable %_ptr_Private_int Private %4
%float = OpTypeFloat 32
%v3int = OpTypeVector %int 3
%v2int = OpTypeVector %int 2
%Uniforms = OpTypeStruct %float %v3int %v3int %v3int %v2int
%_ptr_Uniform_Uniforms = OpTypePointer Uniform %Uniforms
%x_48 = OpVariable %_ptr_Uniform_Uniforms Uniform
%dimInner_1 = OpVariable %_ptr_Private_int Private %4
%dimBOuter_1 = OpVariable %_ptr_Private_int Private %4
%_runtimearr_float = OpTypeRuntimeArray %float
%ssbOut = OpTypeStruct %_runtimearr_float
%_ptr_StorageBuffer_ssbOut = OpTypePointer StorageBuffer %ssbOut
%x_54 = OpVariable %_ptr_StorageBuffer_ssbOut StorageBuffer
%uint = OpTypeInt 32 0
%v3uint = OpTypeVector %uint 3
%_ptr_Private_v3uint = OpTypePointer Private %v3uint
%21 = OpConstantNull %v3uint
%gl_LocalInvocationID = OpVariable %_ptr_Private_v3uint Private %21
%gl_GlobalInvocationID = OpVariable %_ptr_Private_v3uint Private %21
%uint_64 = OpConstant %uint 64
%_arr_float_uint_64 = OpTypeArray %float %uint_64
%_arr__arr_float_uint_64_uint_64 = OpTypeArray %_arr_float_uint_64 %uint_64
%_ptr_Workgroup__arr__arr_float_uint_64_uint_64 = OpTypePointer Workgroup %_arr__arr_float_uint_64_uint_64
%mm_Asub = OpVariable %_ptr_Workgroup__arr__arr_float_uint_64_uint_64 Workgroup
%uint_1 = OpConstant %uint 1
%_arr_float_uint_1 = OpTypeArray %float %uint_1
%_arr__arr_float_uint_1_uint_64 = OpTypeArray %_arr_float_uint_1 %uint_64
%_ptr_Workgroup__arr__arr_float_uint_1_uint_64 = OpTypePointer Workgroup %_arr__arr_float_uint_1_uint_64
%mm_Bsub = OpVariable %_ptr_Workgroup__arr__arr_float_uint_1_uint_64 Workgroup
%ssbA = OpTypeStruct %_runtimearr_float
%_ptr_StorageBuffer_ssbA = OpTypePointer StorageBuffer %ssbA
%x_165 = OpVariable %_ptr_StorageBuffer_ssbA StorageBuffer
%batch = OpVariable %_ptr_Private_int Private %4
%ssbB = OpTypeStruct %_runtimearr_float
%_ptr_StorageBuffer_ssbB = OpTypePointer StorageBuffer %ssbB
%x_185 = OpVariable %_ptr_StorageBuffer_ssbB StorageBuffer
%_ptr_Input_v3uint = OpTypePointer Input %v3uint
%tint_symbol = OpVariable %_ptr_Input_v3uint Input
%tint_symbol_1 = OpVariable %_ptr_Input_v3uint Input
%_ptr_Input_uint = OpTypePointer Input %uint
%tint_symbol_2 = OpVariable %_ptr_Input_uint Input
%bool = OpTypeBool
%_ptr_Function_v2int = OpTypePointer Function %v2int
%45 = OpTypeFunction %bool %_ptr_Function_v2int %_ptr_Function_v2int
%_ptr_Function_bool = OpTypePointer Function %bool
%54 = OpConstantNull %bool
%int_0 = OpConstant %int 0
%60 = OpConstantComposite %v2int %int_0 %int_0
%v2bool = OpTypeVector %bool 2
%_ptr_Function_int = OpTypePointer Function %int
%73 = OpTypeFunction %float %_ptr_Function_int %_ptr_Function_int
%81 = OpConstantNull %v2int
%_ptr_Function_float = OpTypePointer Function %float
%85 = OpConstantNull %float
%_ptr_Uniform_int = OpTypePointer Uniform %int
%uint_2 = OpConstant %uint 2
%uint_0 = OpConstant %uint 0
%_ptr_StorageBuffer_float = OpTypePointer StorageBuffer %float
%float_0 = OpConstant %float 0
%_ptr_Function_v3int = OpTypePointer Function %v3int
%165 = OpTypeFunction %int %_ptr_Function_v3int
%uint_4 = OpConstant %uint 4
%v3float = OpTypeVector %float 3
%int_1 = OpConstant %int 1
%void = OpTypeVoid
%184 = OpTypeFunction %void %_ptr_Function_int %_ptr_Function_float
%195 = OpTypeFunction %void %_ptr_Function_int %_ptr_Function_int %_ptr_Function_int %_ptr_Function_float
%204 = OpConstantNull %v3int
%222 = OpTypeFunction %void %_ptr_Function_int %_ptr_Function_int %_ptr_Function_float
%251 = OpTypeFunction %void %_ptr_Function_int %_ptr_Function_int %_ptr_Function_int
%_arr__arr_float_uint_1_uint_1 = OpTypeArray %_arr_float_uint_1 %uint_1
%_ptr_Function__arr__arr_float_uint_1_uint_1 = OpTypePointer Function %_arr__arr_float_uint_1_uint_1
%267 = OpConstantNull %_arr__arr_float_uint_1_uint_1
%_ptr_Function__arr_float_uint_1 = OpTypePointer Function %_arr_float_uint_1
%287 = OpConstantNull %_arr_float_uint_1
%_ptr_Private_uint = OpTypePointer Private %uint
%int_64 = OpConstant %int 64
%_ptr_Workgroup_float = OpTypePointer Workgroup %float
%uint_264 = OpConstant %uint 264
%575 = OpTypeFunction %void
%603 = OpConstantNull %_arr__arr_float_uint_64_uint_64
%604 = OpConstantNull %_arr__arr_float_uint_1_uint_64
%coordsInBounds_vi2_vi2_ = OpFunction %bool None %45
%coord = OpFunctionParameter %_ptr_Function_v2int
%shape = OpFunctionParameter %_ptr_Function_v2int
%51 = OpLabel
%x_87 = OpVariable %_ptr_Function_bool Function %54
%x_88_phi = OpVariable %_ptr_Function_bool Function %54
%57 = OpLoad %v2int %coord
%61 = OpSGreaterThanEqual %v2bool %57 %60
%58 = OpAll %bool %61
OpStore %x_88_phi %58
OpSelectionMerge %63 None
OpBranchConditional %58 %64 %63
%64 = OpLabel
%66 = OpLoad %v2int %coord
%68 = OpLoad %v2int %shape
%70 = OpSLessThan %v2bool %66 %68
%69 = OpAll %bool %70
OpStore %x_87 %69
%71 = OpLoad %bool %x_87
OpStore %x_88_phi %71
OpBranch %63
%63 = OpLabel
%72 = OpLoad %bool %x_88_phi
OpReturnValue %72
OpFunctionEnd
%mm_readA_i1_i1_ = OpFunction %float None %73
%row = OpFunctionParameter %_ptr_Function_int
%col = OpFunctionParameter %_ptr_Function_int
%78 = OpLabel
%batchASize = OpVariable %_ptr_Function_int Function %4
%param_10 = OpVariable %_ptr_Function_v2int Function %81
%param_11 = OpVariable %_ptr_Function_v2int Function %81
%x_430 = OpVariable %_ptr_Function_float Function %85
%87 = OpAccessChain %_ptr_Uniform_int %x_48 %uint_1 %uint_1
%88 = OpLoad %int %87
%90 = OpAccessChain %_ptr_Uniform_int %x_48 %uint_1 %uint_2
%91 = OpLoad %int %90
%92 = OpIMul %int %88 %91
OpStore %batchASize %92
%94 = OpLoad %int %row
%96 = OpLoad %int %col
%97 = OpLoad %int %dimAOuter_1
%98 = OpLoad %int %dimInner_1
%99 = OpCompositeConstruct %v2int %94 %96
OpStore %param_10 %99
%100 = OpCompositeConstruct %v2int %97 %98
OpStore %param_11 %100
%101 = OpFunctionCall %bool %coordsInBounds_vi2_vi2_ %param_10 %param_11
OpSelectionMerge %104 None
OpBranchConditional %101 %105 %106
%105 = OpLabel
%107 = OpLoad %int %batch
%108 = OpLoad %int %batchASize
%110 = OpLoad %int %row
%111 = OpLoad %int %dimInner_1
%113 = OpLoad %int %col
%115 = OpIMul %int %107 %108
%116 = OpIMul %int %110 %111
%117 = OpIAdd %int %115 %116
%118 = OpIAdd %int %117 %113
%120 = OpAccessChain %_ptr_StorageBuffer_float %x_165 %uint_0 %118
%121 = OpLoad %float %120
OpStore %x_430 %121
OpBranch %104
%106 = OpLabel
OpStore %x_430 %float_0
OpBranch %104
%104 = OpLabel
%123 = OpLoad %float %x_430
OpReturnValue %123
OpFunctionEnd
%mm_readB_i1_i1_ = OpFunction %float None %73
%row_1 = OpFunctionParameter %_ptr_Function_int
%col_1 = OpFunctionParameter %_ptr_Function_int
%127 = OpLabel
%batchBSize = OpVariable %_ptr_Function_int Function %4
%param_12 = OpVariable %_ptr_Function_v2int Function %81
%param_13 = OpVariable %_ptr_Function_v2int Function %81
%x_468 = OpVariable %_ptr_Function_float Function %85
%132 = OpAccessChain %_ptr_Uniform_int %x_48 %uint_2 %uint_1
%133 = OpLoad %int %132
%134 = OpAccessChain %_ptr_Uniform_int %x_48 %uint_2 %uint_2
%135 = OpLoad %int %134
%136 = OpIMul %int %133 %135
OpStore %batchBSize %136
%138 = OpLoad %int %row_1
%140 = OpLoad %int %col_1
%141 = OpLoad %int %dimInner_1
%142 = OpLoad %int %dimBOuter_1
%143 = OpCompositeConstruct %v2int %138 %140
OpStore %param_12 %143
%144 = OpCompositeConstruct %v2int %141 %142
OpStore %param_13 %144
%145 = OpFunctionCall %bool %coordsInBounds_vi2_vi2_ %param_12 %param_13
OpSelectionMerge %148 None
OpBranchConditional %145 %149 %150
%149 = OpLabel
%151 = OpLoad %int %batch
%152 = OpLoad %int %batchBSize
%154 = OpLoad %int %row_1
%155 = OpLoad %int %dimBOuter_1
%157 = OpLoad %int %col_1
%158 = OpIMul %int %151 %152
%159 = OpIMul %int %154 %155
%160 = OpIAdd %int %158 %159
%161 = OpIAdd %int %160 %157
%162 = OpAccessChain %_ptr_StorageBuffer_float %x_185 %uint_0 %161
%163 = OpLoad %float %162
OpStore %x_468 %163
OpBranch %148
%150 = OpLabel
OpStore %x_468 %float_0
OpBranch %148
%148 = OpLabel
%164 = OpLoad %float %x_468
OpReturnValue %164
OpFunctionEnd
%getOutputFlatIndex_vi3_ = OpFunction %int None %165
%coords = OpFunctionParameter %_ptr_Function_v3int
%169 = OpLabel
%171 = OpLoad %v3int %coords
%173 = OpAccessChain %_ptr_Uniform_int %x_48 %uint_4 %uint_0
%174 = OpLoad %int %173
%175 = OpAccessChain %_ptr_Uniform_int %x_48 %uint_4 %uint_1
%176 = OpLoad %int %175
%179 = OpConvertSToF %v3float %171
%183 = OpCompositeConstruct %v3int %174 %176 %int_1
%181 = OpConvertSToF %v3float %183
%178 = OpDot %float %179 %181
%177 = OpConvertFToS %int %178
OpReturnValue %177
OpFunctionEnd
%setOutput_i1_f1_ = OpFunction %void None %184
%flatIndex = OpFunctionParameter %_ptr_Function_int
%value = OpFunctionParameter %_ptr_Function_float
%189 = OpLabel
%191 = OpLoad %int %flatIndex
%193 = OpLoad %float %value
%194 = OpAccessChain %_ptr_StorageBuffer_float %x_54 %uint_0 %191
OpStore %194 %193
OpReturn
OpFunctionEnd
%setOutput_i1_i1_i1_f1_ = OpFunction %void None %195
%d0 = OpFunctionParameter %_ptr_Function_int
%d1 = OpFunctionParameter %_ptr_Function_int
%d2 = OpFunctionParameter %_ptr_Function_int
%value_1 = OpFunctionParameter %_ptr_Function_float
%201 = OpLabel
%flatIndex_1 = OpVariable %_ptr_Function_int Function %4
%param = OpVariable %_ptr_Function_v3int Function %204
%param_1 = OpVariable %_ptr_Function_int Function %4
%param_2 = OpVariable %_ptr_Function_float Function %85
%208 = OpLoad %int %d0
%210 = OpLoad %int %d1
%212 = OpLoad %int %d2
%213 = OpCompositeConstruct %v3int %208 %210 %212
OpStore %param %213
%214 = OpFunctionCall %int %getOutputFlatIndex_vi3_ %param
OpStore %flatIndex_1 %214
%216 = OpLoad %int %flatIndex_1
OpStore %param_1 %216
%218 = OpLoad %float %value_1
OpStore %param_2 %218
%219 = OpFunctionCall %void %setOutput_i1_f1_ %param_1 %param_2
OpReturn
OpFunctionEnd
%mm_write_i1_i1_f1_ = OpFunction %void None %222
%row_2 = OpFunctionParameter %_ptr_Function_int
%col_2 = OpFunctionParameter %_ptr_Function_int
%value_2 = OpFunctionParameter %_ptr_Function_float
%227 = OpLabel
%outCoord = OpVariable %_ptr_Function_v3int Function %204
%param_14 = OpVariable %_ptr_Function_int Function %4
%param_15 = OpVariable %_ptr_Function_int Function %4
%param_16 = OpVariable %_ptr_Function_int Function %4
%param_17 = OpVariable %_ptr_Function_float Function %85
%233 = OpLoad %int %batch
%235 = OpLoad %int %row_2
%237 = OpLoad %int %col_2
%238 = OpCompositeConstruct %v3int %233 %235 %237
OpStore %outCoord %238
%239 = OpLoad %int %batch
OpStore %param_14 %239
%241 = OpLoad %int %row_2
OpStore %param_15 %241
%243 = OpLoad %int %col_2
OpStore %param_16 %243
%245 = OpLoad %float %value_2
OpStore %param_17 %245
%246 = OpFunctionCall %void %setOutput_i1_i1_i1_f1_ %param_14 %param_15 %param_16 %param_17
OpReturn
OpFunctionEnd
%mm_matMul_i1_i1_i1_ = OpFunction %void None %251
%dimAOuter = OpFunctionParameter %_ptr_Function_int
%dimInner = OpFunctionParameter %_ptr_Function_int
%dimBOuter = OpFunctionParameter %_ptr_Function_int
%256 = OpLabel
%tileRow = OpVariable %_ptr_Function_int Function %4
%tileCol = OpVariable %_ptr_Function_int Function %4
%globalRow = OpVariable %_ptr_Function_int Function %4
%globalCol = OpVariable %_ptr_Function_int Function %4
%numTiles = OpVariable %_ptr_Function_int Function %4
%innerRow = OpVariable %_ptr_Function_int Function %4
%innerCol = OpVariable %_ptr_Function_int Function %4
%acc = OpVariable %_ptr_Function__arr__arr_float_uint_1_uint_1 Function %267
%tileColA = OpVariable %_ptr_Function_int Function %4
%tileRowB = OpVariable %_ptr_Function_int Function %4
%t = OpVariable %_ptr_Function_int Function %4
%innerRow_1 = OpVariable %_ptr_Function_int Function %4
%innerCol_1 = OpVariable %_ptr_Function_int Function %4
%inputRow = OpVariable %_ptr_Function_int Function %4
%inputCol = OpVariable %_ptr_Function_int Function %4
%param_3 = OpVariable %_ptr_Function_int Function %4
%param_4 = OpVariable %_ptr_Function_int Function %4
%innerRow_2 = OpVariable %_ptr_Function_int Function %4
%innerCol_2 = OpVariable %_ptr_Function_int Function %4
%inputRow_1 = OpVariable %_ptr_Function_int Function %4
%inputCol_1 = OpVariable %_ptr_Function_int Function %4
%param_5 = OpVariable %_ptr_Function_int Function %4
%param_6 = OpVariable %_ptr_Function_int Function %4
%k = OpVariable %_ptr_Function_int Function %4
%inner = OpVariable %_ptr_Function_int Function %4
%BCached = OpVariable %_ptr_Function__arr_float_uint_1 Function %287
%innerRow_3 = OpVariable %_ptr_Function_int Function %4
%ACached = OpVariable %_ptr_Function_float Function %85
%innerCol_3 = OpVariable %_ptr_Function_int Function %4
%innerRow_4 = OpVariable %_ptr_Function_int Function %4
%innerCol_4 = OpVariable %_ptr_Function_int Function %4
%param_7 = OpVariable %_ptr_Function_int Function %4
%param_8 = OpVariable %_ptr_Function_int Function %4
%param_9 = OpVariable %_ptr_Function_float Function %85
%x_393 = OpVariable %_ptr_Function_bool Function %54
%x_394_phi = OpVariable %_ptr_Function_bool Function %54
%297 = OpAccessChain %_ptr_Private_uint %gl_LocalInvocationID %uint_1
%298 = OpLoad %uint %297
%299 = OpBitcast %int %298
%300 = OpIMul %int %299 %int_1
OpStore %tileRow %300
%301 = OpAccessChain %_ptr_Private_uint %gl_LocalInvocationID %uint_0
%302 = OpLoad %uint %301
%303 = OpBitcast %int %302
%304 = OpIMul %int %303 %int_1
OpStore %tileCol %304
%305 = OpAccessChain %_ptr_Private_uint %gl_GlobalInvocationID %uint_1
%306 = OpLoad %uint %305
%307 = OpBitcast %int %306
%308 = OpIMul %int %307 %int_1
OpStore %globalRow %308
%309 = OpAccessChain %_ptr_Private_uint %gl_GlobalInvocationID %uint_0
%310 = OpLoad %uint %309
%311 = OpBitcast %int %310
%312 = OpIMul %int %311 %int_1
OpStore %globalCol %312
%314 = OpLoad %int %dimInner
%315 = OpISub %int %314 %int_1
%317 = OpSDiv %int %315 %int_64
%318 = OpIAdd %int %317 %int_1
OpStore %numTiles %318
OpStore %innerRow %int_0
OpBranch %319
%319 = OpLabel
OpLoopMerge %320 %321 None
OpBranch %322
%322 = OpLabel
%323 = OpLoad %int %innerRow
%324 = OpSLessThan %bool %323 %int_1
OpSelectionMerge %325 None
OpBranchConditional %324 %326 %327
%326 = OpLabel
OpBranch %325
%327 = OpLabel
OpBranch %320
%325 = OpLabel
OpStore %innerCol %int_0
OpBranch %328
%328 = OpLabel
OpLoopMerge %329 %330 None
OpBranch %331
%331 = OpLabel
%332 = OpLoad %int %innerCol
%333 = OpSLessThan %bool %332 %int_1
OpSelectionMerge %334 None
OpBranchConditional %333 %335 %336
%335 = OpLabel
OpBranch %334
%336 = OpLabel
OpBranch %329
%334 = OpLabel
%337 = OpLoad %int %innerRow
%338 = OpLoad %int %innerCol
%339 = OpAccessChain %_ptr_Function_float %acc %337 %338
OpStore %339 %float_0
OpBranch %330
%330 = OpLabel
%340 = OpLoad %int %innerCol
%341 = OpIAdd %int %340 %int_1
OpStore %innerCol %341
OpBranch %328
%329 = OpLabel
OpBranch %321
%321 = OpLabel
%342 = OpLoad %int %innerRow
%343 = OpIAdd %int %342 %int_1
OpStore %innerRow %343
OpBranch %319
%320 = OpLabel
%344 = OpAccessChain %_ptr_Private_uint %gl_LocalInvocationID %uint_0
%345 = OpLoad %uint %344
%346 = OpBitcast %int %345
%347 = OpIMul %int %346 %int_64
OpStore %tileColA %347
%348 = OpAccessChain %_ptr_Private_uint %gl_LocalInvocationID %uint_1
%349 = OpLoad %uint %348
%350 = OpBitcast %int %349
%351 = OpIMul %int %350 %int_1
OpStore %tileRowB %351
OpStore %t %int_0
OpBranch %352
%352 = OpLabel
OpLoopMerge %353 %354 None
OpBranch %355
%355 = OpLabel
%356 = OpLoad %int %t
%357 = OpLoad %int %numTiles
%358 = OpSLessThan %bool %356 %357
OpSelectionMerge %359 None
OpBranchConditional %358 %360 %361
%360 = OpLabel
OpBranch %359
%361 = OpLabel
OpBranch %353
%359 = OpLabel
OpStore %innerRow_1 %int_0
OpBranch %362
%362 = OpLabel
OpLoopMerge %363 %364 None
OpBranch %365
%365 = OpLabel
%366 = OpLoad %int %innerRow_1
%367 = OpSLessThan %bool %366 %int_1
OpSelectionMerge %368 None
OpBranchConditional %367 %369 %370
%369 = OpLabel
OpBranch %368
%370 = OpLabel
OpBranch %363
%368 = OpLabel
OpStore %innerCol_1 %int_0
OpBranch %371
%371 = OpLabel
OpLoopMerge %372 %373 None
OpBranch %374
%374 = OpLabel
%375 = OpLoad %int %innerCol_1
%376 = OpSLessThan %bool %375 %int_64
OpSelectionMerge %377 None
OpBranchConditional %376 %378 %379
%378 = OpLabel
OpBranch %377
%379 = OpLabel
OpBranch %372
%377 = OpLabel
%380 = OpLoad %int %tileRow
%381 = OpLoad %int %innerRow_1
%382 = OpIAdd %int %380 %381
OpStore %inputRow %382
%383 = OpLoad %int %tileColA
%384 = OpLoad %int %innerCol_1
%385 = OpIAdd %int %383 %384
OpStore %inputCol %385
%386 = OpLoad %int %inputRow
%387 = OpLoad %int %inputCol
%388 = OpLoad %int %globalRow
%389 = OpLoad %int %innerRow_1
%390 = OpLoad %int %t
%391 = OpLoad %int %inputCol
%392 = OpIAdd %int %388 %389
OpStore %param_3 %392
%393 = OpIMul %int %390 %int_64
%394 = OpIAdd %int %393 %391
OpStore %param_4 %394
%395 = OpFunctionCall %float %mm_readA_i1_i1_ %param_3 %param_4
%399 = OpAccessChain %_ptr_Workgroup_float %mm_Asub %386 %387
OpStore %399 %395
OpBranch %373
%373 = OpLabel
%400 = OpLoad %int %innerCol_1
%401 = OpIAdd %int %400 %int_1
OpStore %innerCol_1 %401
OpBranch %371
%372 = OpLabel
OpBranch %364
%364 = OpLabel
%402 = OpLoad %int %innerRow_1
%403 = OpIAdd %int %402 %int_1
OpStore %innerRow_1 %403
OpBranch %362
%363 = OpLabel
OpStore %innerRow_2 %int_0
OpBranch %404
%404 = OpLabel
OpLoopMerge %405 %406 None
OpBranch %407
%407 = OpLabel
%408 = OpLoad %int %innerRow_2
%409 = OpSLessThan %bool %408 %int_1
OpSelectionMerge %410 None
OpBranchConditional %409 %411 %412
%411 = OpLabel
OpBranch %410
%412 = OpLabel
OpBranch %405
%410 = OpLabel
OpStore %innerCol_2 %int_0
OpBranch %413
%413 = OpLabel
OpLoopMerge %414 %415 None
OpBranch %416
%416 = OpLabel
%417 = OpLoad %int %innerCol_2
%418 = OpSLessThan %bool %417 %int_1
OpSelectionMerge %419 None
OpBranchConditional %418 %420 %421
%420 = OpLabel
OpBranch %419
%421 = OpLabel
OpBranch %414
%419 = OpLabel
%422 = OpLoad %int %tileRowB
%423 = OpLoad %int %innerRow_2
%424 = OpIAdd %int %422 %423
OpStore %inputRow_1 %424
%425 = OpLoad %int %tileCol
%426 = OpLoad %int %innerCol_2
%427 = OpIAdd %int %425 %426
OpStore %inputCol_1 %427
%428 = OpLoad %int %inputRow_1
%429 = OpLoad %int %inputCol_1
%430 = OpLoad %int %t
%431 = OpLoad %int %inputRow_1
%432 = OpLoad %int %globalCol
%433 = OpLoad %int %innerCol_2
%434 = OpIMul %int %430 %int_64
%435 = OpIAdd %int %434 %431
OpStore %param_5 %435
%436 = OpIAdd %int %432 %433
OpStore %param_6 %436
%437 = OpFunctionCall %float %mm_readB_i1_i1_ %param_5 %param_6
%440 = OpAccessChain %_ptr_Workgroup_float %mm_Bsub %428 %429
OpStore %440 %437
OpBranch %415
%415 = OpLabel
%441 = OpLoad %int %innerCol_2
%442 = OpIAdd %int %441 %int_1
OpStore %innerCol_2 %442
OpBranch %413
%414 = OpLabel
OpBranch %406
%406 = OpLabel
%443 = OpLoad %int %innerRow_2
%444 = OpIAdd %int %443 %int_1
OpStore %innerRow_2 %444
OpBranch %404
%405 = OpLabel
OpControlBarrier %uint_2 %uint_2 %uint_264
OpStore %k %int_0
OpBranch %447
%447 = OpLabel
OpLoopMerge %448 %449 None
OpBranch %450
%450 = OpLabel
%451 = OpLoad %int %k
%452 = OpSLessThan %bool %451 %int_64
OpSelectionMerge %453 None
OpBranchConditional %452 %454 %455
%454 = OpLabel
OpBranch %453
%455 = OpLabel
OpBranch %448
%453 = OpLabel
OpStore %inner %int_0
OpBranch %456
%456 = OpLabel
OpLoopMerge %457 %458 None
OpBranch %459
%459 = OpLabel
%460 = OpLoad %int %inner
%461 = OpSLessThan %bool %460 %int_1
OpSelectionMerge %462 None
OpBranchConditional %461 %463 %464
%463 = OpLabel
OpBranch %462
%464 = OpLabel
OpBranch %457
%462 = OpLabel
%465 = OpLoad %int %inner
%466 = OpLoad %int %k
%467 = OpLoad %int %tileCol
%468 = OpLoad %int %inner
%469 = OpIAdd %int %467 %468
%470 = OpAccessChain %_ptr_Workgroup_float %mm_Bsub %466 %469
%471 = OpLoad %float %470
%472 = OpAccessChain %_ptr_Function_float %BCached %465
OpStore %472 %471
OpBranch %458
%458 = OpLabel
%473 = OpLoad %int %inner
%474 = OpIAdd %int %473 %int_1
OpStore %inner %474
OpBranch %456
%457 = OpLabel
OpStore %innerRow_3 %int_0
OpBranch %475
%475 = OpLabel
OpLoopMerge %476 %477 None
OpBranch %478
%478 = OpLabel
%479 = OpLoad %int %innerRow_3
%480 = OpSLessThan %bool %479 %int_1
OpSelectionMerge %481 None
OpBranchConditional %480 %482 %483
%482 = OpLabel
OpBranch %481
%483 = OpLabel
OpBranch %476
%481 = OpLabel
%484 = OpLoad %int %tileRow
%485 = OpLoad %int %innerRow_3
%486 = OpLoad %int %k
%487 = OpIAdd %int %484 %485
%488 = OpAccessChain %_ptr_Workgroup_float %mm_Asub %487 %486
%489 = OpLoad %float %488
OpStore %ACached %489
OpStore %innerCol_3 %int_0
OpBranch %490
%490 = OpLabel
OpLoopMerge %491 %492 None
OpBranch %493
%493 = OpLabel
%494 = OpLoad %int %innerCol_3
%495 = OpSLessThan %bool %494 %int_1
OpSelectionMerge %496 None
OpBranchConditional %495 %497 %498
%497 = OpLabel
OpBranch %496
%498 = OpLabel
OpBranch %491
%496 = OpLabel
%499 = OpLoad %int %innerRow_3
%500 = OpLoad %int %innerCol_3
%501 = OpLoad %float %ACached
%502 = OpLoad %int %innerCol_3
%503 = OpAccessChain %_ptr_Function_float %BCached %502
%504 = OpLoad %float %503
%505 = OpAccessChain %_ptr_Function_float %acc %499 %500
%506 = OpLoad %float %505
%507 = OpAccessChain %_ptr_Function_float %acc %499 %500
%508 = OpFMul %float %501 %504
%509 = OpFAdd %float %506 %508
OpStore %507 %509
OpBranch %492
%492 = OpLabel
%510 = OpLoad %int %innerCol_3
%511 = OpIAdd %int %510 %int_1
OpStore %innerCol_3 %511
OpBranch %490
%491 = OpLabel
OpBranch %477
%477 = OpLabel
%512 = OpLoad %int %innerRow_3
%513 = OpIAdd %int %512 %int_1
OpStore %innerRow_3 %513
OpBranch %475
%476 = OpLabel
OpBranch %449
%449 = OpLabel
%514 = OpLoad %int %k
%515 = OpIAdd %int %514 %int_1
OpStore %k %515
OpBranch %447
%448 = OpLabel
OpControlBarrier %uint_2 %uint_2 %uint_264
OpBranch %354
%354 = OpLabel
%517 = OpLoad %int %t
%518 = OpIAdd %int %517 %int_1
OpStore %t %518
OpBranch %352
%353 = OpLabel
OpStore %innerRow_4 %int_0
OpBranch %519
%519 = OpLabel
OpLoopMerge %520 %521 None
OpBranch %522
%522 = OpLabel
%523 = OpLoad %int %innerRow_4
%524 = OpSLessThan %bool %523 %int_1
OpSelectionMerge %525 None
OpBranchConditional %524 %526 %527
%526 = OpLabel
OpBranch %525
%527 = OpLabel
OpBranch %520
%525 = OpLabel
OpStore %innerCol_4 %int_0
OpBranch %528
%528 = OpLabel
OpLoopMerge %529 %530 None
OpBranch %531
%531 = OpLabel
%534 = OpLoad %int %innerCol_4
%535 = OpSLessThan %bool %534 %int_1
OpSelectionMerge %536 None
OpBranchConditional %535 %537 %538
%537 = OpLabel
OpBranch %536
%538 = OpLabel
OpBranch %529
%536 = OpLabel
%539 = OpLoad %int %globalCol
%540 = OpLoad %int %innerCol_4
%542 = OpLoad %int %dimBOuter
%543 = OpIAdd %int %539 %540
%544 = OpSLessThan %bool %543 %542
OpStore %x_394_phi %544
OpSelectionMerge %545 None
OpBranchConditional %544 %546 %545
%546 = OpLabel
%547 = OpLoad %int %globalRow
%548 = OpLoad %int %innerRow_4
%550 = OpLoad %int %dimAOuter
%551 = OpIAdd %int %547 %548
%552 = OpSLessThan %bool %551 %550
OpStore %x_393 %552
%553 = OpLoad %bool %x_393
OpStore %x_394_phi %553
OpBranch %545
%545 = OpLabel
%554 = OpLoad %bool %x_394_phi
OpSelectionMerge %555 None
OpBranchConditional %554 %556 %555
%556 = OpLabel
%557 = OpLoad %int %globalRow
%558 = OpLoad %int %innerRow_4
%559 = OpLoad %int %globalCol
%560 = OpLoad %int %innerCol_4
%561 = OpLoad %int %innerRow_4
%562 = OpLoad %int %innerCol_4
%563 = OpIAdd %int %557 %558
OpStore %param_7 %563
%564 = OpIAdd %int %559 %560
OpStore %param_8 %564
%565 = OpAccessChain %_ptr_Function_float %acc %561 %562
%566 = OpLoad %float %565
OpStore %param_9 %566
%567 = OpFunctionCall %void %mm_write_i1_i1_f1_ %param_7 %param_8 %param_9
OpBranch %555
%555 = OpLabel
OpBranch %530
%530 = OpLabel
%571 = OpLoad %int %innerCol_4
%572 = OpIAdd %int %571 %int_1
OpStore %innerCol_4 %572
OpBranch %528
%529 = OpLabel
OpBranch %521
%521 = OpLabel
%573 = OpLoad %int %innerRow_4
%574 = OpIAdd %int %573 %int_1
OpStore %innerRow_4 %574
OpBranch %519
%520 = OpLabel
OpReturn
OpFunctionEnd
%main_1 = OpFunction %void None %575
%577 = OpLabel
%param_18 = OpVariable %_ptr_Function_int Function %4
%param_19 = OpVariable %_ptr_Function_int Function %4
%param_20 = OpVariable %_ptr_Function_int Function %4
%581 = OpAccessChain %_ptr_Uniform_int %x_48 %uint_1 %uint_1
%582 = OpLoad %int %581
OpStore %dimAOuter_1 %582
%583 = OpAccessChain %_ptr_Uniform_int %x_48 %uint_1 %uint_2
%584 = OpLoad %int %583
OpStore %dimInner_1 %584
%585 = OpAccessChain %_ptr_Uniform_int %x_48 %uint_2 %uint_2
%586 = OpLoad %int %585
OpStore %dimBOuter_1 %586
%587 = OpAccessChain %_ptr_Private_uint %gl_GlobalInvocationID %uint_2
%588 = OpLoad %uint %587
%589 = OpBitcast %int %588
OpStore %batch %589
%590 = OpLoad %int %dimAOuter_1
OpStore %param_18 %590
%591 = OpLoad %int %dimInner_1
OpStore %param_19 %591
%592 = OpLoad %int %dimBOuter_1
OpStore %param_20 %592
%593 = OpFunctionCall %void %mm_matMul_i1_i1_i1_ %param_18 %param_19 %param_20
OpReturn
OpFunctionEnd
%main = OpFunction %void None %575
%598 = OpLabel
%599 = OpLoad %uint %tint_symbol_2
%600 = OpIEqual %bool %599 %uint_0
OpSelectionMerge %601 None
OpBranchConditional %600 %602 %601
%602 = OpLabel
OpStore %mm_Asub %603
OpStore %mm_Bsub %604
OpBranch %601
%601 = OpLabel
OpControlBarrier %uint_2 %uint_2 %uint_264
%606 = OpLoad %v3uint %tint_symbol
OpStore %gl_LocalInvocationID %606
%607 = OpLoad %v3uint %tint_symbol_1
OpStore %gl_GlobalInvocationID %607
%608 = OpFunctionCall %void %main_1
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,526 @@
[[block]]
struct Uniforms {
NAN : f32;
[[size(12)]]
padding : u32;
aShape : vec3<i32>;
[[size(4)]]
padding_1 : u32;
bShape : vec3<i32>;
[[size(4)]]
padding_2 : u32;
outShape : vec3<i32>;
[[size(4)]]
padding_3 : u32;
outShapeStrides : vec2<i32>;
};
type RTArr = [[stride(4)]] array<f32>;
type RTArr_1 = [[stride(4)]] array<f32>;
[[block]]
struct ssbOut {
result : RTArr_1;
};
type RTArr_2 = [[stride(4)]] array<f32>;
[[block]]
struct ssbA {
A : RTArr_1;
};
[[block]]
struct ssbB {
B : RTArr_1;
};
var<private> dimAOuter_1 : i32;
[[group(0), binding(3)]] var<uniform> x_48 : Uniforms;
var<private> dimInner_1 : i32;
var<private> dimBOuter_1 : i32;
[[group(0), binding(0)]] var<storage, read_write> x_54 : ssbOut;
var<private> gl_LocalInvocationID : vec3<u32>;
var<private> gl_GlobalInvocationID : vec3<u32>;
var<workgroup> mm_Asub : array<array<f32, 64>, 64>;
var<workgroup> mm_Bsub : array<array<f32, 1>, 64>;
[[group(0), binding(1)]] var<storage, read> x_165 : ssbA;
var<private> batch : i32;
[[group(0), binding(2)]] var<storage, read> x_185 : ssbB;
fn coordsInBounds_vi2_vi2_(coord : ptr<function, vec2<i32>>, shape : ptr<function, vec2<i32>>) -> bool {
var x_87 : bool;
var x_88_phi : bool;
let x_76 : vec2<i32> = *(coord);
let x_81 : bool = all((x_76 >= vec2<i32>(0, 0)));
x_88_phi = x_81;
if (x_81) {
let x_84 : vec2<i32> = *(coord);
let x_85 : vec2<i32> = *(shape);
x_87 = all((x_84 < x_85));
x_88_phi = x_87;
}
let x_88 : bool = x_88_phi;
return x_88;
}
fn mm_readA_i1_i1_(row : ptr<function, i32>, col : ptr<function, i32>) -> f32 {
var batchASize : i32;
var param_10 : vec2<i32>;
var param_11 : vec2<i32>;
var x_430 : f32;
let x_417 : i32 = x_48.aShape.y;
let x_419 : i32 = x_48.aShape.z;
batchASize = (x_417 * x_419);
let x_421 : i32 = *(row);
let x_422 : i32 = *(col);
let x_424 : i32 = dimAOuter_1;
let x_425 : i32 = dimInner_1;
param_10 = vec2<i32>(x_421, x_422);
param_11 = vec2<i32>(x_424, x_425);
let x_429 : bool = coordsInBounds_vi2_vi2_(&(param_10), &(param_11));
if (x_429) {
let x_438 : i32 = batch;
let x_439 : i32 = batchASize;
let x_441 : i32 = *(row);
let x_442 : i32 = dimInner_1;
let x_445 : i32 = *(col);
let x_448 : f32 = x_165.A[(((x_438 * x_439) + (x_441 * x_442)) + x_445)];
x_430 = x_448;
} else {
x_430 = 0.0;
}
let x_450 : f32 = x_430;
return x_450;
}
fn mm_readB_i1_i1_(row_1 : ptr<function, i32>, col_1 : ptr<function, i32>) -> f32 {
var batchBSize : i32;
var param_12 : vec2<i32>;
var param_13 : vec2<i32>;
var x_468 : f32;
let x_455 : i32 = x_48.bShape.y;
let x_457 : i32 = x_48.bShape.z;
batchBSize = (x_455 * x_457);
let x_459 : i32 = *(row_1);
let x_460 : i32 = *(col_1);
let x_462 : i32 = dimInner_1;
let x_463 : i32 = dimBOuter_1;
param_12 = vec2<i32>(x_459, x_460);
param_13 = vec2<i32>(x_462, x_463);
let x_467 : bool = coordsInBounds_vi2_vi2_(&(param_12), &(param_13));
if (x_467) {
let x_475 : i32 = batch;
let x_476 : i32 = batchBSize;
let x_478 : i32 = *(row_1);
let x_479 : i32 = dimBOuter_1;
let x_482 : i32 = *(col_1);
let x_485 : f32 = x_185.B[(((x_475 * x_476) + (x_478 * x_479)) + x_482)];
x_468 = x_485;
} else {
x_468 = 0.0;
}
let x_487 : f32 = x_468;
return x_487;
}
fn getOutputFlatIndex_vi3_(coords : ptr<function, vec3<i32>>) -> i32 {
let x_99 : vec3<i32> = *(coords);
let x_105 : i32 = x_48.outShapeStrides.x;
let x_107 : i32 = x_48.outShapeStrides.y;
return i32(dot(vec3<f32>(x_99), vec3<f32>(vec3<i32>(x_105, x_107, 1))));
}
fn setOutput_i1_f1_(flatIndex : ptr<function, i32>, value : ptr<function, f32>) {
let x_95 : i32 = *(flatIndex);
let x_96 : f32 = *(value);
x_54.result[x_95] = x_96;
return;
}
fn setOutput_i1_i1_i1_f1_(d0 : ptr<function, i32>, d1 : ptr<function, i32>, d2 : ptr<function, i32>, value_1 : ptr<function, f32>) {
var flatIndex_1 : i32;
var param : vec3<i32>;
var param_1 : i32;
var param_2 : f32;
let x_115 : i32 = *(d0);
let x_116 : i32 = *(d1);
let x_117 : i32 = *(d2);
param = vec3<i32>(x_115, x_116, x_117);
let x_120 : i32 = getOutputFlatIndex_vi3_(&(param));
flatIndex_1 = x_120;
let x_122 : i32 = flatIndex_1;
param_1 = x_122;
let x_124 : f32 = *(value_1);
param_2 = x_124;
setOutput_i1_f1_(&(param_1), &(param_2));
return;
}
fn mm_write_i1_i1_f1_(row_2 : ptr<function, i32>, col_2 : ptr<function, i32>, value_2 : ptr<function, f32>) {
var outCoord : vec3<i32>;
var param_14 : i32;
var param_15 : i32;
var param_16 : i32;
var param_17 : f32;
let x_491 : i32 = batch;
let x_492 : i32 = *(row_2);
let x_493 : i32 = *(col_2);
outCoord = vec3<i32>(x_491, x_492, x_493);
let x_496 : i32 = batch;
param_14 = x_496;
let x_498 : i32 = *(row_2);
param_15 = x_498;
let x_500 : i32 = *(col_2);
param_16 = x_500;
let x_502 : f32 = *(value_2);
param_17 = x_502;
setOutput_i1_i1_i1_f1_(&(param_14), &(param_15), &(param_16), &(param_17));
return;
}
fn mm_matMul_i1_i1_i1_(dimAOuter : ptr<function, i32>, dimInner : ptr<function, i32>, dimBOuter : ptr<function, i32>) {
var tileRow : i32;
var tileCol : i32;
var globalRow : i32;
var globalCol : i32;
var numTiles : i32;
var innerRow : i32;
var innerCol : i32;
var acc : array<array<f32, 1>, 1>;
var tileColA : i32;
var tileRowB : i32;
var t : i32;
var innerRow_1 : i32;
var innerCol_1 : i32;
var inputRow : i32;
var inputCol : i32;
var param_3 : i32;
var param_4 : i32;
var innerRow_2 : i32;
var innerCol_2 : i32;
var inputRow_1 : i32;
var inputCol_1 : i32;
var param_5 : i32;
var param_6 : i32;
var k : i32;
var inner : i32;
var BCached : array<f32, 1>;
var innerRow_3 : i32;
var ACached : f32;
var innerCol_3 : i32;
var innerRow_4 : i32;
var innerCol_4 : i32;
var param_7 : i32;
var param_8 : i32;
var param_9 : f32;
let x_132 : u32 = gl_LocalInvocationID.y;
tileRow = (bitcast<i32>(x_132) * 1);
let x_137 : u32 = gl_LocalInvocationID.x;
tileCol = (bitcast<i32>(x_137) * 1);
let x_143 : u32 = gl_GlobalInvocationID.y;
globalRow = (bitcast<i32>(x_143) * 1);
let x_148 : u32 = gl_GlobalInvocationID.x;
globalCol = (bitcast<i32>(x_148) * 1);
let x_152 : i32 = *(dimInner);
numTiles = (((x_152 - 1) / 64) + 1);
innerRow = 0;
loop {
let x_163 : i32 = innerRow;
if ((x_163 < 1)) {
} else {
break;
}
innerCol = 0;
loop {
let x_171 : i32 = innerCol;
if ((x_171 < 1)) {
} else {
break;
}
let x_177 : i32 = innerRow;
let x_178 : i32 = innerCol;
acc[x_177][x_178] = 0.0;
continuing {
let x_181 : i32 = innerCol;
innerCol = (x_181 + 1);
}
}
continuing {
let x_183 : i32 = innerRow;
innerRow = (x_183 + 1);
}
}
let x_187 : u32 = gl_LocalInvocationID.x;
tileColA = (bitcast<i32>(x_187) * 64);
let x_192 : u32 = gl_LocalInvocationID.y;
tileRowB = (bitcast<i32>(x_192) * 1);
t = 0;
loop {
let x_201 : i32 = t;
let x_202 : i32 = numTiles;
if ((x_201 < x_202)) {
} else {
break;
}
innerRow_1 = 0;
loop {
let x_210 : i32 = innerRow_1;
if ((x_210 < 1)) {
} else {
break;
}
innerCol_1 = 0;
loop {
let x_218 : i32 = innerCol_1;
if ((x_218 < 64)) {
} else {
break;
}
let x_221 : i32 = tileRow;
let x_222 : i32 = innerRow_1;
inputRow = (x_221 + x_222);
let x_225 : i32 = tileColA;
let x_226 : i32 = innerCol_1;
inputCol = (x_225 + x_226);
let x_233 : i32 = inputRow;
let x_234 : i32 = inputCol;
let x_235 : i32 = globalRow;
let x_236 : i32 = innerRow_1;
let x_238 : i32 = t;
let x_240 : i32 = inputCol;
param_3 = (x_235 + x_236);
param_4 = ((x_238 * 64) + x_240);
let x_244 : f32 = mm_readA_i1_i1_(&(param_3), &(param_4));
mm_Asub[x_233][x_234] = x_244;
continuing {
let x_247 : i32 = innerCol_1;
innerCol_1 = (x_247 + 1);
}
}
continuing {
let x_249 : i32 = innerRow_1;
innerRow_1 = (x_249 + 1);
}
}
innerRow_2 = 0;
loop {
let x_257 : i32 = innerRow_2;
if ((x_257 < 1)) {
} else {
break;
}
innerCol_2 = 0;
loop {
let x_265 : i32 = innerCol_2;
if ((x_265 < 1)) {
} else {
break;
}
let x_268 : i32 = tileRowB;
let x_269 : i32 = innerRow_2;
inputRow_1 = (x_268 + x_269);
let x_272 : i32 = tileCol;
let x_273 : i32 = innerCol_2;
inputCol_1 = (x_272 + x_273);
let x_278 : i32 = inputRow_1;
let x_279 : i32 = inputCol_1;
let x_280 : i32 = t;
let x_282 : i32 = inputRow_1;
let x_284 : i32 = globalCol;
let x_285 : i32 = innerCol_2;
param_5 = ((x_280 * 64) + x_282);
param_6 = (x_284 + x_285);
let x_289 : f32 = mm_readB_i1_i1_(&(param_5), &(param_6));
mm_Bsub[x_278][x_279] = x_289;
continuing {
let x_291 : i32 = innerCol_2;
innerCol_2 = (x_291 + 1);
}
}
continuing {
let x_293 : i32 = innerRow_2;
innerRow_2 = (x_293 + 1);
}
}
workgroupBarrier();
k = 0;
loop {
let x_302 : i32 = k;
if ((x_302 < 64)) {
} else {
break;
}
inner = 0;
loop {
let x_310 : i32 = inner;
if ((x_310 < 1)) {
} else {
break;
}
let x_314 : i32 = inner;
let x_315 : i32 = k;
let x_316 : i32 = tileCol;
let x_317 : i32 = inner;
let x_320 : f32 = mm_Bsub[x_315][(x_316 + x_317)];
BCached[x_314] = x_320;
continuing {
let x_322 : i32 = inner;
inner = (x_322 + 1);
}
}
innerRow_3 = 0;
loop {
let x_330 : i32 = innerRow_3;
if ((x_330 < 1)) {
} else {
break;
}
let x_333 : i32 = tileRow;
let x_334 : i32 = innerRow_3;
let x_336 : i32 = k;
let x_338 : f32 = mm_Asub[(x_333 + x_334)][x_336];
ACached = x_338;
innerCol_3 = 0;
loop {
let x_345 : i32 = innerCol_3;
if ((x_345 < 1)) {
} else {
break;
}
let x_347 : i32 = innerRow_3;
let x_348 : i32 = innerCol_3;
let x_349 : f32 = ACached;
let x_350 : i32 = innerCol_3;
let x_352 : f32 = BCached[x_350];
let x_355 : f32 = acc[x_347][x_348];
acc[x_347][x_348] = (x_355 + (x_349 * x_352));
continuing {
let x_358 : i32 = innerCol_3;
innerCol_3 = (x_358 + 1);
}
}
continuing {
let x_360 : i32 = innerRow_3;
innerRow_3 = (x_360 + 1);
}
}
continuing {
let x_362 : i32 = k;
k = (x_362 + 1);
}
}
workgroupBarrier();
continuing {
let x_364 : i32 = t;
t = (x_364 + 1);
}
}
innerRow_4 = 0;
loop {
let x_372 : i32 = innerRow_4;
if ((x_372 < 1)) {
} else {
break;
}
innerCol_4 = 0;
loop {
var x_393 : bool;
var x_394_phi : bool;
let x_380 : i32 = innerCol_4;
if ((x_380 < 1)) {
} else {
break;
}
let x_382 : i32 = globalCol;
let x_383 : i32 = innerCol_4;
let x_385 : i32 = *(dimBOuter);
let x_386 : bool = ((x_382 + x_383) < x_385);
x_394_phi = x_386;
if (x_386) {
let x_389 : i32 = globalRow;
let x_390 : i32 = innerRow_4;
let x_392 : i32 = *(dimAOuter);
x_393 = ((x_389 + x_390) < x_392);
x_394_phi = x_393;
}
let x_394 : bool = x_394_phi;
if (x_394) {
let x_397 : i32 = globalRow;
let x_398 : i32 = innerRow_4;
let x_400 : i32 = globalCol;
let x_401 : i32 = innerCol_4;
let x_403 : i32 = innerRow_4;
let x_404 : i32 = innerCol_4;
param_7 = (x_397 + x_398);
param_8 = (x_400 + x_401);
let x_409 : f32 = acc[x_403][x_404];
param_9 = x_409;
mm_write_i1_i1_f1_(&(param_7), &(param_8), &(param_9));
}
continuing {
let x_411 : i32 = innerCol_4;
innerCol_4 = (x_411 + 1);
}
}
continuing {
let x_413 : i32 = innerRow_4;
innerRow_4 = (x_413 + 1);
}
}
return;
}
fn main_1() {
var param_18 : i32;
var param_19 : i32;
var param_20 : i32;
let x_67 : i32 = x_48.aShape.y;
dimAOuter_1 = x_67;
let x_71 : i32 = x_48.aShape.z;
dimInner_1 = x_71;
let x_75 : i32 = x_48.bShape.z;
dimBOuter_1 = x_75;
let x_505 : u32 = gl_GlobalInvocationID.z;
batch = bitcast<i32>(x_505);
let x_508 : i32 = dimAOuter_1;
param_18 = x_508;
let x_510 : i32 = dimInner_1;
param_19 = x_510;
let x_512 : i32 = dimBOuter_1;
param_20 = x_512;
mm_matMul_i1_i1_i1_(&(param_18), &(param_19), &(param_20));
return;
}
[[stage(compute), workgroup_size(1, 64, 1)]]
fn main([[builtin(local_invocation_id)]] gl_LocalInvocationID_param : vec3<u32>, [[builtin(global_invocation_id)]] gl_GlobalInvocationID_param : vec3<u32>) {
gl_LocalInvocationID = gl_LocalInvocationID_param;
gl_GlobalInvocationID = gl_GlobalInvocationID_param;
main_1();
}

229
test/bug/tint/948.wgsl Normal file
View File

@ -0,0 +1,229 @@
[[block]]
struct LeftOver {
time : f32;
[[size(12)]]
padding : u32;
worldViewProjection : mat4x4<f32>;
outputSize : vec2<f32>;
stageSize : vec2<f32>;
spriteMapSize : vec2<f32>;
stageScale : f32;
spriteCount : f32;
colorMul : vec3<f32>;
};
[[group(2), binding(9)]] var<uniform> x_20 : LeftOver;
[[group(2), binding(3)]] var frameMapTexture : texture_2d<f32>;
[[group(2), binding(2)]] var frameMapSampler : sampler;
var<private> tUV : vec2<f32>;
[[group(2), binding(5)]] var tileMapsTexture0 : texture_2d<f32>;
[[group(2), binding(4)]] var tileMapsSampler : sampler;
[[group(2), binding(6)]] var tileMapsTexture1 : texture_2d<f32>;
[[group(2), binding(8)]] var animationMapTexture : texture_2d<f32>;
[[group(2), binding(7)]] var animationMapSampler : sampler;
var<private> mt : f32;
[[group(2), binding(1)]] var spriteSheetTexture : texture_2d<f32>;
[[group(2), binding(0)]] var spriteSheetSampler : sampler;
var<private> glFragColor : vec4<f32>;
var<private> tileID_1 : vec2<f32>;
var<private> levelUnits : vec2<f32>;
var<private> stageUnits_1 : vec2<f32>;
var<private> vPosition : vec3<f32>;
var<private> vUV : vec2<f32>;
fn getFrameData_f1_(frameID : ptr<function, f32>) -> mat4x4<f32> {
var fX : f32;
let x_15 : f32 = *(frameID);
let x_25 : f32 = x_20.spriteCount;
fX = (x_15 / x_25);
let x_37 : f32 = fX;
let x_40 : vec4<f32> = textureSampleBias(frameMapTexture, frameMapSampler, vec2<f32>(x_37, 0.0), 0.0);
let x_44 : f32 = fX;
let x_47 : vec4<f32> = textureSampleBias(frameMapTexture, frameMapSampler, vec2<f32>(x_44, 0.25), 0.0);
let x_51 : f32 = fX;
let x_54 : vec4<f32> = textureSampleBias(frameMapTexture, frameMapSampler, vec2<f32>(x_51, 0.5), 0.0);
return mat4x4<f32>(vec4<f32>(x_40.x, x_40.y, x_40.z, x_40.w), vec4<f32>(x_47.x, x_47.y, x_47.z, x_47.w), vec4<f32>(x_54.x, x_54.y, x_54.z, x_54.w), vec4<f32>(vec4<f32>(0.0, 0.0, 0.0, 0.0).x, vec4<f32>(0.0, 0.0, 0.0, 0.0).y, vec4<f32>(0.0, 0.0, 0.0, 0.0).z, vec4<f32>(0.0, 0.0, 0.0, 0.0).w));
}
fn main_1() {
var color : vec4<f32>;
var tileUV : vec2<f32>;
var tileID : vec2<f32>;
var sheetUnits : vec2<f32>;
var spriteUnits : f32;
var stageUnits : vec2<f32>;
var i : i32;
var frameID_1 : f32;
var animationData : vec4<f32>;
var f : f32;
var frameData : mat4x4<f32>;
var param : f32;
var frameSize : vec2<f32>;
var offset_1 : vec2<f32>;
var ratio : vec2<f32>;
var nc : vec4<f32>;
var alpha : f32;
var mixed : vec3<f32>;
color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
let x_86 : vec2<f32> = tUV;
tileUV = fract(x_86);
let x_91 : f32 = tileUV.y;
tileUV.y = (1.0 - x_91);
let x_95 : vec2<f32> = tUV;
tileID = floor(x_95);
let x_101 : vec2<f32> = x_20.spriteMapSize;
sheetUnits = (vec2<f32>(1.0, 1.0) / x_101);
let x_106 : f32 = x_20.spriteCount;
spriteUnits = (1.0 / x_106);
let x_111 : vec2<f32> = x_20.stageSize;
stageUnits = (vec2<f32>(1.0, 1.0) / x_111);
i = 0;
loop {
let x_122 : i32 = i;
if ((x_122 < 2)) {
} else {
break;
}
let x_126 : i32 = i;
switch(x_126) {
case 1: {
let x_150 : vec2<f32> = tileID;
let x_154 : vec2<f32> = x_20.stageSize;
let x_156 : vec4<f32> = textureSampleBias(tileMapsTexture1, tileMapsSampler, ((x_150 + vec2<f32>(0.5, 0.5)) / x_154), 0.0);
frameID_1 = x_156.x;
}
case 0: {
let x_136 : vec2<f32> = tileID;
let x_140 : vec2<f32> = x_20.stageSize;
let x_142 : vec4<f32> = textureSampleBias(tileMapsTexture0, tileMapsSampler, ((x_136 + vec2<f32>(0.5, 0.5)) / x_140), 0.0);
frameID_1 = x_142.x;
}
default: {
}
}
let x_166 : f32 = frameID_1;
let x_169 : f32 = x_20.spriteCount;
let x_172 : vec4<f32> = textureSampleBias(animationMapTexture, animationMapSampler, vec2<f32>(((x_166 + 0.5) / x_169), 0.0), 0.0);
animationData = x_172;
let x_174 : f32 = animationData.y;
if ((x_174 > 0.0)) {
let x_181 : f32 = x_20.time;
let x_184 : f32 = animationData.z;
mt = ((x_181 * x_184) % 1.0);
f = 0.0;
loop {
let x_193 : f32 = f;
if ((x_193 < 8.0)) {
} else {
break;
}
let x_197 : f32 = animationData.y;
let x_198 : f32 = mt;
if ((x_197 > x_198)) {
let x_203 : f32 = animationData.x;
frameID_1 = x_203;
break;
}
let x_208 : f32 = frameID_1;
let x_211 : f32 = x_20.spriteCount;
let x_214 : f32 = f;
let x_217 : vec4<f32> = textureSampleBias(animationMapTexture, animationMapSampler, vec2<f32>(((x_208 + 0.5) / x_211), (0.125 * x_214)), 0.0);
animationData = x_217;
continuing {
let x_218 : f32 = f;
f = (x_218 + 1.0);
}
}
}
let x_222 : f32 = frameID_1;
param = (x_222 + 0.5);
let x_225 : mat4x4<f32> = getFrameData_f1_(&(param));
frameData = x_225;
let x_228 : vec4<f32> = frameData[0];
let x_231 : vec2<f32> = x_20.spriteMapSize;
frameSize = (vec2<f32>(x_228.w, x_228.z) / x_231);
let x_235 : vec4<f32> = frameData[0];
let x_237 : vec2<f32> = sheetUnits;
offset_1 = (vec2<f32>(x_235.x, x_235.y) * x_237);
let x_241 : vec4<f32> = frameData[2];
let x_244 : vec4<f32> = frameData[0];
ratio = (vec2<f32>(x_241.x, x_241.y) / vec2<f32>(x_244.w, x_244.z));
let x_248 : f32 = frameData[2].z;
if ((x_248 == 1.0)) {
let x_252 : vec2<f32> = tileUV;
tileUV = vec2<f32>(x_252.y, x_252.x);
}
let x_254 : i32 = i;
if ((x_254 == 0)) {
let x_263 : vec2<f32> = tileUV;
let x_264 : vec2<f32> = frameSize;
let x_266 : vec2<f32> = offset_1;
let x_268 : vec4<f32> = textureSample(spriteSheetTexture, spriteSheetSampler, ((x_263 * x_264) + x_266));
color = x_268;
} else {
let x_274 : vec2<f32> = tileUV;
let x_275 : vec2<f32> = frameSize;
let x_277 : vec2<f32> = offset_1;
let x_279 : vec4<f32> = textureSample(spriteSheetTexture, spriteSheetSampler, ((x_274 * x_275) + x_277));
nc = x_279;
let x_283 : f32 = color.w;
let x_285 : f32 = nc.w;
alpha = min((x_283 + x_285), 1.0);
let x_290 : vec4<f32> = color;
let x_292 : vec4<f32> = nc;
let x_295 : f32 = nc.w;
mixed = mix(vec3<f32>(x_290.x, x_290.y, x_290.z), vec3<f32>(x_292.x, x_292.y, x_292.z), vec3<f32>(x_295, x_295, x_295));
let x_298 : vec3<f32> = mixed;
let x_299 : f32 = alpha;
color = vec4<f32>(x_298.x, x_298.y, x_298.z, x_299);
}
continuing {
let x_304 : i32 = i;
i = (x_304 + 1);
}
}
let x_310 : vec3<f32> = x_20.colorMul;
let x_311 : vec4<f32> = color;
let x_313 : vec3<f32> = (vec3<f32>(x_311.x, x_311.y, x_311.z) * x_310);
let x_314 : vec4<f32> = color;
color = vec4<f32>(x_313.x, x_313.y, x_313.z, x_314.w);
let x_318 : vec4<f32> = color;
glFragColor = x_318;
return;
}
struct main_out {
[[location(0)]]
glFragColor_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[location(2)]] tUV_param : vec2<f32>, [[location(5)]] tileID_1_param : vec2<f32>, [[location(4)]] levelUnits_param : vec2<f32>, [[location(3)]] stageUnits_1_param : vec2<f32>, [[location(0)]] vPosition_param : vec3<f32>, [[location(1)]] vUV_param : vec2<f32>) -> main_out {
tUV = tUV_param;
tileID_1 = tileID_1_param;
levelUnits = levelUnits_param;
stageUnits_1 = stageUnits_1_param;
vPosition = vPosition_param;
vUV = vUV_param;
main_1();
return main_out(glFragColor);
}

View File

@ -0,0 +1,234 @@
cbuffer cbuffer_x_20 : register(b9, space2) {
uint4 x_20[8];
};
Texture2D<float4> frameMapTexture : register(t3, space2);
SamplerState frameMapSampler : register(s2, space2);
static float2 tUV = float2(0.0f, 0.0f);
Texture2D<float4> tileMapsTexture0 : register(t5, space2);
SamplerState tileMapsSampler : register(s4, space2);
Texture2D<float4> tileMapsTexture1 : register(t6, space2);
Texture2D<float4> animationMapTexture : register(t8, space2);
SamplerState animationMapSampler : register(s7, space2);
static float mt = 0.0f;
Texture2D<float4> spriteSheetTexture : register(t1, space2);
SamplerState spriteSheetSampler : register(s0, space2);
static float4 glFragColor = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float2 tileID_1 = float2(0.0f, 0.0f);
static float2 levelUnits = float2(0.0f, 0.0f);
static float2 stageUnits_1 = float2(0.0f, 0.0f);
static float3 vPosition = float3(0.0f, 0.0f, 0.0f);
static float2 vUV = float2(0.0f, 0.0f);
float4x4 getFrameData_f1_(inout float frameID) {
float fX = 0.0f;
const float x_15 = frameID;
const uint scalar_offset = (108u) / 4;
const float x_25 = asfloat(x_20[scalar_offset / 4][scalar_offset % 4]);
fX = (x_15 / x_25);
const float x_37 = fX;
const float4 x_40 = frameMapTexture.SampleBias(frameMapSampler, float2(x_37, 0.0f), 0.0f);
const float x_44 = fX;
const float4 x_47 = frameMapTexture.SampleBias(frameMapSampler, float2(x_44, 0.25f), 0.0f);
const float x_51 = fX;
const float4 x_54 = frameMapTexture.SampleBias(frameMapSampler, float2(x_51, 0.5f), 0.0f);
return float4x4(float4(x_40.x, x_40.y, x_40.z, x_40.w), float4(x_47.x, x_47.y, x_47.z, x_47.w), float4(x_54.x, x_54.y, x_54.z, x_54.w), float4(float4(0.0f, 0.0f, 0.0f, 0.0f).x, float4(0.0f, 0.0f, 0.0f, 0.0f).y, float4(0.0f, 0.0f, 0.0f, 0.0f).z, float4(0.0f, 0.0f, 0.0f, 0.0f).w));
}
void main_1() {
float4 color = float4(0.0f, 0.0f, 0.0f, 0.0f);
float2 tileUV = float2(0.0f, 0.0f);
float2 tileID = float2(0.0f, 0.0f);
float2 sheetUnits = float2(0.0f, 0.0f);
float spriteUnits = 0.0f;
float2 stageUnits = float2(0.0f, 0.0f);
int i = 0;
float frameID_1 = 0.0f;
float4 animationData = float4(0.0f, 0.0f, 0.0f, 0.0f);
float f = 0.0f;
float4x4 frameData = float4x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
float param = 0.0f;
float2 frameSize = float2(0.0f, 0.0f);
float2 offset_1 = float2(0.0f, 0.0f);
float2 ratio = float2(0.0f, 0.0f);
float4 nc = float4(0.0f, 0.0f, 0.0f, 0.0f);
float alpha = 0.0f;
float3 mixed = float3(0.0f, 0.0f, 0.0f);
color = float4(0.0f, 0.0f, 0.0f, 0.0f);
const float2 x_86 = tUV;
tileUV = frac(x_86);
const float x_91 = tileUV.y;
tileUV.y = (1.0f - x_91);
const float2 x_95 = tUV;
tileID = floor(x_95);
const uint scalar_offset_1 = (96u) / 4;
uint4 ubo_load = x_20[scalar_offset_1 / 4];
const float2 x_101 = asfloat(((scalar_offset_1 & 2) ? ubo_load.zw : ubo_load.xy));
sheetUnits = (float2(1.0f, 1.0f) / x_101);
const uint scalar_offset_2 = (108u) / 4;
const float x_106 = asfloat(x_20[scalar_offset_2 / 4][scalar_offset_2 % 4]);
spriteUnits = (1.0f / x_106);
const uint scalar_offset_3 = (88u) / 4;
uint4 ubo_load_1 = x_20[scalar_offset_3 / 4];
const float2 x_111 = asfloat(((scalar_offset_3 & 2) ? ubo_load_1.zw : ubo_load_1.xy));
stageUnits = (float2(1.0f, 1.0f) / x_111);
i = 0;
while (true) {
const int x_122 = i;
if ((x_122 < 2)) {
} else {
break;
}
const int x_126 = i;
switch(x_126) {
case 1: {
const float2 x_150 = tileID;
const uint scalar_offset_4 = (88u) / 4;
uint4 ubo_load_2 = x_20[scalar_offset_4 / 4];
const float2 x_154 = asfloat(((scalar_offset_4 & 2) ? ubo_load_2.zw : ubo_load_2.xy));
const float4 x_156 = tileMapsTexture1.SampleBias(tileMapsSampler, ((x_150 + float2(0.5f, 0.5f)) / x_154), 0.0f);
frameID_1 = x_156.x;
break;
}
case 0: {
const float2 x_136 = tileID;
const uint scalar_offset_5 = (88u) / 4;
uint4 ubo_load_3 = x_20[scalar_offset_5 / 4];
const float2 x_140 = asfloat(((scalar_offset_5 & 2) ? ubo_load_3.zw : ubo_load_3.xy));
const float4 x_142 = tileMapsTexture0.SampleBias(tileMapsSampler, ((x_136 + float2(0.5f, 0.5f)) / x_140), 0.0f);
frameID_1 = x_142.x;
break;
}
default: {
break;
}
}
const float x_166 = frameID_1;
const uint scalar_offset_6 = (108u) / 4;
const float x_169 = asfloat(x_20[scalar_offset_6 / 4][scalar_offset_6 % 4]);
const float4 x_172 = animationMapTexture.SampleBias(animationMapSampler, float2(((x_166 + 0.5f) / x_169), 0.0f), 0.0f);
animationData = x_172;
const float x_174 = animationData.y;
if ((x_174 > 0.0f)) {
const uint scalar_offset_7 = (0u) / 4;
const float x_181 = asfloat(x_20[scalar_offset_7 / 4][scalar_offset_7 % 4]);
const float x_184 = animationData.z;
mt = ((x_181 * x_184) % 1.0f);
f = 0.0f;
while (true) {
const float x_193 = f;
if ((x_193 < 8.0f)) {
} else {
break;
}
const float x_197 = animationData.y;
const float x_198 = mt;
if ((x_197 > x_198)) {
const float x_203 = animationData.x;
frameID_1 = x_203;
break;
}
const float x_208 = frameID_1;
const uint scalar_offset_8 = (108u) / 4;
const float x_211 = asfloat(x_20[scalar_offset_8 / 4][scalar_offset_8 % 4]);
const float x_214 = f;
const float4 x_217 = animationMapTexture.SampleBias(animationMapSampler, float2(((x_208 + 0.5f) / x_211), (0.125f * x_214)), 0.0f);
animationData = x_217;
{
const float x_218 = f;
f = (x_218 + 1.0f);
}
}
}
const float x_222 = frameID_1;
param = (x_222 + 0.5f);
const float4x4 x_225 = getFrameData_f1_(param);
frameData = x_225;
const float4 x_228 = frameData[0];
const uint scalar_offset_9 = (96u) / 4;
uint4 ubo_load_4 = x_20[scalar_offset_9 / 4];
const float2 x_231 = asfloat(((scalar_offset_9 & 2) ? ubo_load_4.zw : ubo_load_4.xy));
frameSize = (float2(x_228.w, x_228.z) / x_231);
const float4 x_235 = frameData[0];
const float2 x_237 = sheetUnits;
offset_1 = (float2(x_235.x, x_235.y) * x_237);
const float4 x_241 = frameData[2];
const float4 x_244 = frameData[0];
ratio = (float2(x_241.x, x_241.y) / float2(x_244.w, x_244.z));
const float x_248 = frameData[2].z;
if ((x_248 == 1.0f)) {
const float2 x_252 = tileUV;
tileUV = float2(x_252.y, x_252.x);
}
const int x_254 = i;
if ((x_254 == 0)) {
const float2 x_263 = tileUV;
const float2 x_264 = frameSize;
const float2 x_266 = offset_1;
const float4 x_268 = spriteSheetTexture.Sample(spriteSheetSampler, ((x_263 * x_264) + x_266));
color = x_268;
} else {
const float2 x_274 = tileUV;
const float2 x_275 = frameSize;
const float2 x_277 = offset_1;
const float4 x_279 = spriteSheetTexture.Sample(spriteSheetSampler, ((x_274 * x_275) + x_277));
nc = x_279;
const float x_283 = color.w;
const float x_285 = nc.w;
alpha = min((x_283 + x_285), 1.0f);
const float4 x_290 = color;
const float4 x_292 = nc;
const float x_295 = nc.w;
mixed = lerp(float3(x_290.x, x_290.y, x_290.z), float3(x_292.x, x_292.y, x_292.z), float3(x_295, x_295, x_295));
const float3 x_298 = mixed;
const float x_299 = alpha;
color = float4(x_298.x, x_298.y, x_298.z, x_299);
}
{
const int x_304 = i;
i = (x_304 + 1);
}
}
const uint scalar_offset_10 = (112u) / 4;
const float3 x_310 = asfloat(x_20[scalar_offset_10 / 4].xyz);
const float4 x_311 = color;
const float3 x_313 = (float3(x_311.x, x_311.y, x_311.z) * x_310);
const float4 x_314 = color;
color = float4(x_313.x, x_313.y, x_313.z, x_314.w);
const float4 x_318 = color;
glFragColor = x_318;
return;
}
struct main_out {
float4 glFragColor_1;
};
struct tint_symbol_1 {
float3 vPosition_param : TEXCOORD0;
float2 vUV_param : TEXCOORD1;
float2 tUV_param : TEXCOORD2;
float2 stageUnits_1_param : TEXCOORD3;
float2 levelUnits_param : TEXCOORD4;
float2 tileID_1_param : TEXCOORD5;
};
struct tint_symbol_2 {
float4 glFragColor_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float2 tUV_param = tint_symbol.tUV_param;
const float2 tileID_1_param = tint_symbol.tileID_1_param;
const float2 levelUnits_param = tint_symbol.levelUnits_param;
const float2 stageUnits_1_param = tint_symbol.stageUnits_1_param;
const float3 vPosition_param = tint_symbol.vPosition_param;
const float2 vUV_param = tint_symbol.vUV_param;
tUV = tUV_param;
tileID_1 = tileID_1_param;
levelUnits = levelUnits_param;
stageUnits_1 = stageUnits_1_param;
vPosition = vPosition_param;
vUV = vUV_param;
main_1();
const main_out tint_symbol_3 = {glFragColor};
const tint_symbol_2 tint_symbol_7 = {tint_symbol_3.glFragColor_1};
return tint_symbol_7;
}

View File

@ -0,0 +1,11 @@
SKIP: FAILED
Validation Failure:
Compilation failed:
program_source:113:44: error: invalid operands to binary expression ('float' and 'float')
*(tint_symbol_14) = ((x_181 * x_184) % 1.0f);
~~~~~~~~~~~~~~~ ^ ~~~~

View File

@ -0,0 +1,572 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 381
; Schema: 0
OpCapability Shader
%138 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol %tint_symbol_1 %tint_symbol_2 %tint_symbol_3 %tint_symbol_4 %tint_symbol_5 %tint_symbol_7
OpExecutionMode %main OriginUpperLeft
OpName %LeftOver "LeftOver"
OpMemberName %LeftOver 0 "time"
OpMemberName %LeftOver 1 "padding"
OpMemberName %LeftOver 2 "worldViewProjection"
OpMemberName %LeftOver 3 "outputSize"
OpMemberName %LeftOver 4 "stageSize"
OpMemberName %LeftOver 5 "spriteMapSize"
OpMemberName %LeftOver 6 "stageScale"
OpMemberName %LeftOver 7 "spriteCount"
OpMemberName %LeftOver 8 "colorMul"
OpName %x_20 "x_20"
OpName %frameMapTexture "frameMapTexture"
OpName %frameMapSampler "frameMapSampler"
OpName %tUV "tUV"
OpName %tileMapsTexture0 "tileMapsTexture0"
OpName %tileMapsSampler "tileMapsSampler"
OpName %tileMapsTexture1 "tileMapsTexture1"
OpName %animationMapTexture "animationMapTexture"
OpName %animationMapSampler "animationMapSampler"
OpName %mt "mt"
OpName %spriteSheetTexture "spriteSheetTexture"
OpName %spriteSheetSampler "spriteSheetSampler"
OpName %glFragColor "glFragColor"
OpName %tileID_1 "tileID_1"
OpName %levelUnits "levelUnits"
OpName %stageUnits_1 "stageUnits_1"
OpName %vPosition "vPosition"
OpName %vUV "vUV"
OpName %tint_symbol "tint_symbol"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol_3 "tint_symbol_3"
OpName %tint_symbol_4 "tint_symbol_4"
OpName %tint_symbol_5 "tint_symbol_5"
OpName %tint_symbol_7 "tint_symbol_7"
OpName %getFrameData_f1_ "getFrameData_f1_"
OpName %frameID "frameID"
OpName %fX "fX"
OpName %main_1 "main_1"
OpName %color "color"
OpName %tileUV "tileUV"
OpName %tileID "tileID"
OpName %sheetUnits "sheetUnits"
OpName %spriteUnits "spriteUnits"
OpName %stageUnits "stageUnits"
OpName %i "i"
OpName %frameID_1 "frameID_1"
OpName %animationData "animationData"
OpName %f "f"
OpName %frameData "frameData"
OpName %param "param"
OpName %frameSize "frameSize"
OpName %offset_1 "offset_1"
OpName %ratio "ratio"
OpName %nc "nc"
OpName %alpha "alpha"
OpName %mixed "mixed"
OpName %main_out "main_out"
OpMemberName %main_out 0 "glFragColor_1"
OpName %tint_symbol_8 "tint_symbol_8"
OpName %tint_symbol_6 "tint_symbol_6"
OpName %main "main"
OpDecorate %LeftOver Block
OpMemberDecorate %LeftOver 0 Offset 0
OpMemberDecorate %LeftOver 1 Offset 4
OpMemberDecorate %LeftOver 2 Offset 16
OpMemberDecorate %LeftOver 2 ColMajor
OpMemberDecorate %LeftOver 2 MatrixStride 16
OpMemberDecorate %LeftOver 3 Offset 80
OpMemberDecorate %LeftOver 4 Offset 88
OpMemberDecorate %LeftOver 5 Offset 96
OpMemberDecorate %LeftOver 6 Offset 104
OpMemberDecorate %LeftOver 7 Offset 108
OpMemberDecorate %LeftOver 8 Offset 112
OpDecorate %x_20 NonWritable
OpDecorate %x_20 DescriptorSet 2
OpDecorate %x_20 Binding 9
OpDecorate %frameMapTexture DescriptorSet 2
OpDecorate %frameMapTexture Binding 3
OpDecorate %frameMapSampler DescriptorSet 2
OpDecorate %frameMapSampler Binding 2
OpDecorate %tileMapsTexture0 DescriptorSet 2
OpDecorate %tileMapsTexture0 Binding 5
OpDecorate %tileMapsSampler DescriptorSet 2
OpDecorate %tileMapsSampler Binding 4
OpDecorate %tileMapsTexture1 DescriptorSet 2
OpDecorate %tileMapsTexture1 Binding 6
OpDecorate %animationMapTexture DescriptorSet 2
OpDecorate %animationMapTexture Binding 8
OpDecorate %animationMapSampler DescriptorSet 2
OpDecorate %animationMapSampler Binding 7
OpDecorate %spriteSheetTexture DescriptorSet 2
OpDecorate %spriteSheetTexture Binding 1
OpDecorate %spriteSheetSampler DescriptorSet 2
OpDecorate %spriteSheetSampler Binding 0
OpDecorate %tint_symbol Location 2
OpDecorate %tint_symbol_1 Location 5
OpDecorate %tint_symbol_2 Location 4
OpDecorate %tint_symbol_3 Location 3
OpDecorate %tint_symbol_4 Location 0
OpDecorate %tint_symbol_5 Location 1
OpDecorate %tint_symbol_7 Location 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%uint = OpTypeInt 32 0
%v4float = OpTypeVector %float 4
%mat4v4float = OpTypeMatrix %v4float 4
%v2float = OpTypeVector %float 2
%v3float = OpTypeVector %float 3
%LeftOver = OpTypeStruct %float %uint %mat4v4float %v2float %v2float %v2float %float %float %v3float
%_ptr_Uniform_LeftOver = OpTypePointer Uniform %LeftOver
%x_20 = OpVariable %_ptr_Uniform_LeftOver Uniform
%12 = OpTypeImage %float 2D 0 0 0 1 Unknown
%_ptr_UniformConstant_12 = OpTypePointer UniformConstant %12
%frameMapTexture = OpVariable %_ptr_UniformConstant_12 UniformConstant
%15 = OpTypeSampler
%_ptr_UniformConstant_15 = OpTypePointer UniformConstant %15
%frameMapSampler = OpVariable %_ptr_UniformConstant_15 UniformConstant
%_ptr_Private_v2float = OpTypePointer Private %v2float
%18 = OpConstantNull %v2float
%tUV = OpVariable %_ptr_Private_v2float Private %18
%tileMapsTexture0 = OpVariable %_ptr_UniformConstant_12 UniformConstant
%tileMapsSampler = OpVariable %_ptr_UniformConstant_15 UniformConstant
%tileMapsTexture1 = OpVariable %_ptr_UniformConstant_12 UniformConstant
%animationMapTexture = OpVariable %_ptr_UniformConstant_12 UniformConstant
%animationMapSampler = OpVariable %_ptr_UniformConstant_15 UniformConstant
%_ptr_Private_float = OpTypePointer Private %float
%26 = OpConstantNull %float
%mt = OpVariable %_ptr_Private_float Private %26
%spriteSheetTexture = OpVariable %_ptr_UniformConstant_12 UniformConstant
%spriteSheetSampler = OpVariable %_ptr_UniformConstant_15 UniformConstant
%_ptr_Private_v4float = OpTypePointer Private %v4float
%31 = OpConstantNull %v4float
%glFragColor = OpVariable %_ptr_Private_v4float Private %31
%tileID_1 = OpVariable %_ptr_Private_v2float Private %18
%levelUnits = OpVariable %_ptr_Private_v2float Private %18
%stageUnits_1 = OpVariable %_ptr_Private_v2float Private %18
%_ptr_Private_v3float = OpTypePointer Private %v3float
%37 = OpConstantNull %v3float
%vPosition = OpVariable %_ptr_Private_v3float Private %37
%vUV = OpVariable %_ptr_Private_v2float Private %18
%_ptr_Input_v2float = OpTypePointer Input %v2float
%tint_symbol = OpVariable %_ptr_Input_v2float Input
%tint_symbol_1 = OpVariable %_ptr_Input_v2float Input
%tint_symbol_2 = OpVariable %_ptr_Input_v2float Input
%tint_symbol_3 = OpVariable %_ptr_Input_v2float Input
%_ptr_Input_v3float = OpTypePointer Input %v3float
%tint_symbol_4 = OpVariable %_ptr_Input_v3float Input
%tint_symbol_5 = OpVariable %_ptr_Input_v2float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_7 = OpVariable %_ptr_Output_v4float Output %31
%_ptr_Function_float = OpTypePointer Function %float
%49 = OpTypeFunction %mat4v4float %_ptr_Function_float
%uint_7 = OpConstant %uint 7
%_ptr_Uniform_float = OpTypePointer Uniform %float
%66 = OpTypeSampledImage %12
%float_0 = OpConstant %float 0
%float_0_25 = OpConstant %float 0.25
%float_0_5 = OpConstant %float 0.5
%99 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
%void = OpTypeVoid
%106 = OpTypeFunction %void
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Function_v2float = OpTypePointer Function %v2float
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%121 = OpConstantNull %int
%_ptr_Function_mat4v4float = OpTypePointer Function %mat4v4float
%127 = OpConstantNull %mat4v4float
%_ptr_Function_v3float = OpTypePointer Function %v3float
%uint_1 = OpConstant %uint 1
%float_1 = OpConstant %float 1
%uint_5 = OpConstant %uint 5
%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float
%151 = OpConstantComposite %v2float %float_1 %float_1
%uint_4 = OpConstant %uint 4
%int_0 = OpConstant %int 0
%int_2 = OpConstant %int 2
%bool = OpTypeBool
%184 = OpConstantComposite %v2float %float_0_5 %float_0_5
%uint_0 = OpConstant %uint 0
%uint_2 = OpConstant %uint 2
%float_8 = OpConstant %float 8
%float_0_125 = OpConstant %float 0.125
%uint_3 = OpConstant %uint 3
%int_1 = OpConstant %int 1
%uint_8 = OpConstant %uint 8
%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float
%main_out = OpTypeStruct %v4float
%363 = OpTypeFunction %void %main_out
%getFrameData_f1_ = OpFunction %mat4v4float None %49
%frameID = OpFunctionParameter %_ptr_Function_float
%53 = OpLabel
%fX = OpVariable %_ptr_Function_float Function %26
%56 = OpLoad %float %frameID
%59 = OpAccessChain %_ptr_Uniform_float %x_20 %uint_7
%60 = OpLoad %float %59
%61 = OpFDiv %float %56 %60
OpStore %fX %61
%62 = OpLoad %float %fX
%64 = OpLoad %15 %frameMapSampler
%65 = OpLoad %12 %frameMapTexture
%67 = OpSampledImage %66 %65 %64
%69 = OpCompositeConstruct %v2float %62 %float_0
%63 = OpImageSampleImplicitLod %v4float %67 %69 Bias %float_0
%70 = OpLoad %float %fX
%72 = OpLoad %15 %frameMapSampler
%73 = OpLoad %12 %frameMapTexture
%74 = OpSampledImage %66 %73 %72
%76 = OpCompositeConstruct %v2float %70 %float_0_25
%71 = OpImageSampleImplicitLod %v4float %74 %76 Bias %float_0
%77 = OpLoad %float %fX
%79 = OpLoad %15 %frameMapSampler
%80 = OpLoad %12 %frameMapTexture
%81 = OpSampledImage %66 %80 %79
%83 = OpCompositeConstruct %v2float %77 %float_0_5
%78 = OpImageSampleImplicitLod %v4float %81 %83 Bias %float_0
%84 = OpCompositeExtract %float %63 0
%85 = OpCompositeExtract %float %63 1
%86 = OpCompositeExtract %float %63 2
%87 = OpCompositeExtract %float %63 3
%88 = OpCompositeConstruct %v4float %84 %85 %86 %87
%89 = OpCompositeExtract %float %71 0
%90 = OpCompositeExtract %float %71 1
%91 = OpCompositeExtract %float %71 2
%92 = OpCompositeExtract %float %71 3
%93 = OpCompositeConstruct %v4float %89 %90 %91 %92
%94 = OpCompositeExtract %float %78 0
%95 = OpCompositeExtract %float %78 1
%96 = OpCompositeExtract %float %78 2
%97 = OpCompositeExtract %float %78 3
%98 = OpCompositeConstruct %v4float %94 %95 %96 %97
%100 = OpCompositeExtract %float %99 0
%101 = OpCompositeExtract %float %99 1
%102 = OpCompositeExtract %float %99 2
%103 = OpCompositeExtract %float %99 3
%104 = OpCompositeConstruct %v4float %100 %101 %102 %103
%105 = OpCompositeConstruct %mat4v4float %88 %93 %98 %104
OpReturnValue %105
OpFunctionEnd
%main_1 = OpFunction %void None %106
%109 = OpLabel
%color = OpVariable %_ptr_Function_v4float Function %31
%tileUV = OpVariable %_ptr_Function_v2float Function %18
%tileID = OpVariable %_ptr_Function_v2float Function %18
%sheetUnits = OpVariable %_ptr_Function_v2float Function %18
%spriteUnits = OpVariable %_ptr_Function_float Function %26
%stageUnits = OpVariable %_ptr_Function_v2float Function %18
%i = OpVariable %_ptr_Function_int Function %121
%frameID_1 = OpVariable %_ptr_Function_float Function %26
%animationData = OpVariable %_ptr_Function_v4float Function %31
%f = OpVariable %_ptr_Function_float Function %26
%frameData = OpVariable %_ptr_Function_mat4v4float Function %127
%param = OpVariable %_ptr_Function_float Function %26
%frameSize = OpVariable %_ptr_Function_v2float Function %18
%offset_1 = OpVariable %_ptr_Function_v2float Function %18
%ratio = OpVariable %_ptr_Function_v2float Function %18
%nc = OpVariable %_ptr_Function_v4float Function %31
%alpha = OpVariable %_ptr_Function_float Function %26
%mixed = OpVariable %_ptr_Function_v3float Function %37
OpStore %color %99
%136 = OpLoad %v2float %tUV
%137 = OpExtInst %v2float %138 Fract %136
OpStore %tileUV %137
%140 = OpAccessChain %_ptr_Function_float %tileUV %uint_1
%141 = OpLoad %float %140
%142 = OpAccessChain %_ptr_Function_float %tileUV %uint_1
%144 = OpFSub %float %float_1 %141
OpStore %142 %144
%145 = OpLoad %v2float %tUV
%146 = OpExtInst %v2float %138 Floor %145
OpStore %tileID %146
%149 = OpAccessChain %_ptr_Uniform_v2float %x_20 %uint_5
%150 = OpLoad %v2float %149
%152 = OpFDiv %v2float %151 %150
OpStore %sheetUnits %152
%153 = OpAccessChain %_ptr_Uniform_float %x_20 %uint_7
%154 = OpLoad %float %153
%155 = OpFDiv %float %float_1 %154
OpStore %spriteUnits %155
%157 = OpAccessChain %_ptr_Uniform_v2float %x_20 %uint_4
%158 = OpLoad %v2float %157
%159 = OpFDiv %v2float %151 %158
OpStore %stageUnits %159
OpStore %i %int_0
OpBranch %161
%161 = OpLabel
OpLoopMerge %162 %163 None
OpBranch %164
%164 = OpLabel
%165 = OpLoad %int %i
%167 = OpSLessThan %bool %165 %int_2
OpSelectionMerge %169 None
OpBranchConditional %167 %170 %171
%170 = OpLabel
OpBranch %169
%171 = OpLabel
OpBranch %162
%169 = OpLabel
%172 = OpLoad %int %i
OpSelectionMerge %173 None
OpSwitch %172 %174 1 %175 0 %176
%175 = OpLabel
%177 = OpLoad %v2float %tileID
%178 = OpAccessChain %_ptr_Uniform_v2float %x_20 %uint_4
%179 = OpLoad %v2float %178
%181 = OpLoad %15 %tileMapsSampler
%182 = OpLoad %12 %tileMapsTexture1
%183 = OpSampledImage %66 %182 %181
%185 = OpFAdd %v2float %177 %184
%186 = OpFDiv %v2float %185 %179
%180 = OpImageSampleImplicitLod %v4float %183 %186 Bias %float_0
%187 = OpCompositeExtract %float %180 0
OpStore %frameID_1 %187
OpBranch %173
%176 = OpLabel
%188 = OpLoad %v2float %tileID
%189 = OpAccessChain %_ptr_Uniform_v2float %x_20 %uint_4
%190 = OpLoad %v2float %189
%192 = OpLoad %15 %tileMapsSampler
%193 = OpLoad %12 %tileMapsTexture0
%194 = OpSampledImage %66 %193 %192
%195 = OpFAdd %v2float %188 %184
%196 = OpFDiv %v2float %195 %190
%191 = OpImageSampleImplicitLod %v4float %194 %196 Bias %float_0
%197 = OpCompositeExtract %float %191 0
OpStore %frameID_1 %197
OpBranch %173
%174 = OpLabel
OpBranch %173
%173 = OpLabel
%198 = OpLoad %float %frameID_1
%199 = OpAccessChain %_ptr_Uniform_float %x_20 %uint_7
%200 = OpLoad %float %199
%202 = OpLoad %15 %animationMapSampler
%203 = OpLoad %12 %animationMapTexture
%204 = OpSampledImage %66 %203 %202
%205 = OpFAdd %float %198 %float_0_5
%206 = OpFDiv %float %205 %200
%207 = OpCompositeConstruct %v2float %206 %float_0
%201 = OpImageSampleImplicitLod %v4float %204 %207 Bias %float_0
OpStore %animationData %201
%208 = OpAccessChain %_ptr_Function_float %animationData %uint_1
%209 = OpLoad %float %208
%210 = OpFOrdGreaterThan %bool %209 %float_0
OpSelectionMerge %211 None
OpBranchConditional %210 %212 %211
%212 = OpLabel
%214 = OpAccessChain %_ptr_Uniform_float %x_20 %uint_0
%215 = OpLoad %float %214
%217 = OpAccessChain %_ptr_Function_float %animationData %uint_2
%218 = OpLoad %float %217
%219 = OpFMul %float %215 %218
%220 = OpFMod %float %219 %float_1
OpStore %mt %220
OpStore %f %float_0
OpBranch %221
%221 = OpLabel
OpLoopMerge %222 %223 None
OpBranch %224
%224 = OpLabel
%225 = OpLoad %float %f
%227 = OpFOrdLessThan %bool %225 %float_8
OpSelectionMerge %228 None
OpBranchConditional %227 %229 %230
%229 = OpLabel
OpBranch %228
%230 = OpLabel
OpBranch %222
%228 = OpLabel
%231 = OpAccessChain %_ptr_Function_float %animationData %uint_1
%232 = OpLoad %float %231
%233 = OpLoad %float %mt
%234 = OpFOrdGreaterThan %bool %232 %233
OpSelectionMerge %235 None
OpBranchConditional %234 %236 %235
%236 = OpLabel
%237 = OpAccessChain %_ptr_Function_float %animationData %uint_0
%238 = OpLoad %float %237
OpStore %frameID_1 %238
OpBranch %222
%235 = OpLabel
%239 = OpLoad %float %frameID_1
%240 = OpAccessChain %_ptr_Uniform_float %x_20 %uint_7
%241 = OpLoad %float %240
%242 = OpLoad %float %f
%244 = OpLoad %15 %animationMapSampler
%245 = OpLoad %12 %animationMapTexture
%246 = OpSampledImage %66 %245 %244
%247 = OpFAdd %float %239 %float_0_5
%248 = OpFDiv %float %247 %241
%250 = OpFMul %float %float_0_125 %242
%251 = OpCompositeConstruct %v2float %248 %250
%243 = OpImageSampleImplicitLod %v4float %246 %251 Bias %float_0
OpStore %animationData %243
OpBranch %223
%223 = OpLabel
%252 = OpLoad %float %f
%253 = OpFAdd %float %252 %float_1
OpStore %f %253
OpBranch %221
%222 = OpLabel
OpBranch %211
%211 = OpLabel
%254 = OpLoad %float %frameID_1
%255 = OpFAdd %float %254 %float_0_5
OpStore %param %255
%256 = OpFunctionCall %mat4v4float %getFrameData_f1_ %param
OpStore %frameData %256
%258 = OpAccessChain %_ptr_Function_v4float %frameData %int_0
%259 = OpLoad %v4float %258
%260 = OpAccessChain %_ptr_Uniform_v2float %x_20 %uint_5
%261 = OpLoad %v2float %260
%262 = OpCompositeExtract %float %259 3
%263 = OpCompositeExtract %float %259 2
%264 = OpCompositeConstruct %v2float %262 %263
%265 = OpFDiv %v2float %264 %261
OpStore %frameSize %265
%266 = OpAccessChain %_ptr_Function_v4float %frameData %int_0
%267 = OpLoad %v4float %266
%268 = OpLoad %v2float %sheetUnits
%269 = OpCompositeExtract %float %267 0
%270 = OpCompositeExtract %float %267 1
%271 = OpCompositeConstruct %v2float %269 %270
%272 = OpFMul %v2float %271 %268
OpStore %offset_1 %272
%273 = OpAccessChain %_ptr_Function_v4float %frameData %int_2
%274 = OpLoad %v4float %273
%275 = OpAccessChain %_ptr_Function_v4float %frameData %int_0
%276 = OpLoad %v4float %275
%277 = OpCompositeExtract %float %274 0
%278 = OpCompositeExtract %float %274 1
%279 = OpCompositeConstruct %v2float %277 %278
%280 = OpCompositeExtract %float %276 3
%281 = OpCompositeExtract %float %276 2
%282 = OpCompositeConstruct %v2float %280 %281
%283 = OpFDiv %v2float %279 %282
OpStore %ratio %283
%284 = OpAccessChain %_ptr_Function_float %frameData %int_2 %uint_2
%285 = OpLoad %float %284
%286 = OpFOrdEqual %bool %285 %float_1
OpSelectionMerge %287 None
OpBranchConditional %286 %288 %287
%288 = OpLabel
%289 = OpLoad %v2float %tileUV
%290 = OpCompositeExtract %float %289 1
%291 = OpCompositeExtract %float %289 0
%292 = OpCompositeConstruct %v2float %290 %291
OpStore %tileUV %292
OpBranch %287
%287 = OpLabel
%293 = OpLoad %int %i
%294 = OpIEqual %bool %293 %int_0
OpSelectionMerge %295 None
OpBranchConditional %294 %296 %297
%296 = OpLabel
%298 = OpLoad %v2float %tileUV
%299 = OpLoad %v2float %frameSize
%300 = OpLoad %v2float %offset_1
%302 = OpLoad %15 %spriteSheetSampler
%303 = OpLoad %12 %spriteSheetTexture
%304 = OpSampledImage %66 %303 %302
%305 = OpFMul %v2float %298 %299
%306 = OpFAdd %v2float %305 %300
%301 = OpImageSampleImplicitLod %v4float %304 %306
OpStore %color %301
OpBranch %295
%297 = OpLabel
%307 = OpLoad %v2float %tileUV
%308 = OpLoad %v2float %frameSize
%309 = OpLoad %v2float %offset_1
%311 = OpLoad %15 %spriteSheetSampler
%312 = OpLoad %12 %spriteSheetTexture
%313 = OpSampledImage %66 %312 %311
%314 = OpFMul %v2float %307 %308
%315 = OpFAdd %v2float %314 %309
%310 = OpImageSampleImplicitLod %v4float %313 %315
OpStore %nc %310
%317 = OpAccessChain %_ptr_Function_float %color %uint_3
%318 = OpLoad %float %317
%319 = OpAccessChain %_ptr_Function_float %nc %uint_3
%320 = OpLoad %float %319
%322 = OpFAdd %float %318 %320
%321 = OpExtInst %float %138 NMin %322 %float_1
OpStore %alpha %321
%323 = OpLoad %v4float %color
%324 = OpLoad %v4float %nc
%325 = OpAccessChain %_ptr_Function_float %nc %uint_3
%326 = OpLoad %float %325
%328 = OpCompositeExtract %float %323 0
%329 = OpCompositeExtract %float %323 1
%330 = OpCompositeExtract %float %323 2
%331 = OpCompositeConstruct %v3float %328 %329 %330
%332 = OpCompositeExtract %float %324 0
%333 = OpCompositeExtract %float %324 1
%334 = OpCompositeExtract %float %324 2
%335 = OpCompositeConstruct %v3float %332 %333 %334
%336 = OpCompositeConstruct %v3float %326 %326 %326
%327 = OpExtInst %v3float %138 FMix %331 %335 %336
OpStore %mixed %327
%337 = OpLoad %v3float %mixed
%338 = OpLoad %float %alpha
%339 = OpCompositeExtract %float %337 0
%340 = OpCompositeExtract %float %337 1
%341 = OpCompositeExtract %float %337 2
%342 = OpCompositeConstruct %v4float %339 %340 %341 %338
OpStore %color %342
OpBranch %295
%295 = OpLabel
OpBranch %163
%163 = OpLabel
%343 = OpLoad %int %i
%345 = OpIAdd %int %343 %int_1
OpStore %i %345
OpBranch %161
%162 = OpLabel
%348 = OpAccessChain %_ptr_Uniform_v3float %x_20 %uint_8
%349 = OpLoad %v3float %348
%350 = OpLoad %v4float %color
%351 = OpCompositeExtract %float %350 0
%352 = OpCompositeExtract %float %350 1
%353 = OpCompositeExtract %float %350 2
%354 = OpCompositeConstruct %v3float %351 %352 %353
%355 = OpFMul %v3float %354 %349
%356 = OpLoad %v4float %color
%357 = OpCompositeExtract %float %355 0
%358 = OpCompositeExtract %float %355 1
%359 = OpCompositeExtract %float %355 2
%360 = OpCompositeExtract %float %356 3
%361 = OpCompositeConstruct %v4float %357 %358 %359 %360
OpStore %color %361
%362 = OpLoad %v4float %color
OpStore %glFragColor %362
OpReturn
OpFunctionEnd
%tint_symbol_8 = OpFunction %void None %363
%tint_symbol_6 = OpFunctionParameter %main_out
%367 = OpLabel
%368 = OpCompositeExtract %v4float %tint_symbol_6 0
OpStore %tint_symbol_7 %368
OpReturn
OpFunctionEnd
%main = OpFunction %void None %106
%370 = OpLabel
%371 = OpLoad %v2float %tint_symbol
OpStore %tUV %371
%372 = OpLoad %v2float %tint_symbol_1
OpStore %tileID_1 %372
%373 = OpLoad %v2float %tint_symbol_2
OpStore %levelUnits %373
%374 = OpLoad %v2float %tint_symbol_3
OpStore %stageUnits_1 %374
%375 = OpLoad %v3float %tint_symbol_4
OpStore %vPosition %375
%376 = OpLoad %v2float %tint_symbol_5
OpStore %vUV %376
%377 = OpFunctionCall %void %main_1
%379 = OpLoad %v4float %glFragColor
%380 = OpCompositeConstruct %main_out %379
%378 = OpFunctionCall %void %tint_symbol_8 %380
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,229 @@
[[block]]
struct LeftOver {
time : f32;
[[size(12)]]
padding : u32;
worldViewProjection : mat4x4<f32>;
outputSize : vec2<f32>;
stageSize : vec2<f32>;
spriteMapSize : vec2<f32>;
stageScale : f32;
spriteCount : f32;
colorMul : vec3<f32>;
};
[[group(2), binding(9)]] var<uniform> x_20 : LeftOver;
[[group(2), binding(3)]] var frameMapTexture : texture_2d<f32>;
[[group(2), binding(2)]] var frameMapSampler : sampler;
var<private> tUV : vec2<f32>;
[[group(2), binding(5)]] var tileMapsTexture0 : texture_2d<f32>;
[[group(2), binding(4)]] var tileMapsSampler : sampler;
[[group(2), binding(6)]] var tileMapsTexture1 : texture_2d<f32>;
[[group(2), binding(8)]] var animationMapTexture : texture_2d<f32>;
[[group(2), binding(7)]] var animationMapSampler : sampler;
var<private> mt : f32;
[[group(2), binding(1)]] var spriteSheetTexture : texture_2d<f32>;
[[group(2), binding(0)]] var spriteSheetSampler : sampler;
var<private> glFragColor : vec4<f32>;
var<private> tileID_1 : vec2<f32>;
var<private> levelUnits : vec2<f32>;
var<private> stageUnits_1 : vec2<f32>;
var<private> vPosition : vec3<f32>;
var<private> vUV : vec2<f32>;
fn getFrameData_f1_(frameID : ptr<function, f32>) -> mat4x4<f32> {
var fX : f32;
let x_15 : f32 = *(frameID);
let x_25 : f32 = x_20.spriteCount;
fX = (x_15 / x_25);
let x_37 : f32 = fX;
let x_40 : vec4<f32> = textureSampleBias(frameMapTexture, frameMapSampler, vec2<f32>(x_37, 0.0), 0.0);
let x_44 : f32 = fX;
let x_47 : vec4<f32> = textureSampleBias(frameMapTexture, frameMapSampler, vec2<f32>(x_44, 0.25), 0.0);
let x_51 : f32 = fX;
let x_54 : vec4<f32> = textureSampleBias(frameMapTexture, frameMapSampler, vec2<f32>(x_51, 0.5), 0.0);
return mat4x4<f32>(vec4<f32>(x_40.x, x_40.y, x_40.z, x_40.w), vec4<f32>(x_47.x, x_47.y, x_47.z, x_47.w), vec4<f32>(x_54.x, x_54.y, x_54.z, x_54.w), vec4<f32>(vec4<f32>(0.0, 0.0, 0.0, 0.0).x, vec4<f32>(0.0, 0.0, 0.0, 0.0).y, vec4<f32>(0.0, 0.0, 0.0, 0.0).z, vec4<f32>(0.0, 0.0, 0.0, 0.0).w));
}
fn main_1() {
var color : vec4<f32>;
var tileUV : vec2<f32>;
var tileID : vec2<f32>;
var sheetUnits : vec2<f32>;
var spriteUnits : f32;
var stageUnits : vec2<f32>;
var i : i32;
var frameID_1 : f32;
var animationData : vec4<f32>;
var f : f32;
var frameData : mat4x4<f32>;
var param : f32;
var frameSize : vec2<f32>;
var offset_1 : vec2<f32>;
var ratio : vec2<f32>;
var nc : vec4<f32>;
var alpha : f32;
var mixed : vec3<f32>;
color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
let x_86 : vec2<f32> = tUV;
tileUV = fract(x_86);
let x_91 : f32 = tileUV.y;
tileUV.y = (1.0 - x_91);
let x_95 : vec2<f32> = tUV;
tileID = floor(x_95);
let x_101 : vec2<f32> = x_20.spriteMapSize;
sheetUnits = (vec2<f32>(1.0, 1.0) / x_101);
let x_106 : f32 = x_20.spriteCount;
spriteUnits = (1.0 / x_106);
let x_111 : vec2<f32> = x_20.stageSize;
stageUnits = (vec2<f32>(1.0, 1.0) / x_111);
i = 0;
loop {
let x_122 : i32 = i;
if ((x_122 < 2)) {
} else {
break;
}
let x_126 : i32 = i;
switch(x_126) {
case 1: {
let x_150 : vec2<f32> = tileID;
let x_154 : vec2<f32> = x_20.stageSize;
let x_156 : vec4<f32> = textureSampleBias(tileMapsTexture1, tileMapsSampler, ((x_150 + vec2<f32>(0.5, 0.5)) / x_154), 0.0);
frameID_1 = x_156.x;
}
case 0: {
let x_136 : vec2<f32> = tileID;
let x_140 : vec2<f32> = x_20.stageSize;
let x_142 : vec4<f32> = textureSampleBias(tileMapsTexture0, tileMapsSampler, ((x_136 + vec2<f32>(0.5, 0.5)) / x_140), 0.0);
frameID_1 = x_142.x;
}
default: {
}
}
let x_166 : f32 = frameID_1;
let x_169 : f32 = x_20.spriteCount;
let x_172 : vec4<f32> = textureSampleBias(animationMapTexture, animationMapSampler, vec2<f32>(((x_166 + 0.5) / x_169), 0.0), 0.0);
animationData = x_172;
let x_174 : f32 = animationData.y;
if ((x_174 > 0.0)) {
let x_181 : f32 = x_20.time;
let x_184 : f32 = animationData.z;
mt = ((x_181 * x_184) % 1.0);
f = 0.0;
loop {
let x_193 : f32 = f;
if ((x_193 < 8.0)) {
} else {
break;
}
let x_197 : f32 = animationData.y;
let x_198 : f32 = mt;
if ((x_197 > x_198)) {
let x_203 : f32 = animationData.x;
frameID_1 = x_203;
break;
}
let x_208 : f32 = frameID_1;
let x_211 : f32 = x_20.spriteCount;
let x_214 : f32 = f;
let x_217 : vec4<f32> = textureSampleBias(animationMapTexture, animationMapSampler, vec2<f32>(((x_208 + 0.5) / x_211), (0.125 * x_214)), 0.0);
animationData = x_217;
continuing {
let x_218 : f32 = f;
f = (x_218 + 1.0);
}
}
}
let x_222 : f32 = frameID_1;
param = (x_222 + 0.5);
let x_225 : mat4x4<f32> = getFrameData_f1_(&(param));
frameData = x_225;
let x_228 : vec4<f32> = frameData[0];
let x_231 : vec2<f32> = x_20.spriteMapSize;
frameSize = (vec2<f32>(x_228.w, x_228.z) / x_231);
let x_235 : vec4<f32> = frameData[0];
let x_237 : vec2<f32> = sheetUnits;
offset_1 = (vec2<f32>(x_235.x, x_235.y) * x_237);
let x_241 : vec4<f32> = frameData[2];
let x_244 : vec4<f32> = frameData[0];
ratio = (vec2<f32>(x_241.x, x_241.y) / vec2<f32>(x_244.w, x_244.z));
let x_248 : f32 = frameData[2].z;
if ((x_248 == 1.0)) {
let x_252 : vec2<f32> = tileUV;
tileUV = vec2<f32>(x_252.y, x_252.x);
}
let x_254 : i32 = i;
if ((x_254 == 0)) {
let x_263 : vec2<f32> = tileUV;
let x_264 : vec2<f32> = frameSize;
let x_266 : vec2<f32> = offset_1;
let x_268 : vec4<f32> = textureSample(spriteSheetTexture, spriteSheetSampler, ((x_263 * x_264) + x_266));
color = x_268;
} else {
let x_274 : vec2<f32> = tileUV;
let x_275 : vec2<f32> = frameSize;
let x_277 : vec2<f32> = offset_1;
let x_279 : vec4<f32> = textureSample(spriteSheetTexture, spriteSheetSampler, ((x_274 * x_275) + x_277));
nc = x_279;
let x_283 : f32 = color.w;
let x_285 : f32 = nc.w;
alpha = min((x_283 + x_285), 1.0);
let x_290 : vec4<f32> = color;
let x_292 : vec4<f32> = nc;
let x_295 : f32 = nc.w;
mixed = mix(vec3<f32>(x_290.x, x_290.y, x_290.z), vec3<f32>(x_292.x, x_292.y, x_292.z), vec3<f32>(x_295, x_295, x_295));
let x_298 : vec3<f32> = mixed;
let x_299 : f32 = alpha;
color = vec4<f32>(x_298.x, x_298.y, x_298.z, x_299);
}
continuing {
let x_304 : i32 = i;
i = (x_304 + 1);
}
}
let x_310 : vec3<f32> = x_20.colorMul;
let x_311 : vec4<f32> = color;
let x_313 : vec3<f32> = (vec3<f32>(x_311.x, x_311.y, x_311.z) * x_310);
let x_314 : vec4<f32> = color;
color = vec4<f32>(x_313.x, x_313.y, x_313.z, x_314.w);
let x_318 : vec4<f32> = color;
glFragColor = x_318;
return;
}
struct main_out {
[[location(0)]]
glFragColor_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[location(2)]] tUV_param : vec2<f32>, [[location(5)]] tileID_1_param : vec2<f32>, [[location(4)]] levelUnits_param : vec2<f32>, [[location(3)]] stageUnits_1_param : vec2<f32>, [[location(0)]] vPosition_param : vec3<f32>, [[location(1)]] vUV_param : vec2<f32>) -> main_out {
tUV = tUV_param;
tileID_1 = tileID_1_param;
levelUnits = levelUnits_param;
stageUnits_1 = stageUnits_1_param;
vPosition = vPosition_param;
vUV = vUV_param;
main_1();
return main_out(glFragColor);
}

455
test/bug/tint/949.wgsl Normal file
View File

@ -0,0 +1,455 @@
// Dumped generated WGSL
struct lightingInfo {
diffuse : vec3<f32>;
specular : vec3<f32>;
};
[[block]]
struct LeftOver {
u_World : mat4x4<f32>;
u_ViewProjection : mat4x4<f32>;
u_bumpStrength : f32;
[[size(12)]]
padding : u32;
u_cameraPosition : vec3<f32>;
u_parallaxScale : f32;
textureInfoName : f32;
[[size(4)]]
padding_1 : u32;
tangentSpaceParameter0 : vec2<f32>;
};
[[block]]
struct Light0 {
vLightData : vec4<f32>;
vLightDiffuse : vec4<f32>;
vLightSpecular : vec4<f32>;
vLightGround : vec3<f32>;
[[size(4)]]
padding_2 : u32;
shadowsInfo : vec4<f32>;
depthValues : vec2<f32>;
};
var<private> u_Float : f32;
var<private> u_Color : vec3<f32>;
[[group(2), binding(1)]] var TextureSamplerTexture : texture_2d<f32>;
[[group(2), binding(0)]] var TextureSamplerSampler : sampler;
var<private> vMainuv : vec2<f32>;
[[group(2), binding(6)]] var<uniform> x_269 : LeftOver;
var<private> v_output1 : vec4<f32>;
var<private> gl_FrontFacing : bool;
var<private> v_uv : vec2<f32>;
var<private> v_output2 : vec4<f32>;
[[group(2), binding(3)]] var TextureSampler1Texture : texture_2d<f32>;
[[group(2), binding(2)]] var TextureSampler1Sampler : sampler;
[[group(0), binding(5)]] var<uniform> light0 : Light0;
var<private> glFragColor : vec4<f32>;
[[group(2), binding(4)]] var bumpSamplerSampler : sampler;
[[group(2), binding(5)]] var bumpSamplerTexture : texture_2d<f32>;
fn cotangent_frame_vf3_vf3_vf2_vf2_(normal_1 : ptr<function, vec3<f32>>, p : ptr<function, vec3<f32>>, uv : ptr<function, vec2<f32>>, tangentSpaceParams : ptr<function, vec2<f32>>) -> mat3x3<f32> {
var dp1 : vec3<f32>;
var dp2 : vec3<f32>;
var duv1 : vec2<f32>;
var duv2 : vec2<f32>;
var dp2perp : vec3<f32>;
var dp1perp : vec3<f32>;
var tangent : vec3<f32>;
var bitangent : vec3<f32>;
var invmax : f32;
let x_133 : vec3<f32> = *(p);
dp1 = dpdx(x_133);
let x_136 : vec3<f32> = *(p);
dp2 = dpdy(x_136);
let x_139 : vec2<f32> = *(uv);
duv1 = dpdx(x_139);
let x_142 : vec2<f32> = *(uv);
duv2 = dpdy(x_142);
let x_145 : vec3<f32> = dp2;
let x_146 : vec3<f32> = *(normal_1);
dp2perp = cross(x_145, x_146);
let x_149 : vec3<f32> = *(normal_1);
let x_150 : vec3<f32> = dp1;
dp1perp = cross(x_149, x_150);
let x_153 : vec3<f32> = dp2perp;
let x_155 : f32 = duv1.x;
let x_157 : vec3<f32> = dp1perp;
let x_159 : f32 = duv2.x;
tangent = ((x_153 * x_155) + (x_157 * x_159));
let x_163 : vec3<f32> = dp2perp;
let x_165 : f32 = duv1.y;
let x_167 : vec3<f32> = dp1perp;
let x_169 : f32 = duv2.y;
bitangent = ((x_163 * x_165) + (x_167 * x_169));
let x_173 : f32 = (*(tangentSpaceParams)).x;
let x_174 : vec3<f32> = tangent;
tangent = (x_174 * x_173);
let x_177 : f32 = (*(tangentSpaceParams)).y;
let x_178 : vec3<f32> = bitangent;
bitangent = (x_178 * x_177);
let x_181 : vec3<f32> = tangent;
let x_182 : vec3<f32> = tangent;
let x_184 : vec3<f32> = bitangent;
let x_185 : vec3<f32> = bitangent;
invmax = inverseSqrt(max(dot(x_181, x_182), dot(x_184, x_185)));
let x_189 : vec3<f32> = tangent;
let x_190 : f32 = invmax;
let x_191 : vec3<f32> = (x_189 * x_190);
let x_192 : vec3<f32> = bitangent;
let x_193 : f32 = invmax;
let x_194 : vec3<f32> = (x_192 * x_193);
let x_195 : vec3<f32> = *(normal_1);
return mat3x3<f32>(vec3<f32>(x_191.x, x_191.y, x_191.z), vec3<f32>(x_194.x, x_194.y, x_194.z), vec3<f32>(x_195.x, x_195.y, x_195.z));
}
fn transposeMat3_mf33_(inMatrix : ptr<function, mat3x3<f32>>) -> mat3x3<f32> {
var i0 : vec3<f32>;
var i1 : vec3<f32>;
var i2 : vec3<f32>;
var outMatrix : mat3x3<f32>;
let x_60 : vec3<f32> = (*(inMatrix))[0];
i0 = x_60;
let x_64 : vec3<f32> = (*(inMatrix))[1];
i1 = x_64;
let x_68 : vec3<f32> = (*(inMatrix))[2];
i2 = x_68;
let x_73 : f32 = i0.x;
let x_75 : f32 = i1.x;
let x_77 : f32 = i2.x;
let x_78 : vec3<f32> = vec3<f32>(x_73, x_75, x_77);
let x_81 : f32 = i0.y;
let x_83 : f32 = i1.y;
let x_85 : f32 = i2.y;
let x_86 : vec3<f32> = vec3<f32>(x_81, x_83, x_85);
let x_89 : f32 = i0.z;
let x_91 : f32 = i1.z;
let x_93 : f32 = i2.z;
let x_94 : vec3<f32> = vec3<f32>(x_89, x_91, x_93);
outMatrix = mat3x3<f32>(vec3<f32>(x_78.x, x_78.y, x_78.z), vec3<f32>(x_86.x, x_86.y, x_86.z), vec3<f32>(x_94.x, x_94.y, x_94.z));
let x_110 : mat3x3<f32> = outMatrix;
return x_110;
}
fn perturbNormalBase_mf33_vf3_f1_(cotangentFrame : ptr<function, mat3x3<f32>>, normal : ptr<function, vec3<f32>>, scale : ptr<function, f32>) -> vec3<f32> {
let x_113 : mat3x3<f32> = *(cotangentFrame);
let x_114 : vec3<f32> = *(normal);
return normalize((x_113 * x_114));
}
fn perturbNormal_mf33_vf3_f1_(cotangentFrame_1 : ptr<function, mat3x3<f32>>, textureSample : ptr<function, vec3<f32>>, scale_1 : ptr<function, f32>) -> vec3<f32> {
var param : mat3x3<f32>;
var param_1 : vec3<f32>;
var param_2 : f32;
let x_119 : vec3<f32> = *(textureSample);
let x_125 : mat3x3<f32> = *(cotangentFrame_1);
param = x_125;
param_1 = ((x_119 * 2.0) - vec3<f32>(1.0, 1.0, 1.0));
let x_128 : f32 = *(scale_1);
param_2 = x_128;
let x_129 : vec3<f32> = perturbNormalBase_mf33_vf3_f1_(&(param), &(param_1), &(param_2));
return x_129;
}
fn computeHemisphericLighting_vf3_vf3_vf4_vf3_vf3_vf3_f1_(viewDirectionW : ptr<function, vec3<f32>>, vNormal : ptr<function, vec3<f32>>, lightData : ptr<function, vec4<f32>>, diffuseColor : ptr<function, vec3<f32>>, specularColor : ptr<function, vec3<f32>>, groundColor : ptr<function, vec3<f32>>, glossiness : ptr<function, f32>) -> lightingInfo {
var ndl : f32;
var result : lightingInfo;
var angleW : vec3<f32>;
var specComp : f32;
let x_212 : vec3<f32> = *(vNormal);
let x_213 : vec4<f32> = *(lightData);
ndl = ((dot(x_212, vec3<f32>(x_213.x, x_213.y, x_213.z)) * 0.5) + 0.5);
let x_220 : vec3<f32> = *(groundColor);
let x_221 : vec3<f32> = *(diffuseColor);
let x_222 : f32 = ndl;
result.diffuse = mix(x_220, x_221, vec3<f32>(x_222, x_222, x_222));
let x_227 : vec3<f32> = *(viewDirectionW);
let x_228 : vec4<f32> = *(lightData);
angleW = normalize((x_227 + vec3<f32>(x_228.x, x_228.y, x_228.z)));
let x_233 : vec3<f32> = *(vNormal);
let x_234 : vec3<f32> = angleW;
specComp = max(0.0, dot(x_233, x_234));
let x_237 : f32 = specComp;
let x_238 : f32 = *(glossiness);
specComp = pow(x_237, max(1.0, x_238));
let x_241 : f32 = specComp;
let x_242 : vec3<f32> = *(specularColor);
result.specular = (x_242 * x_241);
let x_245 : lightingInfo = result;
return x_245;
}
fn main_1() {
var tempTextureRead : vec4<f32>;
var rgb : vec3<f32>;
var output5 : vec3<f32>;
var output4 : vec4<f32>;
var uvOffset : vec2<f32>;
var normalScale : f32;
var TBNUV : vec2<f32>;
var x_299 : vec2<f32>;
var TBN : mat3x3<f32>;
var param_3 : vec3<f32>;
var param_4 : vec3<f32>;
var param_5 : vec2<f32>;
var param_6 : vec2<f32>;
var invTBN : mat3x3<f32>;
var param_7 : mat3x3<f32>;
var parallaxLimit : f32;
var vOffsetDir : vec2<f32>;
var vMaxOffset : vec2<f32>;
var numSamples : f32;
var stepSize : f32;
var currRayHeight : f32;
var vCurrOffset : vec2<f32>;
var vLastOffset : vec2<f32>;
var lastSampledHeight : f32;
var currSampledHeight : f32;
var i : i32;
var delta1 : f32;
var delta2 : f32;
var ratio : f32;
var parallaxOcclusion_0 : vec2<f32>;
var param_8 : mat3x3<f32>;
var param_9 : vec3<f32>;
var param_10 : f32;
var output6 : vec2<f32>;
var tempTextureRead1 : vec4<f32>;
var rgb1 : vec3<f32>;
var viewDirectionW_1 : vec3<f32>;
var shadow : f32;
var glossiness_1 : f32;
var diffuseBase : vec3<f32>;
var specularBase : vec3<f32>;
var normalW : vec3<f32>;
var info : lightingInfo;
var param_11 : vec3<f32>;
var param_12 : vec3<f32>;
var param_13 : vec4<f32>;
var param_14 : vec3<f32>;
var param_15 : vec3<f32>;
var param_16 : vec3<f32>;
var param_17 : f32;
var diffuseOutput : vec3<f32>;
var specularOutput : vec3<f32>;
var output3 : vec3<f32>;
u_Float = 100.0;
u_Color = vec3<f32>(0.5, 0.5, 0.5);
let x_261 : vec2<f32> = vMainuv;
let x_262 : vec4<f32> = textureSample(TextureSamplerTexture, TextureSamplerSampler, x_261);
tempTextureRead = x_262;
let x_264 : vec4<f32> = tempTextureRead;
let x_273 : f32 = x_269.textureInfoName;
rgb = (vec3<f32>(x_264.x, x_264.y, x_264.z) * x_273);
let x_279 : vec3<f32> = x_269.u_cameraPosition;
let x_282 : vec4<f32> = v_output1;
output5 = normalize((x_279 - vec3<f32>(x_282.x, x_282.y, x_282.z)));
output4 = vec4<f32>(0.0, 0.0, 0.0, 0.0);
uvOffset = vec2<f32>(0.0, 0.0);
let x_292 : f32 = x_269.u_bumpStrength;
normalScale = (1.0 / x_292);
let x_298 : bool = gl_FrontFacing;
if (x_298) {
let x_303 : vec2<f32> = v_uv;
x_299 = x_303;
} else {
let x_305 : vec2<f32> = v_uv;
x_299 = -(x_305);
}
let x_307 : vec2<f32> = x_299;
TBNUV = x_307;
let x_310 : vec4<f32> = v_output2;
let x_312 : f32 = normalScale;
param_3 = (vec3<f32>(x_310.x, x_310.y, x_310.z) * x_312);
let x_317 : vec4<f32> = v_output1;
param_4 = vec3<f32>(x_317.x, x_317.y, x_317.z);
let x_320 : vec2<f32> = TBNUV;
param_5 = x_320;
let x_324 : vec2<f32> = x_269.tangentSpaceParameter0;
param_6 = x_324;
let x_325 : mat3x3<f32> = cotangent_frame_vf3_vf3_vf2_vf2_(&(param_3), &(param_4), &(param_5), &(param_6));
TBN = x_325;
let x_328 : mat3x3<f32> = TBN;
param_7 = x_328;
let x_329 : mat3x3<f32> = transposeMat3_mf33_(&(param_7));
invTBN = x_329;
let x_331 : mat3x3<f32> = invTBN;
let x_332 : vec3<f32> = output5;
let x_334 : vec3<f32> = (x_331 * -(x_332));
let x_337 : mat3x3<f32> = invTBN;
let x_338 : vec3<f32> = output5;
parallaxLimit = (length(vec2<f32>(x_334.x, x_334.y)) / ((x_337 * -(x_338))).z);
let x_345 : f32 = x_269.u_parallaxScale;
let x_346 : f32 = parallaxLimit;
parallaxLimit = (x_346 * x_345);
let x_349 : mat3x3<f32> = invTBN;
let x_350 : vec3<f32> = output5;
let x_352 : vec3<f32> = (x_349 * -(x_350));
vOffsetDir = normalize(vec2<f32>(x_352.x, x_352.y));
let x_356 : vec2<f32> = vOffsetDir;
let x_357 : f32 = parallaxLimit;
vMaxOffset = (x_356 * x_357);
let x_361 : mat3x3<f32> = invTBN;
let x_362 : vec3<f32> = output5;
let x_365 : mat3x3<f32> = invTBN;
let x_366 : vec4<f32> = v_output2;
numSamples = (15.0 + (dot((x_361 * -(x_362)), (x_365 * vec3<f32>(x_366.x, x_366.y, x_366.z))) * -11.0));
let x_374 : f32 = numSamples;
stepSize = (1.0 / x_374);
currRayHeight = 1.0;
vCurrOffset = vec2<f32>(0.0, 0.0);
vLastOffset = vec2<f32>(0.0, 0.0);
lastSampledHeight = 1.0;
currSampledHeight = 1.0;
i = 0;
loop {
let x_388 : i32 = i;
if ((x_388 < 15)) {
} else {
break;
}
let x_394 : vec2<f32> = v_uv;
let x_395 : vec2<f32> = vCurrOffset;
let x_397 : vec4<f32> = textureSample(TextureSamplerTexture, TextureSamplerSampler, (x_394 + x_395));
currSampledHeight = x_397.w;
let x_400 : f32 = currSampledHeight;
let x_401 : f32 = currRayHeight;
if ((x_400 > x_401)) {
let x_406 : f32 = currSampledHeight;
let x_407 : f32 = currRayHeight;
delta1 = (x_406 - x_407);
let x_410 : f32 = currRayHeight;
let x_411 : f32 = stepSize;
let x_413 : f32 = lastSampledHeight;
delta2 = ((x_410 + x_411) - x_413);
let x_416 : f32 = delta1;
let x_417 : f32 = delta1;
let x_418 : f32 = delta2;
ratio = (x_416 / (x_417 + x_418));
let x_421 : f32 = ratio;
let x_422 : vec2<f32> = vLastOffset;
let x_424 : f32 = ratio;
let x_426 : vec2<f32> = vCurrOffset;
vCurrOffset = ((x_422 * x_421) + (x_426 * (1.0 - x_424)));
break;
} else {
let x_431 : f32 = stepSize;
let x_432 : f32 = currRayHeight;
currRayHeight = (x_432 - x_431);
let x_434 : vec2<f32> = vCurrOffset;
vLastOffset = x_434;
let x_435 : f32 = stepSize;
let x_436 : vec2<f32> = vMaxOffset;
let x_438 : vec2<f32> = vCurrOffset;
vCurrOffset = (x_438 + (x_436 * x_435));
let x_440 : f32 = currSampledHeight;
lastSampledHeight = x_440;
}
continuing {
let x_441 : i32 = i;
i = (x_441 + 1);
}
}
let x_444 : vec2<f32> = vCurrOffset;
parallaxOcclusion_0 = x_444;
let x_445 : vec2<f32> = parallaxOcclusion_0;
uvOffset = x_445;
let x_449 : vec2<f32> = v_uv;
let x_450 : vec2<f32> = uvOffset;
let x_452 : vec4<f32> = textureSample(TextureSamplerTexture, TextureSamplerSampler, (x_449 + x_450));
let x_454 : f32 = x_269.u_bumpStrength;
let x_457 : mat3x3<f32> = TBN;
param_8 = x_457;
param_9 = vec3<f32>(x_452.x, x_452.y, x_452.z);
param_10 = (1.0 / x_454);
let x_461 : vec3<f32> = perturbNormal_mf33_vf3_f1_(&(param_8), &(param_9), &(param_10));
let x_462 : vec4<f32> = output4;
output4 = vec4<f32>(x_461.x, x_461.y, x_461.z, x_462.w);
let x_465 : vec2<f32> = v_uv;
let x_466 : vec2<f32> = uvOffset;
output6 = (x_465 + x_466);
let x_474 : vec2<f32> = output6;
let x_475 : vec4<f32> = textureSample(TextureSampler1Texture, TextureSampler1Sampler, x_474);
tempTextureRead1 = x_475;
let x_477 : vec4<f32> = tempTextureRead1;
rgb1 = vec3<f32>(x_477.x, x_477.y, x_477.z);
let x_481 : vec3<f32> = x_269.u_cameraPosition;
let x_482 : vec4<f32> = v_output1;
viewDirectionW_1 = normalize((x_481 - vec3<f32>(x_482.x, x_482.y, x_482.z)));
shadow = 1.0;
let x_488 : f32 = u_Float;
glossiness_1 = (1.0 * x_488);
diffuseBase = vec3<f32>(0.0, 0.0, 0.0);
specularBase = vec3<f32>(0.0, 0.0, 0.0);
let x_494 : vec4<f32> = output4;
normalW = vec3<f32>(x_494.x, x_494.y, x_494.z);
let x_501 : vec3<f32> = viewDirectionW_1;
param_11 = x_501;
let x_503 : vec3<f32> = normalW;
param_12 = x_503;
let x_507 : vec4<f32> = light0.vLightData;
param_13 = x_507;
let x_510 : vec4<f32> = light0.vLightDiffuse;
param_14 = vec3<f32>(x_510.x, x_510.y, x_510.z);
let x_514 : vec4<f32> = light0.vLightSpecular;
param_15 = vec3<f32>(x_514.x, x_514.y, x_514.z);
let x_518 : vec3<f32> = light0.vLightGround;
param_16 = x_518;
let x_520 : f32 = glossiness_1;
param_17 = x_520;
let x_521 : lightingInfo = computeHemisphericLighting_vf3_vf3_vf4_vf3_vf3_vf3_f1_(&(param_11), &(param_12), &(param_13), &(param_14), &(param_15), &(param_16), &(param_17));
info = x_521;
shadow = 1.0;
let x_523 : vec3<f32> = info.diffuse;
let x_524 : f32 = shadow;
let x_526 : vec3<f32> = diffuseBase;
diffuseBase = (x_526 + (x_523 * x_524));
let x_529 : vec3<f32> = info.specular;
let x_530 : f32 = shadow;
let x_532 : vec3<f32> = specularBase;
specularBase = (x_532 + (x_529 * x_530));
let x_535 : vec3<f32> = diffuseBase;
let x_536 : vec3<f32> = rgb1;
diffuseOutput = (x_535 * x_536);
let x_539 : vec3<f32> = specularBase;
let x_540 : vec3<f32> = u_Color;
specularOutput = (x_539 * x_540);
let x_543 : vec3<f32> = diffuseOutput;
let x_544 : vec3<f32> = specularOutput;
output3 = (x_543 + x_544);
let x_548 : vec3<f32> = output3;
glFragColor = vec4<f32>(x_548.x, x_548.y, x_548.z, 1.0);
return;
}
struct main_out {
[[location(0)]]
glFragColor_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[location(1)]] vMainuv_param : vec2<f32>, [[location(0)]] v_output1_param : vec4<f32>, [[builtin(front_facing)]] gl_FrontFacing_param : bool, [[location(3)]] v_uv_param : vec2<f32>, [[location(2)]] v_output2_param : vec4<f32>) -> main_out {
vMainuv = vMainuv_param;
v_output1 = v_output1_param;
gl_FrontFacing = gl_FrontFacing_param;
v_uv = v_uv_param;
v_output2 = v_output2_param;
main_1();
return main_out(glFragColor);
}

View File

@ -0,0 +1,442 @@
struct lightingInfo {
float3 diffuse;
float3 specular;
};
static float u_Float = 0.0f;
static float3 u_Color = float3(0.0f, 0.0f, 0.0f);
Texture2D<float4> TextureSamplerTexture : register(t1, space2);
SamplerState TextureSamplerSampler : register(s0, space2);
static float2 vMainuv = float2(0.0f, 0.0f);
cbuffer cbuffer_x_269 : register(b6, space2) {
uint4 x_269[11];
};
static float4 v_output1 = float4(0.0f, 0.0f, 0.0f, 0.0f);
static bool gl_FrontFacing = false;
static float2 v_uv = float2(0.0f, 0.0f);
static float4 v_output2 = float4(0.0f, 0.0f, 0.0f, 0.0f);
Texture2D<float4> TextureSampler1Texture : register(t3, space2);
SamplerState TextureSampler1Sampler : register(s2, space2);
cbuffer cbuffer_light0 : register(b5, space0) {
uint4 light0[6];
};
static float4 glFragColor = float4(0.0f, 0.0f, 0.0f, 0.0f);
SamplerState bumpSamplerSampler : register(s4, space2);
Texture2D<float4> bumpSamplerTexture : register(t5, space2);
float3x3 cotangent_frame_vf3_vf3_vf2_vf2_(inout float3 normal_1, inout float3 p, inout float2 uv, inout float2 tangentSpaceParams) {
float3 dp1 = float3(0.0f, 0.0f, 0.0f);
float3 dp2 = float3(0.0f, 0.0f, 0.0f);
float2 duv1 = float2(0.0f, 0.0f);
float2 duv2 = float2(0.0f, 0.0f);
float3 dp2perp = float3(0.0f, 0.0f, 0.0f);
float3 dp1perp = float3(0.0f, 0.0f, 0.0f);
float3 tangent = float3(0.0f, 0.0f, 0.0f);
float3 bitangent = float3(0.0f, 0.0f, 0.0f);
float invmax = 0.0f;
const float3 x_133 = p;
dp1 = ddx(x_133);
const float3 x_136 = p;
dp2 = ddy(x_136);
const float2 x_139 = uv;
duv1 = ddx(x_139);
const float2 x_142 = uv;
duv2 = ddy(x_142);
const float3 x_145 = dp2;
const float3 x_146 = normal_1;
dp2perp = cross(x_145, x_146);
const float3 x_149 = normal_1;
const float3 x_150 = dp1;
dp1perp = cross(x_149, x_150);
const float3 x_153 = dp2perp;
const float x_155 = duv1.x;
const float3 x_157 = dp1perp;
const float x_159 = duv2.x;
tangent = ((x_153 * x_155) + (x_157 * x_159));
const float3 x_163 = dp2perp;
const float x_165 = duv1.y;
const float3 x_167 = dp1perp;
const float x_169 = duv2.y;
bitangent = ((x_163 * x_165) + (x_167 * x_169));
const float x_173 = tangentSpaceParams.x;
const float3 x_174 = tangent;
tangent = (x_174 * x_173);
const float x_177 = tangentSpaceParams.y;
const float3 x_178 = bitangent;
bitangent = (x_178 * x_177);
const float3 x_181 = tangent;
const float3 x_182 = tangent;
const float3 x_184 = bitangent;
const float3 x_185 = bitangent;
invmax = rsqrt(max(dot(x_181, x_182), dot(x_184, x_185)));
const float3 x_189 = tangent;
const float x_190 = invmax;
const float3 x_191 = (x_189 * x_190);
const float3 x_192 = bitangent;
const float x_193 = invmax;
const float3 x_194 = (x_192 * x_193);
const float3 x_195 = normal_1;
return float3x3(float3(x_191.x, x_191.y, x_191.z), float3(x_194.x, x_194.y, x_194.z), float3(x_195.x, x_195.y, x_195.z));
}
float3x3 transposeMat3_mf33_(inout float3x3 inMatrix) {
float3 i0 = float3(0.0f, 0.0f, 0.0f);
float3 i1 = float3(0.0f, 0.0f, 0.0f);
float3 i2 = float3(0.0f, 0.0f, 0.0f);
float3x3 outMatrix = float3x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
const float3 x_60 = inMatrix[0];
i0 = x_60;
const float3 x_64 = inMatrix[1];
i1 = x_64;
const float3 x_68 = inMatrix[2];
i2 = x_68;
const float x_73 = i0.x;
const float x_75 = i1.x;
const float x_77 = i2.x;
const float3 x_78 = float3(x_73, x_75, x_77);
const float x_81 = i0.y;
const float x_83 = i1.y;
const float x_85 = i2.y;
const float3 x_86 = float3(x_81, x_83, x_85);
const float x_89 = i0.z;
const float x_91 = i1.z;
const float x_93 = i2.z;
const float3 x_94 = float3(x_89, x_91, x_93);
outMatrix = float3x3(float3(x_78.x, x_78.y, x_78.z), float3(x_86.x, x_86.y, x_86.z), float3(x_94.x, x_94.y, x_94.z));
const float3x3 x_110 = outMatrix;
return x_110;
}
float3 perturbNormalBase_mf33_vf3_f1_(inout float3x3 cotangentFrame, inout float3 normal, inout float scale) {
const float3x3 x_113 = cotangentFrame;
const float3 x_114 = normal;
return normalize(mul(x_114, x_113));
}
float3 perturbNormal_mf33_vf3_f1_(inout float3x3 cotangentFrame_1, inout float3 textureSample, inout float scale_1) {
float3x3 param = float3x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
float3 param_1 = float3(0.0f, 0.0f, 0.0f);
float param_2 = 0.0f;
const float3 x_119 = textureSample;
const float3x3 x_125 = cotangentFrame_1;
param = x_125;
param_1 = ((x_119 * 2.0f) - float3(1.0f, 1.0f, 1.0f));
const float x_128 = scale_1;
param_2 = x_128;
const float3 x_129 = perturbNormalBase_mf33_vf3_f1_(param, param_1, param_2);
return x_129;
}
lightingInfo computeHemisphericLighting_vf3_vf3_vf4_vf3_vf3_vf3_f1_(inout float3 viewDirectionW, inout float3 vNormal, inout float4 lightData, inout float3 diffuseColor, inout float3 specularColor, inout float3 groundColor, inout float glossiness) {
float ndl = 0.0f;
lightingInfo result = (lightingInfo)0;
float3 angleW = float3(0.0f, 0.0f, 0.0f);
float specComp = 0.0f;
const float3 x_212 = vNormal;
const float4 x_213 = lightData;
ndl = ((dot(x_212, float3(x_213.x, x_213.y, x_213.z)) * 0.5f) + 0.5f);
const float3 x_220 = groundColor;
const float3 x_221 = diffuseColor;
const float x_222 = ndl;
result.diffuse = lerp(x_220, x_221, float3(x_222, x_222, x_222));
const float3 x_227 = viewDirectionW;
const float4 x_228 = lightData;
angleW = normalize((x_227 + float3(x_228.x, x_228.y, x_228.z)));
const float3 x_233 = vNormal;
const float3 x_234 = angleW;
specComp = max(0.0f, dot(x_233, x_234));
const float x_237 = specComp;
const float x_238 = glossiness;
specComp = pow(x_237, max(1.0f, x_238));
const float x_241 = specComp;
const float3 x_242 = specularColor;
result.specular = (x_242 * x_241);
const lightingInfo x_245 = result;
return x_245;
}
void main_1() {
float4 tempTextureRead = float4(0.0f, 0.0f, 0.0f, 0.0f);
float3 rgb = float3(0.0f, 0.0f, 0.0f);
float3 output5 = float3(0.0f, 0.0f, 0.0f);
float4 output4 = float4(0.0f, 0.0f, 0.0f, 0.0f);
float2 uvOffset = float2(0.0f, 0.0f);
float normalScale = 0.0f;
float2 TBNUV = float2(0.0f, 0.0f);
float2 x_299 = float2(0.0f, 0.0f);
float3x3 TBN = float3x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
float3 param_3 = float3(0.0f, 0.0f, 0.0f);
float3 param_4 = float3(0.0f, 0.0f, 0.0f);
float2 param_5 = float2(0.0f, 0.0f);
float2 param_6 = float2(0.0f, 0.0f);
float3x3 invTBN = float3x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
float3x3 param_7 = float3x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
float parallaxLimit = 0.0f;
float2 vOffsetDir = float2(0.0f, 0.0f);
float2 vMaxOffset = float2(0.0f, 0.0f);
float numSamples = 0.0f;
float stepSize = 0.0f;
float currRayHeight = 0.0f;
float2 vCurrOffset = float2(0.0f, 0.0f);
float2 vLastOffset = float2(0.0f, 0.0f);
float lastSampledHeight = 0.0f;
float currSampledHeight = 0.0f;
int i = 0;
float delta1 = 0.0f;
float delta2 = 0.0f;
float ratio = 0.0f;
float2 parallaxOcclusion_0 = float2(0.0f, 0.0f);
float3x3 param_8 = float3x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
float3 param_9 = float3(0.0f, 0.0f, 0.0f);
float param_10 = 0.0f;
float2 output6 = float2(0.0f, 0.0f);
float4 tempTextureRead1 = float4(0.0f, 0.0f, 0.0f, 0.0f);
float3 rgb1 = float3(0.0f, 0.0f, 0.0f);
float3 viewDirectionW_1 = float3(0.0f, 0.0f, 0.0f);
float shadow = 0.0f;
float glossiness_1 = 0.0f;
float3 diffuseBase = float3(0.0f, 0.0f, 0.0f);
float3 specularBase = float3(0.0f, 0.0f, 0.0f);
float3 normalW = float3(0.0f, 0.0f, 0.0f);
lightingInfo info = (lightingInfo)0;
float3 param_11 = float3(0.0f, 0.0f, 0.0f);
float3 param_12 = float3(0.0f, 0.0f, 0.0f);
float4 param_13 = float4(0.0f, 0.0f, 0.0f, 0.0f);
float3 param_14 = float3(0.0f, 0.0f, 0.0f);
float3 param_15 = float3(0.0f, 0.0f, 0.0f);
float3 param_16 = float3(0.0f, 0.0f, 0.0f);
float param_17 = 0.0f;
float3 diffuseOutput = float3(0.0f, 0.0f, 0.0f);
float3 specularOutput = float3(0.0f, 0.0f, 0.0f);
float3 output3 = float3(0.0f, 0.0f, 0.0f);
u_Float = 100.0f;
u_Color = float3(0.5f, 0.5f, 0.5f);
const float2 x_261 = vMainuv;
const float4 x_262 = TextureSamplerTexture.Sample(TextureSamplerSampler, x_261);
tempTextureRead = x_262;
const float4 x_264 = tempTextureRead;
const uint scalar_offset = (160u) / 4;
const float x_273 = asfloat(x_269[scalar_offset / 4][scalar_offset % 4]);
rgb = (float3(x_264.x, x_264.y, x_264.z) * x_273);
const uint scalar_offset_1 = (144u) / 4;
const float3 x_279 = asfloat(x_269[scalar_offset_1 / 4].xyz);
const float4 x_282 = v_output1;
output5 = normalize((x_279 - float3(x_282.x, x_282.y, x_282.z)));
output4 = float4(0.0f, 0.0f, 0.0f, 0.0f);
uvOffset = float2(0.0f, 0.0f);
const uint scalar_offset_2 = (128u) / 4;
const float x_292 = asfloat(x_269[scalar_offset_2 / 4][scalar_offset_2 % 4]);
normalScale = (1.0f / x_292);
const bool x_298 = gl_FrontFacing;
if (x_298) {
const float2 x_303 = v_uv;
x_299 = x_303;
} else {
const float2 x_305 = v_uv;
x_299 = -(x_305);
}
const float2 x_307 = x_299;
TBNUV = x_307;
const float4 x_310 = v_output2;
const float x_312 = normalScale;
param_3 = (float3(x_310.x, x_310.y, x_310.z) * x_312);
const float4 x_317 = v_output1;
param_4 = float3(x_317.x, x_317.y, x_317.z);
const float2 x_320 = TBNUV;
param_5 = x_320;
const uint scalar_offset_3 = (168u) / 4;
uint4 ubo_load = x_269[scalar_offset_3 / 4];
const float2 x_324 = asfloat(((scalar_offset_3 & 2) ? ubo_load.zw : ubo_load.xy));
param_6 = x_324;
const float3x3 x_325 = cotangent_frame_vf3_vf3_vf2_vf2_(param_3, param_4, param_5, param_6);
TBN = x_325;
const float3x3 x_328 = TBN;
param_7 = x_328;
const float3x3 x_329 = transposeMat3_mf33_(param_7);
invTBN = x_329;
const float3x3 x_331 = invTBN;
const float3 x_332 = output5;
const float3 x_334 = mul(-(x_332), x_331);
const float3x3 x_337 = invTBN;
const float3 x_338 = output5;
parallaxLimit = (length(float2(x_334.x, x_334.y)) / mul(-(x_338), x_337).z);
const uint scalar_offset_4 = (156u) / 4;
const float x_345 = asfloat(x_269[scalar_offset_4 / 4][scalar_offset_4 % 4]);
const float x_346 = parallaxLimit;
parallaxLimit = (x_346 * x_345);
const float3x3 x_349 = invTBN;
const float3 x_350 = output5;
const float3 x_352 = mul(-(x_350), x_349);
vOffsetDir = normalize(float2(x_352.x, x_352.y));
const float2 x_356 = vOffsetDir;
const float x_357 = parallaxLimit;
vMaxOffset = (x_356 * x_357);
const float3x3 x_361 = invTBN;
const float3 x_362 = output5;
const float3x3 x_365 = invTBN;
const float4 x_366 = v_output2;
numSamples = (15.0f + (dot(mul(-(x_362), x_361), mul(float3(x_366.x, x_366.y, x_366.z), x_365)) * -11.0f));
const float x_374 = numSamples;
stepSize = (1.0f / x_374);
currRayHeight = 1.0f;
vCurrOffset = float2(0.0f, 0.0f);
vLastOffset = float2(0.0f, 0.0f);
lastSampledHeight = 1.0f;
currSampledHeight = 1.0f;
i = 0;
while (true) {
const int x_388 = i;
if ((x_388 < 15)) {
} else {
break;
}
const float2 x_394 = v_uv;
const float2 x_395 = vCurrOffset;
const float4 x_397 = TextureSamplerTexture.Sample(TextureSamplerSampler, (x_394 + x_395));
currSampledHeight = x_397.w;
const float x_400 = currSampledHeight;
const float x_401 = currRayHeight;
if ((x_400 > x_401)) {
const float x_406 = currSampledHeight;
const float x_407 = currRayHeight;
delta1 = (x_406 - x_407);
const float x_410 = currRayHeight;
const float x_411 = stepSize;
const float x_413 = lastSampledHeight;
delta2 = ((x_410 + x_411) - x_413);
const float x_416 = delta1;
const float x_417 = delta1;
const float x_418 = delta2;
ratio = (x_416 / (x_417 + x_418));
const float x_421 = ratio;
const float2 x_422 = vLastOffset;
const float x_424 = ratio;
const float2 x_426 = vCurrOffset;
vCurrOffset = ((x_422 * x_421) + (x_426 * (1.0f - x_424)));
break;
} else {
const float x_431 = stepSize;
const float x_432 = currRayHeight;
currRayHeight = (x_432 - x_431);
const float2 x_434 = vCurrOffset;
vLastOffset = x_434;
const float x_435 = stepSize;
const float2 x_436 = vMaxOffset;
const float2 x_438 = vCurrOffset;
vCurrOffset = (x_438 + (x_436 * x_435));
const float x_440 = currSampledHeight;
lastSampledHeight = x_440;
}
{
const int x_441 = i;
i = (x_441 + 1);
}
}
const float2 x_444 = vCurrOffset;
parallaxOcclusion_0 = x_444;
const float2 x_445 = parallaxOcclusion_0;
uvOffset = x_445;
const float2 x_449 = v_uv;
const float2 x_450 = uvOffset;
const float4 x_452 = TextureSamplerTexture.Sample(TextureSamplerSampler, (x_449 + x_450));
const uint scalar_offset_5 = (128u) / 4;
const float x_454 = asfloat(x_269[scalar_offset_5 / 4][scalar_offset_5 % 4]);
const float3x3 x_457 = TBN;
param_8 = x_457;
param_9 = float3(x_452.x, x_452.y, x_452.z);
param_10 = (1.0f / x_454);
const float3 x_461 = perturbNormal_mf33_vf3_f1_(param_8, param_9, param_10);
const float4 x_462 = output4;
output4 = float4(x_461.x, x_461.y, x_461.z, x_462.w);
const float2 x_465 = v_uv;
const float2 x_466 = uvOffset;
output6 = (x_465 + x_466);
const float2 x_474 = output6;
const float4 x_475 = TextureSampler1Texture.Sample(TextureSampler1Sampler, x_474);
tempTextureRead1 = x_475;
const float4 x_477 = tempTextureRead1;
rgb1 = float3(x_477.x, x_477.y, x_477.z);
const uint scalar_offset_6 = (144u) / 4;
const float3 x_481 = asfloat(x_269[scalar_offset_6 / 4].xyz);
const float4 x_482 = v_output1;
viewDirectionW_1 = normalize((x_481 - float3(x_482.x, x_482.y, x_482.z)));
shadow = 1.0f;
const float x_488 = u_Float;
glossiness_1 = (1.0f * x_488);
diffuseBase = float3(0.0f, 0.0f, 0.0f);
specularBase = float3(0.0f, 0.0f, 0.0f);
const float4 x_494 = output4;
normalW = float3(x_494.x, x_494.y, x_494.z);
const float3 x_501 = viewDirectionW_1;
param_11 = x_501;
const float3 x_503 = normalW;
param_12 = x_503;
const uint scalar_offset_7 = (0u) / 4;
const float4 x_507 = asfloat(light0[scalar_offset_7 / 4]);
param_13 = x_507;
const uint scalar_offset_8 = (16u) / 4;
const float4 x_510 = asfloat(light0[scalar_offset_8 / 4]);
param_14 = float3(x_510.x, x_510.y, x_510.z);
const uint scalar_offset_9 = (32u) / 4;
const float4 x_514 = asfloat(light0[scalar_offset_9 / 4]);
param_15 = float3(x_514.x, x_514.y, x_514.z);
const uint scalar_offset_10 = (48u) / 4;
const float3 x_518 = asfloat(light0[scalar_offset_10 / 4].xyz);
param_16 = x_518;
const float x_520 = glossiness_1;
param_17 = x_520;
const lightingInfo x_521 = computeHemisphericLighting_vf3_vf3_vf4_vf3_vf3_vf3_f1_(param_11, param_12, param_13, param_14, param_15, param_16, param_17);
info = x_521;
shadow = 1.0f;
const float3 x_523 = info.diffuse;
const float x_524 = shadow;
const float3 x_526 = diffuseBase;
diffuseBase = (x_526 + (x_523 * x_524));
const float3 x_529 = info.specular;
const float x_530 = shadow;
const float3 x_532 = specularBase;
specularBase = (x_532 + (x_529 * x_530));
const float3 x_535 = diffuseBase;
const float3 x_536 = rgb1;
diffuseOutput = (x_535 * x_536);
const float3 x_539 = specularBase;
const float3 x_540 = u_Color;
specularOutput = (x_539 * x_540);
const float3 x_543 = diffuseOutput;
const float3 x_544 = specularOutput;
output3 = (x_543 + x_544);
const float3 x_548 = output3;
glFragColor = float4(x_548.x, x_548.y, x_548.z, 1.0f);
return;
}
struct main_out {
float4 glFragColor_1;
};
struct tint_symbol_1 {
float4 v_output1_param : TEXCOORD0;
float2 vMainuv_param : TEXCOORD1;
float4 v_output2_param : TEXCOORD2;
float2 v_uv_param : TEXCOORD3;
bool gl_FrontFacing_param : SV_IsFrontFace;
};
struct tint_symbol_2 {
float4 glFragColor_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float2 vMainuv_param = tint_symbol.vMainuv_param;
const float4 v_output1_param = tint_symbol.v_output1_param;
const bool gl_FrontFacing_param = tint_symbol.gl_FrontFacing_param;
const float2 v_uv_param = tint_symbol.v_uv_param;
const float4 v_output2_param = tint_symbol.v_output2_param;
vMainuv = vMainuv_param;
v_output1 = v_output1_param;
gl_FrontFacing = gl_FrontFacing_param;
v_uv = v_uv_param;
v_output2 = v_output2_param;
main_1();
const main_out tint_symbol_3 = {glFragColor};
const tint_symbol_2 tint_symbol_9 = {tint_symbol_3.glFragColor_1};
return tint_symbol_9;
}

View File

@ -0,0 +1,440 @@
#include <metal_stdlib>
using namespace metal;
struct lightingInfo {
float3 diffuse;
float3 specular;
};
struct LeftOver {
/* 0x0000 */ float4x4 u_World;
/* 0x0040 */ float4x4 u_ViewProjection;
/* 0x0080 */ float u_bumpStrength;
/* 0x0084 */ uint padding;
/* 0x0088 */ int8_t tint_pad[8];
/* 0x0090 */ packed_float3 u_cameraPosition;
/* 0x009c */ float u_parallaxScale;
/* 0x00a0 */ float textureInfoName;
/* 0x00a4 */ uint padding_1;
/* 0x00a8 */ packed_float2 tangentSpaceParameter0;
};
struct Light0 {
/* 0x0000 */ packed_float4 vLightData;
/* 0x0010 */ packed_float4 vLightDiffuse;
/* 0x0020 */ packed_float4 vLightSpecular;
/* 0x0030 */ packed_float3 vLightGround;
/* 0x003c */ uint padding_2;
/* 0x0040 */ packed_float4 shadowsInfo;
/* 0x0050 */ packed_float2 depthValues;
/* 0x0058 */ int8_t tint_pad_1[8];
};
struct main_out {
float4 glFragColor_1;
};
struct tint_symbol_2 {
float4 v_output1_param [[user(locn0)]];
float2 vMainuv_param [[user(locn1)]];
float4 v_output2_param [[user(locn2)]];
float2 v_uv_param [[user(locn3)]];
};
struct tint_symbol_3 {
float4 glFragColor_1 [[color(0)]];
};
float3x3 cotangent_frame_vf3_vf3_vf2_vf2_(thread float3* const normal_1, thread float3* const p, thread float2* const uv, thread float2* const tangentSpaceParams) {
float3 dp1 = 0.0f;
float3 dp2 = 0.0f;
float2 duv1 = 0.0f;
float2 duv2 = 0.0f;
float3 dp2perp = 0.0f;
float3 dp1perp = 0.0f;
float3 tangent = 0.0f;
float3 bitangent = 0.0f;
float invmax = 0.0f;
float3 const x_133 = *(p);
dp1 = dfdx(x_133);
float3 const x_136 = *(p);
dp2 = dfdy(x_136);
float2 const x_139 = *(uv);
duv1 = dfdx(x_139);
float2 const x_142 = *(uv);
duv2 = dfdy(x_142);
float3 const x_145 = dp2;
float3 const x_146 = *(normal_1);
dp2perp = cross(x_145, x_146);
float3 const x_149 = *(normal_1);
float3 const x_150 = dp1;
dp1perp = cross(x_149, x_150);
float3 const x_153 = dp2perp;
float const x_155 = duv1.x;
float3 const x_157 = dp1perp;
float const x_159 = duv2.x;
tangent = ((x_153 * x_155) + (x_157 * x_159));
float3 const x_163 = dp2perp;
float const x_165 = duv1.y;
float3 const x_167 = dp1perp;
float const x_169 = duv2.y;
bitangent = ((x_163 * x_165) + (x_167 * x_169));
float const x_173 = (*(tangentSpaceParams)).x;
float3 const x_174 = tangent;
tangent = (x_174 * x_173);
float const x_177 = (*(tangentSpaceParams)).y;
float3 const x_178 = bitangent;
bitangent = (x_178 * x_177);
float3 const x_181 = tangent;
float3 const x_182 = tangent;
float3 const x_184 = bitangent;
float3 const x_185 = bitangent;
invmax = rsqrt(fmax(dot(x_181, x_182), dot(x_184, x_185)));
float3 const x_189 = tangent;
float const x_190 = invmax;
float3 const x_191 = (x_189 * x_190);
float3 const x_192 = bitangent;
float const x_193 = invmax;
float3 const x_194 = (x_192 * x_193);
float3 const x_195 = *(normal_1);
return float3x3(float3(x_191.x, x_191.y, x_191.z), float3(x_194.x, x_194.y, x_194.z), float3(x_195.x, x_195.y, x_195.z));
}
float3x3 transposeMat3_mf33_(thread float3x3* const inMatrix) {
float3 i0 = 0.0f;
float3 i1 = 0.0f;
float3 i2 = 0.0f;
float3x3 outMatrix = float3x3(0.0f);
float3 const x_60 = (*(inMatrix))[0];
i0 = x_60;
float3 const x_64 = (*(inMatrix))[1];
i1 = x_64;
float3 const x_68 = (*(inMatrix))[2];
i2 = x_68;
float const x_73 = i0.x;
float const x_75 = i1.x;
float const x_77 = i2.x;
float3 const x_78 = float3(x_73, x_75, x_77);
float const x_81 = i0.y;
float const x_83 = i1.y;
float const x_85 = i2.y;
float3 const x_86 = float3(x_81, x_83, x_85);
float const x_89 = i0.z;
float const x_91 = i1.z;
float const x_93 = i2.z;
float3 const x_94 = float3(x_89, x_91, x_93);
outMatrix = float3x3(float3(x_78.x, x_78.y, x_78.z), float3(x_86.x, x_86.y, x_86.z), float3(x_94.x, x_94.y, x_94.z));
float3x3 const x_110 = outMatrix;
return x_110;
}
float3 perturbNormalBase_mf33_vf3_f1_(thread float3x3* const cotangentFrame, thread float3* const normal, thread float* const scale) {
float3x3 const x_113 = *(cotangentFrame);
float3 const x_114 = *(normal);
return normalize((x_113 * x_114));
}
float3 perturbNormal_mf33_vf3_f1_(thread float3x3* const cotangentFrame_1, thread float3* const textureSample, thread float* const scale_1) {
float3x3 param = float3x3(0.0f);
float3 param_1 = 0.0f;
float param_2 = 0.0f;
float3 const x_119 = *(textureSample);
float3x3 const x_125 = *(cotangentFrame_1);
param = x_125;
param_1 = ((x_119 * 2.0f) - float3(1.0f, 1.0f, 1.0f));
float const x_128 = *(scale_1);
param_2 = x_128;
float3 const x_129 = perturbNormalBase_mf33_vf3_f1_(&(param), &(param_1), &(param_2));
return x_129;
}
lightingInfo computeHemisphericLighting_vf3_vf3_vf4_vf3_vf3_vf3_f1_(thread float3* const viewDirectionW, thread float3* const vNormal, thread float4* const lightData, thread float3* const diffuseColor, thread float3* const specularColor, thread float3* const groundColor, thread float* const glossiness) {
float ndl = 0.0f;
lightingInfo result = {};
float3 angleW = 0.0f;
float specComp = 0.0f;
float3 const x_212 = *(vNormal);
float4 const x_213 = *(lightData);
ndl = ((dot(x_212, float3(x_213.x, x_213.y, x_213.z)) * 0.5f) + 0.5f);
float3 const x_220 = *(groundColor);
float3 const x_221 = *(diffuseColor);
float const x_222 = ndl;
result.diffuse = mix(x_220, x_221, float3(x_222, x_222, x_222));
float3 const x_227 = *(viewDirectionW);
float4 const x_228 = *(lightData);
angleW = normalize((x_227 + float3(x_228.x, x_228.y, x_228.z)));
float3 const x_233 = *(vNormal);
float3 const x_234 = angleW;
specComp = fmax(0.0f, dot(x_233, x_234));
float const x_237 = specComp;
float const x_238 = *(glossiness);
specComp = pow(x_237, fmax(1.0f, x_238));
float const x_241 = specComp;
float3 const x_242 = *(specularColor);
result.specular = (x_242 * x_241);
lightingInfo const x_245 = result;
return x_245;
}
void main_1(constant LeftOver& x_269, constant Light0& light0, thread float* const tint_symbol_6, thread float3* const tint_symbol_7, thread float2* const tint_symbol_8, texture2d<float, access::sample> tint_symbol_9, sampler tint_symbol_10, thread float4* const tint_symbol_11, thread bool* const tint_symbol_12, thread float2* const tint_symbol_13, thread float4* const tint_symbol_14, texture2d<float, access::sample> tint_symbol_15, sampler tint_symbol_16, thread float4* const tint_symbol_17) {
float4 tempTextureRead = 0.0f;
float3 rgb = 0.0f;
float3 output5 = 0.0f;
float4 output4 = 0.0f;
float2 uvOffset = 0.0f;
float normalScale = 0.0f;
float2 TBNUV = 0.0f;
float2 x_299 = 0.0f;
float3x3 TBN = float3x3(0.0f);
float3 param_3 = 0.0f;
float3 param_4 = 0.0f;
float2 param_5 = 0.0f;
float2 param_6 = 0.0f;
float3x3 invTBN = float3x3(0.0f);
float3x3 param_7 = float3x3(0.0f);
float parallaxLimit = 0.0f;
float2 vOffsetDir = 0.0f;
float2 vMaxOffset = 0.0f;
float numSamples = 0.0f;
float stepSize = 0.0f;
float currRayHeight = 0.0f;
float2 vCurrOffset = 0.0f;
float2 vLastOffset = 0.0f;
float lastSampledHeight = 0.0f;
float currSampledHeight = 0.0f;
int i = 0;
float delta1 = 0.0f;
float delta2 = 0.0f;
float ratio = 0.0f;
float2 parallaxOcclusion_0 = 0.0f;
float3x3 param_8 = float3x3(0.0f);
float3 param_9 = 0.0f;
float param_10 = 0.0f;
float2 output6 = 0.0f;
float4 tempTextureRead1 = 0.0f;
float3 rgb1 = 0.0f;
float3 viewDirectionW_1 = 0.0f;
float shadow = 0.0f;
float glossiness_1 = 0.0f;
float3 diffuseBase = 0.0f;
float3 specularBase = 0.0f;
float3 normalW = 0.0f;
lightingInfo info = {};
float3 param_11 = 0.0f;
float3 param_12 = 0.0f;
float4 param_13 = 0.0f;
float3 param_14 = 0.0f;
float3 param_15 = 0.0f;
float3 param_16 = 0.0f;
float param_17 = 0.0f;
float3 diffuseOutput = 0.0f;
float3 specularOutput = 0.0f;
float3 output3 = 0.0f;
*(tint_symbol_6) = 100.0f;
*(tint_symbol_7) = float3(0.5f, 0.5f, 0.5f);
float2 const x_261 = *(tint_symbol_8);
float4 const x_262 = tint_symbol_9.sample(tint_symbol_10, x_261);
tempTextureRead = x_262;
float4 const x_264 = tempTextureRead;
float const x_273 = x_269.textureInfoName;
rgb = (float3(x_264.x, x_264.y, x_264.z) * x_273);
float3 const x_279 = x_269.u_cameraPosition;
float4 const x_282 = *(tint_symbol_11);
output5 = normalize((x_279 - float3(x_282.x, x_282.y, x_282.z)));
output4 = float4(0.0f, 0.0f, 0.0f, 0.0f);
uvOffset = float2(0.0f, 0.0f);
float const x_292 = x_269.u_bumpStrength;
normalScale = (1.0f / x_292);
bool const x_298 = *(tint_symbol_12);
if (x_298) {
float2 const x_303 = *(tint_symbol_13);
x_299 = x_303;
} else {
float2 const x_305 = *(tint_symbol_13);
x_299 = -(x_305);
}
float2 const x_307 = x_299;
TBNUV = x_307;
float4 const x_310 = *(tint_symbol_14);
float const x_312 = normalScale;
param_3 = (float3(x_310.x, x_310.y, x_310.z) * x_312);
float4 const x_317 = *(tint_symbol_11);
param_4 = float3(x_317.x, x_317.y, x_317.z);
float2 const x_320 = TBNUV;
param_5 = x_320;
float2 const x_324 = x_269.tangentSpaceParameter0;
param_6 = x_324;
float3x3 const x_325 = cotangent_frame_vf3_vf3_vf2_vf2_(&(param_3), &(param_4), &(param_5), &(param_6));
TBN = x_325;
float3x3 const x_328 = TBN;
param_7 = x_328;
float3x3 const x_329 = transposeMat3_mf33_(&(param_7));
invTBN = x_329;
float3x3 const x_331 = invTBN;
float3 const x_332 = output5;
float3 const x_334 = (x_331 * -(x_332));
float3x3 const x_337 = invTBN;
float3 const x_338 = output5;
parallaxLimit = (length(float2(x_334.x, x_334.y)) / ((x_337 * -(x_338))).z);
float const x_345 = x_269.u_parallaxScale;
float const x_346 = parallaxLimit;
parallaxLimit = (x_346 * x_345);
float3x3 const x_349 = invTBN;
float3 const x_350 = output5;
float3 const x_352 = (x_349 * -(x_350));
vOffsetDir = normalize(float2(x_352.x, x_352.y));
float2 const x_356 = vOffsetDir;
float const x_357 = parallaxLimit;
vMaxOffset = (x_356 * x_357);
float3x3 const x_361 = invTBN;
float3 const x_362 = output5;
float3x3 const x_365 = invTBN;
float4 const x_366 = *(tint_symbol_14);
numSamples = (15.0f + (dot((x_361 * -(x_362)), (x_365 * float3(x_366.x, x_366.y, x_366.z))) * -11.0f));
float const x_374 = numSamples;
stepSize = (1.0f / x_374);
currRayHeight = 1.0f;
vCurrOffset = float2(0.0f, 0.0f);
vLastOffset = float2(0.0f, 0.0f);
lastSampledHeight = 1.0f;
currSampledHeight = 1.0f;
i = 0;
while (true) {
int const x_388 = i;
if ((x_388 < 15)) {
} else {
break;
}
float2 const x_394 = *(tint_symbol_13);
float2 const x_395 = vCurrOffset;
float4 const x_397 = tint_symbol_9.sample(tint_symbol_10, (x_394 + x_395));
currSampledHeight = x_397.w;
float const x_400 = currSampledHeight;
float const x_401 = currRayHeight;
if ((x_400 > x_401)) {
float const x_406 = currSampledHeight;
float const x_407 = currRayHeight;
delta1 = (x_406 - x_407);
float const x_410 = currRayHeight;
float const x_411 = stepSize;
float const x_413 = lastSampledHeight;
delta2 = ((x_410 + x_411) - x_413);
float const x_416 = delta1;
float const x_417 = delta1;
float const x_418 = delta2;
ratio = (x_416 / (x_417 + x_418));
float const x_421 = ratio;
float2 const x_422 = vLastOffset;
float const x_424 = ratio;
float2 const x_426 = vCurrOffset;
vCurrOffset = ((x_422 * x_421) + (x_426 * (1.0f - x_424)));
break;
} else {
float const x_431 = stepSize;
float const x_432 = currRayHeight;
currRayHeight = (x_432 - x_431);
float2 const x_434 = vCurrOffset;
vLastOffset = x_434;
float const x_435 = stepSize;
float2 const x_436 = vMaxOffset;
float2 const x_438 = vCurrOffset;
vCurrOffset = (x_438 + (x_436 * x_435));
float const x_440 = currSampledHeight;
lastSampledHeight = x_440;
}
{
int const x_441 = i;
i = (x_441 + 1);
}
}
float2 const x_444 = vCurrOffset;
parallaxOcclusion_0 = x_444;
float2 const x_445 = parallaxOcclusion_0;
uvOffset = x_445;
float2 const x_449 = *(tint_symbol_13);
float2 const x_450 = uvOffset;
float4 const x_452 = tint_symbol_9.sample(tint_symbol_10, (x_449 + x_450));
float const x_454 = x_269.u_bumpStrength;
float3x3 const x_457 = TBN;
param_8 = x_457;
param_9 = float3(x_452.x, x_452.y, x_452.z);
param_10 = (1.0f / x_454);
float3 const x_461 = perturbNormal_mf33_vf3_f1_(&(param_8), &(param_9), &(param_10));
float4 const x_462 = output4;
output4 = float4(x_461.x, x_461.y, x_461.z, x_462.w);
float2 const x_465 = *(tint_symbol_13);
float2 const x_466 = uvOffset;
output6 = (x_465 + x_466);
float2 const x_474 = output6;
float4 const x_475 = tint_symbol_15.sample(tint_symbol_16, x_474);
tempTextureRead1 = x_475;
float4 const x_477 = tempTextureRead1;
rgb1 = float3(x_477.x, x_477.y, x_477.z);
float3 const x_481 = x_269.u_cameraPosition;
float4 const x_482 = *(tint_symbol_11);
viewDirectionW_1 = normalize((x_481 - float3(x_482.x, x_482.y, x_482.z)));
shadow = 1.0f;
float const x_488 = *(tint_symbol_6);
glossiness_1 = (1.0f * x_488);
diffuseBase = float3(0.0f, 0.0f, 0.0f);
specularBase = float3(0.0f, 0.0f, 0.0f);
float4 const x_494 = output4;
normalW = float3(x_494.x, x_494.y, x_494.z);
float3 const x_501 = viewDirectionW_1;
param_11 = x_501;
float3 const x_503 = normalW;
param_12 = x_503;
float4 const x_507 = light0.vLightData;
param_13 = x_507;
float4 const x_510 = light0.vLightDiffuse;
param_14 = float3(x_510.x, x_510.y, x_510.z);
float4 const x_514 = light0.vLightSpecular;
param_15 = float3(x_514.x, x_514.y, x_514.z);
float3 const x_518 = light0.vLightGround;
param_16 = x_518;
float const x_520 = glossiness_1;
param_17 = x_520;
lightingInfo const x_521 = computeHemisphericLighting_vf3_vf3_vf4_vf3_vf3_vf3_f1_(&(param_11), &(param_12), &(param_13), &(param_14), &(param_15), &(param_16), &(param_17));
info = x_521;
shadow = 1.0f;
float3 const x_523 = info.diffuse;
float const x_524 = shadow;
float3 const x_526 = diffuseBase;
diffuseBase = (x_526 + (x_523 * x_524));
float3 const x_529 = info.specular;
float const x_530 = shadow;
float3 const x_532 = specularBase;
specularBase = (x_532 + (x_529 * x_530));
float3 const x_535 = diffuseBase;
float3 const x_536 = rgb1;
diffuseOutput = (x_535 * x_536);
float3 const x_539 = specularBase;
float3 const x_540 = *(tint_symbol_7);
specularOutput = (x_539 * x_540);
float3 const x_543 = diffuseOutput;
float3 const x_544 = specularOutput;
output3 = (x_543 + x_544);
float3 const x_548 = output3;
*(tint_symbol_17) = float4(x_548.x, x_548.y, x_548.z, 1.0f);
return;
}
fragment tint_symbol_3 tint_symbol(texture2d<float, access::sample> tint_symbol_25 [[texture(1)]], sampler tint_symbol_26 [[sampler(0)]], texture2d<float, access::sample> tint_symbol_27 [[texture(3)]], sampler tint_symbol_28 [[sampler(2)]], bool gl_FrontFacing_param [[front_facing]], tint_symbol_2 tint_symbol_1 [[stage_in]], constant LeftOver& x_269 [[buffer(6)]], constant Light0& light0 [[buffer(5)]]) {
thread float2 tint_symbol_18 = 0.0f;
thread float4 tint_symbol_19 = 0.0f;
thread bool tint_symbol_20 = false;
thread float2 tint_symbol_21 = 0.0f;
thread float4 tint_symbol_22 = 0.0f;
thread float tint_symbol_23 = 0.0f;
thread float3 tint_symbol_24 = 0.0f;
thread float4 tint_symbol_29 = 0.0f;
float2 const vMainuv_param = tint_symbol_1.vMainuv_param;
float4 const v_output1_param = tint_symbol_1.v_output1_param;
float2 const v_uv_param = tint_symbol_1.v_uv_param;
float4 const v_output2_param = tint_symbol_1.v_output2_param;
tint_symbol_18 = vMainuv_param;
tint_symbol_19 = v_output1_param;
tint_symbol_20 = gl_FrontFacing_param;
tint_symbol_21 = v_uv_param;
tint_symbol_22 = v_output2_param;
main_1(x_269, light0, &(tint_symbol_23), &(tint_symbol_24), &(tint_symbol_18), tint_symbol_25, tint_symbol_26, &(tint_symbol_19), &(tint_symbol_20), &(tint_symbol_21), &(tint_symbol_22), tint_symbol_27, tint_symbol_28, &(tint_symbol_29));
main_out const tint_symbol_4 = {.glFragColor_1=tint_symbol_29};
tint_symbol_3 const tint_symbol_5 = {.glFragColor_1=tint_symbol_4.glFragColor_1};
return tint_symbol_5;
}

View File

@ -0,0 +1,962 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 671
; Schema: 0
OpCapability Shader
%88 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol %tint_symbol_1 %tint_symbol_2 %tint_symbol_3 %tint_symbol_4 %tint_symbol_6
OpExecutionMode %main OriginUpperLeft
OpName %u_Float "u_Float"
OpName %u_Color "u_Color"
OpName %TextureSamplerTexture "TextureSamplerTexture"
OpName %TextureSamplerSampler "TextureSamplerSampler"
OpName %vMainuv "vMainuv"
OpName %LeftOver "LeftOver"
OpMemberName %LeftOver 0 "u_World"
OpMemberName %LeftOver 1 "u_ViewProjection"
OpMemberName %LeftOver 2 "u_bumpStrength"
OpMemberName %LeftOver 3 "padding"
OpMemberName %LeftOver 4 "u_cameraPosition"
OpMemberName %LeftOver 5 "u_parallaxScale"
OpMemberName %LeftOver 6 "textureInfoName"
OpMemberName %LeftOver 7 "padding_1"
OpMemberName %LeftOver 8 "tangentSpaceParameter0"
OpName %x_269 "x_269"
OpName %v_output1 "v_output1"
OpName %gl_FrontFacing "gl_FrontFacing"
OpName %v_uv "v_uv"
OpName %v_output2 "v_output2"
OpName %TextureSampler1Texture "TextureSampler1Texture"
OpName %TextureSampler1Sampler "TextureSampler1Sampler"
OpName %Light0 "Light0"
OpMemberName %Light0 0 "vLightData"
OpMemberName %Light0 1 "vLightDiffuse"
OpMemberName %Light0 2 "vLightSpecular"
OpMemberName %Light0 3 "vLightGround"
OpMemberName %Light0 4 "padding_2"
OpMemberName %Light0 5 "shadowsInfo"
OpMemberName %Light0 6 "depthValues"
OpName %light0 "light0"
OpName %glFragColor "glFragColor"
OpName %bumpSamplerSampler "bumpSamplerSampler"
OpName %bumpSamplerTexture "bumpSamplerTexture"
OpName %tint_symbol "tint_symbol"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol_3 "tint_symbol_3"
OpName %tint_symbol_4 "tint_symbol_4"
OpName %tint_symbol_6 "tint_symbol_6"
OpName %cotangent_frame_vf3_vf3_vf2_vf2_ "cotangent_frame_vf3_vf3_vf2_vf2_"
OpName %normal_1 "normal_1"
OpName %p "p"
OpName %uv "uv"
OpName %tangentSpaceParams "tangentSpaceParams"
OpName %dp1 "dp1"
OpName %dp2 "dp2"
OpName %duv1 "duv1"
OpName %duv2 "duv2"
OpName %dp2perp "dp2perp"
OpName %dp1perp "dp1perp"
OpName %tangent "tangent"
OpName %bitangent "bitangent"
OpName %invmax "invmax"
OpName %transposeMat3_mf33_ "transposeMat3_mf33_"
OpName %inMatrix "inMatrix"
OpName %i0 "i0"
OpName %i1 "i1"
OpName %i2 "i2"
OpName %outMatrix "outMatrix"
OpName %perturbNormalBase_mf33_vf3_f1_ "perturbNormalBase_mf33_vf3_f1_"
OpName %cotangentFrame "cotangentFrame"
OpName %normal "normal"
OpName %scale "scale"
OpName %perturbNormal_mf33_vf3_f1_ "perturbNormal_mf33_vf3_f1_"
OpName %cotangentFrame_1 "cotangentFrame_1"
OpName %textureSample "textureSample"
OpName %scale_1 "scale_1"
OpName %param "param"
OpName %param_1 "param_1"
OpName %param_2 "param_2"
OpName %lightingInfo "lightingInfo"
OpMemberName %lightingInfo 0 "diffuse"
OpMemberName %lightingInfo 1 "specular"
OpName %computeHemisphericLighting_vf3_vf3_vf4_vf3_vf3_vf3_f1_ "computeHemisphericLighting_vf3_vf3_vf4_vf3_vf3_vf3_f1_"
OpName %viewDirectionW "viewDirectionW"
OpName %vNormal "vNormal"
OpName %lightData "lightData"
OpName %diffuseColor "diffuseColor"
OpName %specularColor "specularColor"
OpName %groundColor "groundColor"
OpName %glossiness "glossiness"
OpName %ndl "ndl"
OpName %result "result"
OpName %angleW "angleW"
OpName %specComp "specComp"
OpName %main_1 "main_1"
OpName %tempTextureRead "tempTextureRead"
OpName %rgb "rgb"
OpName %output5 "output5"
OpName %output4 "output4"
OpName %uvOffset "uvOffset"
OpName %normalScale "normalScale"
OpName %TBNUV "TBNUV"
OpName %x_299 "x_299"
OpName %TBN "TBN"
OpName %param_3 "param_3"
OpName %param_4 "param_4"
OpName %param_5 "param_5"
OpName %param_6 "param_6"
OpName %invTBN "invTBN"
OpName %param_7 "param_7"
OpName %parallaxLimit "parallaxLimit"
OpName %vOffsetDir "vOffsetDir"
OpName %vMaxOffset "vMaxOffset"
OpName %numSamples "numSamples"
OpName %stepSize "stepSize"
OpName %currRayHeight "currRayHeight"
OpName %vCurrOffset "vCurrOffset"
OpName %vLastOffset "vLastOffset"
OpName %lastSampledHeight "lastSampledHeight"
OpName %currSampledHeight "currSampledHeight"
OpName %i "i"
OpName %delta1 "delta1"
OpName %delta2 "delta2"
OpName %ratio "ratio"
OpName %parallaxOcclusion_0 "parallaxOcclusion_0"
OpName %param_8 "param_8"
OpName %param_9 "param_9"
OpName %param_10 "param_10"
OpName %output6 "output6"
OpName %tempTextureRead1 "tempTextureRead1"
OpName %rgb1 "rgb1"
OpName %viewDirectionW_1 "viewDirectionW_1"
OpName %shadow "shadow"
OpName %glossiness_1 "glossiness_1"
OpName %diffuseBase "diffuseBase"
OpName %specularBase "specularBase"
OpName %normalW "normalW"
OpName %info "info"
OpName %param_11 "param_11"
OpName %param_12 "param_12"
OpName %param_13 "param_13"
OpName %param_14 "param_14"
OpName %param_15 "param_15"
OpName %param_16 "param_16"
OpName %param_17 "param_17"
OpName %diffuseOutput "diffuseOutput"
OpName %specularOutput "specularOutput"
OpName %output3 "output3"
OpName %main_out "main_out"
OpMemberName %main_out 0 "glFragColor_1"
OpName %tint_symbol_7 "tint_symbol_7"
OpName %tint_symbol_5 "tint_symbol_5"
OpName %main "main"
OpDecorate %TextureSamplerTexture DescriptorSet 2
OpDecorate %TextureSamplerTexture Binding 1
OpDecorate %TextureSamplerSampler DescriptorSet 2
OpDecorate %TextureSamplerSampler Binding 0
OpDecorate %LeftOver Block
OpMemberDecorate %LeftOver 0 Offset 0
OpMemberDecorate %LeftOver 0 ColMajor
OpMemberDecorate %LeftOver 0 MatrixStride 16
OpMemberDecorate %LeftOver 1 Offset 64
OpMemberDecorate %LeftOver 1 ColMajor
OpMemberDecorate %LeftOver 1 MatrixStride 16
OpMemberDecorate %LeftOver 2 Offset 128
OpMemberDecorate %LeftOver 3 Offset 132
OpMemberDecorate %LeftOver 4 Offset 144
OpMemberDecorate %LeftOver 5 Offset 156
OpMemberDecorate %LeftOver 6 Offset 160
OpMemberDecorate %LeftOver 7 Offset 164
OpMemberDecorate %LeftOver 8 Offset 168
OpDecorate %x_269 NonWritable
OpDecorate %x_269 DescriptorSet 2
OpDecorate %x_269 Binding 6
OpDecorate %TextureSampler1Texture DescriptorSet 2
OpDecorate %TextureSampler1Texture Binding 3
OpDecorate %TextureSampler1Sampler DescriptorSet 2
OpDecorate %TextureSampler1Sampler Binding 2
OpDecorate %Light0 Block
OpMemberDecorate %Light0 0 Offset 0
OpMemberDecorate %Light0 1 Offset 16
OpMemberDecorate %Light0 2 Offset 32
OpMemberDecorate %Light0 3 Offset 48
OpMemberDecorate %Light0 4 Offset 60
OpMemberDecorate %Light0 5 Offset 64
OpMemberDecorate %Light0 6 Offset 80
OpDecorate %light0 NonWritable
OpDecorate %light0 DescriptorSet 0
OpDecorate %light0 Binding 5
OpDecorate %bumpSamplerSampler DescriptorSet 2
OpDecorate %bumpSamplerSampler Binding 4
OpDecorate %bumpSamplerTexture DescriptorSet 2
OpDecorate %bumpSamplerTexture Binding 5
OpDecorate %tint_symbol Location 1
OpDecorate %tint_symbol_1 Location 0
OpDecorate %tint_symbol_2 BuiltIn FrontFacing
OpDecorate %tint_symbol_3 Location 3
OpDecorate %tint_symbol_4 Location 2
OpDecorate %tint_symbol_6 Location 0
OpMemberDecorate %lightingInfo 0 Offset 0
OpMemberDecorate %lightingInfo 1 Offset 16
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%_ptr_Private_float = OpTypePointer Private %float
%4 = OpConstantNull %float
%u_Float = OpVariable %_ptr_Private_float Private %4
%v3float = OpTypeVector %float 3
%_ptr_Private_v3float = OpTypePointer Private %v3float
%8 = OpConstantNull %v3float
%u_Color = OpVariable %_ptr_Private_v3float Private %8
%11 = OpTypeImage %float 2D 0 0 0 1 Unknown
%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
%TextureSamplerTexture = OpVariable %_ptr_UniformConstant_11 UniformConstant
%14 = OpTypeSampler
%_ptr_UniformConstant_14 = OpTypePointer UniformConstant %14
%TextureSamplerSampler = OpVariable %_ptr_UniformConstant_14 UniformConstant
%v2float = OpTypeVector %float 2
%_ptr_Private_v2float = OpTypePointer Private %v2float
%18 = OpConstantNull %v2float
%vMainuv = OpVariable %_ptr_Private_v2float Private %18
%v4float = OpTypeVector %float 4
%mat4v4float = OpTypeMatrix %v4float 4
%uint = OpTypeInt 32 0
%LeftOver = OpTypeStruct %mat4v4float %mat4v4float %float %uint %v3float %float %float %uint %v2float
%_ptr_Uniform_LeftOver = OpTypePointer Uniform %LeftOver
%x_269 = OpVariable %_ptr_Uniform_LeftOver Uniform
%_ptr_Private_v4float = OpTypePointer Private %v4float
%27 = OpConstantNull %v4float
%v_output1 = OpVariable %_ptr_Private_v4float Private %27
%bool = OpTypeBool
%_ptr_Private_bool = OpTypePointer Private %bool
%31 = OpConstantNull %bool
%gl_FrontFacing = OpVariable %_ptr_Private_bool Private %31
%v_uv = OpVariable %_ptr_Private_v2float Private %18
%v_output2 = OpVariable %_ptr_Private_v4float Private %27
%TextureSampler1Texture = OpVariable %_ptr_UniformConstant_11 UniformConstant
%TextureSampler1Sampler = OpVariable %_ptr_UniformConstant_14 UniformConstant
%Light0 = OpTypeStruct %v4float %v4float %v4float %v3float %uint %v4float %v2float
%_ptr_Uniform_Light0 = OpTypePointer Uniform %Light0
%light0 = OpVariable %_ptr_Uniform_Light0 Uniform
%glFragColor = OpVariable %_ptr_Private_v4float Private %27
%bumpSamplerSampler = OpVariable %_ptr_UniformConstant_14 UniformConstant
%bumpSamplerTexture = OpVariable %_ptr_UniformConstant_11 UniformConstant
%_ptr_Input_v2float = OpTypePointer Input %v2float
%tint_symbol = OpVariable %_ptr_Input_v2float Input
%_ptr_Input_v4float = OpTypePointer Input %v4float
%tint_symbol_1 = OpVariable %_ptr_Input_v4float Input
%_ptr_Input_bool = OpTypePointer Input %bool
%tint_symbol_2 = OpVariable %_ptr_Input_bool Input
%tint_symbol_3 = OpVariable %_ptr_Input_v2float Input
%tint_symbol_4 = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_6 = OpVariable %_ptr_Output_v4float Output %27
%mat3v3float = OpTypeMatrix %v3float 3
%_ptr_Function_v3float = OpTypePointer Function %v3float
%_ptr_Function_v2float = OpTypePointer Function %v2float
%52 = OpTypeFunction %mat3v3float %_ptr_Function_v3float %_ptr_Function_v3float %_ptr_Function_v2float %_ptr_Function_v2float
%_ptr_Function_float = OpTypePointer Function %float
%uint_0 = OpConstant %uint 0
%uint_1 = OpConstant %uint 1
%_ptr_Function_mat3v3float = OpTypePointer Function %mat3v3float
%152 = OpTypeFunction %mat3v3float %_ptr_Function_mat3v3float
%161 = OpConstantNull %mat3v3float
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%int_1 = OpConstant %int 1
%int_2 = OpConstant %int 2
%uint_2 = OpConstant %uint 2
%211 = OpTypeFunction %v3float %_ptr_Function_mat3v3float %_ptr_Function_v3float %_ptr_Function_float
%float_2 = OpConstant %float 2
%float_1 = OpConstant %float 1
%238 = OpConstantComposite %v3float %float_1 %float_1 %float_1
%lightingInfo = OpTypeStruct %v3float %v3float
%_ptr_Function_v4float = OpTypePointer Function %v4float
%246 = OpTypeFunction %lightingInfo %_ptr_Function_v3float %_ptr_Function_v3float %_ptr_Function_v4float %_ptr_Function_v3float %_ptr_Function_v3float %_ptr_Function_v3float %_ptr_Function_float
%_ptr_Function_lightingInfo = OpTypePointer Function %lightingInfo
%261 = OpConstantNull %lightingInfo
%float_0_5 = OpConstant %float 0.5
%float_0 = OpConstant %float 0
%void = OpTypeVoid
%311 = OpTypeFunction %void
%_ptr_Function_int = OpTypePointer Function %int
%342 = OpConstantNull %int
%float_100 = OpConstant %float 100
%371 = OpConstantComposite %v3float %float_0_5 %float_0_5 %float_0_5
%376 = OpTypeSampledImage %11
%uint_6 = OpConstant %uint 6
%_ptr_Uniform_float = OpTypePointer Uniform %float
%uint_4 = OpConstant %uint 4
%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float
%399 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
%400 = OpConstantComposite %v2float %float_0 %float_0
%uint_8 = OpConstant %uint 8
%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float
%uint_5 = OpConstant %uint 5
%float_15 = OpConstant %float 15
%float_n11 = OpConstant %float -11
%int_15 = OpConstant %int 15
%593 = OpConstantComposite %v3float %float_0 %float_0 %float_0
%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
%uint_3 = OpConstant %uint 3
%main_out = OpTypeStruct %v4float
%654 = OpTypeFunction %void %main_out
%cotangent_frame_vf3_vf3_vf2_vf2_ = OpFunction %mat3v3float None %52
%normal_1 = OpFunctionParameter %_ptr_Function_v3float
%p = OpFunctionParameter %_ptr_Function_v3float
%uv = OpFunctionParameter %_ptr_Function_v2float
%tangentSpaceParams = OpFunctionParameter %_ptr_Function_v2float
%61 = OpLabel
%dp1 = OpVariable %_ptr_Function_v3float Function %8
%dp2 = OpVariable %_ptr_Function_v3float Function %8
%duv1 = OpVariable %_ptr_Function_v2float Function %18
%duv2 = OpVariable %_ptr_Function_v2float Function %18
%dp2perp = OpVariable %_ptr_Function_v3float Function %8
%dp1perp = OpVariable %_ptr_Function_v3float Function %8
%tangent = OpVariable %_ptr_Function_v3float Function %8
%bitangent = OpVariable %_ptr_Function_v3float Function %8
%invmax = OpVariable %_ptr_Function_float Function %4
%73 = OpLoad %v3float %p
%74 = OpDPdx %v3float %73
OpStore %dp1 %74
%76 = OpLoad %v3float %p
%77 = OpDPdy %v3float %76
OpStore %dp2 %77
%79 = OpLoad %v2float %uv
%80 = OpDPdx %v2float %79
OpStore %duv1 %80
%82 = OpLoad %v2float %uv
%83 = OpDPdy %v2float %82
OpStore %duv2 %83
%84 = OpLoad %v3float %dp2
%86 = OpLoad %v3float %normal_1
%87 = OpExtInst %v3float %88 Cross %84 %86
OpStore %dp2perp %87
%90 = OpLoad %v3float %normal_1
%91 = OpLoad %v3float %dp1
%92 = OpExtInst %v3float %88 Cross %90 %91
OpStore %dp1perp %92
%93 = OpLoad %v3float %dp2perp
%95 = OpAccessChain %_ptr_Function_float %duv1 %uint_0
%96 = OpLoad %float %95
%97 = OpLoad %v3float %dp1perp
%98 = OpAccessChain %_ptr_Function_float %duv2 %uint_0
%99 = OpLoad %float %98
%100 = OpVectorTimesScalar %v3float %93 %96
%101 = OpVectorTimesScalar %v3float %97 %99
%102 = OpFAdd %v3float %100 %101
OpStore %tangent %102
%103 = OpLoad %v3float %dp2perp
%105 = OpAccessChain %_ptr_Function_float %duv1 %uint_1
%106 = OpLoad %float %105
%107 = OpLoad %v3float %dp1perp
%108 = OpAccessChain %_ptr_Function_float %duv2 %uint_1
%109 = OpLoad %float %108
%110 = OpVectorTimesScalar %v3float %103 %106
%111 = OpVectorTimesScalar %v3float %107 %109
%112 = OpFAdd %v3float %110 %111
OpStore %bitangent %112
%114 = OpAccessChain %_ptr_Function_float %tangentSpaceParams %uint_0
%115 = OpLoad %float %114
%116 = OpLoad %v3float %tangent
%117 = OpVectorTimesScalar %v3float %116 %115
OpStore %tangent %117
%119 = OpAccessChain %_ptr_Function_float %tangentSpaceParams %uint_1
%120 = OpLoad %float %119
%121 = OpLoad %v3float %bitangent
%122 = OpVectorTimesScalar %v3float %121 %120
OpStore %bitangent %122
%123 = OpLoad %v3float %tangent
%124 = OpLoad %v3float %tangent
%125 = OpLoad %v3float %bitangent
%126 = OpLoad %v3float %bitangent
%129 = OpDot %float %123 %124
%130 = OpDot %float %125 %126
%128 = OpExtInst %float %88 NMax %129 %130
%127 = OpExtInst %float %88 InverseSqrt %128
OpStore %invmax %127
%131 = OpLoad %v3float %tangent
%132 = OpLoad %float %invmax
%133 = OpVectorTimesScalar %v3float %131 %132
%134 = OpLoad %v3float %bitangent
%135 = OpLoad %float %invmax
%136 = OpVectorTimesScalar %v3float %134 %135
%138 = OpLoad %v3float %normal_1
%139 = OpCompositeExtract %float %133 0
%140 = OpCompositeExtract %float %133 1
%141 = OpCompositeExtract %float %133 2
%142 = OpCompositeConstruct %v3float %139 %140 %141
%143 = OpCompositeExtract %float %136 0
%144 = OpCompositeExtract %float %136 1
%145 = OpCompositeExtract %float %136 2
%146 = OpCompositeConstruct %v3float %143 %144 %145
%147 = OpCompositeExtract %float %138 0
%148 = OpCompositeExtract %float %138 1
%149 = OpCompositeExtract %float %138 2
%150 = OpCompositeConstruct %v3float %147 %148 %149
%151 = OpCompositeConstruct %mat3v3float %142 %146 %150
OpReturnValue %151
OpFunctionEnd
%transposeMat3_mf33_ = OpFunction %mat3v3float None %152
%inMatrix = OpFunctionParameter %_ptr_Function_mat3v3float
%156 = OpLabel
%i0 = OpVariable %_ptr_Function_v3float Function %8
%i1 = OpVariable %_ptr_Function_v3float Function %8
%i2 = OpVariable %_ptr_Function_v3float Function %8
%outMatrix = OpVariable %_ptr_Function_mat3v3float Function %161
%165 = OpAccessChain %_ptr_Function_v3float %inMatrix %int_0
%166 = OpLoad %v3float %165
OpStore %i0 %166
%169 = OpAccessChain %_ptr_Function_v3float %inMatrix %int_1
%170 = OpLoad %v3float %169
OpStore %i1 %170
%173 = OpAccessChain %_ptr_Function_v3float %inMatrix %int_2
%174 = OpLoad %v3float %173
OpStore %i2 %174
%175 = OpAccessChain %_ptr_Function_float %i0 %uint_0
%176 = OpLoad %float %175
%177 = OpAccessChain %_ptr_Function_float %i1 %uint_0
%178 = OpLoad %float %177
%179 = OpAccessChain %_ptr_Function_float %i2 %uint_0
%180 = OpLoad %float %179
%181 = OpCompositeConstruct %v3float %176 %178 %180
%182 = OpAccessChain %_ptr_Function_float %i0 %uint_1
%183 = OpLoad %float %182
%184 = OpAccessChain %_ptr_Function_float %i1 %uint_1
%185 = OpLoad %float %184
%186 = OpAccessChain %_ptr_Function_float %i2 %uint_1
%187 = OpLoad %float %186
%188 = OpCompositeConstruct %v3float %183 %185 %187
%190 = OpAccessChain %_ptr_Function_float %i0 %uint_2
%191 = OpLoad %float %190
%192 = OpAccessChain %_ptr_Function_float %i1 %uint_2
%193 = OpLoad %float %192
%194 = OpAccessChain %_ptr_Function_float %i2 %uint_2
%195 = OpLoad %float %194
%196 = OpCompositeConstruct %v3float %191 %193 %195
%197 = OpCompositeExtract %float %181 0
%198 = OpCompositeExtract %float %181 1
%199 = OpCompositeExtract %float %181 2
%200 = OpCompositeConstruct %v3float %197 %198 %199
%201 = OpCompositeExtract %float %188 0
%202 = OpCompositeExtract %float %188 1
%203 = OpCompositeExtract %float %188 2
%204 = OpCompositeConstruct %v3float %201 %202 %203
%205 = OpCompositeExtract %float %196 0
%206 = OpCompositeExtract %float %196 1
%207 = OpCompositeExtract %float %196 2
%208 = OpCompositeConstruct %v3float %205 %206 %207
%209 = OpCompositeConstruct %mat3v3float %200 %204 %208
OpStore %outMatrix %209
%210 = OpLoad %mat3v3float %outMatrix
OpReturnValue %210
OpFunctionEnd
%perturbNormalBase_mf33_vf3_f1_ = OpFunction %v3float None %211
%cotangentFrame = OpFunctionParameter %_ptr_Function_mat3v3float
%normal = OpFunctionParameter %_ptr_Function_v3float
%scale = OpFunctionParameter %_ptr_Function_float
%216 = OpLabel
%218 = OpLoad %mat3v3float %cotangentFrame
%220 = OpLoad %v3float %normal
%222 = OpMatrixTimesVector %v3float %218 %220
%221 = OpExtInst %v3float %88 Normalize %222
OpReturnValue %221
OpFunctionEnd
%perturbNormal_mf33_vf3_f1_ = OpFunction %v3float None %211
%cotangentFrame_1 = OpFunctionParameter %_ptr_Function_mat3v3float
%textureSample = OpFunctionParameter %_ptr_Function_v3float
%scale_1 = OpFunctionParameter %_ptr_Function_float
%227 = OpLabel
%param = OpVariable %_ptr_Function_mat3v3float Function %161
%param_1 = OpVariable %_ptr_Function_v3float Function %8
%param_2 = OpVariable %_ptr_Function_float Function %4
%232 = OpLoad %v3float %textureSample
%234 = OpLoad %mat3v3float %cotangentFrame_1
OpStore %param %234
%236 = OpVectorTimesScalar %v3float %232 %float_2
%239 = OpFSub %v3float %236 %238
OpStore %param_1 %239
%241 = OpLoad %float %scale_1
OpStore %param_2 %241
%242 = OpFunctionCall %v3float %perturbNormalBase_mf33_vf3_f1_ %param %param_1 %param_2
OpReturnValue %242
OpFunctionEnd
%computeHemisphericLighting_vf3_vf3_vf4_vf3_vf3_vf3_f1_ = OpFunction %lightingInfo None %246
%viewDirectionW = OpFunctionParameter %_ptr_Function_v3float
%vNormal = OpFunctionParameter %_ptr_Function_v3float
%lightData = OpFunctionParameter %_ptr_Function_v4float
%diffuseColor = OpFunctionParameter %_ptr_Function_v3float
%specularColor = OpFunctionParameter %_ptr_Function_v3float
%groundColor = OpFunctionParameter %_ptr_Function_v3float
%glossiness = OpFunctionParameter %_ptr_Function_float
%257 = OpLabel
%ndl = OpVariable %_ptr_Function_float Function %4
%result = OpVariable %_ptr_Function_lightingInfo Function %261
%angleW = OpVariable %_ptr_Function_v3float Function %8
%specComp = OpVariable %_ptr_Function_float Function %4
%265 = OpLoad %v3float %vNormal
%267 = OpLoad %v4float %lightData
%269 = OpCompositeExtract %float %267 0
%270 = OpCompositeExtract %float %267 1
%271 = OpCompositeExtract %float %267 2
%272 = OpCompositeConstruct %v3float %269 %270 %271
%268 = OpDot %float %265 %272
%274 = OpFMul %float %268 %float_0_5
%275 = OpFAdd %float %274 %float_0_5
OpStore %ndl %275
%277 = OpLoad %v3float %groundColor
%279 = OpLoad %v3float %diffuseColor
%280 = OpLoad %float %ndl
%281 = OpAccessChain %_ptr_Function_v3float %result %uint_0
%283 = OpCompositeConstruct %v3float %280 %280 %280
%282 = OpExtInst %v3float %88 FMix %277 %279 %283
OpStore %281 %282
%285 = OpLoad %v3float %viewDirectionW
%287 = OpLoad %v4float %lightData
%289 = OpCompositeExtract %float %287 0
%290 = OpCompositeExtract %float %287 1
%291 = OpCompositeExtract %float %287 2
%292 = OpCompositeConstruct %v3float %289 %290 %291
%293 = OpFAdd %v3float %285 %292
%288 = OpExtInst %v3float %88 Normalize %293
OpStore %angleW %288
%295 = OpLoad %v3float %vNormal
%296 = OpLoad %v3float %angleW
%299 = OpDot %float %295 %296
%297 = OpExtInst %float %88 NMax %float_0 %299
OpStore %specComp %297
%300 = OpLoad %float %specComp
%302 = OpLoad %float %glossiness
%304 = OpExtInst %float %88 NMax %float_1 %302
%303 = OpExtInst %float %88 Pow %300 %304
OpStore %specComp %303
%305 = OpLoad %float %specComp
%307 = OpLoad %v3float %specularColor
%308 = OpAccessChain %_ptr_Function_v3float %result %uint_1
%309 = OpVectorTimesScalar %v3float %307 %305
OpStore %308 %309
%310 = OpLoad %lightingInfo %result
OpReturnValue %310
OpFunctionEnd
%main_1 = OpFunction %void None %311
%314 = OpLabel
%tempTextureRead = OpVariable %_ptr_Function_v4float Function %27
%rgb = OpVariable %_ptr_Function_v3float Function %8
%output5 = OpVariable %_ptr_Function_v3float Function %8
%output4 = OpVariable %_ptr_Function_v4float Function %27
%uvOffset = OpVariable %_ptr_Function_v2float Function %18
%normalScale = OpVariable %_ptr_Function_float Function %4
%TBNUV = OpVariable %_ptr_Function_v2float Function %18
%x_299 = OpVariable %_ptr_Function_v2float Function %18
%TBN = OpVariable %_ptr_Function_mat3v3float Function %161
%param_3 = OpVariable %_ptr_Function_v3float Function %8
%param_4 = OpVariable %_ptr_Function_v3float Function %8
%param_5 = OpVariable %_ptr_Function_v2float Function %18
%param_6 = OpVariable %_ptr_Function_v2float Function %18
%invTBN = OpVariable %_ptr_Function_mat3v3float Function %161
%param_7 = OpVariable %_ptr_Function_mat3v3float Function %161
%parallaxLimit = OpVariable %_ptr_Function_float Function %4
%vOffsetDir = OpVariable %_ptr_Function_v2float Function %18
%vMaxOffset = OpVariable %_ptr_Function_v2float Function %18
%numSamples = OpVariable %_ptr_Function_float Function %4
%stepSize = OpVariable %_ptr_Function_float Function %4
%currRayHeight = OpVariable %_ptr_Function_float Function %4
%vCurrOffset = OpVariable %_ptr_Function_v2float Function %18
%vLastOffset = OpVariable %_ptr_Function_v2float Function %18
%lastSampledHeight = OpVariable %_ptr_Function_float Function %4
%currSampledHeight = OpVariable %_ptr_Function_float Function %4
%i = OpVariable %_ptr_Function_int Function %342
%delta1 = OpVariable %_ptr_Function_float Function %4
%delta2 = OpVariable %_ptr_Function_float Function %4
%ratio = OpVariable %_ptr_Function_float Function %4
%parallaxOcclusion_0 = OpVariable %_ptr_Function_v2float Function %18
%param_8 = OpVariable %_ptr_Function_mat3v3float Function %161
%param_9 = OpVariable %_ptr_Function_v3float Function %8
%param_10 = OpVariable %_ptr_Function_float Function %4
%output6 = OpVariable %_ptr_Function_v2float Function %18
%tempTextureRead1 = OpVariable %_ptr_Function_v4float Function %27
%rgb1 = OpVariable %_ptr_Function_v3float Function %8
%viewDirectionW_1 = OpVariable %_ptr_Function_v3float Function %8
%shadow = OpVariable %_ptr_Function_float Function %4
%glossiness_1 = OpVariable %_ptr_Function_float Function %4
%diffuseBase = OpVariable %_ptr_Function_v3float Function %8
%specularBase = OpVariable %_ptr_Function_v3float Function %8
%normalW = OpVariable %_ptr_Function_v3float Function %8
%info = OpVariable %_ptr_Function_lightingInfo Function %261
%param_11 = OpVariable %_ptr_Function_v3float Function %8
%param_12 = OpVariable %_ptr_Function_v3float Function %8
%param_13 = OpVariable %_ptr_Function_v4float Function %27
%param_14 = OpVariable %_ptr_Function_v3float Function %8
%param_15 = OpVariable %_ptr_Function_v3float Function %8
%param_16 = OpVariable %_ptr_Function_v3float Function %8
%param_17 = OpVariable %_ptr_Function_float Function %4
%diffuseOutput = OpVariable %_ptr_Function_v3float Function %8
%specularOutput = OpVariable %_ptr_Function_v3float Function %8
%output3 = OpVariable %_ptr_Function_v3float Function %8
OpStore %u_Float %float_100
OpStore %u_Color %371
%372 = OpLoad %v2float %vMainuv
%374 = OpLoad %14 %TextureSamplerSampler
%375 = OpLoad %11 %TextureSamplerTexture
%377 = OpSampledImage %376 %375 %374
%373 = OpImageSampleImplicitLod %v4float %377 %372
OpStore %tempTextureRead %373
%378 = OpLoad %v4float %tempTextureRead
%381 = OpAccessChain %_ptr_Uniform_float %x_269 %uint_6
%382 = OpLoad %float %381
%383 = OpCompositeExtract %float %378 0
%384 = OpCompositeExtract %float %378 1
%385 = OpCompositeExtract %float %378 2
%386 = OpCompositeConstruct %v3float %383 %384 %385
%387 = OpVectorTimesScalar %v3float %386 %382
OpStore %rgb %387
%390 = OpAccessChain %_ptr_Uniform_v3float %x_269 %uint_4
%391 = OpLoad %v3float %390
%392 = OpLoad %v4float %v_output1
%394 = OpCompositeExtract %float %392 0
%395 = OpCompositeExtract %float %392 1
%396 = OpCompositeExtract %float %392 2
%397 = OpCompositeConstruct %v3float %394 %395 %396
%398 = OpFSub %v3float %391 %397
%393 = OpExtInst %v3float %88 Normalize %398
OpStore %output5 %393
OpStore %output4 %399
OpStore %uvOffset %400
%401 = OpAccessChain %_ptr_Uniform_float %x_269 %uint_2
%402 = OpLoad %float %401
%403 = OpFDiv %float %float_1 %402
OpStore %normalScale %403
%404 = OpLoad %bool %gl_FrontFacing
OpSelectionMerge %405 None
OpBranchConditional %404 %406 %407
%406 = OpLabel
%408 = OpLoad %v2float %v_uv
OpStore %x_299 %408
OpBranch %405
%407 = OpLabel
%409 = OpLoad %v2float %v_uv
%410 = OpFNegate %v2float %409
OpStore %x_299 %410
OpBranch %405
%405 = OpLabel
%411 = OpLoad %v2float %x_299
OpStore %TBNUV %411
%412 = OpLoad %v4float %v_output2
%413 = OpLoad %float %normalScale
%414 = OpCompositeExtract %float %412 0
%415 = OpCompositeExtract %float %412 1
%416 = OpCompositeExtract %float %412 2
%417 = OpCompositeConstruct %v3float %414 %415 %416
%418 = OpVectorTimesScalar %v3float %417 %413
OpStore %param_3 %418
%419 = OpLoad %v4float %v_output1
%420 = OpCompositeExtract %float %419 0
%421 = OpCompositeExtract %float %419 1
%422 = OpCompositeExtract %float %419 2
%423 = OpCompositeConstruct %v3float %420 %421 %422
OpStore %param_4 %423
%424 = OpLoad %v2float %TBNUV
OpStore %param_5 %424
%427 = OpAccessChain %_ptr_Uniform_v2float %x_269 %uint_8
%428 = OpLoad %v2float %427
OpStore %param_6 %428
%429 = OpFunctionCall %mat3v3float %cotangent_frame_vf3_vf3_vf2_vf2_ %param_3 %param_4 %param_5 %param_6
OpStore %TBN %429
%434 = OpLoad %mat3v3float %TBN
OpStore %param_7 %434
%435 = OpFunctionCall %mat3v3float %transposeMat3_mf33_ %param_7
OpStore %invTBN %435
%437 = OpLoad %mat3v3float %invTBN
%438 = OpLoad %v3float %output5
%439 = OpFNegate %v3float %438
%440 = OpMatrixTimesVector %v3float %437 %439
%441 = OpLoad %mat3v3float %invTBN
%442 = OpLoad %v3float %output5
%444 = OpCompositeExtract %float %440 0
%445 = OpCompositeExtract %float %440 1
%446 = OpCompositeConstruct %v2float %444 %445
%443 = OpExtInst %float %88 Length %446
%447 = OpFNegate %v3float %442
%448 = OpMatrixTimesVector %v3float %441 %447
%449 = OpCompositeExtract %float %448 2
%450 = OpFDiv %float %443 %449
OpStore %parallaxLimit %450
%452 = OpAccessChain %_ptr_Uniform_float %x_269 %uint_5
%453 = OpLoad %float %452
%454 = OpLoad %float %parallaxLimit
%455 = OpFMul %float %454 %453
OpStore %parallaxLimit %455
%456 = OpLoad %mat3v3float %invTBN
%457 = OpLoad %v3float %output5
%458 = OpFNegate %v3float %457
%459 = OpMatrixTimesVector %v3float %456 %458
%461 = OpCompositeExtract %float %459 0
%462 = OpCompositeExtract %float %459 1
%463 = OpCompositeConstruct %v2float %461 %462
%460 = OpExtInst %v2float %88 Normalize %463
OpStore %vOffsetDir %460
%464 = OpLoad %v2float %vOffsetDir
%465 = OpLoad %float %parallaxLimit
%466 = OpVectorTimesScalar %v2float %464 %465
OpStore %vMaxOffset %466
%467 = OpLoad %mat3v3float %invTBN
%468 = OpLoad %v3float %output5
%469 = OpLoad %mat3v3float %invTBN
%470 = OpLoad %v4float %v_output2
%473 = OpFNegate %v3float %468
%474 = OpMatrixTimesVector %v3float %467 %473
%475 = OpCompositeExtract %float %470 0
%476 = OpCompositeExtract %float %470 1
%477 = OpCompositeExtract %float %470 2
%478 = OpCompositeConstruct %v3float %475 %476 %477
%479 = OpMatrixTimesVector %v3float %469 %478
%472 = OpDot %float %474 %479
%481 = OpFMul %float %472 %float_n11
%482 = OpFAdd %float %float_15 %481
OpStore %numSamples %482
%483 = OpLoad %float %numSamples
%484 = OpFDiv %float %float_1 %483
OpStore %stepSize %484
OpStore %currRayHeight %float_1
OpStore %vCurrOffset %400
OpStore %vLastOffset %400
OpStore %lastSampledHeight %float_1
OpStore %currSampledHeight %float_1
OpStore %i %int_0
OpBranch %485
%485 = OpLabel
OpLoopMerge %486 %487 None
OpBranch %488
%488 = OpLabel
%489 = OpLoad %int %i
%491 = OpSLessThan %bool %489 %int_15
OpSelectionMerge %492 None
OpBranchConditional %491 %493 %494
%493 = OpLabel
OpBranch %492
%494 = OpLabel
OpBranch %486
%492 = OpLabel
%495 = OpLoad %v2float %v_uv
%496 = OpLoad %v2float %vCurrOffset
%498 = OpLoad %14 %TextureSamplerSampler
%499 = OpLoad %11 %TextureSamplerTexture
%500 = OpSampledImage %376 %499 %498
%501 = OpFAdd %v2float %495 %496
%497 = OpImageSampleImplicitLod %v4float %500 %501
%502 = OpCompositeExtract %float %497 3
OpStore %currSampledHeight %502
%503 = OpLoad %float %currSampledHeight
%504 = OpLoad %float %currRayHeight
%505 = OpFOrdGreaterThan %bool %503 %504
OpSelectionMerge %506 None
OpBranchConditional %505 %507 %508
%507 = OpLabel
%509 = OpLoad %float %currSampledHeight
%510 = OpLoad %float %currRayHeight
%511 = OpFSub %float %509 %510
OpStore %delta1 %511
%512 = OpLoad %float %currRayHeight
%513 = OpLoad %float %stepSize
%514 = OpLoad %float %lastSampledHeight
%515 = OpFAdd %float %512 %513
%516 = OpFSub %float %515 %514
OpStore %delta2 %516
%517 = OpLoad %float %delta1
%518 = OpLoad %float %delta1
%519 = OpLoad %float %delta2
%520 = OpFAdd %float %518 %519
%521 = OpFDiv %float %517 %520
OpStore %ratio %521
%522 = OpLoad %float %ratio
%523 = OpLoad %v2float %vLastOffset
%524 = OpLoad %float %ratio
%525 = OpLoad %v2float %vCurrOffset
%526 = OpVectorTimesScalar %v2float %523 %522
%527 = OpFSub %float %float_1 %524
%528 = OpVectorTimesScalar %v2float %525 %527
%529 = OpFAdd %v2float %526 %528
OpStore %vCurrOffset %529
OpBranch %486
%508 = OpLabel
%530 = OpLoad %float %stepSize
%531 = OpLoad %float %currRayHeight
%532 = OpFSub %float %531 %530
OpStore %currRayHeight %532
%533 = OpLoad %v2float %vCurrOffset
OpStore %vLastOffset %533
%534 = OpLoad %float %stepSize
%535 = OpLoad %v2float %vMaxOffset
%536 = OpLoad %v2float %vCurrOffset
%537 = OpVectorTimesScalar %v2float %535 %534
%538 = OpFAdd %v2float %536 %537
OpStore %vCurrOffset %538
%539 = OpLoad %float %currSampledHeight
OpStore %lastSampledHeight %539
OpBranch %506
%506 = OpLabel
OpBranch %487
%487 = OpLabel
%540 = OpLoad %int %i
%541 = OpIAdd %int %540 %int_1
OpStore %i %541
OpBranch %485
%486 = OpLabel
%542 = OpLoad %v2float %vCurrOffset
OpStore %parallaxOcclusion_0 %542
%543 = OpLoad %v2float %parallaxOcclusion_0
OpStore %uvOffset %543
%544 = OpLoad %v2float %v_uv
%545 = OpLoad %v2float %uvOffset
%547 = OpLoad %14 %TextureSamplerSampler
%548 = OpLoad %11 %TextureSamplerTexture
%549 = OpSampledImage %376 %548 %547
%550 = OpFAdd %v2float %544 %545
%546 = OpImageSampleImplicitLod %v4float %549 %550
%551 = OpAccessChain %_ptr_Uniform_float %x_269 %uint_2
%552 = OpLoad %float %551
%553 = OpLoad %mat3v3float %TBN
OpStore %param_8 %553
%554 = OpCompositeExtract %float %546 0
%555 = OpCompositeExtract %float %546 1
%556 = OpCompositeExtract %float %546 2
%557 = OpCompositeConstruct %v3float %554 %555 %556
OpStore %param_9 %557
%558 = OpFDiv %float %float_1 %552
OpStore %param_10 %558
%559 = OpFunctionCall %v3float %perturbNormal_mf33_vf3_f1_ %param_8 %param_9 %param_10
%563 = OpLoad %v4float %output4
%564 = OpCompositeExtract %float %559 0
%565 = OpCompositeExtract %float %559 1
%566 = OpCompositeExtract %float %559 2
%567 = OpCompositeExtract %float %563 3
%568 = OpCompositeConstruct %v4float %564 %565 %566 %567
OpStore %output4 %568
%569 = OpLoad %v2float %v_uv
%570 = OpLoad %v2float %uvOffset
%571 = OpFAdd %v2float %569 %570
OpStore %output6 %571
%572 = OpLoad %v2float %output6
%574 = OpLoad %14 %TextureSampler1Sampler
%575 = OpLoad %11 %TextureSampler1Texture
%576 = OpSampledImage %376 %575 %574
%573 = OpImageSampleImplicitLod %v4float %576 %572
OpStore %tempTextureRead1 %573
%577 = OpLoad %v4float %tempTextureRead1
%578 = OpCompositeExtract %float %577 0
%579 = OpCompositeExtract %float %577 1
%580 = OpCompositeExtract %float %577 2
%581 = OpCompositeConstruct %v3float %578 %579 %580
OpStore %rgb1 %581
%582 = OpAccessChain %_ptr_Uniform_v3float %x_269 %uint_4
%583 = OpLoad %v3float %582
%584 = OpLoad %v4float %v_output1
%586 = OpCompositeExtract %float %584 0
%587 = OpCompositeExtract %float %584 1
%588 = OpCompositeExtract %float %584 2
%589 = OpCompositeConstruct %v3float %586 %587 %588
%590 = OpFSub %v3float %583 %589
%585 = OpExtInst %v3float %88 Normalize %590
OpStore %viewDirectionW_1 %585
OpStore %shadow %float_1
%591 = OpLoad %float %u_Float
%592 = OpFMul %float %float_1 %591
OpStore %glossiness_1 %592
OpStore %diffuseBase %593
OpStore %specularBase %593
%594 = OpLoad %v4float %output4
%595 = OpCompositeExtract %float %594 0
%596 = OpCompositeExtract %float %594 1
%597 = OpCompositeExtract %float %594 2
%598 = OpCompositeConstruct %v3float %595 %596 %597
OpStore %normalW %598
%599 = OpLoad %v3float %viewDirectionW_1
OpStore %param_11 %599
%600 = OpLoad %v3float %normalW
OpStore %param_12 %600
%602 = OpAccessChain %_ptr_Uniform_v4float %light0 %uint_0
%603 = OpLoad %v4float %602
OpStore %param_13 %603
%604 = OpAccessChain %_ptr_Uniform_v4float %light0 %uint_1
%605 = OpLoad %v4float %604
%606 = OpCompositeExtract %float %605 0
%607 = OpCompositeExtract %float %605 1
%608 = OpCompositeExtract %float %605 2
%609 = OpCompositeConstruct %v3float %606 %607 %608
OpStore %param_14 %609
%610 = OpAccessChain %_ptr_Uniform_v4float %light0 %uint_2
%611 = OpLoad %v4float %610
%612 = OpCompositeExtract %float %611 0
%613 = OpCompositeExtract %float %611 1
%614 = OpCompositeExtract %float %611 2
%615 = OpCompositeConstruct %v3float %612 %613 %614
OpStore %param_15 %615
%617 = OpAccessChain %_ptr_Uniform_v3float %light0 %uint_3
%618 = OpLoad %v3float %617
OpStore %param_16 %618
%619 = OpLoad %float %glossiness_1
OpStore %param_17 %619
%620 = OpFunctionCall %lightingInfo %computeHemisphericLighting_vf3_vf3_vf4_vf3_vf3_vf3_f1_ %param_11 %param_12 %param_13 %param_14 %param_15 %param_16 %param_17
OpStore %info %620
OpStore %shadow %float_1
%628 = OpAccessChain %_ptr_Function_v3float %info %uint_0
%629 = OpLoad %v3float %628
%630 = OpLoad %float %shadow
%631 = OpLoad %v3float %diffuseBase
%632 = OpVectorTimesScalar %v3float %629 %630
%633 = OpFAdd %v3float %631 %632
OpStore %diffuseBase %633
%634 = OpAccessChain %_ptr_Function_v3float %info %uint_1
%635 = OpLoad %v3float %634
%636 = OpLoad %float %shadow
%637 = OpLoad %v3float %specularBase
%638 = OpVectorTimesScalar %v3float %635 %636
%639 = OpFAdd %v3float %637 %638
OpStore %specularBase %639
%640 = OpLoad %v3float %diffuseBase
%641 = OpLoad %v3float %rgb1
%642 = OpFMul %v3float %640 %641
OpStore %diffuseOutput %642
%643 = OpLoad %v3float %specularBase
%644 = OpLoad %v3float %u_Color
%645 = OpFMul %v3float %643 %644
OpStore %specularOutput %645
%646 = OpLoad %v3float %diffuseOutput
%647 = OpLoad %v3float %specularOutput
%648 = OpFAdd %v3float %646 %647
OpStore %output3 %648
%649 = OpLoad %v3float %output3
%650 = OpCompositeExtract %float %649 0
%651 = OpCompositeExtract %float %649 1
%652 = OpCompositeExtract %float %649 2
%653 = OpCompositeConstruct %v4float %650 %651 %652 %float_1
OpStore %glFragColor %653
OpReturn
OpFunctionEnd
%tint_symbol_7 = OpFunction %void None %654
%tint_symbol_5 = OpFunctionParameter %main_out
%658 = OpLabel
%659 = OpCompositeExtract %v4float %tint_symbol_5 0
OpStore %tint_symbol_6 %659
OpReturn
OpFunctionEnd
%main = OpFunction %void None %311
%661 = OpLabel
%662 = OpLoad %v2float %tint_symbol
OpStore %vMainuv %662
%663 = OpLoad %v4float %tint_symbol_1
OpStore %v_output1 %663
%664 = OpLoad %bool %tint_symbol_2
OpStore %gl_FrontFacing %664
%665 = OpLoad %v2float %tint_symbol_3
OpStore %v_uv %665
%666 = OpLoad %v4float %tint_symbol_4
OpStore %v_output2 %666
%667 = OpFunctionCall %void %main_1
%669 = OpLoad %v4float %glFragColor
%670 = OpCompositeConstruct %main_out %669
%668 = OpFunctionCall %void %tint_symbol_7 %670
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,454 @@
struct lightingInfo {
diffuse : vec3<f32>;
specular : vec3<f32>;
};
[[block]]
struct LeftOver {
u_World : mat4x4<f32>;
u_ViewProjection : mat4x4<f32>;
u_bumpStrength : f32;
[[size(12)]]
padding : u32;
u_cameraPosition : vec3<f32>;
u_parallaxScale : f32;
textureInfoName : f32;
[[size(4)]]
padding_1 : u32;
tangentSpaceParameter0 : vec2<f32>;
};
[[block]]
struct Light0 {
vLightData : vec4<f32>;
vLightDiffuse : vec4<f32>;
vLightSpecular : vec4<f32>;
vLightGround : vec3<f32>;
[[size(4)]]
padding_2 : u32;
shadowsInfo : vec4<f32>;
depthValues : vec2<f32>;
};
var<private> u_Float : f32;
var<private> u_Color : vec3<f32>;
[[group(2), binding(1)]] var TextureSamplerTexture : texture_2d<f32>;
[[group(2), binding(0)]] var TextureSamplerSampler : sampler;
var<private> vMainuv : vec2<f32>;
[[group(2), binding(6)]] var<uniform> x_269 : LeftOver;
var<private> v_output1 : vec4<f32>;
var<private> gl_FrontFacing : bool;
var<private> v_uv : vec2<f32>;
var<private> v_output2 : vec4<f32>;
[[group(2), binding(3)]] var TextureSampler1Texture : texture_2d<f32>;
[[group(2), binding(2)]] var TextureSampler1Sampler : sampler;
[[group(0), binding(5)]] var<uniform> light0 : Light0;
var<private> glFragColor : vec4<f32>;
[[group(2), binding(4)]] var bumpSamplerSampler : sampler;
[[group(2), binding(5)]] var bumpSamplerTexture : texture_2d<f32>;
fn cotangent_frame_vf3_vf3_vf2_vf2_(normal_1 : ptr<function, vec3<f32>>, p : ptr<function, vec3<f32>>, uv : ptr<function, vec2<f32>>, tangentSpaceParams : ptr<function, vec2<f32>>) -> mat3x3<f32> {
var dp1 : vec3<f32>;
var dp2 : vec3<f32>;
var duv1 : vec2<f32>;
var duv2 : vec2<f32>;
var dp2perp : vec3<f32>;
var dp1perp : vec3<f32>;
var tangent : vec3<f32>;
var bitangent : vec3<f32>;
var invmax : f32;
let x_133 : vec3<f32> = *(p);
dp1 = dpdx(x_133);
let x_136 : vec3<f32> = *(p);
dp2 = dpdy(x_136);
let x_139 : vec2<f32> = *(uv);
duv1 = dpdx(x_139);
let x_142 : vec2<f32> = *(uv);
duv2 = dpdy(x_142);
let x_145 : vec3<f32> = dp2;
let x_146 : vec3<f32> = *(normal_1);
dp2perp = cross(x_145, x_146);
let x_149 : vec3<f32> = *(normal_1);
let x_150 : vec3<f32> = dp1;
dp1perp = cross(x_149, x_150);
let x_153 : vec3<f32> = dp2perp;
let x_155 : f32 = duv1.x;
let x_157 : vec3<f32> = dp1perp;
let x_159 : f32 = duv2.x;
tangent = ((x_153 * x_155) + (x_157 * x_159));
let x_163 : vec3<f32> = dp2perp;
let x_165 : f32 = duv1.y;
let x_167 : vec3<f32> = dp1perp;
let x_169 : f32 = duv2.y;
bitangent = ((x_163 * x_165) + (x_167 * x_169));
let x_173 : f32 = (*(tangentSpaceParams)).x;
let x_174 : vec3<f32> = tangent;
tangent = (x_174 * x_173);
let x_177 : f32 = (*(tangentSpaceParams)).y;
let x_178 : vec3<f32> = bitangent;
bitangent = (x_178 * x_177);
let x_181 : vec3<f32> = tangent;
let x_182 : vec3<f32> = tangent;
let x_184 : vec3<f32> = bitangent;
let x_185 : vec3<f32> = bitangent;
invmax = inverseSqrt(max(dot(x_181, x_182), dot(x_184, x_185)));
let x_189 : vec3<f32> = tangent;
let x_190 : f32 = invmax;
let x_191 : vec3<f32> = (x_189 * x_190);
let x_192 : vec3<f32> = bitangent;
let x_193 : f32 = invmax;
let x_194 : vec3<f32> = (x_192 * x_193);
let x_195 : vec3<f32> = *(normal_1);
return mat3x3<f32>(vec3<f32>(x_191.x, x_191.y, x_191.z), vec3<f32>(x_194.x, x_194.y, x_194.z), vec3<f32>(x_195.x, x_195.y, x_195.z));
}
fn transposeMat3_mf33_(inMatrix : ptr<function, mat3x3<f32>>) -> mat3x3<f32> {
var i0 : vec3<f32>;
var i1 : vec3<f32>;
var i2 : vec3<f32>;
var outMatrix : mat3x3<f32>;
let x_60 : vec3<f32> = (*(inMatrix))[0];
i0 = x_60;
let x_64 : vec3<f32> = (*(inMatrix))[1];
i1 = x_64;
let x_68 : vec3<f32> = (*(inMatrix))[2];
i2 = x_68;
let x_73 : f32 = i0.x;
let x_75 : f32 = i1.x;
let x_77 : f32 = i2.x;
let x_78 : vec3<f32> = vec3<f32>(x_73, x_75, x_77);
let x_81 : f32 = i0.y;
let x_83 : f32 = i1.y;
let x_85 : f32 = i2.y;
let x_86 : vec3<f32> = vec3<f32>(x_81, x_83, x_85);
let x_89 : f32 = i0.z;
let x_91 : f32 = i1.z;
let x_93 : f32 = i2.z;
let x_94 : vec3<f32> = vec3<f32>(x_89, x_91, x_93);
outMatrix = mat3x3<f32>(vec3<f32>(x_78.x, x_78.y, x_78.z), vec3<f32>(x_86.x, x_86.y, x_86.z), vec3<f32>(x_94.x, x_94.y, x_94.z));
let x_110 : mat3x3<f32> = outMatrix;
return x_110;
}
fn perturbNormalBase_mf33_vf3_f1_(cotangentFrame : ptr<function, mat3x3<f32>>, normal : ptr<function, vec3<f32>>, scale : ptr<function, f32>) -> vec3<f32> {
let x_113 : mat3x3<f32> = *(cotangentFrame);
let x_114 : vec3<f32> = *(normal);
return normalize((x_113 * x_114));
}
fn perturbNormal_mf33_vf3_f1_(cotangentFrame_1 : ptr<function, mat3x3<f32>>, textureSample : ptr<function, vec3<f32>>, scale_1 : ptr<function, f32>) -> vec3<f32> {
var param : mat3x3<f32>;
var param_1 : vec3<f32>;
var param_2 : f32;
let x_119 : vec3<f32> = *(textureSample);
let x_125 : mat3x3<f32> = *(cotangentFrame_1);
param = x_125;
param_1 = ((x_119 * 2.0) - vec3<f32>(1.0, 1.0, 1.0));
let x_128 : f32 = *(scale_1);
param_2 = x_128;
let x_129 : vec3<f32> = perturbNormalBase_mf33_vf3_f1_(&(param), &(param_1), &(param_2));
return x_129;
}
fn computeHemisphericLighting_vf3_vf3_vf4_vf3_vf3_vf3_f1_(viewDirectionW : ptr<function, vec3<f32>>, vNormal : ptr<function, vec3<f32>>, lightData : ptr<function, vec4<f32>>, diffuseColor : ptr<function, vec3<f32>>, specularColor : ptr<function, vec3<f32>>, groundColor : ptr<function, vec3<f32>>, glossiness : ptr<function, f32>) -> lightingInfo {
var ndl : f32;
var result : lightingInfo;
var angleW : vec3<f32>;
var specComp : f32;
let x_212 : vec3<f32> = *(vNormal);
let x_213 : vec4<f32> = *(lightData);
ndl = ((dot(x_212, vec3<f32>(x_213.x, x_213.y, x_213.z)) * 0.5) + 0.5);
let x_220 : vec3<f32> = *(groundColor);
let x_221 : vec3<f32> = *(diffuseColor);
let x_222 : f32 = ndl;
result.diffuse = mix(x_220, x_221, vec3<f32>(x_222, x_222, x_222));
let x_227 : vec3<f32> = *(viewDirectionW);
let x_228 : vec4<f32> = *(lightData);
angleW = normalize((x_227 + vec3<f32>(x_228.x, x_228.y, x_228.z)));
let x_233 : vec3<f32> = *(vNormal);
let x_234 : vec3<f32> = angleW;
specComp = max(0.0, dot(x_233, x_234));
let x_237 : f32 = specComp;
let x_238 : f32 = *(glossiness);
specComp = pow(x_237, max(1.0, x_238));
let x_241 : f32 = specComp;
let x_242 : vec3<f32> = *(specularColor);
result.specular = (x_242 * x_241);
let x_245 : lightingInfo = result;
return x_245;
}
fn main_1() {
var tempTextureRead : vec4<f32>;
var rgb : vec3<f32>;
var output5 : vec3<f32>;
var output4 : vec4<f32>;
var uvOffset : vec2<f32>;
var normalScale : f32;
var TBNUV : vec2<f32>;
var x_299 : vec2<f32>;
var TBN : mat3x3<f32>;
var param_3 : vec3<f32>;
var param_4 : vec3<f32>;
var param_5 : vec2<f32>;
var param_6 : vec2<f32>;
var invTBN : mat3x3<f32>;
var param_7 : mat3x3<f32>;
var parallaxLimit : f32;
var vOffsetDir : vec2<f32>;
var vMaxOffset : vec2<f32>;
var numSamples : f32;
var stepSize : f32;
var currRayHeight : f32;
var vCurrOffset : vec2<f32>;
var vLastOffset : vec2<f32>;
var lastSampledHeight : f32;
var currSampledHeight : f32;
var i : i32;
var delta1 : f32;
var delta2 : f32;
var ratio : f32;
var parallaxOcclusion_0 : vec2<f32>;
var param_8 : mat3x3<f32>;
var param_9 : vec3<f32>;
var param_10 : f32;
var output6 : vec2<f32>;
var tempTextureRead1 : vec4<f32>;
var rgb1 : vec3<f32>;
var viewDirectionW_1 : vec3<f32>;
var shadow : f32;
var glossiness_1 : f32;
var diffuseBase : vec3<f32>;
var specularBase : vec3<f32>;
var normalW : vec3<f32>;
var info : lightingInfo;
var param_11 : vec3<f32>;
var param_12 : vec3<f32>;
var param_13 : vec4<f32>;
var param_14 : vec3<f32>;
var param_15 : vec3<f32>;
var param_16 : vec3<f32>;
var param_17 : f32;
var diffuseOutput : vec3<f32>;
var specularOutput : vec3<f32>;
var output3 : vec3<f32>;
u_Float = 100.0;
u_Color = vec3<f32>(0.5, 0.5, 0.5);
let x_261 : vec2<f32> = vMainuv;
let x_262 : vec4<f32> = textureSample(TextureSamplerTexture, TextureSamplerSampler, x_261);
tempTextureRead = x_262;
let x_264 : vec4<f32> = tempTextureRead;
let x_273 : f32 = x_269.textureInfoName;
rgb = (vec3<f32>(x_264.x, x_264.y, x_264.z) * x_273);
let x_279 : vec3<f32> = x_269.u_cameraPosition;
let x_282 : vec4<f32> = v_output1;
output5 = normalize((x_279 - vec3<f32>(x_282.x, x_282.y, x_282.z)));
output4 = vec4<f32>(0.0, 0.0, 0.0, 0.0);
uvOffset = vec2<f32>(0.0, 0.0);
let x_292 : f32 = x_269.u_bumpStrength;
normalScale = (1.0 / x_292);
let x_298 : bool = gl_FrontFacing;
if (x_298) {
let x_303 : vec2<f32> = v_uv;
x_299 = x_303;
} else {
let x_305 : vec2<f32> = v_uv;
x_299 = -(x_305);
}
let x_307 : vec2<f32> = x_299;
TBNUV = x_307;
let x_310 : vec4<f32> = v_output2;
let x_312 : f32 = normalScale;
param_3 = (vec3<f32>(x_310.x, x_310.y, x_310.z) * x_312);
let x_317 : vec4<f32> = v_output1;
param_4 = vec3<f32>(x_317.x, x_317.y, x_317.z);
let x_320 : vec2<f32> = TBNUV;
param_5 = x_320;
let x_324 : vec2<f32> = x_269.tangentSpaceParameter0;
param_6 = x_324;
let x_325 : mat3x3<f32> = cotangent_frame_vf3_vf3_vf2_vf2_(&(param_3), &(param_4), &(param_5), &(param_6));
TBN = x_325;
let x_328 : mat3x3<f32> = TBN;
param_7 = x_328;
let x_329 : mat3x3<f32> = transposeMat3_mf33_(&(param_7));
invTBN = x_329;
let x_331 : mat3x3<f32> = invTBN;
let x_332 : vec3<f32> = output5;
let x_334 : vec3<f32> = (x_331 * -(x_332));
let x_337 : mat3x3<f32> = invTBN;
let x_338 : vec3<f32> = output5;
parallaxLimit = (length(vec2<f32>(x_334.x, x_334.y)) / ((x_337 * -(x_338))).z);
let x_345 : f32 = x_269.u_parallaxScale;
let x_346 : f32 = parallaxLimit;
parallaxLimit = (x_346 * x_345);
let x_349 : mat3x3<f32> = invTBN;
let x_350 : vec3<f32> = output5;
let x_352 : vec3<f32> = (x_349 * -(x_350));
vOffsetDir = normalize(vec2<f32>(x_352.x, x_352.y));
let x_356 : vec2<f32> = vOffsetDir;
let x_357 : f32 = parallaxLimit;
vMaxOffset = (x_356 * x_357);
let x_361 : mat3x3<f32> = invTBN;
let x_362 : vec3<f32> = output5;
let x_365 : mat3x3<f32> = invTBN;
let x_366 : vec4<f32> = v_output2;
numSamples = (15.0 + (dot((x_361 * -(x_362)), (x_365 * vec3<f32>(x_366.x, x_366.y, x_366.z))) * -11.0));
let x_374 : f32 = numSamples;
stepSize = (1.0 / x_374);
currRayHeight = 1.0;
vCurrOffset = vec2<f32>(0.0, 0.0);
vLastOffset = vec2<f32>(0.0, 0.0);
lastSampledHeight = 1.0;
currSampledHeight = 1.0;
i = 0;
loop {
let x_388 : i32 = i;
if ((x_388 < 15)) {
} else {
break;
}
let x_394 : vec2<f32> = v_uv;
let x_395 : vec2<f32> = vCurrOffset;
let x_397 : vec4<f32> = textureSample(TextureSamplerTexture, TextureSamplerSampler, (x_394 + x_395));
currSampledHeight = x_397.w;
let x_400 : f32 = currSampledHeight;
let x_401 : f32 = currRayHeight;
if ((x_400 > x_401)) {
let x_406 : f32 = currSampledHeight;
let x_407 : f32 = currRayHeight;
delta1 = (x_406 - x_407);
let x_410 : f32 = currRayHeight;
let x_411 : f32 = stepSize;
let x_413 : f32 = lastSampledHeight;
delta2 = ((x_410 + x_411) - x_413);
let x_416 : f32 = delta1;
let x_417 : f32 = delta1;
let x_418 : f32 = delta2;
ratio = (x_416 / (x_417 + x_418));
let x_421 : f32 = ratio;
let x_422 : vec2<f32> = vLastOffset;
let x_424 : f32 = ratio;
let x_426 : vec2<f32> = vCurrOffset;
vCurrOffset = ((x_422 * x_421) + (x_426 * (1.0 - x_424)));
break;
} else {
let x_431 : f32 = stepSize;
let x_432 : f32 = currRayHeight;
currRayHeight = (x_432 - x_431);
let x_434 : vec2<f32> = vCurrOffset;
vLastOffset = x_434;
let x_435 : f32 = stepSize;
let x_436 : vec2<f32> = vMaxOffset;
let x_438 : vec2<f32> = vCurrOffset;
vCurrOffset = (x_438 + (x_436 * x_435));
let x_440 : f32 = currSampledHeight;
lastSampledHeight = x_440;
}
continuing {
let x_441 : i32 = i;
i = (x_441 + 1);
}
}
let x_444 : vec2<f32> = vCurrOffset;
parallaxOcclusion_0 = x_444;
let x_445 : vec2<f32> = parallaxOcclusion_0;
uvOffset = x_445;
let x_449 : vec2<f32> = v_uv;
let x_450 : vec2<f32> = uvOffset;
let x_452 : vec4<f32> = textureSample(TextureSamplerTexture, TextureSamplerSampler, (x_449 + x_450));
let x_454 : f32 = x_269.u_bumpStrength;
let x_457 : mat3x3<f32> = TBN;
param_8 = x_457;
param_9 = vec3<f32>(x_452.x, x_452.y, x_452.z);
param_10 = (1.0 / x_454);
let x_461 : vec3<f32> = perturbNormal_mf33_vf3_f1_(&(param_8), &(param_9), &(param_10));
let x_462 : vec4<f32> = output4;
output4 = vec4<f32>(x_461.x, x_461.y, x_461.z, x_462.w);
let x_465 : vec2<f32> = v_uv;
let x_466 : vec2<f32> = uvOffset;
output6 = (x_465 + x_466);
let x_474 : vec2<f32> = output6;
let x_475 : vec4<f32> = textureSample(TextureSampler1Texture, TextureSampler1Sampler, x_474);
tempTextureRead1 = x_475;
let x_477 : vec4<f32> = tempTextureRead1;
rgb1 = vec3<f32>(x_477.x, x_477.y, x_477.z);
let x_481 : vec3<f32> = x_269.u_cameraPosition;
let x_482 : vec4<f32> = v_output1;
viewDirectionW_1 = normalize((x_481 - vec3<f32>(x_482.x, x_482.y, x_482.z)));
shadow = 1.0;
let x_488 : f32 = u_Float;
glossiness_1 = (1.0 * x_488);
diffuseBase = vec3<f32>(0.0, 0.0, 0.0);
specularBase = vec3<f32>(0.0, 0.0, 0.0);
let x_494 : vec4<f32> = output4;
normalW = vec3<f32>(x_494.x, x_494.y, x_494.z);
let x_501 : vec3<f32> = viewDirectionW_1;
param_11 = x_501;
let x_503 : vec3<f32> = normalW;
param_12 = x_503;
let x_507 : vec4<f32> = light0.vLightData;
param_13 = x_507;
let x_510 : vec4<f32> = light0.vLightDiffuse;
param_14 = vec3<f32>(x_510.x, x_510.y, x_510.z);
let x_514 : vec4<f32> = light0.vLightSpecular;
param_15 = vec3<f32>(x_514.x, x_514.y, x_514.z);
let x_518 : vec3<f32> = light0.vLightGround;
param_16 = x_518;
let x_520 : f32 = glossiness_1;
param_17 = x_520;
let x_521 : lightingInfo = computeHemisphericLighting_vf3_vf3_vf4_vf3_vf3_vf3_f1_(&(param_11), &(param_12), &(param_13), &(param_14), &(param_15), &(param_16), &(param_17));
info = x_521;
shadow = 1.0;
let x_523 : vec3<f32> = info.diffuse;
let x_524 : f32 = shadow;
let x_526 : vec3<f32> = diffuseBase;
diffuseBase = (x_526 + (x_523 * x_524));
let x_529 : vec3<f32> = info.specular;
let x_530 : f32 = shadow;
let x_532 : vec3<f32> = specularBase;
specularBase = (x_532 + (x_529 * x_530));
let x_535 : vec3<f32> = diffuseBase;
let x_536 : vec3<f32> = rgb1;
diffuseOutput = (x_535 * x_536);
let x_539 : vec3<f32> = specularBase;
let x_540 : vec3<f32> = u_Color;
specularOutput = (x_539 * x_540);
let x_543 : vec3<f32> = diffuseOutput;
let x_544 : vec3<f32> = specularOutput;
output3 = (x_543 + x_544);
let x_548 : vec3<f32> = output3;
glFragColor = vec4<f32>(x_548.x, x_548.y, x_548.z, 1.0);
return;
}
struct main_out {
[[location(0)]]
glFragColor_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[location(1)]] vMainuv_param : vec2<f32>, [[location(0)]] v_output1_param : vec4<f32>, [[builtin(front_facing)]] gl_FrontFacing_param : bool, [[location(3)]] v_uv_param : vec2<f32>, [[location(2)]] v_output2_param : vec4<f32>) -> main_out {
vMainuv = vMainuv_param;
v_output1 = v_output1_param;
gl_FrontFacing = gl_FrontFacing_param;
v_uv = v_uv_param;
v_output2 = v_output2_param;
main_1();
return main_out(glFragColor);
}