Implement Pointers and References

This change implements pointers and references as described by the WGSL
specification change in https://github.com/gpuweb/gpuweb/pull/1569.

reader/spirv:
* Now emits address-of `&expr` and indirection `*expr` operators as
  needed.
* As an identifier may now resolve to a pointer or reference type
  depending on whether the declaration is a `var`, `let` or
  parameter, `Function::identifier_values_` has been changed from
  an ID set to an ID -> Type* map.

resolver:
* Now correctly resolves all expressions to either a value type,
  reference type or pointer type.
* Validates pointer / reference rules on assignment, `var` and `let`
  construction, and usage.
* Handles the address-of and indirection operators.
* No longer does any implicit loads of pointer types.
* Storage class validation is still TODO (crbug.com/tint/809)

writer/spirv:
* Correctly handles variables and expressions of pointer and
  reference types, emitting OpLoads where necessary.

test:
* Lots of new test cases

Fixed: tint:727
Change-Id: I77d3281590e35e5a3122f5b74cdeb71a6fe51f74
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/50740
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
This commit is contained in:
Ben Clayton
2021-05-18 10:28:48 +00:00
committed by Commit Bot service account
parent d1232670ae
commit 9b54a2e53c
192 changed files with 6289 additions and 1680 deletions

View File

@@ -2,7 +2,7 @@
using namespace metal;
kernel void tint_symbol() {
const float x_24 = float3x3(float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f))[1u].y;
float const x_24 = float3x3(float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f))[1u].y;
return;
}

View File

@@ -2,9 +2,9 @@
using namespace metal;
kernel void tint_symbol() {
const float3x3 m = float3x3(float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f));
const float3 v = m[1];
const float f = v[1];
float3x3 const m = float3x3(float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f));
float3 const v = m[1];
float const f = v[1];
return;
}

View File

@@ -3,24 +3,24 @@
; Generator: Google Tint Compiler; 0
; Bound: 15
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpName %main "main"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%float_1 = OpConstant %float 1
%float_2 = OpConstant %float 2
%float_3 = OpConstant %float 3
%10 = OpConstantComposite %v3float %float_1 %float_2 %float_3
%v2float = OpTypeVector %float 2
%main = OpFunction %void None %1
%4 = OpLabel
%11 = OpCompositeExtract %float %10 1
%13 = OpVectorShuffle %v2float %10 %10 0 2
%14 = OpVectorShuffle %v3float %10 %10 0 2 1
OpReturn
OpFunctionEnd
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpName %main "main"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%float_1 = OpConstant %float 1
%float_2 = OpConstant %float 2
%float_3 = OpConstant %float 3
%10 = OpConstantComposite %v3float %float_1 %float_2 %float_3
%v2float = OpTypeVector %float 2
%main = OpFunction %void None %1
%4 = OpLabel
%11 = OpCompositeExtract %float %10 1
%13 = OpVectorShuffle %v2float %10 %10 0 2
%14 = OpVectorShuffle %v3float %10 %10 0 2 1
OpReturn
OpFunctionEnd

View File

@@ -2,9 +2,9 @@
using namespace metal;
kernel void tint_symbol() {
const float x_11 = float3(1.0f, 2.0f, 3.0f).y;
const float2 x_13 = float2(float3(1.0f, 2.0f, 3.0f).x, float3(1.0f, 2.0f, 3.0f).z);
const float3 x_14 = float3(float3(1.0f, 2.0f, 3.0f).x, float3(1.0f, 2.0f, 3.0f).z, float3(1.0f, 2.0f, 3.0f).y);
float const x_11 = float3(1.0f, 2.0f, 3.0f).y;
float2 const x_13 = float2(float3(1.0f, 2.0f, 3.0f).x, float3(1.0f, 2.0f, 3.0f).z);
float3 const x_14 = float3(float3(1.0f, 2.0f, 3.0f).x, float3(1.0f, 2.0f, 3.0f).z, float3(1.0f, 2.0f, 3.0f).y);
return;
}

View File

@@ -2,10 +2,10 @@
using namespace metal;
kernel void tint_symbol() {
const float3 v = float3(1.0f, 2.0f, 3.0f);
const float scalar = v.y;
const float2 swizzle2 = v.xz;
const float3 swizzle3 = v.xzy;
float3 const v = float3(1.0f, 2.0f, 3.0f);
float const scalar = v.y;
float2 const swizzle2 = v.xz;
float3 const swizzle3 = v.xzy;
return;
}

View File

@@ -3,8 +3,8 @@
using namespace metal;
kernel void tint_symbol() {
float3x3 m = float3x3(float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f));
const float3 x_15 = m[1];
const float x_16 = x_15.y;
float3 const x_15 = m[1];
float const x_16 = x_15.y;
return;
}

View File

@@ -3,8 +3,8 @@
using namespace metal;
kernel void tint_symbol() {
float3x3 m = 0.0f;
const float3 v = m[1];
const float f = v[1];
float3 const v = m[1];
float const f = v[1];
return;
}

View File

@@ -3,30 +3,30 @@
; Generator: Google Tint Compiler; 0
; Bound: 20
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpName %main "main"
OpName %v "v"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpName %main "main"
OpName %v "v"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%_ptr_Function_v3float = OpTypePointer Function %v3float
%9 = OpConstantNull %v3float
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%_ptr_Function_float = OpTypePointer Function %float
%v2float = OpTypeVector %float 2
%main = OpFunction %void None %1
%4 = OpLabel
%v = OpVariable %_ptr_Function_v3float Function %9
%13 = OpAccessChain %_ptr_Function_float %v %uint_1
%14 = OpLoad %float %13
%16 = OpLoad %v3float %v
%17 = OpVectorShuffle %v2float %16 %16 0 2
%18 = OpLoad %v3float %v
%19 = OpVectorShuffle %v3float %18 %18 0 2 1
OpReturn
OpFunctionEnd
%9 = OpConstantNull %v3float
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%_ptr_Function_float = OpTypePointer Function %float
%v2float = OpTypeVector %float 2
%main = OpFunction %void None %1
%4 = OpLabel
%v = OpVariable %_ptr_Function_v3float Function %9
%13 = OpAccessChain %_ptr_Function_float %v %uint_1
%14 = OpLoad %float %13
%16 = OpLoad %v3float %v
%17 = OpVectorShuffle %v2float %16 %16 0 2
%18 = OpLoad %v3float %v
%19 = OpVectorShuffle %v3float %18 %18 0 2 1
OpReturn
OpFunctionEnd

View File

@@ -3,11 +3,11 @@
using namespace metal;
kernel void tint_symbol() {
float3 v = float3(0.0f, 0.0f, 0.0f);
const float x_14 = v.y;
const float3 x_16 = v;
const float2 x_17 = float2(x_16.x, x_16.z);
const float3 x_18 = v;
const float3 x_19 = float3(x_18.x, x_18.z, x_18.y);
float const x_14 = v.y;
float3 const x_16 = v;
float2 const x_17 = float2(x_16.x, x_16.z);
float3 const x_18 = v;
float3 const x_19 = float3(x_18.x, x_18.z, x_18.y);
return;
}

View File

@@ -3,9 +3,9 @@
using namespace metal;
kernel void tint_symbol() {
float3 v = 0.0f;
const float scalar = v.y;
const float2 swizzle2 = v.xz;
const float3 swizzle3 = v.xzy;
float const scalar = v.y;
float2 const swizzle2 = v.xz;
float3 const swizzle3 = v.xzy;
return;
}