tint: const eval of transpose builtin
Bug: tint:1581 Change-Id: Ia614647bc4a3d24a53d45981ddcdb1c84ea84608 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111600 Commit-Queue: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
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@ -546,7 +546,7 @@ fn refract<N: num, T: f32_f16>(vec<N, T>, vec<N, T>, T) -> vec<N, T>
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@const fn tan<N: num, T: fa_f32_f16>(vec<N, T>) -> vec<N, T>
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@const fn tanh<T: fa_f32_f16>(T) -> T
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@const fn tanh<N: num, T: fa_f32_f16>(vec<N, T>) -> vec<N, T>
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fn transpose<M: num, N: num, T: f32_f16>(mat<M, N, T>) -> mat<N, M, T>
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@const fn transpose<M: num, N: num, T: fa_f32_f16>(mat<M, N, T>) -> mat<N, M, T>
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@const fn trunc<T: fa_f32_f16>(@test_value(1.5) T) -> T
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@const fn trunc<N: num, T: fa_f32_f16>(@test_value(1.5) vec<N, T>) -> vec<N, T>
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@const fn unpack2x16float(u32) -> vec2<f32>
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@ -3031,6 +3031,26 @@ ConstEval::Result ConstEval::tanh(const sem::Type* ty,
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return TransformElements(builder, ty, transform, args[0]);
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}
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ConstEval::Result ConstEval::transpose(const sem::Type* ty,
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utils::VectorRef<const sem::Constant*> args,
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const Source&) {
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auto* m = args[0];
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auto* mat_ty = m->Type()->As<sem::Matrix>();
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auto me = [&](size_t r, size_t c) { return m->Index(c)->Index(r); };
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auto* result_mat_ty = ty->As<sem::Matrix>();
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// Produce column vectors from each row
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utils::Vector<const sem::Constant*, 4> result_mat;
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for (size_t r = 0; r < mat_ty->rows(); ++r) {
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utils::Vector<const sem::Constant*, 4> new_col_vec;
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for (size_t c = 0; c < mat_ty->columns(); ++c) {
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new_col_vec.Push(me(r, c));
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}
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result_mat.Push(CreateComposite(builder, result_mat_ty->ColumnType(), new_col_vec));
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}
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return CreateComposite(builder, ty, result_mat);
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}
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ConstEval::Result ConstEval::trunc(const sem::Type* ty,
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utils::VectorRef<const sem::Constant*> args,
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const Source& source) {
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@ -863,6 +863,15 @@ class ConstEval {
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utils::VectorRef<const sem::Constant*> args,
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const Source& source);
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/// transpose builtin
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/// @param ty the expression type
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/// @param args the input arguments
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/// @param source the source location
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/// @return the result value, or null if the value cannot be calculated
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Result transpose(const sem::Type* ty,
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utils::VectorRef<const sem::Constant*> args,
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const Source& source);
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/// trunc builtin
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/// @param ty the expression type
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/// @param args the input arguments
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@ -2092,6 +2092,72 @@ INSTANTIATE_TEST_SUITE_P( //
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TanhCases<f32>(),
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TanhCases<f16>()))));
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template <typename T>
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std::vector<Case> TransposeCases() {
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return {
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// 2x2
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C({Mat({T(1), T(2)}, //
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{T(3), T(4)})}, //
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Mat({T(1), T(3)}, //
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{T(2), T(4)})),
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// 3x3
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C({Mat({T(1), T(2), T(3)}, //
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{T(4), T(5), T(6)}, //
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{T(7), T(8), T(9)})}, //
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Mat({T(1), T(4), T(7)}, //
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{T(2), T(5), T(8)}, //
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{T(3), T(6), T(9)})),
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// 4x4
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C({Mat({T(1), T(2), T(3), T(4)}, //
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{T(5), T(6), T(7), T(8)}, //
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{T(9), T(10), T(11), T(12)}, //
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{T(13), T(14), T(15), T(16)})}, //
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Mat({T(1), T(5), T(9), T(13)}, //
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{T(2), T(6), T(10), T(14)}, //
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{T(3), T(7), T(11), T(15)}, //
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{T(4), T(8), T(12), T(16)})),
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// 4x2
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C({Mat({T(1), T(2), T(3), T(4)}, //
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{T(5), T(6), T(7), T(8)})}, //
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Mat({T(1), T(5)}, //
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{T(2), T(6)}, //
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{T(3), T(7)}, //
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{T(4), T(8)})),
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// 2x4
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C({Mat({T(1), T(2)}, //
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{T(3), T(4)}, //
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{T(5), T(6)}, //
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{T(7), T(8)})}, //
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Mat({T(1), T(3), T(5), T(7)}, //
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{T(2), T(4), T(6), T(8)})),
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// 3x2
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C({Mat({T(1), T(2), T(3)}, //
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{T(4), T(5), T(6)})}, //
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Mat({T(1), T(4)}, //
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{T(2), T(5)}, //
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{T(3), T(6)})),
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// 2x3
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C({Mat({T(1), T(2)}, //
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{T(3), T(4)}, //
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{T(5), T(6)})}, //
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Mat({T(1), T(3), T(5)}, //
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{T(2), T(4), T(6)})),
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};
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}
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INSTANTIATE_TEST_SUITE_P( //
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Transpose,
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ResolverConstEvalBuiltinTest,
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testing::Combine(testing::Values(sem::BuiltinType::kTranspose),
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testing::ValuesIn(Concat(TransposeCases<AFloat>(), //
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TransposeCases<f32>(),
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TransposeCases<f16>()))));
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template <typename T>
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std::vector<Case> TruncCases() {
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std::vector<Case> cases = {C({T(0)}, T(0)), //
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@ -306,7 +306,17 @@ using Types = std::variant< //
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Value<builder::mat3x2<AInt>>,
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Value<builder::mat3x2<AFloat>>,
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Value<builder::mat3x2<f32>>,
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Value<builder::mat3x2<f16>>
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Value<builder::mat3x2<f16>>,
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Value<builder::mat2x4<AInt>>,
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Value<builder::mat2x4<AFloat>>,
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Value<builder::mat2x4<f32>>,
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Value<builder::mat2x4<f16>>,
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Value<builder::mat4x2<AInt>>,
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Value<builder::mat4x2<AFloat>>,
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Value<builder::mat4x2<f32>>,
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Value<builder::mat4x2<f16>>
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//
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>;
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@ -13734,12 +13734,12 @@ constexpr OverloadInfo kOverloads[] = {
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/* num parameters */ 1,
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/* num template types */ 1,
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/* num template numbers */ 2,
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/* template types */ &kTemplateTypes[26],
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/* template types */ &kTemplateTypes[23],
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/* template numbers */ &kTemplateNumbers[3],
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/* parameters */ &kParameters[908],
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/* return matcher indices */ &kMatcherIndices[18],
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/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
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/* const eval */ nullptr,
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/* const eval */ &ConstEval::transpose,
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},
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{
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/* [452] */
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@ -14518,7 +14518,7 @@ constexpr IntrinsicInfo kBuiltins[] = {
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},
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{
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/* [78] */
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/* fn transpose<M : num, N : num, T : f32_f16>(mat<M, N, T>) -> mat<N, M, T> */
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/* fn transpose<M : num, N : num, T : fa_f32_f16>(mat<M, N, T>) -> mat<N, M, T> */
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/* num overloads */ 1,
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/* overloads */ &kOverloads[451],
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},
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@ -150,6 +150,12 @@ using mat2x3 = mat<2, 3, T>;
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template <typename T>
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using mat3x2 = mat<3, 2, T>;
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template <typename T>
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using mat2x4 = mat<2, 4, T>;
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template <typename T>
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using mat4x2 = mat<4, 2, T>;
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template <typename T>
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using mat3x3 = mat<3, 3, T>;
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@ -1,5 +1,5 @@
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void transpose_06794e() {
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matrix<float16_t, 3, 3> res = transpose(matrix<float16_t, 3, 3>((float16_t(1.0h)).xxx, (float16_t(1.0h)).xxx, (float16_t(1.0h)).xxx));
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matrix<float16_t, 3, 3> res = matrix<float16_t, 3, 3>((float16_t(1.0h)).xxx, (float16_t(1.0h)).xxx, (float16_t(1.0h)).xxx);
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}
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struct tint_symbol {
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@ -2,7 +2,7 @@
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#extension GL_AMD_gpu_shader_half_float : require
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void transpose_06794e() {
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f16mat3 res = transpose(f16mat3(f16vec3(1.0hf), f16vec3(1.0hf), f16vec3(1.0hf)));
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f16mat3 res = f16mat3(f16vec3(1.0hf), f16vec3(1.0hf), f16vec3(1.0hf));
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}
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vec4 vertex_main() {
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@ -23,7 +23,7 @@ void main() {
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precision mediump float;
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void transpose_06794e() {
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f16mat3 res = transpose(f16mat3(f16vec3(1.0hf), f16vec3(1.0hf), f16vec3(1.0hf)));
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f16mat3 res = f16mat3(f16vec3(1.0hf), f16vec3(1.0hf), f16vec3(1.0hf));
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}
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void fragment_main() {
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@ -38,7 +38,7 @@ void main() {
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#extension GL_AMD_gpu_shader_half_float : require
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void transpose_06794e() {
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f16mat3 res = transpose(f16mat3(f16vec3(1.0hf), f16vec3(1.0hf), f16vec3(1.0hf)));
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f16mat3 res = f16mat3(f16vec3(1.0hf), f16vec3(1.0hf), f16vec3(1.0hf));
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}
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void compute_main() {
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@ -2,7 +2,7 @@
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using namespace metal;
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void transpose_06794e() {
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half3x3 res = transpose(half3x3(half3(1.0h), half3(1.0h), half3(1.0h)));
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half3x3 res = half3x3(half3(1.0h), half3(1.0h), half3(1.0h));
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}
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struct tint_symbol {
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@ -1,7 +1,7 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 37
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; Bound: 36
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; Schema: 0
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OpCapability Shader
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OpCapability Float16
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@ -38,38 +38,37 @@
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%v3half = OpTypeVector %half 3
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%mat3v3half = OpTypeMatrix %v3half 3
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%half_0x1p_0 = OpConstant %half 0x1p+0
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%18 = OpConstantComposite %v3half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
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%19 = OpConstantComposite %mat3v3half %18 %18 %18
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%17 = OpConstantComposite %v3half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
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%18 = OpConstantComposite %mat3v3half %17 %17 %17
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%_ptr_Function_mat3v3half = OpTypePointer Function %mat3v3half
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%22 = OpConstantNull %mat3v3half
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%23 = OpTypeFunction %v4float
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%21 = OpConstantNull %mat3v3half
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%22 = OpTypeFunction %v4float
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%float_1 = OpConstant %float 1
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%transpose_06794e = OpFunction %void None %9
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%12 = OpLabel
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%res = OpVariable %_ptr_Function_mat3v3half Function %22
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%13 = OpTranspose %mat3v3half %19
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OpStore %res %13
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%res = OpVariable %_ptr_Function_mat3v3half Function %21
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OpStore %res %18
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OpReturn
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OpFunctionEnd
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%vertex_main_inner = OpFunction %v4float None %23
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%25 = OpLabel
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%26 = OpFunctionCall %void %transpose_06794e
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%vertex_main_inner = OpFunction %v4float None %22
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%24 = OpLabel
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%25 = OpFunctionCall %void %transpose_06794e
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OpReturnValue %5
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OpFunctionEnd
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%vertex_main = OpFunction %void None %9
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%28 = OpLabel
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%29 = OpFunctionCall %v4float %vertex_main_inner
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OpStore %value %29
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%27 = OpLabel
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%28 = OpFunctionCall %v4float %vertex_main_inner
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OpStore %value %28
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OpStore %vertex_point_size %float_1
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OpReturn
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OpFunctionEnd
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%fragment_main = OpFunction %void None %9
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%32 = OpLabel
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%33 = OpFunctionCall %void %transpose_06794e
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%31 = OpLabel
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%32 = OpFunctionCall %void %transpose_06794e
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OpReturn
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OpFunctionEnd
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%compute_main = OpFunction %void None %9
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%35 = OpLabel
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%36 = OpFunctionCall %void %transpose_06794e
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%34 = OpLabel
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%35 = OpFunctionCall %void %transpose_06794e
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OpReturn
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OpFunctionEnd
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@ -1,5 +1,5 @@
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void transpose_2585cd() {
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float3x4 res = transpose(float4x3((1.0f).xxx, (1.0f).xxx, (1.0f).xxx, (1.0f).xxx));
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float3x4 res = float3x4((1.0f).xxxx, (1.0f).xxxx, (1.0f).xxxx);
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}
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struct tint_symbol {
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@ -1,5 +1,5 @@
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void transpose_2585cd() {
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float3x4 res = transpose(float4x3((1.0f).xxx, (1.0f).xxx, (1.0f).xxx, (1.0f).xxx));
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float3x4 res = float3x4((1.0f).xxxx, (1.0f).xxxx, (1.0f).xxxx);
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}
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struct tint_symbol {
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@ -1,7 +1,7 @@
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#version 310 es
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void transpose_2585cd() {
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mat3x4 res = transpose(mat4x3(vec3(1.0f), vec3(1.0f), vec3(1.0f), vec3(1.0f)));
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mat3x4 res = mat3x4(vec4(1.0f), vec4(1.0f), vec4(1.0f));
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}
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vec4 vertex_main() {
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@ -21,7 +21,7 @@ void main() {
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precision mediump float;
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void transpose_2585cd() {
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mat3x4 res = transpose(mat4x3(vec3(1.0f), vec3(1.0f), vec3(1.0f), vec3(1.0f)));
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mat3x4 res = mat3x4(vec4(1.0f), vec4(1.0f), vec4(1.0f));
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}
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void fragment_main() {
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@ -35,7 +35,7 @@ void main() {
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#version 310 es
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void transpose_2585cd() {
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mat3x4 res = transpose(mat4x3(vec3(1.0f), vec3(1.0f), vec3(1.0f), vec3(1.0f)));
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mat3x4 res = mat3x4(vec4(1.0f), vec4(1.0f), vec4(1.0f));
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}
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void compute_main() {
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@ -2,7 +2,7 @@
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using namespace metal;
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void transpose_2585cd() {
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float3x4 res = transpose(float4x3(float3(1.0f), float3(1.0f), float3(1.0f), float3(1.0f)));
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float3x4 res = float3x4(float4(1.0f), float4(1.0f), float4(1.0f));
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}
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struct tint_symbol {
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@ -1,7 +1,7 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 36
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; Bound: 33
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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%void = OpTypeVoid
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%9 = OpTypeFunction %void
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%mat3v4float = OpTypeMatrix %v4float 3
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%v3float = OpTypeVector %float 3
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%mat4v3float = OpTypeMatrix %v3float 4
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%float_1 = OpConstant %float 1
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%18 = OpConstantComposite %v3float %float_1 %float_1 %float_1
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%19 = OpConstantComposite %mat4v3float %18 %18 %18 %18
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%15 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
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%16 = OpConstantComposite %mat3v4float %15 %15 %15
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%_ptr_Function_mat3v4float = OpTypePointer Function %mat3v4float
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%22 = OpConstantNull %mat3v4float
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%23 = OpTypeFunction %v4float
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%19 = OpConstantNull %mat3v4float
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%20 = OpTypeFunction %v4float
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%transpose_2585cd = OpFunction %void None %9
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%12 = OpLabel
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%res = OpVariable %_ptr_Function_mat3v4float Function %22
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%13 = OpTranspose %mat3v4float %19
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OpStore %res %13
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%res = OpVariable %_ptr_Function_mat3v4float Function %19
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OpStore %res %16
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OpReturn
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OpFunctionEnd
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%vertex_main_inner = OpFunction %v4float None %23
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%25 = OpLabel
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%26 = OpFunctionCall %void %transpose_2585cd
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%vertex_main_inner = OpFunction %v4float None %20
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%22 = OpLabel
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%23 = OpFunctionCall %void %transpose_2585cd
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OpReturnValue %5
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OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %29
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %transpose_2585cd
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %transpose_2585cd
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %transpose_2585cd
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void transpose_31d679() {
|
||||
float2x2 res = transpose(float2x2((1.0f).xx, (1.0f).xx));
|
||||
float2x2 res = float2x2((1.0f).xx, (1.0f).xx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void transpose_31d679() {
|
||||
float2x2 res = transpose(float2x2((1.0f).xx, (1.0f).xx));
|
||||
float2x2 res = float2x2((1.0f).xx, (1.0f).xx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void transpose_31d679() {
|
||||
mat2 res = transpose(mat2(vec2(1.0f), vec2(1.0f)));
|
||||
mat2 res = mat2(vec2(1.0f), vec2(1.0f));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -21,7 +21,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void transpose_31d679() {
|
||||
mat2 res = transpose(mat2(vec2(1.0f), vec2(1.0f)));
|
||||
mat2 res = mat2(vec2(1.0f), vec2(1.0f));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -35,7 +35,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void transpose_31d679() {
|
||||
mat2 res = transpose(mat2(vec2(1.0f), vec2(1.0f)));
|
||||
mat2 res = mat2(vec2(1.0f), vec2(1.0f));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void transpose_31d679() {
|
||||
float2x2 res = transpose(float2x2(float2(1.0f), float2(1.0f)));
|
||||
float2x2 res = float2x2(float2(1.0f), float2(1.0f));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 35
|
||||
; Bound: 34
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
|
@ -33,37 +33,36 @@
|
|||
%v2float = OpTypeVector %float 2
|
||||
%mat2v2float = OpTypeMatrix %v2float 2
|
||||
%float_1 = OpConstant %float 1
|
||||
%17 = OpConstantComposite %v2float %float_1 %float_1
|
||||
%18 = OpConstantComposite %mat2v2float %17 %17
|
||||
%16 = OpConstantComposite %v2float %float_1 %float_1
|
||||
%17 = OpConstantComposite %mat2v2float %16 %16
|
||||
%_ptr_Function_mat2v2float = OpTypePointer Function %mat2v2float
|
||||
%21 = OpConstantNull %mat2v2float
|
||||
%22 = OpTypeFunction %v4float
|
||||
%20 = OpConstantNull %mat2v2float
|
||||
%21 = OpTypeFunction %v4float
|
||||
%transpose_31d679 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_mat2v2float Function %21
|
||||
%13 = OpTranspose %mat2v2float %18
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_mat2v2float Function %20
|
||||
OpStore %res %17
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %22
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %transpose_31d679
|
||||
%vertex_main_inner = OpFunction %v4float None %21
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %void %transpose_31d679
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %28
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %27
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%30 = OpLabel
|
||||
%31 = OpFunctionCall %void %transpose_31d679
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %transpose_31d679
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%33 = OpLabel
|
||||
%34 = OpFunctionCall %void %transpose_31d679
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %transpose_31d679
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void transpose_31e37e() {
|
||||
float2x4 res = transpose(float4x2((1.0f).xx, (1.0f).xx, (1.0f).xx, (1.0f).xx));
|
||||
float2x4 res = float2x4((1.0f).xxxx, (1.0f).xxxx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void transpose_31e37e() {
|
||||
float2x4 res = transpose(float4x2((1.0f).xx, (1.0f).xx, (1.0f).xx, (1.0f).xx));
|
||||
float2x4 res = float2x4((1.0f).xxxx, (1.0f).xxxx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void transpose_31e37e() {
|
||||
mat2x4 res = transpose(mat4x2(vec2(1.0f), vec2(1.0f), vec2(1.0f), vec2(1.0f)));
|
||||
mat2x4 res = mat2x4(vec4(1.0f), vec4(1.0f));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -21,7 +21,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void transpose_31e37e() {
|
||||
mat2x4 res = transpose(mat4x2(vec2(1.0f), vec2(1.0f), vec2(1.0f), vec2(1.0f)));
|
||||
mat2x4 res = mat2x4(vec4(1.0f), vec4(1.0f));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -35,7 +35,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void transpose_31e37e() {
|
||||
mat2x4 res = transpose(mat4x2(vec2(1.0f), vec2(1.0f), vec2(1.0f), vec2(1.0f)));
|
||||
mat2x4 res = mat2x4(vec4(1.0f), vec4(1.0f));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void transpose_31e37e() {
|
||||
float2x4 res = transpose(float4x2(float2(1.0f), float2(1.0f), float2(1.0f), float2(1.0f)));
|
||||
float2x4 res = float2x4(float4(1.0f), float4(1.0f));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 36
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
|
@ -31,40 +31,37 @@
|
|||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%mat2v4float = OpTypeMatrix %v4float 2
|
||||
%v2float = OpTypeVector %float 2
|
||||
%mat4v2float = OpTypeMatrix %v2float 4
|
||||
%float_1 = OpConstant %float 1
|
||||
%18 = OpConstantComposite %v2float %float_1 %float_1
|
||||
%19 = OpConstantComposite %mat4v2float %18 %18 %18 %18
|
||||
%15 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
|
||||
%16 = OpConstantComposite %mat2v4float %15 %15
|
||||
%_ptr_Function_mat2v4float = OpTypePointer Function %mat2v4float
|
||||
%22 = OpConstantNull %mat2v4float
|
||||
%23 = OpTypeFunction %v4float
|
||||
%19 = OpConstantNull %mat2v4float
|
||||
%20 = OpTypeFunction %v4float
|
||||
%transpose_31e37e = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_mat2v4float Function %22
|
||||
%13 = OpTranspose %mat2v4float %19
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_mat2v4float Function %19
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %23
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %void %transpose_31e37e
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %transpose_31e37e
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %29
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %transpose_31e37e
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %transpose_31e37e
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %transpose_31e37e
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -0,0 +1,43 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn transpose(mat<3, 4, fa>) -> mat<4, 3, fa>
|
||||
fn transpose_32dd64() {
|
||||
var res = transpose(mat3x4(1., 1., 1., 1., 1., 1., 1., 1., 1., 1., 1., 1.));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
transpose_32dd64();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
transpose_32dd64();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
transpose_32dd64();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void transpose_32dd64() {
|
||||
float4x3 res = float4x3((1.0f).xxx, (1.0f).xxx, (1.0f).xxx, (1.0f).xxx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
transpose_32dd64();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
transpose_32dd64();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
transpose_32dd64();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void transpose_32dd64() {
|
||||
float4x3 res = float4x3((1.0f).xxx, (1.0f).xxx, (1.0f).xxx, (1.0f).xxx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
transpose_32dd64();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
transpose_32dd64();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
transpose_32dd64();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void transpose_32dd64() {
|
||||
mat4x3 res = mat4x3(vec3(1.0f), vec3(1.0f), vec3(1.0f), vec3(1.0f));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
transpose_32dd64();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void transpose_32dd64() {
|
||||
mat4x3 res = mat4x3(vec3(1.0f), vec3(1.0f), vec3(1.0f), vec3(1.0f));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
transpose_32dd64();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void transpose_32dd64() {
|
||||
mat4x3 res = mat4x3(vec3(1.0f), vec3(1.0f), vec3(1.0f), vec3(1.0f));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
transpose_32dd64();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void transpose_32dd64() {
|
||||
float4x3 res = float4x3(float3(1.0f), float3(1.0f), float3(1.0f), float3(1.0f));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
transpose_32dd64();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
transpose_32dd64();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
transpose_32dd64();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,68 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 34
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %transpose_32dd64 "transpose_32dd64"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v3float = OpTypeVector %float 3
|
||||
%mat4v3float = OpTypeMatrix %v3float 4
|
||||
%float_1 = OpConstant %float 1
|
||||
%16 = OpConstantComposite %v3float %float_1 %float_1 %float_1
|
||||
%17 = OpConstantComposite %mat4v3float %16 %16 %16 %16
|
||||
%_ptr_Function_mat4v3float = OpTypePointer Function %mat4v3float
|
||||
%20 = OpConstantNull %mat4v3float
|
||||
%21 = OpTypeFunction %v4float
|
||||
%transpose_32dd64 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_mat4v3float Function %20
|
||||
OpStore %res %17
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %21
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %void %transpose_32dd64
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %27
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %transpose_32dd64
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %transpose_32dd64
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn transpose_32dd64() {
|
||||
var res = transpose(mat3x4(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
transpose_32dd64();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
transpose_32dd64();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
transpose_32dd64();
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
void transpose_4ce359() {
|
||||
float4x2 res = transpose(float2x4((1.0f).xxxx, (1.0f).xxxx));
|
||||
float4x2 res = float4x2((1.0f).xx, (1.0f).xx, (1.0f).xx, (1.0f).xx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void transpose_4ce359() {
|
||||
float4x2 res = transpose(float2x4((1.0f).xxxx, (1.0f).xxxx));
|
||||
float4x2 res = float4x2((1.0f).xx, (1.0f).xx, (1.0f).xx, (1.0f).xx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void transpose_4ce359() {
|
||||
mat4x2 res = transpose(mat2x4(vec4(1.0f), vec4(1.0f)));
|
||||
mat4x2 res = mat4x2(vec2(1.0f), vec2(1.0f), vec2(1.0f), vec2(1.0f));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -21,7 +21,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void transpose_4ce359() {
|
||||
mat4x2 res = transpose(mat2x4(vec4(1.0f), vec4(1.0f)));
|
||||
mat4x2 res = mat4x2(vec2(1.0f), vec2(1.0f), vec2(1.0f), vec2(1.0f));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -35,7 +35,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void transpose_4ce359() {
|
||||
mat4x2 res = transpose(mat2x4(vec4(1.0f), vec4(1.0f)));
|
||||
mat4x2 res = mat4x2(vec2(1.0f), vec2(1.0f), vec2(1.0f), vec2(1.0f));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void transpose_4ce359() {
|
||||
float4x2 res = transpose(float2x4(float4(1.0f), float4(1.0f)));
|
||||
float4x2 res = float4x2(float2(1.0f), float2(1.0f), float2(1.0f), float2(1.0f));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 36
|
||||
; Bound: 34
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
|
@ -32,39 +32,37 @@
|
|||
%9 = OpTypeFunction %void
|
||||
%v2float = OpTypeVector %float 2
|
||||
%mat4v2float = OpTypeMatrix %v2float 4
|
||||
%mat2v4float = OpTypeMatrix %v4float 2
|
||||
%float_1 = OpConstant %float 1
|
||||
%18 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
|
||||
%19 = OpConstantComposite %mat2v4float %18 %18
|
||||
%16 = OpConstantComposite %v2float %float_1 %float_1
|
||||
%17 = OpConstantComposite %mat4v2float %16 %16 %16 %16
|
||||
%_ptr_Function_mat4v2float = OpTypePointer Function %mat4v2float
|
||||
%22 = OpConstantNull %mat4v2float
|
||||
%23 = OpTypeFunction %v4float
|
||||
%20 = OpConstantNull %mat4v2float
|
||||
%21 = OpTypeFunction %v4float
|
||||
%transpose_4ce359 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_mat4v2float Function %22
|
||||
%13 = OpTranspose %mat4v2float %19
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_mat4v2float Function %20
|
||||
OpStore %res %17
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %23
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %void %transpose_4ce359
|
||||
%vertex_main_inner = OpFunction %v4float None %21
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %void %transpose_4ce359
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %29
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %27
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %transpose_4ce359
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %transpose_4ce359
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %transpose_4ce359
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %transpose_4ce359
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void transpose_4dc9a1() {
|
||||
float3x2 res = transpose(float2x3((1.0f).xxx, (1.0f).xxx));
|
||||
float3x2 res = float3x2((1.0f).xx, (1.0f).xx, (1.0f).xx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void transpose_4dc9a1() {
|
||||
float3x2 res = transpose(float2x3((1.0f).xxx, (1.0f).xxx));
|
||||
float3x2 res = float3x2((1.0f).xx, (1.0f).xx, (1.0f).xx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void transpose_4dc9a1() {
|
||||
mat3x2 res = transpose(mat2x3(vec3(1.0f), vec3(1.0f)));
|
||||
mat3x2 res = mat3x2(vec2(1.0f), vec2(1.0f), vec2(1.0f));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -21,7 +21,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void transpose_4dc9a1() {
|
||||
mat3x2 res = transpose(mat2x3(vec3(1.0f), vec3(1.0f)));
|
||||
mat3x2 res = mat3x2(vec2(1.0f), vec2(1.0f), vec2(1.0f));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -35,7 +35,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void transpose_4dc9a1() {
|
||||
mat3x2 res = transpose(mat2x3(vec3(1.0f), vec3(1.0f)));
|
||||
mat3x2 res = mat3x2(vec2(1.0f), vec2(1.0f), vec2(1.0f));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void transpose_4dc9a1() {
|
||||
float3x2 res = transpose(float2x3(float3(1.0f), float3(1.0f)));
|
||||
float3x2 res = float3x2(float2(1.0f), float2(1.0f), float2(1.0f));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 37
|
||||
; Bound: 34
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
|
@ -32,40 +32,37 @@
|
|||
%9 = OpTypeFunction %void
|
||||
%v2float = OpTypeVector %float 2
|
||||
%mat3v2float = OpTypeMatrix %v2float 3
|
||||
%v3float = OpTypeVector %float 3
|
||||
%mat2v3float = OpTypeMatrix %v3float 2
|
||||
%float_1 = OpConstant %float 1
|
||||
%19 = OpConstantComposite %v3float %float_1 %float_1 %float_1
|
||||
%20 = OpConstantComposite %mat2v3float %19 %19
|
||||
%16 = OpConstantComposite %v2float %float_1 %float_1
|
||||
%17 = OpConstantComposite %mat3v2float %16 %16 %16
|
||||
%_ptr_Function_mat3v2float = OpTypePointer Function %mat3v2float
|
||||
%23 = OpConstantNull %mat3v2float
|
||||
%24 = OpTypeFunction %v4float
|
||||
%20 = OpConstantNull %mat3v2float
|
||||
%21 = OpTypeFunction %v4float
|
||||
%transpose_4dc9a1 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_mat3v2float Function %23
|
||||
%13 = OpTranspose %mat3v2float %20
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_mat3v2float Function %20
|
||||
OpStore %res %17
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %24
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %void %transpose_4dc9a1
|
||||
%vertex_main_inner = OpFunction %v4float None %21
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %void %transpose_4dc9a1
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %30
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %27
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %transpose_4dc9a1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %transpose_4dc9a1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%35 = OpLabel
|
||||
%36 = OpFunctionCall %void %transpose_4dc9a1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -0,0 +1,43 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn transpose(mat<4, 2, fa>) -> mat<2, 4, fa>
|
||||
fn transpose_553e90() {
|
||||
var res = transpose(mat4x2(1., 1., 1., 1., 1., 1., 1., 1.));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
transpose_553e90();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
transpose_553e90();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
transpose_553e90();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void transpose_553e90() {
|
||||
float2x4 res = float2x4((1.0f).xxxx, (1.0f).xxxx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
transpose_553e90();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
transpose_553e90();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
transpose_553e90();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void transpose_553e90() {
|
||||
float2x4 res = float2x4((1.0f).xxxx, (1.0f).xxxx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
transpose_553e90();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
transpose_553e90();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
transpose_553e90();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void transpose_553e90() {
|
||||
mat2x4 res = mat2x4(vec4(1.0f), vec4(1.0f));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
transpose_553e90();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void transpose_553e90() {
|
||||
mat2x4 res = mat2x4(vec4(1.0f), vec4(1.0f));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
transpose_553e90();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void transpose_553e90() {
|
||||
mat2x4 res = mat2x4(vec4(1.0f), vec4(1.0f));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
transpose_553e90();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void transpose_553e90() {
|
||||
float2x4 res = float2x4(float4(1.0f), float4(1.0f));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
transpose_553e90();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
transpose_553e90();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
transpose_553e90();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,67 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %transpose_553e90 "transpose_553e90"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%mat2v4float = OpTypeMatrix %v4float 2
|
||||
%float_1 = OpConstant %float 1
|
||||
%15 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
|
||||
%16 = OpConstantComposite %mat2v4float %15 %15
|
||||
%_ptr_Function_mat2v4float = OpTypePointer Function %mat2v4float
|
||||
%19 = OpConstantNull %mat2v4float
|
||||
%20 = OpTypeFunction %v4float
|
||||
%transpose_553e90 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_mat2v4float Function %19
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %transpose_553e90
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %transpose_553e90
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %transpose_553e90
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn transpose_553e90() {
|
||||
var res = transpose(mat4x2(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
transpose_553e90();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
transpose_553e90();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
transpose_553e90();
|
||||
}
|
|
@ -0,0 +1,43 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn transpose(mat<4, 3, fa>) -> mat<3, 4, fa>
|
||||
fn transpose_5c133c() {
|
||||
var res = transpose(mat4x3(1., 1., 1., 1., 1., 1., 1., 1., 1., 1., 1., 1.));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
transpose_5c133c();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
transpose_5c133c();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
transpose_5c133c();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void transpose_5c133c() {
|
||||
float3x4 res = float3x4((1.0f).xxxx, (1.0f).xxxx, (1.0f).xxxx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
transpose_5c133c();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
transpose_5c133c();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
transpose_5c133c();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void transpose_5c133c() {
|
||||
float3x4 res = float3x4((1.0f).xxxx, (1.0f).xxxx, (1.0f).xxxx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
transpose_5c133c();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
transpose_5c133c();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
transpose_5c133c();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void transpose_5c133c() {
|
||||
mat3x4 res = mat3x4(vec4(1.0f), vec4(1.0f), vec4(1.0f));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
transpose_5c133c();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void transpose_5c133c() {
|
||||
mat3x4 res = mat3x4(vec4(1.0f), vec4(1.0f), vec4(1.0f));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
transpose_5c133c();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void transpose_5c133c() {
|
||||
mat3x4 res = mat3x4(vec4(1.0f), vec4(1.0f), vec4(1.0f));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
transpose_5c133c();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void transpose_5c133c() {
|
||||
float3x4 res = float3x4(float4(1.0f), float4(1.0f), float4(1.0f));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
transpose_5c133c();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
transpose_5c133c();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
transpose_5c133c();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,67 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %transpose_5c133c "transpose_5c133c"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%mat3v4float = OpTypeMatrix %v4float 3
|
||||
%float_1 = OpConstant %float 1
|
||||
%15 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
|
||||
%16 = OpConstantComposite %mat3v4float %15 %15 %15
|
||||
%_ptr_Function_mat3v4float = OpTypePointer Function %mat3v4float
|
||||
%19 = OpConstantNull %mat3v4float
|
||||
%20 = OpTypeFunction %v4float
|
||||
%transpose_5c133c = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_mat3v4float Function %19
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %transpose_5c133c
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %transpose_5c133c
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %transpose_5c133c
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn transpose_5c133c() {
|
||||
var res = transpose(mat4x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
transpose_5c133c();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
transpose_5c133c();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
transpose_5c133c();
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
void transpose_5edd96() {
|
||||
matrix<float16_t, 2, 4> res = transpose(matrix<float16_t, 4, 2>((float16_t(1.0h)).xx, (float16_t(1.0h)).xx, (float16_t(1.0h)).xx, (float16_t(1.0h)).xx));
|
||||
matrix<float16_t, 2, 4> res = matrix<float16_t, 2, 4>((float16_t(1.0h)).xxxx, (float16_t(1.0h)).xxxx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void transpose_5edd96() {
|
||||
f16mat2x4 res = transpose(f16mat4x2(f16vec2(1.0hf), f16vec2(1.0hf), f16vec2(1.0hf), f16vec2(1.0hf)));
|
||||
f16mat2x4 res = f16mat2x4(f16vec4(1.0hf), f16vec4(1.0hf));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -23,7 +23,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void transpose_5edd96() {
|
||||
f16mat2x4 res = transpose(f16mat4x2(f16vec2(1.0hf), f16vec2(1.0hf), f16vec2(1.0hf), f16vec2(1.0hf)));
|
||||
f16mat2x4 res = f16mat2x4(f16vec4(1.0hf), f16vec4(1.0hf));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -38,7 +38,7 @@ void main() {
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void transpose_5edd96() {
|
||||
f16mat2x4 res = transpose(f16mat4x2(f16vec2(1.0hf), f16vec2(1.0hf), f16vec2(1.0hf), f16vec2(1.0hf)));
|
||||
f16mat2x4 res = f16mat2x4(f16vec4(1.0hf), f16vec4(1.0hf));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void transpose_5edd96() {
|
||||
half2x4 res = transpose(half4x2(half2(1.0h), half2(1.0h), half2(1.0h), half2(1.0h)));
|
||||
half2x4 res = half2x4(half4(1.0h), half4(1.0h));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 39
|
||||
; Bound: 36
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Float16
|
||||
|
@ -37,41 +37,38 @@
|
|||
%half = OpTypeFloat 16
|
||||
%v4half = OpTypeVector %half 4
|
||||
%mat2v4half = OpTypeMatrix %v4half 2
|
||||
%v2half = OpTypeVector %half 2
|
||||
%mat4v2half = OpTypeMatrix %v2half 4
|
||||
%half_0x1p_0 = OpConstant %half 0x1p+0
|
||||
%20 = OpConstantComposite %v2half %half_0x1p_0 %half_0x1p_0
|
||||
%21 = OpConstantComposite %mat4v2half %20 %20 %20 %20
|
||||
%17 = OpConstantComposite %v4half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
|
||||
%18 = OpConstantComposite %mat2v4half %17 %17
|
||||
%_ptr_Function_mat2v4half = OpTypePointer Function %mat2v4half
|
||||
%24 = OpConstantNull %mat2v4half
|
||||
%25 = OpTypeFunction %v4float
|
||||
%21 = OpConstantNull %mat2v4half
|
||||
%22 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%transpose_5edd96 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_mat2v4half Function %24
|
||||
%13 = OpTranspose %mat2v4half %21
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_mat2v4half Function %21
|
||||
OpStore %res %18
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %25
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %transpose_5edd96
|
||||
%vertex_main_inner = OpFunction %v4float None %22
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %transpose_5edd96
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%30 = OpLabel
|
||||
%31 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %31
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %28
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %transpose_5edd96
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %transpose_5edd96
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%37 = OpLabel
|
||||
%38 = OpFunctionCall %void %transpose_5edd96
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void transpose_5f36bf() {
|
||||
matrix<float16_t, 3, 4> res = transpose(matrix<float16_t, 4, 3>((float16_t(1.0h)).xxx, (float16_t(1.0h)).xxx, (float16_t(1.0h)).xxx, (float16_t(1.0h)).xxx));
|
||||
matrix<float16_t, 3, 4> res = matrix<float16_t, 3, 4>((float16_t(1.0h)).xxxx, (float16_t(1.0h)).xxxx, (float16_t(1.0h)).xxxx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void transpose_5f36bf() {
|
||||
f16mat3x4 res = transpose(f16mat4x3(f16vec3(1.0hf), f16vec3(1.0hf), f16vec3(1.0hf), f16vec3(1.0hf)));
|
||||
f16mat3x4 res = f16mat3x4(f16vec4(1.0hf), f16vec4(1.0hf), f16vec4(1.0hf));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -23,7 +23,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void transpose_5f36bf() {
|
||||
f16mat3x4 res = transpose(f16mat4x3(f16vec3(1.0hf), f16vec3(1.0hf), f16vec3(1.0hf), f16vec3(1.0hf)));
|
||||
f16mat3x4 res = f16mat3x4(f16vec4(1.0hf), f16vec4(1.0hf), f16vec4(1.0hf));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -38,7 +38,7 @@ void main() {
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void transpose_5f36bf() {
|
||||
f16mat3x4 res = transpose(f16mat4x3(f16vec3(1.0hf), f16vec3(1.0hf), f16vec3(1.0hf), f16vec3(1.0hf)));
|
||||
f16mat3x4 res = f16mat3x4(f16vec4(1.0hf), f16vec4(1.0hf), f16vec4(1.0hf));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void transpose_5f36bf() {
|
||||
half3x4 res = transpose(half4x3(half3(1.0h), half3(1.0h), half3(1.0h), half3(1.0h)));
|
||||
half3x4 res = half3x4(half4(1.0h), half4(1.0h), half4(1.0h));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 39
|
||||
; Bound: 36
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Float16
|
||||
|
@ -37,41 +37,38 @@
|
|||
%half = OpTypeFloat 16
|
||||
%v4half = OpTypeVector %half 4
|
||||
%mat3v4half = OpTypeMatrix %v4half 3
|
||||
%v3half = OpTypeVector %half 3
|
||||
%mat4v3half = OpTypeMatrix %v3half 4
|
||||
%half_0x1p_0 = OpConstant %half 0x1p+0
|
||||
%20 = OpConstantComposite %v3half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
|
||||
%21 = OpConstantComposite %mat4v3half %20 %20 %20 %20
|
||||
%17 = OpConstantComposite %v4half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
|
||||
%18 = OpConstantComposite %mat3v4half %17 %17 %17
|
||||
%_ptr_Function_mat3v4half = OpTypePointer Function %mat3v4half
|
||||
%24 = OpConstantNull %mat3v4half
|
||||
%25 = OpTypeFunction %v4float
|
||||
%21 = OpConstantNull %mat3v4half
|
||||
%22 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%transpose_5f36bf = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_mat3v4half Function %24
|
||||
%13 = OpTranspose %mat3v4half %21
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_mat3v4half Function %21
|
||||
OpStore %res %18
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %25
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %transpose_5f36bf
|
||||
%vertex_main_inner = OpFunction %v4float None %22
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %transpose_5f36bf
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%30 = OpLabel
|
||||
%31 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %31
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %28
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %transpose_5f36bf
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %transpose_5f36bf
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%37 = OpLabel
|
||||
%38 = OpFunctionCall %void %transpose_5f36bf
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -0,0 +1,43 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn transpose(mat<3, 3, fa>) -> mat<3, 3, fa>
|
||||
fn transpose_66fce8() {
|
||||
var res = transpose(mat3x3(1., 1., 1., 1., 1., 1., 1., 1., 1.));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
transpose_66fce8();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
transpose_66fce8();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
transpose_66fce8();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void transpose_66fce8() {
|
||||
float3x3 res = float3x3((1.0f).xxx, (1.0f).xxx, (1.0f).xxx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
transpose_66fce8();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
transpose_66fce8();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
transpose_66fce8();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void transpose_66fce8() {
|
||||
float3x3 res = float3x3((1.0f).xxx, (1.0f).xxx, (1.0f).xxx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
transpose_66fce8();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
transpose_66fce8();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
transpose_66fce8();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void transpose_66fce8() {
|
||||
mat3 res = mat3(vec3(1.0f), vec3(1.0f), vec3(1.0f));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
transpose_66fce8();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void transpose_66fce8() {
|
||||
mat3 res = mat3(vec3(1.0f), vec3(1.0f), vec3(1.0f));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
transpose_66fce8();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void transpose_66fce8() {
|
||||
mat3 res = mat3(vec3(1.0f), vec3(1.0f), vec3(1.0f));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
transpose_66fce8();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void transpose_66fce8() {
|
||||
float3x3 res = float3x3(float3(1.0f), float3(1.0f), float3(1.0f));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
transpose_66fce8();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
transpose_66fce8();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
transpose_66fce8();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,68 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 34
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %transpose_66fce8 "transpose_66fce8"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v3float = OpTypeVector %float 3
|
||||
%mat3v3float = OpTypeMatrix %v3float 3
|
||||
%float_1 = OpConstant %float 1
|
||||
%16 = OpConstantComposite %v3float %float_1 %float_1 %float_1
|
||||
%17 = OpConstantComposite %mat3v3float %16 %16 %16
|
||||
%_ptr_Function_mat3v3float = OpTypePointer Function %mat3v3float
|
||||
%20 = OpConstantNull %mat3v3float
|
||||
%21 = OpTypeFunction %v4float
|
||||
%transpose_66fce8 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_mat3v3float Function %20
|
||||
OpStore %res %17
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %21
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %void %transpose_66fce8
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %27
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %transpose_66fce8
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %transpose_66fce8
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn transpose_66fce8() {
|
||||
var res = transpose(mat3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
transpose_66fce8();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
transpose_66fce8();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
transpose_66fce8();
|
||||
}
|
|
@ -0,0 +1,43 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn transpose(mat<2, 3, fa>) -> mat<3, 2, fa>
|
||||
fn transpose_70ca11() {
|
||||
var res = transpose(mat2x3(1., 1., 1., 1., 1., 1.));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
transpose_70ca11();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
transpose_70ca11();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
transpose_70ca11();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void transpose_70ca11() {
|
||||
float3x2 res = float3x2((1.0f).xx, (1.0f).xx, (1.0f).xx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
transpose_70ca11();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
transpose_70ca11();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
transpose_70ca11();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void transpose_70ca11() {
|
||||
float3x2 res = float3x2((1.0f).xx, (1.0f).xx, (1.0f).xx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
transpose_70ca11();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
transpose_70ca11();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
transpose_70ca11();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void transpose_70ca11() {
|
||||
mat3x2 res = mat3x2(vec2(1.0f), vec2(1.0f), vec2(1.0f));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
transpose_70ca11();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void transpose_70ca11() {
|
||||
mat3x2 res = mat3x2(vec2(1.0f), vec2(1.0f), vec2(1.0f));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
transpose_70ca11();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void transpose_70ca11() {
|
||||
mat3x2 res = mat3x2(vec2(1.0f), vec2(1.0f), vec2(1.0f));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
transpose_70ca11();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void transpose_70ca11() {
|
||||
float3x2 res = float3x2(float2(1.0f), float2(1.0f), float2(1.0f));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
transpose_70ca11();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
transpose_70ca11();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
transpose_70ca11();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,68 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 34
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %transpose_70ca11 "transpose_70ca11"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v2float = OpTypeVector %float 2
|
||||
%mat3v2float = OpTypeMatrix %v2float 3
|
||||
%float_1 = OpConstant %float 1
|
||||
%16 = OpConstantComposite %v2float %float_1 %float_1
|
||||
%17 = OpConstantComposite %mat3v2float %16 %16 %16
|
||||
%_ptr_Function_mat3v2float = OpTypePointer Function %mat3v2float
|
||||
%20 = OpConstantNull %mat3v2float
|
||||
%21 = OpTypeFunction %v4float
|
||||
%transpose_70ca11 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_mat3v2float Function %20
|
||||
OpStore %res %17
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %21
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %void %transpose_70ca11
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %27
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %transpose_70ca11
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %transpose_70ca11
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn transpose_70ca11() {
|
||||
var res = transpose(mat2x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
transpose_70ca11();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
transpose_70ca11();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
transpose_70ca11();
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
void transpose_7be8b2() {
|
||||
matrix<float16_t, 2, 2> res = transpose(matrix<float16_t, 2, 2>((float16_t(1.0h)).xx, (float16_t(1.0h)).xx));
|
||||
matrix<float16_t, 2, 2> res = matrix<float16_t, 2, 2>((float16_t(1.0h)).xx, (float16_t(1.0h)).xx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void transpose_7be8b2() {
|
||||
f16mat2 res = transpose(f16mat2(f16vec2(1.0hf), f16vec2(1.0hf)));
|
||||
f16mat2 res = f16mat2(f16vec2(1.0hf), f16vec2(1.0hf));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -23,7 +23,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void transpose_7be8b2() {
|
||||
f16mat2 res = transpose(f16mat2(f16vec2(1.0hf), f16vec2(1.0hf)));
|
||||
f16mat2 res = f16mat2(f16vec2(1.0hf), f16vec2(1.0hf));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -38,7 +38,7 @@ void main() {
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void transpose_7be8b2() {
|
||||
f16mat2 res = transpose(f16mat2(f16vec2(1.0hf), f16vec2(1.0hf)));
|
||||
f16mat2 res = f16mat2(f16vec2(1.0hf), f16vec2(1.0hf));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void transpose_7be8b2() {
|
||||
half2x2 res = transpose(half2x2(half2(1.0h), half2(1.0h)));
|
||||
half2x2 res = half2x2(half2(1.0h), half2(1.0h));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 37
|
||||
; Bound: 36
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Float16
|
||||
|
@ -38,38 +38,37 @@
|
|||
%v2half = OpTypeVector %half 2
|
||||
%mat2v2half = OpTypeMatrix %v2half 2
|
||||
%half_0x1p_0 = OpConstant %half 0x1p+0
|
||||
%18 = OpConstantComposite %v2half %half_0x1p_0 %half_0x1p_0
|
||||
%19 = OpConstantComposite %mat2v2half %18 %18
|
||||
%17 = OpConstantComposite %v2half %half_0x1p_0 %half_0x1p_0
|
||||
%18 = OpConstantComposite %mat2v2half %17 %17
|
||||
%_ptr_Function_mat2v2half = OpTypePointer Function %mat2v2half
|
||||
%22 = OpConstantNull %mat2v2half
|
||||
%23 = OpTypeFunction %v4float
|
||||
%21 = OpConstantNull %mat2v2half
|
||||
%22 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%transpose_7be8b2 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_mat2v2half Function %22
|
||||
%13 = OpTranspose %mat2v2half %19
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_mat2v2half Function %21
|
||||
OpStore %res %18
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %23
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %void %transpose_7be8b2
|
||||
%vertex_main_inner = OpFunction %v4float None %22
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %transpose_7be8b2
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %29
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %28
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %transpose_7be8b2
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %transpose_7be8b2
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%35 = OpLabel
|
||||
%36 = OpFunctionCall %void %transpose_7be8b2
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %transpose_7be8b2
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -0,0 +1,43 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn transpose(mat<2, 2, fa>) -> mat<2, 2, fa>
|
||||
fn transpose_7eb2c5() {
|
||||
var res = transpose(mat2x2(1., 1., 1., 1.));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
transpose_7eb2c5();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
transpose_7eb2c5();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
transpose_7eb2c5();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void transpose_7eb2c5() {
|
||||
float2x2 res = float2x2((1.0f).xx, (1.0f).xx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
transpose_7eb2c5();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
transpose_7eb2c5();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
transpose_7eb2c5();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void transpose_7eb2c5() {
|
||||
float2x2 res = float2x2((1.0f).xx, (1.0f).xx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
transpose_7eb2c5();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
transpose_7eb2c5();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
transpose_7eb2c5();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void transpose_7eb2c5() {
|
||||
mat2 res = mat2(vec2(1.0f), vec2(1.0f));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
transpose_7eb2c5();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void transpose_7eb2c5() {
|
||||
mat2 res = mat2(vec2(1.0f), vec2(1.0f));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
transpose_7eb2c5();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void transpose_7eb2c5() {
|
||||
mat2 res = mat2(vec2(1.0f), vec2(1.0f));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
transpose_7eb2c5();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void transpose_7eb2c5() {
|
||||
float2x2 res = float2x2(float2(1.0f), float2(1.0f));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
transpose_7eb2c5();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
transpose_7eb2c5();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
transpose_7eb2c5();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,68 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 34
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %transpose_7eb2c5 "transpose_7eb2c5"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v2float = OpTypeVector %float 2
|
||||
%mat2v2float = OpTypeMatrix %v2float 2
|
||||
%float_1 = OpConstant %float 1
|
||||
%16 = OpConstantComposite %v2float %float_1 %float_1
|
||||
%17 = OpConstantComposite %mat2v2float %16 %16
|
||||
%_ptr_Function_mat2v2float = OpTypePointer Function %mat2v2float
|
||||
%20 = OpConstantNull %mat2v2float
|
||||
%21 = OpTypeFunction %v4float
|
||||
%transpose_7eb2c5 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_mat2v2float Function %20
|
||||
OpStore %res %17
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %21
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %void %transpose_7eb2c5
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %27
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %transpose_7eb2c5
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %transpose_7eb2c5
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn transpose_7eb2c5() {
|
||||
var res = transpose(mat2x2(1.0, 1.0, 1.0, 1.0));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
transpose_7eb2c5();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
transpose_7eb2c5();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
transpose_7eb2c5();
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
void transpose_844869() {
|
||||
matrix<float16_t, 4, 4> res = transpose(matrix<float16_t, 4, 4>((float16_t(1.0h)).xxxx, (float16_t(1.0h)).xxxx, (float16_t(1.0h)).xxxx, (float16_t(1.0h)).xxxx));
|
||||
matrix<float16_t, 4, 4> res = matrix<float16_t, 4, 4>((float16_t(1.0h)).xxxx, (float16_t(1.0h)).xxxx, (float16_t(1.0h)).xxxx, (float16_t(1.0h)).xxxx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void transpose_844869() {
|
||||
f16mat4 res = transpose(f16mat4(f16vec4(1.0hf), f16vec4(1.0hf), f16vec4(1.0hf), f16vec4(1.0hf)));
|
||||
f16mat4 res = f16mat4(f16vec4(1.0hf), f16vec4(1.0hf), f16vec4(1.0hf), f16vec4(1.0hf));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -23,7 +23,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void transpose_844869() {
|
||||
f16mat4 res = transpose(f16mat4(f16vec4(1.0hf), f16vec4(1.0hf), f16vec4(1.0hf), f16vec4(1.0hf)));
|
||||
f16mat4 res = f16mat4(f16vec4(1.0hf), f16vec4(1.0hf), f16vec4(1.0hf), f16vec4(1.0hf));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -38,7 +38,7 @@ void main() {
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void transpose_844869() {
|
||||
f16mat4 res = transpose(f16mat4(f16vec4(1.0hf), f16vec4(1.0hf), f16vec4(1.0hf), f16vec4(1.0hf)));
|
||||
f16mat4 res = f16mat4(f16vec4(1.0hf), f16vec4(1.0hf), f16vec4(1.0hf), f16vec4(1.0hf));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void transpose_844869() {
|
||||
half4x4 res = transpose(half4x4(half4(1.0h), half4(1.0h), half4(1.0h), half4(1.0h)));
|
||||
half4x4 res = half4x4(half4(1.0h), half4(1.0h), half4(1.0h), half4(1.0h));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 37
|
||||
; Bound: 36
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Float16
|
||||
|
@ -38,38 +38,37 @@
|
|||
%v4half = OpTypeVector %half 4
|
||||
%mat4v4half = OpTypeMatrix %v4half 4
|
||||
%half_0x1p_0 = OpConstant %half 0x1p+0
|
||||
%18 = OpConstantComposite %v4half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
|
||||
%19 = OpConstantComposite %mat4v4half %18 %18 %18 %18
|
||||
%17 = OpConstantComposite %v4half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
|
||||
%18 = OpConstantComposite %mat4v4half %17 %17 %17 %17
|
||||
%_ptr_Function_mat4v4half = OpTypePointer Function %mat4v4half
|
||||
%22 = OpConstantNull %mat4v4half
|
||||
%23 = OpTypeFunction %v4float
|
||||
%21 = OpConstantNull %mat4v4half
|
||||
%22 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%transpose_844869 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_mat4v4half Function %22
|
||||
%13 = OpTranspose %mat4v4half %19
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_mat4v4half Function %21
|
||||
OpStore %res %18
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %23
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %void %transpose_844869
|
||||
%vertex_main_inner = OpFunction %v4float None %22
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %transpose_844869
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %29
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %28
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %transpose_844869
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %transpose_844869
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%35 = OpLabel
|
||||
%36 = OpFunctionCall %void %transpose_844869
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %transpose_844869
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -0,0 +1,43 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn transpose(mat<2, 4, fa>) -> mat<4, 2, fa>
|
||||
fn transpose_84a763() {
|
||||
var res = transpose(mat2x4(1., 1., 1., 1., 1., 1., 1., 1.));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
transpose_84a763();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
transpose_84a763();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
transpose_84a763();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void transpose_84a763() {
|
||||
float4x2 res = float4x2((1.0f).xx, (1.0f).xx, (1.0f).xx, (1.0f).xx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
transpose_84a763();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
transpose_84a763();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
transpose_84a763();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void transpose_84a763() {
|
||||
float4x2 res = float4x2((1.0f).xx, (1.0f).xx, (1.0f).xx, (1.0f).xx);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
transpose_84a763();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
transpose_84a763();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
transpose_84a763();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void transpose_84a763() {
|
||||
mat4x2 res = mat4x2(vec2(1.0f), vec2(1.0f), vec2(1.0f), vec2(1.0f));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
transpose_84a763();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void transpose_84a763() {
|
||||
mat4x2 res = mat4x2(vec2(1.0f), vec2(1.0f), vec2(1.0f), vec2(1.0f));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
transpose_84a763();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void transpose_84a763() {
|
||||
mat4x2 res = mat4x2(vec2(1.0f), vec2(1.0f), vec2(1.0f), vec2(1.0f));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
transpose_84a763();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void transpose_84a763() {
|
||||
float4x2 res = float4x2(float2(1.0f), float2(1.0f), float2(1.0f), float2(1.0f));
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
transpose_84a763();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
transpose_84a763();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
transpose_84a763();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,68 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 34
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %transpose_84a763 "transpose_84a763"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v2float = OpTypeVector %float 2
|
||||
%mat4v2float = OpTypeMatrix %v2float 4
|
||||
%float_1 = OpConstant %float 1
|
||||
%16 = OpConstantComposite %v2float %float_1 %float_1
|
||||
%17 = OpConstantComposite %mat4v2float %16 %16 %16 %16
|
||||
%_ptr_Function_mat4v2float = OpTypePointer Function %mat4v2float
|
||||
%20 = OpConstantNull %mat4v2float
|
||||
%21 = OpTypeFunction %v4float
|
||||
%transpose_84a763 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_mat4v2float Function %20
|
||||
OpStore %res %17
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %21
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %void %transpose_84a763
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %27
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %transpose_84a763
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %transpose_84a763
|
||||
OpReturn
|
||||
OpFunctionEnd
|
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Reference in New Issue