Fix SwANGLE DeviceType and OpenGL ES DeviceType checking.
OpenGL ES drivers (like OpenGL drivers) have DeviceType::Unknown. We want to allow testing of unknown native GLES drivers, as we do for GL drivers, so add them to the conditional. NOTE: this change will enable the OpenGLES backend to run tests on the CQ and waterfall bots. Mark SwANGLE as a "CPU" adapter type, rather than unknown, since we don't want to test it by default. Bug:dawn:580 dawn:447 dawn:661 Change-Id: I21577cb9d1fdec53704433a5db1fe2603bdbeb6d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39920 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
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@ -183,6 +183,10 @@ namespace dawn_native { namespace opengl {
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mDriverDescription = std::string("OpenGL version ") +
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mDriverDescription = std::string("OpenGL version ") +
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reinterpret_cast<const char*>(mFunctions.GetString(GL_VERSION));
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reinterpret_cast<const char*>(mFunctions.GetString(GL_VERSION));
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if (mPCIInfo.name.find("SwiftShader") != std::string::npos) {
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mAdapterType = wgpu::AdapterType::CPU;
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}
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InitializeSupportedExtensions();
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InitializeSupportedExtensions();
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return {};
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return {};
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@ -439,7 +439,8 @@ void DawnTestEnvironment::SelectPreferredAdapterProperties(const dawn_native::In
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// If we ever have Swiftshader GL (unlikely), we could set the DeviceType properly.
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// If we ever have Swiftshader GL (unlikely), we could set the DeviceType properly.
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(preferredDeviceType != dawn_native::DeviceType::CPU &&
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(preferredDeviceType != dawn_native::DeviceType::CPU &&
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adapter.GetDeviceType() == dawn_native::DeviceType::Unknown &&
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adapter.GetDeviceType() == dawn_native::DeviceType::Unknown &&
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properties.backendType == wgpu::BackendType::OpenGL) ||
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(properties.backendType == wgpu::BackendType::OpenGL ||
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properties.backendType == wgpu::BackendType::OpenGLES)) ||
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// Always select the Null backend. There are few tests on this backend, and they run
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// Always select the Null backend. There are few tests on this backend, and they run
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// quickly. This is temporary as to not lose coverage. We can group it with
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// quickly. This is temporary as to not lose coverage. We can group it with
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// Swiftshader as a CPU adapter when we have Swiftshader tests.
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// Swiftshader as a CPU adapter when we have Swiftshader tests.
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@ -980,6 +980,9 @@ TEST_P(BufferZeroInitTest, Copy2DArrayTextureToBuffer) {
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// Test that the buffer will be lazy initialized correctly when its first use is to be bound as a
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// Test that the buffer will be lazy initialized correctly when its first use is to be bound as a
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// uniform buffer.
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// uniform buffer.
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TEST_P(BufferZeroInitTest, BoundAsUniformBuffer) {
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TEST_P(BufferZeroInitTest, BoundAsUniformBuffer) {
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// TODO(crbug.com/dawn/661): Diagnose and fix this backend validation failure on GLES.
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DAWN_SKIP_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled());
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const char* computeShader = R"(
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const char* computeShader = R"(
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#version 450
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#version 450
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layout(set = 0, binding = 0, std140) uniform UBO {
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layout(set = 0, binding = 0, std140) uniform UBO {
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@ -1016,6 +1019,9 @@ TEST_P(BufferZeroInitTest, BoundAsUniformBuffer) {
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// Test that the buffer will be lazy initialized correctly when its first use is to be bound as a
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// Test that the buffer will be lazy initialized correctly when its first use is to be bound as a
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// read-only storage buffer.
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// read-only storage buffer.
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TEST_P(BufferZeroInitTest, BoundAsReadonlyStorageBuffer) {
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TEST_P(BufferZeroInitTest, BoundAsReadonlyStorageBuffer) {
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// TODO(crbug.com/dawn/661): Diagnose and fix this backend validation failure on GLES.
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DAWN_SKIP_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled());
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const char* computeShader = R"(
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const char* computeShader = R"(
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#version 450
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#version 450
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layout(set = 0, binding = 0, std140) readonly buffer SSBO {
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layout(set = 0, binding = 0, std140) readonly buffer SSBO {
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@ -1052,6 +1058,9 @@ TEST_P(BufferZeroInitTest, BoundAsReadonlyStorageBuffer) {
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// Test that the buffer will be lazy initialized correctly when its first use is to be bound as a
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// Test that the buffer will be lazy initialized correctly when its first use is to be bound as a
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// storage buffer.
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// storage buffer.
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TEST_P(BufferZeroInitTest, BoundAsStorageBuffer) {
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TEST_P(BufferZeroInitTest, BoundAsStorageBuffer) {
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// TODO(crbug.com/dawn/661): Diagnose and fix this backend validation failure on GLES.
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DAWN_SKIP_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled());
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// TODO(crbug.com/tint/375): Enable once barriers are implemented
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// TODO(crbug.com/tint/375): Enable once barriers are implemented
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DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
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DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
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const char* computeShader = R"(
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const char* computeShader = R"(
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@ -1162,6 +1171,9 @@ TEST_P(BufferZeroInitTest, IndirectBufferForDrawIndexedIndirect) {
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// Test the buffer will be lazily initialized correctly when its first use is an indirect buffer for
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// Test the buffer will be lazily initialized correctly when its first use is an indirect buffer for
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// DispatchIndirect.
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// DispatchIndirect.
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TEST_P(BufferZeroInitTest, IndirectBufferForDispatchIndirect) {
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TEST_P(BufferZeroInitTest, IndirectBufferForDispatchIndirect) {
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// TODO(crbug.com/dawn/661): Diagnose and fix this backend validation failure on GLES.
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DAWN_SKIP_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled());
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// Bind the whole buffer as an indirect buffer.
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// Bind the whole buffer as an indirect buffer.
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{
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{
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constexpr uint64_t kOffset = 0u;
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constexpr uint64_t kOffset = 0u;
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@ -230,6 +230,10 @@ TEST_P(GpuMemorySyncTests, ComputePassToRenderPass) {
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// Use an image as both sampled and readonly storage in a compute pass. This is a regression test
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// Use an image as both sampled and readonly storage in a compute pass. This is a regression test
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// for the Vulkan backend choosing different layouts for Sampled and ReadOnlyStorage.
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// for the Vulkan backend choosing different layouts for Sampled and ReadOnlyStorage.
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TEST_P(GpuMemorySyncTests, SampledAndROStorageTextureInComputePass) {
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TEST_P(GpuMemorySyncTests, SampledAndROStorageTextureInComputePass) {
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// TODO(crbug.com/dawn/646): diagnose and fix this OpenGL ES backend validation failure.
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// "GL_INVALID_OPERATION error generated. Image variable update is not allowed."
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DAWN_SKIP_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled());
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// Create a storage + sampled texture of one texel initialized to 1
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// Create a storage + sampled texture of one texel initialized to 1
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wgpu::TextureDescriptor texDesc;
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wgpu::TextureDescriptor texDesc;
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texDesc.format = wgpu::TextureFormat::R32Uint;
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texDesc.format = wgpu::TextureFormat::R32Uint;
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@ -691,6 +691,9 @@ TEST_P(StorageTextureTests, BindGroupLayoutWithStorageTextureBindingType) {
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// Test that read-only storage textures are supported in compute shader.
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// Test that read-only storage textures are supported in compute shader.
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TEST_P(StorageTextureTests, ReadonlyStorageTextureInComputeShader) {
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TEST_P(StorageTextureTests, ReadonlyStorageTextureInComputeShader) {
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// TODO(crbug.com/dawn/624): this test fails validation on GLES. Investigate why.
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DAWN_SKIP_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled());
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for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
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for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
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if (!utils::TextureFormatSupportsStorageTexture(format)) {
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if (!utils::TextureFormatSupportsStorageTexture(format)) {
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continue;
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continue;
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@ -729,6 +732,9 @@ TEST_P(StorageTextureTests, ReadonlyStorageTextureInComputeShader) {
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// Test that read-only storage textures are supported in vertex shader.
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// Test that read-only storage textures are supported in vertex shader.
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TEST_P(StorageTextureTests, ReadonlyStorageTextureInVertexShader) {
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TEST_P(StorageTextureTests, ReadonlyStorageTextureInVertexShader) {
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// TODO(crbug.com/dawn/624): this test fails validation on GLES. Investigate why.
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DAWN_SKIP_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled());
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for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
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for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
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if (!utils::TextureFormatSupportsStorageTexture(format)) {
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if (!utils::TextureFormatSupportsStorageTexture(format)) {
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continue;
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continue;
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@ -911,6 +917,9 @@ TEST_P(StorageTextureTests, WriteonlyStorageTextureInFragmentShader) {
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// Verify 2D array read-only storage texture works correctly.
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// Verify 2D array read-only storage texture works correctly.
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TEST_P(StorageTextureTests, Readonly2DArrayStorageTexture) {
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TEST_P(StorageTextureTests, Readonly2DArrayStorageTexture) {
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// TODO(crbug.com/dawn/624): this test fails validation on GLES. Investigate why.
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DAWN_SKIP_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled());
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constexpr uint32_t kArrayLayerCount = 3u;
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constexpr uint32_t kArrayLayerCount = 3u;
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constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Uint;
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constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Uint;
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@ -944,6 +953,9 @@ TEST_P(StorageTextureTests, Readonly2DArrayStorageTexture) {
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// Verify 2D array write-only storage texture works correctly.
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// Verify 2D array write-only storage texture works correctly.
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TEST_P(StorageTextureTests, Writeonly2DArrayStorageTexture) {
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TEST_P(StorageTextureTests, Writeonly2DArrayStorageTexture) {
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// TODO(crbug.com/dawn/624): this test fails validation on GLES. Investigate why.
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DAWN_SKIP_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled());
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constexpr uint32_t kArrayLayerCount = 3u;
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constexpr uint32_t kArrayLayerCount = 3u;
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constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Uint;
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constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Uint;
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@ -1166,6 +1178,9 @@ fn doTest() -> bool {
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// Verify that the texture is correctly cleared to 0 before its first usage as a read-only storage
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// Verify that the texture is correctly cleared to 0 before its first usage as a read-only storage
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// texture in a render pass.
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// texture in a render pass.
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TEST_P(StorageTextureZeroInitTests, ReadonlyStorageTextureClearsToZeroInRenderPass) {
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TEST_P(StorageTextureZeroInitTests, ReadonlyStorageTextureClearsToZeroInRenderPass) {
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// TODO(crbug.com/dawn/624): this test fails validation on GLES. Investigate why.
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DAWN_SKIP_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled());
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wgpu::Texture readonlyStorageTexture =
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wgpu::Texture readonlyStorageTexture =
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CreateTexture(wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::Storage);
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CreateTexture(wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::Storage);
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// Verify that the texture is correctly cleared to 0 before its first usage as a read-only storage
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// Verify that the texture is correctly cleared to 0 before its first usage as a read-only storage
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// texture in a compute pass.
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// texture in a compute pass.
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TEST_P(StorageTextureZeroInitTests, ReadonlyStorageTextureClearsToZeroInComputePass) {
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TEST_P(StorageTextureZeroInitTests, ReadonlyStorageTextureClearsToZeroInComputePass) {
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// TODO(crbug.com/dawn/624): this test fails validation on GLES. Investigate why.
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DAWN_SKIP_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled());
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wgpu::Texture readonlyStorageTexture =
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wgpu::Texture readonlyStorageTexture =
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CreateTexture(wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::Storage);
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CreateTexture(wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::Storage);
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@ -1217,6 +1235,9 @@ TEST_P(StorageTextureZeroInitTests, ReadonlyStorageTextureClearsToZeroInComputeP
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// Verify that the texture is correctly cleared to 0 before its first usage as a write-only storage
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// Verify that the texture is correctly cleared to 0 before its first usage as a write-only storage
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// storage texture in a render pass.
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// storage texture in a render pass.
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TEST_P(StorageTextureZeroInitTests, WriteonlyStorageTextureClearsToZeroInRenderPass) {
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TEST_P(StorageTextureZeroInitTests, WriteonlyStorageTextureClearsToZeroInRenderPass) {
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// TODO(crbug.com/dawn/624): this test fails validation on GLES. Investigate why.
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DAWN_SKIP_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled());
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// Prepare the write-only storage texture.
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// Prepare the write-only storage texture.
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constexpr uint32_t kTexelSizeR32Uint = 4u;
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constexpr uint32_t kTexelSizeR32Uint = 4u;
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wgpu::Texture writeonlyStorageTexture = CreateTexture(
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wgpu::Texture writeonlyStorageTexture = CreateTexture(
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// Verify that the texture is correctly cleared to 0 before its first usage as a write-only storage
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// Verify that the texture is correctly cleared to 0 before its first usage as a write-only storage
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// texture in a compute pass.
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// texture in a compute pass.
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TEST_P(StorageTextureZeroInitTests, WriteonlyStorageTextureClearsToZeroInComputePass) {
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TEST_P(StorageTextureZeroInitTests, WriteonlyStorageTextureClearsToZeroInComputePass) {
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// TODO(crbug.com/dawn/624): this test fails validation on GLES. Investigate why.
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DAWN_SKIP_TEST_IF(IsOpenGLES() && IsBackendValidationEnabled());
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// Prepare the write-only storage texture.
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// Prepare the write-only storage texture.
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constexpr uint32_t kTexelSizeR32Uint = 4u;
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constexpr uint32_t kTexelSizeR32Uint = 4u;
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wgpu::Texture writeonlyStorageTexture = CreateTexture(
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wgpu::Texture writeonlyStorageTexture = CreateTexture(
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