Implement const-eval for `acos`

This CL adds const-eval for the `acos` builtin.

Bug: tint:1581
Change-Id: I01c0f48e73eedf87cf9c912715487f8eea44f64e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108341
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
dan sinclair 2022-11-03 14:49:23 +00:00 committed by Dawn LUCI CQ
parent b3518d8b4d
commit 9cbc7e1e54
133 changed files with 2482 additions and 227 deletions

View File

@ -406,8 +406,8 @@ match storage
// https://gpuweb.github.io/gpuweb/wgsl/#builtin-functions
@const fn abs<T: fia_fiu32_f16>(T) -> T
@const fn abs<N: num, T: fia_fiu32_f16>(vec<N, T>) -> vec<N, T>
fn acos<T: f32_f16>(T) -> T
fn acos<N: num, T: f32_f16>(vec<N, T>) -> vec<N, T>
@const fn acos<T: fa_f32_f16>(@test_value(0.87758256189) T) -> T
@const fn acos<N: num, T: fa_f32_f16>(@test_value(0.87758256189) vec<N, T>) -> vec<N, T>
fn acosh<T: f32_f16>(T) -> T
fn acosh<N: num, T: f32_f16>(vec<N, T>) -> vec<N, T>
@const fn all(bool) -> bool

View File

@ -1595,6 +1595,23 @@ ConstEval::Result ConstEval::abs(const sem::Type* ty,
return TransformElements(builder, ty, transform, args[0]);
}
ConstEval::Result ConstEval::acos(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source& source) {
auto transform = [&](const sem::Constant* c0) {
auto create = [&](auto i) -> ImplResult {
using NumberT = decltype(i);
if (i < NumberT(-1.0) || i > NumberT(1.0)) {
AddError("acos must be called with a value in the range [-1, 1]", source);
return utils::Failure;
}
return CreateElement(builder, c0->Type(), NumberT(std::acos(i.value)));
};
return Dispatch_fa_f32_f16(create, c0);
};
return TransformElements(builder, ty, transform, args[0]);
}
ConstEval::Result ConstEval::all(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source&) {
@ -1613,11 +1630,11 @@ ConstEval::Result ConstEval::asin(const sem::Type* ty,
auto transform = [&](const sem::Constant* c0) {
auto create = [&](auto i) -> ImplResult {
using NumberT = decltype(i);
if (i.value < NumberT(-1.0) || i.value > NumberT(1.0)) {
if (i < NumberT(-1.0) || i > NumberT(1.0)) {
AddError("asin must be called with a value in the range [-1, 1]", source);
return utils::Failure;
}
return CreateElement(builder, c0->Type(), decltype(i)(std::asin(i.value)));
return CreateElement(builder, c0->Type(), NumberT(std::asin(i.value)));
};
return Dispatch_fa_f32_f16(create, c0);
};
@ -1659,11 +1676,11 @@ ConstEval::Result ConstEval::atanh(const sem::Type* ty,
auto transform = [&](const sem::Constant* c0) {
auto create = [&](auto i) -> ImplResult {
using NumberT = decltype(i);
if (i.value <= NumberT(-1.0) || i.value >= NumberT(1.0)) {
if (i <= NumberT(-1.0) || i >= NumberT(1.0)) {
AddError("atanh must be called with a value in the range (-1, 1)", source);
return utils::Failure;
}
return CreateElement(builder, c0->Type(), decltype(i)(std::atanh(i.value)));
return CreateElement(builder, c0->Type(), NumberT(std::atanh(i.value)));
};
return Dispatch_fa_f32_f16(create, c0);
};

View File

@ -395,6 +395,15 @@ class ConstEval {
utils::VectorRef<const sem::Constant*> args,
const Source& source);
/// acos builtin
/// @param ty the expression type
/// @param args the input arguments
/// @param source the source location of the conversion
/// @return the result value, or null if the value cannot be calculated
Result acos(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source& source);
/// any builtin
/// @param ty the expression type
/// @param args the input arguments

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@ -425,6 +425,70 @@ TEST_F(ResolverConstEvalBuiltinTest, Atanh_OutsideRange_Negative_INF) {
EXPECT_EQ(r()->error(), "12:24 error: atanh must be called with a value in the range (-1, 1)");
}
template <typename T, bool finite_only>
std::vector<Case> AcosCases() {
std::vector<Case> cases = {
// If i is +/-0, +/-0 is returned
C({T(0.87758256189)}, T(0.5)).FloatComp(),
C({T(1.0)}, T(0.0)),
C({-T(1.0)}, kPi<T>).FloatComp(),
// Vector tests
C({Vec(T(1.0), -T(1.0))}, Vec(T(0), kPi<T>)).FloatComp(),
};
ConcatIntoIf<!finite_only>( //
cases, std::vector<Case>{
// If i is NaN, NaN is returned
C({T::NaN()}, T::NaN()),
// Vector tests
C({Vec(T::NaN(), T::NaN())}, Vec(T::NaN(), T::NaN())),
});
return cases;
}
INSTANTIATE_TEST_SUITE_P( //
Acos,
ResolverConstEvalBuiltinTest,
testing::Combine(testing::Values(sem::BuiltinType::kAcos),
testing::ValuesIn(Concat(AcosCases<AFloat, true>(), //
AcosCases<f32, false>(),
AcosCases<f16, false>()))));
TEST_F(ResolverConstEvalBuiltinTest, Acos_OutsideRange_Positive) {
auto* expr = Call(Source{{12, 24}}, "acos", Expr(1.1_a));
GlobalConst("C", expr);
EXPECT_FALSE(r()->Resolve());
EXPECT_EQ(r()->error(), "12:24 error: acos must be called with a value in the range [-1, 1]");
}
TEST_F(ResolverConstEvalBuiltinTest, Acos_OutsideRange_Negative) {
auto* expr = Call(Source{{12, 24}}, "acos", Negation(1.1_a));
GlobalConst("C", expr);
EXPECT_FALSE(r()->Resolve());
EXPECT_EQ(r()->error(), "12:24 error: acos must be called with a value in the range [-1, 1]");
}
TEST_F(ResolverConstEvalBuiltinTest, Acos_OutsideRange_Positive_INF) {
auto* expr = Call(Source{{12, 24}}, "acos", Expr(f32::Inf()));
GlobalConst("C", expr);
EXPECT_FALSE(r()->Resolve());
EXPECT_EQ(r()->error(), "12:24 error: acos must be called with a value in the range [-1, 1]");
}
TEST_F(ResolverConstEvalBuiltinTest, Acos_OutsideRange_Negative_INF) {
auto* expr = Call(Source{{12, 24}}, "acos", Negation(f32::Inf()));
GlobalConst("C", expr);
EXPECT_FALSE(r()->Resolve());
EXPECT_EQ(r()->error(), "12:24 error: acos must be called with a value in the range [-1, 1]");
}
template <typename T, bool finite_only>
std::vector<Case> AsinCases() {
std::vector<Case> cases = {

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@ -13473,24 +13473,24 @@ constexpr OverloadInfo kOverloads[] = {
/* num parameters */ 1,
/* num template types */ 1,
/* num template numbers */ 0,
/* template types */ &kTemplateTypes[22],
/* template types */ &kTemplateTypes[23],
/* template numbers */ &kTemplateNumbers[10],
/* parameters */ &kParameters[934],
/* return matcher indices */ &kMatcherIndices[1],
/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
/* const eval */ nullptr,
/* const eval */ &ConstEval::acos,
},
{
/* [429] */
/* num parameters */ 1,
/* num template types */ 1,
/* num template numbers */ 1,
/* template types */ &kTemplateTypes[22],
/* template types */ &kTemplateTypes[23],
/* template numbers */ &kTemplateNumbers[6],
/* parameters */ &kParameters[946],
/* return matcher indices */ &kMatcherIndices[30],
/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
/* const eval */ nullptr,
/* const eval */ &ConstEval::acos,
},
{
/* [430] */
@ -14020,8 +14020,8 @@ constexpr IntrinsicInfo kBuiltins[] = {
},
{
/* [1] */
/* fn acos<T : f32_f16>(T) -> T */
/* fn acos<N : num, T : f32_f16>(vec<N, T>) -> vec<N, T> */
/* fn acos<T : fa_f32_f16>(@test_value(0.87758256189) T) -> T */
/* fn acos<N : num, T : fa_f32_f16>(@test_value(0.87758256189) vec<N, T>) -> vec<N, T> */
/* num overloads */ 2,
/* overloads */ &kOverloads[428],
},

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@ -1,5 +1,5 @@
void acos_004aff() {
vector<float16_t, 2> res = acos((float16_t(0.0h)).xx);
vector<float16_t, 2> res = (float16_t(1.5703125h)).xx;
}
struct tint_symbol {

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@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void acos_004aff() {
f16vec2 res = acos(f16vec2(0.0hf));
f16vec2 res = f16vec2(1.5703125hf);
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void acos_004aff() {
f16vec2 res = acos(f16vec2(0.0hf));
f16vec2 res = f16vec2(1.5703125hf);
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void acos_004aff() {
f16vec2 res = acos(f16vec2(0.0hf));
f16vec2 res = f16vec2(1.5703125hf);
}
void compute_main() {

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@ -2,7 +2,7 @@
using namespace metal;
void acos_004aff() {
half2 res = acos(half2(0.0h));
half2 res = half2(1.5703125h);
}
struct tint_symbol {

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@ -8,7 +8,6 @@
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,15 +36,16 @@
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v2half = OpTypeVector %half 2
%17 = OpConstantNull %v2half
%half_0x1_92p_0 = OpConstant %half 0x1.92p+0
%16 = OpConstantComposite %v2half %half_0x1_92p_0 %half_0x1_92p_0
%_ptr_Function_v2half = OpTypePointer Function %v2half
%19 = OpConstantNull %v2half
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%acos_004aff = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2half Function %17
%13 = OpExtInst %v2half %16 Acos %17
OpStore %res %13
%res = OpVariable %_ptr_Function_v2half Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20

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@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn acos(vec<3, fa>) -> vec<3, fa>
fn acos_069188() {
var res = acos(vec3(0.87758256189));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
acos_069188();
return vec4<f32>();
}
@fragment
fn fragment_main() {
acos_069188();
}
@compute @workgroup_size(1)
fn compute_main() {
acos_069188();
}

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@ -0,0 +1,30 @@
void acos_069188() {
float3 res = (0.5f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
acos_069188();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
acos_069188();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
acos_069188();
return;
}

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@ -0,0 +1,30 @@
void acos_069188() {
float3 res = (0.5f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
acos_069188();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
acos_069188();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
acos_069188();
return;
}

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@ -0,0 +1,49 @@
#version 310 es
void acos_069188() {
vec3 res = vec3(0.5f);
}
vec4 vertex_main() {
acos_069188();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void acos_069188() {
vec3 res = vec3(0.5f);
}
void fragment_main() {
acos_069188();
}
void main() {
fragment_main();
return;
}
#version 310 es
void acos_069188() {
vec3 res = vec3(0.5f);
}
void compute_main() {
acos_069188();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void acos_069188() {
float3 res = float3(0.5f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
acos_069188();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
acos_069188();
return;
}
kernel void compute_main() {
acos_069188();
return;
}

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@ -0,0 +1,67 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %acos_069188 "acos_069188"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_0_5 = OpConstant %float 0.5
%15 = OpConstantComposite %v3float %float_0_5 %float_0_5 %float_0_5
%_ptr_Function_v3float = OpTypePointer Function %v3float
%18 = OpConstantNull %v3float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%acos_069188 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %acos_069188
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %acos_069188
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %acos_069188
OpReturn
OpFunctionEnd

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@ -0,0 +1,19 @@
fn acos_069188() {
var res = acos(vec3(0.87758256188999995));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
acos_069188();
return vec4<f32>();
}
@fragment
fn fragment_main() {
acos_069188();
}
@compute @workgroup_size(1)
fn compute_main() {
acos_069188();
}

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@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn acos(vec<2, fa>) -> vec<2, fa>
fn acos_15d35b() {
var res = acos(vec2(0.87758256189));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
acos_15d35b();
return vec4<f32>();
}
@fragment
fn fragment_main() {
acos_15d35b();
}
@compute @workgroup_size(1)
fn compute_main() {
acos_15d35b();
}

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@ -0,0 +1,30 @@
void acos_15d35b() {
float2 res = (0.5f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
acos_15d35b();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
acos_15d35b();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
acos_15d35b();
return;
}

View File

@ -0,0 +1,30 @@
void acos_15d35b() {
float2 res = (0.5f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
acos_15d35b();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
acos_15d35b();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
acos_15d35b();
return;
}

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@ -0,0 +1,49 @@
#version 310 es
void acos_15d35b() {
vec2 res = vec2(0.5f);
}
vec4 vertex_main() {
acos_15d35b();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void acos_15d35b() {
vec2 res = vec2(0.5f);
}
void fragment_main() {
acos_15d35b();
}
void main() {
fragment_main();
return;
}
#version 310 es
void acos_15d35b() {
vec2 res = vec2(0.5f);
}
void compute_main() {
acos_15d35b();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void acos_15d35b() {
float2 res = float2(0.5f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
acos_15d35b();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
acos_15d35b();
return;
}
kernel void compute_main() {
acos_15d35b();
return;
}

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@ -0,0 +1,67 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %acos_15d35b "acos_15d35b"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%float_0_5 = OpConstant %float 0.5
%15 = OpConstantComposite %v2float %float_0_5 %float_0_5
%_ptr_Function_v2float = OpTypePointer Function %v2float
%18 = OpConstantNull %v2float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%acos_15d35b = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %acos_15d35b
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %acos_15d35b
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %acos_15d35b
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn acos_15d35b() {
var res = acos(vec2(0.87758256188999995));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
acos_15d35b();
return vec4<f32>();
}
@fragment
fn fragment_main() {
acos_15d35b();
}
@compute @workgroup_size(1)
fn compute_main() {
acos_15d35b();
}

View File

@ -1,5 +1,5 @@
void acos_203628() {
vector<float16_t, 4> res = acos((float16_t(0.0h)).xxxx);
vector<float16_t, 4> res = (float16_t(1.5703125h)).xxxx;
}
struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void acos_203628() {
f16vec4 res = acos(f16vec4(0.0hf));
f16vec4 res = f16vec4(1.5703125hf);
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void acos_203628() {
f16vec4 res = acos(f16vec4(0.0hf));
f16vec4 res = f16vec4(1.5703125hf);
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void acos_203628() {
f16vec4 res = acos(f16vec4(0.0hf));
f16vec4 res = f16vec4(1.5703125hf);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void acos_203628() {
half4 res = acos(half4(0.0h));
half4 res = half4(1.5703125h);
}
struct tint_symbol {

View File

@ -8,7 +8,6 @@
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,15 +36,16 @@
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v4half = OpTypeVector %half 4
%17 = OpConstantNull %v4half
%half_0x1_92p_0 = OpConstant %half 0x1.92p+0
%16 = OpConstantComposite %v4half %half_0x1_92p_0 %half_0x1_92p_0 %half_0x1_92p_0 %half_0x1_92p_0
%_ptr_Function_v4half = OpTypePointer Function %v4half
%19 = OpConstantNull %v4half
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%acos_203628 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4half Function %17
%13 = OpExtInst %v4half %16 Acos %17
OpStore %res %13
%res = OpVariable %_ptr_Function_v4half Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20

View File

@ -1,5 +1,5 @@
void acos_303e3d() {
float16_t res = acos(float16_t(0.0h));
float16_t res = float16_t(1.5703125h);
}
struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void acos_303e3d() {
float16_t res = acos(0.0hf);
float16_t res = 1.5703125hf;
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void acos_303e3d() {
float16_t res = acos(0.0hf);
float16_t res = 1.5703125hf;
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void acos_303e3d() {
float16_t res = acos(0.0hf);
float16_t res = 1.5703125hf;
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void acos_303e3d() {
half res = acos(0.0h);
half res = 1.5703125h;
}
struct tint_symbol {

View File

@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Bound: 32
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -36,36 +35,36 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%16 = OpConstantNull %half
%half_0x1_92p_0 = OpConstant %half 0x1.92p+0
%_ptr_Function_half = OpTypePointer Function %half
%19 = OpTypeFunction %v4float
%17 = OpConstantNull %half
%18 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%acos_303e3d = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_half Function %16
%13 = OpExtInst %half %15 Acos %16
OpStore %res %13
%res = OpVariable %_ptr_Function_half Function %17
OpStore %res %half_0x1_92p_0
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %acos_303e3d
%vertex_main_inner = OpFunction %v4float None %18
%20 = OpLabel
%21 = OpFunctionCall %void %acos_303e3d
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
%23 = OpLabel
%24 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %24
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %acos_303e3d
%27 = OpLabel
%28 = OpFunctionCall %void %acos_303e3d
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %acos_303e3d
%30 = OpLabel
%31 = OpFunctionCall %void %acos_303e3d
OpReturn
OpFunctionEnd

View File

@ -23,7 +23,7 @@
// fn acos(f32) -> f32
fn acos_489247() {
var res: f32 = acos(1.f);
var res: f32 = acos(0.87758256189f);
}
@vertex

View File

@ -1,5 +1,5 @@
void acos_489247() {
float res = acos(1.0f);
float res = 0.5f;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void acos_489247() {
float res = acos(1.0f);
float res = 0.5f;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void acos_489247() {
float res = acos(1.0f);
float res = 0.5f;
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void acos_489247() {
float res = acos(1.0f);
float res = 0.5f;
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void acos_489247() {
float res = acos(1.0f);
float res = 0.5f;
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void acos_489247() {
float res = acos(1.0f);
float res = 0.5f;
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 31
; Bound: 30
; Schema: 0
OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -31,35 +30,35 @@
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%float_0_5 = OpConstant %float 0.5
%_ptr_Function_float = OpTypePointer Function %float
%18 = OpTypeFunction %v4float
%16 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%acos_489247 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
%13 = OpExtInst %float %14 Acos %float_1
OpStore %res %13
OpStore %res %float_0_5
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %18
%20 = OpLabel
%21 = OpFunctionCall %void %acos_489247
%vertex_main_inner = OpFunction %v4float None %16
%18 = OpLabel
%19 = OpFunctionCall %void %acos_489247
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%23 = OpLabel
%24 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %24
%21 = OpLabel
%22 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %22
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %void %acos_489247
%25 = OpLabel
%26 = OpFunctionCall %void %acos_489247
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %acos_489247
%28 = OpLabel
%29 = OpFunctionCall %void %acos_489247
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
fn acos_489247() {
var res : f32 = acos(1.0f);
var res : f32 = acos(0.87758255f);
}
@vertex

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn acos(vec<4, fa>) -> vec<4, fa>
fn acos_4dac75() {
var res = acos(vec4(0.87758256189));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
acos_4dac75();
return vec4<f32>();
}
@fragment
fn fragment_main() {
acos_4dac75();
}
@compute @workgroup_size(1)
fn compute_main() {
acos_4dac75();
}

View File

@ -0,0 +1,30 @@
void acos_4dac75() {
float4 res = (0.5f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
acos_4dac75();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
acos_4dac75();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
acos_4dac75();
return;
}

View File

@ -0,0 +1,30 @@
void acos_4dac75() {
float4 res = (0.5f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
acos_4dac75();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
acos_4dac75();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
acos_4dac75();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void acos_4dac75() {
vec4 res = vec4(0.5f);
}
vec4 vertex_main() {
acos_4dac75();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void acos_4dac75() {
vec4 res = vec4(0.5f);
}
void fragment_main() {
acos_4dac75();
}
void main() {
fragment_main();
return;
}
#version 310 es
void acos_4dac75() {
vec4 res = vec4(0.5f);
}
void compute_main() {
acos_4dac75();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void acos_4dac75() {
float4 res = float4(0.5f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
acos_4dac75();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
acos_4dac75();
return;
}
kernel void compute_main() {
acos_4dac75();
return;
}

View File

@ -0,0 +1,65 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 31
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %acos_4dac75 "acos_4dac75"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_0_5 = OpConstant %float 0.5
%14 = OpConstantComposite %v4float %float_0_5 %float_0_5 %float_0_5 %float_0_5
%_ptr_Function_v4float = OpTypePointer Function %v4float
%17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%acos_4dac75 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %acos_4dac75
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %void %acos_4dac75
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %acos_4dac75
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn acos_4dac75() {
var res = acos(vec4(0.87758256188999995));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
acos_4dac75();
return vec4<f32>();
}
@fragment
fn fragment_main() {
acos_4dac75();
}
@compute @workgroup_size(1)
fn compute_main() {
acos_4dac75();
}

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn acos(fa) -> fa
fn acos_5e9ad2() {
var res = acos(0.87758256189);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
acos_5e9ad2();
return vec4<f32>();
}
@fragment
fn fragment_main() {
acos_5e9ad2();
}
@compute @workgroup_size(1)
fn compute_main() {
acos_5e9ad2();
}

View File

@ -0,0 +1,30 @@
void acos_5e9ad2() {
float res = 0.5f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
acos_5e9ad2();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
acos_5e9ad2();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
acos_5e9ad2();
return;
}

View File

@ -0,0 +1,30 @@
void acos_5e9ad2() {
float res = 0.5f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
acos_5e9ad2();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
acos_5e9ad2();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
acos_5e9ad2();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void acos_5e9ad2() {
float res = 0.5f;
}
vec4 vertex_main() {
acos_5e9ad2();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void acos_5e9ad2() {
float res = 0.5f;
}
void fragment_main() {
acos_5e9ad2();
}
void main() {
fragment_main();
return;
}
#version 310 es
void acos_5e9ad2() {
float res = 0.5f;
}
void compute_main() {
acos_5e9ad2();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void acos_5e9ad2() {
float res = 0.5f;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
acos_5e9ad2();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
acos_5e9ad2();
return;
}
kernel void compute_main() {
acos_5e9ad2();
return;
}

View File

@ -0,0 +1,64 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 30
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %acos_5e9ad2 "acos_5e9ad2"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_0_5 = OpConstant %float 0.5
%_ptr_Function_float = OpTypePointer Function %float
%16 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%acos_5e9ad2 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
OpStore %res %float_0_5
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %16
%18 = OpLabel
%19 = OpFunctionCall %void %acos_5e9ad2
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%21 = OpLabel
%22 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %22
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %void %acos_5e9ad2
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %acos_5e9ad2
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn acos_5e9ad2() {
var res = acos(0.87758256188999995);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
acos_5e9ad2();
return vec4<f32>();
}
@fragment
fn fragment_main() {
acos_5e9ad2();
}
@compute @workgroup_size(1)
fn compute_main() {
acos_5e9ad2();
}

View File

@ -23,7 +23,7 @@
// fn acos(vec<4, f32>) -> vec<4, f32>
fn acos_8e2acf() {
var res: vec4<f32> = acos(vec4<f32>(1.f));
var res: vec4<f32> = acos(vec4<f32>(0.87758256189f));
}
@vertex

View File

@ -1,5 +1,5 @@
void acos_8e2acf() {
float4 res = acos((1.0f).xxxx);
float4 res = (0.5f).xxxx;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void acos_8e2acf() {
float4 res = acos((1.0f).xxxx);
float4 res = (0.5f).xxxx;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void acos_8e2acf() {
vec4 res = acos(vec4(1.0f));
vec4 res = vec4(0.5f);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void acos_8e2acf() {
vec4 res = acos(vec4(1.0f));
vec4 res = vec4(0.5f);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void acos_8e2acf() {
vec4 res = acos(vec4(1.0f));
vec4 res = vec4(0.5f);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void acos_8e2acf() {
float4 res = acos(float4(1.0f));
float4 res = float4(0.5f);
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 32
; Bound: 31
; Schema: 0
OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -31,36 +30,36 @@
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%16 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%float_0_5 = OpConstant %float 0.5
%14 = OpConstantComposite %v4float %float_0_5 %float_0_5 %float_0_5 %float_0_5
%_ptr_Function_v4float = OpTypePointer Function %v4float
%19 = OpTypeFunction %v4float
%17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%acos_8e2acf = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
%13 = OpExtInst %v4float %14 Acos %16
OpStore %res %13
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %acos_8e2acf
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %acos_8e2acf
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %acos_8e2acf
%26 = OpLabel
%27 = OpFunctionCall %void %acos_8e2acf
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%30 = OpLabel
%31 = OpFunctionCall %void %acos_8e2acf
%29 = OpLabel
%30 = OpFunctionCall %void %acos_8e2acf
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
fn acos_8e2acf() {
var res : vec4<f32> = acos(vec4<f32>(1.0f));
var res : vec4<f32> = acos(vec4<f32>(0.87758255f));
}
@vertex

View File

@ -23,7 +23,7 @@
// fn acos(vec<3, f32>) -> vec<3, f32>
fn acos_a610c4() {
var res: vec3<f32> = acos(vec3<f32>(1.f));
var res: vec3<f32> = acos(vec3<f32>(0.87758256189f));
}
@vertex

View File

@ -1,5 +1,5 @@
void acos_a610c4() {
float3 res = acos((1.0f).xxx);
float3 res = (0.5f).xxx;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void acos_a610c4() {
float3 res = acos((1.0f).xxx);
float3 res = (0.5f).xxx;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void acos_a610c4() {
vec3 res = acos(vec3(1.0f));
vec3 res = vec3(0.5f);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void acos_a610c4() {
vec3 res = acos(vec3(1.0f));
vec3 res = vec3(0.5f);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void acos_a610c4() {
vec3 res = acos(vec3(1.0f));
vec3 res = vec3(0.5f);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void acos_a610c4() {
float3 res = acos(float3(1.0f));
float3 res = float3(0.5f);
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 33
; Schema: 0
OpCapability Shader
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -32,37 +31,37 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_1 = OpConstant %float 1
%17 = OpConstantComposite %v3float %float_1 %float_1 %float_1
%float_0_5 = OpConstant %float 0.5
%15 = OpConstantComposite %v3float %float_0_5 %float_0_5 %float_0_5
%_ptr_Function_v3float = OpTypePointer Function %v3float
%20 = OpConstantNull %v3float
%21 = OpTypeFunction %v4float
%18 = OpConstantNull %v3float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%acos_a610c4 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %20
%13 = OpExtInst %v3float %15 Acos %17
OpStore %res %13
%res = OpVariable %_ptr_Function_v3float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %21
%23 = OpLabel
%24 = OpFunctionCall %void %acos_a610c4
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %acos_a610c4
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %27
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %acos_a610c4
%28 = OpLabel
%29 = OpFunctionCall %void %acos_a610c4
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %acos_a610c4
%31 = OpLabel
%32 = OpFunctionCall %void %acos_a610c4
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
fn acos_a610c4() {
var res : vec3<f32> = acos(vec3<f32>(1.0f));
var res : vec3<f32> = acos(vec3<f32>(0.87758255f));
}
@vertex

View File

@ -23,7 +23,7 @@
// fn acos(vec<2, f32>) -> vec<2, f32>
fn acos_dfc915() {
var res: vec2<f32> = acos(vec2<f32>(1.f));
var res: vec2<f32> = acos(vec2<f32>(0.87758256189f));
}
@vertex

View File

@ -1,5 +1,5 @@
void acos_dfc915() {
float2 res = acos((1.0f).xx);
float2 res = (0.5f).xx;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void acos_dfc915() {
float2 res = acos((1.0f).xx);
float2 res = (0.5f).xx;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void acos_dfc915() {
vec2 res = acos(vec2(1.0f));
vec2 res = vec2(0.5f);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void acos_dfc915() {
vec2 res = acos(vec2(1.0f));
vec2 res = vec2(0.5f);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void acos_dfc915() {
vec2 res = acos(vec2(1.0f));
vec2 res = vec2(0.5f);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void acos_dfc915() {
float2 res = acos(float2(1.0f));
float2 res = float2(0.5f);
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 33
; Schema: 0
OpCapability Shader
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -32,37 +31,37 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%float_1 = OpConstant %float 1
%17 = OpConstantComposite %v2float %float_1 %float_1
%float_0_5 = OpConstant %float 0.5
%15 = OpConstantComposite %v2float %float_0_5 %float_0_5
%_ptr_Function_v2float = OpTypePointer Function %v2float
%20 = OpConstantNull %v2float
%21 = OpTypeFunction %v4float
%18 = OpConstantNull %v2float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%acos_dfc915 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %20
%13 = OpExtInst %v2float %15 Acos %17
OpStore %res %13
%res = OpVariable %_ptr_Function_v2float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %21
%23 = OpLabel
%24 = OpFunctionCall %void %acos_dfc915
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %acos_dfc915
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %27
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %acos_dfc915
%28 = OpLabel
%29 = OpFunctionCall %void %acos_dfc915
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %acos_dfc915
%31 = OpLabel
%32 = OpFunctionCall %void %acos_dfc915
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
fn acos_dfc915() {
var res : vec2<f32> = acos(vec2<f32>(1.0f));
var res : vec2<f32> = acos(vec2<f32>(0.87758255f));
}
@vertex

View File

@ -1,5 +1,5 @@
void acos_f47057() {
vector<float16_t, 3> res = acos((float16_t(0.0h)).xxx);
vector<float16_t, 3> res = (float16_t(1.5703125h)).xxx;
}
struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void acos_f47057() {
f16vec3 res = acos(f16vec3(0.0hf));
f16vec3 res = f16vec3(1.5703125hf);
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void acos_f47057() {
f16vec3 res = acos(f16vec3(0.0hf));
f16vec3 res = f16vec3(1.5703125hf);
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void acos_f47057() {
f16vec3 res = acos(f16vec3(0.0hf));
f16vec3 res = f16vec3(1.5703125hf);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void acos_f47057() {
half3 res = acos(half3(0.0h));
half3 res = half3(1.5703125h);
}
struct tint_symbol {

View File

@ -8,7 +8,6 @@
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,15 +36,16 @@
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v3half = OpTypeVector %half 3
%17 = OpConstantNull %v3half
%half_0x1_92p_0 = OpConstant %half 0x1.92p+0
%16 = OpConstantComposite %v3half %half_0x1_92p_0 %half_0x1_92p_0 %half_0x1_92p_0
%_ptr_Function_v3half = OpTypePointer Function %v3half
%19 = OpConstantNull %v3half
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%acos_f47057 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3half Function %17
%13 = OpExtInst %v3half %16 Acos %17
OpStore %res %13
%res = OpVariable %_ptr_Function_v3half Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20

View File

@ -0,0 +1,44 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn acos(vec<3, fa>) -> vec<3, fa>
fn acos_069188() {
const arg_0 = vec3(0.87758256189);
var res = acos(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
acos_069188();
return vec4<f32>();
}
@fragment
fn fragment_main() {
acos_069188();
}
@compute @workgroup_size(1)
fn compute_main() {
acos_069188();
}

View File

@ -0,0 +1,30 @@
void acos_069188() {
float3 res = (0.5f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
acos_069188();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
acos_069188();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
acos_069188();
return;
}

View File

@ -0,0 +1,30 @@
void acos_069188() {
float3 res = (0.5f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
acos_069188();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
acos_069188();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
acos_069188();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void acos_069188() {
vec3 res = vec3(0.5f);
}
vec4 vertex_main() {
acos_069188();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void acos_069188() {
vec3 res = vec3(0.5f);
}
void fragment_main() {
acos_069188();
}
void main() {
fragment_main();
return;
}
#version 310 es
void acos_069188() {
vec3 res = vec3(0.5f);
}
void compute_main() {
acos_069188();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void acos_069188() {
float3 res = float3(0.5f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
acos_069188();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
acos_069188();
return;
}
kernel void compute_main() {
acos_069188();
return;
}

View File

@ -0,0 +1,67 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %acos_069188 "acos_069188"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_0_5 = OpConstant %float 0.5
%15 = OpConstantComposite %v3float %float_0_5 %float_0_5 %float_0_5
%_ptr_Function_v3float = OpTypePointer Function %v3float
%18 = OpConstantNull %v3float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%acos_069188 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %acos_069188
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %acos_069188
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %acos_069188
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,20 @@
fn acos_069188() {
const arg_0 = vec3(0.87758256188999995);
var res = acos(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
acos_069188();
return vec4<f32>();
}
@fragment
fn fragment_main() {
acos_069188();
}
@compute @workgroup_size(1)
fn compute_main() {
acos_069188();
}

View File

@ -0,0 +1,44 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn acos(vec<2, fa>) -> vec<2, fa>
fn acos_15d35b() {
const arg_0 = vec2(0.87758256189);
var res = acos(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
acos_15d35b();
return vec4<f32>();
}
@fragment
fn fragment_main() {
acos_15d35b();
}
@compute @workgroup_size(1)
fn compute_main() {
acos_15d35b();
}

View File

@ -0,0 +1,30 @@
void acos_15d35b() {
float2 res = (0.5f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
acos_15d35b();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
acos_15d35b();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
acos_15d35b();
return;
}

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@ -0,0 +1,30 @@
void acos_15d35b() {
float2 res = (0.5f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
acos_15d35b();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
acos_15d35b();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
acos_15d35b();
return;
}

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@ -0,0 +1,49 @@
#version 310 es
void acos_15d35b() {
vec2 res = vec2(0.5f);
}
vec4 vertex_main() {
acos_15d35b();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void acos_15d35b() {
vec2 res = vec2(0.5f);
}
void fragment_main() {
acos_15d35b();
}
void main() {
fragment_main();
return;
}
#version 310 es
void acos_15d35b() {
vec2 res = vec2(0.5f);
}
void compute_main() {
acos_15d35b();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void acos_15d35b() {
float2 res = float2(0.5f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
acos_15d35b();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
acos_15d35b();
return;
}
kernel void compute_main() {
acos_15d35b();
return;
}

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@ -0,0 +1,67 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %acos_15d35b "acos_15d35b"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%float_0_5 = OpConstant %float 0.5
%15 = OpConstantComposite %v2float %float_0_5 %float_0_5
%_ptr_Function_v2float = OpTypePointer Function %v2float
%18 = OpConstantNull %v2float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%acos_15d35b = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %acos_15d35b
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %acos_15d35b
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %acos_15d35b
OpReturn
OpFunctionEnd

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@ -0,0 +1,20 @@
fn acos_15d35b() {
const arg_0 = vec2(0.87758256188999995);
var res = acos(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
acos_15d35b();
return vec4<f32>();
}
@fragment
fn fragment_main() {
acos_15d35b();
}
@compute @workgroup_size(1)
fn compute_main() {
acos_15d35b();
}

View File

@ -23,7 +23,7 @@
// fn acos(f32) -> f32
fn acos_489247() {
var arg_0 = 1.f;
var arg_0 = 0.87758256189f;
var res: f32 = acos(arg_0);
}

View File

@ -1,5 +1,5 @@
void acos_489247() {
float arg_0 = 1.0f;
float arg_0 = 0.87758255f;
float res = acos(arg_0);
}

View File

@ -1,5 +1,5 @@
void acos_489247() {
float arg_0 = 1.0f;
float arg_0 = 0.87758255f;
float res = acos(arg_0);
}

View File

@ -1,7 +1,7 @@
#version 310 es
void acos_489247() {
float arg_0 = 1.0f;
float arg_0 = 0.87758255f;
float res = acos(arg_0);
}
@ -22,7 +22,7 @@ void main() {
precision mediump float;
void acos_489247() {
float arg_0 = 1.0f;
float arg_0 = 0.87758255f;
float res = acos(arg_0);
}
@ -37,7 +37,7 @@ void main() {
#version 310 es
void acos_489247() {
float arg_0 = 1.0f;
float arg_0 = 0.87758255f;
float res = acos(arg_0);
}

View File

@ -2,7 +2,7 @@
using namespace metal;
void acos_489247() {
float arg_0 = 1.0f;
float arg_0 = 0.87758255f;
float res = acos(arg_0);
}

View File

@ -1,7 +1,7 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Bound: 34
; Schema: 0
OpCapability Shader
%17 = OpExtInstImport "GLSL.std.450"
@ -32,14 +32,15 @@
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%float_0_87758255 = OpConstant %float 0.87758255
%_ptr_Function_float = OpTypePointer Function %float
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%acos_489247 = OpFunction %void None %9
%12 = OpLabel
%arg_0 = OpVariable %_ptr_Function_float Function %8
%res = OpVariable %_ptr_Function_float Function %8
OpStore %arg_0 %float_1
OpStore %arg_0 %float_0_87758255
%18 = OpLoad %float %arg_0
%16 = OpExtInst %float %17 Acos %18
OpStore %res %16
@ -58,12 +59,12 @@
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %acos_489247
%29 = OpLabel
%30 = OpFunctionCall %void %acos_489247
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %acos_489247
%32 = OpLabel
%33 = OpFunctionCall %void %acos_489247
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
fn acos_489247() {
var arg_0 = 1.0f;
var arg_0 = 0.87758255f;
var res : f32 = acos(arg_0);
}

View File

@ -0,0 +1,44 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn acos(vec<4, fa>) -> vec<4, fa>
fn acos_4dac75() {
const arg_0 = vec4(0.87758256189);
var res = acos(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
acos_4dac75();
return vec4<f32>();
}
@fragment
fn fragment_main() {
acos_4dac75();
}
@compute @workgroup_size(1)
fn compute_main() {
acos_4dac75();
}

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@ -0,0 +1,30 @@
void acos_4dac75() {
float4 res = (0.5f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
acos_4dac75();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
acos_4dac75();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
acos_4dac75();
return;
}

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