Implement const-eval for `acos`
This CL adds const-eval for the `acos` builtin. Bug: tint:1581 Change-Id: I01c0f48e73eedf87cf9c912715487f8eea44f64e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108341 Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
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9cbc7e1e54
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@ -406,8 +406,8 @@ match storage
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// https://gpuweb.github.io/gpuweb/wgsl/#builtin-functions
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@const fn abs<T: fia_fiu32_f16>(T) -> T
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@const fn abs<N: num, T: fia_fiu32_f16>(vec<N, T>) -> vec<N, T>
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fn acos<T: f32_f16>(T) -> T
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fn acos<N: num, T: f32_f16>(vec<N, T>) -> vec<N, T>
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@const fn acos<T: fa_f32_f16>(@test_value(0.87758256189) T) -> T
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@const fn acos<N: num, T: fa_f32_f16>(@test_value(0.87758256189) vec<N, T>) -> vec<N, T>
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fn acosh<T: f32_f16>(T) -> T
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fn acosh<N: num, T: f32_f16>(vec<N, T>) -> vec<N, T>
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@const fn all(bool) -> bool
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@ -1595,6 +1595,23 @@ ConstEval::Result ConstEval::abs(const sem::Type* ty,
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return TransformElements(builder, ty, transform, args[0]);
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}
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ConstEval::Result ConstEval::acos(const sem::Type* ty,
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utils::VectorRef<const sem::Constant*> args,
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const Source& source) {
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auto transform = [&](const sem::Constant* c0) {
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auto create = [&](auto i) -> ImplResult {
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using NumberT = decltype(i);
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if (i < NumberT(-1.0) || i > NumberT(1.0)) {
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AddError("acos must be called with a value in the range [-1, 1]", source);
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return utils::Failure;
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}
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return CreateElement(builder, c0->Type(), NumberT(std::acos(i.value)));
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};
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return Dispatch_fa_f32_f16(create, c0);
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};
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return TransformElements(builder, ty, transform, args[0]);
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}
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ConstEval::Result ConstEval::all(const sem::Type* ty,
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utils::VectorRef<const sem::Constant*> args,
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const Source&) {
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@ -1613,11 +1630,11 @@ ConstEval::Result ConstEval::asin(const sem::Type* ty,
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auto transform = [&](const sem::Constant* c0) {
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auto create = [&](auto i) -> ImplResult {
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using NumberT = decltype(i);
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if (i.value < NumberT(-1.0) || i.value > NumberT(1.0)) {
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if (i < NumberT(-1.0) || i > NumberT(1.0)) {
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AddError("asin must be called with a value in the range [-1, 1]", source);
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return utils::Failure;
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}
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return CreateElement(builder, c0->Type(), decltype(i)(std::asin(i.value)));
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return CreateElement(builder, c0->Type(), NumberT(std::asin(i.value)));
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};
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return Dispatch_fa_f32_f16(create, c0);
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};
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@ -1659,11 +1676,11 @@ ConstEval::Result ConstEval::atanh(const sem::Type* ty,
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auto transform = [&](const sem::Constant* c0) {
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auto create = [&](auto i) -> ImplResult {
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using NumberT = decltype(i);
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if (i.value <= NumberT(-1.0) || i.value >= NumberT(1.0)) {
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if (i <= NumberT(-1.0) || i >= NumberT(1.0)) {
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AddError("atanh must be called with a value in the range (-1, 1)", source);
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return utils::Failure;
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}
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return CreateElement(builder, c0->Type(), decltype(i)(std::atanh(i.value)));
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return CreateElement(builder, c0->Type(), NumberT(std::atanh(i.value)));
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};
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return Dispatch_fa_f32_f16(create, c0);
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};
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@ -395,6 +395,15 @@ class ConstEval {
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utils::VectorRef<const sem::Constant*> args,
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const Source& source);
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/// acos builtin
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/// @param ty the expression type
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/// @param args the input arguments
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/// @param source the source location of the conversion
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/// @return the result value, or null if the value cannot be calculated
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Result acos(const sem::Type* ty,
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utils::VectorRef<const sem::Constant*> args,
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const Source& source);
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/// any builtin
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/// @param ty the expression type
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/// @param args the input arguments
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@ -425,6 +425,70 @@ TEST_F(ResolverConstEvalBuiltinTest, Atanh_OutsideRange_Negative_INF) {
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EXPECT_EQ(r()->error(), "12:24 error: atanh must be called with a value in the range (-1, 1)");
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}
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template <typename T, bool finite_only>
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std::vector<Case> AcosCases() {
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std::vector<Case> cases = {
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// If i is +/-0, +/-0 is returned
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C({T(0.87758256189)}, T(0.5)).FloatComp(),
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C({T(1.0)}, T(0.0)),
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C({-T(1.0)}, kPi<T>).FloatComp(),
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// Vector tests
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C({Vec(T(1.0), -T(1.0))}, Vec(T(0), kPi<T>)).FloatComp(),
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};
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ConcatIntoIf<!finite_only>( //
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cases, std::vector<Case>{
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// If i is NaN, NaN is returned
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C({T::NaN()}, T::NaN()),
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// Vector tests
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C({Vec(T::NaN(), T::NaN())}, Vec(T::NaN(), T::NaN())),
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});
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return cases;
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}
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INSTANTIATE_TEST_SUITE_P( //
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Acos,
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ResolverConstEvalBuiltinTest,
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testing::Combine(testing::Values(sem::BuiltinType::kAcos),
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testing::ValuesIn(Concat(AcosCases<AFloat, true>(), //
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AcosCases<f32, false>(),
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AcosCases<f16, false>()))));
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TEST_F(ResolverConstEvalBuiltinTest, Acos_OutsideRange_Positive) {
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auto* expr = Call(Source{{12, 24}}, "acos", Expr(1.1_a));
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GlobalConst("C", expr);
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EXPECT_FALSE(r()->Resolve());
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EXPECT_EQ(r()->error(), "12:24 error: acos must be called with a value in the range [-1, 1]");
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}
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TEST_F(ResolverConstEvalBuiltinTest, Acos_OutsideRange_Negative) {
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auto* expr = Call(Source{{12, 24}}, "acos", Negation(1.1_a));
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GlobalConst("C", expr);
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EXPECT_FALSE(r()->Resolve());
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EXPECT_EQ(r()->error(), "12:24 error: acos must be called with a value in the range [-1, 1]");
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}
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TEST_F(ResolverConstEvalBuiltinTest, Acos_OutsideRange_Positive_INF) {
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auto* expr = Call(Source{{12, 24}}, "acos", Expr(f32::Inf()));
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GlobalConst("C", expr);
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EXPECT_FALSE(r()->Resolve());
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EXPECT_EQ(r()->error(), "12:24 error: acos must be called with a value in the range [-1, 1]");
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}
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TEST_F(ResolverConstEvalBuiltinTest, Acos_OutsideRange_Negative_INF) {
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auto* expr = Call(Source{{12, 24}}, "acos", Negation(f32::Inf()));
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GlobalConst("C", expr);
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EXPECT_FALSE(r()->Resolve());
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EXPECT_EQ(r()->error(), "12:24 error: acos must be called with a value in the range [-1, 1]");
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}
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template <typename T, bool finite_only>
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std::vector<Case> AsinCases() {
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std::vector<Case> cases = {
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@ -13473,24 +13473,24 @@ constexpr OverloadInfo kOverloads[] = {
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/* num parameters */ 1,
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/* num template types */ 1,
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/* num template numbers */ 0,
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/* template types */ &kTemplateTypes[22],
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/* template types */ &kTemplateTypes[23],
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/* template numbers */ &kTemplateNumbers[10],
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/* parameters */ &kParameters[934],
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/* return matcher indices */ &kMatcherIndices[1],
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/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
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/* const eval */ nullptr,
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/* const eval */ &ConstEval::acos,
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},
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{
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/* [429] */
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/* num parameters */ 1,
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/* num template types */ 1,
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/* num template numbers */ 1,
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/* template types */ &kTemplateTypes[22],
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/* template types */ &kTemplateTypes[23],
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/* template numbers */ &kTemplateNumbers[6],
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/* parameters */ &kParameters[946],
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/* return matcher indices */ &kMatcherIndices[30],
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/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
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/* const eval */ nullptr,
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/* const eval */ &ConstEval::acos,
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},
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{
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/* [430] */
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@ -14020,8 +14020,8 @@ constexpr IntrinsicInfo kBuiltins[] = {
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},
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{
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/* [1] */
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/* fn acos<T : f32_f16>(T) -> T */
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/* fn acos<N : num, T : f32_f16>(vec<N, T>) -> vec<N, T> */
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/* fn acos<T : fa_f32_f16>(@test_value(0.87758256189) T) -> T */
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/* fn acos<N : num, T : fa_f32_f16>(@test_value(0.87758256189) vec<N, T>) -> vec<N, T> */
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/* num overloads */ 2,
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/* overloads */ &kOverloads[428],
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},
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@ -1,5 +1,5 @@
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void acos_004aff() {
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vector<float16_t, 2> res = acos((float16_t(0.0h)).xx);
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vector<float16_t, 2> res = (float16_t(1.5703125h)).xx;
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}
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struct tint_symbol {
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@ -2,7 +2,7 @@
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#extension GL_AMD_gpu_shader_half_float : require
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void acos_004aff() {
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f16vec2 res = acos(f16vec2(0.0hf));
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f16vec2 res = f16vec2(1.5703125hf);
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}
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vec4 vertex_main() {
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@ -23,7 +23,7 @@ void main() {
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precision mediump float;
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void acos_004aff() {
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f16vec2 res = acos(f16vec2(0.0hf));
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f16vec2 res = f16vec2(1.5703125hf);
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}
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void fragment_main() {
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@ -38,7 +38,7 @@ void main() {
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#extension GL_AMD_gpu_shader_half_float : require
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void acos_004aff() {
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f16vec2 res = acos(f16vec2(0.0hf));
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f16vec2 res = f16vec2(1.5703125hf);
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}
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void compute_main() {
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@ -2,7 +2,7 @@
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using namespace metal;
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void acos_004aff() {
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half2 res = acos(half2(0.0h));
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half2 res = half2(1.5703125h);
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}
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struct tint_symbol {
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@ -8,7 +8,6 @@
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OpCapability UniformAndStorageBuffer16BitAccess
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OpCapability StorageBuffer16BitAccess
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OpCapability StorageInputOutput16
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%16 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
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OpEntryPoint Fragment %fragment_main "fragment_main"
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@ -37,15 +36,16 @@
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%9 = OpTypeFunction %void
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%half = OpTypeFloat 16
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%v2half = OpTypeVector %half 2
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%17 = OpConstantNull %v2half
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%half_0x1_92p_0 = OpConstant %half 0x1.92p+0
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%16 = OpConstantComposite %v2half %half_0x1_92p_0 %half_0x1_92p_0
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%_ptr_Function_v2half = OpTypePointer Function %v2half
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%19 = OpConstantNull %v2half
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%20 = OpTypeFunction %v4float
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%float_1 = OpConstant %float 1
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%acos_004aff = OpFunction %void None %9
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%12 = OpLabel
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%res = OpVariable %_ptr_Function_v2half Function %17
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%13 = OpExtInst %v2half %16 Acos %17
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OpStore %res %13
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%res = OpVariable %_ptr_Function_v2half Function %19
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OpStore %res %16
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OpReturn
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OpFunctionEnd
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%vertex_main_inner = OpFunction %v4float None %20
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@ -0,0 +1,43 @@
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// Copyright 2022 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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////////////////////////////////////////////////////////////////////////////////
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// File generated by tools/src/cmd/gen
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// using the template:
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// test/tint/builtins/gen/gen.wgsl.tmpl
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//
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// Do not modify this file directly
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////////////////////////////////////////////////////////////////////////////////
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// fn acos(vec<3, fa>) -> vec<3, fa>
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fn acos_069188() {
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var res = acos(vec3(0.87758256189));
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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acos_069188();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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acos_069188();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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acos_069188();
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}
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@ -0,0 +1,30 @@
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void acos_069188() {
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float3 res = (0.5f).xxx;
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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acos_069188();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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acos_069188();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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acos_069188();
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return;
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}
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@ -0,0 +1,30 @@
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void acos_069188() {
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float3 res = (0.5f).xxx;
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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acos_069188();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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acos_069188();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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acos_069188();
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return;
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}
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@ -0,0 +1,49 @@
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#version 310 es
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void acos_069188() {
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vec3 res = vec3(0.5f);
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}
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vec4 vertex_main() {
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acos_069188();
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return vec4(0.0f);
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}
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void main() {
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gl_PointSize = 1.0;
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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#version 310 es
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precision mediump float;
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void acos_069188() {
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vec3 res = vec3(0.5f);
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}
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void fragment_main() {
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acos_069188();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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void acos_069188() {
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vec3 res = vec3(0.5f);
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}
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void compute_main() {
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acos_069188();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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@ -0,0 +1,33 @@
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#include <metal_stdlib>
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using namespace metal;
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void acos_069188() {
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float3 res = float3(0.5f);
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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float4 vertex_main_inner() {
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acos_069188();
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return float4(0.0f);
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}
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vertex tint_symbol vertex_main() {
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float4 const inner_result = vertex_main_inner();
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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|
||||
fragment void fragment_main() {
|
||||
acos_069188();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
acos_069188();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,67 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %acos_069188 "acos_069188"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v3float = OpTypeVector %float 3
|
||||
%float_0_5 = OpConstant %float 0.5
|
||||
%15 = OpConstantComposite %v3float %float_0_5 %float_0_5 %float_0_5
|
||||
%_ptr_Function_v3float = OpTypePointer Function %v3float
|
||||
%18 = OpConstantNull %v3float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%acos_069188 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %acos_069188
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %acos_069188
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %acos_069188
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn acos_069188() {
|
||||
var res = acos(vec3(0.87758256188999995));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
acos_069188();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
acos_069188();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
acos_069188();
|
||||
}
|
|
@ -0,0 +1,43 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn acos(vec<2, fa>) -> vec<2, fa>
|
||||
fn acos_15d35b() {
|
||||
var res = acos(vec2(0.87758256189));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
acos_15d35b();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
acos_15d35b();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
acos_15d35b();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void acos_15d35b() {
|
||||
float2 res = (0.5f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
acos_15d35b();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
acos_15d35b();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
acos_15d35b();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void acos_15d35b() {
|
||||
float2 res = (0.5f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
acos_15d35b();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
acos_15d35b();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
acos_15d35b();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void acos_15d35b() {
|
||||
vec2 res = vec2(0.5f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
acos_15d35b();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void acos_15d35b() {
|
||||
vec2 res = vec2(0.5f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
acos_15d35b();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void acos_15d35b() {
|
||||
vec2 res = vec2(0.5f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
acos_15d35b();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void acos_15d35b() {
|
||||
float2 res = float2(0.5f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
acos_15d35b();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
acos_15d35b();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
acos_15d35b();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,67 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %acos_15d35b "acos_15d35b"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v2float = OpTypeVector %float 2
|
||||
%float_0_5 = OpConstant %float 0.5
|
||||
%15 = OpConstantComposite %v2float %float_0_5 %float_0_5
|
||||
%_ptr_Function_v2float = OpTypePointer Function %v2float
|
||||
%18 = OpConstantNull %v2float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%acos_15d35b = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %acos_15d35b
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %acos_15d35b
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %acos_15d35b
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn acos_15d35b() {
|
||||
var res = acos(vec2(0.87758256188999995));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
acos_15d35b();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
acos_15d35b();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
acos_15d35b();
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
void acos_203628() {
|
||||
vector<float16_t, 4> res = acos((float16_t(0.0h)).xxxx);
|
||||
vector<float16_t, 4> res = (float16_t(1.5703125h)).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void acos_203628() {
|
||||
f16vec4 res = acos(f16vec4(0.0hf));
|
||||
f16vec4 res = f16vec4(1.5703125hf);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -23,7 +23,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void acos_203628() {
|
||||
f16vec4 res = acos(f16vec4(0.0hf));
|
||||
f16vec4 res = f16vec4(1.5703125hf);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -38,7 +38,7 @@ void main() {
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void acos_203628() {
|
||||
f16vec4 res = acos(f16vec4(0.0hf));
|
||||
f16vec4 res = f16vec4(1.5703125hf);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void acos_203628() {
|
||||
half4 res = acos(half4(0.0h));
|
||||
half4 res = half4(1.5703125h);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -8,7 +8,6 @@
|
|||
OpCapability UniformAndStorageBuffer16BitAccess
|
||||
OpCapability StorageBuffer16BitAccess
|
||||
OpCapability StorageInputOutput16
|
||||
%16 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -37,15 +36,16 @@
|
|||
%9 = OpTypeFunction %void
|
||||
%half = OpTypeFloat 16
|
||||
%v4half = OpTypeVector %half 4
|
||||
%17 = OpConstantNull %v4half
|
||||
%half_0x1_92p_0 = OpConstant %half 0x1.92p+0
|
||||
%16 = OpConstantComposite %v4half %half_0x1_92p_0 %half_0x1_92p_0 %half_0x1_92p_0 %half_0x1_92p_0
|
||||
%_ptr_Function_v4half = OpTypePointer Function %v4half
|
||||
%19 = OpConstantNull %v4half
|
||||
%20 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%acos_203628 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4half Function %17
|
||||
%13 = OpExtInst %v4half %16 Acos %17
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_v4half Function %19
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void acos_303e3d() {
|
||||
float16_t res = acos(float16_t(0.0h));
|
||||
float16_t res = float16_t(1.5703125h);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void acos_303e3d() {
|
||||
float16_t res = acos(0.0hf);
|
||||
float16_t res = 1.5703125hf;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -23,7 +23,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void acos_303e3d() {
|
||||
float16_t res = acos(0.0hf);
|
||||
float16_t res = 1.5703125hf;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -38,7 +38,7 @@ void main() {
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void acos_303e3d() {
|
||||
float16_t res = acos(0.0hf);
|
||||
float16_t res = 1.5703125hf;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void acos_303e3d() {
|
||||
half res = acos(0.0h);
|
||||
half res = 1.5703125h;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,14 +1,13 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 33
|
||||
; Bound: 32
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Float16
|
||||
OpCapability UniformAndStorageBuffer16BitAccess
|
||||
OpCapability StorageBuffer16BitAccess
|
||||
OpCapability StorageInputOutput16
|
||||
%15 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -36,36 +35,36 @@
|
|||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%half = OpTypeFloat 16
|
||||
%16 = OpConstantNull %half
|
||||
%half_0x1_92p_0 = OpConstant %half 0x1.92p+0
|
||||
%_ptr_Function_half = OpTypePointer Function %half
|
||||
%19 = OpTypeFunction %v4float
|
||||
%17 = OpConstantNull %half
|
||||
%18 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%acos_303e3d = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_half Function %16
|
||||
%13 = OpExtInst %half %15 Acos %16
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_half Function %17
|
||||
OpStore %res %half_0x1_92p_0
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %acos_303e3d
|
||||
%vertex_main_inner = OpFunction %v4float None %18
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %void %acos_303e3d
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %24
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %acos_303e3d
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %acos_303e3d
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %acos_303e3d
|
||||
%30 = OpLabel
|
||||
%31 = OpFunctionCall %void %acos_303e3d
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
// fn acos(f32) -> f32
|
||||
fn acos_489247() {
|
||||
var res: f32 = acos(1.f);
|
||||
var res: f32 = acos(0.87758256189f);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void acos_489247() {
|
||||
float res = acos(1.0f);
|
||||
float res = 0.5f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void acos_489247() {
|
||||
float res = acos(1.0f);
|
||||
float res = 0.5f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void acos_489247() {
|
||||
float res = acos(1.0f);
|
||||
float res = 0.5f;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -21,7 +21,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void acos_489247() {
|
||||
float res = acos(1.0f);
|
||||
float res = 0.5f;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -35,7 +35,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void acos_489247() {
|
||||
float res = acos(1.0f);
|
||||
float res = 0.5f;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void acos_489247() {
|
||||
float res = acos(1.0f);
|
||||
float res = 0.5f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 31
|
||||
; Bound: 30
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%14 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -31,35 +30,35 @@
|
|||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%float_1 = OpConstant %float 1
|
||||
%float_0_5 = OpConstant %float 0.5
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%18 = OpTypeFunction %v4float
|
||||
%16 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%acos_489247 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
%13 = OpExtInst %float %14 Acos %float_1
|
||||
OpStore %res %13
|
||||
OpStore %res %float_0_5
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %18
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %void %acos_489247
|
||||
%vertex_main_inner = OpFunction %v4float None %16
|
||||
%18 = OpLabel
|
||||
%19 = OpFunctionCall %void %acos_489247
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %24
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %22
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %void %acos_489247
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %void %acos_489247
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %acos_489247
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %acos_489247
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
fn acos_489247() {
|
||||
var res : f32 = acos(1.0f);
|
||||
var res : f32 = acos(0.87758255f);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -0,0 +1,43 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn acos(vec<4, fa>) -> vec<4, fa>
|
||||
fn acos_4dac75() {
|
||||
var res = acos(vec4(0.87758256189));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
acos_4dac75();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
acos_4dac75();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
acos_4dac75();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void acos_4dac75() {
|
||||
float4 res = (0.5f).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
acos_4dac75();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
acos_4dac75();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
acos_4dac75();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void acos_4dac75() {
|
||||
float4 res = (0.5f).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
acos_4dac75();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
acos_4dac75();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
acos_4dac75();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void acos_4dac75() {
|
||||
vec4 res = vec4(0.5f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
acos_4dac75();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void acos_4dac75() {
|
||||
vec4 res = vec4(0.5f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
acos_4dac75();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void acos_4dac75() {
|
||||
vec4 res = vec4(0.5f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
acos_4dac75();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void acos_4dac75() {
|
||||
float4 res = float4(0.5f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
acos_4dac75();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
acos_4dac75();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
acos_4dac75();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,65 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 31
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %acos_4dac75 "acos_4dac75"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%float_0_5 = OpConstant %float 0.5
|
||||
%14 = OpConstantComposite %v4float %float_0_5 %float_0_5 %float_0_5 %float_0_5
|
||||
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
||||
%17 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%acos_4dac75 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4float Function %5
|
||||
OpStore %res %14
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %17
|
||||
%19 = OpLabel
|
||||
%20 = OpFunctionCall %void %acos_4dac75
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %23
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %void %acos_4dac75
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %acos_4dac75
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn acos_4dac75() {
|
||||
var res = acos(vec4(0.87758256188999995));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
acos_4dac75();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
acos_4dac75();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
acos_4dac75();
|
||||
}
|
|
@ -0,0 +1,43 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn acos(fa) -> fa
|
||||
fn acos_5e9ad2() {
|
||||
var res = acos(0.87758256189);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
acos_5e9ad2();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
acos_5e9ad2();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
acos_5e9ad2();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void acos_5e9ad2() {
|
||||
float res = 0.5f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
acos_5e9ad2();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
acos_5e9ad2();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
acos_5e9ad2();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void acos_5e9ad2() {
|
||||
float res = 0.5f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
acos_5e9ad2();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
acos_5e9ad2();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
acos_5e9ad2();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void acos_5e9ad2() {
|
||||
float res = 0.5f;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
acos_5e9ad2();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void acos_5e9ad2() {
|
||||
float res = 0.5f;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
acos_5e9ad2();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void acos_5e9ad2() {
|
||||
float res = 0.5f;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
acos_5e9ad2();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void acos_5e9ad2() {
|
||||
float res = 0.5f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
acos_5e9ad2();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
acos_5e9ad2();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
acos_5e9ad2();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,64 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 30
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %acos_5e9ad2 "acos_5e9ad2"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%float_0_5 = OpConstant %float 0.5
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%16 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%acos_5e9ad2 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
OpStore %res %float_0_5
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %16
|
||||
%18 = OpLabel
|
||||
%19 = OpFunctionCall %void %acos_5e9ad2
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %22
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %void %acos_5e9ad2
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %acos_5e9ad2
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn acos_5e9ad2() {
|
||||
var res = acos(0.87758256188999995);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
acos_5e9ad2();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
acos_5e9ad2();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
acos_5e9ad2();
|
||||
}
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
// fn acos(vec<4, f32>) -> vec<4, f32>
|
||||
fn acos_8e2acf() {
|
||||
var res: vec4<f32> = acos(vec4<f32>(1.f));
|
||||
var res: vec4<f32> = acos(vec4<f32>(0.87758256189f));
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void acos_8e2acf() {
|
||||
float4 res = acos((1.0f).xxxx);
|
||||
float4 res = (0.5f).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void acos_8e2acf() {
|
||||
float4 res = acos((1.0f).xxxx);
|
||||
float4 res = (0.5f).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void acos_8e2acf() {
|
||||
vec4 res = acos(vec4(1.0f));
|
||||
vec4 res = vec4(0.5f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -21,7 +21,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void acos_8e2acf() {
|
||||
vec4 res = acos(vec4(1.0f));
|
||||
vec4 res = vec4(0.5f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -35,7 +35,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void acos_8e2acf() {
|
||||
vec4 res = acos(vec4(1.0f));
|
||||
vec4 res = vec4(0.5f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void acos_8e2acf() {
|
||||
float4 res = acos(float4(1.0f));
|
||||
float4 res = float4(0.5f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 32
|
||||
; Bound: 31
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%14 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -31,36 +30,36 @@
|
|||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%float_1 = OpConstant %float 1
|
||||
%16 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
|
||||
%float_0_5 = OpConstant %float 0.5
|
||||
%14 = OpConstantComposite %v4float %float_0_5 %float_0_5 %float_0_5 %float_0_5
|
||||
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%17 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%acos_8e2acf = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4float Function %5
|
||||
%13 = OpExtInst %v4float %14 Acos %16
|
||||
OpStore %res %13
|
||||
OpStore %res %14
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %acos_8e2acf
|
||||
%vertex_main_inner = OpFunction %v4float None %17
|
||||
%19 = OpLabel
|
||||
%20 = OpFunctionCall %void %acos_8e2acf
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %23
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %acos_8e2acf
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %void %acos_8e2acf
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%30 = OpLabel
|
||||
%31 = OpFunctionCall %void %acos_8e2acf
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %acos_8e2acf
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
fn acos_8e2acf() {
|
||||
var res : vec4<f32> = acos(vec4<f32>(1.0f));
|
||||
var res : vec4<f32> = acos(vec4<f32>(0.87758255f));
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
// fn acos(vec<3, f32>) -> vec<3, f32>
|
||||
fn acos_a610c4() {
|
||||
var res: vec3<f32> = acos(vec3<f32>(1.f));
|
||||
var res: vec3<f32> = acos(vec3<f32>(0.87758256189f));
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void acos_a610c4() {
|
||||
float3 res = acos((1.0f).xxx);
|
||||
float3 res = (0.5f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void acos_a610c4() {
|
||||
float3 res = acos((1.0f).xxx);
|
||||
float3 res = (0.5f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void acos_a610c4() {
|
||||
vec3 res = acos(vec3(1.0f));
|
||||
vec3 res = vec3(0.5f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -21,7 +21,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void acos_a610c4() {
|
||||
vec3 res = acos(vec3(1.0f));
|
||||
vec3 res = vec3(0.5f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -35,7 +35,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void acos_a610c4() {
|
||||
vec3 res = acos(vec3(1.0f));
|
||||
vec3 res = vec3(0.5f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void acos_a610c4() {
|
||||
float3 res = acos(float3(1.0f));
|
||||
float3 res = float3(0.5f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 34
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%15 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -32,37 +31,37 @@
|
|||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v3float = OpTypeVector %float 3
|
||||
%float_1 = OpConstant %float 1
|
||||
%17 = OpConstantComposite %v3float %float_1 %float_1 %float_1
|
||||
%float_0_5 = OpConstant %float 0.5
|
||||
%15 = OpConstantComposite %v3float %float_0_5 %float_0_5 %float_0_5
|
||||
%_ptr_Function_v3float = OpTypePointer Function %v3float
|
||||
%20 = OpConstantNull %v3float
|
||||
%21 = OpTypeFunction %v4float
|
||||
%18 = OpConstantNull %v3float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%acos_a610c4 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3float Function %20
|
||||
%13 = OpExtInst %v3float %15 Acos %17
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_v3float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %21
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %void %acos_a610c4
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %acos_a610c4
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %27
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %acos_a610c4
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %acos_a610c4
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %acos_a610c4
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %acos_a610c4
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
fn acos_a610c4() {
|
||||
var res : vec3<f32> = acos(vec3<f32>(1.0f));
|
||||
var res : vec3<f32> = acos(vec3<f32>(0.87758255f));
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
// fn acos(vec<2, f32>) -> vec<2, f32>
|
||||
fn acos_dfc915() {
|
||||
var res: vec2<f32> = acos(vec2<f32>(1.f));
|
||||
var res: vec2<f32> = acos(vec2<f32>(0.87758256189f));
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void acos_dfc915() {
|
||||
float2 res = acos((1.0f).xx);
|
||||
float2 res = (0.5f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void acos_dfc915() {
|
||||
float2 res = acos((1.0f).xx);
|
||||
float2 res = (0.5f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void acos_dfc915() {
|
||||
vec2 res = acos(vec2(1.0f));
|
||||
vec2 res = vec2(0.5f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -21,7 +21,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void acos_dfc915() {
|
||||
vec2 res = acos(vec2(1.0f));
|
||||
vec2 res = vec2(0.5f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -35,7 +35,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void acos_dfc915() {
|
||||
vec2 res = acos(vec2(1.0f));
|
||||
vec2 res = vec2(0.5f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void acos_dfc915() {
|
||||
float2 res = acos(float2(1.0f));
|
||||
float2 res = float2(0.5f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 34
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%15 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -32,37 +31,37 @@
|
|||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v2float = OpTypeVector %float 2
|
||||
%float_1 = OpConstant %float 1
|
||||
%17 = OpConstantComposite %v2float %float_1 %float_1
|
||||
%float_0_5 = OpConstant %float 0.5
|
||||
%15 = OpConstantComposite %v2float %float_0_5 %float_0_5
|
||||
%_ptr_Function_v2float = OpTypePointer Function %v2float
|
||||
%20 = OpConstantNull %v2float
|
||||
%21 = OpTypeFunction %v4float
|
||||
%18 = OpConstantNull %v2float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%acos_dfc915 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2float Function %20
|
||||
%13 = OpExtInst %v2float %15 Acos %17
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_v2float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %21
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %void %acos_dfc915
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %acos_dfc915
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %27
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %acos_dfc915
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %acos_dfc915
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %acos_dfc915
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %acos_dfc915
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
fn acos_dfc915() {
|
||||
var res : vec2<f32> = acos(vec2<f32>(1.0f));
|
||||
var res : vec2<f32> = acos(vec2<f32>(0.87758255f));
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void acos_f47057() {
|
||||
vector<float16_t, 3> res = acos((float16_t(0.0h)).xxx);
|
||||
vector<float16_t, 3> res = (float16_t(1.5703125h)).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void acos_f47057() {
|
||||
f16vec3 res = acos(f16vec3(0.0hf));
|
||||
f16vec3 res = f16vec3(1.5703125hf);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -23,7 +23,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void acos_f47057() {
|
||||
f16vec3 res = acos(f16vec3(0.0hf));
|
||||
f16vec3 res = f16vec3(1.5703125hf);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -38,7 +38,7 @@ void main() {
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void acos_f47057() {
|
||||
f16vec3 res = acos(f16vec3(0.0hf));
|
||||
f16vec3 res = f16vec3(1.5703125hf);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void acos_f47057() {
|
||||
half3 res = acos(half3(0.0h));
|
||||
half3 res = half3(1.5703125h);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -8,7 +8,6 @@
|
|||
OpCapability UniformAndStorageBuffer16BitAccess
|
||||
OpCapability StorageBuffer16BitAccess
|
||||
OpCapability StorageInputOutput16
|
||||
%16 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -37,15 +36,16 @@
|
|||
%9 = OpTypeFunction %void
|
||||
%half = OpTypeFloat 16
|
||||
%v3half = OpTypeVector %half 3
|
||||
%17 = OpConstantNull %v3half
|
||||
%half_0x1_92p_0 = OpConstant %half 0x1.92p+0
|
||||
%16 = OpConstantComposite %v3half %half_0x1_92p_0 %half_0x1_92p_0 %half_0x1_92p_0
|
||||
%_ptr_Function_v3half = OpTypePointer Function %v3half
|
||||
%19 = OpConstantNull %v3half
|
||||
%20 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%acos_f47057 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3half Function %17
|
||||
%13 = OpExtInst %v3half %16 Acos %17
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_v3half Function %19
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
|
|
|
@ -0,0 +1,44 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn acos(vec<3, fa>) -> vec<3, fa>
|
||||
fn acos_069188() {
|
||||
const arg_0 = vec3(0.87758256189);
|
||||
var res = acos(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
acos_069188();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
acos_069188();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
acos_069188();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void acos_069188() {
|
||||
float3 res = (0.5f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
acos_069188();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
acos_069188();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
acos_069188();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void acos_069188() {
|
||||
float3 res = (0.5f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
acos_069188();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
acos_069188();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
acos_069188();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void acos_069188() {
|
||||
vec3 res = vec3(0.5f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
acos_069188();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void acos_069188() {
|
||||
vec3 res = vec3(0.5f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
acos_069188();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void acos_069188() {
|
||||
vec3 res = vec3(0.5f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
acos_069188();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void acos_069188() {
|
||||
float3 res = float3(0.5f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
acos_069188();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
acos_069188();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
acos_069188();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,67 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %acos_069188 "acos_069188"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v3float = OpTypeVector %float 3
|
||||
%float_0_5 = OpConstant %float 0.5
|
||||
%15 = OpConstantComposite %v3float %float_0_5 %float_0_5 %float_0_5
|
||||
%_ptr_Function_v3float = OpTypePointer Function %v3float
|
||||
%18 = OpConstantNull %v3float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%acos_069188 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %acos_069188
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %acos_069188
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %acos_069188
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,20 @@
|
|||
fn acos_069188() {
|
||||
const arg_0 = vec3(0.87758256188999995);
|
||||
var res = acos(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
acos_069188();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
acos_069188();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
acos_069188();
|
||||
}
|
|
@ -0,0 +1,44 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn acos(vec<2, fa>) -> vec<2, fa>
|
||||
fn acos_15d35b() {
|
||||
const arg_0 = vec2(0.87758256189);
|
||||
var res = acos(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
acos_15d35b();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
acos_15d35b();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
acos_15d35b();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void acos_15d35b() {
|
||||
float2 res = (0.5f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
acos_15d35b();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
acos_15d35b();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
acos_15d35b();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void acos_15d35b() {
|
||||
float2 res = (0.5f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
acos_15d35b();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
acos_15d35b();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
acos_15d35b();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void acos_15d35b() {
|
||||
vec2 res = vec2(0.5f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
acos_15d35b();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void acos_15d35b() {
|
||||
vec2 res = vec2(0.5f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
acos_15d35b();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void acos_15d35b() {
|
||||
vec2 res = vec2(0.5f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
acos_15d35b();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void acos_15d35b() {
|
||||
float2 res = float2(0.5f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
acos_15d35b();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
acos_15d35b();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
acos_15d35b();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,67 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %acos_15d35b "acos_15d35b"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v2float = OpTypeVector %float 2
|
||||
%float_0_5 = OpConstant %float 0.5
|
||||
%15 = OpConstantComposite %v2float %float_0_5 %float_0_5
|
||||
%_ptr_Function_v2float = OpTypePointer Function %v2float
|
||||
%18 = OpConstantNull %v2float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%acos_15d35b = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %acos_15d35b
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %acos_15d35b
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %acos_15d35b
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,20 @@
|
|||
fn acos_15d35b() {
|
||||
const arg_0 = vec2(0.87758256188999995);
|
||||
var res = acos(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
acos_15d35b();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
acos_15d35b();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
acos_15d35b();
|
||||
}
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
// fn acos(f32) -> f32
|
||||
fn acos_489247() {
|
||||
var arg_0 = 1.f;
|
||||
var arg_0 = 0.87758256189f;
|
||||
var res: f32 = acos(arg_0);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void acos_489247() {
|
||||
float arg_0 = 1.0f;
|
||||
float arg_0 = 0.87758255f;
|
||||
float res = acos(arg_0);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void acos_489247() {
|
||||
float arg_0 = 1.0f;
|
||||
float arg_0 = 0.87758255f;
|
||||
float res = acos(arg_0);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void acos_489247() {
|
||||
float arg_0 = 1.0f;
|
||||
float arg_0 = 0.87758255f;
|
||||
float res = acos(arg_0);
|
||||
}
|
||||
|
||||
|
@ -22,7 +22,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void acos_489247() {
|
||||
float arg_0 = 1.0f;
|
||||
float arg_0 = 0.87758255f;
|
||||
float res = acos(arg_0);
|
||||
}
|
||||
|
||||
|
@ -37,7 +37,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void acos_489247() {
|
||||
float arg_0 = 1.0f;
|
||||
float arg_0 = 0.87758255f;
|
||||
float res = acos(arg_0);
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void acos_489247() {
|
||||
float arg_0 = 1.0f;
|
||||
float arg_0 = 0.87758255f;
|
||||
float res = acos(arg_0);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 33
|
||||
; Bound: 34
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%17 = OpExtInstImport "GLSL.std.450"
|
||||
|
@ -32,14 +32,15 @@
|
|||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%float_1 = OpConstant %float 1
|
||||
%float_0_87758255 = OpConstant %float 0.87758255
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%20 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%acos_489247 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%arg_0 = OpVariable %_ptr_Function_float Function %8
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
OpStore %arg_0 %float_1
|
||||
OpStore %arg_0 %float_0_87758255
|
||||
%18 = OpLoad %float %arg_0
|
||||
%16 = OpExtInst %float %17 Acos %18
|
||||
OpStore %res %16
|
||||
|
@ -58,12 +59,12 @@
|
|||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %acos_489247
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %acos_489247
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %acos_489247
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %acos_489247
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
fn acos_489247() {
|
||||
var arg_0 = 1.0f;
|
||||
var arg_0 = 0.87758255f;
|
||||
var res : f32 = acos(arg_0);
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,44 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn acos(vec<4, fa>) -> vec<4, fa>
|
||||
fn acos_4dac75() {
|
||||
const arg_0 = vec4(0.87758256189);
|
||||
var res = acos(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
acos_4dac75();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
acos_4dac75();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
acos_4dac75();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void acos_4dac75() {
|
||||
float4 res = (0.5f).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
acos_4dac75();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
acos_4dac75();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
acos_4dac75();
|
||||
return;
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue