mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-06-08 07:33:33 +00:00
Format: src/{common, utils, wire}
This commit is contained in:
parent
a351ce9618
commit
9d01c6c26d
@ -16,7 +16,11 @@
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#include <iostream>
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#include <iostream>
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void HandleAssertionFailure(const char* file, const char* function, int line, const char* condition) {
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void HandleAssertionFailure(const char* file,
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std::cerr << "Assertion failure at " << file << ":" << line << " (" << function << "): " << condition << std::endl;
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const char* function,
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int line,
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const char* condition) {
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std::cerr << "Assertion failure at " << file << ":" << line << " (" << function
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<< "): " << condition << std::endl;
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NXT_BREAKPOINT();
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NXT_BREAKPOINT();
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}
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}
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@ -17,24 +17,20 @@
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#include "common/Compiler.h"
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#include "common/Compiler.h"
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void HandleAssertionFailure(const char* file, const char* function, int line, const char* condition);
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// NXT asserts to be used instead of the regular C stdlib assert function (if you don't use assert
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// yet, you should start now!). In debug ASSERT(condition) will trigger an error, otherwise in
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// release it does nothing at runtime.
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//
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// In case of name clashes (with for example a testing library), you can define the
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// NXT_SKIP_ASSERT_SHORTHANDS to only define the NXT_ prefixed macros.
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//
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// These asserts feature:
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// - Logging of the error with file, line and function information.
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// - Breaking in the debugger when an assert is triggered and a debugger is attached.
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// - Use the assert information to help the compiler optimizer in release builds.
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/*
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// MSVC triggers a warning in /W4 for do {} while(0). SDL worked around this by using (0,0) and
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* NXT asserts to be used instead of the regular C stdlib assert function (if you don't
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// points out that it looks like an owl face.
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* use assert yet, you should start now!). In debug ASSERT(condition) will trigger an error,
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* otherwise in release it does nothing at runtime.
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*
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* In case of name clashes (with for example a testing library), you can define the
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* NXT_SKIP_ASSERT_SHORTHANDS to only define the NXT_ prefixed macros.
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*
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* These asserts feature:
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* - Logging of the error with file, line and function information.
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* - Breaking in the debugger when an assert is triggered and a debugger is attached.
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* - Use the assert information to help the compiler optimizer in release builds.
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*/
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// MSVC triggers a warning in /W4 for do {} while(0). SDL worked around this by using
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// // (0,0) and points out that it looks like an owl face.
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#if defined(NXT_COMPILER_MSVC)
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#if defined(NXT_COMPILER_MSVC)
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# define NXT_ASSERT_LOOP_CONDITION (0, 0)
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# define NXT_ASSERT_LOOP_CONDITION (0, 0)
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#else
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#else
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@ -42,7 +38,8 @@ void HandleAssertionFailure(const char* file, const char* function, int line, co
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#endif
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#endif
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// NXT_ASSERT_CALLSITE_HELPER generates the actual assert code. In Debug it does what you would
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// NXT_ASSERT_CALLSITE_HELPER generates the actual assert code. In Debug it does what you would
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// expect of an assert and in release it tries to give hints to make the compiler generate better code.
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// expect of an assert and in release it tries to give hints to make the compiler generate better
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// code.
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#if defined(NXT_ENABLE_ASSERTS)
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#if defined(NXT_ENABLE_ASSERTS)
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# define NXT_ASSERT_CALLSITE_HELPER(file, func, line, condition) \
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# define NXT_ASSERT_CALLSITE_HELPER(file, func, line, condition) \
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do { \
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do { \
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@ -52,11 +49,9 @@ void HandleAssertionFailure(const char* file, const char* function, int line, co
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} while (NXT_ASSERT_LOOP_CONDITION)
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} while (NXT_ASSERT_LOOP_CONDITION)
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#else
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#else
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# if defined(NXT_COMPILER_MSVC)
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# if defined(NXT_COMPILER_MSVC)
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#define NXT_ASSERT_CALLSITE_HELPER(file, func, line, condition) \
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# define NXT_ASSERT_CALLSITE_HELPER(file, func, line, condition) __assume(condition)
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__assume(condition)
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# elif defined(NXT_COMPILER_CLANG) && defined(__builtin_assume)
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# elif defined(NXT_COMPILER_CLANG) && defined(__builtin_assume)
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#define NXT_ASSERT_CALLSITE_HELPER(file, func, line, condition) \
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# define NXT_ASSERT_CALLSITE_HELPER(file, func, line, condition) __builtin_assume(condition)
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__builtin_assume(condition)
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# else
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# else
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# define NXT_ASSERT_CALLSITE_HELPER(file, func, line, condition) \
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# define NXT_ASSERT_CALLSITE_HELPER(file, func, line, condition) \
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do { \
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do { \
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@ -68,7 +63,8 @@ void HandleAssertionFailure(const char* file, const char* function, int line, co
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#define NXT_ASSERT(condition) NXT_ASSERT_CALLSITE_HELPER(__FILE__, __func__, __LINE__, condition)
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#define NXT_ASSERT(condition) NXT_ASSERT_CALLSITE_HELPER(__FILE__, __func__, __LINE__, condition)
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#define NXT_UNREACHABLE() \
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#define NXT_UNREACHABLE() \
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do { \
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do { \
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NXT_ASSERT(NXT_ASSERT_LOOP_CONDITION && "Unreachable code hit"); NXT_BUILTIN_UNREACHABLE(); \
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NXT_ASSERT(NXT_ASSERT_LOOP_CONDITION && "Unreachable code hit"); \
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NXT_BUILTIN_UNREACHABLE(); \
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} while (NXT_ASSERT_LOOP_CONDITION)
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} while (NXT_ASSERT_LOOP_CONDITION)
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#if !defined(NXT_SKIP_ASSERT_SHORTHANDS)
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#if !defined(NXT_SKIP_ASSERT_SHORTHANDS)
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@ -76,4 +72,9 @@ void HandleAssertionFailure(const char* file, const char* function, int line, co
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# define UNREACHABLE NXT_UNREACHABLE
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# define UNREACHABLE NXT_UNREACHABLE
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#endif
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#endif
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void HandleAssertionFailure(const char* file,
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const char* function,
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int line,
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const char* condition);
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#endif // COMMON_ASSERT_H_
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#endif // COMMON_ASSERT_H_
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@ -21,7 +21,6 @@
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#include <bitset>
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#include <bitset>
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#include <limits>
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#include <limits>
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// This is ANGLE's BitSetIterator class with a customizable return type
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// This is ANGLE's BitSetIterator class with a customizable return type
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// TODO(cwallez@chromium.org): it could be optimized, in particular when N <= 64
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// TODO(cwallez@chromium.org): it could be optimized, in particular when N <= 64
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@ -45,7 +44,9 @@ class BitSetIterator final {
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bool operator==(const Iterator& other) const;
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bool operator==(const Iterator& other) const;
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bool operator!=(const Iterator& other) const;
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bool operator!=(const Iterator& other) const;
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T operator*() const { return static_cast<T>(mCurrentBit); }
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T operator*() const {
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return static_cast<T>(mCurrentBit);
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}
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private:
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private:
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unsigned long getNextBit();
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unsigned long getNextBit();
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@ -56,21 +57,23 @@ class BitSetIterator final {
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unsigned long mOffset;
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unsigned long mOffset;
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};
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};
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Iterator begin() const { return Iterator(mBits); }
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Iterator begin() const {
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Iterator end() const { return Iterator(std::bitset<N>(0)); }
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return Iterator(mBits);
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}
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Iterator end() const {
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return Iterator(std::bitset<N>(0));
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}
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private:
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private:
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const std::bitset<N> mBits;
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const std::bitset<N> mBits;
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};
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};
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template <size_t N, typename T>
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template <size_t N, typename T>
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BitSetIterator<N, T>::BitSetIterator(const std::bitset<N>& bitset)
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BitSetIterator<N, T>::BitSetIterator(const std::bitset<N>& bitset) : mBits(bitset) {
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: mBits(bitset) {
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}
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}
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template <size_t N, typename T>
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template <size_t N, typename T>
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BitSetIterator<N, T>::BitSetIterator(const BitSetIterator& other)
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BitSetIterator<N, T>::BitSetIterator(const BitSetIterator& other) : mBits(other.mBits) {
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: mBits(other.mBits) {
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}
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}
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template <size_t N, typename T>
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template <size_t N, typename T>
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// - NXT_BUILTIN_UNREACHABLE(): Hints the compiler that a code path is unreachable
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// - NXT_BUILTIN_UNREACHABLE(): Hints the compiler that a code path is unreachable
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// Clang and GCC
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// Clang and GCC
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#ifdef __GNUC__
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#if defined(__GNUC__)
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# if defined(__clang__)
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# if defined(__clang__)
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# define NXT_COMPILER_CLANG
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# define NXT_COMPILER_CLANG
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# else
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# else
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static constexpr uint32_t kMaxPushConstants = 32u;
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static constexpr uint32_t kMaxPushConstants = 32u;
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static constexpr uint32_t kMaxBindGroups = 4u;
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static constexpr uint32_t kMaxBindGroups = 4u;
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static constexpr uint32_t kMaxBindingsPerGroup = 16u; // TODO(cwallez@chromium.org): investigate bindgroup limits
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// TODO(cwallez@chromium.org): investigate bindgroup limits
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static constexpr uint32_t kMaxBindingsPerGroup = 16u;
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static constexpr uint32_t kMaxVertexAttributes = 16u;
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static constexpr uint32_t kMaxVertexAttributes = 16u;
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static constexpr uint32_t kMaxVertexInputs = 16u;
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static constexpr uint32_t kMaxVertexInputs = 16u;
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static constexpr uint32_t kNumStages = 3;
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static constexpr uint32_t kNumStages = 3;
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void* AlignVoidPtr(void* ptr, size_t alignment) {
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void* AlignVoidPtr(void* ptr, size_t alignment) {
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ASSERT(IsPowerOfTwo(alignment));
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ASSERT(IsPowerOfTwo(alignment));
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ASSERT(alignment != 0);
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ASSERT(alignment != 0);
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return reinterpret_cast<void*>((reinterpret_cast<size_t>(ptr) + (alignment - 1)) & ~(alignment - 1));
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return reinterpret_cast<void*>((reinterpret_cast<size_t>(ptr) + (alignment - 1)) &
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~(alignment - 1));
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}
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}
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bool IsAligned(uint32_t value, size_t alignment) {
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bool IsAligned(uint32_t value, size_t alignment) {
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// SerialQueue::BeginEnd
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// SerialQueue::BeginEnd
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template <typename T>
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template <typename T>
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SerialQueue<T>::BeginEnd::BeginEnd(typename SerialQueue<T>::StorageIterator start, typename SerialQueue<T>::StorageIterator end)
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SerialQueue<T>::BeginEnd::BeginEnd(typename SerialQueue<T>::StorageIterator start,
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typename SerialQueue<T>::StorageIterator end)
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: mStartIt(start), mEndIt(end) {
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: mStartIt(start), mEndIt(end) {
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}
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}
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@ -271,7 +272,8 @@ T& SerialQueue<T>::Iterator::operator*() const {
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// SerialQueue::ConstBeginEnd
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// SerialQueue::ConstBeginEnd
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template <typename T>
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template <typename T>
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SerialQueue<T>::ConstBeginEnd::ConstBeginEnd(typename SerialQueue<T>::ConstStorageIterator start, typename SerialQueue<T>::ConstStorageIterator end)
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SerialQueue<T>::ConstBeginEnd::ConstBeginEnd(typename SerialQueue<T>::ConstStorageIterator start,
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typename SerialQueue<T>::ConstStorageIterator end)
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: mStartIt(start), mEndIt(end) {
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: mStartIt(start), mEndIt(end) {
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}
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}
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@ -311,12 +313,14 @@ typename SerialQueue<T>::ConstIterator& SerialQueue<T>::ConstIterator::operator+
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}
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}
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template <typename T>
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template <typename T>
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bool SerialQueue<T>::ConstIterator::operator==(const typename SerialQueue<T>::ConstIterator& other) const {
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bool SerialQueue<T>::ConstIterator::operator==(
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const typename SerialQueue<T>::ConstIterator& other) const {
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return other.mStorageIterator == mStorageIterator && other.mSerialIterator == mSerialIterator;
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return other.mStorageIterator == mStorageIterator && other.mSerialIterator == mSerialIterator;
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}
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}
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template <typename T>
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template <typename T>
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bool SerialQueue<T>::ConstIterator::operator!=(const typename SerialQueue<T>::ConstIterator& other) const {
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bool SerialQueue<T>::ConstIterator::operator!=(
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const typename SerialQueue<T>::ConstIterator& other) const {
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return !(*this == other);
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return !(*this == other);
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}
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}
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@ -70,4 +70,4 @@ namespace utils {
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}
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}
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}
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}
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}
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} // namespace utils
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@ -47,6 +47,7 @@ namespace utils {
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};
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};
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BackendBinding* CreateBinding(BackendType type);
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BackendBinding* CreateBinding(BackendType type);
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}
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} // namespace utils
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#endif // UTILS_BACKENDBINDING_H_
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#endif // UTILS_BACKENDBINDING_H_
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@ -22,27 +22,26 @@
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#include "GLFW/glfw3.h"
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#include "GLFW/glfw3.h"
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#include "GLFW/glfw3native.h"
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#include "GLFW/glfw3native.h"
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#include <initializer_list>
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#include <wrl.h>
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#include <d3d12.h>
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#include <d3d12.h>
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#include <dxgi1_4.h>
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#include <dxgi1_4.h>
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#include <wrl.h>
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#include <initializer_list>
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#ifdef _DEBUG
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#ifdef _DEBUG
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#include <dxgidebug.h>
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#include <dxgidebug.h>
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#endif
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#endif
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using Microsoft::WRL::ComPtr;
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using Microsoft::WRL::ComPtr;
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namespace backend {
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namespace backend { namespace d3d12 {
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namespace d3d12 {
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void Init(ComPtr<ID3D12Device> d3d12Device, nxtProcTable* procs, nxtDevice* device);
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void Init(ComPtr<ID3D12Device> d3d12Device, nxtProcTable* procs, nxtDevice* device);
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ComPtr<ID3D12CommandQueue> GetCommandQueue(nxtDevice device);
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ComPtr<ID3D12CommandQueue> GetCommandQueue(nxtDevice device);
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uint64_t GetSerial(const nxtDevice device);
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uint64_t GetSerial(const nxtDevice device);
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void NextSerial(nxtDevice device);
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void NextSerial(nxtDevice device);
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void ExecuteCommandLists(nxtDevice device, std::initializer_list<ID3D12CommandList*> commandLists);
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void ExecuteCommandLists(nxtDevice device,
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std::initializer_list<ID3D12CommandList*> commandLists);
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void WaitForSerial(nxtDevice device, uint64_t serial);
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void WaitForSerial(nxtDevice device, uint64_t serial);
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void OpenCommandList(nxtDevice device, ComPtr<ID3D12GraphicsCommandList>* commandList);
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void OpenCommandList(nxtDevice device, ComPtr<ID3D12GraphicsCommandList>* commandList);
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}
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}} // namespace backend::d3d12
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}
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namespace utils {
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namespace utils {
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namespace {
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namespace {
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@ -56,7 +55,8 @@ namespace utils {
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uint32_t dxgiFactoryFlags = 0;
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uint32_t dxgiFactoryFlags = 0;
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#ifdef _DEBUG
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#ifdef _DEBUG
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// Enable the debug layer (requires the Graphics Tools "optional feature").
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// Enable the debug layer (requires the Graphics Tools "optional feature").
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// NOTE: Enabling the debug layer after device creation will invalidate the active device.
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// NOTE: Enabling the debug layer after device creation will invalidate the active
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// device.
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{
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{
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ComPtr<ID3D12Debug> debugController;
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ComPtr<ID3D12Debug> debugController;
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if (SUCCEEDED(D3D12GetDebugInterface(IID_PPV_ARGS(&debugController)))) {
|
if (SUCCEEDED(D3D12GetDebugInterface(IID_PPV_ARGS(&debugController)))) {
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@ -68,7 +68,8 @@ namespace utils {
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ComPtr<IDXGIDebug1> dxgiDebug;
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ComPtr<IDXGIDebug1> dxgiDebug;
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if (SUCCEEDED(DXGIGetDebugInterface1(0, IID_PPV_ARGS(&dxgiDebug)))) {
|
if (SUCCEEDED(DXGIGetDebugInterface1(0, IID_PPV_ARGS(&dxgiDebug)))) {
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dxgiDebug->ReportLiveObjects(DXGI_DEBUG_ALL, DXGI_DEBUG_RLO_FLAGS(DXGI_DEBUG_RLO_ALL));
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dxgiDebug->ReportLiveObjects(DXGI_DEBUG_ALL,
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DXGI_DEBUG_RLO_FLAGS(DXGI_DEBUG_RLO_ALL));
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}
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}
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}
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}
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#endif
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#endif
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@ -101,7 +102,8 @@ namespace utils {
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resourceState |= D3D12_RESOURCE_STATE_COPY_DEST;
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resourceState |= D3D12_RESOURCE_STATE_COPY_DEST;
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}
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}
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if (usage & NXT_TEXTURE_USAGE_BIT_SAMPLED) {
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if (usage & NXT_TEXTURE_USAGE_BIT_SAMPLED) {
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resourceState |= (D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE | D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
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resourceState |= (D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE |
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D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
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}
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}
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if (usage & NXT_TEXTURE_USAGE_BIT_STORAGE) {
|
if (usage & NXT_TEXTURE_USAGE_BIT_STORAGE) {
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resourceState |= D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
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resourceState |= D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
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@ -112,7 +114,7 @@ namespace utils {
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|
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return resourceState;
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return resourceState;
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}
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}
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}
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} // namespace
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class SwapChainImplD3D12 : SwapChainImpl {
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class SwapChainImplD3D12 : SwapChainImpl {
|
||||||
public:
|
public:
|
||||||
@ -156,8 +158,10 @@ namespace utils {
|
|||||||
mCommandQueue = backend::d3d12::GetCommandQueue(mBackendDevice);
|
mCommandQueue = backend::d3d12::GetCommandQueue(mBackendDevice);
|
||||||
}
|
}
|
||||||
|
|
||||||
nxtSwapChainError Configure(nxtTextureFormat format, nxtTextureUsageBit allowedUsage,
|
nxtSwapChainError Configure(nxtTextureFormat format,
|
||||||
uint32_t width, uint32_t height) {
|
nxtTextureUsageBit allowedUsage,
|
||||||
|
uint32_t width,
|
||||||
|
uint32_t height) {
|
||||||
if (format != NXT_TEXTURE_FORMAT_R8_G8_B8_A8_UNORM) {
|
if (format != NXT_TEXTURE_FORMAT_R8_G8_B8_A8_UNORM) {
|
||||||
return "unsupported format";
|
return "unsupported format";
|
||||||
}
|
}
|
||||||
@ -176,21 +180,17 @@ namespace utils {
|
|||||||
|
|
||||||
ComPtr<IDXGISwapChain1> swapChain1;
|
ComPtr<IDXGISwapChain1> swapChain1;
|
||||||
ASSERT_SUCCESS(mFactory->CreateSwapChainForHwnd(
|
ASSERT_SUCCESS(mFactory->CreateSwapChainForHwnd(
|
||||||
mCommandQueue.Get(),
|
mCommandQueue.Get(), mWindow, &swapChainDesc, nullptr, nullptr, &swapChain1));
|
||||||
mWindow,
|
|
||||||
&swapChainDesc,
|
|
||||||
nullptr,
|
|
||||||
nullptr,
|
|
||||||
&swapChain1
|
|
||||||
));
|
|
||||||
ASSERT_SUCCESS(swapChain1.As(&mSwapChain));
|
ASSERT_SUCCESS(swapChain1.As(&mSwapChain));
|
||||||
|
|
||||||
for (uint32_t n = 0; n < kFrameCount; ++n) {
|
for (uint32_t n = 0; n < kFrameCount; ++n) {
|
||||||
ASSERT_SUCCESS(mSwapChain->GetBuffer(n, IID_PPV_ARGS(&mRenderTargetResources[n])));
|
ASSERT_SUCCESS(mSwapChain->GetBuffer(n, IID_PPV_ARGS(&mRenderTargetResources[n])));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Get the initial render target and arbitrarily choose a "previous" render target that's different
|
// Get the initial render target and arbitrarily choose a "previous" render target
|
||||||
mPreviousRenderTargetIndex = mRenderTargetIndex = mSwapChain->GetCurrentBackBufferIndex();
|
// that's different
|
||||||
|
mPreviousRenderTargetIndex = mRenderTargetIndex =
|
||||||
|
mSwapChain->GetCurrentBackBufferIndex();
|
||||||
mPreviousRenderTargetIndex = mRenderTargetIndex == 0 ? 1 : 0;
|
mPreviousRenderTargetIndex = mRenderTargetIndex == 0 ? 1 : 0;
|
||||||
|
|
||||||
// Initial the serial for all render targets
|
// Initial the serial for all render targets
|
||||||
@ -220,7 +220,8 @@ namespace utils {
|
|||||||
backend::d3d12::OpenCommandList(mBackendDevice, &commandList);
|
backend::d3d12::OpenCommandList(mBackendDevice, &commandList);
|
||||||
|
|
||||||
D3D12_RESOURCE_BARRIER resourceBarrier;
|
D3D12_RESOURCE_BARRIER resourceBarrier;
|
||||||
resourceBarrier.Transition.pResource = mRenderTargetResources[mPreviousRenderTargetIndex].Get();
|
resourceBarrier.Transition.pResource =
|
||||||
|
mRenderTargetResources[mPreviousRenderTargetIndex].Get();
|
||||||
resourceBarrier.Transition.StateBefore = D3D12_RESOURCE_STATE_PRESENT;
|
resourceBarrier.Transition.StateBefore = D3D12_RESOURCE_STATE_PRESENT;
|
||||||
resourceBarrier.Transition.StateAfter = mRenderTargetResourceState;
|
resourceBarrier.Transition.StateAfter = mRenderTargetResourceState;
|
||||||
resourceBarrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
|
resourceBarrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
|
||||||
@ -237,11 +238,14 @@ namespace utils {
|
|||||||
mRenderTargetIndex = mSwapChain->GetCurrentBackBufferIndex();
|
mRenderTargetIndex = mSwapChain->GetCurrentBackBufferIndex();
|
||||||
|
|
||||||
// If the next render target is not ready to be rendered yet, wait until it is ready.
|
// If the next render target is not ready to be rendered yet, wait until it is ready.
|
||||||
// If the last completed serial is less than the last requested serial for this render target,
|
// If the last completed serial is less than the last requested serial for this render
|
||||||
// then the commands previously executed on this render target have not yet completed
|
// target, then the commands previously executed on this render target have not yet
|
||||||
backend::d3d12::WaitForSerial(mBackendDevice, mLastSerialRenderTargetWasUsed[mRenderTargetIndex]);
|
// completed
|
||||||
|
backend::d3d12::WaitForSerial(mBackendDevice,
|
||||||
|
mLastSerialRenderTargetWasUsed[mRenderTargetIndex]);
|
||||||
|
|
||||||
mLastSerialRenderTargetWasUsed[mRenderTargetIndex] = backend::d3d12::GetSerial(mBackendDevice);
|
mLastSerialRenderTargetWasUsed[mRenderTargetIndex] =
|
||||||
|
backend::d3d12::GetSerial(mBackendDevice);
|
||||||
|
|
||||||
return NXT_SWAP_CHAIN_NO_ERROR;
|
return NXT_SWAP_CHAIN_NO_ERROR;
|
||||||
}
|
}
|
||||||
@ -256,11 +260,8 @@ namespace utils {
|
|||||||
void GetProcAndDevice(nxtProcTable* procs, nxtDevice* device) override {
|
void GetProcAndDevice(nxtProcTable* procs, nxtDevice* device) override {
|
||||||
mFactory = CreateFactory();
|
mFactory = CreateFactory();
|
||||||
ASSERT(GetHardwareAdapter(mFactory.Get(), &mHardwareAdapter));
|
ASSERT(GetHardwareAdapter(mFactory.Get(), &mHardwareAdapter));
|
||||||
ASSERT_SUCCESS(D3D12CreateDevice(
|
ASSERT_SUCCESS(D3D12CreateDevice(mHardwareAdapter.Get(), D3D_FEATURE_LEVEL_11_0,
|
||||||
mHardwareAdapter.Get(),
|
IID_PPV_ARGS(&mD3d12Device)));
|
||||||
D3D_FEATURE_LEVEL_11_0,
|
|
||||||
IID_PPV_ARGS(&mD3d12Device)
|
|
||||||
));
|
|
||||||
|
|
||||||
backend::d3d12::Init(mD3d12Device, procs, device);
|
backend::d3d12::Init(mD3d12Device, procs, device);
|
||||||
mBackendDevice = *device;
|
mBackendDevice = *device;
|
||||||
@ -297,8 +298,10 @@ namespace utils {
|
|||||||
break; // No more adapters to enumerate.
|
break; // No more adapters to enumerate.
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check to see if the adapter supports Direct3D 12, but don't create the actual device yet.
|
// Check to see if the adapter supports Direct3D 12, but don't create the actual
|
||||||
if (SUCCEEDED(D3D12CreateDevice(adapter, D3D_FEATURE_LEVEL_11_0, _uuidof(ID3D12Device), nullptr))) {
|
// device yet.
|
||||||
|
if (SUCCEEDED(D3D12CreateDevice(adapter, D3D_FEATURE_LEVEL_11_0,
|
||||||
|
_uuidof(ID3D12Device), nullptr))) {
|
||||||
*hardwareAdapter = adapter;
|
*hardwareAdapter = adapter;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -312,4 +315,4 @@ namespace utils {
|
|||||||
return new D3D12Binding;
|
return new D3D12Binding;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
} // namespace utils
|
||||||
|
@ -22,16 +22,14 @@
|
|||||||
#include "GLFW/glfw3.h"
|
#include "GLFW/glfw3.h"
|
||||||
#include "GLFW/glfw3native.h"
|
#include "GLFW/glfw3native.h"
|
||||||
|
|
||||||
#import <QuartzCore/CAMetalLayer.h>
|
|
||||||
#import <Metal/Metal.h>
|
#import <Metal/Metal.h>
|
||||||
|
#import <QuartzCore/CAMetalLayer.h>
|
||||||
|
|
||||||
namespace backend {
|
namespace backend { namespace metal {
|
||||||
namespace metal {
|
|
||||||
void Init(id<MTLDevice> metalDevice, nxtProcTable* procs, nxtDevice* device);
|
void Init(id<MTLDevice> metalDevice, nxtProcTable* procs, nxtDevice* device);
|
||||||
void SetNextDrawable(nxtDevice device, id<CAMetalDrawable> drawable);
|
void SetNextDrawable(nxtDevice device, id<CAMetalDrawable> drawable);
|
||||||
void Present(nxtDevice device);
|
void Present(nxtDevice device);
|
||||||
}
|
}}
|
||||||
}
|
|
||||||
|
|
||||||
namespace utils {
|
namespace utils {
|
||||||
class SwapChainImplMTL : SwapChainImpl {
|
class SwapChainImplMTL : SwapChainImpl {
|
||||||
@ -51,8 +49,7 @@ namespace utils {
|
|||||||
id<CAMetalDrawable> mCurrentDrawable = nil;
|
id<CAMetalDrawable> mCurrentDrawable = nil;
|
||||||
id<MTLTexture> mCurrentTexture = nil;
|
id<MTLTexture> mCurrentTexture = nil;
|
||||||
|
|
||||||
SwapChainImplMTL(id nsWindow)
|
SwapChainImplMTL(id nsWindow) : mNsWindow(nsWindow) {
|
||||||
: mNsWindow(nsWindow) {
|
|
||||||
}
|
}
|
||||||
|
|
||||||
~SwapChainImplMTL() {
|
~SwapChainImplMTL() {
|
||||||
@ -68,8 +65,10 @@ namespace utils {
|
|||||||
mCommandQueue = [mMtlDevice newCommandQueue];
|
mCommandQueue = [mMtlDevice newCommandQueue];
|
||||||
}
|
}
|
||||||
|
|
||||||
nxtSwapChainError Configure(nxtTextureFormat format, nxtTextureUsageBit,
|
nxtSwapChainError Configure(nxtTextureFormat format,
|
||||||
uint32_t width, uint32_t height) {
|
nxtTextureUsageBit,
|
||||||
|
uint32_t width,
|
||||||
|
uint32_t height) {
|
||||||
if (format != NXT_TEXTURE_FORMAT_B8_G8_R8_A8_UNORM) {
|
if (format != NXT_TEXTURE_FORMAT_B8_G8_R8_A8_UNORM) {
|
||||||
return "unsupported format";
|
return "unsupported format";
|
||||||
}
|
}
|
||||||
@ -149,5 +148,4 @@ namespace utils {
|
|||||||
BackendBinding* CreateMetalBinding() {
|
BackendBinding* CreateMetalBinding() {
|
||||||
return new MetalBinding;
|
return new MetalBinding;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -25,7 +25,9 @@
|
|||||||
|
|
||||||
namespace utils {
|
namespace utils {
|
||||||
|
|
||||||
void FillShaderModuleBuilder(const nxt::ShaderModuleBuilder& builder, nxt::ShaderStage stage, const char* source) {
|
void FillShaderModuleBuilder(const nxt::ShaderModuleBuilder& builder,
|
||||||
|
nxt::ShaderStage stage,
|
||||||
|
const char* source) {
|
||||||
shaderc::Compiler compiler;
|
shaderc::Compiler compiler;
|
||||||
shaderc::CompileOptions options;
|
shaderc::CompileOptions options;
|
||||||
|
|
||||||
@ -60,7 +62,8 @@ namespace utils {
|
|||||||
|
|
||||||
#ifdef DUMP_SPIRV_ASSEMBLY
|
#ifdef DUMP_SPIRV_ASSEMBLY
|
||||||
{
|
{
|
||||||
auto resultAsm = compiler.CompileGlslToSpvAssembly(source, strlen(source), kind, "myshader?", options);
|
auto resultAsm = compiler.CompileGlslToSpvAssembly(source, strlen(source), kind,
|
||||||
|
"myshader?", options);
|
||||||
size_t sizeAsm = (resultAsm.cend() - resultAsm.cbegin());
|
size_t sizeAsm = (resultAsm.cend() - resultAsm.cbegin());
|
||||||
|
|
||||||
char* buffer = reinterpret_cast<char*>(malloc(sizeAsm + 1));
|
char* buffer = reinterpret_cast<char*>(malloc(sizeAsm + 1));
|
||||||
@ -86,13 +89,18 @@ namespace utils {
|
|||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
nxt::ShaderModule CreateShaderModule(const nxt::Device& device, nxt::ShaderStage stage, const char* source) {
|
nxt::ShaderModule CreateShaderModule(const nxt::Device& device,
|
||||||
|
nxt::ShaderStage stage,
|
||||||
|
const char* source) {
|
||||||
nxt::ShaderModuleBuilder builder = device.CreateShaderModuleBuilder();
|
nxt::ShaderModuleBuilder builder = device.CreateShaderModuleBuilder();
|
||||||
FillShaderModuleBuilder(builder, stage, source);
|
FillShaderModuleBuilder(builder, stage, source);
|
||||||
return builder.GetResult();
|
return builder.GetResult();
|
||||||
}
|
}
|
||||||
|
|
||||||
nxt::Buffer CreateFrozenBufferFromData(const nxt::Device& device, const void* data, uint32_t size, nxt::BufferUsageBit usage) {
|
nxt::Buffer CreateFrozenBufferFromData(const nxt::Device& device,
|
||||||
|
const void* data,
|
||||||
|
uint32_t size,
|
||||||
|
nxt::BufferUsageBit usage) {
|
||||||
nxt::Buffer buffer = device.CreateBufferBuilder()
|
nxt::Buffer buffer = device.CreateBufferBuilder()
|
||||||
.SetAllowedUsage(nxt::BufferUsageBit::TransferDst | usage)
|
.SetAllowedUsage(nxt::BufferUsageBit::TransferDst | usage)
|
||||||
.SetInitialUsage(nxt::BufferUsageBit::TransferDst)
|
.SetInitialUsage(nxt::BufferUsageBit::TransferDst)
|
||||||
@ -103,4 +111,4 @@ namespace utils {
|
|||||||
return buffer;
|
return buffer;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
} // namespace utils
|
||||||
|
@ -18,12 +18,23 @@
|
|||||||
|
|
||||||
namespace utils {
|
namespace utils {
|
||||||
|
|
||||||
void FillShaderModuleBuilder(const nxt::ShaderModuleBuilder& builder, nxt::ShaderStage stage, const char* source);
|
void FillShaderModuleBuilder(const nxt::ShaderModuleBuilder& builder,
|
||||||
nxt::ShaderModule CreateShaderModule(const nxt::Device& device, nxt::ShaderStage stage, const char* source);
|
nxt::ShaderStage stage,
|
||||||
nxt::Buffer CreateFrozenBufferFromData(const nxt::Device& device, const void* data, uint32_t size, nxt::BufferUsageBit usage);
|
const char* source);
|
||||||
|
nxt::ShaderModule CreateShaderModule(const nxt::Device& device,
|
||||||
|
nxt::ShaderStage stage,
|
||||||
|
const char* source);
|
||||||
|
nxt::Buffer CreateFrozenBufferFromData(const nxt::Device& device,
|
||||||
|
const void* data,
|
||||||
|
uint32_t size,
|
||||||
|
nxt::BufferUsageBit usage);
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
nxt::Buffer CreateFrozenBufferFromData(const nxt::Device& device, nxt::BufferUsageBit usage, std::initializer_list<T> data) {
|
nxt::Buffer CreateFrozenBufferFromData(const nxt::Device& device,
|
||||||
return CreateFrozenBufferFromData(device, data.begin(), uint32_t(sizeof(T) * data.size()), usage);
|
nxt::BufferUsageBit usage,
|
||||||
}
|
std::initializer_list<T> data) {
|
||||||
|
return CreateFrozenBufferFromData(device, data.begin(), uint32_t(sizeof(T) * data.size()),
|
||||||
|
usage);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
} // namespace utils
|
||||||
|
@ -14,11 +14,9 @@
|
|||||||
|
|
||||||
#include "utils/BackendBinding.h"
|
#include "utils/BackendBinding.h"
|
||||||
|
|
||||||
namespace backend {
|
namespace backend { namespace null {
|
||||||
namespace null {
|
|
||||||
void Init(nxtProcTable* procs, nxtDevice* device);
|
void Init(nxtProcTable* procs, nxtDevice* device);
|
||||||
}
|
}} // namespace backend::null
|
||||||
}
|
|
||||||
|
|
||||||
namespace utils {
|
namespace utils {
|
||||||
|
|
||||||
@ -37,9 +35,8 @@ namespace utils {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
BackendBinding* CreateNullBinding() {
|
BackendBinding* CreateNullBinding() {
|
||||||
return new NullBinding;
|
return new NullBinding;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
} // namespace utils
|
||||||
|
@ -19,15 +19,15 @@
|
|||||||
#include "nxt/nxt_wsi.h"
|
#include "nxt/nxt_wsi.h"
|
||||||
#include "utils/SwapChainImpl.h"
|
#include "utils/SwapChainImpl.h"
|
||||||
|
|
||||||
#include <cstdio>
|
// Glad needs to be included before GLFW otherwise it complain that GL.h was already included
|
||||||
#include "glad/glad.h"
|
#include "glad/glad.h"
|
||||||
|
|
||||||
|
#include <cstdio>
|
||||||
#include "GLFW/glfw3.h"
|
#include "GLFW/glfw3.h"
|
||||||
|
|
||||||
namespace backend {
|
namespace backend { namespace opengl {
|
||||||
namespace opengl {
|
|
||||||
void Init(void* (*getProc)(const char*), nxtProcTable* procs, nxtDevice* device);
|
void Init(void* (*getProc)(const char*), nxtProcTable* procs, nxtDevice* device);
|
||||||
}
|
}} // namespace backend::opengl
|
||||||
}
|
|
||||||
|
|
||||||
namespace utils {
|
namespace utils {
|
||||||
class SwapChainImplGL : SwapChainImpl {
|
class SwapChainImplGL : SwapChainImpl {
|
||||||
@ -45,8 +45,7 @@ namespace utils {
|
|||||||
GLuint mBackFBO = 0;
|
GLuint mBackFBO = 0;
|
||||||
GLuint mBackTexture = 0;
|
GLuint mBackTexture = 0;
|
||||||
|
|
||||||
SwapChainImplGL(GLFWwindow* window)
|
SwapChainImplGL(GLFWwindow* window) : mWindow(window) {
|
||||||
: mWindow(window) {
|
|
||||||
}
|
}
|
||||||
|
|
||||||
~SwapChainImplGL() {
|
~SwapChainImplGL() {
|
||||||
@ -60,17 +59,18 @@ namespace utils {
|
|||||||
void Init(nxtWSIContextGL*) {
|
void Init(nxtWSIContextGL*) {
|
||||||
glGenTextures(1, &mBackTexture);
|
glGenTextures(1, &mBackTexture);
|
||||||
glBindTexture(GL_TEXTURE_2D, mBackTexture);
|
glBindTexture(GL_TEXTURE_2D, mBackTexture);
|
||||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0,
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
||||||
GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
|
||||||
|
|
||||||
glGenFramebuffers(1, &mBackFBO);
|
glGenFramebuffers(1, &mBackFBO);
|
||||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, mBackFBO);
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, mBackFBO);
|
||||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
||||||
GL_TEXTURE_2D, mBackTexture, 0);
|
mBackTexture, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
nxtSwapChainError Configure(nxtTextureFormat format, nxtTextureUsageBit,
|
nxtSwapChainError Configure(nxtTextureFormat format,
|
||||||
uint32_t width, uint32_t height) {
|
nxtTextureUsageBit,
|
||||||
|
uint32_t width,
|
||||||
|
uint32_t height) {
|
||||||
if (format != NXT_TEXTURE_FORMAT_R8_G8_B8_A8_UNORM) {
|
if (format != NXT_TEXTURE_FORMAT_R8_G8_B8_A8_UNORM) {
|
||||||
return "unsupported format";
|
return "unsupported format";
|
||||||
}
|
}
|
||||||
@ -81,8 +81,8 @@ namespace utils {
|
|||||||
|
|
||||||
glBindTexture(GL_TEXTURE_2D, mBackTexture);
|
glBindTexture(GL_TEXTURE_2D, mBackTexture);
|
||||||
// Reallocate the texture
|
// Reallocate the texture
|
||||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0,
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE,
|
||||||
GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
nullptr);
|
||||||
|
|
||||||
return NXT_SWAP_CHAIN_NO_ERROR;
|
return NXT_SWAP_CHAIN_NO_ERROR;
|
||||||
}
|
}
|
||||||
@ -95,8 +95,8 @@ namespace utils {
|
|||||||
nxtSwapChainError Present() {
|
nxtSwapChainError Present() {
|
||||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, mBackFBO);
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, mBackFBO);
|
||||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||||
glBlitFramebuffer(0, 0, mWidth, mHeight, 0, 0, mWidth, mHeight,
|
glBlitFramebuffer(0, 0, mWidth, mHeight, 0, 0, mWidth, mHeight, GL_COLOR_BUFFER_BIT,
|
||||||
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
GL_NEAREST);
|
||||||
glfwSwapBuffers(mWindow);
|
glfwSwapBuffers(mWindow);
|
||||||
|
|
||||||
return NXT_SWAP_CHAIN_NO_ERROR;
|
return NXT_SWAP_CHAIN_NO_ERROR;
|
||||||
@ -120,7 +120,8 @@ namespace utils {
|
|||||||
}
|
}
|
||||||
void GetProcAndDevice(nxtProcTable* procs, nxtDevice* device) override {
|
void GetProcAndDevice(nxtProcTable* procs, nxtDevice* device) override {
|
||||||
glfwMakeContextCurrent(mWindow);
|
glfwMakeContextCurrent(mWindow);
|
||||||
backend::opengl::Init(reinterpret_cast<void*(*)(const char*)>(glfwGetProcAddress), procs, device);
|
backend::opengl::Init(reinterpret_cast<void* (*)(const char*)>(glfwGetProcAddress),
|
||||||
|
procs, device);
|
||||||
|
|
||||||
mBackendDevice = *device;
|
mBackendDevice = *device;
|
||||||
}
|
}
|
||||||
@ -145,4 +146,4 @@ namespace utils {
|
|||||||
return new OpenGLBinding;
|
return new OpenGLBinding;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
} // namespace utils
|
||||||
|
@ -25,15 +25,14 @@ namespace utils {
|
|||||||
auto* ctx = reinterpret_cast<TWSIContext*>(wsiContext);
|
auto* ctx = reinterpret_cast<TWSIContext*>(wsiContext);
|
||||||
reinterpret_cast<TImpl*>(userData)->Init(ctx);
|
reinterpret_cast<TImpl*>(userData)->Init(ctx);
|
||||||
};
|
};
|
||||||
impl.Destroy = [](void* userData) {
|
impl.Destroy = [](void* userData) { delete reinterpret_cast<TImpl*>(userData); };
|
||||||
delete reinterpret_cast<TImpl*>(userData);
|
impl.Configure = [](void* userData, nxtTextureFormat format,
|
||||||
};
|
nxtTextureUsageBit allowedUsage, uint32_t width, uint32_t height) {
|
||||||
impl.Configure = [](void* userData, nxtTextureFormat format, nxtTextureUsageBit allowedUsage, uint32_t width, uint32_t height) {
|
return reinterpret_cast<TImpl*>(userData)->Configure(format, allowedUsage, width,
|
||||||
return reinterpret_cast<TImpl*>(userData)->Configure(format, allowedUsage, width, height);
|
height);
|
||||||
};
|
};
|
||||||
impl.GetNextTexture = [](void* userData, nxtSwapChainNextTexture* nextTexture) {
|
impl.GetNextTexture = [](void* userData, nxtSwapChainNextTexture* nextTexture) {
|
||||||
return reinterpret_cast<TImpl*>(userData)->GetNextTexture(
|
return reinterpret_cast<TImpl*>(userData)->GetNextTexture(nextTexture);
|
||||||
nextTexture);
|
|
||||||
};
|
};
|
||||||
impl.Present = [](void* userData) {
|
impl.Present = [](void* userData) {
|
||||||
return reinterpret_cast<TImpl*>(userData)->Present();
|
return reinterpret_cast<TImpl*>(userData)->Present();
|
||||||
@ -41,6 +40,6 @@ namespace utils {
|
|||||||
return impl;
|
return impl;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
} // namespace utils
|
||||||
|
|
||||||
#endif // UTILS_SWAPCHAINIMPL_H_
|
#endif // UTILS_SWAPCHAINIMPL_H_
|
||||||
|
@ -36,4 +36,4 @@ namespace utils {
|
|||||||
# error "Implement USleep for your platform."
|
# error "Implement USleep for your platform."
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
}
|
} // namespace utils
|
||||||
|
@ -15,5 +15,4 @@
|
|||||||
namespace utils {
|
namespace utils {
|
||||||
|
|
||||||
void USleep(unsigned int usecs);
|
void USleep(unsigned int usecs);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -17,11 +17,9 @@
|
|||||||
#include "nxt/nxt_wsi.h"
|
#include "nxt/nxt_wsi.h"
|
||||||
#include "utils/SwapChainImpl.h"
|
#include "utils/SwapChainImpl.h"
|
||||||
|
|
||||||
namespace backend {
|
namespace backend { namespace vulkan {
|
||||||
namespace vulkan {
|
|
||||||
void Init(nxtProcTable* procs, nxtDevice* device);
|
void Init(nxtProcTable* procs, nxtDevice* device);
|
||||||
}
|
}} // namespace backend::vulkan
|
||||||
}
|
|
||||||
|
|
||||||
namespace utils {
|
namespace utils {
|
||||||
|
|
||||||
@ -36,8 +34,7 @@ namespace utils {
|
|||||||
private:
|
private:
|
||||||
GLFWwindow* window = nullptr;
|
GLFWwindow* window = nullptr;
|
||||||
|
|
||||||
SwapChainImplVulkan(GLFWwindow* window)
|
SwapChainImplVulkan(GLFWwindow* window) : window(window) {
|
||||||
: window(window) {
|
|
||||||
}
|
}
|
||||||
|
|
||||||
~SwapChainImplVulkan() {
|
~SwapChainImplVulkan() {
|
||||||
@ -83,9 +80,8 @@ namespace utils {
|
|||||||
nxtSwapChainImplementation mSwapchainImpl = {};
|
nxtSwapChainImplementation mSwapchainImpl = {};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
BackendBinding* CreateVulkanBinding() {
|
BackendBinding* CreateVulkanBinding() {
|
||||||
return new VulkanBinding;
|
return new VulkanBinding;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
} // namespace utils
|
||||||
|
@ -14,8 +14,7 @@
|
|||||||
|
|
||||||
#include "wire/TerribleCommandBuffer.h"
|
#include "wire/TerribleCommandBuffer.h"
|
||||||
|
|
||||||
namespace nxt {
|
namespace nxt { namespace wire {
|
||||||
namespace wire {
|
|
||||||
|
|
||||||
TerribleCommandBuffer::TerribleCommandBuffer() {
|
TerribleCommandBuffer::TerribleCommandBuffer() {
|
||||||
}
|
}
|
||||||
@ -48,5 +47,4 @@ namespace wire {
|
|||||||
mOffset = 0;
|
mOffset = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}} // namespace nxt::wire
|
||||||
}
|
|
||||||
|
@ -19,8 +19,7 @@
|
|||||||
|
|
||||||
#include "wire/Wire.h"
|
#include "wire/Wire.h"
|
||||||
|
|
||||||
namespace nxt {
|
namespace nxt { namespace wire {
|
||||||
namespace wire {
|
|
||||||
|
|
||||||
class TerribleCommandBuffer : public CommandSerializer {
|
class TerribleCommandBuffer : public CommandSerializer {
|
||||||
public:
|
public:
|
||||||
@ -38,7 +37,6 @@ class TerribleCommandBuffer : public CommandSerializer {
|
|||||||
uint8_t mBuffer[10000000];
|
uint8_t mBuffer[10000000];
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}} // namespace nxt::wire
|
||||||
}
|
|
||||||
|
|
||||||
#endif // WIRE_TERRIBLE_COMMAND_BUFFER_H_
|
#endif // WIRE_TERRIBLE_COMMAND_BUFFER_H_
|
||||||
|
@ -19,8 +19,7 @@
|
|||||||
|
|
||||||
#include "nxt/nxt.h"
|
#include "nxt/nxt.h"
|
||||||
|
|
||||||
namespace nxt {
|
namespace nxt { namespace wire {
|
||||||
namespace wire {
|
|
||||||
|
|
||||||
class CommandSerializer {
|
class CommandSerializer {
|
||||||
public:
|
public:
|
||||||
@ -35,10 +34,13 @@ namespace wire {
|
|||||||
virtual const uint8_t* HandleCommands(const uint8_t* commands, size_t size) = 0;
|
virtual const uint8_t* HandleCommands(const uint8_t* commands, size_t size) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
CommandHandler* NewClientDevice(nxtProcTable* procs, nxtDevice* device, CommandSerializer* serializer);
|
CommandHandler* NewClientDevice(nxtProcTable* procs,
|
||||||
CommandHandler* NewServerCommandHandler(nxtDevice device, const nxtProcTable& procs, CommandSerializer* serializer);
|
nxtDevice* device,
|
||||||
|
CommandSerializer* serializer);
|
||||||
|
CommandHandler* NewServerCommandHandler(nxtDevice device,
|
||||||
|
const nxtProcTable& procs,
|
||||||
|
CommandSerializer* serializer);
|
||||||
|
|
||||||
}
|
}} // namespace nxt::wire
|
||||||
}
|
|
||||||
|
|
||||||
#endif // WIRE_WIRE_H_
|
#endif // WIRE_WIRE_H_
|
||||||
|
@ -14,8 +14,7 @@
|
|||||||
|
|
||||||
#include "wire/WireCmd.h"
|
#include "wire/WireCmd.h"
|
||||||
|
|
||||||
namespace nxt {
|
namespace nxt { namespace wire {
|
||||||
namespace wire {
|
|
||||||
|
|
||||||
size_t ReturnDeviceErrorCallbackCmd::GetRequiredSize() const {
|
size_t ReturnDeviceErrorCallbackCmd::GetRequiredSize() const {
|
||||||
return sizeof(*this) + messageStrlen + 1;
|
return sizeof(*this) + messageStrlen + 1;
|
||||||
@ -45,5 +44,4 @@ namespace wire {
|
|||||||
return this + 1;
|
return this + 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}} // namespace nxt::wire
|
||||||
}
|
|
||||||
|
@ -17,8 +17,7 @@
|
|||||||
|
|
||||||
#include "wire/WireCmd_autogen.h"
|
#include "wire/WireCmd_autogen.h"
|
||||||
|
|
||||||
namespace nxt {
|
namespace nxt { namespace wire {
|
||||||
namespace wire {
|
|
||||||
|
|
||||||
struct ReturnDeviceErrorCallbackCmd {
|
struct ReturnDeviceErrorCallbackCmd {
|
||||||
wire::ReturnWireCmd commandId = ReturnWireCmd::DeviceErrorCallback;
|
wire::ReturnWireCmd commandId = ReturnWireCmd::DeviceErrorCallback;
|
||||||
@ -55,7 +54,6 @@ namespace wire {
|
|||||||
const void* GetData() const;
|
const void* GetData() const;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}} // namespace nxt::wire
|
||||||
}
|
|
||||||
|
|
||||||
#endif // WIRE_WIRECMD_H_
|
#endif // WIRE_WIRECMD_H_
|
||||||
|
Loading…
x
Reference in New Issue
Block a user